Commit Graph

160 Commits

Author SHA1 Message Date
cf9cbe7087 Fixed hill shading for transparent structures a bit. Still not optimal. 2014-10-28 11:53:18 +01:00
121a046eee Increase base transparency from 45% to 50%. 2014-10-27 21:42:09 +01:00
f3ed470d57 Set transparency attenuation to %45 + 2%/m. 2014-10-26 23:53:58 +01:00
f5d84f0b7b Only use the transparent image generation if there where any transparent blocks. 2014-10-26 22:36:57 +01:00
b8bae923ec Prevent stopping depth scanning too early when handling transparent nodes. 2014-10-26 20:39:53 +01:00
8452a26fcd Render transparent tiles if command line flag is set. 2014-10-26 18:36:47 +01:00
2aa9ee0e24 Collect more statistics about number of solid and transparent blocks and print them in mttilemapper. 2014-10-26 17:09:23 +01:00
99ff99a8f4 Added cascading transparent annuation algorithm based on spans. 2014-10-26 11:01:36 +01:00
eaa3949b10 Added a flag to decoded block to check if it contains any transparent colors. Useful to establish a fast path in transparent rendering if it does not. 2014-10-25 11:20:51 +02:00
4f49d114c6 span buffers: Simplified code by throwing away cases that cannot happen. Extended unit tests with more pattern to check. 2014-10-21 18:03:27 +02:00
269e63ea59 span buffer test now passes. Code ist still too complicated. 2014-10-21 17:41:19 +02:00
e744390503 Repaired old unit tests. Added unit test for span buffers ... which currently fails. :-/ 2014-10-21 16:11:20 +02:00
a82d20f14b Complete code of insert into span buffer. Looks complicated and needs testing. 2014-10-21 12:08:01 +02:00
d880983abc merged 2014-10-21 01:11:37 +02:00
1a087d127c Started implementing span buffers to handle transparency spans in right Y order. 2014-10-21 01:09:50 +02:00
c03d382ca6 Pass pointer to Colors struct around which makes it easier to eg. find transparent colors. 2014-10-19 21:05:38 +02:00
8b42446acc Do not render air only blocks. Nice performance speed up! :-) 2014-10-19 17:15:33 +02:00
1c530a2ce7 Sort transparent colors from colors.txt to front of lookup table. Makes it easier
to determine if a color index corresponds to a transparent color.
2014-10-19 11:43:53 +02:00
c428756beb mtwebmapper: First version of pyramid tile updater. Needs testing. 2014-09-21 17:30:19 +02:00
216f641fa3 mtwebmapper: Move BaseTileCreator to common. TODO: Make mtseeder use it, too. 2014-09-20 15:21:01 +02:00
400a65f563 mtredisalize: Add infrastructure to send backend store changes to separate daemons. 2014-09-17 09:51:34 +02:00
a468741a24 Moved PNG loading to common. 2014-09-16 01:13:12 +02:00
90bfc225b8 When generating shaded tiles draw to pix buffer directly instead of calling Set() for each pixel. Set resize filter for generating pyramid tiles to Lanczos3 because of better visual results. 2014-09-16 00:08:31 +02:00
f762154b05 Made tile renderer resetable to reduce the memory for render more than one tile. 2014-09-14 14:57:49 +02:00
3a0b922a9e Implemented a greedy search algorithm to figure out the block regions with are not fully covered after a rendering step. 2014-09-14 11:41:25 +02:00
9106d71363 Moved image saving to common. 2014-09-14 00:31:28 +02:00
5319e113bf Moved color parsing to common. 2014-09-14 00:02:04 +02:00
560afae6c4 Moved redis client from tilemapper to common. 2014-09-13 19:18:12 +02:00
b445cfb33a Moved bloch decoding and rendering from tilemapper to common. 2014-09-12 20:22:34 +02:00
223d11df0b Render blocks through a ring buffer which is a binary heap ordered by descending y coords. This establisches a stream of partial y ordered blocks to reduce the the over all overdraw. Speeds up rendering about 25%. 2014-09-12 12:37:27 +02:00
eb9cfb9959 Clip coordinates in interleaved spatial queries to world boundaries. 2014-09-07 21:36:59 +02:00
13bb251f35 Moved all the block producer/consumer interfaces to common. 2014-09-07 16:12:18 +02:00
d75fe4f102 Moved Block as type to common structures. 2014-09-07 15:57:25 +02:00
cbc5ed0c6c Small cosmetics. 2014-09-07 11:15:14 +02:00
f83efba3cf Temporarly converting components to uint16 in interleving is not needed because we are only interested in the bit patterns which are the same as in the signed representation. 2014-09-07 11:07:49 +02:00
8d4f73429f Eliminated the stupid offset bug in interleaving. Hail to to the unit test. 2014-09-07 10:46:51 +02:00
45ec5ccd3e Simplified unit test for BigMin. 2014-09-07 10:12:39 +02:00
a8c2a4c55d Simplified code. Add/substract min value when interleaving. BigMin still broken. 2014-09-07 09:58:09 +02:00
6e958e4ff6 Be more clever in testing BigMin. This shows that the interleaving code has shift all values to be positive, so it's broken atm. :-/ 2014-09-07 00:18:28 +02:00
abaef4936c BigMin unit test now passes. 2014-09-06 23:34:05 +02:00
f75e1015af Some code cleanup in unit test for bit version of BigMin. Test is still failing. 2014-09-06 20:38:49 +02:00
234b487077 Made unit tests for common/coords compiling again. Fixed NaivBigMin. Added bit based BigMin + unit test, which is still failing. 2014-09-06 19:54:53 +02:00
85741f3b0e Simplified code for naiv BigMin implementation. 2014-09-01 18:44:56 +02:00
c096b8bbf1 Simplified code of non interleaved spatial query in LevelDB backend. 2014-09-01 18:39:42 +02:00
77a35e7096 Fixed endless loop bug in LevelDB interleaved spatial query. Simplified code. 2014-09-01 18:26:33 +02:00
f7a8c1fdec Added naive BigMin interleaved implementation for interleaved spatial query. 2014-09-01 13:46:23 +02:00
0021854000 Added some spatial query for plain sql backend. 2014-09-01 12:42:57 +02:00
8cd23d257f Moved special code for interleaver out of common. 2014-08-23 16:01:57 +02:00
954cc1928b Added transcoders for interleaved LevelDB backend. 2014-08-23 13:49:45 +02:00
712708f87c Added transcoder functions to LevelDB backend. 2014-08-22 22:26:03 +02:00