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mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2024-12-27 02:50:19 +01:00
Commit Graph

93 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
9d06a3137b fix broken flowers-in-pots recipes 2013-06-22 23:10:40 -04:00
PilzAdam
bd1300409d Dont use dump() hack 2013-06-16 10:42:29 -04:00
Vanessa Ezekowitz
ac45e91879 Ran all textures through pngquant. 2013-05-30 17:30:31 -04:00
Vanessa Ezekowitz
6998bf51a2 Ran all textures through pngquant. 2013-05-30 17:30:29 -04:00
Vanessa Ezekowitz
38456d7029 Ran all textures through pngquant. 2013-05-30 17:30:26 -04:00
Vanessa Ezekowitz
2773a048f0 ran textures through pngcrush 2013-05-30 15:49:09 -04:00
Vanessa Ezekowitz
ba651b2c9c remove obsolete textures 2013-05-21 14:35:23 -04:00
Vanessa Ezekowitz
a73ba9aeb8 retired the cotton plants, aliased them to farming cotton since that mod is now
part of minetest_game
2013-05-21 10:52:36 -04:00
Vanessa Ezekowitz
95a44d8bf7 add poison ivy plants to flora_block group so default flowers et.al stay away 2013-04-26 16:54:06 -04:00
Vanessa Ezekowitz
a2ccdf7cf0 removed cotton plant spawning abm since it is in the flora group and is being
spawned automatically by the default flowers code.

took all other plants out of flora group so they don't get spawned by that
code.
2013-04-26 07:24:13 -04:00
Vanessa Ezekowitz
fb60fc4af2 removed poison ivy nodes from flora group. 2013-04-26 07:11:11 -04:00
Vanessa Ezekowitz
743531ed5a took climbing poison ivy out of flora group - thanks to 0gb.us for catching
the cause of a weird facedir bug, which was actually the game doing it, not
plants_lib
2013-04-26 06:56:18 -04:00
Vanessa Ezekowitz
2584286c52 Put poison ivy and junglegrasses into flora group also, made sure my growth
abms will avoid the defaults and vice-versa, to avoid overgrowth.
2013-04-26 05:48:38 -04:00
Vanessa Ezekowitz
620998310c removed regrowth of dandelions, rose, tulip, viola, germaniums, as the
default flowers mod handles that now.
2013-04-26 05:40:13 -04:00
Vanessa Ezekowitz
a6694583db made all flowers and related belong to group:flora(=1), changed regrowth
abms to account for that (as default flowers are flora=1, not flowers=1).
2013-04-26 05:36:51 -04:00
Vanessa Ezekowitz
680e802af0 Default game has flowers now, so this removes all duplicate stuff from
my flowers mod, and renames it to flowers_plus.
2013-04-25 17:18:21 -04:00
Vanessa Ezekowitz
6cd55af894 Wrong filename for regular flowerpot. renamed and tweaked init.lua to match 2013-04-24 20:30:55 -04:00
Vanessa Ezekowitz
9efef0d4df forgot to rename cotton wad ("cotton.png") to match the rest of the filenames. 2013-04-24 20:29:21 -04:00
Vanessa Ezekowitz
fdfd83cbed Changed flowers seed to 326, Renamed all flowers nodes, added
backward-compat aliases, in preparation for a subset of these flowers
being added to "common".
2013-04-24 20:20:28 -04:00
Vanessa Ezekowitz
03dcbce4f0 add attached_node=1 to all flowers not in pots (except waterlilies) 2013-04-10 23:59:29 -04:00
Vanessa Ezekowitz
13114913f5 forgot to include benchmark for external function call
also default debug to false again
2013-03-31 01:07:45 -04:00
Vanessa Ezekowitz
3b3425c1e6 made the benchmark output report times in ms instead of seconds. 2013-03-31 00:55:39 -04:00
Vanessa Ezekowitz
2102cf269a added rudimentary benchmarking output to chunk processing and tree gen calls 2013-03-30 23:30:33 -04:00
Vanessa
aefb98c60e Fixed waterlilies to use proper facedir range ("6d facedir" code fixes an
oversight in the engine that in turn revealed a bug in my code)
2013-03-24 03:36:13 -04:00
Vanessa Ezekowitz
7060f3dd21 Made all plants/grasses buildable_to, except flowers in flowerpots. 2013-03-20 11:37:11 -04:00
Vanessa Ezekowitz
aaee2d50cc fixed a minor bug:
plants_lib/init.lua:83: bad argument #1 to 'getn' (table expected, got nil)
2013-03-10 00:38:20 -05:00
Vanessa Ezekowitz
340ac5e0bf move rest of biome defaults into set_defaults() function 2013-03-09 17:06:21 -05:00
Vanessa Ezekowitz
8767ebb1f3 various internal code improvements
better way to set default biome params, optimized-out some copypasta, thanks
to thexyz for spotting these.
2013-03-09 16:47:58 -05:00
Vanessa Ezekowitz
5c2860ed53 p_top should be pos at lines 376, 377 2013-02-24 12:13:09 -05:00
Vanessa Ezekowitz
e88c54213f copy&paste bugfix, biome.seed_diff at line 375 should be just seeddiff. 2013-02-24 01:55:03 -05:00
Vanessa Ezekowitz
199fa00b0b Added a couple features to the API to allow for turning off checking for air,
deleting nodes surrounding the spawn target during the mapgen code, replacing
the spawn target, and checking the type of node directly below the spawn
target.
2013-02-23 12:33:46 -05:00
Vanessa Ezekowitz
96df170e2d Made a couple of perlin functions global so they aren't being redefined
every time an ABM or on_generated is called.  Optimized a number of nil
comparisons ("if x == nil" -> "if not x" and similar).
2013-02-23 00:34:03 -05:00
Vanessa Ezekowitz
e261479923 clarified version requirement in README 2013-02-22 01:50:02 -05:00
Vanessa Ezekowitz
c262cef04b fixed incorrect nodenames for iron and coal in poison ivy walls list 2013-02-20 23:38:50 -05:00
Vanessa Ezekowitz
6d8ac194e2 Clarified API regarding spawn_tree() hooks. 2013-02-19 22:01:46 -05:00
Vanessa Ezekowitz
6bfb454178 routed spawn_tree() through a wrapper function so that other mods can hook into
plants_lib's calls to do something extra when a tree is generated at mapgen
time or spawned via the growing code.
2013-02-19 21:50:56 -05:00
Vanessa Ezekowitz
a86c52cfa8 changed perlin settings for humidity layer to match deserts
Thanks to paramat for spotting this!
2013-02-03 03:01:44 -05:00
Vanessa Ezekowitz
1554d8fcf4 another minor rewording of the api 2013-01-30 19:09:21 -05:00
Vanessa Ezekowitz
60ceed2eb1 left out a few commas in the API's tables (I want them to be easily
copied and pasted directly into one's code).
2013-01-30 18:55:40 -05:00
Vanessa Ezekowitz
ced39d9afb minor edit to api.txt 2013-01-30 18:46:34 -05:00
Vanessa Ezekowitz
572bd59e9b Rewrote parts of the API, expanded some stuff to make the whole thing easier
to read and more clear on what stuff means.
2013-01-30 18:35:59 -05:00
Vanessa Ezekowitz
8df8e44a0c add experimental support for calling an arbitrary function
in the spawning ABM after all other biome tests and general checks (aside from
spawning at the sides/bottom/top of a node) are done.
2013-01-29 16:22:33 -05:00
Vanessa Ezekowitz
320154a3a8 another wording tweak 2013-01-29 01:58:20 -05:00
Vanessa Ezekowitz
934e83f3a9 forgot to document the max_count variable. 2013-01-29 01:56:22 -05:00
Vanessa Ezekowitz
8015cc24a5 Added experimental settings to allow for a humidity perlin layer
and to allow the spawned object to *replace* the node it would otherwise
spawn on top of.

Also, extended API to allow for a node to be directly named in the
register_generate_plant() call.
2013-01-29 00:13:03 -05:00
Vanessa Ezekowitz
18ef2a32e4 Forgot to add the bit of code needed to make the facedir parameter
in the spawn_on_surfaces call actually work.  Fixed.
2013-01-27 15:06:11 -05:00
Vanessa Ezekowitz
68a6ce43a7 Changed plants_lib API to require a table argument when not using legacy
calling options.  This opens the door for even more features in the future.
Changed flowers, junglegrass, poisonivy to match.

Made plants lib faster in some places, especially the surface-hunting
algorithm, and especially over water.  Fixed a few other misc. bugs.

Made growth code properly execute all biome-control code before executing
any string-named function or spawn_tree().

Tuned flowers settings.  Made flowers require at least some light to spawn,
made waterlilies require shallower water.  Fixed a bug in water depth detection
and made water depth depend on whether the bottom of the water area is dirt,
dirt with grass, or sand, rather than just anything.

Made waterlilies randomly rotate on spawning to break up the patterns (now has
16 orientations with the help of nodeboxes and facedir, requires only 3 new
nodes). Smoothed edges of the regular waterlily texture.  Made all flowers and
water- lilies spawn using only 3 ABM calls instead of 8.

Got rid of colon prefix node def overrides on all plants, since this is a
modpack now instead of an integrated mod.  Fixed a misspelled folder name for
poisonivy.

Fixed a bug in the wall detection routine - it returned the last wall found,
not the first.

Made the top-side-check for air only apply when spawning on top of the
target rather than its sides/bottom.

Many other features and enhancements have been made.  Too many to list here.
Please see API.txt for details.
2013-01-25 23:16:54 -05:00
Vanessa Ezekowitz
3024c78c2b fixed a bug where plants_lib depended on poisonivy for a table it needed.
thanks to bas080 for spotting that one.
2013-01-24 02:29:23 -05:00
Vanessa Ezekowitz
a8491ae232 added some code to further trim the number of nodes that have to be checked.
This causes trees to be just a tad more sparse than intended, but greatly
speeds up the map generator.

Worst case drops from thousands of nodes to test per tree type to a 5-15 nodes
per tree type.
2013-01-21 23:41:02 -05:00
Vanessa Ezekowitz
07f426ae45 disable debug by default 2013-01-20 14:53:22 -05:00