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mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2024-12-27 02:50:19 +01:00
Commit Graph

202 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
a25fb55c57 print a final report of the number of actions and legacy mapgen hooks that were registered 2014-08-15 15:51:03 -04:00
Vanessa Ezekowitz
760160d638 legacy stuff should always be marked as "Warning:"
and make warnings more consistent
2014-08-15 11:10:17 -04:00
Vanessa Ezekowitz
5cf07fd39f remove useless mention of last revision. 2014-08-15 11:01:42 -04:00
Vanessa Ezekowitz
da732bb18e use real function calls instead of the old string method where possible
(basically leaving only the old legacy mapgen calls still using the string method)
2014-08-15 10:47:44 -04:00
Vanessa Ezekowitz
7f4fc1d553 fix wield scale on giant tree fern leaves 2014-08-15 08:42:57 -04:00
Craig Robbins
ae9c8c307d Bugfix: giant tree fern leaves dropping wrong item 2014-08-15 17:43:11 +10:00
Vanessa Ezekowitz
8f9b8014c7 Don't allow registration of actions for undefined nodes 2014-08-15 00:51:08 -04:00
Vanessa Ezekowitz
6a13ffc5d2 don't bother testing if air check is enabled in legacy
...because it never will be :P
2014-08-15 00:00:30 -04:00
Vanessa Ezekowitz
c312c4e52f local-ize the block cache table 2014-08-14 23:52:23 -04:00
Vanessa Ezekowitz
33c565fbdb move perlin1 (perlin_fertile_area) out of the inner loop
(it only needs to be inside the action loop)
2014-08-14 23:47:23 -04:00
Vanessa Ezekowitz
6bc8fead15 optimize out table.insert() and ipairs() calls 2014-08-14 23:35:02 -04:00
Craig Robbins
d1aae719d0 Fixed emerge tread dig messages for ferns
Pretty sure it's right this time :)
2014-08-15 12:20:50 +10:00
Craig Robbins
b2c30c9a5e Use a loop to generate the giant ferns rather than lots of if statements.
NB: Technically giant tree ferns are a subcanopy species and not emergent (which with the current truck heights they are in jungles)
2014-08-14 10:48:07 -04:00
Vanessa Ezekowitz
c311de6694 free the block cache memory after using it (fix mem leak) 2014-08-13 21:19:53 -04:00
Vanessa Ezekowitz
ce9212c413 make ferns not spawn on gravel actively by default 2014-08-13 00:07:28 -04:00
Vanessa Ezekowitz
6ac71ebf91 same for juncus grass 2014-08-12 23:57:23 -04:00
Vanessa Ezekowitz
c499030f7c do the same for the other small ferns 2014-08-12 23:55:34 -04:00
Vanessa Ezekowitz
c736a719eb make horsetail ferns buildable_to 2014-08-12 23:50:37 -04:00
Vanessa Ezekowitz
f3cdd1b7a1 don't disable air checking in biome defs when it isn't necessary
doing so greatly slows down plants_lib by forcing the use of the legacy
mapgen code.
2014-08-12 23:44:00 -04:00
Vanessa Ezekowitz
c636c62480 new mapgen algorithm - do the surface eval in one pass. 2014-08-12 22:04:48 -04:00
Wuzzy
d56516de3a Cleanup node naming, node drops and inv. images
Descriptions of all nodes are (hopefully) in proper English now,
no more stupid non-descriptions like “Young2treebottom” etc.
Bush branches drop sticks, young tree trunks drop sticks, too.
2014-08-12 16:07:43 -04:00
Vanessa Ezekowitz
c89d6c52b3 fix spelling of Mossmanikin's name in LICENSE. 2014-08-12 15:47:48 -04:00
Vanessa Ezekowitz
3b7b242481 Imported dryplants and ferns mods and all components of the Undergrowth modpack 2014-08-12 15:08:11 -04:00
Vanessa Ezekowitz
da211cc07d get rid of the old clone_node function. nothing uses or needs it now.
use minetest.override_item() instead
2014-07-30 14:29:42 -04:00
Vanessa Ezekowitz
829c69c351 make nature_classic aware of moretrees
If moretrees is not present, nature_classic spawns blossoms and
eventually apples on default trees, as it always has.

If moretrees IS present, the code will only spawn apple blossoms on
moretrees' own apple tree leaves, and will only grow new apples on those
trees, not on default trees.  In this case, the nature:blossom node is
considered deprecated and is aliased to default:leaves to avoid causing
undefined nodes in old maps.
2014-07-30 12:55:49 -04:00
Zefram
49c1d35ddb Exclude fruitless bush from creative inventory
The fruitless bush isn't an independent item, but a node type used only
for its appearance, representing the the fruitless state of some specific
type of fruit bush.  One should never have a fruitless bush in inventory,
and it makes no sense to plant a fruitless bush per se.
2014-07-05 12:49:24 -04:00
Vanessa Ezekowitz
5adbd3f043 minetest.env:* is deprecated, use minetest.* 2014-07-05 02:01:24 -04:00
Vanessa Ezekowitz
9032385b61 don't spawn apples too close together. 2014-07-05 02:00:41 -04:00
Vanessa Ezekowitz
7b9aac91b2 make apple blossoms only grow on trees within 20m of water by default 2014-07-05 01:50:09 -04:00
Vanessa Ezekowitz
5ca862e153 add waving property to blossoms, for shader use 2014-07-04 01:44:15 -04:00
Vanessa Ezekowitz
828c2008e7 import part of the original nature mod from nature_pack
blossoms/apple spawning portion only
does not include the iron trees or tree-growing code as those are obsolete
2014-07-04 00:49:32 -04:00
Vanessa Ezekowitz
f6e5eed2eb fix lilypads max count and rarity variables
thanks for catching that, Gael de Sailly!
2014-07-01 19:51:04 -04:00
Vanessa Ezekowitz
ca88a35f26 use minetest built-in functions for node protection
phase out the old hand-rolled protection function
drops support for old protection mods
2014-06-22 22:20:51 -04:00
SoniEx2
ce8433ac1e Use the length operator instead of table.getn
Should also be faster...
2014-05-25 10:03:29 -03:00
Vanessa Ezekowitz
a40599dfce Update API doc to match changes in the code
DEPRECATED:  Don't use strings to pass function names to the mapgen code,
use an actual function call i.e. my_code(pos) instead.
2014-05-24 19:58:20 -04:00
SoniEx2
ebeb286c31 Added function support in ABM growing code 2014-05-24 18:51:32 -04:00
Ciaran Gultnieks
dde8ca5955 Better compatibility with farming_plus strawberries
Specifically, override the unattractive ones from that mod with the ones
from this, instead of having two kinds of strawberries, ugly and not
ugly.
2014-05-24 17:28:07 -04:00
Vanessa Ezekowitz
753cb01234 ...and make it local. 2014-05-24 17:08:15 -04:00
Vanessa Ezekowitz
591a917e21 performance improvement
cache type() check of node/function/model, always check if it's string
before trying to execute that string as a function.
2014-05-24 16:39:35 -04:00
SoniEx2
942aefd7dd Better handling of function calls
Make sure that bad function calls fail safely, and failed function
calls don't leave spawned=true
2014-05-24 16:26:59 -04:00
Vanessa Ezekowitz
bc6efe3844 Missed a couple old jungle grass references 2014-05-16 17:25:32 -04:00
Vanessa Ezekowitz
d3a2e839c7 Updated the badly-outdated README 2014-05-16 17:23:55 -04:00
Vanessa Ezekowitz
c1d3d6b454 couple small optimizations in mapgen code 2014-05-16 17:04:12 -04:00
Vanessa Ezekowitz
6b65eeb1fb better way to test for valid function name in generate call, by SoniEx2 2014-05-16 16:39:32 -04:00
Vanessa Ezekowitz
5eb48a2c67 got rid of more debugging stuff 2014-05-15 06:26:18 -04:00
Vanessa Ezekowitz
2e0293a3f3 got rid of all extraneous debugging statements
left the actual function in, and replaced one call with a print statement
since if it happens, it indicates a non-fatal error that should always be
reported anyway (invalid object refs in mapgen calls)
2014-05-15 06:23:50 -04:00
Vanessa Ezekowitz
df6f23baed last revision date 2014-05-15 06:09:59 -04:00
Vanessa Ezekowitz
087c661090 more robust handling of function/table/string values
in register_generate_plant() call (to handle e.g. unknown nodes being spawned)
2014-05-15 06:08:25 -04:00
Vanessa Ezekowitz
064572c0a7 fix typo 2014-04-08 14:23:16 -04:00
Vanessa Ezekowitz
de6706e137 fix an old copy&paste error 2014-04-08 14:22:17 -04:00