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mirror of https://github.com/mt-mods/plantlife_modpack.git synced 2025-08-03 15:40:21 +02:00

41 Commits

Author SHA1 Message Date
4b291aabaf Waterlily and seagrass are now waving on top of water source 2025-04-22 12:56:02 +02:00
7aa9cef785 Add abstract_bushes namespace 2025-04-20 17:58:38 +02:00
6d096beca8 Merge remote-tracking branch 'upstream/master' 2024-09-15 09:40:56 +02:00
ef7d33f740 Remove biome_lib usage from vines (#66)
* stuff

* Increase spawn chances
2024-06-14 20:40:11 +02:00
ee51e847df Fix startup crash caused by bad function call 2023-11-26 14:43:05 +01:00
cd93d09d01 Merge remote-tracking branch 'upstream/master' 2023-11-25 15:30:28 +01:00
ac33f684b2 Merge remote-tracking branch 'upstream/master' 2023-06-07 22:23:22 +02:00
079a5c1ff8 Merge remote-tracking branch 'upstream/master' 2022-08-26 15:23:42 +02:00
156d31280a Merge remote-tracking branch 'upstream/master' 2022-06-25 16:53:46 +02:00
183c043066 Merge remote-tracking branch 'upstream/master' 2022-05-27 18:49:45 +02:00
3239650e68 Merge remote-tracking branch 'upstream/master' 2022-03-06 16:17:20 +01:00
6bdb533906 Fix trunk duplication 2021-08-24 12:15:54 +02:00
c62610f544 Try to fix crash 2021-08-18 16:20:56 +02:00
8e2148ffc3 Merge remote-tracking branch 'upstream/master' 2021-07-24 13:12:23 +02:00
5ac025cda4 Merge remote-tracking branch 'upstream/master' 2021-07-03 17:29:19 +02:00
efe869d386 Fix crash caused by the previous merge 2021-06-26 20:04:36 +02:00
b597f99014 Merge remote-tracking branch 'upstream/master' 2021-06-26 19:07:22 +02:00
637f96e215 Merge remote-tracking branch 'upstream/master' 2021-06-20 17:27:50 +02:00
fa9f30043f Merge remote-tracking branch 'upstream/master' 2021-04-08 13:38:00 +02:00
d97f25e112 Merge remote-tracking branch 'upstream/master' 2021-02-13 14:19:21 +01:00
86896848d5 Merge remote-tracking branch 'upstream/master' 2020-12-03 20:55:06 +01:00
5b66d54632 Add protection check when placing twigs from trunks mod 2020-07-24 23:14:34 +02:00
031260a62d [youngtrees] Optimize math.random call function 2020-07-24 00:08:50 +02:00
d4e83d7e78 [trunks] Tidy code and disable auto roof corners ABM 2020-07-24 00:03:48 +02:00
8d65559828 [nature_classic] Optimize math.random call function 2020-07-23 23:10:37 +02:00
ec8132b06c [flowers_plus] Optimize math.random call function 2020-07-23 23:02:17 +02:00
4dcf14ce1f [ferns] Optimize math.random call function 2020-07-23 22:59:08 +02:00
d7b543f5d7 [dryplants] Tidy code 2020-07-23 22:45:28 +02:00
f661500cb3 [cavestuff] Optimize math.* call functions 2020-07-23 22:14:52 +02:00
c2681261e0 [bushes_classic] Optimize math.random call function 2020-07-23 22:10:33 +02:00
2c433e0b57 [bushes] Tidy code 2020-07-23 22:05:25 +02:00
1f52bbea19 [vines] Optimize math.random call function 2020-07-23 21:23:51 +02:00
10ff005066 Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-06-14 21:13:14 +02:00
80b548535a Merge branch 'master' of yunohost.local:mtcontrib/plantlife_modpack into nalc-1.2-dev 2020-03-25 23:11:23 +01:00
45a8064d3d Merge branch 'master' of yunohost.local:mtcontrib/plantlife_modpack into nalc-1.2-dev 2019-12-22 14:34:30 +01:00
1696d8bd8f Merge branch 'master' into nalc-1.2 2019-06-09 13:43:28 +02:00
091ce416d0 [trunks] Ajoute moss et moss_fungus dans le groupe attached_node.
* Permet de les dropper quand on récolte le bloc où ils sont attachés.
2019-04-26 20:00:38 +02:00
5dfa02c037 Réécriture de la récolte des fougères arborescentes.
* Cette réécriture emploi une méthode similaire à la récolte du papyrus.
2019-04-12 20:01:22 +02:00
8b42a45d78 Merge branch 'master' into nalc-1.1 2019-04-12 18:33:42 +02:00
b6ed0316b7 Corrige la duplication infinie des ferns trunk 2019-02-09 01:01:36 +01:00
114eaff7f1 Ajoute quelques messages de chargement de mods dans le journal "action" 2019-01-05 22:50:35 +01:00
23 changed files with 797 additions and 328 deletions

View File

@ -273,6 +273,11 @@ local function grow_youngtree2(pos)
grow_youngtree_node2(pos,height)
end
-- NALC purposes
abstract_bushes = {}
abstract_bushes.grow_youngtree2 = grow_youngtree2
--
minetest.register_decoration({
name = "bushes:youngtree",
decoration = {
@ -314,4 +319,6 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
for _, pos in ipairs(locations) do
grow_youngtree2(pos)
end
end)
end)
minetest.log("action", "[bushes] loaded.")

View File

@ -4,6 +4,8 @@ local S = minetest.get_translator("bushes_classic")
plantlife_bushes = {}
-- TODO: add support for nodebreakers? those dig like mese picks
local random = math.random
plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
if not (digger and pos and oldnode) then
return
@ -63,7 +65,7 @@ plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
-- with a chance of 1/3, return 2 bushes
local amount
if can_harvest and math.random(1,3) == 1 then
if can_harvest and random(1,3) == 1 then
amount = "2"
else
amount = "1"
@ -75,7 +77,7 @@ plantlife_bushes.after_dig_node = function(pos, oldnode, oldmetadata, digger)
elseif groupcaps.choppy then
-- the amount of sticks may vary
local amount = math.random(4, 20)
local amount = random(4, 20)
-- return some sticks
harvested = "default:stick " .. amount
@ -136,7 +138,7 @@ minetest.register_abm({
local dirt = minetest.get_node(dirtpos)
local is_soil = minetest.get_item_group(dirt.name, "soil") or minetest.get_item_group(dirt.name, "potting_soil")
if is_soil and (dirt.name == "farming:soil_wet" or math.random(1,3) == 1) then
if is_soil and (dirt.name == "farming:soil_wet" or random(1,3) == 1) then
minetest.swap_node( pos, {name = "bushes:" .. bush_name .. "_bush"})
end
end

View File

@ -1,6 +1,8 @@
-- support for i18n
local S = minetest.get_translator("cavestuff")
local random = math.random
--Rocks
local cbox = {
@ -20,7 +22,7 @@ minetest.register_node("cavestuff:pebble_1",{
collision_box = cbox,
on_place = function(itemstack, placer, pointed_thing)
-- place a random pebble node
local stack = ItemStack("cavestuff:pebble_"..math.random(1,2))
local stack = ItemStack("cavestuff:pebble_"..random(1,2))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("cavestuff:pebble_1 "..itemstack:get_count()-(1-ret:get_count()))
end,
@ -52,7 +54,7 @@ minetest.register_node("cavestuff:desert_pebble_1",{
collision_box = cbox,
on_place = function(itemstack, placer, pointed_thing)
-- place a random pebble node
local stack = ItemStack("cavestuff:desert_pebble_"..math.random(1,2))
local stack = ItemStack("cavestuff:desert_pebble_"..random(1,2))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("cavestuff:desert_pebble_1 "..itemstack:get_count()-(1-ret:get_count()))
end,

View File

@ -153,4 +153,4 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
for _, pos in ipairs(locations) do
grow_juncus(pos)
end
end)
end)

View File

@ -79,3 +79,31 @@ minetest.register_craft({
output = "dye:green",
recipe = {"group:horsetail"},
})
-----------------------------------------------------------------------------------------------
-- GLUE WOODEN TOOLS with RESIN & POLISH them with HORSETAIL (planned)
-----------------------------------------------------------------------------------------------
--[[minetest.register_craft({
type = "shapeless",
output = "default:pick_wood",
recipe = {"default:pick_wood","group:horsetail","farming:string","default:stick"},
})
minetest.register_craft({
type = "shapeless",
output = "default:shovel_wood",
recipe = {"default:shovel_wood","group:horsetail","farming:string","default:stick"},
})
minetest.register_craft({
type = "shapeless",
output = "default:axe_wood",
recipe = {"default:axe_wood","group:horsetail","farming:string","default:stick"},
})
minetest.register_craft({
type = "shapeless",
output = "default:sword_wood",
recipe = {"default:sword_wood","group:horsetail","farming:string","default:stick"},
})
minetest.register_craft({
type = "shapeless",
output = "farming:hoe_wood",
recipe = {"farming:hoe_wood","group:horsetail","farming:string","default:stick"},
})]]

View File

@ -4,6 +4,7 @@
-- by Mossmanikin
-- Contains code from: biome_lib
-- Looked at code from: default, flowers, painting, trees
-- Dependencies: biome_lib
-- Supports: dryplants, stoneage, sumpf
-----------------------------------------------------------------------------------------------
-- some inspiration from here
@ -11,10 +12,19 @@
-- http://www.mygarden.net.au/gardening/athyrium-yokoscense/3900/1
-----------------------------------------------------------------------------------------------
minetest.register_alias("ferns:fern_03", "default:fern_3")
minetest.register_alias("ferns:fern_02", "default:fern_2")
minetest.register_alias("ferns:fern_01", "default:fern_1")
assert(abstract_ferns.config.enable_lady_fern == true)
-- support for i18n
local S = minetest.get_translator("ferns")
-- Maintain backward compatibilty
-- minetest-0.5: Begin
local default_ferns = minetest.registered_items["default:fern_1"] or false
if default_ferns then
minetest.register_alias("ferns:fern_03", "default:fern_3")
minetest.register_alias("ferns:fern_02", "default:fern_2")
minetest.register_alias("ferns:fern_01", "default:fern_1")
end
-- minetest-0.5: End
minetest.register_alias("archaeplantae:fern", "ferns:fern_03")
minetest.register_alias("archaeplantae:fern_mid", "ferns:fern_02")
@ -23,87 +33,183 @@ minetest.register_alias("ferns:fern_04", "ferns:fern_02") -- for placing
local nodenames = {}
local function create_nodes()
local images = { "ferns_fern.png", "ferns_fern_mid.png", "ferns_fern_big.png" }
local vscales = { 1, math.sqrt(8), math.sqrt(11) }
local descs = { S("Lady-fern (Athyrium)"), nil, nil }
for i = 1, 3 do
local node_on_place = nil
if i == 1 then
node_on_place = function(itemstack, placer, pointed_thing)
-- place a random fern
local stack = ItemStack("ferns:fern_0"..math.random(1,4))
local ret = minetest.item_place(stack, placer, pointed_thing)
return ItemStack("ferns:fern_01 "..itemstack:get_count()-(1-ret:get_count())) -- TODO FIXME?
end
end
nodenames[i] = "ferns:fern_"..string.format("%02d", i)
minetest.register_node(nodenames[i], {
description = descs[i] or (S("Lady-fern (Athyrium)").." " .. string.format("%02d", i)),
inventory_image = "ferns_fern.png",
drawtype = "plantlike",
visual_scale = vscales[i],
paramtype = "light",
tiles = { images[i] },
walkable = false,
buildable_to = true,
groups = {snappy=3,flammable=2,attached_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-7/16, -1/2, -7/16, 7/16, 0, 7/16},
},
drop = "ferns:fern_01",
on_place = node_on_place
})
end
end
-----------------------------------------------------------------------------------------------
-- Init
-----------------------------------------------------------------------------------------------
for i = 1, 3 do
nodenames[i] = "ferns:fern_"..string.format("%02d", i)
if default_ferns then
for i = 1, 3 do
nodenames[i] = "ferns:fern_"..string.format("%02d", i)
end
else
create_nodes()
end
-----------------------------------------------------------------------------------------------
-- Spawning
-----------------------------------------------------------------------------------------------
minetest.register_decoration({ -- near trees (woodlands)
decoration = nodenames,
deco_type = "simple",
flags = "all_floors",
place_on = {
"default:dirt_with_grass",
"default:mossycobble",
"default:desert_sand",
"default:sand",
"default:jungletree",
"stoneage:grass_with_silex",
"sumpf:sumpf"
if abstract_ferns.config.lady_ferns_near_tree == true then
biome_lib.register_on_generate({ -- near trees (woodlands)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"default:desert_sand",
"default:sand",
"default:jungletree",
"stoneage:grass_with_silex",
"sumpf:sumpf"
},
max_count = 30,
rarity = 62,--63,
min_elevation = 1, -- above sea level
near_nodes = {"group:tree"},
near_nodes_size = 3,--4,
near_nodes_vertical = 2,--3,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 °C (too hot?)
temp_min = 0.75, -- -12 °C
random_facedir = { 0, 179 },
},
y_min = 1, -- above sea level
param2 = 0,
param2_max = 179,
spawn_by = "group:tree",
num_spawn_by = 1,
fill_ratio = 0.1,
})
nodenames
)
end
minetest.register_decoration({ -- near stone (mountains)
decoration = nodenames,
deco_type = "simple",
flags = "all_floors",
place_on = {
"default:dirt_with_grass",
"default:mossycobble",
"group:falling_node",
--"default:jungletree",
"stoneage:grass_with_silex",
"sumpf:sumpf"
if abstract_ferns.config.lady_ferns_near_rock == true then
biome_lib.register_on_generate({ -- near stone (mountains)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"group:falling_node",
--"default:jungletree",
"stoneage:grass_with_silex",
"sumpf:sumpf"
},
max_count = 35,
rarity = 40,
min_elevation = 1, -- above sea level
near_nodes = {"group:stone"},
near_nodes_size = 1,
near_nodes_count = 16,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 °C (too hot?)
temp_min = 0.75, -- -12 °C
random_facedir = { 0, 179 },
},
y_min = 1, -- above sea level
param2 = 0,
param2_max = 179,
spawn_by = "group:stone",
num_spawn_by = 1,
fill_ratio = 0.3,
})
nodenames
)
end
minetest.register_decoration({ -- near stone (mountains)
decoration = nodenames,
deco_type = "simple",
flags = "all_floors",
place_on = {
"default:dirt_with_grass",
"default:mossycobble",
"default:stone_with_coal",
"default:stone_with_iron",
"default:stone_with_tin",
"moreores:mineral_tin",
"moreores:mineral_silver",
"sumpf:sumpf"
if abstract_ferns.config.lady_ferns_near_ores == true then -- this one causes a huge fps drop
biome_lib.register_on_generate({ -- near ores (potential mining sites)
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"default:stone_with_coal",
"default:stone_with_iron",
"default:stone_with_tin", -- minetest >= 0.4.16
"moreores:mineral_tin",
"moreores:mineral_silver",
"sumpf:sumpf"
},
max_count = 1200,--1600, -- maybe too much? :D
rarity = 25,--15,
min_elevation = 1, -- above sea level
near_nodes = {
"default:stone_with_iron",
--"default:stone_with_copper",
--"default:stone_with_mese",
--"default:stone_with_gold",
--"default:stone_with_diamond",
"default:stone_with_tin", -- minetest >= 0.4.16
"moreores:mineral_tin",
"moreores:mineral_silver"
--"moreores:mineral_mithril"
},
near_nodes_size = 2,
near_nodes_vertical = 4,--5,--6,
near_nodes_count = 2,--3,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 °C (too hot?)
temp_min = 0.75, -- -12 °C
random_facedir = { 0, 179 },
},
y_min = 1, -- above sea level
param2 = 0,
param2_max = 179,
spawn_by = {
"default:stone_with_iron",
--"default:stone_with_copper",
--"default:stone_with_mese",
--"default:stone_with_gold",
--"default:stone_with_diamond",
"default:stone_with_tin",
"moreores:mineral_tin",
"moreores:mineral_silver"
--"moreores:mineral_mithril"
nodenames
)
end
if abstract_ferns.config.lady_ferns_in_groups == true then -- this one is meant as a replacement of Ferns_near_Ores
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:mossycobble",
"default:stone_with_coal",
"default:stone_with_iron",
"default:stone_with_tin", -- minetest >= 0.4.16
"moreores:mineral_tin",
"moreores:mineral_silver",
"sumpf:sumpf"
},
max_count = 70,
rarity = 25,--15,
min_elevation = 1, -- above sea level
near_nodes = {
"default:stone"
},
near_nodes_size = 2,
near_nodes_vertical = 2,--6,
near_nodes_count = 3,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5, -- 55 °C (too hot?)
temp_min = 0.75, -- -12 °C
random_facedir = { 0, 179 },
},
num_spawn_by = 1,
fill_ratio = 0.8,
})
nodenames
)
end

View File

@ -7,6 +7,8 @@
-- Supports: vines
-----------------------------------------------------------------------------------------------
assert(abstract_ferns.config.enable_giant_treefern == true)
-- support for i18n
local S = minetest.get_translator("ferns")
-- lot of code, lot to load
@ -285,13 +287,16 @@ minetest.register_node("ferns:fern_trunk_big", {
groups = {tree=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "ferns:fern_trunk_big" or node.name == "ferns:fern_trunk_big_top" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"ferns:fern_trunk_big")
end
end,
after_dig_node = function(pos, node, metadata, digger)
if digger == nil then return end
local np = {x=pos.x,y=pos.y+1,z=pos.z}
local nn = minetest.get_node(np)
if nn.name == "ferns:fern_trunk_big" or
nn.name == "ferns:fern_trunk_big_top"
then
minetest.node_dig(np, nn, digger)
end
end,
})
-----------------------------------------------------------------------------------------------
@ -329,50 +334,54 @@ minetest.register_abm({
-----------------------------------------------------------------------------------------------
-- in jungles
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:dirt_with_rainforest_litter", -- minetest >= 0.4.16
"default:sand",
"default:desert_sand"--,
--"dryplants:grass_short"
if abstract_ferns.config.enable_giant_treeferns_in_jungle == true then
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:dirt_with_rainforest_litter", -- minetest >= 0.4.16
"default:sand",
"default:desert_sand"--,
--"dryplants:grass_short"
},
max_count = 12,--27,
avoid_nodes = {"group:tree"},
avoid_radius = 3,--4,
rarity = 85,
seed_diff = 329,
min_elevation = 1,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,--4,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
max_count = 12,--27,
avoid_nodes = {"group:tree"},
avoid_radius = 3,--4,
rarity = 85,
seed_diff = 329,
min_elevation = 1,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,--4,
near_nodes_count = 1,
plantlife_limit = -0.9,
},
abstract_ferns.grow_giant_tree_fern
)
abstract_ferns.grow_giant_tree_fern
)
end
-- for oases & tropical beaches
biome_lib.register_on_generate({
surface = {
"default:sand"--,
--"default:desert_sand"
if abstract_ferns.config.enable_giant_treeferns_in_oases == true then
biome_lib.register_on_generate({
surface = {
"default:sand"--,
--"default:desert_sand"
},
max_count = 10,--27,
rarity = 90,
seed_diff = 329,
neighbors = {"default:desert_sand"},
ncount = 1,
min_elevation = 1,
near_nodes = {"default:water_source", "default:river_water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 1.0,
temp_max = -1.0,
temp_min = 1.0,
},
max_count = 10,--27,
rarity = 90,
seed_diff = 329,
neighbors = {"default:desert_sand"},
ncount = 1,
min_elevation = 1,
near_nodes = {"default:water_source", "default:river_water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 1.0,
temp_max = -1.0,
temp_min = 1.0,
},
abstract_ferns.grow_giant_tree_fern
)
abstract_ferns.grow_giant_tree_fern
)
end

View File

@ -8,6 +8,8 @@
-- Supports: dryplants, stoneage, sumpf
-----------------------------------------------------------------------------------------------
assert(abstract_ferns.config.enable_horsetails == true)
-- support for i18n
local S = minetest.get_translator("ferns")
-----------------------------------------------------------------------------------------------
@ -69,45 +71,101 @@ end
create_nodes()
-----------------------------------------------------------------------------------------------
-- Spawning
-----------------------------------------------------------------------------------------------
if abstract_ferns.config.enable_horsetails_spawning == true then
minetest.register_abm({
nodenames = {
"default:dirt_with_grass",
"default:dirt_with_coniferous_litter",
"default:desert_sand",
"default:sand",
"dryplants:grass_short",
"stoneage:grass_with_silex",
"default:mossycobble",
"default:gravel"
},
interval = 1200,
chance = 400,
label = "[ferns] spawn horsetails",
min_y = 1,
max_y = 48,
action = function(pos, node)
local p_top = {x = pos.x, y = pos.y + 1, z = pos.z}
local n_top = minetest.get_node_or_nil(p_top)
if not n_top or n_top.name ~= "air" then return end
local NEAR_DST = 2
if #minetest.find_nodes_in_area(
{x=pos.x-NEAR_DST, y=pos.y-1, z=pos.z-NEAR_DST},
{x=pos.x+NEAR_DST, y=pos.y+1, z=pos.z+NEAR_DST},
{"default:water_source","default:river_water_source","default:gravel"}
) < 1 then return
end
local plant_to_spawn = node_names[math.random(1, #node_names)]
minetest.swap_node(p_top, {name = plant_to_spawn, param2 = 0})
end
})
end
-----------------------------------------------------------------------------------------------
-- Generating
-----------------------------------------------------------------------------------------------
minetest.register_decoration({ -- near trees (woodlands)
decoration = node_names,
deco_type = "simple",
flags = "all_floors",
place_on = {
"default:dirt_with_grass",
"default:dirt_with_coniferous_litter",
"sumpf:sumpf"
if abstract_ferns.config.enable_horsetails_on_grass == true then
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:dirt_with_coniferous_litter", -- minetest >= 0.5
"sumpf:sumpf"
},
max_count = 35,
rarity = 40,
min_elevation = 1, -- above sea level
near_nodes = {
"group:water", -- likes water (of course)
"default:gravel", -- near those on gravel
"default:sand", -- some like sand
"default:clay", -- some like clay
"stoneage:grass_with_silex",
"default:mossycobble",
"default:cobble",
"sumpf:sumpf"
},
near_nodes_size = 3,
near_nodes_vertical = 2,--3,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_min = 0.4,
temp_max = -0.5, -- 55 °C
temp_min = 0.53, -- 0 °C, dies back in winter
--random_facedir = { 0, 179 },
},
y_min = 1, -- above sea level
spawn_by = {
"group:water", -- likes water (of course)
"default:gravel", -- near those on gravel
"default:sand", -- some like sand
"default:clay", -- some like clay
"stoneage:grass_with_silex",
"default:mossycobble",
"default:cobble",
"sumpf:sumpf"
},
num_spawn_by = 1,
fill_ratio = 0.1,
})
node_names
)
end
minetest.register_decoration({ -- near trees (woodlands)
decoration = node_names,
deco_type = "simple",
flags = "all_floors",
place_on = {
"default:gravel", -- roots go deep
"default:mossycobble",
"stoneage:dirt_with_silex",
"stoneage:grass_with_silex",
"stoneage:sand_with_silex", -- roots go deep
if abstract_ferns.config.enable_horsetails_on_stones == true then
biome_lib.register_on_generate({
surface = {
"default:gravel", -- roots go deep
"default:mossycobble",
"stoneage:dirt_with_silex",
"stoneage:grass_with_silex",
"stoneage:sand_with_silex", -- roots go deep
},
max_count = 35,
rarity = 20,
min_elevation = 1, -- above sea level
plantlife_limit = -0.9,
humidity_min = 0.4,
temp_max = -0.5, -- 55 °C
temp_min = 0.53, -- 0 °C, dies back in winter
--random_facedir = { 0, 179 },
},
y_min = 1, -- above sea level
fill_ratio = 0.1,
})
node_names
)
end

View File

@ -1,7 +1,21 @@
abstract_ferns = {}
dofile(minetest.get_modpath("ferns").."/fern.lua")
dofile(minetest.get_modpath("ferns").."/horsetail.lua")
dofile(minetest.get_modpath("ferns").."/treefern.lua")
dofile(minetest.get_modpath("ferns").."/gianttreefern.lua")
dofile(minetest.get_modpath("ferns").."/settings.lua")
if abstract_ferns.config.enable_lady_fern == true then
dofile(minetest.get_modpath("ferns").."/fern.lua")
end
if abstract_ferns.config.enable_horsetails == true then
dofile(minetest.get_modpath("ferns").."/horsetail.lua")
end
if abstract_ferns.config.enable_treefern == true then
dofile(minetest.get_modpath("ferns").."/treefern.lua")
end
if abstract_ferns.config.enable_giant_treefern == true then
dofile(minetest.get_modpath("ferns").."/gianttreefern.lua")
end
dofile(minetest.get_modpath("ferns").."/crafting.lua")

View File

@ -1,2 +1,2 @@
name = ferns
depends = default
depends = default, biome_lib

43
ferns/settings.lua Normal file
View File

@ -0,0 +1,43 @@
-- In case you don't wanna have errors:
-- Only change what's behind a "=" (or "--").
-- Don't use caps (behind a "=").
-- If there's a "false" (behind a "=") you can change it to "true" (and the other way around).
-- Spelling is important.
-- If "true" or "false" is necessary as setting, everything(!) which is not spelled "true" will be read as if it were "false" (even "1", "True"...)
-- If you wanna comment something (for example to remember the default value), you can do this by putting "--" in front of the comment.
-- You can put "--" at the end of a line with "=" in it, or at the beginning of an empty/new line (minetest will ignore what's behind it then).
-- But don't put "--" in front of a line with "=" in it (or else minetest will ignore the setting and you might get an error).
-- If something is still unclear, don't hesitate to post your question @ https://forum.minetest.net/viewtopic.php?id=6921
abstract_ferns.config = {}
-- Which plants should generate/spawn?
abstract_ferns.config.enable_lady_fern = true
abstract_ferns.config.enable_horsetails = true
abstract_ferns.config.enable_treefern = true
abstract_ferns.config.enable_giant_treefern = true
-- Where should they generate/spawn? (if they generate/spawn)
--
-- Lady-Fern
abstract_ferns.config.lady_ferns_near_tree = true
abstract_ferns.config.lady_ferns_near_rock = true
abstract_ferns.config.lady_ferns_near_ores = true -- if there's a bunch of ferns there's ores nearby, this one causes a huge fps drop
abstract_ferns.config.lady_ferns_in_groups = false -- this one is meant as a replacement of Ferns_near_Ores: ferns tend to generate in groups, less fps drop, no hint for nearby ores
--
-- Horsetails
abstract_ferns.config.enable_horsetails_spawning = false -- horsetails will grow in already explored areas, over time, near water or gravel
abstract_ferns.config.enable_horsetails_on_grass = true -- on dirt with grass and swamp (sumpf mod)
abstract_ferns.config.enable_horsetails_on_stones = true -- on gravel, mossy cobble and silex (stoneage mod)
--
-- Tree_Fern
abstract_ferns.config.enable_treeferns_in_jungle = true
abstract_ferns.config.enable_treeferns_in_oases = true -- for oases and tropical beaches
--
-- Giant_Tree_Fern
abstract_ferns.config.enable_giant_treeferns_in_jungle = true
abstract_ferns.config.enable_giant_treeferns_in_oases = true -- for oases and tropical beaches

View File

@ -9,6 +9,10 @@
-- support for i18n
local S = minetest.get_translator("ferns")
assert(abstract_ferns.config.enable_treefern == true)
local random = math.random
function abstract_ferns.can_grow_tree_fern(pos)
local node_name = minetest.get_node(pos).name
if node_name ~= "air" and node_name ~= "ferns:sapling_tree_fern" and node_name ~= "default:junglegrass" then
@ -37,12 +41,12 @@ abstract_ferns.grow_tree_fern = function(pos)
return
end
local size = math.random(1, 4) + math.random(1, 4)
local size = random(1, 4) + random(1, 4)
if (size > 5) then
size = 10 - size
end
size = size + 1
local crown = ({ "ferns:tree_fern_leaves", "ferns:tree_fern_leaves_02" })[math.random(1, 2)]
local crown = ({ "ferns:tree_fern_leaves", "ferns:tree_fern_leaves_02" })[random(1, 2)]
local i = 1
local brk = false
@ -159,13 +163,9 @@ minetest.register_node("ferns:fern_trunk", {
groups = {tree=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
after_destruct = function(pos,oldnode)
local node = minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z})
if node.name == "ferns:fern_trunk" then
minetest.dig_node({x=pos.x,y=pos.y+1,z=pos.z})
minetest.add_item(pos,"ferns:fern_trunk")
end
end,
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
-----------------------------------------------------------------------------------------------
@ -203,53 +203,57 @@ minetest.register_abm({
-----------------------------------------------------------------------------------------------
-- in jungles
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:dirt_with_rainforest_litter", -- minetest >= 0.4.16
"default:sand",
"default:desert_sand",
if abstract_ferns.config.enable_treeferns_in_jungle == true then
biome_lib.register_on_generate({
surface = {
"default:dirt_with_grass",
"default:dirt_with_rainforest_litter", -- minetest >= 0.4.16
"default:sand",
"default:desert_sand",
},
max_count = 35,--27,
avoid_nodes = {"default:tree"},
avoid_radius = 4,
rarity = 50,
seed_diff = 329,
min_elevation = -10,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,--4,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5,
temp_min = 0.13,
},
max_count = 35,--27,
avoid_nodes = {"default:tree"},
avoid_radius = 4,
rarity = 50,
seed_diff = 329,
min_elevation = -10,
near_nodes = {"default:jungletree"},
near_nodes_size = 6,
near_nodes_vertical = 2,--4,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 0.4,
temp_max = -0.5,
temp_min = 0.13,
},
abstract_ferns.grow_tree_fern
)
abstract_ferns.grow_tree_fern
)
end
-- for oases & tropical beaches
biome_lib.register_on_generate({
surface = {
"default:sand"--,
--"default:desert_sand"
if abstract_ferns.config.enable_treeferns_in_oases == true then
biome_lib.register_on_generate({
surface = {
"default:sand"--,
--"default:desert_sand"
},
max_count = 35,
rarity = 50,
seed_diff = 329,
neighbors = {"default:desert_sand"},
ncount = 1,
min_elevation = 1,
near_nodes = {"default:water_source","default:river_water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 1.0,
temp_max = -1.0,
temp_min = 1.0,
},
max_count = 35,
rarity = 50,
seed_diff = 329,
neighbors = {"default:desert_sand"},
ncount = 1,
min_elevation = 1,
near_nodes = {"default:water_source","default:river_water_source"},
near_nodes_size = 2,
near_nodes_vertical = 1,
near_nodes_count = 1,
plantlife_limit = -0.9,
humidity_max = -1.0,
humidity_min = 1.0,
temp_max = -1.0,
temp_min = 1.0,
},
abstract_ferns.grow_tree_fern
abstract_ferns.grow_tree_fern
)
end

View File

@ -2,6 +2,8 @@
local S = minetest.get_translator("nature_classic")
-- Blossoms and such
local random = math.random
local function spawn_apple_under(pos)
local below = {
x = pos.x,
@ -47,7 +49,7 @@ minetest.register_abm({
chance = nature.leaves_blossom_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if math.random(nature.leaves_blossom_chance) == 1 then
if random(nature.leaves_blossom_chance) == 1 then
nature.enqueue_node(pos, node, nature.blossom_node)
end
end
@ -62,7 +64,7 @@ minetest.register_abm({
chance = nature.blossom_leaves_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if math.random(nature.blossom_leaves_chance) == 1 then
if random(nature.blossom_leaves_chance) == 1 then
nature.enqueue_node(pos, node, nature.blossom_leaves)
end
end
@ -77,7 +79,7 @@ minetest.register_abm({
chance = nature.apple_chance,
action = function(pos, node, active_object_count, active_object_count_wider)
if math.random(4) == 1 and nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then
if random(4) == 1 and nature.dtime < 0.2 and not minetest.find_node_near(pos, nature.apple_spread, { "default:apple" }) then
spawn_apple_under(pos)
end
end

View File

@ -40,3 +40,5 @@ nature.blossom_duration = nature.blossom_delay
dofile(minetest.get_modpath(current_mod_name) .. "/config.lua")
dofile(minetest.get_modpath(current_mod_name) .. "/global_function.lua")
dofile(minetest.get_modpath(current_mod_name) .. "/blossom.lua")
minetest.log("action", "[Nature Classic] loaded!")

View File

@ -1,5 +1,6 @@
-- support for i18n
local S = minetest.get_translator("pl_seaweed")
local random = math.random
local seaweed_rarity = minetest.settings:get("pl_seaweed.seaweed_rarity") or 0.06
@ -8,7 +9,15 @@ local function get_ndef(name)
end
local algae_list = { {nil}, {2}, {3}, {4} }
local seaweednames_list = {}
for i in ipairs(algae_list) do
local num = ""
if algae_list[i][1] ~= nil then
num = "_"..algae_list[i][1]
end
table.insert(seaweednames_list, "flowers:seaweed"..num)
end
for i in ipairs(algae_list) do
local num = ""
local algae_groups = {snappy = 3,flammable=2,flower=1}
@ -18,7 +27,7 @@ for i in ipairs(algae_list) do
algae_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 }
end
minetest.register_node(":flowers:seaweed"..num, {
local seaweed_def = {
description = S("Seaweed"),
drawtype = "nodebox",
tiles = {
@ -45,7 +54,6 @@ for i in ipairs(algae_list) do
buildable_to = true,
liquids_pointable = true,
drop = "flowers:seaweed",
on_place = function(itemstack, placer, pointed_thing)
if not itemstack or not placer or not pointed_thing then
return
@ -57,6 +65,7 @@ for i in ipairs(algae_list) do
local place_pos = nil
local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local under_node = minetest.get_node(pt.under)
local def = minetest.registered_nodes[under_node.name]
local above_node = minetest.get_node(pt.above)
local top_node = minetest.get_node(top_pos)
if get_ndef(under_node.name)["buildable_to"] then
@ -78,8 +87,7 @@ for i in ipairs(algae_list) do
local nodename = "default:cobble" -- :D
if not keys["sneak"] then
--local node = minetest.get_node(pt.under)
local seaweed = math.random(1,4)
local seaweed = random(1,4)
if seaweed == 1 then
nodename = "flowers:seaweed"
elseif seaweed == 2 then
@ -89,10 +97,18 @@ for i in ipairs(algae_list) do
elseif seaweed == 4 then
nodename = "flowers:seaweed_4"
end
minetest.swap_node(place_pos, {name = nodename, param2 = math.random(0,3) })
minetest.swap_node(
place_pos, {
name = nodename..(def.waving == 3 and "_waving" or ""),
param2 = random(0,3)
})
else
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.swap_node(place_pos, {name = "flowers:seaweed", param2 = fdir})
minetest.swap_node(
place_pos, {
name = "flowers:seaweed"..(def.waving == 3 and "_waving" or ""),
param2 = fdir
})
end
if not minetest.is_creative_enabled(pname) then
@ -100,12 +116,20 @@ for i in ipairs(algae_list) do
end
return itemstack
end
end,
})
end
}
local seaweed_waving_def = table.copy(seaweed_def)
seaweed_waving_def.waving = 3
seaweed_waving_def.drop = "flowers:seaweed"
seaweed_waving_def.groups.not_in_creative_inventory = 1
minetest.register_node(":flowers:seaweed"..num, seaweed_def)
minetest.register_node(":flowers:seaweed"..num.."_waving", seaweed_waving_def)
minetest.register_decoration({
name = "flowers:seaweed"..num,
decoration = {"flowers:seaweed"..num},
decoration = {"flowers:seaweed"..num.."_waving"},
place_on = {"default:water_source"},
deco_type = "simple",
flags = "liquid_surface",
@ -132,6 +156,26 @@ for i in ipairs(algae_list) do
})
end
-- LBM to replace old seaweed definition to add waving
core.register_lbm({
label = "Seaweed waving version",
name = "pl_seaweed:seaweed_waving_version",
nodenames = seaweednames_list,
run_at_every_load = false,
action = function(pos, node)
local node_under = core.get_node({x=pos.x, y=pos.y-1, z=pos.z})
local def_node_under = core.registered_nodes[node_under.name]
local is_node_under_waving = def_node_under.waving and def_node_under.waving == 3
local def_node = core.registered_nodes[node.name]
local is_node_waving = def_node.waving and def_node.waving == 3
if not is_node_waving and is_node_under_waving then
core.swap_node(pos, {name = node.name.."_waving"})
end
end,
})
minetest.register_alias("flowers:flower_seaweed", "flowers:seaweed")
minetest.register_alias("along_shore:pondscum_1", "flowers:seaweed")
minetest.register_alias("along_shore:seaweed_1", "flowers:seaweed")

View File

@ -1,5 +1,6 @@
-- support for i18n
local S = minetest.get_translator("pl_waterlilies")
local random = math.random
local fill_ratio = minetest.settings:get("pl_waterlilies.waterlily_rarity") or 0.03
@ -38,7 +39,7 @@ for i in ipairs(lilies_list) do
lily_groups = { snappy = 3,flammable=2,flower=1, not_in_creative_inventory=1 }
end
minetest.register_node(":flowers:waterlily"..deg1, {
local waterlily_def = {
description = S("Waterlily"),
drawtype = "nodebox",
tiles = {
@ -66,7 +67,6 @@ for i in ipairs(lilies_list) do
node_placement_prediction = "",
liquids_pointable = true,
drop = "flowers:waterlily",
on_place = function(itemstack, placer, pointed_thing)
if not itemstack or not placer or not pointed_thing then
return
@ -78,6 +78,7 @@ for i in ipairs(lilies_list) do
local place_pos = nil
local top_pos = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local under_node = minetest.get_node(pt.under)
local def = minetest.registered_nodes[under_node.name]
local above_node = minetest.get_node(pt.above)
local top_node = minetest.get_node(top_pos)
@ -96,10 +97,10 @@ for i in ipairs(lilies_list) do
local pname = placer:get_player_name()
if place_pos and not minetest.is_protected(place_pos, pname) then
local nodename = "default:cobble" -- if this block appears, something went....wrong :-)
local nodename = "default:cobble" -- if this block appears, something went....wrong :-)
if not keys["sneak"] then
local waterlily = math.random(1,8)
local waterlily = random(1,8)
if waterlily == 1 then
nodename = "flowers:waterlily"
elseif waterlily == 2 then
@ -117,10 +118,18 @@ for i in ipairs(lilies_list) do
elseif waterlily == 8 then
nodename = "flowers:waterlily_s4"
end
minetest.swap_node(place_pos, {name = nodename, param2 = math.random(0,3) })
minetest.swap_node(
place_pos, {
name = nodename..(def.waving == 3 and "_waving" or ""),
param2 = random(0,3)
})
else
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
minetest.swap_node(place_pos, {name = "flowers:waterlily", param2 = fdir})
minetest.swap_node(
place_pos, {
name = "flowers:waterlily"..(def.waving == 3 and "_waving" or ""),
param2 = fdir
})
end
if not minetest.is_creative_enabled(pname) then
@ -128,12 +137,20 @@ for i in ipairs(lilies_list) do
end
return itemstack
end
end,
})
end
}
local waterlily_waving_def = table.copy(waterlily_def)
waterlily_waving_def.waving = 3
waterlily_waving_def.drop = "flowers:waterlily"
waterlily_waving_def.groups.not_in_creative_inventory = 1
minetest.register_node(":flowers:waterlily"..deg1, waterlily_def)
minetest.register_node(":flowers:waterlily"..deg1.."_waving", waterlily_waving_def)
minetest.register_decoration({
name = "flowers:waterlily"..deg1,
decoration = {"flowers:waterlily"..deg1},
decoration = {"flowers:waterlily"..deg1.."_waving"},
place_on = {"default:water_source"},
deco_type = "simple",
flags = "liquid_surface",
@ -147,7 +164,7 @@ for i in ipairs(lilies_list) do
minetest.register_decoration({
name = "flowers:waterlily"..deg1 .."_relative",
decoration = {"flowers:waterlily"..deg1},
decoration = {"flowers:waterlily"..deg1.."_waving"},
place_on = {"default:water_source"},
deco_type = "simple",
flags = "liquid_surface",
@ -161,7 +178,7 @@ for i in ipairs(lilies_list) do
minetest.register_decoration({
name = "flowers:waterlily"..deg1 .."_relative",
decoration = {"flowers:waterlily"..deg1},
decoration = {"flowers:waterlily"..deg1.."_waving"},
place_on = {"default:water_source"},
deco_type = "simple",
flags = "liquid_surface",
@ -174,6 +191,26 @@ for i in ipairs(lilies_list) do
})
end
-- LBM to replace old waterlily definition to add waving
core.register_lbm({
label = "Waterlily waving version",
name = "pl_waterlilies:waterlily_waving_version",
nodenames = lilynames_list,
run_at_every_load = false,
action = function(pos, node, s_dtime)
local node_under = core.get_node({x=pos.x, y=pos.y-1, z=pos.z})
local def_node_under = core.registered_nodes[node_under.name]
local is_node_under_waving = def_node_under.waving and def_node_under.waving == 3
local def_node = core.registered_nodes[node.name]
local is_node_waving = def_node.waving and def_node.waving == 3
if not is_node_waving and is_node_under_waving then
core.swap_node(pos, {name = node.name.."_waving"})
end
end,
})
minetest.register_alias( "flowers:flower_waterlily", "flowers:waterlily")
minetest.register_alias( "flowers:flower_waterlily_225", "flowers:waterlily_225")
minetest.register_alias( "flowers:flower_waterlily_45", "flowers:waterlily_45")

View File

@ -43,6 +43,89 @@ abstract_trunks.place_twig = function(pos)
if check_node_buildable_to(east) then
minetest.swap_node(east, {name="trunks:twig_8"})
end
elseif twig_size == 20 then
n1 = minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z+1})
n2 = minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1})
r1 = n1 and minetest.registered_nodes[n1.name]
r2 = n2 and minetest.registered_nodes[n2.name]
if not (r1 and r1.buildable_to or r2 and r2.buildable_to) then
if minetest.registered_nodes[node_here.name].buildable_to then
minetest.swap_node(right_here, {name="trunks:twig_5", param2=3})
end
if minetest.registered_nodes[node_n_w.name].buildable_to then
minetest.swap_node(north_west, {name="trunks:twig_7", param2=3})
end
if minetest.registered_nodes[node_north.name].buildable_to then
minetest.swap_node(north, {name="trunks:twig_8", param2=3})
end
end
-- big twig 2
elseif twig_size == 21 then
n1 = minetest.get_node({x=pos.x,y=pos.y,z=pos.z+1})
n2 = minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z+1})
r1 = n1 and minetest.registered_nodes[n1.name]
r2 = n2 and minetest.registered_nodes[n2.name]
if not (r1 and r1.buildable_to or r2 and r2.buildable_to) then
if minetest.registered_nodes[node_here.name].buildable_to then
minetest.swap_node(right_here, {name="trunks:twig_9"})
end
if minetest.registered_nodes[node_north.name].buildable_to then
minetest.swap_node(north, {name="trunks:twig_10"})
end
if minetest.registered_nodes[node_n_e.name].buildable_to then
minetest.swap_node(north_east, {name="trunks:twig_11"})
end
end
elseif twig_size == 22 then
n1 = minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z})
n2 = minetest.get_node({x=pos.x+1,y=pos.y,z=pos.z-1})
r1 = n1 and minetest.registered_nodes[n1.name]
r2 = n2 and minetest.registered_nodes[n2.name]
if not (r1 and r1.buildable_to or r2 and r2.buildable_to) then
if minetest.registered_nodes[node_here.name].buildable_to then
minetest.swap_node(right_here, {name="trunks:twig_9", param2=1})
end
if minetest.registered_nodes[node_east.name].buildable_to then
minetest.swap_node(east, {name="trunks:twig_10", param2=1})
end
if minetest.registered_nodes[node_s_e.name].buildable_to then
minetest.swap_node(south_east, {name="trunks:twig_11", param2=1})
end
end
elseif twig_size == 23 then
n1 = minetest.get_node({x=pos.x,y=pos.y,z=pos.z-1})
n2 = minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z-1})
r1 = n1 and minetest.registered_nodes[n1.name]
r2 = n2 and minetest.registered_nodes[n2.name]
if not (r1 and r1.buildable_to or r2 and r2.buildable_to) then
if minetest.registered_nodes[node_here.name].buildable_to then
minetest.swap_node(right_here, {name="trunks:twig_9", param2=2})
end
if minetest.registered_nodes[node_south.name].buildable_to then
minetest.swap_node(south, {name="trunks:twig_10", param2=2})
end
if minetest.registered_nodes[node_s_w.name].buildable_to then
minetest.swap_node(south_west, {name="trunks:twig_11", param2=2})
end
end
elseif twig_size == 24 then
n1 = minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z})
n2 = minetest.get_node({x=pos.x-1,y=pos.y,z=pos.z+1})
r1 = n1 and minetest.registered_nodes[n1.name]
r2 = n2 and minetest.registered_nodes[n2.name]
if not (r1 and r1.buildable_to or r2 and r2.buildable_to) then
if minetest.registered_nodes[node_here.name].buildable_to then
minetest.swap_node(right_here, {name="trunks:twig_9", param2=3})
end
if minetest.registered_nodes[node_west.name].buildable_to then
minetest.swap_node(west, {name="trunks:twig_10", param2=3})
end
if minetest.registered_nodes[node_n_w.name].buildable_to then
minetest.swap_node(north_west, {name="trunks:twig_11", param2=3})
end
end
elseif twig_size <= 25 then
minetest.swap_node(right_here, {name="trunks:twig_"..math.random(12,13), param2=math.random(0,3)})
end
elseif twig_size == 18 then
if not (check_node_buildable_to({x=pos.x+1,y=pos.y,z=pos.z-1})

View File

@ -1,6 +1,8 @@
-- Code by Mossmanikin & Neuromancer
-- support for i18n
local S = minetest.get_translator("trunks")
local random = math.random
-----------------------------------------------------------------------------------------------
-- TWiGS
-----------------------------------------------------------------------------------------------
@ -67,7 +69,6 @@ end
-----------------------------------------------------------------------------------------------
-- MoSS
-----------------------------------------------------------------------------------------------
-- wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
-- wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
-- wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},

View File

@ -11,8 +11,8 @@ local enable_side = minetest.settings:get_bool("vines_enable_side", true)
local enable_jungle = minetest.settings:get_bool("vines_enable_jungle", true)
local enable_willow = minetest.settings:get_bool("vines_enable_willow", true)
local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or 70
local default_rarity = 95
local rarity_roots = tonumber(minetest.settings:get("vines_rarity_roots")) or 0.5
local default_rarity = 0.2
local rarity_standard = tonumber(minetest.settings:get("vines_rarity_standard")) or default_rarity
local rarity_side = tonumber(minetest.settings:get("vines_rarity_side")) or default_rarity
local rarity_jungle = tonumber(minetest.settings:get("vines_rarity_jungle")) or default_rarity
@ -24,6 +24,25 @@ local growth_max = tonumber(minetest.settings:get("vines_growth_max")) or 360
-- support for i18n
local S = minetest.get_translator("vines")
local dids = {}
local spawn_funcs = {}
local function find_open_side(pos) -- copied from biome_lib
if minetest.get_node({ x=pos.x-1, y=pos.y, z=pos.z }).name == "air" then
return {newpos = { x=pos.x-1, y=pos.y, z=pos.z }, facedir = 2}
end
if minetest.get_node({ x=pos.x+1, y=pos.y, z=pos.z }).name == "air" then
return {newpos = { x=pos.x+1, y=pos.y, z=pos.z }, facedir = 3}
end
if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z-1 }).name == "air" then
return {newpos = { x=pos.x, y=pos.y, z=pos.z-1 }, facedir = 4}
end
if minetest.get_node({ x=pos.x, y=pos.y, z=pos.z+1 }).name == "air" then
return {newpos = { x=pos.x, y=pos.y, z=pos.z+1 }, facedir = 5}
end
return nil
end
-- ITEMS
if enable_vines ~= false then
@ -36,6 +55,8 @@ end
-- FUNCTIONS
local random = math.random
local function on_dig(pos, node, player)
if not player or minetest.is_protected(pos, player:get_player_name()) then
return
@ -85,7 +106,7 @@ local function ensure_vine_end(pos, oldnode)
end
vines.register_vine = function( name, defs, biome )
vines.register_vine = function( name, defs, def )
local groups = {vines = 1, snappy = 3, flammable = 2}
local vine_name_end = 'vines:' .. name .. '_end'
@ -93,16 +114,37 @@ vines.register_vine = function( name, defs, biome )
local vine_image_end = "vines_" .. name .. "_end.png"
local vine_image_middle = "vines_" .. name .. "_middle.png"
local spawn_plants = function(pos, fdir)
local spawn_plants = function(pos)
local param2 = 0
if def.spawn_on_bottom then -- spawn under e.g. leaves
local newpos = vector.new(pos.x, pos.y - 1, pos.z)
if minetest.get_node(pos).name ~= "air" and minetest.get_node(newpos).name == "air" then
-- (1) prevent floating vines; (2) is there even space?
pos = newpos
else
return
end
elseif def.spawn_on_side then
local onside = find_open_side(pos)
if onside then
pos = onside.newpos
param2 = onside.facedir
else
return
end
end
local max_length = math.random(defs.average_length)
local current_length = 1
-- print("Generate " .. name .. " at " .. minetest.pos_to_string(pos))
if minetest.get_node({ x=pos.x, y=pos.y - 1, z=pos.z }).name == 'air' then
while minetest.get_node({ x=pos.x, y=pos.y - 1, z=pos.z }).name == 'air' and current_length < max_length do
minetest.swap_node(pos, { name = vine_name_middle, param2 = fdir })
minetest.set_node(pos, { name = vine_name_middle, param2 = param2 })
pos.y = pos.y - 1
current_length = current_length + 1
end
minetest.set_node(pos, { name = vine_name_end, param2 = fdir })
minetest.set_node(pos, { name = vine_name_end, param2 = param2 })
end
end
@ -110,7 +152,7 @@ vines.register_vine = function( name, defs, biome )
local drawtype = 'signlike'
-- different properties for bottom and side vines.
if not biome.spawn_on_side then
if not def.spawn_on_side then
selection_box = {
type = "fixed", fixed = { -0.4, -1/2, -0.4, 0.4, 1/2, 0.4 }
@ -139,7 +181,7 @@ vines.register_vine = function( name, defs, biome )
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(math.random(growth_min, growth_max))
timer:start(random(growth_min, growth_max))
end,
on_timer = function(pos)
@ -149,7 +191,7 @@ vines.register_vine = function( name, defs, biome )
local bottom_node = minetest.get_node( bottom )
if bottom_node.name == "air" then
if math.random(defs.average_length) ~= 1 then
if random(defs.average_length) ~= 1 then
minetest.swap_node(pos, {
name = vine_name_middle, param2 = node.param2})
@ -159,7 +201,7 @@ vines.register_vine = function( name, defs, biome )
local timer = minetest.get_node_timer(bottom_node)
timer:start(math.random(growth_min, growth_max))
timer:start(random(growth_min, growth_max))
end
end
end,
@ -195,9 +237,44 @@ vines.register_vine = function( name, defs, biome )
end,
})
biome_lib.register_on_generate(biome, spawn_plants)
minetest.register_decoration({
name = "vines:" .. name,
decoration = {"air"},
fill_ratio = def.rarity,
y_min = -16,
y_max = 48,
place_on = def.place_on,
deco_type = "simple",
flags = "all_floors, all_ceilings"
})
dids[#dids + 1] = {name = name, spawn_func = spawn_plants}
end
minetest.register_on_mods_loaded(function()
for idx, def in ipairs(dids) do
local did = minetest.get_decoration_id("vines:" .. def.name)
dids[idx] = did
spawn_funcs[did] = def.spawn_func
end
minetest.set_gen_notify("decoration", dids)
end)
minetest.register_on_generated(function(minp, maxp, blockseed)
local g = minetest.get_mapgen_object("gennotify")
for _, did in ipairs(dids) do
local deco_locations = g["decoration#" .. did]
if deco_locations then
local func = spawn_funcs[did]
for _, pos in pairs(deco_locations) do
func(pos)
end
end
end
end)
-- ALIASES
-- used to remove the old vine nodes and give room for the new.
@ -370,19 +447,12 @@ minetest.register_craft({
if enable_roots ~= false then
vines.register_vine('root',
{description = S("Roots"), average_length = 9}, {
check_air = false,
avoid_nodes = {"vines:root_middle"},
avoid_radius = 5,
surface = {
place_on = {
"default:dirt_with_grass",
"default:dirt"
},
spawn_on_bottom = true,
plantlife_limit = -0.6,
rarity = rarity_roots,
tries = 3,
humidity_min = 0.4,
temp_min = 0.4,
})
else
minetest.register_alias('vines:root_middle', 'air')
@ -393,22 +463,14 @@ end
if enable_standard ~= false then
vines.register_vine('vine',
{description = S("Vines"), average_length = 5}, {
check_air = false,
avoid_nodes = {"group:vines"},
avoid_radius = 5,
surface = {
-- "default:leaves",
place_on = {
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_bottom = true,
plantlife_limit = -0.9,
rarity = rarity_standard,
tries = 1,
humidity_min = 0.7,
temp_min = 0.4,
})
else
minetest.register_alias('vines:vine_middle', 'air')
@ -419,22 +481,14 @@ end
if enable_side ~= false then
vines.register_vine('side',
{description = S("Vines"), average_length = 6}, {
check_air = false,
avoid_nodes = {"group:vines", "default:apple"},
avoid_radius = 3,
surface = {
-- "default:leaves",
place_on = {
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
spawn_on_side = true,
plantlife_limit = -0.9,
rarity = rarity_side,
tries = 1,
humidity_min = 0.4,
temp_min = 0.4,
})
else
minetest.register_alias('vines:side_middle', 'air')
@ -445,54 +499,25 @@ end
if enable_jungle ~= false then
vines.register_vine("jungle",
{description = S("Jungle Vines"), average_length = 7}, {
check_air = false,
near_nodes = {
"default:jungleleaves",
"moretrees:jungletree_leaves_red",
"moretrees:jungletree_leaves_yellow",
"moretrees:jungletree_leaves_green"
},
near_nodes_size = 4,
near_nodes_vertical = 4,
avoid_nodes = {
"vines:jungle_middle",
"vines:jungle_end",
},
avoid_radius = 5,
surface = {
place_on = {
"default:jungletree",
"moretrees:jungletree_trunk"
},
spawn_on_side = true,
plantlife_limit = -0.9,
rarity = rarity_jungle,
tries = 1,
humidity_min = 0.2,
temp_min = 0.3,
})
else
minetest.register_alias('vines:jungle_middle', 'air')
minetest.register_alias('vines:jungle_end', 'air')
end
-- WILLOW VINES
-- WILLOW VINES (Note from 2024-06: Broken for years now, integration w/ new moretrees spawn mechanic needed)
if enable_willow ~= false then
vines.register_vine( 'willow',
vines.register_vine("willow",
{description = S("Willow Vines"), average_length = 9}, {
check_air = false,
avoid_nodes = {"vines:willow_middle"},
avoid_radius = 5,
near_nodes = {'default:water_source'},
near_nodes_size = 1,
near_nodes_count = 1,
near_nodes_vertical = 7,
plantlife_limit = -0.8,
spawn_on_side = true,
surface = {"moretrees:willow_leaves"},
place_on = {"moretrees:willow_leaves"},
rarity = rarity_willow,
tries = 1,
humidity_min = 0.5,
temp_min = 0.5,
})
else
minetest.register_alias('vines:willow_middle', 'air')

0
vines/mapgen.lua Normal file
View File

View File

@ -1,4 +1,4 @@
name = vines
description = Adds climbable vines that are spawned on trees.
depends = default, biome_lib
optional_depends = moretrees
depends = default
optional_depends = moretrees, ebiomes

View File

@ -7,32 +7,32 @@ vines_enable_rope (Enable vine ropes) bool true
#Enables root vines.
vines_enable_roots (Enable root vines) bool true
#Rarity of root vines, from 1 to 100, higher numbers are rarer.
vines_rarity_roots (Rarity of roots vines) float 95 0 100
#Rarity of root vines, from 1 to 10, lower numbers are rarer.
vines_rarity_roots (Rarity of roots vines) float 0.5 1 0
#Enables the standard type of vines.
vines_enable_standard (Enable standard vines) bool true
#Rarity of standard vines, from 1 to 100, higher numbers are rarer.
vines_rarity_standard (Rarity of standard vines) float 95 0 100
#Rarity of standard vines, from 1 to 10, lower numbers are rarer.
vines_rarity_standard (Rarity of standard vines) float 0.2 1 0
#Enables the type of vines that grow on the sides of leaf blocks.
vines_enable_side (Enable side vines) bool true
#Rarity of side vines, from 1 to 100, higher numbers are rarer.
vines_rarity_side (Rarity of side vines) float 95 0 100
#Rarity of side vines, from 1 to 10, lower numbers are rarer.
vines_rarity_side (Rarity of side vines) float 0.2 1 0
#Enables jungle style vines.
vines_enable_jungle (Enable jungle vines) bool true
#Rarity of jungle vines, from 1 to 100, higher numbers are rarer.
vines_rarity_jungle (Rarity of jungle vines) float 95 0 100
#Rarity of jungle vines, from 1 to 10, lower numbers are rarer.
vines_rarity_jungle (Rarity of jungle vines) float 0.2 1 0
#Enables willow vines.
vines_enable_willow (Enable willow vines) bool true
#Rarity of willow vines, from 1 to 100, higher numbers are rarer.
vines_rarity_willow (Rarity of willow vines) float 95 0 100
#Rarity of willow vines, from 1 to 10, lower numbers are rarer.
vines_rarity_willow (Rarity of willow vines) float 0.2 1 0
#Vine growth speed, minimum number of seconds between each growth.
vines_growth_min (Minimum number of seconds between growth) int 180 1 3600

View File

@ -147,3 +147,5 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
timer:start(0)
end
end)
minetest.log("action", "[youngtrees] loaded.")