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desert_sto
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1.0.0
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@ -1,6 +1,6 @@
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# Pyramids (with Treasurer support) [`tsm_pyramids`]
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* Version: 0.7
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* Version: 1.0.0
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## Description
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This is a mod for Minetest Game which adds randomly spawned pyramids in deserts and
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17
TODO
Normal file
17
TODO
Normal file
@ -0,0 +1,17 @@
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Minibugs:
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- Mummy doesn't avoid lava
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Features:
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- More random rooms!
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- Man statue
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- Falling traps from above
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- More variety in pyramid exterior styles
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- Different entrances
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- Stairs leading to entrance
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- Open roof? For sun room
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- Multiple entries (temple-like pyramids)
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- Different pyramid sizes
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- Damaged pyramids
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- Missing blocks
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- Trap stones
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- No mummies, traps or treasures
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432
init.lua
432
init.lua
@ -1,5 +1,14 @@
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local S = minetest.get_translator("tsm_pyramids")
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-- Pyramid width (must be an odd number)
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local PYRA_W = 23
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-- Pyramid width minus 1
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local PYRA_Wm = PYRA_W - 1
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-- Half of (Pyramid width minus 1)
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local PYRA_Wh = PYRA_Wm / 2
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-- Minimum spawn height
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local PYRA_MIN_Y = 3
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tsm_pyramids = {}
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dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua")
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@ -9,69 +18,104 @@ dofile(minetest.get_modpath("tsm_pyramids").."/room.lua")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local chest_stuff = {
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{name="default:apple", max = 3},
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{name="default:steel_ingot", max = 3},
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{name="default:copper_ingot", max = 3},
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{name="default:gold_ingot", max = 2},
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{name="default:diamond", max = 1},
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{name="default:pick_steel", max = 1},
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{name="default:pick_diamond", max = 1},
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{name="default:papyrus", max = 9},
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normal = {
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{name="default:steel_ingot", max = 3},
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{name="default:copper_ingot", max = 3},
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{name="default:gold_ingot", max = 2},
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{name="default:diamond", max = 1},
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{name="default:pick_steel", max = 1},
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},
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desert_stone = {
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{name="default:mese_crystal", max = 4},
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{name="default:gold_ingot", max = 10},
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{name="default:pick_diamond", max = 1},
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},
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desert_sandstone = {
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{name="default:apple", max = 1},
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{name="default:stick", max = 64},
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{name="default:acacia_bush_sapling", max = 1},
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{name="default:paper", max = 9},
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{name="default:shovel_bronze", max = 1},
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{name="default:pick_mese", max = 1},
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},
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sandstone = {
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{name="default:obsidian_shard", max = 5},
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{name="default:apple", max = 3},
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{name="default:blueberries", max = 9},
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{name="default:glass", max = 64},
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{name="default:bush_sapling", max = 1},
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{name="default:pick_bronze", max = 1},
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},
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}
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if minetest.get_modpath("farming") then
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table.insert(chest_stuff, {name="farming:bread", max = 3})
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table.insert(chest_stuff, {name="farming:cotton", max = 8})
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table.insert(chest_stuff.desert_sandstone, {name="farming:bread", max = 3})
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table.insert(chest_stuff.sandstone, {name="farming:bread", max = 4})
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table.insert(chest_stuff.normal, {name="farming:cotton", max = 32})
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table.insert(chest_stuff.desert_sandstone, {name="farming:seed_cotton", max = 3})
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table.insert(chest_stuff.desert_sandstone, {name="farming:hoe_stone", max = 1})
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else
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table.insert(chest_stuff, {name="farming:apple", max = 8})
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table.insert(chest_stuff, {name="farming:apple", max = 3})
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table.insert(chest_stuff.normal, {name="farming:apple", max = 8})
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table.insert(chest_stuff.normal, {name="farming:apple", max = 3})
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end
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if minetest.get_modpath("tnt") then
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table.insert(chest_stuff, {name="tnt:gunpowder", max = 6})
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table.insert(chest_stuff.normal, {name="tnt:gunpowder", max = 6})
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table.insert(chest_stuff.desert_stone, {name="tnt:gunpowder", max = 6})
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else
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table.insert(chest_stuff, {name="farming:apple", max = 3})
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table.insert(chest_stuff.normal, {name="farming:apple", max = 3})
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end
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function tsm_pyramids.fill_chest(pos, stype, flood_sand)
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minetest.after(2, function()
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local sand = "default:sand"
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if stype == "desert_sandstone" or stype == "desert_stone" then
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sand = "default:desert_sand"
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function tsm_pyramids.fill_chest(pos, stype, flood_sand, treasure_chance)
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local sand = "default:sand"
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if not treasure_chance then
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treasure_chance = 100
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end
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if stype == "desert_sandstone" or stype == "desert_stone" then
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sand = "default:desert_sand"
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end
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local n = minetest.get_node(pos)
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local treasure_added = false
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if n and n.name and n.name == "default:chest" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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local stacks = {}
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-- Fill with sand in sand-flooded pyramids
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if flood_sand then
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table.insert(stacks, {name=sand, count = math.random(1,32)})
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end
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local n = minetest.get_node(pos)
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if n and n.name and n.name == "default:chest" then
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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local stacks = {}
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-- Fill with sand in sand-flooded pyramids
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if flood_sand then
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table.insert(stacks, {name=sand, count = math.random(1,32)})
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end
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-- Add treasures
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if math.random(1,10) >= 7 then
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if minetest.get_modpath("treasurer") ~= nil then
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stacks = treasurer.select_random_treasures(3,7,9,{"minetool", "food", "crafting_component"})
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else
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for i=0,2,1 do
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local stuff = chest_stuff[math.random(1,#chest_stuff)]
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table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
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end
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-- Add treasures
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if math.random(1,100) <= treasure_chance then
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if minetest.get_modpath("treasurer") ~= nil then
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stacks = treasurer.select_random_treasures(3,7,9,{"minetool", "food", "crafting_component"})
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else
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for i=0,2,1 do
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local stuff = chest_stuff.normal[math.random(1,#chest_stuff.normal)]
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table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
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end
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end
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for s=1,#stacks do
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if not inv:contains_item("main", stacks[s]) then
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inv:set_stack("main", math.random(1,32), stacks[s])
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if math.random(1,100) <= 75 then
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local stuff = chest_stuff[stype][math.random(1,#chest_stuff[stype])]
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table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
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end
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treasure_added = true
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end
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end
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end)
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for s=1,#stacks do
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if not inv:contains_item("main", stacks[s]) then
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inv:set_stack("main", math.random(1,32), stacks[s])
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end
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end
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end
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return treasure_added
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end
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local function add_spawner(pos, mummy_offset)
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minetest.set_node(pos, {name="tsm_pyramids:spawner_mummy"})
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if not minetest.settings:get_bool("only_peaceful_mobs") then tsm_pyramids.spawn_mummy(vector.add(pos, mummy_offset),2) end
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if not minetest.settings:get_bool("only_peaceful_mobs") then
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for i=1,2 do
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tsm_pyramids.attempt_mummy_spawn(pos, false)
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end
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end
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end
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local function can_replace(pos)
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@ -99,21 +143,46 @@ local function make_foundation_part(pos, set_to_stone)
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end
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end
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local function make_entrance(pos, brick, sand, flood_sand)
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local gang = {x=pos.x+10,y=pos.y, z=pos.z}
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local function make_entrance(pos, rot, brick, sand, flood_sand)
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local roffset_arr = {
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{ x=0, y=0, z=1 }, -- front
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{ x=-1, y=0, z=0 }, -- left
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{ x=0, y=0, z=-1 }, -- back
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{ x=1, y=0, z=0 }, -- right
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}
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local roffset = roffset_arr[rot + 1]
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local way
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if rot == 0 then
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way = vector.add(pos, {x=PYRA_Wh, y=0, z=0})
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elseif rot == 1 then
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way = vector.add(pos, {x=PYRA_Wm, y=0, z=PYRA_Wh})
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elseif rot == 2 then
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way = vector.add(pos, {x=PYRA_Wh, y=0, z=PYRA_Wm})
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else
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way = vector.add(pos, {x=0, y=0, z=PYRA_Wh})
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end
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local max_sand_height = math.random(1,3)
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for iz=0,6,1 do
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for ie=0,6,1 do
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local sand_height = math.random(1,max_sand_height)
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for iy=2,3,1 do
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if flood_sand and sand ~= "ignore" and iy <= sand_height and iz >= 3 then
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minetest.set_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz}, {name=sand})
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-- dig hallway
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local way_dir = vector.add(vector.add(way, {x=0,y=iy,z=0}), vector.multiply(roffset, ie))
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if flood_sand and sand ~= "ignore" and iy <= sand_height and ie >= 3 then
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minetest.set_node(way_dir, {name=sand})
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else
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minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
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minetest.remove_node(way_dir)
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end
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if iz >=3 and iy == 3 then
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minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
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minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
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minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
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-- build decoration above entrance
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if ie == 3 and iy == 3 then
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local deco = {x=way_dir.x, y=way_dir.y+1,z=way_dir.z}
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minetest.set_node(deco, {name=brick})
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if rot == 0 or rot == 2 then
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minetest.set_node(vector.add(deco, {x=-1, y=0, z=0}), {name=brick})
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minetest.set_node(vector.add(deco, {x=1, y=0, z=0}), {name=brick})
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else
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minetest.set_node(vector.add(deco, {x=0, y=0, z=-1}), {name=brick})
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minetest.set_node(vector.add(deco, {x=0, y=0, z=1}), {name=brick})
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end
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end
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end
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end
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@ -121,60 +190,55 @@ end
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local function make_pyramid(pos, brick, sandstone, stone, sand)
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local set_to_brick = {}
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local set_to_sand = {}
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local set_to_stone = {}
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-- Build pyramid
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for iy=0,math.random(10,11),1 do
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for ix=iy,22-iy,1 do
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for iz=iy,22-iy,1 do
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for iy=0,math.random(10,PYRA_Wh),1 do
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for ix=iy,PYRA_W-1-iy,1 do
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for iz=iy,PYRA_W-1-iy,1 do
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if iy < 1 then
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make_foundation_part({x=pos.x+ix,y=pos.y,z=pos.z+iz}, set_to_stone)
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end
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table.insert(set_to_brick, {x=pos.x+ix,y=pos.y+iy,z=pos.z+iz})
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if sand ~= "ignore" then
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for yy=1,10-iy,1 do
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local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
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if n and n.name and n.name == stone then
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table.insert(set_to_sand, {x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
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end
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end
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end
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end
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end
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end
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minetest.bulk_set_node(set_to_stone , {name=stone})
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minetest.bulk_set_node(set_to_brick, {name=brick})
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if sand ~= "ignore" then
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minetest.bulk_set_node(set_to_sand, {name=sand})
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end
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end
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local function make(pos, brick, sandstone, stone, sand, ptype, room_id)
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local bpos = table.copy(pos)
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-- Build pyramid
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make_pyramid(pos, brick, sandstone, stone, sand)
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make_pyramid(bpos, brick, sandstone, stone, sand)
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local rot = math.random(0, 3)
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-- Build room
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local ok, msg, flood_sand = tsm_pyramids.make_room(pos, ptype, room_id)
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local ok, msg, flood_sand = tsm_pyramids.make_room(bpos, ptype, room_id, rot)
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-- Place mummy spawner
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local r = math.random(1,3)
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if r == 1 then
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-- 4 possible spawner positions
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local spawner_posses = {
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-- front
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add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17}, {x=0, y=0, z=-2})
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elseif r == 2 then
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-- right
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add_spawner({x=pos.x+17,y=pos.y+2, z=pos.z+11}, {x=-2, y=0, z=0})
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else
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{{x=bpos.x+PYRA_Wh,y=bpos.y+2, z=bpos.z+5}, {x=0, y=0, z=2}},
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-- left
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add_spawner({x=pos.x+5,y=pos.y+2, z=pos.z+11}, {x=2, y=0, z=0})
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end
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{{x=bpos.x+PYRA_Wm-5,y=bpos.y+2, z=bpos.z+PYRA_Wh}, {x=-2, y=0, z=0}},
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-- back
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{{x=bpos.x+PYRA_Wh,y=bpos.y+2, z=bpos.z+PYRA_W-5}, {x=0, y=0, z=-2}},
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-- right
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{{x=bpos.x+5,y=bpos.y+2, z=bpos.z+PYRA_Wh}, {x=2, y=0, z=0}},
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}
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-- Delete the spawner position in which the entrance will be placed
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table.remove(spawner_posses, (rot % 4) + 1)
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add_spawner(spawner_posses[r][1], spawner_posses[r][2])
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-- Build entrance
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make_entrance({x=pos.x,y=pos.y, z=pos.z}, brick, sand, flood_sand)
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make_entrance(bpos, rot, brick, sand, flood_sand)
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-- Done
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minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
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minetest.log("action", "[tsm_pyramids] Created pyramid at "..minetest.pos_to_string(bpos)..".")
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return ok, msg
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end
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|
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local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.
|
||||
local perlin1
|
||||
local perlin1 -- perlin noise buffer
|
||||
|
||||
local function hlp_fnct(pos, name)
|
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local n = minetest.get_node_or_nil(pos)
|
||||
@ -185,94 +249,173 @@ local function hlp_fnct(pos, name)
|
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end
|
||||
end
|
||||
local function ground(pos, old)
|
||||
local p2 = pos
|
||||
local p2 = table.copy(pos)
|
||||
while hlp_fnct(p2, "air") do
|
||||
p2.y = p2.y -1
|
||||
end
|
||||
if p2.y < old.y then
|
||||
return p2
|
||||
return {x=old.x, y=p2.y, z=old.z}
|
||||
else
|
||||
return old
|
||||
end
|
||||
end
|
||||
|
||||
-- Select the recommended type of pyramid to use, based on the environment.
|
||||
-- One of sandstone, desert sandstone, desert stone.
|
||||
local select_pyramid_type = function(minp, maxp)
|
||||
local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
|
||||
|
||||
local sand
|
||||
local sands = {"default:sand", "default:desert_sand", "default:desert_stone"}
|
||||
local p2
|
||||
local psand = {}
|
||||
local sand
|
||||
local cnt = 0
|
||||
local sand_cnt_max = 0
|
||||
local sand_cnt_max_id
|
||||
-- Look for sand or desert stone to place the pyramid on
|
||||
for s=1, #sands do
|
||||
cnt = 0
|
||||
local sand_cnt = 0
|
||||
sand = sands[s]
|
||||
psand[s] = minetest.find_node_near(mpos, 25, sand)
|
||||
while cnt < 5 do
|
||||
cnt = cnt+1
|
||||
mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
|
||||
local spos = minetest.find_node_near(mpos, 25, sand)
|
||||
if spos ~= nil then
|
||||
sand_cnt = sand_cnt + 1
|
||||
if psand[s] == nil then
|
||||
psand[s] = spos
|
||||
end
|
||||
end
|
||||
if sand_cnt > sand_cnt_max then
|
||||
sand_cnt_max = sand_cnt
|
||||
sand_cnt_max_id = s
|
||||
p2 = psand[s]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Select the material type by the most prominent node type
|
||||
-- E.g. if desert sand is most prominent, we place a desert sandstone pyramid
|
||||
if sand_cnt_max_id then
|
||||
sand = sands[sand_cnt_max_id]
|
||||
else
|
||||
sand = nil
|
||||
p2 = nil
|
||||
end
|
||||
return sand, p2
|
||||
end
|
||||
|
||||
-- Attempt to generate a pyramid in the generated area.
|
||||
-- Up to one pyramid per mapchunk.
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if maxp.y < 0 then return end
|
||||
if maxp.y < PYRA_MIN_Y then return end
|
||||
|
||||
-- TODO: Use Minetests pseudo-random tools
|
||||
math.randomseed(seed)
|
||||
|
||||
if not perlin1 then
|
||||
perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
|
||||
end
|
||||
local noise1 = perlin1:get_2d({x=minp.x,y=minp.y})--,z=minp.z})
|
||||
--[[ Make sure the pyramid doesn't bleed outside of maxp,
|
||||
so it doesn't get placed incompletely by the mapgen.
|
||||
This creates a bias somewhat, as this means there are some coordinates in
|
||||
which pyramids cannot spawn. But it's still better to have broken pyramids.
|
||||
]]
|
||||
local limit = function(pos, maxp)
|
||||
pos.x = math.min(pos.x, maxp.x - PYRA_W+1)
|
||||
pos.y = math.min(pos.y, maxp.y - PYRA_Wh)
|
||||
pos.z = math.min(pos.z, maxp.z - PYRA_W+1)
|
||||
return pos
|
||||
end
|
||||
local noise1 = perlin1:get_2d({x=minp.x,y=minp.y})
|
||||
|
||||
if noise1 > 0.25 or noise1 < -0.26 then
|
||||
local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
|
||||
|
||||
local sands = {"default:sand", "default:desert_sand", "default:desert_stone"}
|
||||
local p2
|
||||
local psand = {}
|
||||
local sand
|
||||
local cnt = 0
|
||||
local cnt_min = 100
|
||||
for s=1, #sands do
|
||||
cnt = 0
|
||||
sand = sands[s]
|
||||
psand[s] = minetest.find_node_near(mpos, 25, sand)
|
||||
while psand == nil and cnt < 5 do
|
||||
cnt = cnt+1
|
||||
mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
|
||||
psand[s] = minetest.find_node_near(mpos, 25, sand)
|
||||
end
|
||||
if psand[s] ~= nil then
|
||||
if cnt < cnt_min then
|
||||
cnt_min = cnt
|
||||
p2 = psand[s]
|
||||
end
|
||||
end
|
||||
end
|
||||
if p2 == nil then return end
|
||||
if p2.y < 0 then return end
|
||||
|
||||
local off = 0
|
||||
local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22}
|
||||
local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z}
|
||||
local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22}
|
||||
local opos1_n = minetest.get_node_or_nil(opos1)
|
||||
local opos2_n = minetest.get_node_or_nil(opos2)
|
||||
local opos3_n = minetest.get_node_or_nil(opos3)
|
||||
if opos1_n and opos1_n.name and opos1_n.name == "air" then
|
||||
p2 = ground(opos1, p2)
|
||||
end
|
||||
if opos2_n and opos2_n.name and opos2_n.name == "air" then
|
||||
p2 = ground(opos2, p2)
|
||||
end
|
||||
if opos3_n and opos3_n.name and opos3_n.name == "air" then
|
||||
p2 = ground(opos3, p2)
|
||||
end
|
||||
p2.y = p2.y - 3
|
||||
if p2.y < 0 then p2.y = 0 end
|
||||
if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or
|
||||
minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or
|
||||
minetest.find_node_near(p2, 52, {"default:sandstonebrick"}) ~= nil or
|
||||
minetest.find_node_near(p2, 52, {"default:desert_sandstone_brick"}) ~= nil then
|
||||
return
|
||||
end
|
||||
|
||||
-- Need a bit of luck to place a pyramid
|
||||
if math.random(0,10) > 7 then
|
||||
minetest.log("verbose", "[tsm_pyramids] Pyramid not placed, bad dice roll. minp="..minetest.pos_to_string(minp))
|
||||
return
|
||||
end
|
||||
local sand, p2
|
||||
sand, p2 = select_pyramid_type(minp, maxp)
|
||||
|
||||
if p2 == nil then
|
||||
minetest.log("verbose", "[tsm_pyramids] Pyramid not placed, no suitable surface. minp="..minetest.pos_to_string(minp))
|
||||
return
|
||||
end
|
||||
-- Select the material type by the most prominent node type
|
||||
-- E.g. if desert sand is most prominent, we place a desert sandstone pyramid
|
||||
if sand_cnt_max_id then
|
||||
sand = sands[sand_cnt_max_id]
|
||||
end
|
||||
if p2.y < PYRA_MIN_Y then
|
||||
minetest.log("info", "[tsm_pyramids] Pyramid not placed, too deep. p2="..minetest.pos_to_string(p2))
|
||||
return
|
||||
end
|
||||
-- Now sink the pyramid until each corner of it is no longer floating in mid-air
|
||||
p2 = limit(p2, maxp)
|
||||
local oposses = {
|
||||
{x=p2.x,y=p2.y-1,z=p2.z},
|
||||
{x=p2.x+PYRA_Wm,y=p2.y-1,z=p2.z+PYRA_Wm},
|
||||
{x=p2.x+PYRA_Wm,y=p2.y-1,z=p2.z},
|
||||
{x=p2.x,y=p2.y-1,z=p2.z+PYRA_Wm},
|
||||
}
|
||||
for o=1, #oposses do
|
||||
local opos = oposses[o]
|
||||
local n = minetest.get_node_or_nil(opos)
|
||||
if n and n.name and n.name == "air" then
|
||||
local old = table.copy(p2)
|
||||
p2 = ground(opos, p2)
|
||||
end
|
||||
end
|
||||
-- Random bonus sinking
|
||||
p2.y = math.max(p2.y - math.random(0,3), PYRA_MIN_Y)
|
||||
|
||||
-- Bad luck, we have hit the chunk border!
|
||||
if p2.y < minp.y then
|
||||
minetest.log("info", "[tsm_pyramids] Pyramid not placed, sunken too much. p2="..minetest.pos_to_string(p2))
|
||||
return
|
||||
end
|
||||
|
||||
-- Make sure the pyramid is not near a "killer" node, like water
|
||||
local middle = vector.add(p2, {x=PYRA_Wh, y=0, z=PYRA_Wh})
|
||||
if minetest.find_node_near(p2, 5, {"default:water_source"}) ~= nil or
|
||||
minetest.find_node_near(vector.add(p2, {x=PYRA_W, y=0, z=0}), 5, {"default:water_source"}) ~= nil or
|
||||
minetest.find_node_near(vector.add(p2, {x=0, y=0, z=PYRA_W}), 5, {"default:water_source"}) ~= nil or
|
||||
minetest.find_node_near(vector.add(p2, {x=PYRA_W, y=0, z=PYRA_W}), 5, {"default:water_source"}) ~= nil or
|
||||
|
||||
minetest.find_node_near(middle, PYRA_W, {"default:dirt_with_grass"}) ~= nil or
|
||||
minetest.find_node_near(middle, 52, {"default:sandstonebrick", "default:desert_sandstone_brick", "default:desert_stonebrick"}) ~= nil or
|
||||
minetest.find_node_near(middle, PYRA_Wh + 3, {"default:cactus", "group:leaves", "group:tree"}) ~= nil then
|
||||
minetest.log("info", "[tsm_pyramids] Pyramid not placed, inappropriate node nearby. p2="..minetest.pos_to_string(p2))
|
||||
return
|
||||
end
|
||||
|
||||
-- Bonus chance to spawn a sandstone pyramid in v6 desert because otherwise they would be too rare in v6
|
||||
if (mg_name == "v6" and sand == "default:desert_sand" and math.random(1, 2) == 1) then
|
||||
sand = "default:sand"
|
||||
end
|
||||
|
||||
-- Desert stone pyramids only generate in areas with almost no sand
|
||||
if sand == "default:desert_stone" then
|
||||
local nodes = minetest.find_nodes_in_area(vector.add(p2, {x=-1, y=-2, z=-1}), vector.add(p2, {x=PYRA_W+1, y=PYRA_Wh, z=PYRA_W+1}), {"group:sand"})
|
||||
if #nodes > 5 then
|
||||
sand = "default:desert_sand"
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate the pyramid!
|
||||
if sand == "default:desert_sand" then
|
||||
-- Desert sandstone pyramid
|
||||
minetest.after(0.8, make, p2, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone")
|
||||
make(p2, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone")
|
||||
elseif sand == "default:sand" then
|
||||
-- Sandstone pyramid
|
||||
minetest.after(0.8, make, p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone")
|
||||
make(p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone")
|
||||
else
|
||||
-- Desert stone pyramid
|
||||
minetest.after(0.8, make, p2, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "default:desert_sand", "desert_stone")
|
||||
make(p2, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "ignore", "desert_stone")
|
||||
end
|
||||
end
|
||||
end)
|
||||
@ -286,9 +429,6 @@ if minetest.get_modpath("pyramids") == nil then
|
||||
minetest.register_alias("pyramids:deco_stone2", "tsm_pyramids:deco_stone2")
|
||||
minetest.register_alias("pyramids:deco_stone3", "tsm_pyramids:deco_stone3")
|
||||
minetest.register_alias("pyramids:spawner_mummy", "tsm_pyramids:spawner_mummy")
|
||||
|
||||
-- FIXME: Entities are currently NOT backwards-compatible
|
||||
-- TODO: Update README when full backwards-compability is achieved
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("spawnpyramid", {
|
||||
@ -309,7 +449,7 @@ minetest.register_chatcommand("spawnpyramid", {
|
||||
room_id = r
|
||||
end
|
||||
local ok, msg
|
||||
pos = vector.add(pos, {x=-11, y=-1, z=0})
|
||||
pos = vector.add(pos, {x=-PYRA_Wh, y=-1, z=0})
|
||||
if s == 1 then
|
||||
-- Sandstone
|
||||
ok, msg = make(pos, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone", room_id)
|
||||
|
@ -6,6 +6,7 @@ Desert Sandstone with Cactus Engraving=
|
||||
Desert Sandstone with Scarab Engraving=
|
||||
Falling Cracked Sandstone Brick=
|
||||
Falling Cracked Desert Sandstone Brick=
|
||||
Mummy=
|
||||
Mummy Spawn Egg=
|
||||
Mummy Spawner=
|
||||
Sandstone with Eye Engraving=
|
||||
|
@ -6,6 +6,7 @@ Desert Sandstone with Cactus Engraving=Wüstensandstein mit Kaktusgravur
|
||||
Desert Sandstone with Scarab Engraving=Wüstensandstein mit Skarabäusgravur
|
||||
Falling Cracked Sandstone Brick=Fallender rissiger Sandsteinziegel
|
||||
Falling Cracked Desert Sandstone Brick=Fallender rissiger Wüstensandsteinziegel
|
||||
Mummy=Mumie
|
||||
Mummy Spawn Egg=Mumien-Spawn-Ei
|
||||
Mummy Spawner=Mumien-Spawner
|
||||
Sandstone with Eye Engraving=Sandstein mit Augengravur
|
||||
|
2
mod.conf
2
mod.conf
@ -1,4 +1,4 @@
|
||||
name = tsm_pyramids
|
||||
description = Pyramids with treasures! You can find them in deserts and sandstone deserts.
|
||||
depends = default
|
||||
optional_depends = farming, tnt, treasurer, doc_items, awards
|
||||
optional_depends = farming, tnt, treasurer, doc_items, awards, cmi
|
||||
|
199
mummy.lua
199
mummy.lua
@ -1,5 +1,7 @@
|
||||
local S = minetest.get_translator("tsm_pyramids")
|
||||
|
||||
local mod_cmi = minetest.get_modpath("cmi") ~= nil
|
||||
|
||||
local mummy_walk_limit = 1
|
||||
local mummy_chillaxin_speed = 1
|
||||
local mummy_animation_speed = 10
|
||||
@ -16,7 +18,7 @@ local sound_normal = "mummy"
|
||||
local sound_hit = "mummy_hurt"
|
||||
local sound_dead = "mummy_death"
|
||||
|
||||
local spawner_range = 17
|
||||
local spawner_check_range = 17
|
||||
local spawner_max_mobs = 6
|
||||
|
||||
local function get_animations()
|
||||
@ -54,7 +56,7 @@ local function hit(self)
|
||||
self.object:set_properties(prop)
|
||||
minetest.after(0.4, function(self)
|
||||
local prop = {textures = mummy_texture,}
|
||||
if self.object ~= nil then
|
||||
if self ~= nil and self.object ~= nil then
|
||||
self.object:set_properties(prop)
|
||||
end
|
||||
end, self)
|
||||
@ -70,6 +72,7 @@ local function mummy_update_visuals_def(self)
|
||||
end
|
||||
|
||||
local MUMMY_DEF = {
|
||||
hp_max = mummy_hp,
|
||||
physical = true,
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
|
||||
visual = "mesh",
|
||||
@ -90,13 +93,18 @@ local MUMMY_DEF = {
|
||||
envdmg_timer = 0,
|
||||
attacker = "",
|
||||
attacking_timer = 0,
|
||||
mob_name = "mummy"
|
||||
|
||||
-- CMI stuff
|
||||
-- Track last cause of damage for cmi.notify_die
|
||||
last_damage_cause = { type = "unknown" },
|
||||
_cmi_is_mob = true,
|
||||
description = S("Mummy"),
|
||||
}
|
||||
|
||||
local spawner_DEF = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
physical = false,
|
||||
pointable = false,
|
||||
visual = "mesh",
|
||||
visual_size = {x=3.3,y=3.3},
|
||||
mesh = mummy_mesh,
|
||||
@ -104,7 +112,6 @@ local spawner_DEF = {
|
||||
makes_footstep_sound = false,
|
||||
timer = 0,
|
||||
automatic_rotate = math.pi * 2.9,
|
||||
m_name = "dummy"
|
||||
}
|
||||
|
||||
spawner_DEF.on_activate = function(self)
|
||||
@ -129,25 +136,33 @@ spawner_DEF.on_punch = function(self, hitter)
|
||||
|
||||
end
|
||||
|
||||
MUMMY_DEF.on_activate = function(self)
|
||||
MUMMY_DEF.on_activate = function(self, staticdata, dtime_s)
|
||||
if mod_cmi then
|
||||
cmi.notify_activate(self, dtime_s)
|
||||
end
|
||||
mummy_update_visuals_def(self)
|
||||
self.anim = get_animations()
|
||||
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
|
||||
self.npc_anim = ANIM_STAND
|
||||
self.object:set_acceleration({x=0,y=-20,z=0})--20
|
||||
self.state = 1
|
||||
self.object:set_hp(mummy_hp)
|
||||
self.object:set_armor_groups({fleshy=130})
|
||||
end
|
||||
|
||||
MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
|
||||
MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
if mod_cmi then
|
||||
cmi.notify_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
end
|
||||
self.attacker = puncher
|
||||
|
||||
if damage > 0 then
|
||||
self.last_damage = {
|
||||
type = "punch",
|
||||
puncher = puncher,
|
||||
}
|
||||
end
|
||||
if puncher ~= nil then
|
||||
local sound = sound_hit
|
||||
if self.object:get_hp() == 0 then sound = sound_dead end
|
||||
minetest.sound_play(sound, {to_player = puncher:get_player_name(), loop = false, gain = 0.3})
|
||||
minetest.sound_play(sound_hit, {pos = self.object:get_pos(), loop = false, max_hear_distance = 10, gain = 0.4})
|
||||
if time_from_last_punch >= 0.45 then
|
||||
hit(self)
|
||||
self.direction = {x=self.object:get_velocity().x, y=self.object:get_velocity().y, z=self.object:get_velocity().z}
|
||||
@ -160,16 +175,26 @@ MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabili
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.object:get_hp() == 0 then
|
||||
local obj = minetest.add_item(self.object:get_pos(), mummy_drop.." "..math.random(0,3))
|
||||
MUMMY_DEF.on_death = function(self, killer)
|
||||
minetest.sound_play(sound_dead, {pos = self.object:get_pos(), max_hear_distance = 10 , gain = 0.3})
|
||||
-- Drop item on death
|
||||
local count = math.random(0,3)
|
||||
if count > 0 then
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 1.0
|
||||
minetest.add_item(pos, mummy_drop .. " " .. count)
|
||||
end
|
||||
if mod_cmi then
|
||||
cmi.notify_die(self, self.last_damage)
|
||||
end
|
||||
end
|
||||
|
||||
local cnt1 = 0
|
||||
local cnt2 = 0
|
||||
|
||||
MUMMY_DEF.on_step = function(self, dtime)
|
||||
if mod_cmi then
|
||||
cmi.notify_step(self, dtime)
|
||||
end
|
||||
self.timer = self.timer + 0.01
|
||||
self.turn_timer = self.turn_timer + 0.01
|
||||
self.jump_timer = self.jump_timer + 0.01
|
||||
@ -183,13 +208,11 @@ MUMMY_DEF.on_step = function(self, dtime)
|
||||
self.time_passed = 0
|
||||
end
|
||||
|
||||
if self.object:get_hp() == 0 then
|
||||
minetest.sound_play(sound_dead, {pos = current_pos, max_hear_distance = 10 , gain = 0.3})
|
||||
self.object:remove()
|
||||
end
|
||||
-- Environment damage
|
||||
local def = minetest.registered_nodes[current_node.name]
|
||||
local dps = def.damage_per_second
|
||||
local dmg = 0
|
||||
local dmg_node, dmg_pos
|
||||
if dps ~= nil and dps > 0 then
|
||||
dmg = dps
|
||||
end
|
||||
@ -211,9 +234,21 @@ MUMMY_DEF.on_step = function(self, dtime)
|
||||
if self.envdmg_timer >= 1 then
|
||||
self.envdmg_timer = 0
|
||||
self.object:set_hp(self.object:get_hp()-dmg)
|
||||
hit(self)
|
||||
self.sound_timer = 0
|
||||
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.3})
|
||||
self.last_damage = {
|
||||
type = "environment",
|
||||
pos = current_pos,
|
||||
node = current_node,
|
||||
}
|
||||
if self.object:get_hp() <= 0 then
|
||||
if self.on_death then
|
||||
self.on_death(self)
|
||||
end
|
||||
self.object:remove()
|
||||
else
|
||||
hit(self)
|
||||
self.sound_timer = 0
|
||||
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4})
|
||||
end
|
||||
end
|
||||
else
|
||||
self.time_passed = 0
|
||||
@ -335,16 +370,29 @@ minetest.register_craftitem("tsm_pyramids:spawn_egg", {
|
||||
liquids_pointable = false,
|
||||
stack_max = 99,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
minetest.add_entity(pointed_thing.above,"tsm_pyramids:mummy")
|
||||
if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end
|
||||
if pointed_thing.type ~= "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- am I clicking on something with existing on_rightclick function?
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
minetest.add_entity(pointed_thing.above,"tsm_pyramids:mummy")
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
function tsm_pyramids.spawn_mummy (pos, number)
|
||||
-- Spawn a mummy at position
|
||||
function tsm_pyramids.spawn_mummy_at(pos, number)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name ~= "air" then
|
||||
return
|
||||
@ -377,7 +425,7 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
|
||||
on_destruct = function(pos)
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
if not obj:is_player() then
|
||||
if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
|
||||
if obj ~= nil and obj:get_luaentity().name == "tsm_pyramids:mummy_spawner" then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
@ -385,35 +433,80 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
|
||||
end,
|
||||
sounds = spawnersounds,
|
||||
})
|
||||
|
||||
-- Attempt to spawn a mummy at a random appropriate position around pos.
|
||||
-- Criteria:
|
||||
-- * Must be close to pos
|
||||
-- * Not in sunlight
|
||||
-- * Must be air on top of a non-air block
|
||||
-- * No more than 6 mummies in area
|
||||
-- * Player must be near is player_near_required is true
|
||||
function tsm_pyramids.attempt_mummy_spawn(pos, player_near_required)
|
||||
local player_near = false
|
||||
local mobs = 0
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, spawner_check_range)) do
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
else
|
||||
if obj:get_luaentity() and obj:get_luaentity().name == "tsm_pyramids:mummy" then
|
||||
mobs = mobs + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if player_near or (not player_near_required) then
|
||||
if mobs < spawner_max_mobs then
|
||||
local offset = {x=5,y=2,z=5}
|
||||
local nposses = minetest.find_nodes_in_area(vector.subtract(pos, offset), vector.add(pos,offset), "air")
|
||||
local tries = math.min(6, #nposses)
|
||||
for i=1, tries do
|
||||
local r = math.random(1, #nposses)
|
||||
local npos = nposses[r]
|
||||
-- Check if mummy has 2 nodes of free space
|
||||
local two_space = false
|
||||
-- Check if mummy has something to walk on
|
||||
local footing = false
|
||||
-- Find the lowest node
|
||||
for y=-1, -5, -1 do
|
||||
npos.y = npos.y - 1
|
||||
local below = minetest.get_node(npos)
|
||||
if minetest.registered_items[below.name].liquidtype ~= "none" then
|
||||
break
|
||||
end
|
||||
if below.name ~= "air" then
|
||||
if y < -1 then
|
||||
two_space = true
|
||||
end
|
||||
npos.y = npos.y + 1
|
||||
footing = true
|
||||
break
|
||||
end
|
||||
end
|
||||
local light = minetest.get_node_light(npos, 0.5)
|
||||
if not two_space then
|
||||
local above = minetest.get_node({x=npos.x, y=npos.y+1, z=npos.z})
|
||||
if above.name == "air" then
|
||||
two_space = true
|
||||
end
|
||||
end
|
||||
if footing and two_space and light < 15 then
|
||||
tsm_pyramids.spawn_mummy_at(npos, 1)
|
||||
break
|
||||
else
|
||||
table.remove(nposses, r)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not minetest.settings:get_bool("only_peaceful_mobs") then
|
||||
minetest.register_abm({
|
||||
nodenames = {"tsm_pyramids:spawner_mummy"},
|
||||
interval = 2.0,
|
||||
chance = 20,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local player_near = false
|
||||
local mobs = 0
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, spawner_range)) do
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
else
|
||||
if obj:get_luaentity() and obj:get_luaentity().mob_name == "mummy" then
|
||||
mobs = mobs + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if player_near then
|
||||
if mobs < spawner_max_mobs then
|
||||
pos.x = pos.x+1
|
||||
local p = minetest.find_node_near(pos, 5, {"air"})
|
||||
local p2 = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local n2 = minetest.get_node(p2)
|
||||
if n2.name == "air" then
|
||||
tsm_pyramids.spawn_mummy(p, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
tsm_pyramids.attempt_mummy_spawn(pos, true)
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
|
125
nodes.lua
125
nodes.lua
@ -34,93 +34,66 @@ for i=1, #img do
|
||||
end
|
||||
|
||||
local trap_on_timer = function(pos, elapsed)
|
||||
local objs = minetest.get_objects_inside_radius(pos, 2)
|
||||
local n = minetest.get_node(pos)
|
||||
if not (n and n.name) then
|
||||
return true
|
||||
end
|
||||
-- Drop trap stone when player is nearby
|
||||
local objs = minetest.get_objects_inside_radius(pos, 2)
|
||||
for i, obj in pairs(objs) do
|
||||
if obj:is_player() then
|
||||
if n and n.name then
|
||||
if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
|
||||
if n.name == "tsm_pyramids:trap" then
|
||||
minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
|
||||
minetest.check_for_falling(pos)
|
||||
elseif n.name == "tsm_pyramids:desert_trap" then
|
||||
minetest.set_node(pos, {name="tsm_pyramids:desert_trap_2"})
|
||||
minetest.check_for_falling(pos)
|
||||
end
|
||||
if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
|
||||
-- 70% chance to ignore player to make the time of falling less predictable
|
||||
if math.random(1, 10) >= 3 then
|
||||
return true
|
||||
end
|
||||
if n.name == "tsm_pyramids:trap" then
|
||||
minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
|
||||
minetest.check_for_falling(pos)
|
||||
elseif n.name == "tsm_pyramids:desert_trap" then
|
||||
minetest.set_node(pos, {name="tsm_pyramids:desert_trap_2"})
|
||||
minetest.check_for_falling(pos)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.register_node("tsm_pyramids:trap", {
|
||||
description = S("Cracked Sandstone Brick"),
|
||||
_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
|
||||
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(0.1)
|
||||
end,
|
||||
_tsm_pyramids_crack = 1,
|
||||
on_timer = trap_on_timer,
|
||||
drop = {
|
||||
items = {
|
||||
{ items = { "default:sand" }, rarity = 1 },
|
||||
{ items = { "default:sand" }, rarity = 2 },
|
||||
},
|
||||
}
|
||||
})
|
||||
local register_trap_stone = function(basename, desc_normal, desc_falling, base_tile, drop)
|
||||
minetest.register_node("tsm_pyramids:"..basename, {
|
||||
description = desc_normal,
|
||||
_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
|
||||
tiles = { base_tile .. "^tsm_pyramids_crack.png" },
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(0.1)
|
||||
end,
|
||||
_tsm_pyramids_crack = 1,
|
||||
on_timer = trap_on_timer,
|
||||
drop = drop,
|
||||
})
|
||||
|
||||
minetest.register_node("tsm_pyramids:trap_2", {
|
||||
description = S("Falling Cracked Sandstone Brick"),
|
||||
_doc_items_longdesc = S("This old porous brick falls under its own weight."),
|
||||
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack2.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drop = {
|
||||
items = {
|
||||
{ items = { "default:sand" }, rarity = 1 },
|
||||
{ items = { "default:sand" }, rarity = 2 },
|
||||
},
|
||||
}
|
||||
})
|
||||
minetest.register_node("tsm_pyramids:"..basename.."_2", {
|
||||
description = desc_falling,
|
||||
_doc_items_longdesc = S("This old porous brick falls under its own weight."),
|
||||
tiles = { base_tile .. "^tsm_pyramids_crack2.png" },
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drop = drop,
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_node("tsm_pyramids:desert_trap", {
|
||||
description = S("Cracked Desert Sandstone Brick"),
|
||||
_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
|
||||
tiles = {"default_desert_sandstone_brick.png^tsm_pyramids_crack.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(0.1)
|
||||
end,
|
||||
_tsm_pyramids_crack = 1,
|
||||
on_timer = trap_on_timer,
|
||||
drop = {
|
||||
items = {
|
||||
{ items = { "default:desert_sand" }, rarity = 1 },
|
||||
{ items = { "default:desert_sand" }, rarity = 2 },
|
||||
},
|
||||
}
|
||||
})
|
||||
register_trap_stone("trap",
|
||||
S("Cracked Sandstone Brick"), S("Falling Cracked Sandstone Brick"),
|
||||
"default_sandstone_brick.png",
|
||||
{ items = { { items = { "default:sand" }, rarity = 1 }, { items = { "default:sand" }, rarity = 2 }, } })
|
||||
register_trap_stone("desert_trap",
|
||||
S("Cracked Desert Sandstone Brick"), S("Falling Cracked Desert Sandstone Brick"),
|
||||
"default_desert_sandstone_brick.png",
|
||||
{ items = { { items = { "default:desert_sand" }, rarity = 1 }, { items = { "default:desert_sand" }, rarity = 2 }, } })
|
||||
|
||||
minetest.register_node("tsm_pyramids:desert_trap_2", {
|
||||
description = S("Falling Cracked Desert Sandstone Brick"),
|
||||
_doc_items_longdesc = S("This old porous brick falls under its own weight."),
|
||||
tiles = {"default_desert_sandstone_brick.png^tsm_pyramids_crack2.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drop = {
|
||||
items = {
|
||||
{ items = { "default:desert_sand" }, rarity = 1 },
|
||||
{ items = { "default:desert_sand" }, rarity = 2 },
|
||||
},
|
||||
}
|
||||
})
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user