2017-03-18 00:35:19 +01:00
|
|
|
-- Advanced NPC spawner by Zorman2000
|
|
|
|
-- The advanced spawner will contain functionality to spawn NPC correctly on
|
2017-08-25 15:31:45 +02:00
|
|
|
-- custom places, as well as in mg_villages building.
|
|
|
|
-- This works by using a special node to spawn NPCs on either a custom building or
|
|
|
|
-- on mg_villages building.
|
|
|
|
|
|
|
|
-- mg_villages functionality:
|
|
|
|
-- The spawn node for mg_villages will be the mg_villages:plotmarker.
|
|
|
|
-- Based on this node, the following things will be performed
|
2017-03-18 00:35:19 +01:00
|
|
|
-- - Scan the current building, check if it is of type:
|
|
|
|
-- - House
|
|
|
|
-- - Farm
|
|
|
|
-- - Hut
|
|
|
|
-- - NOTE: All other types are unsupported as-of now
|
|
|
|
-- - If it's from any of the above types, the spawner will proceed to scan the
|
2017-08-25 15:31:45 +02:00
|
|
|
-- the building and find out:
|
2017-03-18 00:35:19 +01:00
|
|
|
-- - Number and positions of beds
|
|
|
|
-- - Number and positions of benches
|
|
|
|
-- - Number and positions of chests
|
|
|
|
-- - Position of furnaces
|
|
|
|
-- - Position of doors
|
|
|
|
-- - NOTE: Scanning will be implemented for first floors only in the first
|
|
|
|
-- version. It's expected to also include upper floors later.
|
|
|
|
-- - After that, it will store these information in the node's metadata.
|
|
|
|
-- - The spawner will analyze the information and will spawn (# of beds/2) or 1
|
|
|
|
-- NPC in that house. The NPCs will be spawned in intervals, for which the node
|
|
|
|
-- will create node timers for each NPC.
|
|
|
|
-- - When a NPC is spawned:
|
|
|
|
-- - The NPC will be given a schedule
|
|
|
|
-- - If in a farm, the NPC will have a "farmer schedule" with a 40% chance
|
|
|
|
-- - If in a house or hut, the NPC will have either a miner, woodcutter, cooker
|
|
|
|
-- or simple schedule with an equal chance each
|
|
|
|
-- - The NPC will be assigned a unique bed
|
|
|
|
-- - The NPC will know the location of one chest, one bench and one furnace
|
|
|
|
-- - A life timer for the NPC will be created (albeit a long one). Once the NPC's
|
|
|
|
-- timer is invoked, the NPC will be de-spawned (dies). The spawner should keep
|
|
|
|
-- track of these.
|
|
|
|
-- - If a NPC has died, the spawner will choose with 50% chance to spawn a new NPC.
|
|
|
|
--
|
|
|
|
-- This is the basic functionality expected for the spawner in version 1. Other things
|
|
|
|
-- such as scanning upper floors, spawning families of NPCs and creating relationships
|
|
|
|
-- among them, etc. will be for other versions.
|
|
|
|
|
2017-03-18 17:58:36 +01:00
|
|
|
-- Public API
|
|
|
|
npc.spawner = {}
|
|
|
|
-- Private API
|
|
|
|
local spawner = {}
|
|
|
|
|
2017-03-18 15:32:37 +01:00
|
|
|
-- This is the official list of support building types
|
|
|
|
-- from the mg_villages mod
|
2017-03-18 17:58:36 +01:00
|
|
|
npc.spawner.mg_villages_supported_building_types = {
|
2017-03-18 15:32:37 +01:00
|
|
|
"house",
|
|
|
|
"farm_full",
|
|
|
|
"farm_tiny",
|
|
|
|
"hut",
|
|
|
|
"lumberjack"
|
|
|
|
}
|
|
|
|
|
2017-03-18 17:58:36 +01:00
|
|
|
npc.spawner.replace_activated = true
|
2017-03-27 17:08:18 +02:00
|
|
|
npc.spawner.replacement_interval = 60
|
|
|
|
npc.spawner.spawn_delay = 10
|
2017-03-23 03:08:41 +01:00
|
|
|
|
2017-03-27 20:47:31 +02:00
|
|
|
npc.spawner.spawn_data = {
|
2017-08-29 20:54:57 +02:00
|
|
|
status = {
|
|
|
|
dead = 0,
|
|
|
|
alive = 1
|
|
|
|
},
|
|
|
|
age = {
|
|
|
|
adult = "adult",
|
|
|
|
child = "child"
|
|
|
|
}
|
2017-03-27 20:47:31 +02:00
|
|
|
}
|
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Array of nodes that serve as plotmarker of a plot, and therefore
|
|
|
|
-- as auto-spawners
|
|
|
|
spawner.plotmarker_nodes = {}
|
|
|
|
-- Array of items that are used to spawn NPCs
|
|
|
|
spawner.spawn_eggs = {}
|
2017-06-15 00:42:36 +02:00
|
|
|
|
2017-03-18 17:58:36 +01:00
|
|
|
---------------------------------------------------------------------------------------
|
|
|
|
-- Scanning functions
|
|
|
|
---------------------------------------------------------------------------------------
|
2017-03-18 15:32:37 +01:00
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
-- This function scans a 3D area that encloses a building and tries to identify:
|
|
|
|
-- - Entrance door
|
|
|
|
-- - Beds
|
|
|
|
-- - Storage nodes (chests, etc.)
|
|
|
|
-- - Furnace nodes
|
|
|
|
-- - Sittable nodes
|
|
|
|
-- It will return a table with all information gathered
|
|
|
|
-- Playername should be provided if manual spawning
|
|
|
|
function npc.spawner.scan_area_for_spawn(start_pos, end_pos, player_name)
|
|
|
|
local result = {
|
|
|
|
building_type = "",
|
|
|
|
building_plot_info = {},
|
|
|
|
building_entrance = {},
|
|
|
|
building_usable_nodes = {},
|
|
|
|
building_npcs = {},
|
|
|
|
building_npc_stats = {}
|
|
|
|
}
|
|
|
|
|
|
|
|
-- Set building_type
|
|
|
|
result.building_type = "custom"
|
|
|
|
-- Get min pos and max pos
|
|
|
|
local minp, maxp = vector.sort(start_pos, end_pos)
|
|
|
|
-- Set plot info
|
|
|
|
result.building_plot_info = {
|
|
|
|
-- TODO: Check this and see if it is accurate!
|
|
|
|
xsize = maxp.x - minp.x,
|
|
|
|
ysize = maxp.y - minp.y,
|
|
|
|
zsize = maxp.z - minp.z,
|
|
|
|
start_pos = start_pos,
|
|
|
|
end_pos = end_pos
|
|
|
|
}
|
|
|
|
|
|
|
|
-- Scan building nodes
|
|
|
|
-- Scan building for nodes
|
|
|
|
local usable_nodes = npc.places.scan_area_for_usable_nodes(start_pos, end_pos)
|
|
|
|
-- Get all doors
|
|
|
|
local doors = usable_nodes.openable_type
|
|
|
|
|
|
|
|
-- Find entrance node - this is very tricky when no outside position
|
|
|
|
-- is given. So to this end, three things will happen:
|
|
|
|
-- - First, we will check for plotmarker nodes. A plotmarker node should
|
|
|
|
-- be set at the left of the front door of the building. If this node is
|
|
|
|
-- found, it will assume it is at that location and use it.
|
|
|
|
-- - Second, we are going to search for an entrance marker. The entrance marker
|
|
|
|
-- will be directly in the posiition of the entrance node, so no search
|
|
|
|
-- is needed.
|
|
|
|
-- - Third, will assume that the start_pos is always at the left side of
|
|
|
|
-- the front of the building, where the entrance is
|
|
|
|
local outside_pos = start_pos
|
|
|
|
-- Check if there is a plotmarker or spawner node
|
|
|
|
local candidate_nodes = minetest.find_nodes_in_area_under_air(start_pos, end_pos,
|
|
|
|
{"mg_villages:plotmarker", "advanced_npc:auto_spawner"})
|
|
|
|
if table.getn(candidate_nodes) > 0 then
|
|
|
|
-- Found plotmarker, use it as outside_pos. Ideally should be only one
|
|
|
|
outside_pos = candidate_nodes[1]
|
|
|
|
elseif npc.spawner_marker and player_name then
|
|
|
|
-- Get entrance from spawner marker1
|
|
|
|
if npc.spawner_marker.entrance_markers[player_name] then
|
|
|
|
outside_pos = npc.spawner_marker.entrance_markers[player_name]
|
|
|
|
end
|
2017-05-06 00:34:16 +02:00
|
|
|
end
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Try to find entrance
|
|
|
|
local entrance = npc.places.find_entrance_from_openable_nodes(doors, outside_pos)
|
|
|
|
if entrance then
|
|
|
|
npc.log("INFO", "Found building entrance at: "..minetest.pos_to_string(entrance.node_pos))
|
|
|
|
-- Set building entrance
|
|
|
|
result.building_entrance = entrance
|
|
|
|
else
|
|
|
|
npc.log("ERROR", "Unable to find building entrance!")
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Set node_data
|
|
|
|
result.building_usable_nodes = usable_nodes
|
|
|
|
|
|
|
|
-- Initialize NPC stats
|
|
|
|
-- Initialize NPC stats
|
|
|
|
local npc_stats = {
|
2017-08-29 20:54:57 +02:00
|
|
|
male = {
|
|
|
|
total = 0,
|
|
|
|
adult = 0,
|
|
|
|
child = 0
|
|
|
|
},
|
|
|
|
female = {
|
|
|
|
total = 0,
|
|
|
|
adult = 0,
|
|
|
|
child = 0
|
|
|
|
},
|
|
|
|
adult_total = 0,
|
|
|
|
child_total = 0
|
2017-08-25 15:31:45 +02:00
|
|
|
}
|
|
|
|
result.building_npc_stats = npc_stats
|
|
|
|
|
|
|
|
return result
|
2017-04-11 04:42:21 +02:00
|
|
|
end
|
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
---------------------------------------------------------------------------------------
|
|
|
|
-- Spawning functions
|
|
|
|
---------------------------------------------------------------------------------------
|
|
|
|
|
2017-08-29 20:54:57 +02:00
|
|
|
function npc.spawner.determine_npc_occupation(building_type, workplace_nodes, npcs)
|
|
|
|
local surrounding_buildings_map = {}
|
|
|
|
local current_building_map = {}
|
|
|
|
local current_building_npc_occupations = {}
|
|
|
|
-- Get all occupation names in the current building
|
|
|
|
for i = 1, #npcs do
|
|
|
|
if not npc.utils.array_contains(current_building_npc_occupations, npcs[i].occupation) then
|
|
|
|
table.insert(current_building_npc_occupations, npcs[i].occupations)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
minetest.log("Occupation names in current building: "..dump(current_building_npc_occupations))
|
|
|
|
-- Classify workplaces
|
|
|
|
for i = 1, #workplace_nodes do
|
|
|
|
local workplace = workplace_nodes[i]
|
|
|
|
if workplace.surrounding_workplace == true then
|
|
|
|
surrounding_buildings_map[workplace.building_type] = workplace
|
|
|
|
else
|
|
|
|
current_building_map[workplace.building_type] = workplace
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
minetest.log("Surrounding workplaces map: "..dump(surrounding_buildings_map))
|
|
|
|
minetest.log("Current building type: "..dump(building_type))
|
|
|
|
-- Get occupation names for the buildings
|
|
|
|
local occupation_names = npc.occupations.get_for_building(
|
|
|
|
building_type,
|
|
|
|
npc.utils.get_map_keys(surrounding_buildings_map)
|
|
|
|
)
|
|
|
|
-----------------------
|
|
|
|
-- Determine occupation
|
|
|
|
-----------------------
|
|
|
|
-- First of all, iterate through all names, discard the default basic occupation.
|
|
|
|
-- Next, check if no-one in this builiding has this occupation name.
|
|
|
|
-- Next, check if the workplace node has no data assigned to it.
|
|
|
|
-- Finally, if not, return an table with the occupation name, and the selected
|
|
|
|
-- workplace node.
|
|
|
|
-- Note: Much more can be done here. This is a simplistic implementation,
|
|
|
|
-- given this is already complicated enough. For example, existing NPCs' occupation
|
|
|
|
-- can play a much more important role, not only taken in consideration for discarding.
|
|
|
|
for i = 1, #occupation_names do
|
|
|
|
-- Check if this occupation name is the default occupation, and if it is, continue
|
|
|
|
if occupation_names[i] ~= npc.occupations.basic_name then
|
|
|
|
-- Check if someone already works on this
|
|
|
|
if not npc.utils.array_contains(current_building_npc_occupations, occupation_names[i]) then
|
|
|
|
-- Check if someone else already has this occupation at the same workplace
|
|
|
|
for j = 1, #workplace_nodes do
|
|
|
|
-- Get building types from occupation
|
|
|
|
local local_building_types =
|
|
|
|
npc.occupations.registered_occupations[occupation_names[i]].building_type or {}
|
|
|
|
local surrounding_building_types =
|
|
|
|
npc.occupations.registered_occupations[occupation_names[i]].surrounding_building_types or {}
|
|
|
|
minetest.log("Occupation btype: "..dump(local_building_types))
|
|
|
|
minetest.log("Surrounding btypes: "..dump(surrounding_building_types))
|
|
|
|
-- Check the workplace_node is of any of those building_types
|
|
|
|
if npc.utils.array_contains(local_building_types, workplace_nodes[j].building_type) or
|
|
|
|
npc.utils.array_contains(surrounding_building_types, workplace_nodes[j].building_type) then
|
|
|
|
minetest.log("Found corresponding node: "..dump(workplace_nodes[j]))
|
|
|
|
local meta = minetest.get_meta(workplace_nodes[j].node_pos)
|
2017-08-31 15:11:43 +02:00
|
|
|
local worker_data = minetest.deserialize(meta:get_string("work_data") or "")
|
2017-08-29 20:54:57 +02:00
|
|
|
-- If no worker data is found, then create it
|
|
|
|
if not worker_data then
|
|
|
|
return {name=occupation_names[i], node=workplace_nodes[j]}
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
2017-08-31 15:11:43 +02:00
|
|
|
return {name=npc.occupations.basic_name, node={}}
|
2017-08-29 20:54:57 +02:00
|
|
|
end
|
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
-- This function is called when the node timer for spawning NPC
|
|
|
|
-- is expired. Can be called manually by supplying either:
|
|
|
|
-- - Position of mg_villages plotmarker, or,
|
|
|
|
-- - position of custom building spawner
|
|
|
|
-- Prerequisite for calling this function is:
|
|
|
|
-- - In case of mg_villages, spawner.adapt_mg_villages_plotmarker(), or,
|
|
|
|
-- - in case of custom buildings, npc.spawner.scan_area_for_spawn()
|
|
|
|
function npc.spawner.spawn_npc_on_plotmarker(pos)
|
|
|
|
-- Get timer
|
|
|
|
local timer = minetest.get_node_timer(pos)
|
|
|
|
-- Get metadata
|
|
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
-- Get current NPC info
|
|
|
|
local area_info = {}
|
|
|
|
area_info["npcs"] = minetest.deserialize(meta:get_string("npcs"))
|
|
|
|
-- Get NPC stats
|
|
|
|
area_info["npc_stats"] = minetest.deserialize(meta:get_string("npc_stats"))
|
|
|
|
-- Get node data
|
|
|
|
area_info["entrance"] = minetest.deserialize(meta:get_string("entrance"))
|
|
|
|
area_info["node_data"] = minetest.deserialize(meta:get_string("node_data"))
|
|
|
|
-- Check amount of NPCs that should be spawned
|
|
|
|
area_info["npc_count"] = meta:get_int("npc_count")
|
|
|
|
area_info["spawned_npc_count"] = meta:get_int("spawned_npc_count")
|
|
|
|
|
2017-08-29 20:54:57 +02:00
|
|
|
-- Determine occupation
|
|
|
|
area_info["building_type"] = meta:get_string("building_type")
|
2017-08-28 21:43:57 +02:00
|
|
|
local nearby_plotmarkers = minetest.deserialize(meta:get_string("nearby_plotmarkers"))
|
2017-08-31 15:11:43 +02:00
|
|
|
--minetest.log("BEFORE Workplace nodes: "..dump(area_info.node_data.workplace_type))
|
2017-08-29 20:54:57 +02:00
|
|
|
local occupation_data = npc.spawner.determine_npc_occupation(
|
|
|
|
area_info.building_type,
|
|
|
|
area_info.node_data.workplace_type,
|
|
|
|
area_info.npcs)
|
2017-08-28 21:43:57 +02:00
|
|
|
|
2017-08-31 15:11:43 +02:00
|
|
|
--minetest.log("AFTER Workplace nodes: "..dump(area_info.node_data.workplace_type))
|
|
|
|
-- Assign workplace node
|
|
|
|
if occupation_data then
|
|
|
|
for i = 1, #area_info.node_data.workplace_type do
|
|
|
|
if area_info.node_data.workplace_type[i].node_pos == occupation_data.node.node_pos then
|
|
|
|
-- Found node, mark it as being used by NPC
|
|
|
|
area_info.node_data.workplace_type[i]["occupation"] = occupation_data.name
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
-- Spawn NPC
|
|
|
|
local metadata = npc.spawner.spawn_npc(pos, area_info, occupation_data.name, occupation_data.node.node_pos)
|
2017-08-25 15:31:45 +02:00
|
|
|
|
|
|
|
-- Set all metadata back into the node
|
|
|
|
-- Increase NPC spawned count
|
2017-08-28 21:43:57 +02:00
|
|
|
area_info.spawned_npc_count = metadata.spawned_npc_count + 1
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Store count into node
|
|
|
|
meta:set_int("spawned_npc_count", area_info.spawned_npc_count)
|
|
|
|
-- Store spawned NPC info
|
2017-08-28 21:43:57 +02:00
|
|
|
meta:set_string("npcs", minetest.serialize(metadata.npcs))
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Store NPC stats
|
2017-08-28 21:43:57 +02:00
|
|
|
meta:set_string("npc_stats", minetest.serialize(metadata.npc_stats))
|
2017-08-25 15:31:45 +02:00
|
|
|
|
|
|
|
-- Check if there are more NPCs to spawn
|
|
|
|
if area_info.spawned_npc_count >= area_info.npc_count then
|
|
|
|
-- Stop timer
|
|
|
|
npc.log("INFO", "No more NPCs to spawn at this location")
|
|
|
|
timer:stop()
|
|
|
|
else
|
|
|
|
-- Start another timer to spawn more NPC
|
|
|
|
local new_delay = math.random(npc.spawner.spawn_delay)
|
|
|
|
npc.log("INFO", "Spawning one more NPC in "..dump(npc.spawner.spawn_delay).."s")
|
|
|
|
timer:start(new_delay)
|
|
|
|
end
|
2017-03-27 20:47:31 +02:00
|
|
|
end
|
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
-- This function spawns a NPC into the given pos.
|
|
|
|
-- If area_info is given, updated area_info is returned at end
|
2017-08-31 15:11:43 +02:00
|
|
|
function npc.spawner.spawn_npc(pos, area_info, occupation_name, occupation_workplace_pos)
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Get current NPC info
|
|
|
|
local npc_table = area_info.npcs
|
|
|
|
-- Get NPC stats
|
|
|
|
local npc_stats = area_info.npc_stats
|
|
|
|
-- Get building entrance
|
|
|
|
local entrance = area_info.entrance
|
|
|
|
-- Get node data
|
|
|
|
local node_data = area_info.node_data
|
|
|
|
-- Check amount of NPCs that should be spawned
|
|
|
|
local npc_count = area_info.npc_count
|
|
|
|
local spawned_npc_count = area_info.spawned_npc_count
|
|
|
|
-- Check if we actually have these variables - if we don't, it is because
|
|
|
|
-- this is a manually spawned NPC
|
|
|
|
local can_spawn = false
|
|
|
|
if npc_count and spawned_npc_count then
|
|
|
|
npc.log("INFO", "Currently spawned "..dump(spawned_npc_count).." of "..dump(npc_count).." NPCs")
|
|
|
|
if spawned_npc_count < npc_count then
|
|
|
|
can_spawn = true
|
|
|
|
end
|
|
|
|
else
|
|
|
|
-- Manually spawned
|
|
|
|
can_spawn = true
|
|
|
|
end
|
|
|
|
|
|
|
|
if can_spawn then
|
|
|
|
npc.log("INFO", "Spawning NPC at "..minetest.pos_to_string(pos))
|
|
|
|
-- Spawn a NPC
|
|
|
|
local ent = minetest.add_entity({x=pos.x, y=pos.y+1, z=pos.z}, "advanced_npc:npc")
|
|
|
|
if ent and ent:get_luaentity() then
|
|
|
|
ent:get_luaentity().initialized = false
|
|
|
|
-- Determine NPC occupation - use given or default
|
|
|
|
local occupation = occupation_name or "default_basic"
|
|
|
|
-- Initialize NPC
|
|
|
|
-- Call with stats if there are NPCs
|
|
|
|
if npc_table and #npc_table > 0 then
|
|
|
|
npc.initialize(ent, pos, false, npc_stats, occupation)
|
|
|
|
else
|
2017-08-29 20:54:57 +02:00
|
|
|
npc.initialize(ent, pos, nil, nil, occupation)
|
2017-08-25 15:31:45 +02:00
|
|
|
end
|
|
|
|
-- If entrance and node_data are present, assign nodes
|
|
|
|
if entrance and node_data then
|
|
|
|
npc.spawner.assign_places(ent:get_luaentity(), entrance, node_data, pos)
|
|
|
|
end
|
|
|
|
-- Store spawned NPC data and stats into node
|
|
|
|
local age = npc.age.adult
|
|
|
|
if ent:get_luaentity().child then
|
|
|
|
age = npc.age.child
|
|
|
|
end
|
|
|
|
local entry = {
|
|
|
|
status = npc.spawner.spawn_data.status.alive,
|
|
|
|
name = ent:get_luaentity().name,
|
|
|
|
id = ent:get_luaentity().npc_id,
|
|
|
|
sex = ent:get_luaentity().sex,
|
|
|
|
age = age,
|
2017-08-29 20:54:57 +02:00
|
|
|
occupation = occupation,
|
2017-08-31 15:11:43 +02:00
|
|
|
workplace = occupation_workplace_pos,
|
2017-08-25 15:31:45 +02:00
|
|
|
born_day = minetest.get_day_count()
|
|
|
|
}
|
|
|
|
minetest.log("Area info: "..dump(area_info))
|
|
|
|
table.insert(area_info.npcs, entry)
|
|
|
|
-- Update and store stats
|
|
|
|
-- Increase total of NPCs for specific sex
|
|
|
|
npc_stats[ent:get_luaentity().sex].total =
|
2017-08-29 20:54:57 +02:00
|
|
|
npc_stats[ent:get_luaentity().sex].total + 1
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Increase total number of NPCs by age
|
|
|
|
npc_stats[age.."_total"] = npc_stats[age.."_total"] + 1
|
|
|
|
-- Increase number of NPCs by age and sex
|
|
|
|
npc_stats[ent:get_luaentity().sex][age] =
|
2017-08-29 20:54:57 +02:00
|
|
|
npc_stats[ent:get_luaentity().sex][age] + 1
|
2017-08-25 15:31:45 +02:00
|
|
|
area_info.npc_stats = npc_stats
|
|
|
|
-- Return
|
|
|
|
npc.log("INFO", "Spawning successful!")
|
2017-08-28 21:43:57 +02:00
|
|
|
return area_info
|
2017-08-25 15:31:45 +02:00
|
|
|
else
|
|
|
|
npc.log("ERROR", "Spawning failed!")
|
|
|
|
ent:remove()
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
end
|
2017-03-18 17:58:36 +01:00
|
|
|
end
|
|
|
|
|
2017-03-27 20:47:31 +02:00
|
|
|
-- This function will assign places to every NPC that belongs to a specific
|
2017-08-25 15:31:45 +02:00
|
|
|
-- house/building. It will use the resources of the building and give them
|
2017-03-27 20:47:31 +02:00
|
|
|
-- until there's no more. Call this function after NPCs are initialized
|
2017-03-28 02:05:18 +02:00
|
|
|
-- The basic assumption:
|
|
|
|
-- - Tell the NPC where the furnaces are
|
|
|
|
-- - Assign a unique bed to the NPC
|
|
|
|
-- - If there are as many chests as beds, assign one to a NPC
|
|
|
|
-- - Else, just let the NPC know one of the chests, but not to be owned
|
|
|
|
-- - If there are as many benches as beds, assign one to a NPC
|
|
|
|
-- - Else, just let the NPC know one of the benches, but not own them
|
|
|
|
-- - Let the NPC know all doors to the house. Identify the front one as the entrance
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Self is the NPC lua entity object, pos is the position of the NPC spawner.
|
|
|
|
-- Prerequisite for using this function is to have called either
|
|
|
|
-- - In case of mg_villages, spawner.adapt_mg_villages_plotmarker(), or,
|
|
|
|
-- - in case of custom buildings, npc.spawner.scan_area_for_spawn()
|
|
|
|
-- Both function set the required metadata for this function
|
|
|
|
-- For mg_villages, this will be the position of the plotmarker node.
|
|
|
|
function npc.spawner.assign_places(self, entrance, node_data, pos)
|
2017-08-27 18:50:53 +02:00
|
|
|
-- Assign plotmarker if position given
|
2017-08-25 15:31:45 +02:00
|
|
|
if pos then
|
|
|
|
npc.places.add_shared(self, npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER,
|
2017-08-29 20:54:57 +02:00
|
|
|
npc.places.PLACE_TYPE.OTHER.HOME_PLOTMARKER, pos)
|
2017-08-25 15:31:45 +02:00
|
|
|
end
|
2017-06-20 02:54:26 +02:00
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Assign entrance door and related locations
|
|
|
|
if entrance ~= nil and entrance.node_pos ~= nil then
|
|
|
|
npc.places.add_shared(self, npc.places.PLACE_TYPE.OPENABLE.HOME_ENTRANCE_DOOR, npc.places.PLACE_TYPE.OPENABLE.HOME_ENTRANCE_DOOR, entrance.node_pos)
|
|
|
|
-- Find the position inside and outside the door
|
|
|
|
local entrance_inside = npc.places.find_node_behind_door(entrance.node_pos)
|
|
|
|
local entrance_outside = npc.places.find_node_in_front_of_door(entrance.node_pos)
|
|
|
|
-- Assign these places to NPC
|
|
|
|
npc.places.add_shared(self, npc.places.PLACE_TYPE.OTHER.HOME_INSIDE, npc.places.PLACE_TYPE.OTHER.HOME_INSIDE, entrance_inside)
|
|
|
|
npc.places.add_shared(self, npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE, npc.places.PLACE_TYPE.OTHER.HOME_OUTSIDE, entrance_outside)
|
|
|
|
end
|
2017-06-15 00:42:36 +02:00
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Assign beds
|
|
|
|
if #node_data.bed_type > 0 then
|
2017-08-29 20:54:57 +02:00
|
|
|
-- Assign a specific sittable node to a NPC.
|
|
|
|
npc.places.add_owned_accessible_place(self, node_data.bed_type,
|
|
|
|
npc.places.PLACE_TYPE.BED.PRIMARY)
|
|
|
|
-- Store changes to node_data
|
|
|
|
--meta:set_string("node_data", minetest.serialize(node_data))
|
2017-08-25 15:31:45 +02:00
|
|
|
end
|
2017-06-15 00:42:36 +02:00
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Assign sits
|
|
|
|
if #node_data.sittable_type > 0 then
|
|
|
|
-- Check if there are same or more amount of sits as beds
|
|
|
|
if #node_data.sittable_type >= #node_data.bed_type then
|
|
|
|
-- Assign a specific sittable node to a NPC.
|
|
|
|
npc.places.add_owned_accessible_place(self, node_data.sittable_type,
|
|
|
|
npc.places.PLACE_TYPE.SITTABLE.PRIMARY)
|
|
|
|
-- Store changes to node_data
|
|
|
|
--meta:set_string("node_data", minetest.serialize(node_data))
|
|
|
|
end
|
|
|
|
-- Add all sits to places as shared since NPC should be able to sit
|
|
|
|
-- at any accessible sit
|
|
|
|
npc.places.add_shared_accessible_place(self, node_data.sittable_type,
|
|
|
|
npc.places.PLACE_TYPE.SITTABLE.SHARED)
|
|
|
|
end
|
2017-06-15 00:42:36 +02:00
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Assign furnaces
|
|
|
|
if #node_data.furnace_type > 0 then
|
|
|
|
-- Check if there are same or more amount of furnace as beds
|
|
|
|
if #node_data.furnace_type >= #node_data.bed_type then
|
|
|
|
-- Assign a specific furnace node to a NPC.
|
|
|
|
npc.places.add_owned_accessible_place(self, node_data.furnace_type,
|
|
|
|
npc.places.PLACE_TYPE.FURNACE.PRIMARY)
|
|
|
|
-- Store changes to node_data
|
|
|
|
--meta:set_string("node_data", minetest.serialize(node_data))
|
|
|
|
end
|
|
|
|
-- Add all furnaces to places as shared since NPC should be able to use
|
|
|
|
-- any accessible furnace
|
|
|
|
npc.places.add_shared_accessible_place(self, node_data.furnace_type,
|
2017-08-29 20:54:57 +02:00
|
|
|
npc.places.PLACE_TYPE.FURNACE.SHARED)
|
2017-08-25 15:31:45 +02:00
|
|
|
end
|
2017-06-15 00:42:36 +02:00
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Assign storage nodes
|
|
|
|
if #node_data.storage_type > 0 then
|
|
|
|
-- Check if there are same or more amount of storage as beds
|
|
|
|
if #node_data.storage_type >= #node_data.bed_type then
|
|
|
|
-- Assign a specific storage node to a NPC.
|
|
|
|
npc.places.add_owned_accessible_place(self, node_data.storage_type,
|
|
|
|
npc.places.PLACE_TYPE.STORAGE.PRIMARY)
|
|
|
|
-- Store changes to node_data
|
|
|
|
--meta:set_string("node_data", minetest.serialize(node_data))
|
|
|
|
end
|
|
|
|
-- Add all storage-types to places as shared since NPC should be able
|
2017-08-28 21:43:57 +02:00
|
|
|
-- to use other storaage nodes as well.
|
2017-08-25 15:31:45 +02:00
|
|
|
npc.places.add_shared_accessible_place(self, node_data.storage_type,
|
|
|
|
npc.places.PLACE_TYPE.STORAGE.SHARED)
|
|
|
|
end
|
2017-06-15 00:42:36 +02:00
|
|
|
|
2017-08-28 21:43:57 +02:00
|
|
|
-- Assign workplace nodes
|
|
|
|
if #node_data.workplace_type > 0 then
|
2017-08-31 15:11:43 +02:00
|
|
|
-- First, find the workplace_node that was marked
|
|
|
|
for i = 1, #node_data.workplace_type do
|
|
|
|
minetest.log("In assign places: workplace nodes: "..dump(node_data.workplace_type))
|
|
|
|
if node_data.workplace_type[i].occupation
|
|
|
|
and node_data.workplace_type[i].occupation == self.occupation_name then
|
|
|
|
-- Found the node. Assign only this node to the NPC.
|
|
|
|
npc.places.add_shared_accessible_place(self, node_data.workplace_type[i],
|
|
|
|
npc.places.PLACE_TYPE.WORKPLACE.PRIMARY)
|
|
|
|
-- Edit metadata of this workplace node to not allow it for other NPCs
|
|
|
|
local meta = minetest.get_meta(node_data.workplace_type[i].node_pos)
|
|
|
|
local work_data = {
|
|
|
|
npc_name = self.npc_name,
|
|
|
|
occupation = self.occupation_name,
|
|
|
|
multiple_npcs =
|
|
|
|
npc.occupations.registered_occupations[self.occupation_name].allow_multiple_npcs_at_workplace
|
|
|
|
}
|
|
|
|
meta:set_string("work_data", minetest.serialize(work_data))
|
|
|
|
--
|
|
|
|
-- meta = minetest.get_meta(node_data.workplace_type[i].node_pos)
|
|
|
|
-- minetest.log("Work data: "..dump(minetest.deserialize(meta:get_string("work_data"))))
|
|
|
|
end
|
|
|
|
end
|
2017-08-28 21:43:57 +02:00
|
|
|
end
|
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
npc.log("DEBUG", "Places for NPC "..self.npc_name..": "..dump(self.places_map))
|
2017-06-20 02:54:26 +02:00
|
|
|
|
2017-08-29 20:54:57 +02:00
|
|
|
-- Make NPC go into their house
|
2017-08-25 15:31:45 +02:00
|
|
|
-- If entrance is available let NPC
|
|
|
|
if entrance then
|
2017-08-29 20:54:57 +02:00
|
|
|
npc.add_task(self,
|
|
|
|
npc.actions.cmd.WALK_TO_POS,
|
|
|
|
{end_pos=npc.places.PLACE_TYPE.OTHER.HOME_INSIDE,
|
|
|
|
walkable={}})
|
|
|
|
npc.add_action(self, npc.actions.cmd.FREEZE, {freeze = false})
|
2017-08-25 15:31:45 +02:00
|
|
|
end
|
2017-05-13 19:17:45 +02:00
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
return node_data
|
2017-03-27 20:47:31 +02:00
|
|
|
end
|
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
-- This function takes care of calculating how many NPCs will be spawn
|
|
|
|
-- Prerequisite for calling this function is:
|
|
|
|
-- - In case of mg_villages, spawner.adapt_mg_villages_plotmarker(), or,
|
|
|
|
-- - in case of custom buildings, npc.spawner.scan_area_for_spawn()
|
|
|
|
function npc.spawner.calculate_npc_spawning_on_plotmarker(pos)
|
|
|
|
-- Check node metadata
|
|
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
if meta:get_string("replaced") ~= "true" then
|
2017-08-29 20:54:57 +02:00
|
|
|
return
|
2017-08-25 15:31:45 +02:00
|
|
|
end
|
|
|
|
-- Get nodes for this building
|
|
|
|
local node_data = minetest.deserialize(meta:get_string("node_data"))
|
|
|
|
if node_data == nil then
|
|
|
|
npc.log("ERROR", "Mis-configured spawner at position: "..minetest.pos_to_string(pos))
|
|
|
|
return
|
|
|
|
end
|
|
|
|
-- Check number of beds
|
|
|
|
local beds_count = #node_data.bed_type--#spawner.filter_first_floor_nodes(node_data.bed_type, pos)
|
|
|
|
|
|
|
|
npc.log("DEBUG", "Found "..dump(beds_count).." beds in the building at "..minetest.pos_to_string(pos))
|
|
|
|
local npc_count = 0
|
|
|
|
-- If number of beds is zero or beds/2 is less than one, spawn
|
|
|
|
-- a single NPC.
|
|
|
|
if beds_count == 0 or (beds_count > 0 and beds_count / 2 < 1) then
|
|
|
|
-- Spawn a single NPC
|
|
|
|
npc_count = 1
|
2017-03-23 03:08:41 +01:00
|
|
|
else
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Spawn (beds_count/2) NPCs
|
|
|
|
npc_count = ((beds_count / 2) - ((beds_count / 2) % 1))
|
2017-03-23 03:08:41 +01:00
|
|
|
end
|
2017-08-25 15:31:45 +02:00
|
|
|
npc.log("INFO", "Will spawn "..dump(npc_count).." NPCs at "..minetest.pos_to_string(pos))
|
|
|
|
-- Store amount of NPCs to spawn
|
|
|
|
meta:set_int("npc_count", npc_count)
|
|
|
|
-- Store amount of NPCs spawned
|
|
|
|
meta:set_int("spawned_npc_count", 0)
|
|
|
|
-- Start timer
|
|
|
|
local timer = minetest.get_node_timer(pos)
|
|
|
|
local delay = math.random(npc.spawner.spawn_delay)
|
|
|
|
timer:start(delay)
|
2017-03-23 03:08:41 +01:00
|
|
|
end
|
2017-03-18 15:32:37 +01:00
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
---------------------------------------------------------------------------------------
|
|
|
|
-- Spawner nodes and items
|
|
|
|
---------------------------------------------------------------------------------------
|
|
|
|
-- The following are included:
|
|
|
|
-- - Auto-spawner: Basically a custom mg_villages:plotmarker that can be used
|
|
|
|
-- for custom buildings
|
|
|
|
-- - Manual spawner: This custom spawn item (egg) will show a formspec when used.
|
2017-08-27 18:50:53 +02:00
|
|
|
-- The formspec will allow the player to set the name of the NPC, the occupation
|
|
|
|
-- and the plot, entrance and workplace of the NPC. All of these are optional
|
|
|
|
-- and default values will be chosen whenever no input is provided.
|
2017-08-25 15:31:45 +02:00
|
|
|
|
2017-03-18 15:32:37 +01:00
|
|
|
|
2017-03-18 17:58:36 +01:00
|
|
|
---------------------------------------------------------------------------------------
|
|
|
|
-- Support code for mg_villages mods
|
|
|
|
---------------------------------------------------------------------------------------
|
2017-08-25 15:31:45 +02:00
|
|
|
if minetest.get_modpath("mg_villages") ~= nil then
|
2017-03-18 17:58:36 +01:00
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
-- This function creates a table of the scannable nodes inside
|
|
|
|
-- a mg_villages building. It needs the plotmarker position for a start
|
|
|
|
-- point and the building_data to get the x, y and z-coordinate size
|
|
|
|
-- of the building schematic
|
|
|
|
function spawner.scan_mg_villages_building(pos, building_data)
|
|
|
|
--minetest.log("--------------------------------------------")
|
|
|
|
--minetest.log("Building data: "..dump(building_data))
|
|
|
|
--minetest.log("--------------------------------------------")
|
|
|
|
-- Get area of the building
|
2017-08-29 20:54:57 +02:00
|
|
|
local x_size = building_data.bsizex
|
|
|
|
local y_size = building_data.ysize
|
|
|
|
local z_size = building_data.bsizez
|
|
|
|
local brotate = building_data.brotate
|
|
|
|
local start_pos = {x=pos.x, y=pos.y, z=pos.z}
|
|
|
|
local x_sign, z_sign = 1, 1
|
|
|
|
|
|
|
|
-- Check plot direction
|
|
|
|
-- NOTE: Below values may be wrong, very wrong!
|
|
|
|
-- 0 - facing West, -X
|
|
|
|
-- 1 - facing North, +Z
|
|
|
|
-- 2 - facing East, +X
|
|
|
|
-- 3 - facing South -Z
|
|
|
|
if brotate == 0 then
|
|
|
|
x_sign, z_sign = 1, -1
|
|
|
|
elseif brotate == 1 then
|
|
|
|
x_sign, z_sign = -1, -1
|
|
|
|
local temp = z_size
|
|
|
|
z_size = x_size
|
|
|
|
x_size = temp
|
|
|
|
elseif brotate == 2 then
|
|
|
|
x_sign, z_sign = -1, 1
|
|
|
|
elseif brotate == 3 then
|
|
|
|
x_sign, z_sign = 1, 1
|
|
|
|
end
|
|
|
|
|
|
|
|
------------------------
|
|
|
|
-- For debug:
|
|
|
|
------------------------
|
|
|
|
-- Red is x marker
|
|
|
|
--minetest.set_node({x=pos.x + (x_sign * x_size),y=pos.y,z=pos.z}, {name = "wool:red"})
|
|
|
|
--minetest.get_meta({x=pos.x + (x_sign * x_size),y=pos.y,z=pos.z}):set_string("infotext", minetest.get_meta(pos):get_string("infotext")..", Axis: x, Sign: "..dump(x_sign))
|
|
|
|
-- Blue is z marker
|
|
|
|
--minetest.set_node({x=pos.x,y=pos.y,z=pos.z + (z_sign * z_size)}, {name = "wool:blue"})
|
|
|
|
--minetest.get_meta({x=pos.x,y=pos.y,z=pos.z + (z_sign * z_size)}):set_string("infotext", minetest.get_meta(pos):get_string("infotext")..", Axis: z, Sign: "..dump(z_sign))
|
|
|
|
|
|
|
|
npc.log("DEBUG", "Start pos: "..minetest.pos_to_string(start_pos))
|
|
|
|
npc.log("DEBUG", "Plot: "..dump(minetest.get_meta(start_pos):get_string("infotext")))
|
|
|
|
|
|
|
|
npc.log("DEBUG", "Brotate: "..dump(brotate))
|
|
|
|
npc.log("DEBUG", "X_sign: "..dump(x_sign))
|
|
|
|
npc.log("DEBUG", "X_adj: "..dump(x_sign*x_size))
|
|
|
|
npc.log("DEBUG", "Z_sign: "..dump(z_sign))
|
|
|
|
npc.log("DEBUG", "Z_adj: "..dump(z_sign*z_size))
|
|
|
|
|
|
|
|
local end_pos = {x=pos.x + (x_sign * x_size), y=pos.y + y_size, z=pos.z + (z_sign * z_size)}
|
|
|
|
|
|
|
|
-- For debug:
|
|
|
|
--minetest.set_node(start_pos, {name="default:mese_block"})
|
|
|
|
--minetest.set_node(end_pos, {name="default:mese_block"})
|
|
|
|
--minetest.get_meta(end_pos):set_string("infotext", minetest.get_meta(start_pos):get_string("infotext"))
|
|
|
|
|
|
|
|
npc.log("DEBUG", "Calculated end pos: "..minetest.pos_to_string(end_pos))
|
|
|
|
|
|
|
|
return npc.places.scan_area_for_usable_nodes(start_pos, end_pos)
|
2017-03-18 17:58:36 +01:00
|
|
|
end
|
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
-- This function "adapts" an existent mg_villages:plotmarker for NPC spawning.
|
|
|
|
-- The existing metadata will be kept, to allow compatibility. A new formspec
|
|
|
|
-- will appear on right-click, however it will as well allow to buy or manage
|
|
|
|
-- the plot. Also, the building is scanned for NPC-usable nodes and the amount
|
|
|
|
-- of NPCs to spawn and the interval is calculated.
|
|
|
|
function spawner.adapt_mg_villages_plotmarker(pos)
|
|
|
|
-- Get the meta at the current position
|
|
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
local village_id = meta:get_string("village_id")
|
|
|
|
local plot_nr = meta:get_int("plot_nr")
|
|
|
|
local infotext = meta:get_string("infotext")
|
|
|
|
-- Check for nil values above
|
|
|
|
if (not village_id or (village_id and village_id == ""))
|
2017-08-29 20:54:57 +02:00
|
|
|
or (not plot_nr or (plot_nr and plot_nr == 0)) then
|
2017-08-25 15:31:45 +02:00
|
|
|
return
|
|
|
|
end
|
2017-08-27 18:50:53 +02:00
|
|
|
|
2017-08-27 20:46:48 +02:00
|
|
|
local all_data = npc.places.get_mg_villages_building_data(pos)
|
|
|
|
local building_data = all_data.building_data
|
|
|
|
local building_type = all_data.building_type
|
2017-08-28 21:43:57 +02:00
|
|
|
local building_pos_data = all_data.building_pos_dataS
|
|
|
|
|
2017-08-27 20:46:48 +02:00
|
|
|
--minetest.log("Found building data: "..dump(building_data))
|
2017-08-27 18:50:53 +02:00
|
|
|
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Check if the building is of the support types
|
|
|
|
for _,value in pairs(npc.spawner.mg_villages_supported_building_types) do
|
|
|
|
|
|
|
|
if building_type == value then
|
|
|
|
|
|
|
|
npc.log("INFO", "Replacing mg_villages:plotmarker at "..minetest.pos_to_string(pos))
|
|
|
|
-- Store plotmarker metadata again
|
|
|
|
meta:set_string("village_id", village_id)
|
|
|
|
meta:set_int("plot_nr", plot_nr)
|
|
|
|
meta:set_string("infotext", infotext)
|
|
|
|
|
|
|
|
-- Store building type in metadata
|
|
|
|
meta:set_string("building_type", building_type)
|
|
|
|
-- Store plot information
|
|
|
|
local plot_info = mg_villages.all_villages[village_id].to_add_data.bpos[plot_nr]
|
|
|
|
plot_info["ysize"] = building_data.ysize
|
|
|
|
-- minetest.log("Plot info at replacement time: "..dump(plot_info))
|
|
|
|
meta:set_string("plot_info", minetest.serialize(plot_info))
|
|
|
|
-- Scan building for nodes
|
|
|
|
local nodedata = spawner.scan_mg_villages_building(pos, plot_info)
|
|
|
|
-- Find building entrance
|
|
|
|
local doors = nodedata.openable_type
|
|
|
|
--minetest.log("Found "..dump(#doors).." openable nodes")
|
|
|
|
local entrance = npc.places.find_entrance_from_openable_nodes(doors, pos)
|
|
|
|
if entrance then
|
|
|
|
npc.log("INFO", "Found building entrance at: "..minetest.pos_to_string(entrance.node_pos))
|
|
|
|
else
|
|
|
|
npc.log("ERROR", "Unable to find building entrance!")
|
|
|
|
end
|
|
|
|
-- Store building entrance
|
|
|
|
meta:set_string("entrance", minetest.serialize(entrance))
|
|
|
|
-- Store nodedata into the spawner's metadata
|
|
|
|
meta:set_string("node_data", minetest.serialize(nodedata))
|
2017-08-27 20:46:48 +02:00
|
|
|
-- Find nearby plotmarkers, excluding current plotmarker
|
2017-08-29 20:54:57 +02:00
|
|
|
local nearby_plotmarkers = npc.places.find_plotmarkers(pos, 35, true)
|
|
|
|
--minetest.log("Found nearby plotmarkers: "..dump(nearby_plotmarkers))
|
2017-08-27 20:46:48 +02:00
|
|
|
meta:set_string("nearby_plotmarkers", minetest.serialize(nearby_plotmarkers))
|
|
|
|
-- Check if building position data is also available (recent mg_villages)
|
|
|
|
if building_pos_data then
|
|
|
|
meta:set_string("building_pos_data", minetest.serialize(building_pos_data))
|
|
|
|
end
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Initialize NPCs
|
|
|
|
local npcs = {}
|
|
|
|
meta:set_string("npcs", minetest.serialize(npcs))
|
|
|
|
-- Initialize NPC stats
|
|
|
|
local npc_stats = {
|
2017-08-29 20:54:57 +02:00
|
|
|
male = {
|
|
|
|
total = 0,
|
2017-08-25 15:31:45 +02:00
|
|
|
adult = 0,
|
2017-08-29 20:54:57 +02:00
|
|
|
child = 0
|
|
|
|
},
|
|
|
|
female = {
|
|
|
|
total = 0,
|
2017-08-25 15:31:45 +02:00
|
|
|
adult = 0,
|
|
|
|
child = 0
|
|
|
|
},
|
|
|
|
adult_total = 0,
|
|
|
|
child_total = 0
|
2017-08-29 20:54:57 +02:00
|
|
|
}
|
|
|
|
meta:set_string("npc_stats", minetest.serialize(npc_stats))
|
|
|
|
-- Set replaced
|
|
|
|
meta:set_string("replaced", "true")
|
2017-08-25 15:31:45 +02:00
|
|
|
-- Calculate how many NPCs will spawn
|
|
|
|
npc.spawner.calculate_npc_spawning_on_plotmarker(pos)
|
|
|
|
-- Stop searching for building type
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
2017-03-23 03:08:41 +01:00
|
|
|
|
2017-08-29 20:54:57 +02:00
|
|
|
-- Node registration
|
|
|
|
-- This node is currently a slightly modified mg_villages:plotmarker
|
|
|
|
-- TODO: Change formspec to a more detailed one.
|
|
|
|
minetest.override_item("mg_villages:plotmarker", {
|
|
|
|
-- description = "Automatic NPC Spawner",
|
|
|
|
-- drawtype = "nodebox",
|
|
|
|
-- tiles = {"default_stone.png"},
|
|
|
|
-- paramtype = "light",
|
|
|
|
-- paramtype2 = "facedir",
|
|
|
|
-- node_box = {
|
|
|
|
-- type = "fixed",
|
|
|
|
-- fixed = {
|
|
|
|
-- {-0.5+2/16, -0.5, -0.5+2/16, 0.5-2/16, -0.5+2/16, 0.5-2/16},
|
|
|
|
-- --{-0.5+0/16, -0.5, -0.5+0/16, 0.5-0/16, -0.5+0/16, 0.5-0/16},
|
|
|
|
-- }
|
|
|
|
-- },
|
|
|
|
walkable = false,
|
|
|
|
groups = {cracky=3,stone=2},
|
|
|
|
|
|
|
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
|
|
-- NOTE: This is temporary code for testing...
|
|
|
|
local nodedata = minetest.deserialize(minetest.get_meta(pos):get_string("node_data"))
|
|
|
|
--minetest.log("Node data: "..dump(nodedata))
|
|
|
|
--minetest.log("Entrance: "..dump(minetest.deserialize(minetest.get_meta(pos):get_string("entrance"))))
|
|
|
|
--minetest.log("First-floor beds: "..dump(spawner.filter_first_floor_nodes(nodedata.bed_type, pos)))
|
|
|
|
--local entrance = npc.places.find_entrance_from_openable_nodes(nodedata.openable_type, pos)
|
|
|
|
--minetest.log("Found entrance: "..dump(entrance))
|
|
|
|
minetest.log("Replaced: "..dump(minetest.get_meta(pos):get_string("replaced")))
|
|
|
|
-- for i = 1, #nodedata.bed_type do
|
|
|
|
-- nodedata.bed_type[i].owner = ""
|
|
|
|
-- end
|
|
|
|
-- minetest.get_meta(pos):set_string("node_data", minetest.serialize(nodedata))
|
|
|
|
-- minetest.log("Cleared bed owners")
|
|
|
|
--minetest.log("NPC stats: "..dump(minetest.deserialize(minetest.get_meta(pos):get_string("npc_stats"))))
|
|
|
|
|
|
|
|
return mg_villages.plotmarker_formspec( pos, nil, {}, clicker )
|
|
|
|
end,
|
|
|
|
|
|
|
|
-- on_receive_fields = function(pos, formname, fields, sender)
|
|
|
|
-- return mg_villages.plotmarker_formspec( pos, formname, fields, sender );
|
|
|
|
-- end,
|
|
|
|
|
|
|
|
on_timer = function(pos, elapsed)
|
|
|
|
npc.spawner.spawn_npc_on_plotmarker(pos)
|
|
|
|
end,
|
|
|
|
|
|
|
|
-- protect against digging
|
|
|
|
-- can_dig = function(pos, player)
|
|
|
|
-- local meta = minetest.get_meta(pos);
|
|
|
|
-- if (meta and meta:get_string("village_id") ~= "" and meta:get_int("plot_nr") and meta:get_int("plot_nr") > 0 ) then
|
|
|
|
-- return false;
|
|
|
|
-- end
|
|
|
|
-- return true;
|
|
|
|
-- end
|
|
|
|
})
|
|
|
|
|
|
|
|
-- LBM Registration
|
|
|
|
-- Used to modify plotmarkers and replace them with advanced_npc:plotmarker_auto_spawner
|
|
|
|
-- minetest.register_lbm({
|
|
|
|
-- label = "Replace mg_villages:plotmarker with Advanced NPC auto spawners",
|
|
|
|
-- name = "advanced_npc:mg_villages_plotmarker_replacer",
|
|
|
|
-- nodenames = {"mg_villages:plotmarker"},
|
|
|
|
-- run_at_every_load = false,
|
|
|
|
-- action = function(pos, node)
|
|
|
|
-- -- Check if replacement is activated
|
|
|
|
-- if npc.spawner.replace_activated then
|
|
|
|
-- -- Replace mg_villages:plotmarker
|
|
|
|
-- spawner.replace_mg_villages_plotmarker(pos)
|
|
|
|
-- -- Set NPCs to spawn
|
|
|
|
-- spawner.calculate_npc_spawning(pos)
|
|
|
|
-- end
|
2017-06-21 13:16:11 +02:00
|
|
|
-- end
|
2017-08-29 20:54:57 +02:00
|
|
|
-- })
|
|
|
|
|
|
|
|
-- ABM Registration
|
|
|
|
minetest.register_abm({
|
|
|
|
label = "Replace mg_villages:plotmarker with Advanced NPC auto spawners",
|
|
|
|
nodenames = {"mg_villages:plotmarker"},
|
|
|
|
interval = 10,--npc.spawner.replacement_interval,
|
|
|
|
chance = 1,--5,
|
|
|
|
catch_up = true,
|
|
|
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
|
|
|
-- Check if replacement is needed
|
|
|
|
local meta = minetest.get_meta(pos)
|
|
|
|
if meta then
|
|
|
|
-- minetest.log("------ Plotmarker metadata -------")
|
|
|
|
-- local plot_nr = meta:get_int("plot_nr")
|
|
|
|
-- local village_id = meta:get_string("village_id")
|
|
|
|
-- minetest.log("Plot nr: "..dump(plot_nr)..", village ID: "..dump(village_id))
|
|
|
|
-- minetest.log(dump(mg_villages.get_plot_and_building_data( village_id, plot_nr )))
|
|
|
|
end
|
|
|
|
if minetest.get_meta(pos):get_string("replaced") == "true" then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
-- Check if replacement is activated
|
|
|
|
if npc.spawner.replace_activated then
|
|
|
|
-- Replace mg_villages:plotmarker
|
|
|
|
spawner.adapt_mg_villages_plotmarker(pos)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
})
|
2017-03-18 17:58:36 +01:00
|
|
|
|
2017-03-23 03:08:41 +01:00
|
|
|
end
|
|
|
|
|
2017-06-21 13:16:11 +02:00
|
|
|
--minetest.register_alias_force("mg_villages:plotmarker", )
|
|
|
|
|
2017-03-23 03:08:41 +01:00
|
|
|
-- Chat commands to manage spawners
|
|
|
|
minetest.register_chatcommand("restore_plotmarkers", {
|
2017-08-29 20:54:57 +02:00
|
|
|
description = "Replaces all advanced_npc:plotmarker_auto_spawner with mg_villages:plotmarker in the specified radius.",
|
|
|
|
privs = {server=true},
|
|
|
|
func = function(name, param)
|
|
|
|
-- Check if radius is null
|
|
|
|
if param == nil and type(param) ~= "number" then
|
|
|
|
minetest.chat_send_player(name, "Need to enter a radius as an integer number. Ex. /restore_plotmarkers 10 for a radius of 10")
|
|
|
|
return
|
|
|
|
end
|
|
|
|
-- Get player position
|
|
|
|
local pos = {}
|
|
|
|
for _,player in pairs(minetest.get_connected_players()) do
|
|
|
|
if player:get_player_name() == name then
|
|
|
|
pos = player:get_pos()
|
|
|
|
break
|
|
|
|
end
|
|
|
|
end
|
|
|
|
-- Search for nodes
|
|
|
|
local radius = tonumber(param)
|
|
|
|
local start_pos = {x=pos.x - radius, y=pos.y - 5, z=pos.z - radius}
|
|
|
|
local end_pos = {x=pos.x + radius, y=pos.y + 5, z=pos.z + radius}
|
|
|
|
local nodes = minetest.find_nodes_in_area_under_air(start_pos, end_pos,
|
|
|
|
{"mg_villages:plotmarker"})
|
|
|
|
-- Check if we have nodes to replace
|
|
|
|
minetest.chat_send_player(name, "Found "..dump(#nodes).." nodes to replace...")
|
|
|
|
if #nodes == 0 then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
-- Replace all nodes
|
|
|
|
for i = 1, #nodes do
|
|
|
|
local meta = minetest.get_meta(nodes[i])
|
|
|
|
local village_id = meta:get_string("village_id")
|
|
|
|
local plot_nr = meta:get_int("plot_nr")
|
|
|
|
local infotext = meta:get_string("infotext")
|
2017-08-31 15:11:43 +02:00
|
|
|
local npcs = minetest.deserialize(meta:get_string("npcs"))
|
|
|
|
-- Restore workplaces to original status
|
|
|
|
for i = 1, #npcs do
|
|
|
|
if npcs[i].workplace then
|
|
|
|
-- Remove work data
|
|
|
|
local workplace_meta = minetest.get_meta(npcs[i].workplace)
|
|
|
|
workplace_meta:set_string("work_data", nil)
|
|
|
|
end
|
|
|
|
end
|
2017-08-29 20:54:57 +02:00
|
|
|
-- Set metadata
|
|
|
|
meta = minetest.get_meta(nodes[i])
|
|
|
|
meta:set_string("village_id", village_id)
|
|
|
|
meta:set_int("plot_nr", plot_nr)
|
|
|
|
meta:set_string("infotext", infotext)
|
|
|
|
-- Clear NPC stats, NPC data and node data
|
|
|
|
meta:set_string("node_data", nil)
|
|
|
|
meta:set_string("npcs", nil)
|
|
|
|
meta:set_string("npc_stats", nil)
|
|
|
|
meta:set_string("replaced", "false")
|
|
|
|
end
|
|
|
|
minetest.chat_send_player(name, "Finished replacement of "..dump(#nodes).." auto-spawners successfully")
|
2017-03-23 03:08:41 +01:00
|
|
|
end
|
2017-08-25 15:31:45 +02:00
|
|
|
})
|