sys4-fr
97da2dc191
Fix crash when npc close a door
...
Comment debug messages
2018-03-27 23:29:04 +02:00
Hector Franqui
5a79b9a119
Trade: Fix name for stone hoe.
2017-09-21 18:55:02 -04:00
Hector Franqui
d55ffd06fc
Schedules: Allow to set trade list as a schedule property.
...
Trade: Trading list now supports setting maximum sell count, buy count and how much to keep (in case of sell).
Add price for empty bucket.
2017-09-21 18:53:43 -04:00
Hector Franqui
3edc959d3a
Dialogues: Finish implementation of registered dialogues.
...
Ported all trade dialogues to use new dialogue system.
2017-07-19 14:00:29 -04:00
Hector Franqui
a91160ecc6
NPC: Cleaned up debugging logs.
...
Standarized logs to have different levels.
Show by default only INFO, ERROR log messages.
Dialogues: Standarized function for NPC chat messages.
Removed trader.lua and trader_test.lua which are part of old 'mobs_npc' mod.
2017-06-17 09:44:25 -04:00
Hector Franqui
bf0f643e3e
NPC: Changed general issue with names. Now names are a dedicated variable, not anymore a nametag.
...
NPC names aren't visible anymore.
Spawner: Added NPC statistics to plotmarkers.
Add statistics-based spawning for a more balanced, family-type spawning of NPCs.
2017-06-17 09:08:29 -04:00
Hector Franqui
adeeecd43e
Pathfinding (WIP): Use MarkBu's pathfinder mod as the new pathfinder.
...
Actions: Modify walk_to_pos to use new pathfinding code.
Allow support for giving positions as strings or tables referring to specific places on Places Map.
Spawner: Assign beds to NPCs.
Increase amount of NPCs now being spawned as they are able to reach top floor beds.
Places: Slight overhaul and changes. Add more info to places.
NPC: Hide nametag.
2017-06-14 18:42:36 -04:00
Zorman2000
d18d1ce897
Trading: Fix price items not being accounted for.
2017-03-27 10:53:21 -04:00
Zorman2000
626ca68eb5
Spawner: Working node spawning.
2017-03-23 10:20:08 -04:00
zorman2000
f476f162f6
Trade: Fully supported custom trading (for now).
2017-02-24 07:56:31 -05:00
zorman2000
1417e35ffb
Trade: (WIP) Add custom trading dialogues, custom trading offers and code to show the custom trading options.
2017-02-23 07:27:25 -05:00
zorman2000
ce39d59356
Trade: Full support for dedicated trading.
2017-02-09 11:38:14 -05:00
zorman2000
a763516977
Trade: (WIP) Add working dedicated trading. Need to add offer re-generation.
2017-02-04 12:38:02 -05:00
zorman2000
fcc1968179
Trade: Added dedicated trader's formspec.
2017-02-01 21:16:31 -05:00
zorman2000
d8b90d95c3
Trade: Add function to store trade offers on NPC data based on the trading status.
...
Add support to avoid flipping sold items out of stock to buy immediately.
2017-02-01 11:36:20 -05:00
zorman2000
b3b9bf393f
Trade: Added basic logic for dedicated traders offers.
2017-01-30 21:51:16 -05:00
zorman2000
54c005ec34
Trade: Add dedicated trading prompts.
...
Dialogue: Add support to show dedicated trading prompts for dedicated traders.
(WIP) Get buy/sell offers for dedicated traders.
2017-01-29 20:30:43 -05:00
zorman2000
d7a8de5b86
Trade: A list of buyable items is now calculated with the maximum amount buyable (given the currency), the minimum buyable amount and the minimum price.
...
Port casual trading to use this system.
Refactor the offer function to also support dedicated trading.
2017-01-29 20:08:34 -05:00
zorman2000
75af34beb5
Dialogue: full support for flag-based dialogues.
...
Added support for nested dialogue trees.
Trade: (WIP) Refactor code to support dedicated trading.
2017-01-26 12:55:04 -05:00
zorman2000
60b847a02a
Actions: (WIP) Add locks, unlocks and re-execution of actions if there are interruptions. Need to improve the lock/unlock mechanism.
...
Dialogues, trading: Add lock and unlock upon starting/finishing an interaction.
Updated README with progress.
Pathfinding: Fix slight bug that avoid a map being generated if the difference of start and end positions' z coordinate is zero.
2017-01-18 19:34:02 -05:00
zorman2000
d78fee695e
Actions: added experimental, still WIP path-finding code in Lua
2016-12-28 22:10:06 -05:00
zorman2000
646b422082
Actions: Added some fundamental movement actions.
...
Places: Added functions for adding and getting places, and for finding places of specific types. Added beds, chairs and chest as places.
NPC: Added places map and action queue.
2016-12-18 12:32:39 -05:00
zorman2000
a2e38ab85f
NPC: Rewrote external inventory methods.
...
Trade: Added change casual offers timer functionality.
2016-12-17 14:27:23 -05:00
zorman2000
c15e8232d5
Trade: Fully working buy and sell offers.
...
Improvements to prices and price-related mechanisms.
NPC: Improved get_item_name and get_item_count methods.
2016-12-17 12:01:35 -05:00
zorman2000
f717c3f1e5
Trade: Working buy/sell trade mechanism.
...
Various cleanups and modularizations for supporting dedicated traders.
Data: Added more favorite items for phase 1.
2016-12-15 20:51:06 -05:00
zorman2000
376c6e1df0
Trade: Casual trading dialogues are now shown for NPCs correctly.
...
Added infrastructure to hold results from dialogues.
Added casual buy/sell trade formspec.
WIP: Trade mechanism for casual buy/sell.
2016-12-15 14:42:45 -05:00
zorman2000
0b0abc4706
NPCs: Now spawn with 1 or 2 items from the favorite items list.
...
Trade: Added dialogues for buys and sells for casual trading.
Dialogues: Added a 30% chance for NPC to make a trade offer.
Trade: Trade offers WIP.
2016-12-14 20:03:51 -05:00
zorman2000
83c9b2c681
Cleanup: moved relationships into own file.
...
Moved trading and pricing code to another folder, separate files.
NPC: Added further inventory functionality.
Trading: Added price data structure, which allows for setting prices for items. Also includes some default definitions.
2016-12-11 20:52:57 -05:00