Commit Graph

202 Commits

Author SHA1 Message Date
b5ef1f8ed8 Spawner: automatic and manual spawning now works completely. 2017-03-27 14:03:40 -04:00
509bf571b1 Spawner: Fixed spawning. (WIP) 2017-03-27 11:08:18 -04:00
d18d1ce897 Trading: Fix price items not being accounted for. 2017-03-27 10:53:21 -04:00
626ca68eb5 Spawner: Working node spawning. 2017-03-23 10:20:08 -04:00
e937cc4ce4 Spawner: Moved all spawning code to spawner.lua.
Started progress on node timer-based NPC spawning (WIP)
2017-03-22 22:08:41 -04:00
3649d5bc6a Spawner: Adds ABM for replacement for when LBM fails. 2017-03-18 12:58:36 -04:00
f5fbda142e Spawner: Adds LBM to replace mg_villages:plotmarker with advanced_npc:auto_spawner (WIP).
Adds initial scan code (WIP).
2017-03-18 10:32:37 -04:00
2e2815b559 Spawner: Add initial specification 2017-03-17 19:35:19 -04:00
bd6d735170 Actions: Change use sittable and use bed interface to use them as tasks.
Schedules: Allow tasks to be added as well as actions.
2017-03-09 19:41:44 -05:00
f55757d334 Schedules: Fix bugs, add simple test schedule. 2017-03-09 13:54:37 -05:00
fecdf8ff48 Schedules: Add correct execution interval for times. 2017-03-08 09:36:53 -05:00
f476f162f6 Trade: Fully supported custom trading (for now). 2017-02-24 07:56:31 -05:00
1417e35ffb Trade: (WIP) Add custom trading dialogues, custom trading offers and code to show the custom trading options. 2017-02-23 07:27:25 -05:00
37d8182bda Merge pull request #3 from tbowan/master
Fix error on unknown node
2017-02-20 18:20:53 -05:00
f5968b952d Better fix 2017-02-14 10:32:52 +01:00
8ea9af6e23 Fix error on unknown node 2017-02-13 23:37:33 +01:00
ce39d59356 Trade: Full support for dedicated trading. 2017-02-09 11:38:14 -05:00
8648e8fdff Merge branch 'master' of https://github.com/hkzorman/advanced_npc 2017-02-04 12:38:24 -05:00
a763516977 Trade: (WIP) Add working dedicated trading. Need to add offer re-generation. 2017-02-04 12:38:02 -05:00
b2edbf60b6 Small tweaks to README 2017-02-01 22:03:22 -05:00
4b839ebc06 Fix links on README 2017-02-01 21:58:14 -05:00
b5439db961 Edited README, moved roadmap to the wiki. 2017-02-01 21:56:24 -05:00
ac31226320 Updates README 2017-02-01 21:20:39 -05:00
fcc1968179 Trade: Added dedicated trader's formspec. 2017-02-01 21:16:31 -05:00
d8b90d95c3 Trade: Add function to store trade offers on NPC data based on the trading status.
Add support to avoid flipping sold items out of stock to buy immediately.
2017-02-01 11:36:20 -05:00
b3b9bf393f Trade: Added basic logic for dedicated traders offers. 2017-01-30 21:51:16 -05:00
54c005ec34 Trade: Add dedicated trading prompts.
Dialogue: Add support to show dedicated trading prompts for dedicated traders.
(WIP) Get buy/sell offers for dedicated traders.
2017-01-29 20:30:43 -05:00
d7a8de5b86 Trade: A list of buyable items is now calculated with the maximum amount buyable (given the currency), the minimum buyable amount and the minimum price.
Port casual trading to use this system.
Refactor the offer function to also support dedicated trading.
2017-01-29 20:08:34 -05:00
25f1fcbfa8 Updated README 2017-01-26 12:57:10 -05:00
75af34beb5 Dialogue: full support for flag-based dialogues.
Added support for nested dialogue trees.
Trade: (WIP) Refactor code to support dedicated trading.
2017-01-26 12:55:04 -05:00
7c3801a5ce NPC: Fix small bug due to actions API change 2017-01-19 21:31:40 -05:00
5d2c820d88 Actions: No longer have 'self' as part of the arguments object for each action. This caused an error with Lua serialization that crashed Minetest while the NPC was executing actions and it got unloaded (like exit game or mapblock unloaded). 2017-01-19 20:42:46 -05:00
dd4d445b3a Actions: Fix unlock not working properly.
Pathfinding: Fix bug of map not generating if difference between z-coordinates is zero.
Code cleanup.
2017-01-19 20:11:11 -05:00
60b847a02a Actions: (WIP) Add locks, unlocks and re-execution of actions if there are interruptions. Need to improve the lock/unlock mechanism.
Dialogues, trading: Add lock and unlock upon starting/finishing an interaction.
Updated README with progress.
Pathfinding: Fix slight bug that avoid a map being generated if the difference of start and end positions' z coordinate is zero.
2017-01-18 19:34:02 -05:00
e265bc283e Actions: Set default walking speed to two nodes per second.
NPC: Set default wandering speed to one node per second.
2017-01-16 12:16:42 -05:00
9556e76b79 Actions: Add ability for NPC to fully use a furnace.
Add ability to add tasks to action queue.
2017-01-13 22:54:27 -05:00
137f02e863 Actions: Add set interval action, that allows to increase the action timer interval to effectively produce wait times. 2017-01-13 07:22:00 -05:00
1cb6eb5dd0 Actions: Add action to freeze/unfreeze mobs redo API. 2017-01-13 07:12:13 -05:00
e3fc7be783 Places: Add correct detection of sittable nodes, including stairs used as benches.
Add staircase detection method, for basic staircases. Ability to detect the bottom, middle and top nodes. Useful for future implementation of being able to use 2nd floors.
2017-01-12 19:40:20 -05:00
7e41e328e8 Actions: Support for sitting on benches and stairs. 2017-01-11 07:54:50 -05:00
e69272c359 Actions: Default doors and cottages' mod doors are fully supported now.
Default bed and cottages' mod beds fully supported now.
2017-01-10 14:22:18 -05:00
641bdd8874 Actions: Fully working 2D pathfinding code, including doors.
Added NPC actions so that it now closes doors after opening them.
Fixed rotations for opening/closing doors and for reaching the goal point.
Added full support to cottages mod gates and half doors.
WIP: Support for cottages beds and sleeping mats.
2017-01-09 11:34:38 -05:00
49cdae423f More fixes to Readme. 2017-01-06 08:05:06 -05:00
461749f8af More fixes to the Readme to reflect properly progress 2017-01-06 08:02:35 -05:00
73a12d76cc Further fix to the README.: 2017-01-06 08:01:16 -05:00
554fde4643 Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node.
Pathfinding: Adds functions that allows to map the Minetest 3D map to a 2D array to use by the pathfinding algorithm.
Actions: Use new code for find_path function. Improves door opening while walking on paths, and also now close them. Cottages fence gates and doors are also now supported in addition to the default doors and gates.
Changes to the Readme and the License.
2017-01-06 07:57:42 -05:00
80b7eb6ec9 Actions: Added action to use a bed (from the default beds mod). 2016-12-29 21:34:41 -05:00
7f22a74d7d Actions: Added door opening/closing to walk action. 2016-12-29 19:02:25 -05:00
cffd307cfe Actions: Added action to open/close doors, fence gates and anything that uses the default doors mod. 2016-12-29 17:26:09 -05:00
6549a7e4f9 Actions: Fixed turns walking through paths.
Improved algorithm to include doors and fence gates using default API.
NPC: Improved collisionbox.
2016-12-29 15:09:30 -05:00