Most spawner functions can now be called without giving a plotmarker.
Move scanning functions to places.lua.
Places: Cleanup and add more area-scanning functions.
Schedules: Bugfix where schedules weren't being executed due to wrong
"end" order in the do_custom() function.
Data: Moved random data to "data" folder.
Textures: Add 14 male textures and 10 female textures.
Occupations: Small tweaks to "default_basic" occupation.
Relationships: Re-write to the way favorite/disliked items are defined, now allow Minetest's like registration as well.
Random data: Random data now includes registrations for gift items and dialogues.
Clean up old pathfinder code.
Add path decoration to MarkBu pathfinder's generated paths.
Change actions.lua and places.lua to use the new pathfinder.
Properly modify README.md.
Standarized logs to have different levels.
Show by default only INFO, ERROR log messages.
Dialogues: Standarized function for NPC chat messages.
Removed trader.lua and trader_test.lua which are part of old 'mobs_npc' mod.
Added NPC actions so that it now closes doors after opening them.
Fixed rotations for opening/closing doors and for reaching the goal point.
Added full support to cottages mod gates and half doors.
WIP: Support for cottages beds and sleeping mats.
Pathfinding: Adds functions that allows to map the Minetest 3D map to a 2D array to use by the pathfinding algorithm.
Actions: Use new code for find_path function. Improves door opening while walking on paths, and also now close them. Cottages fence gates and doors are also now supported in addition to the default doors and gates.
Changes to the Readme and the License.
Places: Added functions for adding and getting places, and for finding places of specific types. Added beds, chairs and chest as places.
NPC: Added places map and action queue.
Moved trading and pricing code to another folder, separate files.
NPC: Added further inventory functionality.
Trading: Added price data structure, which allows for setting prices for items. Also includes some default definitions.
Modified NPCs so random dialogues are chosen on initialization.
Added function to start a dialogue, choosing randomly NPCs dialogues.
Changed NPC code to use new dialogue code