7f2e1b665a
Pathfinding: Cleanup jumper.lua
...
Add copyright notices to jumper.lua
Remove 'pathfinder2.lua'
2017-04-04 10:11:19 -04:00
297dd379a6
Pathfinding: Fix for mod security - joining up Jumper library code (WIP)
2017-04-03 21:48:17 -04:00
afe8dc8f6e
Places: Detect building entrances (WIP)
2017-03-27 20:05:18 -04:00
d375762d11
NPCs: Add random female and male names.
...
Spawner: Start adding metadata to spawner, places to NPCs. (WIP)
2017-03-27 14:47:31 -04:00
b5ef1f8ed8
Spawner: automatic and manual spawning now works completely.
2017-03-27 14:03:40 -04:00
509bf571b1
Spawner: Fixed spawning. (WIP)
2017-03-27 11:08:18 -04:00
d18d1ce897
Trading: Fix price items not being accounted for.
2017-03-27 10:53:21 -04:00
626ca68eb5
Spawner: Working node spawning.
2017-03-23 10:20:08 -04:00
e937cc4ce4
Spawner: Moved all spawning code to spawner.lua.
...
Started progress on node timer-based NPC spawning (WIP)
2017-03-22 22:08:41 -04:00
3649d5bc6a
Spawner: Adds ABM for replacement for when LBM fails.
2017-03-18 12:58:36 -04:00
f5fbda142e
Spawner: Adds LBM to replace mg_villages:plotmarker with advanced_npc:auto_spawner (WIP).
...
Adds initial scan code (WIP).
2017-03-18 10:32:37 -04:00
2e2815b559
Spawner: Add initial specification
2017-03-17 19:35:19 -04:00
bd6d735170
Actions: Change use sittable and use bed interface to use them as tasks.
...
Schedules: Allow tasks to be added as well as actions.
2017-03-09 19:41:44 -05:00
f55757d334
Schedules: Fix bugs, add simple test schedule.
2017-03-09 13:54:37 -05:00
fecdf8ff48
Schedules: Add correct execution interval for times.
2017-03-08 09:36:53 -05:00
f476f162f6
Trade: Fully supported custom trading (for now).
2017-02-24 07:56:31 -05:00
1417e35ffb
Trade: (WIP) Add custom trading dialogues, custom trading offers and code to show the custom trading options.
2017-02-23 07:27:25 -05:00
37d8182bda
Merge pull request #3 from tbowan/master
...
Fix error on unknown node
2017-02-20 18:20:53 -05:00
f5968b952d
Better fix
2017-02-14 10:32:52 +01:00
8ea9af6e23
Fix error on unknown node
2017-02-13 23:37:33 +01:00
ce39d59356
Trade: Full support for dedicated trading.
2017-02-09 11:38:14 -05:00
8648e8fdff
Merge branch 'master' of https://github.com/hkzorman/advanced_npc
2017-02-04 12:38:24 -05:00
a763516977
Trade: (WIP) Add working dedicated trading. Need to add offer re-generation.
2017-02-04 12:38:02 -05:00
b2edbf60b6
Small tweaks to README
2017-02-01 22:03:22 -05:00
4b839ebc06
Fix links on README
2017-02-01 21:58:14 -05:00
b5439db961
Edited README, moved roadmap to the wiki.
2017-02-01 21:56:24 -05:00
ac31226320
Updates README
2017-02-01 21:20:39 -05:00
fcc1968179
Trade: Added dedicated trader's formspec.
2017-02-01 21:16:31 -05:00
d8b90d95c3
Trade: Add function to store trade offers on NPC data based on the trading status.
...
Add support to avoid flipping sold items out of stock to buy immediately.
2017-02-01 11:36:20 -05:00
b3b9bf393f
Trade: Added basic logic for dedicated traders offers.
2017-01-30 21:51:16 -05:00
54c005ec34
Trade: Add dedicated trading prompts.
...
Dialogue: Add support to show dedicated trading prompts for dedicated traders.
(WIP) Get buy/sell offers for dedicated traders.
2017-01-29 20:30:43 -05:00
d7a8de5b86
Trade: A list of buyable items is now calculated with the maximum amount buyable (given the currency), the minimum buyable amount and the minimum price.
...
Port casual trading to use this system.
Refactor the offer function to also support dedicated trading.
2017-01-29 20:08:34 -05:00
25f1fcbfa8
Updated README
2017-01-26 12:57:10 -05:00
75af34beb5
Dialogue: full support for flag-based dialogues.
...
Added support for nested dialogue trees.
Trade: (WIP) Refactor code to support dedicated trading.
2017-01-26 12:55:04 -05:00
7c3801a5ce
NPC: Fix small bug due to actions API change
2017-01-19 21:31:40 -05:00
5d2c820d88
Actions: No longer have 'self' as part of the arguments object for each action. This caused an error with Lua serialization that crashed Minetest while the NPC was executing actions and it got unloaded (like exit game or mapblock unloaded).
2017-01-19 20:42:46 -05:00
dd4d445b3a
Actions: Fix unlock not working properly.
...
Pathfinding: Fix bug of map not generating if difference between z-coordinates is zero.
Code cleanup.
2017-01-19 20:11:11 -05:00
60b847a02a
Actions: (WIP) Add locks, unlocks and re-execution of actions if there are interruptions. Need to improve the lock/unlock mechanism.
...
Dialogues, trading: Add lock and unlock upon starting/finishing an interaction.
Updated README with progress.
Pathfinding: Fix slight bug that avoid a map being generated if the difference of start and end positions' z coordinate is zero.
2017-01-18 19:34:02 -05:00
e265bc283e
Actions: Set default walking speed to two nodes per second.
...
NPC: Set default wandering speed to one node per second.
2017-01-16 12:16:42 -05:00
9556e76b79
Actions: Add ability for NPC to fully use a furnace.
...
Add ability to add tasks to action queue.
2017-01-13 22:54:27 -05:00
137f02e863
Actions: Add set interval action, that allows to increase the action timer interval to effectively produce wait times.
2017-01-13 07:22:00 -05:00
1cb6eb5dd0
Actions: Add action to freeze/unfreeze mobs redo API.
2017-01-13 07:12:13 -05:00
e3fc7be783
Places: Add correct detection of sittable nodes, including stairs used as benches.
...
Add staircase detection method, for basic staircases. Ability to detect the bottom, middle and top nodes. Useful for future implementation of being able to use 2nd floors.
2017-01-12 19:40:20 -05:00
7e41e328e8
Actions: Support for sitting on benches and stairs.
2017-01-11 07:54:50 -05:00
e69272c359
Actions: Default doors and cottages' mod doors are fully supported now.
...
Default bed and cottages' mod beds fully supported now.
2017-01-10 14:22:18 -05:00
641bdd8874
Actions: Fully working 2D pathfinding code, including doors.
...
Added NPC actions so that it now closes doors after opening them.
Fixed rotations for opening/closing doors and for reaching the goal point.
Added full support to cottages mod gates and half doors.
WIP: Support for cottages beds and sleeping mats.
2017-01-09 11:34:38 -05:00
49cdae423f
More fixes to Readme.
2017-01-06 08:05:06 -05:00
461749f8af
More fixes to the Readme to reflect properly progress
2017-01-06 08:02:35 -05:00
73a12d76cc
Further fix to the README.:
2017-01-06 08:01:16 -05:00
554fde4643
Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node.
...
Pathfinding: Adds functions that allows to map the Minetest 3D map to a 2D array to use by the pathfinding algorithm.
Actions: Use new code for find_path function. Improves door opening while walking on paths, and also now close them. Cottages fence gates and doors are also now supported in addition to the default doors and gates.
Changes to the Readme and the License.
2017-01-06 07:57:42 -05:00