Zorman2000
e937cc4ce4
Spawner: Moved all spawning code to spawner.lua.
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Started progress on node timer-based NPC spawning (WIP)
2017-03-22 22:08:41 -04:00
Zorman2000
3649d5bc6a
Spawner: Adds ABM for replacement for when LBM fails.
2017-03-18 12:58:36 -04:00
Zorman2000
f5fbda142e
Spawner: Adds LBM to replace mg_villages:plotmarker with advanced_npc:auto_spawner (WIP).
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Adds initial scan code (WIP).
2017-03-18 10:32:37 -04:00
Zorman2000
2e2815b559
Spawner: Add initial specification
2017-03-17 19:35:19 -04:00
zorman2000
bd6d735170
Actions: Change use sittable and use bed interface to use them as tasks.
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Schedules: Allow tasks to be added as well as actions.
2017-03-09 19:41:44 -05:00
zorman2000
f55757d334
Schedules: Fix bugs, add simple test schedule.
2017-03-09 13:54:37 -05:00
zorman2000
fecdf8ff48
Schedules: Add correct execution interval for times.
2017-03-08 09:36:53 -05:00
zorman2000
f476f162f6
Trade: Fully supported custom trading (for now).
2017-02-24 07:56:31 -05:00
zorman2000
1417e35ffb
Trade: (WIP) Add custom trading dialogues, custom trading offers and code to show the custom trading options.
2017-02-23 07:27:25 -05:00
Hector Kio
37d8182bda
Merge pull request #3 from tbowan/master
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Fix error on unknown node
2017-02-20 18:20:53 -05:00
tbowan
f5968b952d
Better fix
2017-02-14 10:32:52 +01:00
tbowan
8ea9af6e23
Fix error on unknown node
2017-02-13 23:37:33 +01:00
zorman2000
ce39d59356
Trade: Full support for dedicated trading.
2017-02-09 11:38:14 -05:00
zorman2000
8648e8fdff
Merge branch 'master' of https://github.com/hkzorman/advanced_npc
2017-02-04 12:38:24 -05:00
zorman2000
a763516977
Trade: (WIP) Add working dedicated trading. Need to add offer re-generation.
2017-02-04 12:38:02 -05:00
Hector Kio
b2edbf60b6
Small tweaks to README
2017-02-01 22:03:22 -05:00
zorman2000
4b839ebc06
Fix links on README
2017-02-01 21:58:14 -05:00
zorman2000
b5439db961
Edited README, moved roadmap to the wiki.
2017-02-01 21:56:24 -05:00
zorman2000
ac31226320
Updates README
2017-02-01 21:20:39 -05:00
zorman2000
fcc1968179
Trade: Added dedicated trader's formspec.
2017-02-01 21:16:31 -05:00
zorman2000
d8b90d95c3
Trade: Add function to store trade offers on NPC data based on the trading status.
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Add support to avoid flipping sold items out of stock to buy immediately.
2017-02-01 11:36:20 -05:00
zorman2000
b3b9bf393f
Trade: Added basic logic for dedicated traders offers.
2017-01-30 21:51:16 -05:00
zorman2000
54c005ec34
Trade: Add dedicated trading prompts.
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Dialogue: Add support to show dedicated trading prompts for dedicated traders.
(WIP) Get buy/sell offers for dedicated traders.
2017-01-29 20:30:43 -05:00
zorman2000
d7a8de5b86
Trade: A list of buyable items is now calculated with the maximum amount buyable (given the currency), the minimum buyable amount and the minimum price.
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Port casual trading to use this system.
Refactor the offer function to also support dedicated trading.
2017-01-29 20:08:34 -05:00
zorman2000
25f1fcbfa8
Updated README
2017-01-26 12:57:10 -05:00
zorman2000
75af34beb5
Dialogue: full support for flag-based dialogues.
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Added support for nested dialogue trees.
Trade: (WIP) Refactor code to support dedicated trading.
2017-01-26 12:55:04 -05:00
zorman2000
7c3801a5ce
NPC: Fix small bug due to actions API change
2017-01-19 21:31:40 -05:00
zorman2000
5d2c820d88
Actions: No longer have 'self' as part of the arguments object for each action. This caused an error with Lua serialization that crashed Minetest while the NPC was executing actions and it got unloaded (like exit game or mapblock unloaded).
2017-01-19 20:42:46 -05:00
zorman2000
dd4d445b3a
Actions: Fix unlock not working properly.
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Pathfinding: Fix bug of map not generating if difference between z-coordinates is zero.
Code cleanup.
2017-01-19 20:11:11 -05:00
zorman2000
60b847a02a
Actions: (WIP) Add locks, unlocks and re-execution of actions if there are interruptions. Need to improve the lock/unlock mechanism.
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Dialogues, trading: Add lock and unlock upon starting/finishing an interaction.
Updated README with progress.
Pathfinding: Fix slight bug that avoid a map being generated if the difference of start and end positions' z coordinate is zero.
2017-01-18 19:34:02 -05:00
zorman2000
e265bc283e
Actions: Set default walking speed to two nodes per second.
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NPC: Set default wandering speed to one node per second.
2017-01-16 12:16:42 -05:00
zorman2000
9556e76b79
Actions: Add ability for NPC to fully use a furnace.
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Add ability to add tasks to action queue.
2017-01-13 22:54:27 -05:00
zorman2000
137f02e863
Actions: Add set interval action, that allows to increase the action timer interval to effectively produce wait times.
2017-01-13 07:22:00 -05:00
zorman2000
1cb6eb5dd0
Actions: Add action to freeze/unfreeze mobs redo API.
2017-01-13 07:12:13 -05:00
zorman2000
e3fc7be783
Places: Add correct detection of sittable nodes, including stairs used as benches.
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Add staircase detection method, for basic staircases. Ability to detect the bottom, middle and top nodes. Useful for future implementation of being able to use 2nd floors.
2017-01-12 19:40:20 -05:00
zorman2000
7e41e328e8
Actions: Support for sitting on benches and stairs.
2017-01-11 07:54:50 -05:00
zorman2000
e69272c359
Actions: Default doors and cottages' mod doors are fully supported now.
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Default bed and cottages' mod beds fully supported now.
2017-01-10 14:22:18 -05:00
zorman2000
641bdd8874
Actions: Fully working 2D pathfinding code, including doors.
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Added NPC actions so that it now closes doors after opening them.
Fixed rotations for opening/closing doors and for reaching the goal point.
Added full support to cottages mod gates and half doors.
WIP: Support for cottages beds and sleeping mats.
2017-01-09 11:34:38 -05:00
zorman2000
49cdae423f
More fixes to Readme.
2017-01-06 08:05:06 -05:00
zorman2000
461749f8af
More fixes to the Readme to reflect properly progress
2017-01-06 08:02:35 -05:00
zorman2000
73a12d76cc
Further fix to the README.:
2017-01-06 08:01:16 -05:00
zorman2000
554fde4643
Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node.
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Pathfinding: Adds functions that allows to map the Minetest 3D map to a 2D array to use by the pathfinding algorithm.
Actions: Use new code for find_path function. Improves door opening while walking on paths, and also now close them. Cottages fence gates and doors are also now supported in addition to the default doors and gates.
Changes to the Readme and the License.
2017-01-06 07:57:42 -05:00
zorman2000
80b7eb6ec9
Actions: Added action to use a bed (from the default beds mod).
2016-12-29 21:34:41 -05:00
zorman2000
7f22a74d7d
Actions: Added door opening/closing to walk action.
2016-12-29 19:02:25 -05:00
zorman2000
cffd307cfe
Actions: Added action to open/close doors, fence gates and anything that uses the default doors mod.
2016-12-29 17:26:09 -05:00
zorman2000
6549a7e4f9
Actions: Fixed turns walking through paths.
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Improved algorithm to include doors and fence gates using default API.
NPC: Improved collisionbox.
2016-12-29 15:09:30 -05:00
zorman2000
d78fee695e
Actions: added experimental, still WIP path-finding code in Lua
2016-12-28 22:10:06 -05:00
zorman2000
646b422082
Actions: Added some fundamental movement actions.
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Places: Added functions for adding and getting places, and for finding places of specific types. Added beds, chairs and chest as places.
NPC: Added places map and action queue.
2016-12-18 12:32:39 -05:00
zorman2000
a2e38ab85f
NPC: Rewrote external inventory methods.
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Trade: Added change casual offers timer functionality.
2016-12-17 14:27:23 -05:00
zorman2000
42619ad035
Removed debug.txt file
2016-12-17 12:02:51 -05:00