Commit Graph

198 Commits

Author SHA1 Message Date
Zorman2000
e937cc4ce4 Spawner: Moved all spawning code to spawner.lua.
Started progress on node timer-based NPC spawning (WIP)
2017-03-22 22:08:41 -04:00
Zorman2000
3649d5bc6a Spawner: Adds ABM for replacement for when LBM fails. 2017-03-18 12:58:36 -04:00
Zorman2000
f5fbda142e Spawner: Adds LBM to replace mg_villages:plotmarker with advanced_npc:auto_spawner (WIP).
Adds initial scan code (WIP).
2017-03-18 10:32:37 -04:00
Zorman2000
2e2815b559 Spawner: Add initial specification 2017-03-17 19:35:19 -04:00
zorman2000
bd6d735170 Actions: Change use sittable and use bed interface to use them as tasks.
Schedules: Allow tasks to be added as well as actions.
2017-03-09 19:41:44 -05:00
zorman2000
f55757d334 Schedules: Fix bugs, add simple test schedule. 2017-03-09 13:54:37 -05:00
zorman2000
fecdf8ff48 Schedules: Add correct execution interval for times. 2017-03-08 09:36:53 -05:00
zorman2000
f476f162f6 Trade: Fully supported custom trading (for now). 2017-02-24 07:56:31 -05:00
zorman2000
1417e35ffb Trade: (WIP) Add custom trading dialogues, custom trading offers and code to show the custom trading options. 2017-02-23 07:27:25 -05:00
Hector Kio
37d8182bda Merge pull request #3 from tbowan/master
Fix error on unknown node
2017-02-20 18:20:53 -05:00
tbowan
f5968b952d Better fix 2017-02-14 10:32:52 +01:00
tbowan
8ea9af6e23 Fix error on unknown node 2017-02-13 23:37:33 +01:00
zorman2000
ce39d59356 Trade: Full support for dedicated trading. 2017-02-09 11:38:14 -05:00
zorman2000
8648e8fdff Merge branch 'master' of https://github.com/hkzorman/advanced_npc 2017-02-04 12:38:24 -05:00
zorman2000
a763516977 Trade: (WIP) Add working dedicated trading. Need to add offer re-generation. 2017-02-04 12:38:02 -05:00
Hector Kio
b2edbf60b6 Small tweaks to README 2017-02-01 22:03:22 -05:00
zorman2000
4b839ebc06 Fix links on README 2017-02-01 21:58:14 -05:00
zorman2000
b5439db961 Edited README, moved roadmap to the wiki. 2017-02-01 21:56:24 -05:00
zorman2000
ac31226320 Updates README 2017-02-01 21:20:39 -05:00
zorman2000
fcc1968179 Trade: Added dedicated trader's formspec. 2017-02-01 21:16:31 -05:00
zorman2000
d8b90d95c3 Trade: Add function to store trade offers on NPC data based on the trading status.
Add support to avoid flipping sold items out of stock to buy immediately.
2017-02-01 11:36:20 -05:00
zorman2000
b3b9bf393f Trade: Added basic logic for dedicated traders offers. 2017-01-30 21:51:16 -05:00
zorman2000
54c005ec34 Trade: Add dedicated trading prompts.
Dialogue: Add support to show dedicated trading prompts for dedicated traders.
(WIP) Get buy/sell offers for dedicated traders.
2017-01-29 20:30:43 -05:00
zorman2000
d7a8de5b86 Trade: A list of buyable items is now calculated with the maximum amount buyable (given the currency), the minimum buyable amount and the minimum price.
Port casual trading to use this system.
Refactor the offer function to also support dedicated trading.
2017-01-29 20:08:34 -05:00
zorman2000
25f1fcbfa8 Updated README 2017-01-26 12:57:10 -05:00
zorman2000
75af34beb5 Dialogue: full support for flag-based dialogues.
Added support for nested dialogue trees.
Trade: (WIP) Refactor code to support dedicated trading.
2017-01-26 12:55:04 -05:00
zorman2000
7c3801a5ce NPC: Fix small bug due to actions API change 2017-01-19 21:31:40 -05:00
zorman2000
5d2c820d88 Actions: No longer have 'self' as part of the arguments object for each action. This caused an error with Lua serialization that crashed Minetest while the NPC was executing actions and it got unloaded (like exit game or mapblock unloaded). 2017-01-19 20:42:46 -05:00
zorman2000
dd4d445b3a Actions: Fix unlock not working properly.
Pathfinding: Fix bug of map not generating if difference between z-coordinates is zero.
Code cleanup.
2017-01-19 20:11:11 -05:00
zorman2000
60b847a02a Actions: (WIP) Add locks, unlocks and re-execution of actions if there are interruptions. Need to improve the lock/unlock mechanism.
Dialogues, trading: Add lock and unlock upon starting/finishing an interaction.
Updated README with progress.
Pathfinding: Fix slight bug that avoid a map being generated if the difference of start and end positions' z coordinate is zero.
2017-01-18 19:34:02 -05:00
zorman2000
e265bc283e Actions: Set default walking speed to two nodes per second.
NPC: Set default wandering speed to one node per second.
2017-01-16 12:16:42 -05:00
zorman2000
9556e76b79 Actions: Add ability for NPC to fully use a furnace.
Add ability to add tasks to action queue.
2017-01-13 22:54:27 -05:00
zorman2000
137f02e863 Actions: Add set interval action, that allows to increase the action timer interval to effectively produce wait times. 2017-01-13 07:22:00 -05:00
zorman2000
1cb6eb5dd0 Actions: Add action to freeze/unfreeze mobs redo API. 2017-01-13 07:12:13 -05:00
zorman2000
e3fc7be783 Places: Add correct detection of sittable nodes, including stairs used as benches.
Add staircase detection method, for basic staircases. Ability to detect the bottom, middle and top nodes. Useful for future implementation of being able to use 2nd floors.
2017-01-12 19:40:20 -05:00
zorman2000
7e41e328e8 Actions: Support for sitting on benches and stairs. 2017-01-11 07:54:50 -05:00
zorman2000
e69272c359 Actions: Default doors and cottages' mod doors are fully supported now.
Default bed and cottages' mod beds fully supported now.
2017-01-10 14:22:18 -05:00
zorman2000
641bdd8874 Actions: Fully working 2D pathfinding code, including doors.
Added NPC actions so that it now closes doors after opening them.
Fixed rotations for opening/closing doors and for reaching the goal point.
Added full support to cottages mod gates and half doors.
WIP: Support for cottages beds and sleeping mats.
2017-01-09 11:34:38 -05:00
zorman2000
49cdae423f More fixes to Readme. 2017-01-06 08:05:06 -05:00
zorman2000
461749f8af More fixes to the Readme to reflect properly progress 2017-01-06 08:02:35 -05:00
zorman2000
73a12d76cc Further fix to the README.: 2017-01-06 08:01:16 -05:00
zorman2000
554fde4643 Adds pathfinding library Jumper by Ronald Yonaba. This includes an implementation of the A* pathfinding algorithm which makes NPC now always get to their goal node.
Pathfinding: Adds functions that allows to map the Minetest 3D map to a 2D array to use by the pathfinding algorithm.
Actions: Use new code for find_path function. Improves door opening while walking on paths, and also now close them. Cottages fence gates and doors are also now supported in addition to the default doors and gates.
Changes to the Readme and the License.
2017-01-06 07:57:42 -05:00
zorman2000
80b7eb6ec9 Actions: Added action to use a bed (from the default beds mod). 2016-12-29 21:34:41 -05:00
zorman2000
7f22a74d7d Actions: Added door opening/closing to walk action. 2016-12-29 19:02:25 -05:00
zorman2000
cffd307cfe Actions: Added action to open/close doors, fence gates and anything that uses the default doors mod. 2016-12-29 17:26:09 -05:00
zorman2000
6549a7e4f9 Actions: Fixed turns walking through paths.
Improved algorithm to include doors and fence gates using default API.
NPC: Improved collisionbox.
2016-12-29 15:09:30 -05:00
zorman2000
d78fee695e Actions: added experimental, still WIP path-finding code in Lua 2016-12-28 22:10:06 -05:00
zorman2000
646b422082 Actions: Added some fundamental movement actions.
Places: Added functions for adding and getting places, and for finding places of specific types. Added beds, chairs and chest as places.
NPC: Added places map and action queue.
2016-12-18 12:32:39 -05:00
zorman2000
a2e38ab85f NPC: Rewrote external inventory methods.
Trade: Added change casual offers timer functionality.
2016-12-17 14:27:23 -05:00
zorman2000
42619ad035 Removed debug.txt file 2016-12-17 12:02:51 -05:00