107 Commits

Author SHA1 Message Date
ad2237d791 Merge remote-tracking branch 'upstream/master' 2025-03-21 13:15:06 +01:00
a195057c8a add sand variation in sand monster drops, same with dirt monster 2025-03-20 14:08:28 +00:00
2671360c0d Merge remote-tracking branch 'upstream/master' 2025-03-20 12:28:17 +01:00
185b4d22d4 add ukrainian translation (thx Fromkaniv) 2025-03-15 16:42:05 +00:00
edc86fec21 spider armor 100 2025-01-01 11:15:48 +00:00
a02ca31b92 tweak fire spirit 2024-12-19 10:45:22 +00:00
5d8bcde2ae math local 2024-12-18 13:02:23 +00:00
70edecd5bb change lava flan model from .x to new .b3d (thx AspireMint) 2024-12-15 12:11:09 +00:00
6ea38b5a16 crystal spider immune to ethereal crystal spike node. 2024-11-27 08:22:50 +00:00
d86f9253a7 spawn stone monster in permafrost biome 2024-11-06 17:01:58 +00:00
004d7ed31d russian translation added (thx skybuilder1717) 2024-11-04 17:43:45 +00:00
ddc541f8ed frost and healing tree monsters glow slightly 2024-10-31 10:33:16 +00:00
fc1c015d73 add brazilian translation (thx pixelzone) 2024-10-26 10:20:29 +01:00
6de7ee6b11 tweak lava pick dig sound 2024-09-23 08:27:01 +01:00
1a576f2bb1 lil tweaks 2024-09-15 08:38:31 +01:00
bb6a664f1e Merge remote-tracking branch 'upstream/master' 2024-09-15 09:26:52 +02:00
5c956edfe3 tweak and tidy code 2024-08-10 14:39:51 +01:00
ad470a4ad2 fix default check and invalid texture name 2024-08-09 07:59:41 +01:00
68ae991ca6 add particle effect and sound when lava pick cooks node 2024-07-01 09:25:52 +01:00
4ab678d7ec refactor lava pick dig function 2024-06-28 11:31:26 +01:00
50039fe67d fix on_dig function when using lava pick 2024-06-27 15:25:28 +01:00
11f8cbbe54 fix digger check 2024-06-25 07:58:05 +01:00
59ad0f8da8 use optipng to fix image warnings 2024-05-15 07:28:45 +01:00
1e224174ae oerkki model fixed (thx blaboing) 2024-04-01 10:48:53 +01:00
83a9a1dc27 set is_ground_content for cobweb (thx SwissAlpS) 2024-02-27 08:01:22 +00:00
8c410bd87e set self.node_damage to false for spiders 2024-01-26 13:06:11 +00:00
7893b94f6e Merge remote-tracking branch 'upstream/master' 2023-12-13 21:01:04 +01:00
130f46c81f fix obsidian flan arrow 2023-12-04 07:49:50 +00:00
d4d8cc526a Merge remote-tracking branch 'upstream/master' 2023-11-22 23:55:26 +01:00
a1030bf7d5 use api functions for spider 2023-10-13 08:40:10 +01:00
5adb1caf70 use get_properties to return collisionbox 2023-10-03 15:11:56 +01:00
2661e900e7 tidy code 2023-08-13 11:02:47 +01:00
0c4794c446 remove intllib 2023-08-08 16:51:31 +01:00
7a5d019d8a added settings to enable/disable monsters. 2023-08-07 07:10:23 +01:00
51d7677e65 add land_guard to spawn_example.lua file for custom spawns 2023-06-19 16:58:47 +01:00
c632143fad Merge remote-tracking branch 'upstream/master' 2023-06-07 22:02:13 +02:00
885ba57efb new fireball texture 2023-06-06 17:59:28 +01:00
a9d4b1f8f3 update license.txt 2023-06-06 15:51:30 +01:00
4a0e6b2877 remember mese monster type 2023-05-28 08:06:37 +01:00
79dec9264c readme updated (thanks eschan145) 2023-03-27 11:00:04 +01:00
b7c5e8b471 disable friendly_fire for dungeon master (they can take a fireball) 2023-03-26 08:34:32 +01:00
641dfc4530 sand and stone monster models updated along with textures (thanks Sirrobzeroone) 2023-03-22 07:53:11 +00:00
0d17a08762 remove any older model mese monsters that haven't already despawned. 2023-01-11 08:29:39 +00:00
bceda9c75f fix crash when no default 2023-01-06 10:06:09 +00:00
6162be9910 update license.txt 2022-12-21 08:21:09 +00:00
463e69a444 update license.txt 2022-12-20 09:17:56 +00:00
1b197f9ae1 update license.txt 2022-12-10 13:14:17 +00:00
1c2daeb102 update license.txt 2022-12-10 12:50:35 +00:00
49639831a9 update license.txt 2022-12-10 12:30:14 +00:00
78354ea87f fix lava_pick outputs (thanks fluxionary) 2022-10-25 14:30:38 +01:00
b85d9bf21e update screenshot 2022-10-25 12:04:23 +01:00
35d0c2b051 change cobweb texture (mc issue) 2022-10-25 11:48:59 +01:00
ba83e28c31 change tree monster textures (mc issues) 2022-10-25 11:43:00 +01:00
84a9b630ce code tidy 2022-09-27 11:27:47 +01:00
00146154b5 Merge remote-tracking branch 'upstream/master' 2022-08-26 15:18:27 +02:00
1ee293dae0 add screenshot.jpg 2022-08-25 13:24:32 +01:00
4d88f45109 place lava flan death flame in air position only 2022-08-21 08:01:07 +01:00
a097ee9388 harden lava flan code 2022-08-11 07:39:25 +01:00
1ba32b39eb add can_leap setting to mese monster 2022-07-12 08:38:04 +01:00
7ade16b4d1 add arrow_override changes to mese monster arrows to make them stronger/faster the deeper you go 2022-07-07 15:58:07 +01:00
4be774624c Added new mese monster types by SirrobZeroone 2022-07-07 09:06:42 +01:00
b3e50d295c Merge remote-tracking branch 'upstream/master' 2022-01-22 20:06:05 +01:00
ae0e50bb69 add spanish translation (thanks mckaygerhard) 2022-01-22 08:30:02 +00:00
f792de52af update translation checks 2022-01-20 08:56:28 +00:00
cab9cf25c6 Merge remote-tracking branch 'upstream/master' 2021-11-26 21:44:00 +01:00
23e24bff06 fix intllib return 2021-11-14 14:21:53 +00:00
f39fc78e4a Merge remote-tracking branch 'upstream/master' 2021-09-21 23:09:27 +02:00
cd201150b6 add nether varients of dungeon master 2021-09-01 08:05:13 +01:00
70d92995bb Merge remote-tracking branch 'upstream/master' 2021-07-26 22:23:25 +02:00
1c4ce9e402 make default optional dependency 2021-07-24 22:21:37 +01:00
69ca619580 Merge remote-tracking branch 'upstream/master' 2021-06-20 17:16:01 +02:00
5009e7439d lava flan heals while in lava 2021-06-14 09:38:32 +01:00
9b3c1e156f fire spirit additions 2021-06-07 17:45:41 +01:00
949bfec484 initial fire spirit upload 2021-05-12 10:11:34 +01:00
7bd9080eda Merge remote-tracking branch 'upstream/master' 2021-04-08 13:29:19 +02:00
e39d06b2d8 add fire damage to obsidian flan 2021-04-05 08:56:12 +01:00
b9666dffb4 add fire_damage = 0 to lava flan 2021-04-05 08:51:13 +01:00
2baa1cc77d Merge remote-tracking branch 'upstream/master' 2021-03-12 12:30:34 +01:00
095d8753e0 add Tree Creeper 2021-03-02 18:04:01 +00:00
476ad97935 update mese monster texture 2021-03-02 13:54:26 +00:00
5723ba508e add Land Guards 2021-03-02 13:35:17 +00:00
57f40cf4b1 make cave spider tiny 2021-03-01 19:47:47 +00:00
22308b4c94 add different dirt and stone type monsters 2021-03-01 12:27:12 +00:00
05ccc87150 add additional tree monster types for ethereal trees 2021-03-01 11:00:57 +00:00
b1a94c5abc update spider types, have jungle tarantula spit webs 2021-03-01 10:24:56 +00:00
2129b4731f Merge remote-tracking branch 'upstream/master' 2021-02-07 13:11:50 +01:00
9835105cf9 fix typo in mod.conf 2021-02-01 08:07:59 +00:00
c8003524d6 Merge remote-tracking branch 'upstream/master' 2021-01-29 17:44:57 +01:00
dbc501da64 lava orb and axe items glow 2021-01-28 14:38:57 +00:00
4a3bf56409 Merge remote-tracking branch 'upstream/master' 2021-01-23 12:56:11 +01:00
2c88a98ca3 update mod.conf info 2021-01-21 10:15:19 +00:00
5297dfbbdf Merge remote-tracking branch 'upstream/master' 2020-09-21 18:06:40 +02:00
4018a5c8e8 Added spawn.lua check for custom mob spawns, example file included 2020-09-21 10:03:08 +01:00
1e72bfd920 Merge remote-tracking branch 'upstream/master' 2020-09-04 21:40:14 +02:00
144c851207 convert mobs_fireball.ogg to mono 2020-09-04 09:14:27 +01:00
057177203a Merge remote-tracking branch 'upstream/master' 2020-08-29 20:31:49 +02:00
84f1ff383a mt5.x translations added/updated (thanks dacmot) 2020-08-29 09:35:58 +01:00
6b69a3e23d Merge remote-tracking branch 'upstream/master' 2020-08-25 20:06:32 +02:00
a42877ef78 added 5.x translations 2020-08-25 10:53:02 +01:00
deea6597da update translation detection 2020-08-25 09:56:43 +01:00
7be2f3bd63 Merge remote-tracking branch 'upstream/master' 2020-08-19 21:24:25 +02:00
fd1807e746 updated locale (thanks IFRFSX) 2020-08-19 13:03:32 +01:00
ca10e7e1f6 Merge remote-tracking branch 'upstream/master' 2020-07-17 22:40:01 +02:00
3c3d65796a since lava flan live in lava, set self.fly_in so they dont slow down when moving around 2020-06-28 14:52:17 +01:00
a39eec8822 use mobs:add_mob() to add obsidian flan, also lava damages ob flan 2020-06-22 21:24:57 +01:00
a6b6795eb4 tweak obsidian flan node breakage 2020-06-21 20:52:52 +01:00
475e0f5624 use global particle effect function for sand/lava monster 2020-06-20 10:08:15 +01:00
89 changed files with 1742 additions and 7321 deletions

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@ -1,5 +0,0 @@
default
mobs
intllib?
lucky_block?
toolranks?

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@ -1 +0,0 @@
Adds many types of monster.

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@ -1,6 +1,18 @@
local S = mobs.intllib
local S = minetest.get_translator("mobs_monster")
-- custom dirt monster type
local dirt_types = {
{ nodes = {"ethereal:dry_dirt"},
skins = {"mobs_dirt_monster3.png"},
drops = {
{name = "ethereal:dry_dirt", chance = 1, min = 0, max = 2},
{name = "ethereal:charcoal_lump", chance = 2, min = 0, max = 1}
}
}
}
-- Dirt Monster by PilzAdam
@ -19,12 +31,11 @@ mobs:register_mob("mobs_monster:dirt_monster", {
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_dirt_monster.png"},
{"mobs_dirt_monster2.png"}
},
blood_texture = "default_dirt.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_dirtmonster",
},
sounds = {random = "mobs_dirtmonster"},
view_range = 15,
walk_velocity = 1,
run_velocity = 3,
@ -32,45 +43,65 @@ mobs:register_mob("mobs_monster:dirt_monster", {
drops = {
{name = "default:dirt", chance = 1, min = 0, max = 2},
{name = "maptools:silver_coin", chance = 2, min = 1, max = 1,},
{name = "default:clay_lump", chance = 2, min = 0, max = 1}
},
water_damage = 1,
lava_damage = 5,
light_damage = 3,
fear_height = 4,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63
},
-- check surrounding nodes and spawn a specific monster
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #dirt_types do
tmp = dirt_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.drops then self.drops = tmp.drops end
return true
end
end
return true -- run only once, false/nil runs every activation
end
})
-- where to spawn
local spawn_on = "default:dirt_with_grass"
if not mobs.custom_spawn_monster then
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:gray_dirt"
end
mobs:spawn({
mobs:spawn({
name = "mobs_monster:dirt_monster",
nodes = {spawn_on},
nodes = {"default:dirt_with_grass", "ethereal:gray_dirt", "ethereal:dry_dirt"},
min_light = 0,
max_light = 7,
chance = 6000,
active_object_count = 2,
min_height = 0,
day_toggle = false,
})
day_toggle = false
})
end
-- spawn egg
mobs:register_egg("mobs_monster:dirt_monster", S("Dirt Monster"), "default_dirt.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs:dirt_monster", "mobs_monster:dirt_monster") -- compatibility
mobs:alias_mob("mobs:dirt_monster", "mobs_monster:dirt_monster")

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@ -1,6 +1,17 @@
local S = mobs.intllib
local S = minetest.get_translator("mobs_monster")
-- custom dungeon master types
local master_types = {
{ nodes = {"nether:rack"},
skins = {"mobs_dungeon_master_nether.png"},
},
{ nodes = {"nether:rack_deep"},
skins = {"mobs_dungeon_master_netherdeep.png"},
}
}
-- Dungeon Master by PilzAdam
@ -15,9 +26,10 @@ mobs:register_mob("mobs_monster:dungeon_master", {
reach = 3,
shoot_interval = 2.2,
arrow = "mobs_monster:fireball",
friendly_fire = false,
shoot_offset = 1,
hp_min = 22,
hp_max = 45,
hp_min = 42,
hp_max = 75,
armor = 60,
collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
visual = "mesh",
@ -25,12 +37,12 @@ mobs:register_mob("mobs_monster:dungeon_master", {
textures = {
{"mobs_dungeon_master.png"},
{"mobs_dungeon_master2.png"},
{"mobs_dungeon_master3.png"},
{"mobs_dungeon_master3.png"}
},
makes_footstep_sound = true,
sounds = {
random = "mobs_dungeonmaster",
shoot_attack = "mobs_fireball",
shoot_attack = "mobs_fireball"
},
walk_velocity = 1,
run_velocity = 3,
@ -51,37 +63,62 @@ mobs:register_mob("mobs_monster:dungeon_master", {
light_damage = 0,
fear_height = 3,
animation = {
stand_start = 0,
stand_end = 19,
walk_start = 20,
walk_end = 35,
punch_start = 36,
punch_end = 48,
shoot_start = 36,
shoot_end = 48,
speed_normal = 15,
speed_run = 15,
stand_start = 0, stand_end = 19,
walk_start = 20, walk_end = 35,
punch_start = 36, punch_end = 48,
shoot_start = 36, shoot_end = 48,
speed_normal = 15, speed_run = 15
},
-- check surrounding nodes and spawn a specific monster
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #master_types do
tmp = master_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.drops then self.drops = tmp.drops end
return true
end
end
return true -- run only once, false/nil runs every activation
end
})
-- where to spawn
mobs:spawn({
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:dungeon_master",
nodes = {"default:stone", "default:sandstone", "nether:netherrack"},
nodes = {"default:stone", "nether:rack", "nether:rack_deep", "hell:hellrack"},
max_light = 5,
chance = 9000,
active_object_count = 1,
max_height = -70,
})
})
end
-- spawn egg
mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"), "fire_basic_flame.png", 1, true)
mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"),
"fire_basic_flame.png", 1, true)
-- old mobs mod compatibility
mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master") -- compatibility
mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master")
-- fireball arrow
-- fireball (weapon)
mobs:register_arrow("mobs_monster:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
@ -114,7 +151,7 @@ mobs:register_arrow("mobs_monster:fireball", {
self.object:set_velocity({
x = dir.x * self.velocity,
y = dir.y * self.velocity,
z = dir.z * self.velocity,
z = dir.z * self.velocity
})
end
end
@ -122,16 +159,18 @@ mobs:register_arrow("mobs_monster:fireball", {
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
damage_groups = {fleshy = 8}
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
damage_groups = {fleshy = 8}
}, nil)
end,

99
fire_spirit.lua Normal file
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@ -0,0 +1,99 @@
-- translation and drops
local S = minetest.get_translator("mobs_monster")
local mob_drops = {
{name = "fireflies:firefly", chance = 1, min = 1, max = 1}
}
if minetest.get_modpath("ethereal") then
table.insert(mob_drops,
{name = "ethereal:fire_dust", chance = 1, min = 1, max = 1})
end
-- Fire Spirit
mobs:register_mob("mobs_monster:fire_spirit", {
type = "monster",
passive = false,
attack_type = "dogfight",
pathfinding = true,
reach = 2,
damage = 4,
hp_min = 25,
hp_max = 45,
armor = 100,
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
visual_scale = {x = 0.5, y = 0.5, z = 0.5},
visual = "sprite",
textures = {{"mobs_fire_spirit.png"}},
glow = 14,
blood_texture = "fire_basic_flame.png",
immune_to = {
{"bucket:bucket_water", 2},
{"bucket:bucket_river_water", 2},
{"all"}
},
makes_footstep_sound = false,
sounds = {
random = "fire_fire",
damage = "fire_extinguish_flame",
death = "fire_extinguish_flame"
},
view_range = 14,
walk_velocity = 2,
run_velocity = 3,
jump = true,
jump_height = 6,
drops = mob_drops,
water_damage = 4,
lava_damage = 0,
fire_damage = 0,
light_damage = 0,
fall_damage = false,
fear_height = 8,
animation = {},
on_die = function(self, pos)
mobs:effect(pos, 20, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
self.object:remove()
end,
do_custom = function(self, dtime)
self.flame_timer = (self.flame_timer or 0) + dtime
if self.flame_timer < 0.1 then return end
self.flame_timer = 0
local pos = self.object:get_pos()
-- pos, amount, texture, min_size, max_size, radius, gravity, glow, fall
mobs:effect(pos, 5, "fire_basic_flame.png", 1, 2, 0.1, 0.2, 14, nil)
end
})
-- where to spawn
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:fire_spirit",
nodes = {"default:obsidian", "caverealms:hot_cobble"},
neighbors = {"group:fire"},
min_light = 12,
max_light = 15,
chance = 1500,
active_object_count = 1,
max_height = -150
})
end
-- spawn egg
mobs:register_egg("mobs_monster:fire_spirit", S("Fire Spirit"), "fire_basic_flame.png", 1)

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@ -1,34 +1,56 @@
local path = minetest.get_modpath("mobs_monster")
-- translation and mod path
-- Intllib
local S
if minetest.global_exists("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
S = intllib.make_gettext_pair()
else
-- Old method using text files.
S = intllib.Getter()
end
else
S = function(s) return s end
local S = minetest.get_translator("mobs_monster")
local path = minetest.get_modpath(minetest.get_current_modname()) .. "/"
-- Check for custom mob spawn file
local input = io.open(path .. "spawn.lua", "r")
if input then
mobs.custom_spawn_monster = true
input:close()
input = nil
end
-- helper function
local function ddoo(mob)
if minetest.settings:get_bool("mobs_monster." .. mob) == false then
print("[Mobs_Monster] " .. mob .. " disabled!")
return
end
dofile(path .. mob .. ".lua")
end
mobs.intllib = S
-- Monsters
dofile(path .. "/dirt_monster.lua") -- PilzAdam
dofile(path .. "/dungeon_master.lua")
dofile(path .. "/oerkki.lua")
dofile(path .. "/sand_monster.lua")
dofile(path .. "/stone_monster.lua")
dofile(path .. "/tree_monster.lua")
dofile(path .. "/lava_flan.lua") -- Zeg9
dofile(path .. "/mese_monster.lua")
dofile(path .. "/spider.lua") -- AspireMint
dofile(path .. "/minotaur.lua") -- NALC(sys4 fork MFF) Kalabasa
ddoo("dirt_monster") -- PilzAdam
ddoo("dungeon_master")
ddoo("oerkki")
ddoo("sand_monster")
ddoo("stone_monster")
ddoo("tree_monster")
ddoo("lava_flan") -- Zeg9
ddoo("mese_monster")
ddoo("spider") -- AspireMint
ddoo("land_guard")
ddoo("fire_spirit")
dofile(path .. "minotaur.lua") -- NALC(sys4 fork MFF) Kalabasa
dofile(path .. "/lucky_block.lua")
-- Load custom spawning if found
if mobs.custom_spawn_monster then
dofile(path .. "spawn.lua")
end
-- Lucky Blocks
if minetest.get_modpath("lucky_block") then
dofile(path .. "lucky_block.lua")
end
print ("[MOD] Mobs Redo Monsters loaded")

123
land_guard.lua Normal file
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@ -0,0 +1,123 @@
-- translation and custom land guard types
local S = minetest.get_translator("mobs_monster")
local guard_types = {
{ nodes = {
"default:snow", "default:snowblock", "default:ice",
"default:dirt_with_snow"
},
skins = {"mobs_land_guard6.png", "mobs_land_guard7.png", "mobs_land_guard8.png"},
drops = {
{name = "default:ice", chance = 1, min = 1, max = 4},
{name = "mobs:leather", chance = 2, min = 0, max = 2},
{name = "default:diamond", chance = 4, min = 0, max = 2},
},
},
{ nodes = {
"ethereal:dry_dirt", "default:sand", "default:desert_sand",
"default:dry_dirt_with_dry_grass", "default:dry_dirt"
},
skins = {"mobs_land_guard4.png", "mobs_land_guard5.png"},
drops = {
{name = "default:sandstone", chance = 1, min = 1, max = 4},
{name = "mobs:leather", chance = 2, min = 0, max = 2},
{name = "default:mese_crystal", chance = 4, min = 0, max = 2},
},
}
}
-- Land Guard
mobs:register_mob("mobs_monster:land_guard", {
type = "monster",
passive = false,
attack_type = "dogfight",
group_attack = true,
reach = 3,
damage = 15,
hp_min = 30,
hp_max = 65,
armor = 50,
collisionbox = {-0.5, -1.01, -0.5, 0.5, 1.6, 0.5},
visual_size = {x = 1, y = 1},
visual = "mesh",
mesh = "mobs_dungeon_master.b3d",
textures = {
{"mobs_land_guard.png"},
{"mobs_land_guard2.png"},
{"mobs_land_guard3.png"}
},
makes_footstep_sound = true,
sounds = {random = "mobs_dungeonmaster"},
walk_velocity = 1.5,
run_velocity = 3.4,
jump = true,
jump_height = 2.0,
floats = 0,
view_range = 15,
drops = {
{name = "mobs:leather", chance = 2, min = 0, max = 2},
{name = "default:mese_crystal", chance = 3, min = 0, max = 2},
{name = "default:diamond", chance = 4, min = 0, max = 1},
},
water_damage = 0,
lava_damage = 6,
light_damage = 0,
fear_height = 8,
animation = {
stand_start = 0, stand_end = 19,
walk_start = 20, walk_end = 35,
punch_start = 36, punch_end = 48,
speed_normal = 15, speed_run = 20,
},
-- check surrounding nodes and spawn a specific guard
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #guard_types do
tmp = guard_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = { tmp.skins[math.random(#tmp.skins)] }
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = tmp.docile
if tmp.drops then self.drops = tmp.drops end
return true
end
end
return true -- run only once, false/nil runs every activation
end,
})
-- where to spawn
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:land_guard",
nodes = {
"default:snow", "default:ice", "default:stone",
"default:dry_dirt_with_dry_grass", "ethereal:dry_dirt"
},
max_light = 7,
chance = 25000,
min_height = 0,
active_object_count = 1,
})
end
-- spawn egg
mobs:register_egg("mobs_monster:land_guard", S("Land Guard"), "default_ice.png", 1)

View File

@ -1,6 +1,5 @@
local S = mobs.intllib
local S = minetest.get_translator("mobs_monster")
-- Lava Flan by Zeg9 (additional textures by JurajVajda)
@ -8,24 +7,24 @@ mobs:register_mob("mobs_monster:lava_flan", {
type = "monster",
passive = false,
attack_type = "dogfight",
reach = 2,
reach = 2.5,
damage = 3,
hp_min = 10,
hp_min = 20,
hp_max = 35,
armor = 80,
collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
mesh = "zmobs_lava_flan.b3d",
textures = {
{"zmobs_lava_flan.png"},
{"zmobs_lava_flan2.png"},
{"zmobs_lava_flan3.png"},
{"zmobs_lava_flan3.png"}
},
blood_texture = "fire_basic_flame.png",
makes_footstep_sound = false,
sounds = {
random = "mobs_lavaflan",
war_cry = "mobs_lavaflan",
war_cry = "mobs_lavaflan"
},
walk_velocity = 0.5,
run_velocity = 2,
@ -33,14 +32,16 @@ mobs:register_mob("mobs_monster:lava_flan", {
view_range = 10,
floats = 1,
drops = {
{name = "mobs:lava_orb", chance = 15, min = 1, max = 1},
{name = "mobs:lava_orb", chance = 15, min = 1, max = 1}
},
water_damage = 8,
lava_damage = 0,
lava_damage = -1,
fire_damage = 0,
light_damage = 0,
immune_to = {
{"mobs:pick_lava", -2}, -- lava pick heals 2 health
{"mobs:pick_lava", -2} -- lava pick heals 2 health
},
fly_in = {"default:lava_source", "default:lava_flowing"},
animation = {
speed_normal = 15,
speed_run = 15,
@ -51,8 +52,10 @@ mobs:register_mob("mobs_monster:lava_flan", {
run_start = 20,
run_end = 28,
punch_start = 20,
punch_end = 28,
punch_end = 28
},
-- custom death function
on_die = function(self, pos)
local cod = self.cause_of_death or {}
@ -62,21 +65,7 @@ mobs:register_mob("mobs_monster:lava_flan", {
pos.y = pos.y + 1
minetest.add_particlespawner({
amount = 40,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -2, y = 0, z = -2},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = 0, y = 0, z = 0},
maxacc = {x = 0, y = 10, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = 3.0,
maxsize = 5.0,
texture = "tnt_smoke.png",
})
mobs:effect(pos, 40, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 12, gain = 1.5}, true)
@ -84,54 +73,56 @@ mobs:register_mob("mobs_monster:lava_flan", {
self.object:remove()
if math.random(4) == 1 then
minetest.add_entity(pos, "mobs_monster:obsidian_flan")
mobs:add_mob(pos, {name = "mobs_monster:obsidian_flan"})
end
else
if minetest.get_node(pos).name == "air" then
mobs:effect(pos, 40, "fire_basic_flame.png", 2, 3, 2, 5, 10, nil)
local nods = minetest.find_nodes_in_area(
{x = pos.x, y = pos.y + 1, z = pos.z},
{x = pos.x, y = pos.y, z = pos.z}, "air")
-- place flame if position empty and flame exists
if nods and #nods > 0
and minetest.registered_nodes["fire:basic_flame"] then
pos = nods[math.random(#nods)]
minetest.set_node(pos, {name = "fire:basic_flame"})
end
minetest.add_particlespawner({
amount = 20,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -2, y = -2, z = -2},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = 0, y = -10, z = 0},
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.1,
maxexptime = 1,
minsize = 1.0,
maxsize = 2.0,
texture = "fire_basic_flame.png",
})
self.object:remove()
end
end,
glow = 10,
glow = 10
})
-- where to spawn
mobs:spawn({
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:lava_flan",
nodes = {"default:lava_source"},
chance = 1500,
active_object_count = 1,
max_height = 0,
})
max_height = 0
})
end
-- spawn egg
mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility
-- compatibility for old mobs mod
mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan")
-- lava orb
minetest.register_craftitem(":mobs:lava_orb", {
description = S("Lava orb"),
inventory_image = "zmobs_lava_orb.png",
light_source = 14
})
minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
@ -139,90 +130,101 @@ minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
minetest.register_craft({
type = "fuel",
recipe = "mobs:lava_orb",
burntime = 80,
burntime = 80
})
-- Lava Pick (digs and smelts at same time)
-- backup and replace old function
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
-- does player exist?
if not digger then return end
-- are we a player using the lava pick?
if digger and digger:get_wielded_item():get_name() == ("mobs:pick_lava") then
-- are we holding Lava Pick?
if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then
return old_handle_node_drops(pos, drops, digger)
end
-- reset new smelted drops
local hot_drops = {}
local is_cooked
-- loop through current node drops
for _, drop in pairs(drops) do
for _, drop in ipairs(drops) do
-- get cooked output of current drops
local stack = ItemStack(drop)
local output = minetest.get_craft_result({
method = "cooking",
width = 1,
items = {drop}
})
-- if we have cooked result then add to new list
if output
and output.item
and not output.item:is_empty() then
while not stack:is_empty() do
table.insert(hot_drops,
ItemStack({
name = output.item:get_name(),
count = output.item:to_table().count,
})
)
else -- if not then return normal drops
table.insert(hot_drops, stack)
local output, decremented_input = minetest.get_craft_result({
method = "cooking", width = 1, items = {stack}})
if output.item:is_empty() then
table.insert_all(hot_drops, decremented_input.items)
break
else
is_cooked = true
if not output.item:is_empty() then
table.insert(hot_drops, output.item)
end
table.insert_all(hot_drops, output.replacements)
stack = decremented_input.items[1] or ItemStack()
end
end
end
return old_handle_node_drops(pos, hot_drops, digger)
drops = hot_drops -- replace normal drops with cooked versions
if is_cooked then
mobs:effect(pos, 1, "tnt_smoke.png", 3, 5, 2, 0.5, nil, false)
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 5, gain = 0.05}, true)
end
end
return old_handle_node_drops(pos, drops, digger)
end
-- lava pick, smelts nodes when you dig
minetest.register_tool(":mobs:pick_lava", {
description = S("Lava Pickaxe"),
inventory_image = "mobs_pick_lava.png",
tool_capabilities = {
full_punch_interval = 0.4,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=1.80, [2]=0.80, [3]=0.40}, uses=40, maxlevel=3},
max_drop_level = 3,
groupcaps = {
cracky = {
times = {[1] = 1.80, [2] = 0.80, [3] = 0.40}, uses = 40, maxlevel = 3
}
},
damage_groups = {fleshy = 6, fire = 1},
},
groups = {pickaxe = 1}
groups = {pickaxe = 1},
light_source = 14
})
-- recipe
minetest.register_craft({
output = "mobs:pick_lava",
recipe = {
{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
{"", "default:obsidian_shard", ""},
{"", "default:obsidian_shard", ""},
{"", "default:obsidian_shard", ""}
}
})
-- Add [toolranks] mod support if found
-- Add [toolranks] mod support
if minetest.get_modpath("toolranks") then
minetest.override_item("mobs:pick_lava", {
original_description = "Lava Pickaxe",
minetest.override_item("mobs:pick_lava", {
original_description = S("Lava Pickaxe"),
description = toolranks.create_description("Lava Pickaxe", 0, 1),
after_use = toolranks.new_afteruse})
end
-- obsidian flan
mobs:register_mob("mobs_monster:obsidian_flan", {
@ -234,22 +236,17 @@ mobs:register_mob("mobs_monster:obsidian_flan", {
arrow = "mobs_monster:obsidian_arrow",
reach = 2,
damage = 3,
hp_min = 10,
hp_min = 20,
hp_max = 35,
armor = 30,
visual_size = {x = 0.6, y = 0.6},
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.8, 0.3},
visual = "mesh",
mesh = "zmobs_lava_flan.x",
textures = {
{"mobs_obsidian_flan.png"},
},
mesh = "zmobs_lava_flan.b3d",
textures = {{"mobs_obsidian_flan.png"}},
blood_texture = "default_obsidian.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_lavaflan",
-- war_cry = "mobs_lavaflan",
},
sounds = {random = "mobs_lavaflan"},
walk_velocity = 0.1,
run_velocity = 0.5,
jump = false,
@ -257,40 +254,38 @@ mobs:register_mob("mobs_monster:obsidian_flan", {
floats = 0,
drops = {
{name = "default:obsidian_shard", chance = 1, min = 1, max = 5},
{name = "default:obsidian", chance = 3, min = 0, max = 2}
},
water_damage = 0,
lava_damage = 0,
lava_damage = 8,
fire_damage = 0,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 8,
walk_start = 10,
walk_end = 18,
run_start = 20,
run_end = 28,
punch_start = 20,
punch_end = 28,
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 8,
walk_start = 10, walk_end = 18,
run_start = 20, run_end = 28,
punch_start = 20, punch_end = 28
}
})
-- spawn egg
mobs:register_egg("mobs_monster:obsidian_flan", S("Obsidian Flan"),
"default_obsidian.png", 1)
-- obsidian arrow and grief setting check
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
-- mese arrow (weapon)
mobs:register_arrow("mobs_monster:obsidian_arrow", {
visual = "sprite",
-- visual = "wielditem",
visual_size = {x = 0.5, y = 0.5},
textures = {"default_obsidian_shard.png"},
velocity = 6,
-- rotate = 180,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
@ -298,6 +293,7 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 8},
@ -311,17 +307,18 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
end
local texture = "default_dirt.png" --fallback texture
local radius = 1
local def = minetest.registered_nodes[node]
if def then
node = { name = node }
end
local def = node and minetest.registered_nodes[node.name]
if not def then return end
if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
end
if def.groups and def.groups.level == 2 then
-- do not break obsidian or diamond blocks or unbreakable nodes
if (def.groups and def.groups.level and def.groups.level > 1)
or def.groups.unbreakable then
return
end
@ -341,13 +338,13 @@ mobs:register_arrow("mobs_monster:obsidian_arrow", {
texture = texture,
-- ^ only as fallback for clients without support for `node` parameter
node = node,
collisiondetection = true,
collisiondetection = true
})
minetest.set_node(pos, {name = "air"})
local snd = def.sounds and def.sounds.dug or "default_dig_crumbly"
minetest.sound_play(snd, {pos = pos, max_hear_distance = 12, gain = 1.0}, true)
minetest.sound_play(snd, {pos = pos, max_hear_distance = 8, gain = 1.0}, true)
end
})

View File

@ -20,13 +20,72 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
mobs.fireball.png was originally made by Sapier and edited by Benrob:
Textures created by wwar (CC0)
mobs_dungeon_master_nether.png
mobs_dungeon_master_netherdeep.png
mobs_stone_monster.png
mobs_dungeon_master2.png
mobs_land_guard.png
mobs_land_guard2.png
mobs_land_guard3.png
-- Animals Mod by Sapier
--
-- You may copy, use, modify or do nearly anything except removing this
-- copyright notice.
-- And of course you are NOT allow to pretend you have written it.
--
-- (c) Sapier
-- Contact sapier a t gmx net
Textures by AMMOnym (WTFPL)
mobs_stone_monster2.png
Textures by TenPlus1 (MIT)
mobs_stone_monster3.png
mobs_fireball.png
mobs_obsidian_flan.png
Textures by Sirrobzeroone (CC0 1.0 Universal)
mobs_stone_monster4.png
mobs_sand_monster.png
Textures and Model created by SirrobZeroone (CC0)
mobs_mese_monster_red.png
mobs_mese_monster_blue.png
mobs_mese_monster_green.png
mobs_mese_monster_purple.png
mobs_mese_arrow.png
mobs_mese_monster.b3d
Pavel_S and PilzAdam (WTFPL)
mobs_dirt_monster.png
mobs_dirt_monster2.png
mobs_dirt_monster3.png
mobs_dungeon_master.b3d
mobs_dungeon_master.png
mobs_dungeon_master.ogg
mobs_fireball.ogg
mobs_oerkki.b3d
mobs_oerkki.png
mobs_sand_monster.b3d [edited by SirrobZeroone]
mobs_sand_monster2.png
mobs_stone_monster.b3d [edited by SirrobZeroone]
mobs_tree_monster.b3d
mobs_tree_monster*.png (edited by TenPlus1)
AspireMint (CC BY-SA 3.0)
mobs_spider.b3d
mobs_spider_mese.png
mobs_spider_orange.png
mobs_spider_snowy.png
mobs_spider_grey.png
mobs_spider_crystal.png
zmobs_lava_flan.b3d
zmobs_lava_flan.png
zmobs_lava_flan2.png
zmobs_lava_flan3.png
Zeg9 (CC BY-SA 3.0)
zmobs_lava_orb.png
Sounds by Cyberpangolin (WTFPL) https://forum.minetest.net/viewtopic.php?t=10798
mobs_dirtmonster.ogg
mobs_dungeonmaster.ogg
mobs_lavaflan.ogg
mobs_mesemonster.ogg
mobs_oerkki.ogg
mobs_sandmonster.ogg
mobs_stonemonster.ogg
mobs_treemonster.ogg

View File

@ -1,37 +0,0 @@
# German Translation for mobs_monster mod
# Deutsche Übersetzung der mobs_monster Mod
# last update: 2016/June/10
# Author: Xanthin
#dirtmonster.lua
Dirt Monster = Erdmonster
#dungeonmaster.lua
Dungeon Master = Kerkermeister
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monsters' geladen
#lava_flan.lua
Lava Flan = Lavaflan
Lava orb = Lavakugel
Lava Pickaxe = Lavaspitzhacke
#mese_monster.lua
Mese Monster = Mesemonster
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Sandmonster
#spider.lua
Spider = Spinne
Cobweb = Spinnennetz
#stonemonster.lua
Stone Monster = Steinmonster
#treemonster.lua
Tree Monster = Baummonster

View File

@ -1,34 +0,0 @@
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = Monstre de terre
#dungeonmaster.lua
Dungeon Master = Maître des donjons
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monstres' chargé
#lava_flan.lua
Lava Flan = Flan de lave
Lava orb = Orbe de lave
Lava Pickaxe = Pioche de lave
#mese_monster.lua
Mese Monster = Monstre de Mese
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Monstre de sable
#spider.lua
Spider = Araignée
Cobweb = Toile d'arraignée
#stonemonster.lua
Stone Monster = Monstre de pierre
#treemonster.lua
Tree Monster = Monstre de bois

View File

@ -1,38 +0,0 @@
# ITALIAN LOCALE FILE FOR THE MOBS MONSTER MODULE
# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1
# This file is distributed under the same license as the MOBS MONSTER package.
# Hamlet <h4mlet@riseup.net>, 2017.
#
#dirtmonster.lua
Dirt Monster = Mostro di terra
#dungeonmaster.lua
Dungeon Master = Padrone delle segrete
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monsters' caricato
#lava_flan.lua
Lava Flan = Sformato di lava
Lava orb = Sfera di lava
Lava Pickaxe = Piccone di lava
#mese_monster.lua
Mese Monster = Mostro di mese
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Mostro di sabbia
#spider.lua
Spider = Ragno
Cobweb = Ragnatela
#stonemonster.lua
Stone Monster = Mostro di pietra
#treemonster.lua
Tree Monster = Albero mostro

14
locale/mobs_monster.de.tr Normal file
View File

@ -0,0 +1,14 @@
# textdomain:mobs_monster
Cobweb=Spinnennetz
Dirt Monster=Erdmonster
Dungeon Master=Kerkermeister
Lava Flan=Lavaflan
Lava Pickaxe=Lavaspitzhacke
Lava orb=Lavakugel
Mese Monster=Mesemonster
#Obsidian Flan=
Oerkki=Oerkki
Sand Monster=Sandmonster
Spider=Spinne
Stone Monster=Steinmonster
Tree Monster=Baummonster

14
locale/mobs_monster.en.tr Normal file
View File

@ -0,0 +1,14 @@
# textdomain:mobs_monster
#Cobweb=
#Dirt Monster=
#Dungeon Master=
#Lava Flan=
#Lava Pickaxe=
#Lava orb=
#Mese Monster=
#Obsidian Flan=
#Oerkki=
#Sand Monster=
#Spider=
#Stone Monster=
#Tree Monster=

14
locale/mobs_monster.es.tr Normal file
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@ -0,0 +1,14 @@
# textdomain:mobs_monster
Cobweb=Telarania
Dirt Monster=Mounstro de tierra
Dungeon Master=Maestro de mazmorra
Lava Flan=Flan de lava
Lava Pickaxe=Hacha de lava
Lava orb=Esfera de lava
Mese Monster=Mounstro de mese
#Obsidian Flan=
Oerkki=Oerkki
Sand Monster=Mounstro de arena
Spider=Arania
Stone Monster=Mounstro de piedra
Tree Monster=Mounstro de madera

14
locale/mobs_monster.fr.tr Normal file
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@ -0,0 +1,14 @@
# textdomain:mobs_monster
Cobweb=Toile d'arraignée
Dirt Monster=Monstre de terre
Dungeon Master=Maître des donjons
Lava Flan=Lave en gelée
Lava Pickaxe=Pioche de lave
Lava orb=Orbe de lave
Mese Monster=Monstre de mese
Obsidian Flan=Obsidienne en gelée
Oerkki=Oerkki
Sand Monster=Monstre de sable
Spider=Araignée
Stone Monster=Monstre de pierre
Tree Monster=Monstre de bois

14
locale/mobs_monster.it.tr Normal file
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@ -0,0 +1,14 @@
# textdomain:mobs_monster
Cobweb=Ragnatela
Dirt Monster=Mostro di terra
Dungeon Master=Padrone delle segrete
Lava Flan=Sformato di lava
Lava Pickaxe=Piccone di lava
Lava orb=Sfera di lava
Mese Monster=Mostro di mese
#Obsidian Flan=
Oerkki=Oerkki
Sand Monster=Mostro di sabbia
Spider=Ragno
Stone Monster=Mostro di pietra
Tree Monster=Albero mostro

14
locale/mobs_monster.ms.tr Normal file
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@ -0,0 +1,14 @@
# textdomain:mobs_monster
Cobweb=Sarang Labah-labah
Dirt Monster=Raksasa Tanah
Dungeon Master=Penjaga Kurungan Bawah Tanah
Lava Flan=Raksasa Lava
Lava Pickaxe=Beliung Lava
Lava orb=Bola Lava
Mese Monster=Raksasa Mese
#Obsidian Flan=
Oerkki=Oerkki
Sand Monster=Raksasa Pasir
Spider=Labah-labah
Stone Monster=Raksasa Batu
Tree Monster=Raksasa Pokok

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@ -0,0 +1,14 @@
# textdomain:mobs_monster
Cobweb=Teia de Aranha
Dirt Monster=Monstro de Terra
Dungeon Master=Mestre das Dungeons
Lava Flan=Pudim de Lava
Lava Pickaxe=Picareta de Lava
Lava orb=Orb de Lava
Mese Monster=Monstro de mese
#Obsidian Flan=Pudim de Obsidian
Oerkki=Oerkki
Sand Monster=Monstro de Areia
Spider=Aranha
Stone Monster=Monstro de pedra
Tree Monster= Arvore Monstro

14
locale/mobs_monster.ru.tr Normal file
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@ -0,0 +1,14 @@
# textdomain:mobs_monster
Cobweb=Паутина
Dirt Monster=Земляной Монстр
Dungeon Master=Хозяйн Подземелья
Lava Flan=Лавовый Слизень
Lava Pickaxe=Лавовая Кирка
Lava orb=Лавовая сфера
Mese Monster=Месе Монстр
Obsidian Flan=Обсидиановый Слизень
Oerkki=Дух Ведьмы
Sand Monster=Песочный Монстр
Spider=Паук
Stone Monster=Каменный Монстр
Tree Monster=Древесный Монстр

14
locale/mobs_monster.tr.tr Normal file
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@ -0,0 +1,14 @@
# textdomain:mobs_monster
Cobweb=Örümcek ağı
Dirt Monster=Toprak Canavarı
Dungeon Master=Zindan başı
Lava Flan=Lav Flan
Lava Pickaxe=Lav kazması
Lava orb=Lav küre
Mese Monster=Mese Canavarı
#Obsidian Flan=
Oerkki=Oerkki
Sand Monster=Kum Canavarı
Spider=Örümcek
Stone Monster=Taş Canavarı
Tree Monster=Ağaç Canavarı

19
locale/mobs_monster.uk.tr Normal file
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@ -0,0 +1,19 @@
# textdomain:mobs_monster
Mobs Monster=Моби Монстри
Add many different monsters into your world.=Додає багато різних монстрів у світ.
Adds many types of monster.=Додає багато різних типів монстрів.
Cobweb=Павутина
Dirt Monster=Земляний монстр
Dungeon Master=Хазяїн печер
Lava Flan=Лавовий слимак
Lava Pickaxe=Лавове кайло
Lava orb=Лавова сфера
Mese Monster=Месе монстр
Obsidian Flan=Обсидіановий слимак
Oerkki=Оерккі
Land Guard=Охоронець землі
Fire Spirit=Вогняний дух
Sand Monster=Пісочний монстр
Spider=Павук
Stone Monster=Кам'яний монстр
Tree Monster=Дерево-монстр

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@ -0,0 +1,14 @@
# textdomain:mobs_monster
Cobweb=蜘蛛网
Dirt Monster=泥土怪
Dungeon Master=地穴之主
Lava Flan=岩浆饼
Lava Pickaxe=岩浆镐
Lava orb=岩浆球
Mese Monster=黄石怪
#Obsidian Flan=
Oerkki=奥尔基
Sand Monster=沙怪
Spider=蜘蛛
Stone Monster=石头怪
Tree Monster=树怪

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@ -0,0 +1,14 @@
# textdomain:mobs_monster
Cobweb=蜘蛛網
Dirt Monster=泥土怪
Dungeon Master=地穴之主
Lava Flan=岩漿餅
Lava Pickaxe=岩漿鎬
Lava orb=岩漿球
Mese Monster=黃石怪
#Obsidian Flan=
Oerkki=奧爾基
Sand Monster=沙怪
Spider=蜘蛛
Stone Monster=石頭怪
Tree Monster=樹怪

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@ -1,35 +0,0 @@
# Malay translations of mobs_monster mod
# using template from 2016/June/10, translated on 2018/February/05
#dirtmonster.lua
Dirt Monster = Raksasa Tanah
#dungeonmaster.lua
Dungeon Master = Penjaga Kurungan Bawah Tanah
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MODS] Mobs Redo 'Monsters' telah dimuatkan
#lava_flan.lua
Lava Flan = Raksasa Lava
Lava orb = Bola Lava
Lava Pickaxe = Beliung Lava
#mese_monster.lua
Mese Monster = Raksasa Mese
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Raksasa Pasir
#spider.lua
Spider = Labah-labah
Cobweb = Sarang Labah-labah
#stonemonster.lua
Stone Monster = Raksasa Batu
#treemonster.lua
Tree Monster = Raksasa Pokok

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@ -1,35 +0,0 @@
# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster =
#dungeonmaster.lua
Dungeon Master =
#init.lua
[MOD] Mobs Redo 'Monsters' loaded =
#lava_flan.lua
Lava Flan =
Lava orb =
Lava Pickaxe =
#mese_monster.lua
Mese Monster =
#oerkki.lua
Oerkki =
#sandmonster.lua
Sand Monster =
#spider.lua
Spider =
Cobweb =
#stonemonster.lua
Stone Monster =
#treemonster.lua
Tree Monster =

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@ -1,39 +0,0 @@
# Türkçe çeviri by Admicos
# Turkish translation by Admicos
# Son düzenleme: 26 Nisan 2017
# Last edit: 26 April 2017
#dirtmonster.lua
Dirt Monster = Toprak Canavarı
#dungeonmaster.lua
Dungeon Master = Zindan başı
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Canavarlar' yüklendi
#lava_flan.lua
Lava Flan = Lav Flan
Lava orb = Lav küre
Lava Pickaxe = Lav kazması
#mese_monster.lua
Mese Monster = Mese Canavarı
#oerkki.lua
Oerkki = Oerkki
#sandmonster.lua
Sand Monster = Kum Canavarı
#spider.lua
Spider = Örümcek
Cobweb = Örümcek ağı
#stonemonster.lua
Stone Monster = Taş Canavarı
#treemonster.lua
Tree Monster = Ağaç Canavarı

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@ -1,35 +0,0 @@
# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = 泥土怪
#dungeonmaster.lua
Dungeon Master = 地穴之主
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [模组] Mobs Redo 'Monsters' 已加载
#lava_flan.lua
Lava Flan = 岩浆饼
Lava orb = 岩浆球
Lava Pickaxe = 岩浆镐
#mese_monster.lua
Mese Monster = 黄石怪
#oerkki.lua
Oerkki = 奥尔基
#sandmonster.lua
Sand Monster = 沙怪
#spider.lua
Spider = 蜘蛛
Cobweb = 蜘蛛网
#stonemonster.lua
Stone Monster = 石头怪
#treemonster.lua
Tree Monster = 树怪

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@ -1,35 +0,0 @@
# Template for translations of mobs_monster mod
# last update: 2016/June/10
#dirtmonster.lua
Dirt Monster = 泥土怪
#dungeonmaster.lua
Dungeon Master = 地穴之主
#init.lua
[MOD] Mobs Redo 'Monsters' loaded = [模組] Mobs Redo 'Monsters' 已加載
#lava_flan.lua
Lava Flan = 岩漿餅
Lava orb = 岩漿球
Lava Pickaxe = 岩漿鎬
#mese_monster.lua
Mese Monster = 黃石怪
#oerkki.lua
Oerkki = 奧爾基
#sandmonster.lua
Sand Monster = 沙怪
#spider.lua
Spider = 蜘蛛
Cobweb = 蜘蛛網
#stonemonster.lua
Stone Monster = 石頭怪
#treemonster.lua
Tree Monster = 樹怪

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@ -1,8 +1,8 @@
if minetest.get_modpath("lucky_block") then
-- web trap schematic
local web = {name = "mobs:cobweb"}
local web_trap = {
local web = {name = "mobs:cobweb"}
local web_trap = {
size = {x = 3, y = 3, z = 3},
data = {
web, web, web,
@ -15,15 +15,17 @@ if minetest.get_modpath("lucky_block") then
web, web, web,
web, web, web,
web, web, web,
},
web, web, web
}
}
lucky_block:add_schematics({
lucky_block:add_schematics({
{"webtrap", web_trap, {x = 1, y = 0, z = 1}},
})
})
lucky_block:add_blocks({
-- add lucky blocks
lucky_block:add_blocks({
{"sch", "webtrap", 1, true},
{"spw", "mobs:dungeon_master", 1, nil, nil, 3, "Billy"},
{"spw", "mobs:sand_monster", 3},
@ -37,6 +39,4 @@ if minetest.get_modpath("lucky_block") then
{"spw", "mobs:lava_flan", 3},
{"nod", "default:chest", 0, {
{name = "mobs:lava_orb", max = 1}}},
})
end
})

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@ -1,39 +1,181 @@
local S = mobs.intllib
-- translation and custom mese monster types
local S = minetest.get_translator("mobs_monster")
-- Mese Monster by Zeg9
local mese_monster_types = {
{ -- red
y_min = -20,
y_max = -1000,
damage = 2,
reach = 3,
hp_min = 15,
hp_max = 25,
armor = 80,
skins = {"mobs_mese_monster_red.png"},
immune_to = {
{"default:pick_wood", 0},
{"default:shovel_wood", 0},
{"default:axe_wood", 0},
{"default:sword_wood", 0}
},
drops = {
{name = "default:mese_crystal", chance = 15, min = 0, max = 1},
{name = "default:mese_crystal_fragment", chance = 2, min = 0, max = 1}
},
arrow_override = function(self)
self.velocity = 6
self.damage = 2
end
},
{ -- green
y_min = -1001,
y_max = -2000,
damage = 3,
reach = 3,
hp_min = 20,
hp_max = 30,
armor = 75,
skins = {"mobs_mese_monster_green.png"},
immune_to = {
{"default:pick_wood", 0},
{"default:shovel_wood", 0},
{"default:axe_wood", 0},
{"default:sword_wood", 0},
{"default:pick_stone", 0},
{"default:shovel_stone", 0},
{"default:axe_stone", 0},
{"default:sword_stone", 0}
},
drops = {
{name = "default:mese_crystal", chance = 12, min = 0, max = 1},
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 1}
},
arrow_override = function(self)
self.velocity = 6
self.damage = 2
end
},
{ -- blue
y_min = -2001,
y_max = -3000,
damage = 3,
reach = 4,
hp_min = 25,
hp_max = 35,
armor = 70,
skins = {"mobs_mese_monster_blue.png"},
immune_to = {
{"default:pick_wood", 0},
{"default:shovel_wood", 0},
{"default:axe_wood", 0},
{"default:sword_wood", 0},
{"default:pick_stone", 0},
{"default:shovel_stone", 0},
{"default:axe_stone", 0},
{"default:sword_stone", 0},
{"default:pick_bronze", 0},
{"default:shovel_bronze", 0},
{"default:axe_bronze", 0},
{"default:sword_bronze", 0}
},
drops = {
{name = "default:mese", chance = 15, min = 0, max = 1},
{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2}
},
arrow_override = function(self)
self.velocity = 7
self.damage = 3
end
},
{ -- purple
y_min = -3000,
y_max = -31000,
damage = 4,
reach = 5,
hp_min = 30,
hp_max = 40,
armor = 60,
skins = {"mobs_mese_monster_purple.png"},
immune_to = {
{"default:pick_wood", 0},
{"default:shovel_wood", 0},
{"default:axe_wood", 0},
{"default:sword_wood", 0},
{"default:pick_stone", 0},
{"default:shovel_stone", 0},
{"default:axe_stone", 0},
{"default:sword_stone", 0},
{"default:pick_bronze", 0},
{"default:shovel_bronze", 0},
{"default:axe_bronze", 0},
{"default:sword_bronze", 0},
{"default:pick_steel", 0},
{"default:shovel_steel", 0},
{"default:axe_steel", 0},
{"default:sword_steel", 0}
},
drops = {
{name = "default:mese", chance = 9, min = 0, max = 1},
{name = "default:mese_crystal", chance = 6, min = 0, max = 2},
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 3}
},
arrow_override = function(self)
self.velocity = 8
self.damage = 4
end
}
}
-- Mese Monster by SirrobZeroone
mobs:register_mob("mobs_monster:mese_monster", {
type = "monster",
visual_size = {x = 10, y = 10}, -- Got scale wrong in blender by factor of 10 - S01
passive = false,
damage = 3,
attack_type = "shoot",
attack_type = "dogshoot",
damage = 4,
reach = 4,
shoot_interval = 0.5,
arrow = "mobs_monster:mese_arrow",
shoot_offset = 2,
shoot_offset = 0.75,
-- arrow_override = function(self)
-- self.velocity = 20
-- end,
knock_back = true,
hp_min = 10,
hp_max = 25,
armor = 80,
collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
collisionbox = {-0.75, -0.5, -0.75, 0.75, 2.5, 0.75},
visual = "mesh",
mesh = "zmobs_mese_monster.x",
textures = {
{"zmobs_mese_monster.png"},
},
mesh = "mobs_mese_monster.b3d",
textures = {{"mobs_mese_monster_purple.png"}},
blood_texture = "default_mese_crystal_fragment.png",
makes_footstep_sound = false,
sounds = {
random = "mobs_mesemonster",
damage = "default_glass_footstep"
},
view_range = 10,
walk_velocity = 0.5,
run_velocity = 2,
walk_velocity = 1,
run_velocity = 3,
jump = true,
jump_height = 8,
can_leap = true,
fall_damage = 0,
fall_speed = -6,
stepheight = 2.1,
immune_to = {
{"default:pick_wood", 0},
{"default:shovel_wood", 0},
{"default:axe_wood", 0},
{"default:sword_wood", 0}
},
drops = {
{name = "default:mese_crystal", chance = 9, min = 0, max = 2},
{name = "default:mese_crystal_fragment", chance = 1, min = 0, max = 2},
@ -44,57 +186,122 @@ mobs:register_mob("mobs_monster:mese_monster", {
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
speed_normal = 18, speed_run = 18,
walk_start = 10, walk_end = 41, walk_speed = 20,
run_start = 10, run_end = 41, run_speed = 30,
stand_start = 60, stand_end = 83,
shoot_start = 100, shoot_end = 113,
die_start = 125, die_end = 141, death_speed = 25, die_loop = false,
jump_start = 150 , jump_end = 168, jump_loop = false,
punch_start = 175, punch_end = 189
},
after_activate = function(self, staticdata, def, dtime)
local tex = self and self.textures and self.textures[1]
if tex == "zmobs_mese_monster.png" then self.object:remove() end
end,
on_spawn = function(self)
local pos = self.object:get_pos()
-- quick update self function
local function update(self, def)
self.object:set_properties({textures = def.skins})
self.base_texture = def.skins
-- added by mobs_redo
self.hp_min = def.hp_min
self.hp_max = def.hp_max
self.health = math.random(self.hp_min, self.hp_max)
self.damage = def.damage
self.reach = def.reach
self.armor = def.armor
self.immune_to = def.immune_to
self.drops = def.drops
self.arrow_override = def.arrow_override
end
-- Normal spawn case
for name, def in pairs(mese_monster_types) do
if pos.y <= def.y_min and pos.y >= def.y_max then
update(self, def)
return true
end
end
--[[
-- player using egg
-- direction sets type N = red, E = green, S = blue, W = purple
-- Just for fun - S01
local objects = minetest.get_objects_inside_radius(pos, 10)
for i, obj in ipairs(objects) do
if minetest.is_player(obj)
and obj:get_wielded_item():get_name() == "mobs_monster:mese_monster" then
local degree = (360 + math.deg(obj:get_look_horizontal())) % 360
local compass_sel
if degree > 45 and degree <= 135 then compass_sel = 4
elseif degree > 135 and degree <= 225 then compass_sel = 3
elseif degree > 225 and degree <= 315 then compass_sel = 2
else compass_sel = 1
end
local def = mese_monster_types[compass_sel]
update(self, def)
return true
end
end
]]
-- catch case if all else fails random it
update(self, mese_monster_types[math.random(4)])
return true
end
})
-- mese arrow item
mobs:spawn({
name = "mobs_monster:mese_monster",
nodes = {"default:stone", "default:sandstone"},
max_light = 7,
chance = 5000,
active_object_count = 1,
max_height = -20,
minetest.register_craftitem("mobs_monster:mese_crystal_fragment_arrow", {
description = S("Mese Monster Arrow"),
inventory_image = "mobs_mese_arrow.png",
groups = {not_in_creative_inventory = 1}
})
-- mese arrow
mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity
-- mese arrow (weapon)
mobs:register_arrow("mobs_monster:mese_arrow", {
visual = "sprite",
-- visual = "wielditem",
visual_size = {x = 0.5, y = 0.5},
textures = {"default_mese_crystal_fragment.png"},
--textures = {"default:mese_crystal_fragment"},
velocity = 6,
-- rotate = 180,
visual = "wielditem",
visual_size = {x = 0.25, y = 0.25},
textures = {"mobs_monster:mese_crystal_fragment_arrow"},
velocity = 8,
rotate = 180,
damage = 2,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
damage_groups = {fleshy = self.damage}
}, nil)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 2},
damage_groups = {fleshy = self.damage}
}, nil)
end,
@ -102,12 +309,32 @@ mobs:register_arrow("mobs_monster:mese_arrow", {
end
})
-- 9x mese crystal fragments = 1x mese crystal
-- where to spawn
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:mese_monster",
nodes = {"default:stone", "default:sandstone"},
max_light = 7,
chance = 5000,
active_object_count = 1,
max_height = -20
})
end
-- spawn egg
mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster")
-- 9x mese crystal fragments = 1x mese crystal recipe
local f = "default:mese_crystal_fragment"
minetest.register_craft({
output = "default:mese_crystal",
recipe = {
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
}
recipe = {{f, f, f}, {f, f, f}, {f, f, f}}
})

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@ -1 +1,5 @@
name = mobs_monster
description = Add many different monsters into your world.
depends = mobs
optional_depends = default, lucky_block, toolranks
min_minetest_version = 5.0

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@ -1,6 +1,5 @@
local S = mobs.intllib
local S = minetest.get_translator("mobs_monster")
-- Oerkki by PilzAdam
@ -20,11 +19,10 @@ mobs:register_mob("mobs_monster:oerkki", {
textures = {
{"mobs_oerkki.png"},
{"mobs_oerkki2.png"},
{"mobs_oerkki3.png"}
},
makes_footstep_sound = false,
sounds = {
random = "mobs_oerkki",
},
sounds = {random = "mobs_oerkki"},
walk_velocity = 1,
run_velocity = 3,
view_range = 10,
@ -39,16 +37,11 @@ mobs:register_mob("mobs_monster:oerkki", {
light_damage = 1,
fear_height = 4,
animation = {
stand_start = 0,
stand_end = 23,
walk_start = 24,
walk_end = 36,
run_start = 37,
run_end = 49,
punch_start = 37,
punch_end = 49,
speed_normal = 15,
speed_run = 15,
stand_start = 0, stand_end = 23,
walk_start = 24, walk_end = 36,
run_start = 37, run_end = 49,
punch_start = 37, punch_end = 49,
speed_normal = 15, speed_run = 15
},
replace_rate = 5,
replace_what = {"default:torch"},
@ -56,21 +49,27 @@ mobs:register_mob("mobs_monster:oerkki", {
replace_offset = -1,
immune_to = {
{"default:sword_wood", 0}, -- no damage
{"default:gold_lump", -10}, -- heals by 10 points
{"default:gold_lump", -10} -- heals by 10 points
},
})
-- where to spawn
mobs:spawn({
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:oerkki",
nodes = {"default:stone"},
max_light = 7,
chance = 7000,
max_height = -10,
})
max_height = -10
})
end
-- spawn egg
mobs:register_egg("mobs_monster:oerkki", S("Oerkki"), "default_obsidian.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs:oerkki", "mobs_monster:oerkki") -- compatiblity
mobs:alias_mob("mobs:oerkki", "mobs_monster:oerkki")

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@ -1,40 +1,49 @@
# MONSTER MOBS
MONSTER MOBS
This mod creates many types of monsters. Some are weak, some are powerful, and they generally do the player a lot of harm. Many of these monsters spawn below ground and take light damage.
Dirt Monster
**Lucky Blocks**: 12
- Spawning at night on green grass (or grey in ethereal) these mobs wander around looking for a player to eat. Drops 1-5 dirt when killed.
## Dirt Monster
Dungeon Master
Dirt monsters spawn at night on green grass (or grey in `ethereal`). They have a tendency to wander around looking for a player to eat and drop 1-2 dirt when killed. Dirt monsters have between 3-27 health, take damage in sunlight, and deal very little damage.
- Spawning below -70 underground DM's have a tendency to hurl fire balls at unsuspecting players and can cause major damage, but get too close and he will switch to dogfight attack. Can drop mese or diamond when killed.
# Dungeon Master
Lava Flan
Dungeon masters spawn below -70 underground DM's and hurl fireballs at unsuspecting players and can cause major damage, but get too close and he will switch to dogfight attack. They have between 42 and 75 health points. Their melee attack deals six damage points and their fireball inflicts eight. The fireball will also explode if it hits a node. They drop mese or diamond when killed.
- Cute as they may look lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed, but if they die in water then pray they dont solidify into an obsidian flan that shoots shards and destroys all around them.
# Lava Flan
Mese Monster
Cute as they may look, lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed, but if they die in water then pray they dont solidify into an obsidian flan that shoots shards and destroys all around them.
- These mobs are territorial and spawn below -20 and will fire mese shards at passers by, so best avoided. Will drop mese when killed.
# Mese Monster
Oerkki
These mobs are territorial and spawn below -20 and will fire mese shards at passers by, so best avoided. The deeper you go the tougher they seem to get. Will drop mese when killed. Another thing - they do not take damage from many weapons.
- Found in dark areas like most monsters Oerkki wander the caverns stealing away torches on the ground and attacking anyone found in that area. 1 in 3 chance of dropping obsidian.
# Oerkki
Sand Monster
Found in dark areas like most monsters, Oerkki wander the caverns stealing away torches on the ground and attacking anyone found in that area. 1 in 3 chance of dropping obsidian.
- The hot deserts are home to these guys who spawn at any time of the day to attack players. They drop 3-5 desert sand when killed.
# Sand Monster
Spiders
The hot deserts are home to these guys who spawn at any time of the day to attack players. They drop 3-5 desert sand when killed. A single sand monster isn't much of a threat - they deal one damage point.
- Snowy spiders are found on higher cold areas, Tarantula's in higher jungle, Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. Some are docile during the daytime and will drop string when killed.
# Spiders
Stone Monster
Snowy spiders are found on higher cold areas, spitting Tarantula's in higher jungle, small Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. Some are docile during the daytime and will drop string when killed.
- Found underground in dark caves these mobs seem to be zombie-like in fashion with a tendency to rush a player in the area. can drop torch, iron or coal when killed.
# Stone Monster
Tree Monster
Found underground in dark caves, these mobs seem to be zombie-like in fashion with a tendency to rush a player in the area. They can drop torch, iron or coal when killed.
- Found atop tree's at night time they drop down and look for food in the form of players and animals. Can drop saplings and sometimes an apple or three.
# Tree Monster
Lucky Blocks: 11
Found atop trees at night time they drop down and look for food in the form of players and animals. Can drop saplings and sometimes an apple or three depending on type. Also note that green tree creepers exist and sometimes go boom.
# Land Guard
These huge monsters roam the land in cold, hot and temperate areas and don't like players wandering around their domain. They have between 60 and 130 health points and deal 15 damage, enough to kill you in two blows.
# Fire Spirit
Fire Spirits will not tolerate players roaming around their domain and will fiercely attack until their dying puff of smoke. They will drop their spirit and some fire dust when using ethereal.

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@ -1,10 +1,9 @@
local S = mobs.intllib
local S = minetest.get_translator("mobs_monster")
-- custom particle effects
local effect = function(
pos, amount, texture, min_size, max_size, radius, gravity, glow)
local function effect(pos, amount, texture, min_size, max_size, radius, gravity, glow)
radius = radius or 2
min_size = min_size or 0.5
@ -26,11 +25,10 @@ local effect = function(
minsize = min_size,
maxsize = max_size,
texture = texture,
glow = glow,
glow = glow
})
end
-- Sand Monster by PilzAdam
mobs:register_mob("mobs_monster:sand_monster", {
@ -39,6 +37,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
attack_type = "dogfight",
pathfinding = true,
--specific_attack = {"player", "mobs_npc:npc"},
--ignore_invisibility = true,
reach = 2,
damage = 1,
hp_min = 4,
@ -49,36 +48,33 @@ mobs:register_mob("mobs_monster:sand_monster", {
mesh = "mobs_sand_monster.b3d",
textures = {
{"mobs_sand_monster.png"},
{"mobs_sand_monster2.png"}
},
blood_texture = "default_desert_sand.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_sandmonster",
},
sounds = {random = "mobs_sandmonster"},
walk_velocity = 1.5,
run_velocity = 4,
view_range = 8, --15
view_range = 8,
jump = true,
floats = 0,
drops = {
{name = "default:desert_sand", chance = 1, min = 3, max = 5},
{name = "maptools:silver_coin", chance = 10, min = 1, max = 1,},
{name = "default:silver_sand", chance = 2, min = 1, max = 2},
{name = "default:desert_sand", chance = 2, min = 1, max = 2},
{name = "default:sand", chance = 2, min = 1, max = 2},
{name = "default:clay_lump", chance = 2, min = 0, max = 1}
},
water_damage = 3,
lava_damage = 4,
light_damage = 0,
fear_height = 4,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 39,
walk_start = 41,
walk_end = 72,
run_start = 74,
run_end = 105,
punch_start = 74,
punch_end = 105,
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 39,
walk_start = 41, walk_end = 72,
run_start = 74, run_end = 105,
punch_start = 74, punch_end = 105
},
immune_to = {
{"default:shovel_wood", 3}, -- shovels deal more damage to sand monster
@ -86,7 +82,7 @@ mobs:register_mob("mobs_monster:sand_monster", {
{"default:shovel_bronze", 4},
{"default:shovel_steel", 4},
{"default:shovel_mese", 5},
{"default:shovel_diamond", 7},
{"default:shovel_diamond", 7}
},
--[[
custom_attack = function(self, p)
@ -96,9 +92,9 @@ mobs:register_mob("mobs_monster:sand_monster", {
]]
on_die = function(self, pos)
pos.y = pos.y + 0.5
effect(pos, 30, "mobs_sand_particles.png", 0.1, 2, 3, 5)
mobs:effect(pos, 30, "mobs_sand_particles.png", .1, 2, 3, 5)
pos.y = pos.y + 0.25
effect(pos, 30, "mobs_sand_particles.png", 0.1, 2, 3, 5)
mobs:effect(pos, 30, "mobs_sand_particles.png", .1, 2, 3, 5)
end,
--[[
on_rightclick = function(self, clicker)
@ -117,17 +113,24 @@ mobs:register_mob("mobs_monster:sand_monster", {
]]
})
-- where to spawn
mobs:spawn({
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:sand_monster",
nodes = {"default:desert_sand"},
chance = 7000,
active_object_count = 2,
min_height = 0,
})
min_height = 0
})
end
-- spawn egg
mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"), "default_desert_sand.png", 1)
mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"),
"default_desert_sand.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster") -- compatibility
mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster")

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settingtypes.txt Normal file
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@ -0,0 +1,10 @@
mobs_monster.dirt_monster (Enable Dirt Monster) bool true
mobs_monster.dungeon_master (Enable Dungeon Master) bool true
mobs_monster.fire_spirit (Enable Fire Spirit) bool true
mobs_monster.land_guard (Enable Land Guard) bool true
mobs_monster.lava_flan (Enable Lava Flan) bool true
mobs_monster.mese_monster (Enable Mese Monster) bool true
mobs_monster.oerkki (Enable Oerkki) bool true
mobs_monster.spider (Enable Spider) bool true
mobs_monster.stone_monster (Enable Stone Monster) bool true
mobs_monster.tree_monster (Enable Tree Monster) bool true

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spawn_example.lua Normal file
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@ -0,0 +1,187 @@
--[[ Spawn Template, defaults to values shown if line not provided
mobs:spawn({
name = "",
- Name of mob, must be provided e.g. "mymod:my_mob"
nodes = {"group:soil, "group:stone"},
- Nodes to spawn on top of.
neighbors = {"air"},
- Nodes to spawn beside.
min_light = 0,
- Minimum light level.
max_light = 15,
- Maximum light level, 15 is sunlight only.
interval = 30,
- Spawn interval in seconds.
chance = 5000,
- Spawn chance, 1 in every 5000 nodes.
active_object_count = 1,
- Active mobs of this type in area.
min_height = -31000,
- Minimum height level.
max_height = 31000,
- Maximum height level.
day_toggle = nil,
- Daytime toggle, true to spawn during day, false for night, nil for both
on_spawn = nil,
- On spawn function to run when mob spawns in world
on_map_load = nil,
- On map load, when true mob only spawns in newly generated map areas
})
]]--
-- Dirt Monster
mobs:spawn({
name = "mobs_monster:dirt_monster",
nodes = {"default:dirt_with_grass"},
min_light = 0,
max_light = 7,
chance = 6000,
active_object_count = 2,
min_height = 0,
day_toggle = false,
})
-- Dungeon Master
mobs:spawn({
name = "mobs_monster:dungeon_master",
nodes = {"default:stone"},
max_light = 5,
chance = 9000,
active_object_count = 1,
max_height = -70,
})
-- Lava Flan
mobs:spawn({
name = "mobs_monster:lava_flan",
nodes = {"default:lava_source"},
chance = 1500,
active_object_count = 1,
max_height = 0,
})
-- Mese Monster
mobs:spawn({
name = "mobs_monster:mese_monster",
nodes = {"default:stone"},
max_light = 7,
chance = 5000,
active_object_count = 1,
max_height = -20,
})
-- Oerkki
mobs:spawn({
name = "mobs_monster:oerkki",
nodes = {"default:stone"},
max_light = 7,
chance = 7000,
max_height = -10,
})
-- Sand Monster
mobs:spawn({
name = "mobs_monster:sand_monster",
nodes = {"default:desert_sand"},
chance = 7000,
active_object_count = 2,
min_height = 0,
})
-- Spider (above ground)
mobs:spawn({
name = "mobs_monster:spider",
nodes = {
"default:dirt_with_rainforest_litter", "default:snowblock",
"default:snow", "ethereal:crystal_dirt", "ethereal:cold_dirt"
},
min_light = 0,
max_light = 8,
chance = 7000,
active_object_count = 1,
min_height = 25,
max_height = 31000,
})
-- Spider (below ground)
mobs:spawn({
name = "mobs_monster:spider",
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
min_light = 0,
max_light = 7,
chance = 7000,
active_object_count = 1,
min_height = -31000,
max_height = -40,
})
-- Stone Monster
mobs:spawn({
name = "mobs_monster:stone_monster",
nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
max_light = 7,
chance = 7000,
max_height = 0,
})
-- Tree Monster
mobs:spawn({
name = "mobs_monster:tree_monster",
nodes = {"default:leaves", "default:jungleleaves"},
max_light = 7,
chance = 7000,
min_height = 0,
day_toggle = false,
})
-- Land Guard
mobs:spawn({
name = "mobs_monster:land_guard",
nodes = {
"default:snow", "default:ice", "default:stone",
"default:dry_dirt_with_dry_grass", "ethereal:dry_dirt"
},
max_light = 7,
chance = 25000,
min_height = 0,
active_object_count = 1,
})

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@ -1,7 +1,9 @@
local S = mobs.intllib
local S = minetest.get_translator("mobs_monster")
local get_velocity = function(self)
-- helper function
local function get_velocity(self)
local v = self.object:get_velocity()
@ -11,6 +13,49 @@ local get_velocity = function(self)
return (v.x * v.x + v.z * v.z) ^ 0.5
end
local math_cos, math_sin = math.cos, math.sin
-- custom spider types
local spider_types = {
{ nodes = {"default:snow", "default:snowblock", "default:dirt_with_snow"},
skins = {"mobs_spider_snowy.png"},
docile = true,
drops = nil
},
{ nodes = {"default:dirt_with_rainforest_litter", "default:jungletree"},
skins = {"mobs_spider_orange.png"},
docile = true,
drops = nil,
shoot = true
},
{ nodes = {"default:stone", "default:gravel"},
skins = {"mobs_spider_grey.png"},
docile = nil,
drops = nil,
small = true
},
{ nodes = {"default:mese", "default:stone_with_mese"},
skins = {"mobs_spider_mese.png"},
docile = nil,
drops = {
{name = "farming:string", chance = 1, min = 0, max = 2},
{name = "default:mese_crystal_fragment", chance = 2, min = 1, max = 4}}
},
{ nodes = {"ethereal:crystal_dirt", "ethereal:crystal_spike"},
skins = {"mobs_spider_crystal.png"},
docile = true, immune_to = {{"ethereal:crystal_spike", 0}},
drops = {
{name = "farming:string", chance = 1, min = 0, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2}}
}
}
-- Spider by AspireMint (CC-BY-SA 3.0 license)
mobs:register_mob("mobs_monster:spider", {
@ -23,8 +68,8 @@ mobs:register_mob("mobs_monster:spider", {
damage = 3,
hp_min = 10,
hp_max = 30,
armor = 200,
collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8},
armor = 100,
collisionbox = {-0.7, -0.5, -0.7, 0.7, 0, 0.7},
visual_size = {x = 1, y = 1},
visual = "mesh",
mesh = "mobs_spider.b3d",
@ -33,12 +78,12 @@ mobs:register_mob("mobs_monster:spider", {
{"mobs_spider_orange.png"},
{"mobs_spider_snowy.png"},
{"mobs_spider_grey.png"},
{"mobs_spider_crystal.png"},
{"mobs_spider_crystal.png"}
},
makes_footstep_sound = false,
sounds = {
random = "mobs_spider",
attack = "mobs_spider",
attack = "mobs_spider"
},
walk_velocity = 1,
run_velocity = 3,
@ -52,54 +97,55 @@ mobs:register_mob("mobs_monster:spider", {
water_damage = 5,
lava_damage = 5,
light_damage = 0,
-- node_damage = false, -- disable damage_per_second node damage
animation = {
speed_normal = 15,
speed_run = 20,--15,
stand_start = 0,
stand_end = 0,
walk_start = 1,
walk_end = 21,
run_start = 1,
run_end = 21,
punch_start = 25,
punch_end = 45,
speed_normal = 15, speed_run = 20,
stand_start = 0, stand_end = 0,
walk_start = 1, walk_end = 21,
run_start = 1, run_end = 21,
punch_start = 25, punch_end = 45
},
-- what kind of spider are we spawning?
-- check surrounding nodes and spawn a specific spider
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
-- snowy spider
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
self.base_texture = {"mobs_spider_snowy.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- tarantula
elseif minetest.find_node_near(pos, 1,
{"default:dirt_with_rainforest_litter", "default:jungletree"}) then
self.base_texture = {"mobs_spider_orange.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
-- grey spider
elseif minetest.find_node_near(pos, 1,
{"default:stone", "default:gravel"}) then
self.base_texture = {"mobs_spider_grey.png"}
self.object:set_properties({textures = self.base_texture})
-- mese spider
elseif minetest.find_node_near(pos, 1,
{"default:mese", "default:stone_with_mese"}) then
self.base_texture = {"mobs_spider_mese.png"}
self.object:set_properties({textures = self.base_texture})
elseif minetest.find_node_near(pos, 1,
{"ethereal:crystal_dirt", "ethereal:crystal_spike"}) then
self.base_texture = {"mobs_spider_crystal.png"}
self.object:set_properties({textures = self.base_texture})
self.docile_by_day = true
self.drops = {
{name = "farming:string", chance = 1, min = 0, max = 2},
{name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2},
}
for n = 1, #spider_types do
tmp = spider_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
self.docile_by_day = tmp.docile
if tmp.drops then self.drops = tmp.drops end
if tmp.immune_to then self.immune_to = tmp.immune_to end
if tmp.shoot then
self.attack_type = "dogshoot"
self.arrow = "mobs_monster:cobweb"
self.dogshoot_switch = 1
self.dogshoot_count_max = 60
self.dogshoot_count2_max = 20
self.shoot_interval = 2
self.shoot_offset = 2
end
if tmp.small then
self.object:set_properties({
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0, 0.2},
visual_size = {x = 0.25, y = 0.25}
})
end
return true
end
end
return true -- run only once, false/nil runs every activation
@ -110,9 +156,7 @@ mobs:register_mob("mobs_monster:spider", {
-- quarter second timer
self.spider_timer = (self.spider_timer or 0) + dtime
if self.spider_timer < 0.25 then
return
end
if self.spider_timer < 0.25 then return end
self.spider_timer = 0
-- need to be stopped to go onwards
@ -122,15 +166,13 @@ mobs:register_mob("mobs_monster:spider", {
end
local pos = self.object:get_pos()
local yaw = self.object:get_yaw()
local yaw = self.object:get_yaw() ; if not yaw then return end
local prop = self.object:get_properties()
-- sanity check
if not yaw then return end
pos.y = pos.y + prop.collisionbox[2] - 0.2
pos.y = pos.y + self.collisionbox[2] - 0.2
local dir_x = -math.sin(yaw) * (self.collisionbox[4] + 0.5)
local dir_z = math.cos(yaw) * (self.collisionbox[4] + 0.5)
local dir_x = -math_sin(yaw) * (prop.collisionbox[4] + 0.5)
local dir_z = math_cos(yaw) * (prop.collisionbox[4] + 0.5)
local nod = minetest.get_node_or_nil({
x = pos.x + dir_x,
y = pos.y + 0.5,
@ -157,7 +199,9 @@ mobs:register_mob("mobs_monster:spider", {
-- move up facing
v.x = 0 ; v.y = 0
v.y = self.jump_height
mobs:set_animation(self, "jump")
self:set_animation("jump")
self.object:set_velocity(v)
end,
@ -178,9 +222,12 @@ mobs:register_mob("mobs_monster:spider", {
end
})
-- where to spawn
-- above ground spawn
mobs:spawn({
if not mobs.custom_spawn_monster then
-- above ground spawn
mobs:spawn({
name = "mobs_monster:spider",
nodes = {
"default:dirt_with_rainforest_litter", "default:snowblock",
@ -190,12 +237,12 @@ mobs:spawn({
max_light = 8,
chance = 7000,
active_object_count = 1,
min_height = 25,
max_height = 31000,
})
min_height = 2,
max_height = 31000
})
-- below ground spawn
mobs:spawn({
-- below ground spawn
mobs:spawn({
name = "mobs_monster:spider",
nodes = {"default:stone_with_mese", "default:mese", "default:stone"},
min_light = 0,
@ -203,18 +250,21 @@ mobs:spawn({
chance = 7000,
active_object_count = 1,
min_height = -31000,
max_height = -40,
})
max_height = -40
})
end
-- spawn egg
mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs_monster:spider2", "mobs_monster:spider") -- compatibility
mobs:alias_mob("mobs_monster:spider2", "mobs_monster:spider")
mobs:alias_mob("mobs:spider", "mobs_monster:spider")
-- cobweb and recipe
-- cobweb
minetest.register_node(":mobs:cobweb", {
description = S("Cobweb"),
drawtype = "plantlike",
@ -231,8 +281,9 @@ minetest.register_node(":mobs:cobweb", {
liquid_range = 0,
walkable = false,
groups = {snappy = 1, disable_jump = 1},
is_ground_content = false,
drop = "farming:string",
sounds = default.node_sound_leaves_defaults(),
sounds = mobs.node_sound_leaves_defaults()
})
minetest.register_craft({
@ -240,8 +291,58 @@ minetest.register_craft({
recipe = {
{"farming:string", "", "farming:string"},
{"", "farming:string", ""},
{"farming:string", "", "farming:string"},
{"farming:string", "", "farming:string"}
}
})
-- cobweb place function
local web_place = function(pos)
if minetest.find_node_near(pos, 1, {"ignore"}) then return end
local pos2 = minetest.find_node_near(pos, 1, {"air", "group:leaves"}, true)
if pos2 then
minetest.swap_node(pos2, {name = "mobs:cobweb"})
end
end
-- cobweb arrow
mobs:register_arrow("mobs_monster:cobweb", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mobs_cobweb.png"},
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
velocity = 15,
tail = 1,
tail_texture = "mobs_cobweb.png",
tail_size = 5,
glow = 2,
expire = 0.1,
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 2.0,
damage_groups = {fleshy = 3}
}, nil)
web_place(self.object:get_pos())
end,
hit_node = function(self, pos, node)
web_place(pos)
end,
hit_mob = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 2.0,
damage_groups = {fleshy = 3}
}, nil)
end
})
minetest.register_alias("mobs:spider_cobweb", "mobs:cobweb")

View File

@ -1,6 +1,28 @@
local S = mobs.intllib
-- translation and custom stone monster types
local S = minetest.get_translator("mobs_monster")
local stone_types = {
{ nodes = {"default:desert_stone"},
skins = {"mobs_stone_monster3.png"},
drops = {
{name = "default:desert_cobble", chance = 1, min = 0, max = 2},
{name = "default:iron_lump", chance = 5, min = 0, max = 2},
{name = "default:gold_lump", chance = 5, min = 0, max = 2}
}
},
{ nodes = {"default:sandstone"},
skins = {"mobs_stone_monster4.png"},
drops = {
{name = "default:sandstone", chance = 1, min = 0, max = 2},
{name = "default:tin_lump", chance = 5, min = 0, max = 2},
{name = "default:copper_lump", chance = 5, min = 0, max = 2}
}
}
}
-- Stone Monster by PilzAdam
@ -19,12 +41,10 @@ mobs:register_mob("mobs_monster:stone_monster", {
mesh = "mobs_stone_monster.b3d",
textures = {
{"mobs_stone_monster.png"},
{"mobs_stone_monster2.png"}, -- by AMMOnym
{"mobs_stone_monster2.png"} -- by AMMOnym
},
makes_footstep_sound = true,
sounds = {
random = "mobs_stonemonster",
},
sounds = {random = "mobs_stonemonster"},
walk_velocity = 1,
run_velocity = 2,
jump_height = 0,
@ -35,23 +55,18 @@ mobs:register_mob("mobs_monster:stone_monster", {
{name = "default:cobble", chance = 1, min = 0, max = 2},
{name = "default:coal_lump", chance = 3, min = 0, max = 2},
{name = "default:iron_lump", chance = 5, min = 0, max = 2},
{name = "maptools:silver_coin", chance = 1, min = 0, max = 1,},
{name = "maptools:silver_coin", chance = 1, min = 0, max = 1},
{name = "default:torch", chance = 2, min = 3, max = 5},
},
water_damage = 0,
lava_damage = 1,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 14,
walk_start = 15,
walk_end = 38,
run_start = 40,
run_end = 63,
punch_start = 40,
punch_end = 63,
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 14,
walk_start = 15, walk_end = 38,
run_start = 40, run_end = 63,
punch_start = 40, punch_end = 63
},
immune_to = {
{"default:pick_wood", 0}, -- wooden pick doesnt hurt stone monster
@ -59,21 +74,52 @@ mobs:register_mob("mobs_monster:stone_monster", {
{"default:pick_bronze", 5},
{"default:pick_steel", 5},
{"default:pick_mese", 6},
{"default:pick_diamond", 7},
{"default:pick_diamond", 7}
},
-- check surrounding nodes and spawn a specific spider
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #stone_types do
tmp = stone_types[n]
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.drops then self.drops = tmp.drops end
return true
end
end
return true -- run only once, false/nil runs every activation
end
})
-- where to spawn
mobs:spawn({
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:stone_monster",
nodes = {"default:stone", "default:desert_stone", "default:sandstone"},
nodes = {"default:stone", "default:desert_stone", "default:sandstone",
"default:permafrost_with_stones"},
max_light = 7,
chance = 7000,
max_height = 0,
})
max_height = 0
})
end
-- spawn egg
mobs:register_egg("mobs_monster:stone_monster", S("Stone Monster"), "default_stone.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs:stone_monster", "mobs_monster:stone_monster") -- compatibility
mobs:alias_mob("mobs:stone_monster", "mobs_monster:stone_monster")

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textures/mobs_tree_monster6.png Executable file

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@ -1,6 +1,50 @@
local S = mobs.intllib
-- translation and custom tree monster types
local S = minetest.get_translator("mobs_monster")
local tree_types = {
{ nodes = {"ethereal:sakura_leaves", "ethereal:sakura_leaves2"},
skins = {"mobs_tree_monster5.png"},
drops = {
{name = "default:stick", chance = 1, min = 1, max = 3},
{name = "ethereal:sakura_leaves", chance = 1, min = 1, max = 2},
{name = "ethereal:sakura_trunk", chance = 2, min = 1, max = 2},
{name = "ethereal:sakura_tree_sapling", chance = 2, min = 0, max = 2}
}
},
{ nodes = {"ethereal:frost_leaves"},
skins = {"mobs_tree_monster3.png"},
drops = {
{name = "default:stick", chance = 1, min = 1, max = 3},
{name = "ethereal:frost_leaves", chance = 1, min = 1, max = 2},
{name = "ethereal:frost_tree", chance = 2, min = 1, max = 2},
{name = "ethereal:crystal_spike", chance = 4, min = 0, max = 2}
}, glow = 1
},
{ nodes = {"ethereal:yellowleaves"},
skins = {"mobs_tree_monster4.png"},
drops = {
{name = "default:stick", chance = 1, min = 1, max = 3},
{name = "ethereal:yellowleaves", chance = 1, min = 1, max = 2},
{name = "ethereal:yellow_tree_sapling", chance = 2, min = 0, max = 2},
{name = "ethereal:golden_apple", chance = 3, min = 0, max = 2}
}, glow = 1
},
{ nodes = {"default:acacia_bush_leaves"},
skins = {"mobs_tree_monster6.png"},
drops = {
{name = "tnt:gunpowder", chance = 1, min = 0, max = 2},
{name = "default:iron_lump", chance = 5, min = 0, max = 2},
{name = "default:coal_lump", chance = 3, min = 0, max = 3}
},
explode = true
}
}
-- Tree Monster (or Tree Gollum) by PilzAdam
@ -12,21 +56,19 @@ mobs:register_mob("mobs_monster:tree_monster", {
--specific_attack = {"player", "mobs_animal:chicken"},
reach = 2,
damage = 2,
hp_min = 7,
hp_max = 33,
hp_min = 20,
hp_max = 40,
armor = 100,
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
visual = "mesh",
mesh = "mobs_tree_monster.b3d",
textures = {
{"mobs_tree_monster.png"},
{"mobs_tree_monster2.png"},
{"mobs_tree_monster2.png"}
},
blood_texture = "default_wood.png",
makes_footstep_sound = true,
sounds = {
random = "mobs_treemonster",
},
sounds = {random = "mobs_treemonster"},
walk_velocity = 1,
run_velocity = 3,
jump = true,
@ -55,31 +97,80 @@ mobs:register_mob("mobs_monster:tree_monster", {
-- {"all", 0}, -- only weapons on list deal damage
},
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 24,
walk_start = 25,
walk_end = 47,
run_start = 48,
run_end = 62,
punch_start = 48,
punch_end = 62,
speed_normal = 15, speed_run = 15,
stand_start = 0, stand_end = 24,
walk_start = 25, walk_end = 47,
run_start = 48, run_end = 62,
punch_start = 48, punch_end = 62
},
-- check surrounding nodes and spawn a specific tree monster
on_spawn = function(self)
local pos = self.object:get_pos() ; pos.y = pos.y - 1
local tmp
for n = 1, #tree_types do
tmp = tree_types[n]
if tmp.explode and math.random(2) == 1 then return true end
if minetest.find_node_near(pos, 1, tmp.nodes) then
self.base_texture = tmp.skins
self.object:set_properties({textures = tmp.skins})
if tmp.glow then self.object:set_properties({glow = tmp.glow}) end
if tmp.drops then self.drops = tmp.drops end
if tmp.explode then
self.attack_type = "explode"
self.explosion_radius = 3
self.explosion_timer = 3
self.damage = 21
self.reach = 3
self.fear_height = 4
self.water_damage = 2
self.lava_damage = 15
self.light_damage = 0
self.makes_footstep_sound = false
self.runaway_from = {"mobs_animal:kitten"}
self.sounds = {
attack = "tnt_ignite",
explode = "tnt_explode",
fuse = "tnt_ignite"
}
end
return true
end
end
return true -- run only once, false/nil runs every activation
end
})
-- where to spawn
mobs:spawn({
if not mobs.custom_spawn_monster then
mobs:spawn({
name = "mobs_monster:tree_monster",
nodes = {"default:leaves", "default:jungleleaves", "moretrees:beech_leaves"},
nodes = {"group:leaves"},
max_light = 7,
chance = 7000,
min_height = 0,
day_toggle = false,
})
day_toggle = false
})
end
-- spawn egg
mobs:register_egg("mobs_monster:tree_monster", S("Tree Monster"), "default_tree_top.png", 1)
-- compatibility with older mobs mod
mobs:alias_mob("mobs:tree_monster", "mobs_monster:tree_monster") -- compatibility
mobs:alias_mob("mobs:tree_monster", "mobs_monster:tree_monster")