Commit Graph

103 Commits

Author SHA1 Message Date
sfence
4fce320d9c
Better Hades Revisited support (#30)
* Fix spaces vs tabs in crafts.lua

* Fix recipes, add telepoter device for teleporter tube recipe.

* Override chests and furnaces in Hades as well.
2022-05-12 22:52:17 -04:00
Jude Melton-Houghton
55ded7e569
Make tubes opaque when entities are not used (#29)
* Make tubes opaque when entities are not used
2022-05-11 18:41:28 -04:00
wsor4035
5aa0501872
make pipeworks Game agnostic (#16)
* make it boot in non mtg

* make water flow

* fix water texture warnings

* fix missing steel texture issues

* remove depreciated/unnessary default function calls

* make sounds work

* fix default formspec crashes

* fix wierd tab spacing

* additionally game dig group support

* move crafts to crafts.lua

* make crafts support various games
2022-03-14 21:39:58 -04:00
Jordan Irwin
48b082e014 Fix Undeclared global variable "unified_inventory" 2021-05-13 10:57:58 -07:00
Vanessa Dannenberg
fc6efb450c add support for Unified Inventory categories 2021-04-02 15:48:28 -04:00
HybridDog
b2d2ccbcba Remove or comment unused code and declare some variables local 2021-02-03 18:08:50 +01:00
HybridDog
9dbaa5f4f6 Log the "Pipeworks loaded!" message to infostream instead of printing it 2020-10-17 20:46:44 +02:00
auouymous
c966a8a57d Allow players with the protection_bypass privilege or access to
the protection to access wielder node inventories.

Fixes #40.
2020-09-24 05:12:32 -06:00
Louis Royer
62bc13078f Add translation support
- Created `locale/template.txt`
- Fixed some typos
- Replace some `print("[pipeworks]"..` with `pipeworks.logger()`
- Removed "You hacker, you" from descriptions
2020-02-18 17:34:52 +00:00
Vanessa Dannenberg
75cfac34e6 add signs_lib placement rules
only works on signs_lib commit dcdee222 or later.
2019-09-23 15:41:56 -04:00
rubenwardy
da764f4ce0 Remove hard dependency on mesecons 2018-12-08 20:10:48 +00:00
Vanessa Dannenberg
f5a60ba407 license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media 2018-11-08 18:22:12 -05:00
thetaepsilon-gamedev
75978a0207 refactor pressure logic toggle to act as option enum 2017-10-20 22:46:51 +01:00
thetaepsilon-gamedev
538e33c537 init.lua: update pressure logic mode warning 2017-10-20 21:34:08 +01:00
thetaepsilon-gamedev
aacd5ec829 rename new_flow_logic subdirectory to a less ambiguous name
The "new flow logic" name was supposed to indicate that it was a continuation of the old branch by the same name, but it is beginning to become clear that it's not "new" any more and it might lead to confusion with "classic mode" flow logic while that still co-exists.
Explicitly name the subdirectory "pressure logic" to give a better idea of what goes in it, init.lua edited accordingly.
2017-10-17 14:20:55 +01:00
thetaepsilon-gamedev
750612181a add finite water feature toggle and auto-detect code 2017-10-03 20:53:49 +01:00
thetaepsilon-gamedev
894ea5174f move new flow logic flag to dedicated toggles table 2017-10-03 20:38:56 +01:00
thetaepsilon-gamedev
396a4fdacd remove register_local_pipes.lua as node registration has been moved to more appropriate files 2017-10-01 18:23:58 +01:00
thetaepsilon-gamedev
f3cd1b61d7 new flow logic: flowable_node_registry_install.lua: add registration tracing 2017-10-01 16:17:35 +01:00
thetaepsilon-gamedev
f7b1719767 new flow logic: node registry: split registration functions into seperate file to allow ABM code to inspect tables 2017-10-01 15:18:00 +01:00
thetaepsilon-gamedev
21892456f5 init.lua: move non-destructive new_flow_logic code outside if-guard 2017-09-30 23:55:16 +01:00
thetaepsilon-gamedev
c3627551b0 move all current new_flow_logic code to dedicated sub-directory 2017-09-30 23:42:26 +01:00
thetaepsilon-gamedev
d69941a0ae temporarily move ABM registration out of register_flow_logic.lua to allow refactoring it into flowable registry 2017-09-30 23:22:04 +01:00
thetaepsilon-gamedev
40eeaac2ec internal refactoring of flowable node registration in preparation for enhanced flow checking logic 2017-09-30 21:27:50 +01:00
thetaepsilon-gamedev
9d01482488 init.lua: add missing dofile for new flow logic 2017-09-27 17:53:08 +01:00
thetaepsilon-gamedev
2d70d2b657 init.lua: turn off by-default new flow logic for now 2017-09-27 17:37:46 +01:00
thetaepsilon-gamedev
69133818f7 pipes.lua: split out new flow logic registration and make it respect feature toggles 2017-09-27 17:01:46 +01:00
thetaepsilon-gamedev
59ac978093 pipes.lua: place old ABM code registration behind if-guard for new flag 2017-09-27 15:19:20 +01:00
DS
e8e9de04dd Add lua controlled tube (#199)
* add lua controlled tube

* make textures and fix some bugs
2017-09-25 23:21:15 -04:00
DS
05c0a8670b Add digiline_conductor and mesecon_and_digiline_conductor tubes (#195)
* add digiline_connecting_tube

* add mesecon and digiline conductiong tube

* add more recipes
2017-09-25 23:19:35 -04:00
Jordan Irwin
69d994a2a2 Replace deprecated methods: (#179)
- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2017-05-18 05:33:56 -04:00
DS
d82227942d Nice settings (#171)
* improve style

* do something

* make settingtypes nicer

* fix settingtypes new lines

* fix it and so make it work 🐈
2017-04-13 21:13:30 -04:00
Vanessa Ezekowitz
15fe8e068f cache button "base" field since it's also standard 2017-04-11 19:16:21 -04:00
Vanessa Ezekowitz
5e26aa5f91 cache on/off button image refs and commonly-used label for same 2017-04-11 18:52:39 -04:00
Vanessa Ezekowitz
8f3d8cc586 allow stack per-chest/per-furnace stack splitting
defaults to disabled, whether the node has a new formspec or not
note that furnace fuel stacks can't be split.
2017-04-11 01:33:06 -04:00
Auke Kok
32f331e7c4 Don't make passing arguments this complex.
This shouldn't be this complex. For me, both syntaxes work,
but I bet it breaks others.
2016-05-27 17:37:56 -07:00
electrodude
10bfa30b93 Fixed settings file leak and invalid io.close (#136)
Before, init.lua called io.open on
pipeworks.worldpath..'/pipeworks_settings.txt'
to see if it existed, but did not close the resulting file handle if
it was found to exist.  It instead erroneously called io.close() with
no argument, which does nothing if the default output file is set to
stdout, which it is.

Now, the result of io.open is saved to a local variable.  If that value
is not nil (i.e. if the world settings file exists), the file handle is
passed to io.close before calling dofile.

Also, this saves pipeworks.worldpath..'/pipeworks_settings.txt' to a
local variable to reduce redundancy.
2016-05-23 10:52:26 -07:00
Vanessa Ezekowitz
f80dec1220 drop direct support for dedicated protection mods
just use minetest's standard protection functions instead

(leave it up to those protection mods to do their job properly)
2015-03-23 17:40:00 -04:00
Tim
d167aacf4d add ownership/protection handling for device configuration
take any available ownership into account before deciding on area protection
2015-03-11 19:36:41 +01:00
Tim
4379b1904d add decorative tubes: one steel block embedded the other passing through an airtight pane 2015-02-01 00:02:52 +01:00
Tim
61af474116 rename tubes to tube_registration to avoid catch-all usage 2015-01-29 22:53:03 +01:00
Tim
a98af7bf15 split the big tubes file up into functional modules independend from the tube registration and add their respective crafting recipes
use this opportunity to remove some whitespaces issues from it
2015-01-29 22:37:29 +01:00
Tim
b54a868c33 chmod -x *.lua 2015-01-29 21:59:35 +01:00
Tim
009b9e9276 split the filter-injector specific code out of the generic item_transport 2015-01-29 19:57:23 +01:00
Vanessa Ezekowitz
50359104c7 Use mesh nodes for all nodebox-based pipe-related nodes 2015-01-15 06:25:41 -05:00
Novatux
d5480f5ff0 Major rewrite of items in tubes 2014-08-14 16:22:03 +02:00
Zefram
7cf5e3cfb9 Refactor node breaker
Merge node breaker into the generic wielder mechanism.  Center the wield
inventory in all wielders' formspecs.  Implement full auto-upgrade of
legacy node breakers, occurring upon use or punching of the node breaker.
Make node breaker respect on_dig hooks.
2014-07-23 09:50:50 -04:00
Zefram
46d44eebcf Refactor deployer and dispenser
Merge implementations into a single "wielder" mechanism.  Clean up the
code a bit.  Fix get_player_control_bits for the dispenser (it wasn't
indicating the sneak setting).  Fix drops for dispenser (dispenser_on was
dropping as itself).  Show item image, as well as name, at head of form.
2014-07-23 09:50:50 -04:00
Zefram
ebccf81758 Add dispenser
The dispenser is an automated item dropper.
2014-07-21 09:52:58 -04:00
Zefram
aee9f7e6d6 Add trash can
The trash can can be used either manually (via form) or at the end of
a pipe.  It destroys whatever is placed in it.
2014-07-15 00:52:33 +01:00