Commit Graph

252 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
1a562d23a8 added a "sealed" entry/exit panel (really just a horizontal pipe with a metal
panel overlayed into the middle).   Also, tweaked pipes to always drop the
empty ones.
2013-01-01 16:30:21 -05:00
Vanessa Ezekowitz
6cca6f9857 revamped pumps so that now they should sit in/on liquid and be connected only
from the top, relegated grates to decorational-only, added outlet spigot.  Got
rid of a few obsolete textures.  Got rid of that whole _x and _z naming thing,
now all directional devices (pumps, valves, spigots, tanks) use facedir.
Valves, spigots no longer auto-rotate to find nearby pipes.
2013-01-01 16:04:05 -05:00
Vanessa Ezekowitz
2efaa35700 Added test object for pneumatic tube autorouting code, made tubes connect to
it and any object that bears groups={tubedevice=1} (connects to any side)
2012-09-17 12:32:47 -04:00
Vanessa Ezekowitz
70284b1088 All recipes doubled except for junglegrass -> plastic sheet (since that is
derived from home decor)
2012-09-05 06:57:36 -04:00
Vanessa Ezekowitz
bfcf3be333 Fixed plastic sheeting recipe 2012-09-02 16:11:07 -04:00
Vanessa Ezekowitz
c47d6b02df Added crafting recipes for various objects, with options: If homedecor is
installed, use the plastic sheeting therein.  If not, we define it manually.
If the Technic mod is installed, don't define any recipes at all.  Also removed
the extra "loaded!" messages and tweaked the default pipe alias to point to
something that is actually visible :-)
2012-09-02 12:55:14 -04:00
Vanessa Ezekowitz
ccf696748d flattened wielded pipe segment. 2012-09-01 18:37:19 -04:00
Vanessa Ezekowitz
f0c4ee4505 better textures for pneumatic pipes. 2012-08-24 15:26:51 -04:00
Vanessa Ezekowitz
4a834d17b2 Added pneumatic tubes with their own autoplace code (does not connect to
steel pipes).  Fixed a recursion bug that sometimes caused a stack overflow.
2012-08-24 13:39:29 -04:00
Vanessa Ezekowitz
83f853d2ae old pipes were overridind the pipeworks:pipe defintion that belongs with the
new pipes.
2012-08-24 10:31:18 -04:00
Vanessa Ezekowitz
4597b1b59a Added "expansion tank" that appears if the user stacks tanks upwards.
(Downwards is not checked).
2012-08-22 09:56:45 -04:00
Vanessa Ezekowitz
4a1dbe2a8e changed textures on tanks to suggest more of a stainless steel apparance
instead of rusty.
2012-08-22 08:50:18 -04:00
Vanessa Ezekowitz
c66afa0608 tweak storgae tank descriptions to read "empty" on 0% full. 2012-08-22 08:32:20 -04:00
Vanessa Ezekowitz
70ea341bf5 Extended storage tank to show fill level in 10% steps (0% to 100%). 2012-08-22 08:24:42 -04:00
Vanessa Ezekowitz
a66d9a8564 Added outlet grate, made it participate in autoplace algorithm. 2012-08-22 03:43:38 -04:00
Vanessa Ezekowitz
bb168e75e4 made storage tanks' upper/lower fittings and intake grate fitting participate
in pipe autoplace algorithm
2012-08-21 14:49:17 -04:00
Vanessa Ezekowitz
3ddb75217c minor opps/bugfix - devices should not look above/below them normally :-) 2012-08-21 14:38:59 -04:00
Vanessa Ezekowitz
50522aeae9 reorganized code a bit to allow for upcoming rules changes. 2012-08-21 14:32:44 -04:00
Vanessa Ezekowitz
564abfe45a Made storage tank participate in autoplace algorithm. Tuned API a
little to allow for more flexible placement.
2012-08-21 13:52:25 -04:00
Vanessa Ezekowitz
e103143ea7 fix crash where I forgot to actually index the metadata elements I added to
the valves' on-punch-node functions
2012-08-21 05:20:47 -04:00
Vanessa Ezekowitz
4b0b137f94 Added some metadata to the valve, grate, storage tank to make flow calculation
easier.  Ask RealBadAngel about it :-)
2012-08-20 03:46:24 -04:00
Vanessa Ezekowitz
c1dffa70f0 fixed wrong veriable in creative inventory filter 2012-08-20 03:38:38 -04:00
Vanessa Ezekowitz
a38ef007c2 added "back" texture to pump. 2012-08-20 03:35:49 -04:00
Vanessa Ezekowitz
7349262721 more tweaks to tank textures. 2012-08-20 02:06:03 -04:00
Vanessa Ezekowitz
4e8c63e6f1 tweak tank textures 2012-08-20 01:54:10 -04:00
Vanessa Ezekowitz
ecf13152a4 tweak grating top texture 2012-08-20 01:52:19 -04:00
Vanessa Ezekowitz
6f805e6396 added intake grate and storage tanks in two versions (with fittings on +/- X
and +/- Z respectively)
2012-08-20 01:49:01 -04:00
VanessaE
2ebd098e73 Merge pull request #2 from RealBadAngel/patch-2
Update init.lua
2012-08-19 00:58:59 -07:00
RealBadAngel
23515f9d3e Update init.lua 2012-08-19 10:48:34 +03:00
Vanessa Ezekowitz
c51b86831a changelog, readme tweaks. 2012-08-19 02:06:46 -04:00
Vanessa Ezekowitz
a6641f0d20 Pumps and valves now fully participate in the auto-rotate/auto-route process.
These devices can only be connected to horizontal pipes or to each other.  Note
that only the device being placed and the pipes around it will adapt; if you
have a valve and pump next to one another and they won't connect, put a piece
of pipe at one end to show the auto-rotator which way they should go.  Removal
of a pipe or device will not change the orientation of surrounding devices.
2012-08-19 01:56:30 -04:00
Vanessa Ezekowitz
f574235d1d better pipe end textures, made 'cut' ends also display them. 2012-08-18 22:12:29 -04:00
Vanessa Ezekowitz
2bdcdc19b5 readme tweak again 2012-08-18 21:42:44 -04:00
Vanessa Ezekowitz
c010124f23 readme tweak 2012-08-18 21:40:45 -04:00
Vanessa Ezekowitz
9b2e68284e rewrote the readme to match forum post. 2012-08-18 21:33:52 -04:00
Vanessa Ezekowitz
f06a6d9b65 minor wording tweak to comments at top. 2012-08-18 21:26:07 -04:00
Vanessa Ezekowitz
9e6f469cde Re-enabled old pipes by default. Only horizontal pipe appears in creative
inventory now (for both old and new), as well as "off" valve and "off" pump.
2012-08-18 21:24:30 -04:00
Vanessa Ezekowitz
01e02574e4 changelog 2012-08-18 08:47:58 -04:00
Vanessa Ezekowitz
4ccb053e03 Total rewrite again. All pipes are now nice and round-looking, and they auto-connect! Also added temporary nodes for pump
and valve (each with an on/off setting - punch to change).  No crafting recipes yet and the pipes still don't do anything
useful yet.  Soon.
2012-08-18 08:46:17 -04:00
Vanessa Ezekowitz
e388ab5b5c re-arrange recent changelog entry to be easier to read. 2012-08-06 18:26:32 -04:00
Vanessa Ezekowitz
1ca1200136 moved changelog from forum post into separate file. 2012-08-06 18:18:50 -04:00
Vanessa Ezekowitz
16f50586ba Made the empty/loaded indication at the capped end more prominent. 2012-08-05 23:23:05 -04:00
Vanessa Ezekowitz
7fc2cc1af8 changed the default pipe segment to the aforementioned "short centered"
segment, renamed it to just "pipeworks:pipe" (and pipe_loaded), added
empty/loaded indicator images to the capped ends, removed some redundant
comments
2012-08-05 23:11:50 -04:00
Vanessa Ezekowitz
dad4ba3df2 Added -X, +X, -Y, +Y, -Z, +Z capped stubs and a short centered horizontal
segment.
2012-08-05 22:52:18 -04:00
Vanessa Ezekowitz
151b7f023f rewrote pipeworks to use loops and tables to create the nodes. Requires far
less code now.
2012-08-05 21:29:59 -04:00
Vanessa Ezekowitz
b3765b0df6 disable debug by default 2012-07-31 11:44:23 -04:00
Vanessa Ezekowitz
29c7af22d2 moving all screenshots to a separate site. 2012-07-31 10:25:54 -04:00
Vanessa Ezekowitz
dec059d67a just getting rid of some *~ files 2012-07-30 18:02:26 -04:00
Vanessa Ezekowitz
dad141b193 Fixed pipeworks filenames earlier, this just deletes the old oles.
Also added a screenshot taken after the nodebox texture rotation bug got fixed.
2012-07-21 14:23:16 -04:00
Vanessa Ezekowitz
b5b7e64f40 Fixed pipeworks filenames, tweaked init.lua to match. Whole mode is now
"pipeworks" as it shoulda been, instead of just "pipes".
2012-07-18 13:54:11 -04:00