Commit Graph

327 Commits

Author SHA1 Message Date
Vanessa Ezekowitz 7db6ed7fb9 Documented the new mapgen-based spawn function. 2013-01-19 03:19:43 -05:00
Vanessa Ezekowitz a83979e342 sped up the biome evaluation code somewhat, but it's still slow. 2013-01-19 02:10:26 -05:00
Vanessa Ezekowitz 7dd3ec2525 Added a function to let one spawn plants at mapgen time,
but it's slow as molasses in January.  Not recommended for
general use yet.
2013-01-19 00:45:46 -05:00
Vanessa Ezekowitz 4eff513bbd Extended the API yet again, this time adding a Perlin-based temperature map
(two new variables defining min and max temperature, normalized to 0.53 = 0
degrees centigrade).

The values used for this new Perlin layer come from Splizard's Snow Biomes mod,
so other mods that use plantlife to create biomes should be able to blend
nicely with that mod.
2013-01-12 00:47:50 -05:00
Vanessa Ezekowitz 94770d713b extended the API again - this time adding a function to allow a custom check
for air surrounding the plant spawn location (defaults to 1, just the target
node).  Values of 1 and 9 for the two new variables would check the 3x3 area
around the spawn location.  Don't make these numbers too large or it will
slow the abm down.
2013-01-11 11:52:34 -05:00
Vanessa Ezekowitz b0de25407d Expanded the API to allow for additional biome controls.
See API.txt for details.
2013-01-09 21:33:37 -05:00
Vanessa Ezekowitz 9cb6f594ee forgot to save one seed diff change (flowers) 2013-01-04 19:36:33 -05:00
Vanessa Ezekowitz af7aaca77a moved perlin seeddiff settings to respective mods' init.lua's, tweaked default
perlin values to be the same as used in the game's mapgen for spawning dry
shrubs and jungle grass, so that jungle grass mod will replenish the game's
biomes.
2013-01-04 18:56:09 -05:00
Vanessa Ezekowitz e2794f71f4 Added feature to API to allow for limits on spawning altitude also. None of
the included plants use this, it's mainly for the conifers mod.
2012-12-29 17:24:47 -05:00
Vanessa Ezekowitz f9df1b5965 Updated API to allow for height controls. 2012-12-17 16:01:16 -05:00
Vanessa Ezekowitz 7006416227 finished splitting up the three components into separate folders, by moving
texture files to their respective components' folders (<f>/textures).  Also,
began working on extending the API for the growing code to allow for checking
for the height of a node.  Poisonivy is the only component that uses it for
now; this is more intended to be used with nature pack eventually.
2012-12-09 22:02:30 -05:00
Vanessa Ezekowitz 01270a26f0 minor tweak to API text to account for the renamed plants_lib module. 2012-12-04 19:39:42 -05:00
Vanessa Ezekowitz c816c9c352 deleted un-renamed folder (forgot the -a switch in previous commit) 2012-12-04 19:32:44 -05:00
Vanessa Ezekowitz 498dad83e4 Renamed the "plants" module to "plants_lib". Any modder that directly depends
on that library need only adjust their mods' depends.txt files.  I've already
done this for flowers, junglegrass and poisonivy as included in this modpack,
so any mod that depends on one of *those* needs no changes at all.  No changes
to the API or any functionality.
2012-12-04 19:29:23 -05:00
Vanessa Ezekowitz 2942f2366f Split the flowers/junglegrass/poisonivy components into separate folders,
leaving the plants folder as the primary API code and glue between them.  Any
of the three may be deleted to disable them if so desired.
2012-12-03 17:20:50 -05:00
Vanessa Ezekowitz 9e6e47cb99 removed a couple of *~ files. 2012-12-03 12:53:52 -05:00
Vanessa Ezekowitz eb26c9d966 Fixed waterlilies to only grow in water about 3 nodes deep or less. Decreased
guard radius around them to allow them to get a bit more dense.  Decreased the
perlin limit slightly, makes the biomes a little bigger.
2012-12-02 19:22:33 -05:00
Vanessa Ezekowitz 46ae097460 one of the previous changes screwed up spawning jungle grass while trying to
fix the waterlily bug.  Reverted it.

This should, however, finally fix jungle grass turning into dry shrubs when it
shouldn't, and the list of growing surfaces seems to work properly now.  Will
fix the waterlily bug later.
2012-12-02 17:51:17 -05:00
Vanessa Ezekowitz e3a9d05871 Fixed a bug in the placement of seaweed, fixing it extends the API slightly.
Updated API.txt accordingly.
2012-12-02 02:09:31 -05:00
Vanessa Ezekowitz 13534d1631 Explained a few of the spawn abm's defaults 2012-12-01 23:17:13 -05:00
Vanessa Ezekowitz 0f25c621fc Added API documentation. 2012-12-01 19:26:53 -05:00
Vanessa Ezekowitz af7c2894ae Added default setting for seed_diff (0). Accidentally left it out, it is
needed to allow old mods to use the new function without changes.
2012-12-01 18:19:19 -05:00
Vanessa Ezekowitz ae0374cfc5 redme tweak 2012-11-30 00:57:55 -05:00
Vanessa Ezekowitz 6b8bb9ff61 Made growing plants require the same surfaces under them as are needed to
spawn, so plants places on e.g. cobble or a flower poit don't change.
2012-11-30 00:46:27 -05:00
Vanessa Ezekowitz 91b196a72f readme tweaks, added notes about perlin noise. 2012-11-29 23:13:13 -05:00
Vanessa Ezekowitz ad451049ce Changed default debug to 'false' 2012-11-29 23:02:04 -05:00
Vanessa Ezekowitz fce9f492c7 initial commit 2012-11-29 22:59:45 -05:00