2015-03-18 21:28:40 +01:00
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-- Npc by TenPlus1
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2015-05-22 19:28:57 +02:00
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mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling",
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"shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze",
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"default:sword_steel", "default:sword_gold", "default:pick_steel", "default:shovel_steel",
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2015-03-22 10:52:13 +01:00
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"default:bronze_ingot", "bucket:bucket_water" }
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2015-03-18 21:28:40 +01:00
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2015-04-09 12:25:45 +02:00
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mobs.npc_max_hp = 20
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2015-03-18 21:28:40 +01:00
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mobs:register_mob("mobs:npc", {
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-- animal, monster, npc
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type = "npc",
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2015-03-26 20:08:30 +01:00
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-- aggressive, deals 6 damage to player/monster when hit
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2015-03-18 21:28:40 +01:00
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passive = false,
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2015-07-22 00:11:38 +02:00
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group_attack = true,
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2015-07-13 23:12:30 +02:00
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damage = 5, -- 3 damages if tamed
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2015-03-18 21:28:40 +01:00
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attack_type = "dogfight",
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attacks_monsters = true,
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-- health & armor
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2015-05-22 10:37:17 +02:00
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hp_min = 20, hp_max = 20, armor = 100,
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2015-03-18 21:28:40 +01:00
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-- textures and model
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collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
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visual = "mesh",
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mesh = "character.b3d",
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2015-05-22 10:37:17 +02:00
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drawtype = "front",
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Update mobs mod
- api.lua (many improves, chicken egg more frequent, NPC attack nearly
mobs, textures code, etc…)
- Bee (spawn on group:flower now, textures code updated)
- Bunny (textures code updated)
- Chicken (two times more eggs, textures code updated)
- Cow (textures code updated)
- Creeper (finish reorganize the code, textures code updated, new eggs
inventory texture)
- Dirt Monster (textures code updated)
- Dungeon Master (textures code updated)
- init.lua (small credits tweaks)
- Kitten (textures code updated, now drop sometimes farming:string)
- Lava Flan (textures code updated, now 3 can spawn per chunck)
- Mese Monster (textures code updated)
- NPC (textures code updated, revert give raw meat versus health code
for tests)
- Oerkki (textures code updated, now 1 light damage)
- Rat (textures code updated)
- Sand Monster (textures code updated)
- Sheep (textures code updated, now give 2 to 3 wool when sheared)
- Spider (textures code updated, change credits, comments our
modifications)
- Stone Monster (textures code updated)
- Tree Monster (textures code updated)
- Warthog (textures code updated)
- Wolf (finish reorganize the code, textures code updated, add spawner
egg and an inventory texture)
- Tweaks some sounds
2015-03-31 19:32:46 +02:00
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textures = {
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{"mobs_npc.png"},
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2015-07-15 23:31:54 +02:00
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{"mobs_npc2.png"}, -- female by nuttmeg20
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2015-03-18 21:28:40 +01:00
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},
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-- sounds
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makes_footstep_sound = true,
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sounds = {},
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-- speed and jump
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2015-04-18 23:11:19 +02:00
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walk_velocity = 3,
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2015-04-02 19:16:47 +02:00
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run_velocity = 3,
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2015-03-18 21:28:40 +01:00
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jump = true,
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-- drops wood and chance of apples when dead
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drops = {
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{name = "default:wood",
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chance = 1, min = 1, max = 3},
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{name = "default:apple",
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chance = 2, min = 1, max = 2},
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{name = "default:axe_stone",
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chance = 3, min = 1, max = 1},
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2015-05-22 13:15:40 +02:00
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{name = "maptools:silver_coin",
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chance = 10, min = 1, max = 1,},
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2015-03-18 21:28:40 +01:00
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},
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-- damaged by
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water_damage = 0,
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Mobs update (because of the mapgen), mainly spawn/nodes improve
Many small adjustments :
- 10% less for the spawn rate of the Creeper
- Dirt Monster now spawn also on DryGrass, and the spawn rate is increased by 5%
- Dungeon Master now spawn on sandstone, and now only under -250
- Mese Monster now spawn on sandstone, and now only under -125
- Minotaur now spawn only on DryGrass, and the spawn rate is increased of +20%
- NPC spawns rate is increased by 300%, BUT the NPC now spawns on many nodes ! ("Beach" Sand, Jungle Grass, Dirt, Dirt With Grass)
- Oerkki now spawn on sandstone and below -75
- Spider spawns rate is decreased by 30% due to the new mapgen (jungletrees have less leaves)
- Stone Monster now spawn on sandstone, only under -25
- Wolf spawns rate is increased by 5%
- Zombies now spawn 10% lesser
2015-07-13 13:14:17 +02:00
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lava_damage = 6,
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2015-03-18 21:28:40 +01:00
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light_damage = 0,
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-- follow diamond
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follow = "default:diamond",
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view_range = 16,
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2015-04-02 19:16:47 +02:00
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-- set owner and order
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owner = "",
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order = "follow",
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2015-03-18 21:28:40 +01:00
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-- model animation
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animation = {
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speed_normal = 30, speed_run = 30,
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stand_start = 0, stand_end = 79,
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walk_start = 168, walk_end = 187,
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run_start = 168, run_end = 187,
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punch_start = 200, punch_end = 219,
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},
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2015-03-22 10:29:11 +01:00
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-- right clicking with "cooked meat" or "bread" will give npc more health
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2015-03-18 21:28:40 +01:00
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on_rightclick = function(self, clicker)
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local item = clicker:get_wielded_item()
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2015-05-22 10:37:17 +02:00
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local name = clicker:get_player_name()
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2015-06-21 23:02:17 +02:00
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if not name then return end
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2015-07-16 00:15:56 +02:00
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-- feed toheal npc
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2015-04-11 21:45:03 +02:00
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if item:get_name() == "mobs:meat"
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or item:get_name() == "farming:bread" then
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2015-05-22 10:37:17 +02:00
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-- feed and add health
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2015-03-18 21:28:40 +01:00
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local hp = self.object:get_hp()
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2015-06-21 11:43:48 +02:00
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-- return if full health
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if hp >= self.hp_max then
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minetest.chat_send_player(name, "NPC at full health.")
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return
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end
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hp = hp + 4 -- add restorative value
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if hp > self.hp_max then hp = self.hp_max end
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self.object:set_hp(hp)
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2015-05-22 10:37:17 +02:00
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-- take item
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2015-03-18 21:28:40 +01:00
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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2015-06-21 11:43:48 +02:00
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2015-03-18 21:28:40 +01:00
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-- right clicking with gold lump drops random item from mobs.npc_drops
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elseif item:get_name() == "default:gold_lump" then
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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local pos = self.object:getpos()
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pos.y = pos.y + 0.5
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minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]})
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2015-07-14 20:27:36 +02:00
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elseif item:get_name() == "default:diamond" then --/MFF (Crabman|07/14/2015) tamed with diamond
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if (self.diamond_count or 0) < 4 then
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self.diamond_count = (self.diamond_count or 0) + 1
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if not minetest.setting_getbool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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if self.diamond_count >= 4 then
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self.damages = 3
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self.owner = clicker:get_player_name()
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2015-06-22 18:04:38 +02:00
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end
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end
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2015-07-15 23:31:54 +02:00
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else
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2015-07-14 20:27:36 +02:00
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-- if owner switch between follow and stand
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if self.owner and self.owner == clicker:get_player_name() then
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if self.order == "follow" then
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self.order = "stand"
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else
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self.order = "follow"
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end
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2015-07-15 23:31:54 +02:00
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else
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self.owner = clicker:get_player_name()
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2015-07-14 20:27:36 +02:00
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end
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2015-03-18 21:28:40 +01:00
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end
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2015-07-15 23:31:54 +02:00
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mobs:capture_mob(self, clicker, 0, 5, 80, false, nil)
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2015-03-18 21:28:40 +01:00
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end,
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})
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2015-03-22 10:29:11 +01:00
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-- spawning enable for now
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2015-07-21 21:57:32 +02:00
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mobs:spawn_specific("mobs:npc", {"default:dirt_with_grass", "default:dirt", "default:junglegrass", "default:sand"}, {"air"}, -1, 20, 30, 50000, 1, -31000, 31000, true)
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2015-03-18 21:28:40 +01:00
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-- register spawn egg
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2015-07-16 00:31:19 +02:00
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mobs:register_egg("mobs:npc", "Npc", "default_brick.png", 1)
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