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server-nalc/mods/throwing/standard_arrows.lua

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function throwing_register_arrow_standard (kind, desc, eq, toughness, craft)
minetest.register_craftitem("throwing:arrow_" .. kind, {
description = desc .. " arrow",
inventory_image = "throwing_arrow_" .. kind .. ".png",
})
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minetest.register_node("throwing:arrow_" .. kind .. "_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
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{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_" .. kind .. ".png", "throwing_arrow_" .. kind .. ".png", "throwing_arrow_" .. kind .. "_back.png", "throwing_arrow_" .. kind .. "_front.png",
"throwing_arrow_" .. kind .. "_2.png", "throwing_arrow_" .. kind .. ".png"},
groups = {not_in_creative_inventory=1},
})
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local THROWING_ARROW_ENTITY={
physical = false,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_" .. kind .. "_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
player = "",
}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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local newpos = self.object:getpos()
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if self.lastpos.x ~= nil then
for _, pos in pairs(throwing_get_trajectoire(self, newpos)) do
local node = minetest.get_node(pos)
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
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if throwing_is_player(self.player, obj) or throwing_is_entity(obj) then
obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
damage_groups={fleshy=eq},
}, nil)
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if math.random() < toughness then
if math.random(0,100) % 2 == 0 then
minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
end
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else
minetest.add_item(self.lastpos, 'default:stick')
end
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self.object:remove()
return
end
end
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if node.name ~= "air" and not string.find(node.name, 'water_') and not string.find(node.name, 'default:grass') and not string.find(node.name, 'default:junglegrass') and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
if math.random() < toughness then
minetest.add_item(self.lastpos, 'throwing:arrow_' .. kind)
else
minetest.add_item(self.lastpos, 'default:stick')
end
self.object:remove()
return
end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
end
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self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z}
end
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minetest.register_entity("throwing:arrow_" .. kind .. "_entity", THROWING_ARROW_ENTITY)
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minetest.register_craft({
output = 'throwing:arrow_' .. kind .. ' 16',
recipe = {
{'default:stick', 'default:stick', craft},
}
})
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minetest.register_craft({
output = 'throwing:arrow_' .. kind .. ' 16',
recipe = {
{craft, 'default:stick', 'default:stick'},
}
})
end
if not DISABLE_STONE_ARROW then
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throwing_register_arrow_standard ('stone', 'Stone', 1, 0.25, 'group:stone')
end
if not DISABLE_STEEL_ARROW then
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throwing_register_arrow_standard ('steel', 'Steel', 2, 0.33, 'default:steel_ingot')
end
if not DISABLE_OBSIDIAN_ARROW then
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throwing_register_arrow_standard ('obsidian', 'Obsidian', 3, 0.50, 'default:obsidian')
end
if not DISABLE_DIAMOND_ARROW then
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throwing_register_arrow_standard ('diamond', 'Diamond', 4, 0.57, 'default:diamond')
end
if not DISABLE_MITHRIL_ARROW then
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throwing_register_arrow_standard ('mithril', 'Mithril (Hunter)', 5, 0.66, 'moreores:mithril_ingot')
end