Conflicts:
mods/WorldEdit/worldedit/init.lua
mods/WorldEdit/worldedit/manipulations.lua
mods/WorldEdit/worldedit_commands/init.lua
mods/WorldEdit/worldedit_commands/safe.lua
mods/compassgps/README.md
mods/mobs/api.lua
mods/mobs/chicken.lua
mods/mobs/cow.lua
This branch was completly f*cked up, we couldn't find a way to update it without throwing piles of merge conflicts, even with patches.
Runes are defaultly disabled. The README.md file will be updated, as well as many files in the repository
- Merged api :
- little tweaks on yaw computing system and position handling when blasting
- Centralisation of the explosion function used by both dungeon masters and
creepers : checks are made differently but still present in the function
- Merged dungeon masters
- Changed type of creepers from kamikaze to explode
- Tweaked a bit rebase script
- npc's follow and stand by order
- mob shoot attack rehauled
- velocity changes
- fixed shoot bug
- mob shoot timings fixed
- dungeon master plasma balls less laggy
- DM plama ball less laggy
- added on_die function and jump_height
- Added jump_chance for jumping mods, set walk_chance to 0 when in use
- added jump mobs, footstep nodes, api tweaks
- fixed jump follow and follow jump glitch
- Added rotate to mob definition
- Reworked breeding
- tidied code
- added mobs_enable_blood flag in minetest.conf (true/false)
- tidied code
- Fixed selftimer issue
- beehive cannot be eaten (oops)
- fixed lifetimer bug
- added magic lasso to pick up animals
- pets and chicken can be picked up without magic lasso
- update version
- Stuff contained in default:chest will be dropped as are items when player die
- Steel doors and locked chests won't be affected by explosions
- If part of a wooden door is destroyed, the second part is too
- Added comment to warn a change of our
- Updated README.txt in mobs mod. However, Ombridride will have to do a lot of works, the mod have been changed again (no more steps, parameters
deleted, etc).
stats mobs,
oerkki peut détruire/enlever torchs,
vache/sheep mangent l'herbe,
bébé phacochère/mouton qui suivent leur "maman",
npc => suit les diamonds, il peut etre soigné avec meat ou bread,
clique droit avec "default:gold_lump" en main et il droppera un objet
au hasard en échange,
pumba => follow maintenant "default:apple"
kittens => follow maintenant "fishing:fish_raw"
Farming : minors fixe, add the straw block
Mobs : better api, swimming parameter for mobs, add eggs, code
optimisation
3d_armor : change the model, many new textures, new shield, and new
enchanted shield (which gain compared to normal shield +1 armor and x2
durability)