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			0.4.dev-20
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			0.4.14
		
	
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|  | a93527dfb6 | 
							
								
								
									
										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						| @@ -5,3 +5,5 @@ | ||||
| tags | ||||
| *.vim | ||||
|  | ||||
| ## Files related to minetest development cycle | ||||
| *.patch | ||||
|   | ||||
							
								
								
									
										35
									
								
								README.txt
									
									
									
									
									
								
							
							
						
						| @@ -1,23 +1,24 @@ | ||||
| The main game for the Minetest game engine [minetest_game] | ||||
| ========================================================== | ||||
| Minetest Game [minetest_game] | ||||
| ============================= | ||||
| The main subgame for the Minetest engine | ||||
| ======================================== | ||||
|  | ||||
| To build the wholeness of the Minetest project, insert this repository as | ||||
| To use this subgame with the Minetest engine, insert this repository as | ||||
| 	/games/minetest_game | ||||
| in the Minetest Engine. | ||||
|  | ||||
| The Minetest Engine can be found in: | ||||
|   https://github.com/celeron55/minetest/ | ||||
| The Minetest engine can be found in: | ||||
| 	https://github.com/minetest/minetest/ | ||||
|  | ||||
| Compatibility | ||||
| -------------- | ||||
| The minetest_game github master HEAD is generally compatible with the github | ||||
| master HEAD of minetest. | ||||
| The Minetest Game github master HEAD is generally compatible with the github | ||||
| master HEAD of the Minetest engine. | ||||
|  | ||||
| Additionally, when the minetest engine is tagged to be a certain version (eg. | ||||
| 0.4.dev-20120326), minetest_game is tagged with the version too. | ||||
| Additionally, when the Minetest engine is tagged to be a certain version (eg. | ||||
| 0.4.10), Minetest Game is tagged with the version too. | ||||
|  | ||||
| When stable releases are made, minetest_game is packaged and made available in | ||||
|   https://github.com/celeron55/minetest_game/downloads | ||||
| When stable releases are made, Minetest Game is packaged and made available in | ||||
| 	http://minetest.net/download | ||||
| and in case the repository has grown too much, it may be reset. In that sense, | ||||
| this is not a "real" git repository. (Package maintainers please note!) | ||||
|  | ||||
| @@ -27,16 +28,16 @@ Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||
| See README.txt in each mod directory for information about other authors. | ||||
|  | ||||
| This program is free software; you can redistribute it and/or modify | ||||
| it under the terms of the GNU General Public License as published by | ||||
| the Free Software Foundation; either version 2 of the License, or | ||||
| it under the terms of the GNU Lesser General Public License as published by | ||||
| the Free Software Foundation; either version 2.1 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| This program is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
| GNU General Public License for more details. | ||||
| GNU Lesser General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU General Public License along | ||||
| You should have received a copy of the GNU Lesser General Public License along | ||||
| with this program; if not, write to the Free Software Foundation, Inc., | ||||
| 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||||
|  | ||||
| @@ -48,3 +49,5 @@ See README.txt in each mod directory for information about other authors. | ||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||
| http://creativecommons.org/licenses/by-sa/3.0/ | ||||
|  | ||||
| License of menu/header.png | ||||
| Copyright (C) 2015 paramat CC BY-SA 3.0 | ||||
|   | ||||
							
								
								
									
										593
									
								
								game_api.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,593 @@ | ||||
| Minetest Game API | ||||
| ================= | ||||
| GitHub Repo: https://github.com/minetest/minetest_game | ||||
|  | ||||
| Introduction | ||||
| ------------ | ||||
|  | ||||
| The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API, | ||||
| allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes. | ||||
| For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt | ||||
| Please note: | ||||
|  | ||||
|  * [XYZ] refers to a section the Minetest API | ||||
|  * [#ABC] refers to a section in this document | ||||
|  | ||||
| Bucket API | ||||
| ---------- | ||||
|  | ||||
| The bucket API allows registering new types of buckets for non-default liquids. | ||||
|  | ||||
|  | ||||
| 	bucket.register_liquid( | ||||
| 		"default:lava_source",   -- name of the source node | ||||
| 		"default:lava_flowing",  -- name of the flowing node | ||||
| 		"bucket:bucket_lava",    -- name of the new bucket item (or nil if liquid is not takeable) | ||||
| 		"bucket_lava.png",       -- texture of the new bucket item (ignored if itemname == nil) | ||||
| 		"Lava Bucket",           -- text description of the bucket item | ||||
| 		{lava_bucket = 1}        -- groups of the bucket item, OPTIONAL | ||||
| 	) | ||||
|  | ||||
| Beds API | ||||
| -------- | ||||
|  | ||||
| 	beds.register_bed( | ||||
| 		"beds:bed",    -- Bed name | ||||
| 		def            -- See [#Bed definition] | ||||
| 	) | ||||
|  | ||||
|  * `beds.read_spawns() `   Returns a table containing players respawn positions | ||||
|  * `beds.kick_players()`  Forces all players to leave bed | ||||
|  * `beds.skip_night()`   Sets world time to morning and saves respawn position of all players currently sleeping | ||||
|  | ||||
| ### Bed definition | ||||
|  | ||||
| 	{ | ||||
| 		description = "Simple Bed", | ||||
| 		inventory_image = "beds_bed.png", | ||||
| 		wield_image = "beds_bed.png", | ||||
| 		tiles = { | ||||
| 			bottom = {'Tile definition'}, -- the tiles of the bottom part of the bed. | ||||
| 			top = {Tile definition} -- the tiles of the bottom part of the bed. | ||||
| 		}, | ||||
| 		nodebox = { | ||||
| 			bottom = 'regular nodebox',     -- bottom part of bed (see [Node boxes]) | ||||
| 			top = 'regular nodebox',        -- top part of bed (see [Node boxes]) | ||||
| 		}, | ||||
| 		selectionbox = 'regular nodebox',  -- for both nodeboxes (see [Node boxes]) | ||||
| 		recipe = {                                         -- Craft recipe | ||||
| 			{"group:wool", "group:wool", "group:wool"}, | ||||
| 			{"group:wood", "group:wood", "group:wood"} | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| Doors API | ||||
| --------- | ||||
|  | ||||
| The doors mod allows modders to register custom doors and trapdoors. | ||||
|  | ||||
| `doors.register_door(name, def)` | ||||
|  | ||||
|  * Registers new door | ||||
|  * `name` Name for door | ||||
|  * `def`  See [#Door definition] | ||||
|  | ||||
| `doors.register_trapdoor(name, def)` | ||||
|  | ||||
|  * Registers new trapdoor | ||||
|  * `name` Name for trapdoor | ||||
|  * `def`  See [#Trapdoor definition] | ||||
|  | ||||
| `doors.register_fencegate(name, def)` | ||||
|  | ||||
|  * Registers new fence gate | ||||
|  * `name` Name for fence gate | ||||
|  * `def`  See [#Fence gate definition] | ||||
|  | ||||
| `doors.get(pos)` | ||||
|  | ||||
|  * `pos` A position as a table, e.g `{x = 1, y = 1, z = 1}` | ||||
|  * Returns an ObjectRef to a door, or nil if the position does not contain a door | ||||
|  | ||||
|     ### Methods | ||||
|  | ||||
|         :open(player)   -- Open the door object, returns if door was opened | ||||
|         :close(player)  -- Close the door object, returns if door was closed | ||||
|         :toggle(player) -- Toggle the door state, returns if state was toggled | ||||
|         :state()        -- returns the door state, true = open, false = closed | ||||
|  | ||||
|     the "player" parameter can be omitted in all methods. If passed then | ||||
|     the usual permission checks will be performed to make sure the player | ||||
|     has the permissions needed to open this door. If omitted then no | ||||
|     permission checks are performed. | ||||
|  | ||||
| ### Door definition | ||||
|  | ||||
| 	description = "Door description", | ||||
| 	inventory_image = "mod_door_inv.png", | ||||
| 	groups = {choppy = 2}, | ||||
| 	tiles = {"mod_door.png"}, -- UV map. | ||||
| 	recipe = craftrecipe, | ||||
| 	sounds = default.node_sound_wood_defaults(), -- optional | ||||
| 	sound_open = sound play for open door, -- optional | ||||
| 	sound_close = sound play for close door, -- optional | ||||
| 	protected = false, -- If true, only placer can open the door (locked for others) | ||||
|  | ||||
| ### Trapdoor definition | ||||
|  | ||||
| 	description = "Trapdoor description", | ||||
| 	inventory_image = "mod_trapdoor_inv.png", | ||||
| 	groups = {choppy = 2}, | ||||
| 	tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor | ||||
| 	tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor | ||||
| 	sounds = default.node_sound_wood_defaults(), -- optional | ||||
| 	sound_open = sound play for open door, -- optional | ||||
| 	sound_close = sound play for close door, -- optional | ||||
| 	protected = false, -- If true, only placer can open the door (locked for others) | ||||
|  | ||||
| ### Fence gate definition | ||||
|  | ||||
| 	description = "Wooden Fence Gate", | ||||
| 	texture = "default_wood.png", | ||||
| 	material = "default:wood", | ||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||
| 	sounds = default.node_sound_wood_defaults(), -- optional | ||||
|  | ||||
| Fence API | ||||
| --------- | ||||
|  | ||||
| Allows creation of new fences with "fencelike" drawtype. | ||||
|  | ||||
| `default.register_fence(name, item definition)` | ||||
|  | ||||
|  Registers a new fence. Custom fields texture and material are required, as | ||||
|  are name and description. The rest is optional. You can pass most normal | ||||
|  nodedef fields here except drawtype. The fence group will always be added | ||||
|  for this node. | ||||
|  | ||||
| ### fence definition | ||||
|  | ||||
| 	name = "default:fence_wood", | ||||
| 	description = "Wooden Fence", | ||||
| 	texture = "default_wood.png", | ||||
| 	material = "default:wood", | ||||
| 	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, | ||||
| 	sounds = default.node_sound_wood_defaults(), | ||||
|  | ||||
| Walls API | ||||
| --------- | ||||
|  | ||||
| The walls API allows easy addition of stone auto-connecting wall nodes. | ||||
|  | ||||
| walls.register(name, desc, texture, mat, sounds) | ||||
| ^ name = "walls:stone_wall". Node name. | ||||
| ^ desc = "A Stone wall" | ||||
| ^ texture = "default_stone.png" | ||||
| ^ mat = "default:stone". Used to auto-generate crafting recipe. | ||||
| ^ sounds = sounds: see [#Default sounds] | ||||
|  | ||||
| Farming API | ||||
| ----------- | ||||
|  | ||||
| The farming API allows you to easily register plants and hoes. | ||||
|  | ||||
| `farming.register_hoe(name, hoe definition)` | ||||
|  * Register a new hoe, see [#hoe definition] | ||||
|  | ||||
| `farming.register_plant(name, Plant definition)` | ||||
|  * Register a new growing plant, see [#Plant definition] | ||||
|  | ||||
| ### Hoe Definition | ||||
|  | ||||
|  | ||||
| 	{ | ||||
| 		description = "",                      -- Description for tooltip | ||||
| 		inventory_image = "unknown_item.png",  -- Image to be used as wield- and inventory image | ||||
| 		max_uses = 30,                         -- Uses until destroyed | ||||
| 		material = "",                         -- Material for recipes | ||||
| 		recipe = {                             -- Craft recipe, if material isn't used | ||||
| 			{"air", "air", "air"}, | ||||
| 			{"", "group:stick"}, | ||||
| 			{"", "group:stick"}, | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| ### Plant definition | ||||
|  | ||||
| 	{ | ||||
| 		description = "",                      -- Description of seed item | ||||
| 		inventory_image = "unknown_item.png",  -- Image to be used as seed's wield- and inventory image | ||||
| 		steps = 8,                             -- How many steps the plant has to grow, until it can be harvested | ||||
| 		-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber) | ||||
| 		minlight = 13,                         -- Minimum light to grow | ||||
| 		maxlight = default.LIGHT_MAX           -- Maximum light to grow | ||||
| 	} | ||||
|  | ||||
| Fire API | ||||
| -------- | ||||
|  | ||||
| New node def property: | ||||
|  | ||||
| `on_burn(pos)` | ||||
|  | ||||
|  * Called when fire attempts to remove a burning node. | ||||
|  * `pos` Position of the burning node. | ||||
|  | ||||
| Give Initial Stuff API | ||||
| ---------------------- | ||||
|  | ||||
| `give_initial_stuff.give(player)` | ||||
|  | ||||
| ^ Give initial stuff to "player" | ||||
|  | ||||
| `give_initial_stuff.add(stack)` | ||||
|  | ||||
| ^ Add item to the initial stuff | ||||
| ^ Stack can be an ItemStack or a item name eg: "default:dirt 99" | ||||
| ^ Can be called after the game has loaded | ||||
|  | ||||
| `give_initial_stuff.clear()` | ||||
|  | ||||
| ^ Removes all items from the initial stuff | ||||
| ^ Can be called after the game has loaded | ||||
|  | ||||
| `give_initial_stuff.get_list()` | ||||
|  | ||||
| ^ returns list of item stacks | ||||
|  | ||||
| `give_initial_stuff.set_list(list)` | ||||
|  | ||||
| ^ List of initial items with numeric indices. | ||||
|  | ||||
| `give_initial_stuff.add_from_csv(str)` | ||||
|  | ||||
| ^ str is a comma separated list of initial stuff | ||||
| ^ Adds items to the list of items to be given | ||||
|  | ||||
|  | ||||
| TNT API | ||||
| ---------- | ||||
|  | ||||
| `tnt.register_tnt(definition)` | ||||
|  | ||||
| ^ Register a new type of tnt. | ||||
|  | ||||
|  * `name` The name of the node. If no prefix is given `tnt` is used. | ||||
|  * `description` A description for your TNT. | ||||
|  * `radius` The radius within which the TNT can destroy nodes. The default is 3. | ||||
|  * `damage_radius` The radius within which the TNT can damage players and mobs. By default it is twice the `radius`. | ||||
|  * `disable_drops` Disable drops. By default it is set to false. | ||||
|  * `ignore_protection` Don't check `minetest.is_protected` before removing a node. | ||||
|  * `ignore_on_blast` Don't call `on_blast` even if a node has one. | ||||
|  * `tiles` Textures for node | ||||
|   * `side`  Side tiles. By default the name of the tnt with a suffix of `_side.png`. | ||||
|   * `top`  Top tile. By default the name of the tnt with a suffix of `_top.png`. | ||||
|   * `bottom` Bottom tile. By default the name of the tnt with a suffix of `_bottom.png`. | ||||
|   * `burning` Top tile when lit. By default the name of the tnt with a suffix of `_top_burning_animated.png". | ||||
|  | ||||
| `tnt.boom(position, definition)` | ||||
|  | ||||
| ^ Create an explosion. | ||||
|  | ||||
| * `position` The center of explosion. | ||||
| * `definition` The TNT definion as passed to `tnt.register` | ||||
|  | ||||
| `tnt.burn(position)` | ||||
|  | ||||
| ^ Ignite TNT at position | ||||
|  | ||||
|  | ||||
| To make dropping items from node inventories easier, you can use the | ||||
| following helper function from 'default': | ||||
|  | ||||
| default.get_inventory_drops(pos, inventory, drops) | ||||
|  | ||||
| ^ Return drops from node inventory "inventory" in drops. | ||||
|  | ||||
| * `pos` - the node position | ||||
| * `inventory` - the name of the inventory (string) | ||||
| * `drops` - an initialized list | ||||
|  | ||||
| The function returns no values. The drops are returned in the `drops` | ||||
| parameter, and drops is not reinitialized so you can call it several | ||||
| times in a row to add more inventory items to it. | ||||
|  | ||||
|  | ||||
| `on_blast` callbacks: | ||||
|  | ||||
| Both nodedefs and entitydefs can provide an `on_blast()` callback | ||||
|  | ||||
| `nodedef.on_blast(pos, intensity)` | ||||
| ^ Allow drop and node removal overriding | ||||
| * `pos` - node position | ||||
| * `intensity` - TNT explosion measure. larger or equal to 1.0 | ||||
| ^ Should return a list of drops (e.g. {"default:stone"}) | ||||
| ^ Should perform node removal itself. If callback exists in the nodedef | ||||
| ^ then the TNT code will not destroy this node. | ||||
|  | ||||
| `entitydef.on_blast(luaobj, damage)` | ||||
| ^ Allow TNT effects on entities to be overridden | ||||
| * `luaobj` - LuaEntityRef of the entity | ||||
| * `damage` - suggested HP damage value | ||||
| ^ Should return a list of (bool do_damage, bool do_knockback, table drops) | ||||
| * `do_damage` - if true then TNT mod wil damage the entity | ||||
| * `do_knockback` - if true then TNT mod will knock the entity away | ||||
| * `drops` - a list of drops, e.g. {"wool:red"} | ||||
|  | ||||
|  | ||||
| Screwdriver API | ||||
| --------------- | ||||
|  | ||||
| The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it. | ||||
| To use it, add the `on_screwdriver` function to the node definition. | ||||
|  | ||||
| `on_rotate(pos, node, user, mode, new_param2)` | ||||
|  | ||||
|  * `pos` Position of the node that the screwdriver is being used on | ||||
|  * `node` that node | ||||
|  * `user` The player who used the screwdriver | ||||
|  * `mode` screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS | ||||
|  * `new_param2` the new value of param2 that would have been set if on_rotate wasn't there | ||||
|  * return value: false to disallow rotation, nil to keep default behaviour, true to allow | ||||
|  	it but to indicate that changed have already been made (so the screwdriver will wear out) | ||||
|  * use `on_rotate = screwdriver.disallow` to always disallow rotation | ||||
|  * use `on_rotate = screwdriver.rotate_simple` to allow only face rotation | ||||
|  | ||||
| Stairs API | ||||
| ---------- | ||||
|  | ||||
| The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those | ||||
| delivered with Minetest Game, to keep them compatible with other mods. | ||||
|  | ||||
| `stairs.register_stair(subname, recipeitem, groups, images, description, sounds)` | ||||
|  | ||||
|  * Registers a stair. | ||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" | ||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble" | ||||
|  * `groups`: see [Known damage and digging time defining groups] | ||||
|  * `images`: see [Tile definition] | ||||
|  * `description`: used for the description field in the stair's definition | ||||
|  * `sounds`: see [#Default sounds] | ||||
|  | ||||
| `stairs.register_slab(subname, recipeitem, groups, images, description, sounds)` | ||||
|  | ||||
|  * Registers a slabs | ||||
|  * `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname" | ||||
|  * `recipeitem`: Item used in the craft recipe, e.g. "default:cobble" | ||||
|  * `groups`: see [Known damage and digging time defining groups] | ||||
|  * `images`: see [Tile definition] | ||||
|  * `description`: used for the description field in the stair's definition | ||||
|  * `sounds`: see [#Default sounds] | ||||
|  | ||||
| `stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)` | ||||
|  | ||||
|  * A wrapper for stairs.register_stair and stairs.register_slab | ||||
|  * Uses almost the same arguments as stairs.register_stair | ||||
|  * `desc_stair`: Description for stair node | ||||
|  * `desc_slab`: Description for slab node | ||||
|  | ||||
| Xpanes API | ||||
| ---------- | ||||
|  | ||||
| Creates panes that automatically connect to each other | ||||
|  | ||||
| `xpanes.register_pane(subname, def)` | ||||
|  | ||||
|  * `subname`: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}" | ||||
|  * `def`: See [#Pane definition] | ||||
|  | ||||
| ### Pane definition | ||||
|  | ||||
| 	{ | ||||
| 		textures = {"texture_Bottom_top", "texture_left_right", "texture_front_back"}, -- More tiles aren't supported | ||||
| 		groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups] | ||||
| 		sounds = SoundSpec,        -- See [#Default sounds] | ||||
| 		recipe = {{"","","","","","","","",""}}, -- Recipe field only | ||||
| 	} | ||||
|  | ||||
| Raillike definitions | ||||
| -------------------- | ||||
|  | ||||
| The following nodes use the group `connect_to_raillike` and will only connect to | ||||
| raillike nodes within this group and the same group value. | ||||
| Use `minetest.raillike_group(<Name>)` to get the group value. | ||||
|  | ||||
| | Node type             | Raillike group name | ||||
| |-----------------------|--------------------- | ||||
| | default:rail          | "rail" | ||||
| | tnt:gunpowder         | "gunpowder" | ||||
| | tnt:gunpowder_burning	| "gunpowder" | ||||
|  | ||||
| Example: | ||||
| If you want to add a new rail type and want it to connect with default:rail, | ||||
| add `connect_to_raillike=minetest.raillike_group("rail")` into the `groups` table | ||||
| of your node. | ||||
|  | ||||
|  | ||||
| Default sounds | ||||
| -------------- | ||||
|  | ||||
| Sounds inside the default table can be used within the sounds field of node definitions. | ||||
|  | ||||
|  * `default.node_sound_defaults()` | ||||
|  * `default.node_sound_stone_defaults()` | ||||
|  * `default.node_sound_dirt_defaults()` | ||||
|  * `default.node_sound_sand_defaults()` | ||||
|  * `default.node_sound_wood_defaults()` | ||||
|  * `default.node_sound_leaves_defaults()` | ||||
|  * `default.node_sound_glass_defaults()` | ||||
|  | ||||
| Default constants | ||||
| ----------------- | ||||
|  | ||||
| `default.LIGHT_MAX`  The maximum light level (see [Node definition] light_source) | ||||
|  | ||||
| Player API | ||||
| ---------- | ||||
|  | ||||
| The player API can register player models and update the player's appearence | ||||
|  | ||||
| `default.player_register_model(name, def)` | ||||
|  | ||||
|  * Register a new model to be used by players. | ||||
|  * name: model filename such as "character.x", "foo.b3d", etc. | ||||
|  * def: See [#Model definition] | ||||
|  | ||||
| `default.registered_player_models[name]` | ||||
|  | ||||
|  * Get a model's definition | ||||
|  * see [#Model definition] | ||||
|  | ||||
| `default.player_set_model(player, model_name)` | ||||
|  | ||||
|  * Change a player's model | ||||
|  * `player`: PlayerRef | ||||
|  * `model_name`: model registered with player_register_model() | ||||
|  | ||||
| `default.player_set_animation(player, anim_name [, speed])` | ||||
|  | ||||
|  * Applies an animation to a player | ||||
|  * anim_name: name of the animation. | ||||
|  * speed: frames per second. If nil, default from the model is used | ||||
|  | ||||
| `default.player_set_textures(player, textures)` | ||||
|  | ||||
|  * Sets player textures | ||||
|  * `player`: PlayerRef | ||||
|  * `textures`: array of textures, If `textures` is nil, the default textures from the model def are used | ||||
|  | ||||
| default.player_get_animation(player) | ||||
|  | ||||
|  * Returns a table containing fields `model`, `textures` and `animation`. | ||||
|  * Any of the fields of the returned table may be nil. | ||||
|  * player: PlayerRef | ||||
|  | ||||
| ### Model Definition | ||||
|  | ||||
| 	{ | ||||
| 		animation_speed = 30,            -- Default animation speed, in FPS. | ||||
| 		textures = {"character.png", },  -- Default array of textures. | ||||
| 		visual_size = {x = 1, y = 1},    -- Used to scale the model. | ||||
| 		animations = { | ||||
| 			-- <anim_name> = {x = <start_frame>, y = <end_frame>}, | ||||
| 			foo = {x = 0, y = 19}, | ||||
| 			bar = {x = 20, y = 39}, | ||||
| 		-- ... | ||||
| 		}, | ||||
| 	} | ||||
|  | ||||
| Leafdecay | ||||
| --------- | ||||
|  | ||||
| To enable leaf decay for a node, add it to the `leafdecay` group. | ||||
|  | ||||
| The rating of the group determines how far from a node in the group `tree` | ||||
| the node can be without decaying. | ||||
|  | ||||
| If `param2` of the node is ~= 0, the node will always be preserved. Thus, if | ||||
| the player places a node of that kind, you will want to set `param2 = 1` or so. | ||||
|  | ||||
| The function `default.after_place_leaves` can be set as `after_place_node of a node` | ||||
| to set param2 to 1 if the player places the node (should not be used for nodes | ||||
| that use param2 otherwise (e.g. facedir)). | ||||
|  | ||||
| If the node is in the `leafdecay_drop` group then it will always be dropped as an | ||||
| item. | ||||
|  | ||||
| Dyes | ||||
| ---- | ||||
|  | ||||
| To make recipes that will work with any dye ever made by anybody, define | ||||
| them based on groups. You can select any group of groups, based on your need for | ||||
| amount of colors. | ||||
|  | ||||
| ### Color groups | ||||
|  | ||||
| Base color groups: | ||||
|  | ||||
|  * `basecolor_white` | ||||
|  * `basecolor_grey` | ||||
|  * `basecolor_black` | ||||
|  * `basecolor_red` | ||||
|  * `basecolor_yellow` | ||||
|  * `basecolor_green` | ||||
|  * `basecolor_cyan` | ||||
|  * `basecolor_blue` | ||||
|  * `basecolor_magenta` | ||||
|  | ||||
| Extended color groups ( * means also base color ) | ||||
|  | ||||
|  * `excolor_white` * | ||||
|  * `excolor_lightgrey` | ||||
|  * `excolor_grey` * | ||||
|  * `excolor_darkgrey` | ||||
|  * `excolor_black` * | ||||
|  * `excolor_red` * | ||||
|  * `excolor_orange` | ||||
|  * `excolor_yellow` * | ||||
|  * `excolor_lime` | ||||
|  * `excolor_green` * | ||||
|  * `excolor_aqua` | ||||
|  * `excolor_cyan` * | ||||
|  * `excolor_sky_blue` | ||||
|  * `excolor_blue` * | ||||
|  * `excolor_violet` | ||||
|  * `excolor_magenta` * | ||||
|  * `excolor_red_violet` | ||||
|  | ||||
| The whole unifieddyes palette as groups: | ||||
|  | ||||
|  * `unicolor_<excolor>` | ||||
|  | ||||
| For the following, no white/grey/black is allowed: | ||||
|  | ||||
|  * `unicolor_medium_<excolor>` | ||||
|  * `unicolor_dark_<excolor>` | ||||
|  * `unicolor_light_<excolor>` | ||||
|  * `unicolor_<excolor>_s50` | ||||
|  * `unicolor_medium_<excolor>_s50` | ||||
|  * `unicolor_dark_<excolor>_s50` | ||||
|  | ||||
| Example of one shapeless recipe using a color group: | ||||
|  | ||||
| 	minetest.register_craft({ | ||||
| 		type = "shapeless", | ||||
| 		output = '<mod>:item_yellow', | ||||
| 		recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'}, | ||||
| 	}) | ||||
|  | ||||
| ### Color lists | ||||
|  | ||||
|  * `dye.basecolors` are an array containing the names of available base colors | ||||
|  | ||||
|  * `dye.excolors` are an array containing the names of the available extended colors | ||||
|  | ||||
| Trees | ||||
| ----- | ||||
|  | ||||
|  * `default.grow_tree(pos, is_apple_tree)` | ||||
|   * Grows a mgv6 tree or apple tree at pos | ||||
|  | ||||
|  * `default.grow_jungle_tree(pos)` | ||||
|   * Grows a mgv6 jungletree at pos | ||||
|  | ||||
|  * `default.grow_pine_tree(pos)` | ||||
|   * Grows a mgv6 pinetree at pos | ||||
|  | ||||
|  * `default.grow_new_apple_tree(pos)` | ||||
|   * Grows a new design apple tree at pos | ||||
|  | ||||
|  * `default.grow_new_jungle_tree(pos)` | ||||
|   * Grows a new design jungle tree at pos | ||||
|  | ||||
|  * `default.grow_new_pine_tree(pos)` | ||||
|   * Grows a new design pine tree at pos | ||||
|  | ||||
|  * `default.grow_new_acacia_tree(pos)` | ||||
|   * Grows a new design acacia tree at pos | ||||
|  | ||||
|  * `default.grow_new_aspen_tree(pos)` | ||||
|   * Grows a new design aspen tree at pos | ||||
|  | ||||
|  * `default.grow_new_snowy_pine_tree(pos)` | ||||
|   * Grows a new design snowy pine tree at pos | ||||
							
								
								
									
										
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| # This file contains settings of Minetest Game that can be changed in minetest.conf | ||||
| # By default, all the settings are commented and not functional. | ||||
| # Uncomment settings by removing the preceding #. | ||||
|  | ||||
| # Whether creative mode (fast digging of all blocks, unlimited resources) should be enabled | ||||
| #creative_mode = false | ||||
|  | ||||
| # The time in seconds after which the bones of a dead player can be looted by everyone | ||||
| # 0 to disable | ||||
| #share_bones_time = 1200 | ||||
|  | ||||
| # How much earlier the bones of a dead player can be looted by | ||||
| # everyone if the player dies in a protected area they don't own. | ||||
| # 0 to disable. By default it is "share_bones_time" divide by four. | ||||
| #share_bones_time_early = 300 | ||||
|  | ||||
| # Whether standard fire should be disabled ('basic flame' nodes will disappear) | ||||
| # 'permanent flame' nodes will remain with either setting | ||||
| #disable_fire = false | ||||
|  | ||||
| # Whether the stuff in initial_stuff should be given to new players | ||||
| #give_initial_stuff = false | ||||
| #initial_stuff = default:pick_steel,default:axe_steel,default:shovel_steel,default:torch 99,default:cobble 99 | ||||
|  | ||||
| # Whether the TNT mod should be enabled | ||||
| #enable_tnt = <true in singleplayer, false in multiplayer> | ||||
|  | ||||
| # The radius of a TNT explosion | ||||
| #tnt_radius = 3 | ||||
|  | ||||
| # Enable the stairs mod ABM that replaces the old 'upside down' | ||||
| # stair and slab nodes in old maps with the new param2 versions. | ||||
| #enable_stairs_replace_abm = false | ||||
|  | ||||
| # Whether you allow respawning in beds | ||||
| # Default value is true | ||||
| #enable_bed_respawn = true | ||||
|  | ||||
| # Whether players can skip night by sleeping | ||||
| # Default value is true | ||||
| #enable_bed_night_skip = true | ||||
							
								
								
									
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| Minetest Game mod: beds | ||||
| ======================= | ||||
| by BlockMen (c) 2014-2015 | ||||
|  | ||||
| Version: 1.1.1 | ||||
|  | ||||
| About | ||||
| ~~~~~ | ||||
| This mod adds a bed to Minetest which allows to skip the night. To sleep rightclick the bed, if playing  | ||||
| in singleplayer mode the night gets skipped imideatly. If playing on server you get shown how many other | ||||
| players are in bed too. If all players are sleeping the night gets skipped aswell. Also the night skip can be forced | ||||
| if more than 50% of the players are lying in bed and use this option. | ||||
|  | ||||
| Another feature is a controled respawning. If you have slept in bed (not just lying in it) your respawn point | ||||
| is set to the beds location and you will respawn there after death. | ||||
| You can disable the respawn at beds by setting "enable_bed_respawn = false" in minetest.conf | ||||
| You can also disable the night skip feature by setting "enable_bed_night_skip = false" in minetest.conf or by using | ||||
| the /set command ingame. | ||||
|  | ||||
|  | ||||
| License of source code, textures: WTFPL | ||||
| --------------------------------------- | ||||
| (c) Copyright BlockMen (2014-2015) | ||||
|  | ||||
|  | ||||
| This program is free software. It comes without any warranty, to | ||||
| the extent permitted by applicable law. You can redistribute it | ||||
| and/or modify it under the terms of the Do What The Fuck You Want | ||||
| To Public License, Version 2, as published by Sam Hocevar. See | ||||
| http://sam.zoy.org/wtfpl/COPYING for more details. | ||||
							
								
								
									
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|  | ||||
| local reverse = true | ||||
|  | ||||
| local function destruct_bed(pos, n) | ||||
| 	local node = minetest.get_node(pos) | ||||
| 	local other | ||||
|  | ||||
| 	if n == 2 then | ||||
| 		local dir = minetest.facedir_to_dir(node.param2) | ||||
| 		other = vector.subtract(pos, dir) | ||||
| 	elseif n == 1 then | ||||
| 		local dir = minetest.facedir_to_dir(node.param2) | ||||
| 		other = vector.add(pos, dir) | ||||
| 	end | ||||
|  | ||||
| 	if reverse then | ||||
| 		reverse = not reverse | ||||
| 		minetest.remove_node(other) | ||||
| 		nodeupdate(other) | ||||
| 	else | ||||
| 		reverse = not reverse | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function beds.register_bed(name, def) | ||||
| 	minetest.register_node(name .. "_bottom", { | ||||
| 		description = def.description, | ||||
| 		inventory_image = def.inventory_image, | ||||
| 		wield_image = def.wield_image, | ||||
| 		drawtype = "nodebox", | ||||
| 		tiles = def.tiles.bottom, | ||||
| 		paramtype = "light", | ||||
| 		paramtype2 = "facedir", | ||||
| 		is_ground_content = false, | ||||
| 		stack_max = 1, | ||||
| 		groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1}, | ||||
| 		sounds = default.node_sound_wood_defaults(), | ||||
| 		node_box = { | ||||
| 			type = "fixed", | ||||
| 			fixed = def.nodebox.bottom, | ||||
| 		}, | ||||
| 		selection_box = { | ||||
| 			type = "fixed", | ||||
| 			fixed = def.selectionbox, | ||||
| 		}, | ||||
|  | ||||
| 		on_place = function(itemstack, placer, pointed_thing) | ||||
| 			local under = pointed_thing.under | ||||
| 			local pos | ||||
| 			if minetest.registered_items[minetest.get_node(under).name].buildable_to then | ||||
| 				pos = under | ||||
| 			else | ||||
| 				pos = pointed_thing.above | ||||
| 			end | ||||
|  | ||||
| 			if minetest.is_protected(pos, placer:get_player_name()) and | ||||
| 					not minetest.check_player_privs(placer, "protection_bypass") then | ||||
| 				minetest.record_protection_violation(pos, placer:get_player_name()) | ||||
| 				return itemstack | ||||
| 			end | ||||
|  | ||||
| 			local def = minetest.registered_nodes[minetest.get_node(pos).name] | ||||
| 			if not def or not def.buildable_to then | ||||
| 				return itemstack | ||||
| 			end | ||||
|  | ||||
| 			local dir = minetest.dir_to_facedir(placer:get_look_dir()) | ||||
| 			local botpos = vector.add(pos, minetest.facedir_to_dir(dir)) | ||||
|  | ||||
| 			if minetest.is_protected(botpos, placer:get_player_name()) and | ||||
| 					not minetest.check_player_privs(placer, "protection_bypass") then | ||||
| 				minetest.record_protection_violation(botpos, placer:get_player_name()) | ||||
| 				return itemstack | ||||
| 			end | ||||
|  | ||||
| 			local botdef = minetest.registered_nodes[minetest.get_node(botpos).name] | ||||
| 			if not botdef or not botdef.buildable_to then | ||||
| 				return itemstack | ||||
| 			end | ||||
|  | ||||
| 			minetest.set_node(pos, {name = name .. "_bottom", param2 = dir}) | ||||
| 			minetest.set_node(botpos, {name = name .. "_top", param2 = dir}) | ||||
|  | ||||
| 			if not minetest.setting_getbool("creative_mode") then | ||||
| 				itemstack:take_item() | ||||
| 			end | ||||
| 			return itemstack | ||||
| 		end, | ||||
|  | ||||
| 		on_destruct = function(pos) | ||||
| 			destruct_bed(pos, 1) | ||||
| 		end, | ||||
|  | ||||
| 		on_rightclick = function(pos, node, clicker) | ||||
| 			beds.on_rightclick(pos, clicker) | ||||
| 		end, | ||||
|  | ||||
| 		on_rotate = function(pos, node, user, mode, new_param2) | ||||
| 			local dir = minetest.facedir_to_dir(node.param2) | ||||
| 			local p = vector.add(pos, dir) | ||||
| 			local node2 = minetest.get_node_or_nil(p) | ||||
| 			if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or | ||||
| 					not node.param2 == node2.param2 then | ||||
| 				return false | ||||
| 			end | ||||
| 			if minetest.is_protected(p, user:get_player_name()) then | ||||
| 				minetest.record_protection_violation(p, user:get_player_name()) | ||||
| 				return false | ||||
| 			end | ||||
| 			if mode ~= screwdriver.ROTATE_FACE then | ||||
| 				return false | ||||
| 			end | ||||
| 			local newp = vector.add(pos, minetest.facedir_to_dir(new_param2)) | ||||
| 			local node3 = minetest.get_node_or_nil(newp) | ||||
| 			local def = node3 and minetest.registered_nodes[node3.name] | ||||
| 			if not def or not def.buildable_to then | ||||
| 				return false | ||||
| 			end | ||||
| 			if minetest.is_protected(newp, user:get_player_name()) then | ||||
| 				minetest.record_protection_violation(newp, user:get_player_name()) | ||||
| 				return false | ||||
| 			end | ||||
| 			node.param2 = new_param2 | ||||
| 			-- do not remove_node here - it will trigger destroy_bed() | ||||
| 			minetest.set_node(p, {name = "air"}) | ||||
| 			minetest.set_node(pos, node) | ||||
| 			minetest.set_node(newp, {name = name .. "_top", param2 = new_param2}) | ||||
| 			return true | ||||
| 		end, | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_node(name .. "_top", { | ||||
| 		drawtype = "nodebox", | ||||
| 		tiles = def.tiles.top, | ||||
| 		paramtype = "light", | ||||
| 		paramtype2 = "facedir", | ||||
| 		is_ground_content = false, | ||||
| 		pointable = false, | ||||
| 		groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2}, | ||||
| 		sounds = default.node_sound_wood_defaults(), | ||||
| 		drop = name .. "_bottom", | ||||
| 		node_box = { | ||||
| 			type = "fixed", | ||||
| 			fixed = def.nodebox.top, | ||||
| 		}, | ||||
| 		on_destruct = function(pos) | ||||
| 			destruct_bed(pos, 2) | ||||
| 		end, | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_alias(name, name .. "_bottom") | ||||
|  | ||||
| 	minetest.register_craft({ | ||||
| 		output = name, | ||||
| 		recipe = def.recipe | ||||
| 	}) | ||||
| end | ||||
							
								
								
									
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| -- Fancy shaped bed | ||||
|  | ||||
| beds.register_bed("beds:fancy_bed", { | ||||
| 	description = "Fancy Bed", | ||||
| 	inventory_image = "beds_bed_fancy.png", | ||||
| 	wield_image = "beds_bed_fancy.png", | ||||
| 	tiles = { | ||||
| 		bottom = { | ||||
| 			"beds_bed_top1.png", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_side1.png", | ||||
| 			"beds_bed_side1.png^[transformFX", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_foot.png", | ||||
| 		}, | ||||
| 		top = { | ||||
| 			"beds_bed_top2.png", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_side2.png", | ||||
| 			"beds_bed_side2.png^[transformFX", | ||||
| 			"beds_bed_head.png", | ||||
| 			"default_wood.png", | ||||
| 		} | ||||
| 	}, | ||||
| 	nodebox = { | ||||
| 		bottom = { | ||||
| 			{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375}, | ||||
| 			{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375}, | ||||
| 			{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375}, | ||||
| 			{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, | ||||
| 			{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, | ||||
| 			{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, | ||||
| 		}, | ||||
| 		top = { | ||||
| 			{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5}, | ||||
| 			{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5}, | ||||
| 			{-0.5, 0, 0.4375, 0.5, 0.125, 0.5}, | ||||
| 			{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5}, | ||||
| 			{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5}, | ||||
| 			{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5}, | ||||
| 			{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375}, | ||||
| 		} | ||||
| 	}, | ||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||
| 	recipe = { | ||||
| 		{"", "", "group:stick"}, | ||||
| 		{"wool:red", "wool:red", "wool:white"}, | ||||
| 		{"group:wood", "group:wood", "group:wood"}, | ||||
| 	}, | ||||
| }) | ||||
|  | ||||
| -- Simple shaped bed | ||||
|  | ||||
| beds.register_bed("beds:bed", { | ||||
| 	description = "Simple Bed", | ||||
| 	inventory_image = "beds_bed.png", | ||||
| 	wield_image = "beds_bed.png", | ||||
| 	tiles = { | ||||
| 		bottom = { | ||||
| 			"beds_bed_top_bottom.png^[transformR90", | ||||
| 			"default_wood.png", | ||||
| 			"beds_bed_side_bottom_r.png", | ||||
| 			"beds_bed_side_bottom_r.png^[transformfx", | ||||
| 			"beds_transparent.png", | ||||
| 			"beds_bed_side_bottom.png" | ||||
| 		}, | ||||
| 		top = { | ||||
| 			"beds_bed_top_top.png^[transformR90", | ||||
| 			"default_wood.png",  | ||||
| 			"beds_bed_side_top_r.png", | ||||
| 			"beds_bed_side_top_r.png^[transformfx", | ||||
| 			"beds_bed_side_top.png", | ||||
| 			"beds_transparent.png", | ||||
| 		} | ||||
| 	}, | ||||
| 	nodebox = { | ||||
| 		bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | ||||
| 		top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5}, | ||||
| 	}, | ||||
| 	selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5}, | ||||
| 	recipe = { | ||||
| 		{"wool:red", "wool:red", "wool:white"}, | ||||
| 		{"group:wood", "group:wood", "group:wood"} | ||||
| 	}, | ||||
| }) | ||||
|  | ||||
| -- Aliases for PilzAdam's beds mod | ||||
|  | ||||
| minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom") | ||||
| minetest.register_alias("beds:bed_top_red", "beds:bed_top") | ||||
							
								
								
									
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								mods/beds/depends.txt
									
									
									
									
									
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						| @@ -0,0 +1,2 @@ | ||||
| default | ||||
| wool | ||||
							
								
								
									
										225
									
								
								mods/beds/functions.lua
									
									
									
									
									
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						| @@ -0,0 +1,225 @@ | ||||
| local pi = math.pi | ||||
| local player_in_bed = 0 | ||||
| local is_sp = minetest.is_singleplayer() | ||||
| local enable_respawn = minetest.setting_getbool("enable_bed_respawn") | ||||
| if enable_respawn == nil then | ||||
| 	enable_respawn = true | ||||
| end | ||||
|  | ||||
| -- Helper functions | ||||
|  | ||||
| local function get_look_yaw(pos) | ||||
| 	local n = minetest.get_node(pos) | ||||
| 	if n.param2 == 1 then | ||||
| 		return pi / 2, n.param2 | ||||
| 	elseif n.param2 == 3 then | ||||
| 		return -pi / 2, n.param2 | ||||
| 	elseif n.param2 == 0 then | ||||
| 		return pi, n.param2 | ||||
| 	else | ||||
| 		return 0, n.param2 | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local function is_night_skip_enabled() | ||||
| 	local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip") | ||||
| 	if enable_night_skip == nil then | ||||
| 		enable_night_skip = true | ||||
| 	end | ||||
| 	return enable_night_skip | ||||
| end | ||||
|  | ||||
| local function check_in_beds(players) | ||||
| 	local in_bed = beds.player | ||||
| 	if not players then | ||||
| 		players = minetest.get_connected_players() | ||||
| 	end | ||||
|  | ||||
| 	for n, player in ipairs(players) do | ||||
| 		local name = player:get_player_name() | ||||
| 		if not in_bed[name] then | ||||
| 			return false | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	return #players > 0 | ||||
| end | ||||
|  | ||||
| local function lay_down(player, pos, bed_pos, state, skip) | ||||
| 	local name = player:get_player_name() | ||||
| 	local hud_flags = player:hud_get_flags() | ||||
|  | ||||
| 	if not player or not name then | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	-- stand up | ||||
| 	if state ~= nil and not state then | ||||
| 		local p = beds.pos[name] or nil | ||||
| 		if beds.player[name] ~= nil then | ||||
| 			beds.player[name] = nil | ||||
| 			player_in_bed = player_in_bed - 1 | ||||
| 		end | ||||
| 		-- skip here to prevent sending player specific changes (used for leaving players) | ||||
| 		if skip then | ||||
| 			return | ||||
| 		end | ||||
| 		if p then | ||||
| 			player:setpos(p) | ||||
| 		end | ||||
|  | ||||
| 		-- physics, eye_offset, etc | ||||
| 		player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) | ||||
| 		player:set_look_yaw(math.random(1, 180) / 100) | ||||
| 		default.player_attached[name] = false | ||||
| 		player:set_physics_override(1, 1, 1) | ||||
| 		hud_flags.wielditem = true | ||||
| 		default.player_set_animation(player, "stand" , 30) | ||||
|  | ||||
| 	-- lay down | ||||
| 	else | ||||
| 		beds.player[name] = 1 | ||||
| 		beds.pos[name] = pos | ||||
| 		player_in_bed = player_in_bed + 1 | ||||
|  | ||||
| 		-- physics, eye_offset, etc | ||||
| 		player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0}) | ||||
| 		local yaw, param2 = get_look_yaw(bed_pos) | ||||
| 		player:set_look_yaw(yaw) | ||||
| 		local dir = minetest.facedir_to_dir(param2) | ||||
| 		local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2} | ||||
| 		player:set_physics_override(0, 0, 0) | ||||
| 		player:setpos(p) | ||||
| 		default.player_attached[name] = true | ||||
| 		hud_flags.wielditem = false | ||||
| 		default.player_set_animation(player, "lay" , 0) | ||||
| 	end | ||||
|  | ||||
| 	player:hud_set_flags(hud_flags) | ||||
| end | ||||
|  | ||||
| local function update_formspecs(finished) | ||||
| 	local ges = #minetest.get_connected_players() | ||||
| 	local form_n = "" | ||||
| 	local is_majority = (ges / 2) < player_in_bed | ||||
|  | ||||
| 	if finished then | ||||
| 		form_n = beds.formspec .. "label[2.7,11; Good morning.]" | ||||
| 	else | ||||
| 		form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) .. | ||||
| 			" of " .. tostring(ges) .. " players are in bed]" | ||||
| 		if is_majority and is_night_skip_enabled() then | ||||
| 			form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]" | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	for name,_ in pairs(beds.player) do | ||||
| 		minetest.show_formspec(name, "beds_form", form_n) | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| -- Public functions | ||||
|  | ||||
| function beds.kick_players() | ||||
| 	for name, _ in pairs(beds.player) do | ||||
| 		local player = minetest.get_player_by_name(name) | ||||
| 		lay_down(player, nil, nil, false) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function beds.skip_night() | ||||
| 	minetest.set_timeofday(0.23) | ||||
| 	beds.set_spawns() | ||||
| end | ||||
|  | ||||
| function beds.on_rightclick(pos, player) | ||||
| 	local name = player:get_player_name() | ||||
| 	local ppos = player:getpos() | ||||
| 	local tod = minetest.get_timeofday() | ||||
|  | ||||
| 	if tod > 0.2 and tod < 0.805 then | ||||
| 		if beds.player[name] then | ||||
| 			lay_down(player, nil, nil, false) | ||||
| 		end | ||||
| 		minetest.chat_send_player(name, "You can only sleep at night.") | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	-- move to bed | ||||
| 	if not beds.player[name] then | ||||
| 		lay_down(player, ppos, pos) | ||||
| 	else | ||||
| 		lay_down(player, nil, nil, false) | ||||
| 	end | ||||
|  | ||||
| 	if not is_sp then | ||||
| 		update_formspecs(false) | ||||
| 	end | ||||
|  | ||||
| 	-- skip the night and let all players stand up | ||||
| 	if check_in_beds() then | ||||
| 		minetest.after(2, function() | ||||
| 			if not is_sp then | ||||
| 				update_formspecs(is_night_skip_enabled()) | ||||
| 			end | ||||
| 			if is_night_skip_enabled() then | ||||
| 				beds.skip_night() | ||||
| 				beds.kick_players() | ||||
| 			end | ||||
| 		end) | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| -- Callbacks | ||||
|  | ||||
| minetest.register_on_joinplayer(function(player) | ||||
| 	beds.read_spawns() | ||||
| end) | ||||
|  | ||||
| -- respawn player at bed if enabled and valid position is found | ||||
| minetest.register_on_respawnplayer(function(player) | ||||
| 	if not enable_respawn then | ||||
| 		return false | ||||
| 	end | ||||
| 	local name = player:get_player_name() | ||||
| 	local pos = beds.spawn[name] or nil | ||||
| 	if pos then | ||||
| 		player:setpos(pos) | ||||
| 		return true | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| minetest.register_on_leaveplayer(function(player) | ||||
| 	local name = player:get_player_name() | ||||
| 	lay_down(player, nil, nil, false, true) | ||||
| 	beds.player[name] = nil | ||||
| 	if check_in_beds() then | ||||
| 		minetest.after(2, function() | ||||
| 			update_formspecs(is_night_skip_enabled()) | ||||
| 			if is_night_skip_enabled() then | ||||
| 				beds.skip_night() | ||||
| 				beds.kick_players() | ||||
| 			end | ||||
| 		end) | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||
| 	if formname ~= "beds_form" then | ||||
| 		return | ||||
| 	end | ||||
| 	if fields.quit or fields.leave then | ||||
| 		lay_down(player, nil, nil, false) | ||||
| 		update_formspecs(false) | ||||
| 	end | ||||
|  | ||||
| 	if fields.force then | ||||
| 		update_formspecs(is_night_skip_enabled()) | ||||
| 		if is_night_skip_enabled() then | ||||
| 			beds.skip_night() | ||||
| 			beds.kick_players() | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||
							
								
								
									
										17
									
								
								mods/beds/init.lua
									
									
									
									
									
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						| @@ -0,0 +1,17 @@ | ||||
| beds = {} | ||||
| beds.player = {} | ||||
| beds.pos = {} | ||||
| beds.spawn = {} | ||||
|  | ||||
| beds.formspec = "size[8,15;true]" .. | ||||
| 	"bgcolor[#080808BB; true]" .. | ||||
| 	"button_exit[2,12;4,0.75;leave;Leave Bed]" | ||||
|  | ||||
| local modpath = minetest.get_modpath("beds") | ||||
|  | ||||
| -- Load files | ||||
|  | ||||
| dofile(modpath .. "/functions.lua") | ||||
| dofile(modpath .. "/api.lua") | ||||
| dofile(modpath .. "/beds.lua") | ||||
| dofile(modpath .. "/spawns.lua") | ||||
							
								
								
									
										63
									
								
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						| @@ -0,0 +1,63 @@ | ||||
| local world_path = minetest.get_worldpath() | ||||
| local org_file = world_path .. "/beds_spawns" | ||||
| local file = world_path .. "/beds_spawns" | ||||
| local bkwd = false | ||||
|  | ||||
| -- check for PA's beds mod spawns | ||||
| local cf = io.open(world_path .. "/beds_player_spawns", "r") | ||||
| if cf ~= nil then | ||||
| 	io.close(cf) | ||||
| 	file = world_path .. "/beds_player_spawns" | ||||
| 	bkwd = true | ||||
| end | ||||
|  | ||||
| function beds.read_spawns() | ||||
| 	local spawns = beds.spawn | ||||
| 	local input = io.open(file, "r") | ||||
| 	if input and not bkwd then | ||||
| 		repeat | ||||
| 			local x = input:read("*n") | ||||
| 			if x == nil then | ||||
| 				break | ||||
| 			end | ||||
| 			local y = input:read("*n") | ||||
| 			local z = input:read("*n") | ||||
| 			local name = input:read("*l") | ||||
| 			spawns[name:sub(2)] = {x = x, y = y, z = z} | ||||
| 		until input:read(0) == nil | ||||
| 		io.close(input) | ||||
| 	elseif input and bkwd then | ||||
| 		beds.spawn = minetest.deserialize(input:read("*all")) | ||||
| 		input:close() | ||||
| 		beds.save_spawns() | ||||
| 		os.rename(file, file .. ".backup") | ||||
| 		file = org_file | ||||
| 	else | ||||
| 		spawns = {} | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function beds.save_spawns() | ||||
| 	if not beds.spawn then | ||||
| 		return | ||||
| 	end | ||||
| 	local data = {} | ||||
| 	local output = io.open(org_file, "w") | ||||
| 	for k, v in pairs(beds.spawn) do | ||||
| 		table.insert(data, string.format("%.1f %.1f %.1f %s\n", v.x, v.y, v.z, k)) | ||||
| 	end | ||||
| 	output:write(table.concat(data)) | ||||
| 	io.close(output) | ||||
| end | ||||
|  | ||||
| function beds.set_spawns() | ||||
| 	for name,_ in pairs(beds.player) do | ||||
| 		local player = minetest.get_player_by_name(name) | ||||
| 		local p = player:getpos() | ||||
| 		-- but don't change spawn location if borrowing a bed | ||||
| 		if not minetest.is_protected(p, name) then | ||||
| 			beds.spawn[name] = p | ||||
| 		end | ||||
| 	end | ||||
| 	beds.save_spawns() | ||||
| end | ||||
							
								
								
									
										
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								mods/boats/README.txt
									
									
									
									
									
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						| @@ -0,0 +1,16 @@ | ||||
| Minetest Game mod: boats | ||||
| ======================== | ||||
| by PilzAdam | ||||
|  | ||||
| License of source code: | ||||
| ----------------------- | ||||
| WTFPL | ||||
|  | ||||
| License of media (textures and sounds): | ||||
| --------------------------------------- | ||||
| WTFPL | ||||
|  | ||||
| Authors of media files: | ||||
| ----------------------- | ||||
| textures: Zeg9 | ||||
| model: thetoon and Zeg9, modified by PavelS(SokolovPavel) | ||||
| @@ -1,2 +1 @@ | ||||
| default | ||||
| 
 | ||||
							
								
								
									
										247
									
								
								mods/boats/init.lua
									
									
									
									
									
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						| @@ -0,0 +1,247 @@ | ||||
| -- | ||||
| -- Helper functions | ||||
| -- | ||||
|  | ||||
| local function is_water(pos) | ||||
| 	local nn = minetest.get_node(pos).name | ||||
| 	return minetest.get_item_group(nn, "water") ~= 0 | ||||
| end | ||||
|  | ||||
|  | ||||
| local function get_sign(i) | ||||
| 	if i == 0 then | ||||
| 		return 0 | ||||
| 	else | ||||
| 		return i / math.abs(i) | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| local function get_velocity(v, yaw, y) | ||||
| 	local x = -math.sin(yaw) * v | ||||
| 	local z =  math.cos(yaw) * v | ||||
| 	return {x = x, y = y, z = z} | ||||
| end | ||||
|  | ||||
|  | ||||
| local function get_v(v) | ||||
| 	return math.sqrt(v.x ^ 2 + v.z ^ 2) | ||||
| end | ||||
|  | ||||
| -- | ||||
| -- Boat entity | ||||
| -- | ||||
|  | ||||
| local boat = { | ||||
| 	physical = true, | ||||
| 	collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, | ||||
| 	visual = "mesh", | ||||
| 	mesh = "boats_boat.obj", | ||||
| 	textures = {"default_wood.png"}, | ||||
|  | ||||
| 	driver = nil, | ||||
| 	v = 0, | ||||
| 	last_v = 0, | ||||
| 	removed = false | ||||
| } | ||||
|  | ||||
|  | ||||
| function boat.on_rightclick(self, clicker) | ||||
| 	if not clicker or not clicker:is_player() then | ||||
| 		return | ||||
| 	end | ||||
| 	local name = clicker:get_player_name() | ||||
| 	if self.driver and clicker == self.driver then | ||||
| 		self.driver = nil | ||||
| 		clicker:set_detach() | ||||
| 		default.player_attached[name] = false | ||||
| 		default.player_set_animation(clicker, "stand" , 30) | ||||
| 		local pos = clicker:getpos() | ||||
| 		pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} | ||||
| 		minetest.after(0.1, function() | ||||
| 			clicker:setpos(pos) | ||||
| 		end) | ||||
| 	elseif not self.driver then | ||||
| 		local attach = clicker:get_attach() | ||||
| 		if attach and attach:get_luaentity() then | ||||
| 			local luaentity = attach:get_luaentity() | ||||
| 			if luaentity.driver then | ||||
| 				luaentity.driver = nil | ||||
| 			end | ||||
| 			clicker:set_detach() | ||||
| 		end | ||||
| 		self.driver = clicker | ||||
| 		clicker:set_attach(self.object, "", | ||||
| 			{x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) | ||||
| 		default.player_attached[name] = true | ||||
| 		minetest.after(0.2, function() | ||||
| 			default.player_set_animation(clicker, "sit" , 30) | ||||
| 		end) | ||||
| 		self.object:setyaw(clicker:get_look_yaw() - math.pi / 2) | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| function boat.on_activate(self, staticdata, dtime_s) | ||||
| 	self.object:set_armor_groups({immortal = 1}) | ||||
| 	if staticdata then | ||||
| 		self.v = tonumber(staticdata) | ||||
| 	end | ||||
| 	self.last_v = self.v | ||||
| end | ||||
|  | ||||
|  | ||||
| function boat.get_staticdata(self) | ||||
| 	return tostring(self.v) | ||||
| end | ||||
|  | ||||
|  | ||||
| function boat.on_punch(self, puncher) | ||||
| 	if not puncher or not puncher:is_player() or self.removed then | ||||
| 		return | ||||
| 	end | ||||
| 	if self.driver and puncher == self.driver then | ||||
| 		self.driver = nil | ||||
| 		puncher:set_detach() | ||||
| 		default.player_attached[puncher:get_player_name()] = false | ||||
| 	end | ||||
| 	if not self.driver then | ||||
| 		self.removed = true | ||||
| 		-- delay remove to ensure player is detached | ||||
| 		minetest.after(0.1, function() | ||||
| 			self.object:remove() | ||||
| 		end) | ||||
| 		if not minetest.setting_getbool("creative_mode") then | ||||
| 			local inv = puncher:get_inventory() | ||||
| 			if inv:room_for_item("main", "boats:boat") then | ||||
| 				inv:add_item("main", "boats:boat") | ||||
| 			else | ||||
| 				minetest.add_item(self.object:getpos(), "boats:boat") | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| function boat.on_step(self, dtime) | ||||
| 	self.v = get_v(self.object:getvelocity()) * get_sign(self.v) | ||||
| 	if self.driver then | ||||
| 		local ctrl = self.driver:get_player_control() | ||||
| 		local yaw = self.object:getyaw() | ||||
| 		if ctrl.up then | ||||
| 			self.v = self.v + 0.1 | ||||
| 		elseif ctrl.down then | ||||
| 			self.v = self.v - 0.1 | ||||
| 		end | ||||
| 		if ctrl.left then | ||||
| 			if self.v < 0 then | ||||
| 				self.object:setyaw(yaw - (1 + dtime) * 0.03) | ||||
| 			else | ||||
| 				self.object:setyaw(yaw + (1 + dtime) * 0.03) | ||||
| 			end | ||||
| 		elseif ctrl.right then | ||||
| 			if self.v < 0 then | ||||
| 				self.object:setyaw(yaw + (1 + dtime) * 0.03) | ||||
| 			else | ||||
| 				self.object:setyaw(yaw - (1 + dtime) * 0.03) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	local velo = self.object:getvelocity() | ||||
| 	if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then | ||||
| 		self.object:setpos(self.object:getpos()) | ||||
| 		return | ||||
| 	end | ||||
| 	local s = get_sign(self.v) | ||||
| 	self.v = self.v - 0.02 * s | ||||
| 	if s ~= get_sign(self.v) then | ||||
| 		self.object:setvelocity({x = 0, y = 0, z = 0}) | ||||
| 		self.v = 0 | ||||
| 		return | ||||
| 	end | ||||
| 	if math.abs(self.v) > 5 then | ||||
| 		self.v = 5 * get_sign(self.v) | ||||
| 	end | ||||
|  | ||||
| 	local p = self.object:getpos() | ||||
| 	p.y = p.y - 0.5 | ||||
| 	local new_velo = {x = 0, y = 0, z = 0} | ||||
| 	local new_acce = {x = 0, y = 0, z = 0} | ||||
| 	if not is_water(p) then | ||||
| 		local nodedef = minetest.registered_nodes[minetest.get_node(p).name] | ||||
| 		if (not nodedef) or nodedef.walkable then | ||||
| 			self.v = 0 | ||||
| 			new_acce = {x = 0, y = 1, z = 0} | ||||
| 		else | ||||
| 			new_acce = {x = 0, y = -9.8, z = 0} | ||||
| 		end | ||||
| 		new_velo = get_velocity(self.v, self.object:getyaw(), | ||||
| 			self.object:getvelocity().y) | ||||
| 		self.object:setpos(self.object:getpos()) | ||||
| 	else | ||||
| 		p.y = p.y + 1 | ||||
| 		if is_water(p) then | ||||
| 			local y = self.object:getvelocity().y | ||||
| 			if y >= 5 then | ||||
| 				y = 5 | ||||
| 			elseif y < 0 then | ||||
| 				new_acce = {x = 0, y = 20, z = 0} | ||||
| 			else | ||||
| 				new_acce = {x = 0, y = 5, z = 0} | ||||
| 			end | ||||
| 			new_velo = get_velocity(self.v, self.object:getyaw(), y) | ||||
| 			self.object:setpos(self.object:getpos()) | ||||
| 		else | ||||
| 			new_acce = {x = 0, y = 0, z = 0} | ||||
| 			if math.abs(self.object:getvelocity().y) < 1 then | ||||
| 				local pos = self.object:getpos() | ||||
| 				pos.y = math.floor(pos.y) + 0.5 | ||||
| 				self.object:setpos(pos) | ||||
| 				new_velo = get_velocity(self.v, self.object:getyaw(), 0) | ||||
| 			else | ||||
| 				new_velo = get_velocity(self.v, self.object:getyaw(), | ||||
| 					self.object:getvelocity().y) | ||||
| 				self.object:setpos(self.object:getpos()) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| 	self.object:setvelocity(new_velo) | ||||
| 	self.object:setacceleration(new_acce) | ||||
| end | ||||
|  | ||||
|  | ||||
| minetest.register_entity("boats:boat", boat) | ||||
|  | ||||
|  | ||||
| minetest.register_craftitem("boats:boat", { | ||||
| 	description = "Boat", | ||||
| 	inventory_image = "boats_inventory.png", | ||||
| 	wield_image = "boats_wield.png", | ||||
| 	wield_scale = {x = 2, y = 2, z = 1}, | ||||
| 	liquids_pointable = true, | ||||
|  | ||||
| 	on_place = function(itemstack, placer, pointed_thing) | ||||
| 		if pointed_thing.type ~= "node" then | ||||
| 			return | ||||
| 		end | ||||
| 		if not is_water(pointed_thing.under) then | ||||
| 			return | ||||
| 		end | ||||
| 		pointed_thing.under.y = pointed_thing.under.y + 0.5 | ||||
| 		minetest.add_entity(pointed_thing.under, "boats:boat") | ||||
| 		if not minetest.setting_getbool("creative_mode") then | ||||
| 			itemstack:take_item() | ||||
| 		end | ||||
| 		return itemstack | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = "boats:boat", | ||||
| 	recipe = { | ||||
| 		{"",           "",           ""          }, | ||||
| 		{"group:wood", "",           "group:wood"}, | ||||
| 		{"group:wood", "group:wood", "group:wood"}, | ||||
| 	}, | ||||
| }) | ||||
							
								
								
									
										358
									
								
								mods/boats/models/boats_boat.obj
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,358 @@ | ||||
| # Blender v2.76 (sub 11) OBJ File: 'boat.blend' | ||||
| # www.blender.org | ||||
| mtllib boat.mtl | ||||
| o boats_boat | ||||
| v -6.786140 -3.033999 -9.415440 | ||||
| v -6.786140 -1.967150 -9.415440 | ||||
| v -6.786140 -1.967150 8.793510 | ||||
| v -6.786140 -3.033999 8.793510 | ||||
| v 5.732520 -1.967150 -9.415440 | ||||
| v 5.732520 -3.033999 -9.415440 | ||||
| v 5.732520 -3.033999 8.793510 | ||||
| v 5.732520 -1.967150 8.793510 | ||||
| v -2.233900 -3.033999 -9.415440 | ||||
| v -2.233900 -1.967150 -9.415440 | ||||
| v -2.233900 -1.967150 8.793510 | ||||
| v -2.233900 -3.033999 8.793510 | ||||
| v 2.318340 -3.033999 -9.415440 | ||||
| v 2.318340 -1.967150 -9.415440 | ||||
| v 2.318340 -1.967150 8.793510 | ||||
| v 2.318340 -3.033999 8.793510 | ||||
| v -3.371960 -3.033999 8.793510 | ||||
| v -3.371960 -1.967150 8.793510 | ||||
| v -3.371960 -1.967150 -9.415440 | ||||
| v -3.371960 -3.033999 -9.415440 | ||||
| v 2.318340 0.276645 8.793510 | ||||
| v 1.180280 -1.967150 8.793510 | ||||
| v 5.732520 0.276645 8.793510 | ||||
| v 5.732520 1.039180 8.793510 | ||||
| v 6.870580 0.276645 8.793510 | ||||
| v 6.870580 -1.967150 8.793510 | ||||
| v 2.318340 1.039180 8.793510 | ||||
| v 1.180280 0.276645 8.793510 | ||||
| v 1.180280 1.039180 8.793510 | ||||
| v 1.180280 -3.033999 8.793510 | ||||
| v -2.233900 0.276645 8.793510 | ||||
| v -3.371960 0.276645 8.793510 | ||||
| v -2.233900 1.039180 8.793510 | ||||
| v -3.371960 1.039180 8.793510 | ||||
| v -6.786140 0.276645 8.793510 | ||||
| v -7.786200 0.276645 8.793510 | ||||
| v -7.786200 -1.967150 8.793510 | ||||
| v -6.786140 1.039180 8.793510 | ||||
| v 1.180280 -1.967150 -9.415440 | ||||
| v 1.180280 -3.033999 -9.415440 | ||||
| v 2.318340 0.276645 -9.415440 | ||||
| v 1.180280 0.276645 -9.415440 | ||||
| v 2.318340 1.039180 -9.415440 | ||||
| v 5.732520 0.276645 -9.415440 | ||||
| v 6.870580 -1.967150 -9.415440 | ||||
| v 5.732520 1.039180 -9.415440 | ||||
| v 6.870580 0.276645 -9.415440 | ||||
| v 0.042220 1.039180 -9.415440 | ||||
| v 1.180280 1.039180 -9.415440 | ||||
| v 0.042220 -1.967150 -9.415440 | ||||
| v -1.095840 -1.967150 -9.415440 | ||||
| v -2.233900 0.276645 -9.415440 | ||||
| v -3.371960 0.276645 -9.415440 | ||||
| v -2.233900 1.039180 -9.415440 | ||||
| v -1.095840 1.039180 -9.415440 | ||||
| v -3.371960 1.039180 -9.415440 | ||||
| v -6.786140 0.276645 -9.415440 | ||||
| v -6.786140 1.039180 -9.415440 | ||||
| v -7.786200 -1.967150 -9.415440 | ||||
| v -7.786200 0.276645 -9.415440 | ||||
| v -1.095840 0.156645 -12.044100 | ||||
| v -1.095840 -4.601110 -9.415440 | ||||
| v -1.095840 1.039181 -10.802900 | ||||
| v -1.095840 2.868579 -10.802900 | ||||
| v -1.095840 2.868580 -7.883420 | ||||
| v -1.095840 3.746069 -12.034100 | ||||
| v -1.095840 3.746070 -7.883420 | ||||
| v -1.095840 0.156645 -14.294900 | ||||
| v -1.095840 -4.601110 -14.284900 | ||||
| v 0.042220 -4.601110 -14.284900 | ||||
| v 0.042220 -4.601110 -9.415440 | ||||
| v 0.042220 1.039181 -10.802900 | ||||
| v 0.042220 0.156645 -12.044100 | ||||
| v 0.042220 2.868579 -10.802900 | ||||
| v 0.042220 0.156645 -14.294900 | ||||
| v 0.042220 3.746069 -12.034100 | ||||
| v 0.042220 3.746070 -7.883420 | ||||
| v 0.042220 2.868580 -7.883420 | ||||
| v -1.096322 -3.033999 -9.415440 | ||||
| v 0.044046 -3.035397 -9.415440 | ||||
| vt 1.000000 0.187500 | ||||
| vt -1.000000 0.312500 | ||||
| vt 1.000000 0.312500 | ||||
| vt 0.687500 1.000000 | ||||
| vt 0.500000 0.875000 | ||||
| vt 0.500000 0.625000 | ||||
| vt -1.000000 0.062500 | ||||
| vt 1.000000 0.062500 | ||||
| vt 1.000000 -0.000000 | ||||
| vt -1.000000 0.125000 | ||||
| vt 1.000000 0.125000 | ||||
| vt 0.437500 0.125000 | ||||
| vt 0.312500 0.500000 | ||||
| vt 0.312500 0.125000 | ||||
| vt 1.000000 0.625000 | ||||
| vt -1.000000 0.500000 | ||||
| vt 1.000000 0.500000 | ||||
| vt 0.187500 0.687500 | ||||
| vt -0.187500 0.687500 | ||||
| vt -0.187500 0.312500 | ||||
| vt 1.000000 0.812500 | ||||
| vt -1.000000 0.937500 | ||||
| vt -1.000000 0.812500 | ||||
| vt 0.812500 0.687500 | ||||
| vt 1.187500 0.687500 | ||||
| vt 0.812500 0.312500 | ||||
| vt 1.000000 0.562500 | ||||
| vt 0.312500 0.437500 | ||||
| vt 1.000000 0.437500 | ||||
| vt 1.000000 0.750000 | ||||
| vt -1.000000 0.875000 | ||||
| vt -1.000000 0.750000 | ||||
| vt -1.000000 1.000000 | ||||
| vt 1.000000 1.000000 | ||||
| vt 0.437500 0.625000 | ||||
| vt 0.562500 0.437500 | ||||
| vt 0.562500 0.625000 | ||||
| vt -1.000000 0.437500 | ||||
| vt -1.000000 0.000000 | ||||
| vt 0.500000 0.062500 | ||||
| vt 0.375000 0.750000 | ||||
| vt 0.500000 0.750000 | ||||
| vt -1.000000 0.250000 | ||||
| vt -1.000000 0.687500 | ||||
| vt 1.000000 0.687500 | ||||
| vt 0.625000 0.375000 | ||||
| vt 1.000000 0.375000 | ||||
| vt 1.000000 0.250000 | ||||
| vt 1.000000 0.937500 | ||||
| vt 0.437500 0.812500 | ||||
| vt 0.312500 0.312500 | ||||
| vt 0.312500 0.812500 | ||||
| vt 0.437500 0.312500 | ||||
| vt 0.437500 0.437500 | ||||
| vt 0.687500 0.812500 | ||||
| vt 0.000000 0.687500 | ||||
| vt 0.000000 0.812500 | ||||
| vt -1.000000 0.562500 | ||||
| vt 0.875000 0.812500 | ||||
| vt 0.875000 0.687500 | ||||
| vt 0.250000 0.312500 | ||||
| vt 0.562500 0.187500 | ||||
| vt 0.250000 0.187500 | ||||
| vt -1.000000 0.187500 | ||||
| vt 0.312500 0.625000 | ||||
| vt 0.312500 0.187500 | ||||
| vt 0.312500 -0.187500 | ||||
| vt 1.000000 -0.187500 | ||||
| vt 0.687500 0.500000 | ||||
| vt -0.000000 1.000000 | ||||
| vt 0.000000 0.875000 | ||||
| vt 0.437500 0.500000 | ||||
| vt -1.000000 0.625000 | ||||
| vt 0.812500 0.187500 | ||||
| vt 1.187500 0.187500 | ||||
| vt 1.187500 0.312500 | ||||
| vt 1.312500 0.312500 | ||||
| vt 1.312500 0.687500 | ||||
| vt 0.687500 0.187500 | ||||
| vt 0.687500 0.312500 | ||||
| vt 1.187500 0.812500 | ||||
| vt 0.812500 0.812500 | ||||
| vt 0.187500 0.312500 | ||||
| vt 0.312500 0.687500 | ||||
| vt 0.687500 0.687500 | ||||
| vt -0.187500 0.187500 | ||||
| vt 0.187500 0.187500 | ||||
| vt -0.312500 0.687500 | ||||
| vt -0.312500 0.312500 | ||||
| vt 0.187500 0.812500 | ||||
| vt -0.187500 0.812500 | ||||
| vt 0.437500 0.687500 | ||||
| vt 0.437500 0.187500 | ||||
| vt 0.562500 0.812500 | ||||
| vt 0.562500 0.687500 | ||||
| vt 0.312500 0.562500 | ||||
| vt 1.000000 0.875000 | ||||
| vt 0.375000 0.062500 | ||||
| vt -1.000000 0.375000 | ||||
| vt 0.625000 0.500000 | ||||
| vt 0.875000 0.562500 | ||||
| vt 0.937500 0.812500 | ||||
| vt 0.937500 0.687500 | ||||
| vt 0.875000 0.937500 | ||||
| vt 0.562500 0.312500 | ||||
| vn -1.000000 0.000000 0.000000 | ||||
| vn 1.000000 0.000000 0.000000 | ||||
| vn 0.000000 0.000000 1.000000 | ||||
| vn 0.000000 0.000000 -1.000000 | ||||
| vn 0.000000 -1.000000 0.000000 | ||||
| vn 0.000000 1.000000 0.000000 | ||||
| vn 0.000000 -0.002100 -1.000000 | ||||
| vn 0.001200 -1.000000 0.000000 | ||||
| vn 0.000000 0.002800 -1.000000 | ||||
| vn -0.001200 -1.000000 0.000200 | ||||
| g boats_boat_boats_boat_None | ||||
| usemtl None | ||||
| s off | ||||
| f 41/1/1 27/2/1 43/3/1 | ||||
| f 76/4/2 74/5/2 72/6/2 | ||||
| f 8/7/2 6/1/2 5/8/2 | ||||
| f 15/9/1 13/10/1 16/11/1 | ||||
| f 51/12/3 71/13/3 50/14/3 | ||||
| f 56/15/2 32/16/2 53/17/2 | ||||
| f 15/18/3 8/19/3 23/20/3 | ||||
| f 22/21/2 40/22/2 39/23/2 | ||||
| f 19/24/4 2/25/4 53/26/4 | ||||
| f 70/27/5 62/28/5 69/29/5 | ||||
| f 11/30/5 19/31/5 10/32/5 | ||||
| f 4/15/5 20/33/5 17/34/5 | ||||
| f 72/35/3 64/36/3 63/37/3 | ||||
| f 13/8/5 7/38/5 16/7/5 | ||||
| f 23/39/6 47/11/6 44/9/6 | ||||
| f 68/40/7 70/41/7 69/42/7 | ||||
| f 80/43/8 40/10/8 30/11/8 | ||||
| f 3/15/1 1/32/1 4/30/1 | ||||
| f 20/44/2 18/27/2 17/45/2 | ||||
| f 74/17/5 65/46/5 64/47/5 | ||||
| f 31/43/1 54/47/1 52/48/1 | ||||
| f 22/47/5 14/43/5 15/48/5 | ||||
| f 46/1/2 23/7/2 44/8/2 | ||||
| f 57/21/1 38/22/1 58/49/1 | ||||
| f 61/50/9 76/51/9 73/52/9 | ||||
| f 37/45/5 2/23/5 3/21/5 | ||||
| f 78/28/3 67/53/3 65/54/3 | ||||
| f 64/5/1 66/4/1 63/6/1 | ||||
| f 76/55/6 67/56/6 77/57/6 | ||||
| f 47/17/2 26/10/2 45/11/2 | ||||
| f 5/16/5 26/47/5 8/17/5 | ||||
| f 33/58/6 48/59/6 55/60/6 | ||||
| f 29/38/2 42/3/2 49/29/2 | ||||
| f 32/44/6 52/21/6 53/45/6 | ||||
| f 58/15/6 34/33/6 56/34/6 | ||||
| f 27/7/6 46/29/6 43/8/6 | ||||
| f 73/61/6 68/62/6 61/63/6 | ||||
| f 21/58/6 42/29/6 28/38/6 | ||||
| f 11/29/1 9/58/1 12/27/1 | ||||
| f 59/45/1 36/2/1 60/3/1 | ||||
| f 60/9/6 35/10/6 57/11/6 | ||||
| f 41/1/1 21/64/1 27/2/1 | ||||
| f 72/6/2 48/65/2 50/66/2 | ||||
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						| @@ -0,0 +1,17 @@ | ||||
| Minetest Game mod: bones | ||||
| ======================== | ||||
|  | ||||
| License of source code: | ||||
| ----------------------- | ||||
| Copyright (C) 2012 PilzAdam | ||||
|  | ||||
| WTFPL | ||||
|  | ||||
| License of media (textures and sounds) | ||||
| -------------------------------------- | ||||
| Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) | ||||
| http://creativecommons.org/licenses/by-sa/3.0/ | ||||
|  | ||||
| Authors of media files | ||||
| ---------------------- | ||||
| Bad_Command_ | ||||
							
								
								
									
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						| @@ -0,0 +1 @@ | ||||
| default | ||||
							
								
								
									
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						| @@ -0,0 +1,236 @@ | ||||
| -- Minetest 0.4 mod: bones | ||||
| -- See README.txt for licensing and other information.  | ||||
|  | ||||
| bones = {} | ||||
|  | ||||
| local function is_owner(pos, name) | ||||
| 	local owner = minetest.get_meta(pos):get_string("owner") | ||||
| 	if owner == "" or owner == name or minetest.check_player_privs(name, "protection_bypass") then | ||||
| 		return true | ||||
| 	end | ||||
| 	return false | ||||
| end | ||||
|  | ||||
| bones.bones_formspec = | ||||
| 	"size[8,9]" .. | ||||
| 	default.gui_bg .. | ||||
| 	default.gui_bg_img .. | ||||
| 	default.gui_slots .. | ||||
| 	"list[current_name;main;0,0.3;8,4;]" .. | ||||
| 	"list[current_player;main;0,4.85;8,1;]" .. | ||||
| 	"list[current_player;main;0,6.08;8,3;8]" .. | ||||
| 	"listring[current_name;main]" .. | ||||
| 	"listring[current_player;main]" .. | ||||
| 	default.get_hotbar_bg(0,4.85) | ||||
|  | ||||
| local share_bones_time = tonumber(minetest.setting_get("share_bones_time")) or 1200 | ||||
| local share_bones_time_early = tonumber(minetest.setting_get("share_bones_time_early")) or share_bones_time / 4 | ||||
|  | ||||
| minetest.register_node("bones:bones", { | ||||
| 	description = "Bones", | ||||
| 	tiles = { | ||||
| 		"bones_top.png", | ||||
| 		"bones_bottom.png", | ||||
| 		"bones_side.png", | ||||
| 		"bones_side.png", | ||||
| 		"bones_rear.png", | ||||
| 		"bones_front.png" | ||||
| 	}, | ||||
| 	paramtype2 = "facedir", | ||||
| 	groups = {dig_immediate=2}, | ||||
| 	sounds = default.node_sound_dirt_defaults({ | ||||
| 		footstep = {name="default_gravel_footstep", gain=0.5}, | ||||
| 		dug = {name="default_gravel_footstep", gain=1.0}, | ||||
| 	}), | ||||
| 	 | ||||
| 	can_dig = function(pos, player) | ||||
| 		local inv = minetest.get_meta(pos):get_inventory() | ||||
| 		local name = "" | ||||
| 		if player then | ||||
| 			name = player:get_player_name() | ||||
| 		end | ||||
| 		return is_owner(pos, name) and inv:is_empty("main") | ||||
| 	end, | ||||
| 	 | ||||
| 	allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) | ||||
| 		if is_owner(pos, player:get_player_name()) then | ||||
| 			return count | ||||
| 		end | ||||
| 		return 0 | ||||
| 	end, | ||||
| 	 | ||||
| 	allow_metadata_inventory_put = function(pos, listname, index, stack, player) | ||||
| 		return 0 | ||||
| 	end, | ||||
| 	 | ||||
| 	allow_metadata_inventory_take = function(pos, listname, index, stack, player) | ||||
| 		if is_owner(pos, player:get_player_name()) then | ||||
| 			return stack:get_count() | ||||
| 		end | ||||
| 		return 0 | ||||
| 	end, | ||||
| 	 | ||||
| 	on_metadata_inventory_take = function(pos, listname, index, stack, player) | ||||
| 		local meta = minetest.get_meta(pos) | ||||
| 		if meta:get_inventory():is_empty("main") then | ||||
| 			minetest.remove_node(pos) | ||||
| 		end | ||||
| 	end, | ||||
| 	 | ||||
| 	on_punch = function(pos, node, player) | ||||
| 		if(not is_owner(pos, player:get_player_name())) then | ||||
| 			return | ||||
| 		end | ||||
| 		 | ||||
| 		if(minetest.get_meta(pos):get_string("infotext") == "") then | ||||
| 			return | ||||
| 		end | ||||
| 		 | ||||
| 		local inv = minetest.get_meta(pos):get_inventory() | ||||
| 		local player_inv = player:get_inventory() | ||||
| 		local has_space = true | ||||
| 		 | ||||
| 		for i=1,inv:get_size("main") do | ||||
| 			local stk = inv:get_stack("main", i) | ||||
| 			if player_inv:room_for_item("main", stk) then | ||||
| 				inv:set_stack("main", i, nil) | ||||
| 				player_inv:add_item("main", stk) | ||||
| 			else | ||||
| 				has_space = false | ||||
| 				break | ||||
| 			end | ||||
| 		end | ||||
| 		 | ||||
| 		-- remove bones if player emptied them | ||||
| 		if has_space then | ||||
| 			if player_inv:room_for_item("main", {name = "bones:bones"}) then | ||||
| 				player_inv:add_item("main", {name = "bones:bones"}) | ||||
| 			else | ||||
| 				minetest.add_item(pos,"bones:bones") | ||||
| 			end | ||||
| 			minetest.remove_node(pos) | ||||
| 		end | ||||
| 	end, | ||||
| 	 | ||||
| 	on_timer = function(pos, elapsed) | ||||
| 		local meta = minetest.get_meta(pos) | ||||
| 		local time = meta:get_int("time") + elapsed | ||||
| 		if time >= share_bones_time then | ||||
| 			meta:set_string("infotext", meta:get_string("owner").."'s old bones") | ||||
| 			meta:set_string("owner", "") | ||||
| 		else | ||||
| 			meta:set_int("time", time) | ||||
| 			return true | ||||
| 		end | ||||
| 	end, | ||||
| 	on_blast = function(pos) | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| local function may_replace(pos, player) | ||||
| 	local node_name = minetest.get_node(pos).name | ||||
| 	local node_definition = minetest.registered_nodes[node_name] | ||||
|  | ||||
| 	-- if the node is unknown, we let the protection mod decide | ||||
| 	-- this is consistent with when a player could dig or not dig it | ||||
| 	-- unknown decoration would often be removed | ||||
| 	-- while unknown building materials in use would usually be left | ||||
| 	if not node_definition then | ||||
| 		-- only replace nodes that are not protected | ||||
| 		return not minetest.is_protected(pos, player:get_player_name()) | ||||
| 	end | ||||
|  | ||||
| 	-- allow replacing air and liquids | ||||
| 	if node_name == "air" or node_definition.liquidtype ~= "none" then | ||||
| 		return true | ||||
| 	end | ||||
|  | ||||
| 	-- don't replace filled chests and other nodes that don't allow it | ||||
| 	local can_dig_func = node_definition.can_dig | ||||
| 	if can_dig_func and not can_dig_func(pos, player) then | ||||
| 		return false | ||||
| 	end | ||||
|  | ||||
| 	-- default to each nodes buildable_to; if a placed block would replace it, why shouldn't bones? | ||||
| 	-- flowers being squished by bones are more realistical than a squished stone, too | ||||
| 	-- exception are of course any protected buildable_to | ||||
| 	return node_definition.buildable_to and not minetest.is_protected(pos, player:get_player_name()) | ||||
| end | ||||
|  | ||||
| minetest.register_on_dieplayer(function(player) | ||||
| 	if minetest.setting_getbool("creative_mode") then | ||||
| 		return | ||||
| 	end | ||||
| 	 | ||||
| 	local player_inv = player:get_inventory() | ||||
| 	if player_inv:is_empty("main") and | ||||
| 		player_inv:is_empty("craft") then | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	local pos = player:getpos() | ||||
| 	pos.x = math.floor(pos.x+0.5) | ||||
| 	pos.y = math.floor(pos.y+0.5) | ||||
| 	pos.z = math.floor(pos.z+0.5) | ||||
| 	local param2 = minetest.dir_to_facedir(player:get_look_dir()) | ||||
| 	local player_name = player:get_player_name() | ||||
| 	local player_inv = player:get_inventory() | ||||
|  | ||||
| 	if (not may_replace(pos, player)) then | ||||
| 		if (may_replace({x=pos.x, y=pos.y+1, z=pos.z}, player)) then | ||||
| 			-- drop one node above if there's space | ||||
| 			-- this should solve most cases of protection related deaths in which players dig straight down | ||||
| 			-- yet keeps the bones reachable | ||||
| 			pos.y = pos.y+1 | ||||
| 		else | ||||
| 			-- drop items instead of delete | ||||
| 			for i=1,player_inv:get_size("main") do | ||||
| 				minetest.add_item(pos, player_inv:get_stack("main", i)) | ||||
| 			end | ||||
| 			for i=1,player_inv:get_size("craft") do | ||||
| 				minetest.add_item(pos, player_inv:get_stack("craft", i)) | ||||
| 			end | ||||
| 			-- empty lists main and craft | ||||
| 			player_inv:set_list("main", {}) | ||||
| 			player_inv:set_list("craft", {}) | ||||
| 			return | ||||
| 		end | ||||
| 	end | ||||
| 	 | ||||
| 	minetest.set_node(pos, {name="bones:bones", param2=param2}) | ||||
| 	 | ||||
| 	local meta = minetest.get_meta(pos) | ||||
| 	local inv = meta:get_inventory() | ||||
| 	inv:set_size("main", 8*4) | ||||
| 	inv:set_list("main", player_inv:get_list("main")) | ||||
| 	 | ||||
| 	for i=1,player_inv:get_size("craft") do | ||||
| 		local stack = player_inv:get_stack("craft", i) | ||||
| 		if inv:room_for_item("main", stack) then | ||||
| 			inv:add_item("main", stack) | ||||
| 		else | ||||
| 			--drop if no space left | ||||
| 			minetest.add_item(pos, stack) | ||||
| 		end | ||||
| 	end | ||||
| 	 | ||||
| 	player_inv:set_list("main", {}) | ||||
| 	player_inv:set_list("craft", {}) | ||||
| 	 | ||||
| 	meta:set_string("formspec", bones.bones_formspec) | ||||
| 	meta:set_string("owner", player_name) | ||||
| 	 | ||||
| 	if share_bones_time ~= 0 then | ||||
| 		meta:set_string("infotext", player_name.."'s fresh bones") | ||||
|  | ||||
| 		if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then | ||||
| 			meta:set_int("time", 0) | ||||
| 		else | ||||
| 			meta:set_int("time", (share_bones_time - share_bones_time_early)) | ||||
| 		end | ||||
|  | ||||
| 		minetest.get_node_timer(pos):start(10) | ||||
| 	else | ||||
| 		meta:set_string("infotext", player_name.."'s bones") | ||||
| 	end | ||||
| end) | ||||
							
								
								
									
										
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| @@ -1,4 +1,4 @@ | ||||
| Minetest 0.4 mod: bucket | ||||
| Minetest Game mod: bucket | ||||
| ========================= | ||||
|  | ||||
| License of source code: | ||||
| @@ -7,11 +7,11 @@ Copyright (C) 2011-2012 Kahrl <kahrl@gmx.net> | ||||
| Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||
|  | ||||
| This program is free software; you can redistribute it and/or modify | ||||
| it under the terms of the GNU General Public License as published by | ||||
| it under the terms of the GNU Lesser General Public License as published by | ||||
| the Free Software Foundation; either version 2 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| http://www.gnu.org/licenses/gpl-2.0.html | ||||
| http://www.gnu.org/licenses/lgpl-2.1.html | ||||
|  | ||||
| License of media (textures and sounds) | ||||
| -------------------------------------- | ||||
|   | ||||
| @@ -16,13 +16,28 @@ minetest.register_craft({ | ||||
| bucket = {} | ||||
| bucket.liquids = {} | ||||
|  | ||||
| local function check_protection(pos, name, text) | ||||
| 	if minetest.is_protected(pos, name) then | ||||
| 		minetest.log("action", (name ~= "" and name or "A mod") | ||||
| 			.. " tried to " .. text | ||||
| 			.. " at protected position " | ||||
| 			.. minetest.pos_to_string(pos) | ||||
| 			.. " with a bucket") | ||||
| 		minetest.record_protection_violation(pos, name) | ||||
| 		return true | ||||
| 	end | ||||
| 	return false | ||||
| end | ||||
|  | ||||
| -- Register a new liquid | ||||
| --    source = name of the source node | ||||
| --    flowing = name of the flowing node | ||||
| --    itemname = name of the new bucket item (or nil if liquid is not takeable) | ||||
| --    inventory_image = texture of the new bucket item (ignored if itemname == nil) | ||||
| --    name = text description of the bucket item | ||||
| --    groups = (optional) groups of the bucket item, for example {water_bucket = 1} | ||||
| -- This function can be called from any mod (that depends on bucket). | ||||
| function bucket.register_liquid(source, flowing, itemname, inventory_image) | ||||
| function bucket.register_liquid(source, flowing, itemname, inventory_image, name, groups) | ||||
| 	bucket.liquids[source] = { | ||||
| 		source = source, | ||||
| 		flowing = flowing, | ||||
| @@ -32,22 +47,57 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image) | ||||
|  | ||||
| 	if itemname ~= nil then | ||||
| 		minetest.register_craftitem(itemname, { | ||||
| 			description = name, | ||||
| 			inventory_image = inventory_image, | ||||
| 			stack_max = 1, | ||||
| 			liquids_pointable = true, | ||||
| 			on_use = function(itemstack, user, pointed_thing) | ||||
| 			groups = groups, | ||||
| 			on_place = function(itemstack, user, pointed_thing) | ||||
| 				-- Must be pointing to node | ||||
| 				if pointed_thing.type ~= "node" then | ||||
| 					return | ||||
| 				end | ||||
| 				-- Check if pointing to a liquid | ||||
| 				n = minetest.env:get_node(pointed_thing.under) | ||||
| 				if bucket.liquids[n.name] == nil then | ||||
| 					-- Not a liquid | ||||
| 					minetest.env:add_node(pointed_thing.above, {name=source}) | ||||
| 				elseif n.name ~= source then | ||||
| 					-- It's a liquid | ||||
| 					minetest.env:add_node(pointed_thing.under, {name=source}) | ||||
| 				 | ||||
| 				local node = minetest.get_node_or_nil(pointed_thing.under) | ||||
| 				local ndef | ||||
| 				if node then | ||||
| 					ndef = minetest.registered_nodes[node.name] | ||||
| 				end | ||||
| 				-- Call on_rightclick if the pointed node defines it | ||||
| 				if ndef and ndef.on_rightclick and | ||||
| 				   user and not user:get_player_control().sneak then | ||||
| 					return ndef.on_rightclick( | ||||
| 						pointed_thing.under, | ||||
| 						node, user, | ||||
| 						itemstack) or itemstack | ||||
| 				end | ||||
|  | ||||
| 				local place_liquid = function(pos, node, source, flowing) | ||||
| 					if check_protection(pos, | ||||
| 							user and user:get_player_name() or "", | ||||
| 							"place "..source) then | ||||
| 						return | ||||
| 					end | ||||
| 					minetest.add_node(pos, {name=source}) | ||||
| 				end | ||||
|  | ||||
| 				-- Check if pointing to a buildable node | ||||
| 				if ndef and ndef.buildable_to then | ||||
| 					-- buildable; replace the node | ||||
| 					place_liquid(pointed_thing.under, node, | ||||
| 							source, flowing) | ||||
| 				else | ||||
| 					-- not buildable to; place the liquid above | ||||
| 					-- check if the node above can be replaced | ||||
| 					local node = minetest.get_node_or_nil(pointed_thing.above) | ||||
| 					if node and minetest.registered_nodes[node.name].buildable_to then | ||||
| 						place_liquid(pointed_thing.above, | ||||
| 								node, source, | ||||
| 								flowing) | ||||
| 					else | ||||
| 						-- do not remove the bucket with the liquid | ||||
| 						return | ||||
| 					end | ||||
| 				end | ||||
| 				return {name="bucket:bucket_empty"} | ||||
| 			end | ||||
| @@ -56,8 +106,9 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image) | ||||
| end | ||||
|  | ||||
| minetest.register_craftitem("bucket:bucket_empty", { | ||||
| 	description = "Empty Bucket", | ||||
| 	inventory_image = "bucket.png", | ||||
| 	stack_max = 1, | ||||
| 	stack_max = 99, | ||||
| 	liquids_pointable = true, | ||||
| 	on_use = function(itemstack, user, pointed_thing) | ||||
| 		-- Must be pointing to node | ||||
| @@ -65,11 +116,43 @@ minetest.register_craftitem("bucket:bucket_empty", { | ||||
| 			return | ||||
| 		end | ||||
| 		-- Check if pointing to a liquid source | ||||
| 		n = minetest.env:get_node(pointed_thing.under) | ||||
| 		liquiddef = bucket.liquids[n.name] | ||||
| 		if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then | ||||
| 			minetest.env:add_node(pointed_thing.under, {name="air"}) | ||||
| 			return {name=liquiddef.itemname} | ||||
| 		local node = minetest.get_node(pointed_thing.under) | ||||
| 		local liquiddef = bucket.liquids[node.name] | ||||
| 		local item_count = user:get_wielded_item():get_count() | ||||
|  | ||||
| 		if liquiddef ~= nil | ||||
| 		and liquiddef.itemname ~= nil | ||||
| 		and node.name == liquiddef.source then | ||||
| 			if check_protection(pointed_thing.under, | ||||
| 					user:get_player_name(), | ||||
| 					"take ".. node.name) then | ||||
| 				return | ||||
| 			end | ||||
|  | ||||
| 			-- default set to return filled bucket | ||||
| 			local giving_back = liquiddef.itemname | ||||
|  | ||||
| 			-- check if holding more than 1 empty bucket | ||||
| 			if item_count > 1 then | ||||
|  | ||||
| 				-- if space in inventory add filled bucked, otherwise drop as item | ||||
| 				local inv = user:get_inventory() | ||||
| 				if inv:room_for_item("main", {name=liquiddef.itemname}) then | ||||
| 					inv:add_item("main", liquiddef.itemname) | ||||
| 				else | ||||
| 					local pos = user:getpos() | ||||
| 					pos.y = math.floor(pos.y + 0.5) | ||||
| 					core.add_item(pos, liquiddef.itemname) | ||||
| 				end | ||||
|  | ||||
| 				-- set to return empty buckets minus 1 | ||||
| 				giving_back = "bucket:bucket_empty "..tostring(item_count-1) | ||||
|  | ||||
| 			end | ||||
|  | ||||
| 			minetest.add_node(pointed_thing.under, {name="air"}) | ||||
|  | ||||
| 			return ItemStack(giving_back) | ||||
| 		end | ||||
| 	end, | ||||
| }) | ||||
| @@ -78,18 +161,32 @@ bucket.register_liquid( | ||||
| 	"default:water_source", | ||||
| 	"default:water_flowing", | ||||
| 	"bucket:bucket_water", | ||||
| 	"bucket_water.png" | ||||
| 	"bucket_water.png", | ||||
| 	"Water Bucket", | ||||
| 	{water_bucket = 1} | ||||
| ) | ||||
|  | ||||
| bucket.register_liquid( | ||||
| 	"default:river_water_source", | ||||
| 	"default:river_water_flowing", | ||||
| 	"bucket:bucket_river_water", | ||||
| 	"bucket_river_water.png", | ||||
| 	"River Water Bucket", | ||||
| 	{water_bucket = 1} | ||||
| ) | ||||
|  | ||||
| bucket.register_liquid( | ||||
| 	"default:lava_source", | ||||
| 	"default:lava_flowing", | ||||
| 	"bucket:bucket_lava", | ||||
| 	"bucket_lava.png" | ||||
| 	"bucket_lava.png", | ||||
| 	"Lava Bucket" | ||||
| ) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:bucket_lava", | ||||
| 	recipe = "bucket:bucket_lava", | ||||
| 	burntime = 60, | ||||
| 	replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}}, | ||||
| }) | ||||
|  | ||||
|   | ||||
							
								
								
									
										
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										23
									
								
								mods/creative/README.txt
									
									
									
									
									
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						| @@ -0,0 +1,23 @@ | ||||
| Minetest Game mod: creative | ||||
| =========================== | ||||
|  | ||||
| Implements creative mode. | ||||
|  | ||||
| Switch on by using the "creative_mode" setting. | ||||
|  | ||||
| Registered items that | ||||
| - have a description, and | ||||
| - do not have the group not_in_creative_inventory | ||||
| are added to the creative inventory. | ||||
|  | ||||
| License of source code and media files: | ||||
| --------------------------------------- | ||||
| Copyright (C) 2012 Perttu Ahola (celeron55) <celeron55@gmail.com> | ||||
| Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com> | ||||
|  | ||||
| This program is free software. It comes without any warranty, to | ||||
| the extent permitted by applicable law. You can redistribute it | ||||
| and/or modify it under the terms of the Do What The Fuck You Want | ||||
| To Public License, Version 2, as published by Sam Hocevar. See | ||||
| http://sam.zoy.org/wtfpl/COPYING for more details. | ||||
|  | ||||
							
								
								
									
										1
									
								
								mods/creative/depends.txt
									
									
									
									
									
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						| @@ -0,0 +1 @@ | ||||
| default | ||||
							
								
								
									
										261
									
								
								mods/creative/init.lua
									
									
									
									
									
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						| @@ -0,0 +1,261 @@ | ||||
| -- minetest/creative/init.lua | ||||
|  | ||||
| creative = {} | ||||
| local player_inventory = {} | ||||
| local creative_mode = minetest.setting_getbool("creative_mode") | ||||
|  | ||||
| -- Create detached creative inventory after loading all mods | ||||
| creative.init_creative_inventory = function(player) | ||||
| 	local player_name = player:get_player_name() | ||||
| 	player_inventory[player_name] = {} | ||||
| 	player_inventory[player_name].size = 0 | ||||
| 	player_inventory[player_name].filter = "" | ||||
| 	player_inventory[player_name].start_i = 1 | ||||
| 	player_inventory[player_name].tab_id = 2 | ||||
|  | ||||
| 	minetest.create_detached_inventory("creative_" .. player_name, { | ||||
| 		allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) | ||||
| 			if creative_mode and not to_list == "main" then | ||||
| 				return count | ||||
| 			else | ||||
| 				return 0 | ||||
| 			end | ||||
| 		end, | ||||
| 		allow_put = function(inv, listname, index, stack, player) | ||||
| 			return 0 | ||||
| 		end, | ||||
| 		allow_take = function(inv, listname, index, stack, player) | ||||
| 			if creative_mode then | ||||
| 				return -1 | ||||
| 			else | ||||
| 				return 0 | ||||
| 			end | ||||
| 		end, | ||||
| 		on_move = function(inv, from_list, from_index, to_list, to_index, count, player) | ||||
| 		end, | ||||
| 		on_put = function(inv, listname, index, stack, player) | ||||
| 		end, | ||||
| 		on_take = function(inv, listname, index, stack, player) | ||||
| 			local player_name, stack_name = player:get_player_name(), stack:get_name() | ||||
| 			--print(player_name .. " takes item from creative inventory; listname = " .. listname .. ", index = " .. index .. ", stack = " .. dump(stack:to_table())) | ||||
| 			if stack then | ||||
| 				minetest.log("action", player_name .. " takes " .. stack_name .. " from creative inventory") | ||||
| 				--print("Stack name: " .. stack_name .. ", Stack count: " .. stack:get_count()) | ||||
| 			end | ||||
| 		end, | ||||
| 	}) | ||||
|  | ||||
| 	creative.update_creative_inventory(player_name) | ||||
| 	--print("creative inventory size: " .. player_inventory[player_name].size) | ||||
| end | ||||
|  | ||||
| local function tab_category(tab_id) | ||||
| 	local id_category = { | ||||
| 		nil, -- Reserved for crafting tab. | ||||
| 		minetest.registered_items, | ||||
| 		minetest.registered_nodes, | ||||
| 		minetest.registered_tools, | ||||
| 		minetest.registered_craftitems | ||||
| 	} | ||||
|  | ||||
| 	-- If index out of range, show default ("All") page. | ||||
| 	return id_category[tab_id] or id_category[2] | ||||
| end | ||||
|  | ||||
| function creative.update_creative_inventory(player_name) | ||||
| 	local creative_list = {} | ||||
| 	local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name}) | ||||
| 	local inv = player_inventory[player_name] | ||||
|  | ||||
| 	for name, def in pairs(tab_category(inv.tab_id)) do | ||||
| 		if not (def.groups.not_in_creative_inventory == 1) and | ||||
| 				def.description and def.description ~= "" and | ||||
| 				(def.name:find(inv.filter, 1, true) or | ||||
| 					def.description:lower():find(inv.filter, 1, true)) then | ||||
| 			creative_list[#creative_list+1] = name | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	table.sort(creative_list) | ||||
| 	player_inv:set_size("main", #creative_list) | ||||
| 	player_inv:set_list("main", creative_list) | ||||
| 	inv.size = #creative_list | ||||
| end | ||||
|  | ||||
| -- Create the trash field | ||||
| local trash = minetest.create_detached_inventory("creative_trash", { | ||||
| 	-- Allow the stack to be placed and remove it in on_put() | ||||
| 	-- This allows the creative inventory to restore the stack | ||||
| 	allow_put = function(inv, listname, index, stack, player) | ||||
| 		if creative_mode then | ||||
| 			return stack:get_count() | ||||
| 		else | ||||
| 			return 0 | ||||
| 		end | ||||
| 	end, | ||||
| 	on_put = function(inv, listname) | ||||
| 		inv:set_list(listname, {}) | ||||
| 	end, | ||||
| }) | ||||
| trash:set_size("main", 1) | ||||
|  | ||||
| creative.formspec_add = "" | ||||
|  | ||||
| creative.set_creative_formspec = function(player, start_i) | ||||
| 	local player_name = player:get_player_name() | ||||
| 	local inv = player_inventory[player_name] | ||||
| 	local pagenum = math.floor(start_i / (3*8) + 1) | ||||
| 	local pagemax = math.ceil(inv.size / (3*8)) | ||||
|  | ||||
| 	player:set_inventory_formspec([[ | ||||
| 		size[8,8.6] | ||||
| 		image[4.06,3.4;0.8,0.8;creative_trash_icon.png] | ||||
| 		list[current_player;main;0,4.7;8,1;] | ||||
| 		list[current_player;main;0,5.85;8,3;8] | ||||
| 		list[detached:creative_trash;main;4,3.3;1,1;] | ||||
| 		listring[] | ||||
| 		tablecolumns[color;text;color;text] | ||||
| 		tableoptions[background=#00000000;highlight=#00000000;border=false] | ||||
| 		button[5.4,3.2;0.8,0.9;creative_prev;<] | ||||
| 		button[7.25,3.2;0.8,0.9;creative_next;>] | ||||
| 		button[2.1,3.4;0.8,0.5;creative_search;?] | ||||
| 		button[2.75,3.4;0.8,0.5;creative_clear;X] | ||||
| 		tooltip[creative_search;Search] | ||||
| 		tooltip[creative_clear;Reset] | ||||
| 		listring[current_player;main] | ||||
| 		]] .. | ||||
| 		"field[0.3,3.5;2.2,1;creative_filter;;" .. inv.filter .. "]" .. | ||||
| 		"listring[detached:creative_" .. player_name .. ";main]" .. | ||||
| 		"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;" .. tostring(inv.tab_id) .. ";true;false]" .. | ||||
| 		"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" .. | ||||
| 		"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00," .. tostring(pagenum) .. ",#FFFFFF,/ " .. tostring(pagemax) .. "]" .. | ||||
| 		default.get_hotbar_bg(0,4.7) .. | ||||
| 		default.gui_bg .. default.gui_bg_img .. default.gui_slots | ||||
| 		.. creative.formspec_add | ||||
| 	) | ||||
| end | ||||
|  | ||||
| creative.set_crafting_formspec = function(player) | ||||
| 	player:set_inventory_formspec([[ | ||||
| 		size[8,8.6] | ||||
| 		list[current_player;craft;2,0.75;3,3;] | ||||
| 		list[current_player;craftpreview;6,1.75;1,1;] | ||||
| 		list[current_player;main;0,4.7;8,1;] | ||||
| 		list[current_player;main;0,5.85;8,3;8] | ||||
| 		list[detached:creative_trash;main;0,2.75;1,1;] | ||||
| 		image[0.06,2.85;0.8,0.8;creative_trash_icon.png] | ||||
| 		image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270] | ||||
| 		tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;1;true;false] | ||||
| 		listring[current_player;main] | ||||
| 		listring[current_player;craft] | ||||
| 		]] .. | ||||
| 		default.get_hotbar_bg(0,4.7) .. | ||||
| 		default.gui_bg .. default.gui_bg_img .. default.gui_slots | ||||
| 	) | ||||
| end | ||||
|  | ||||
| minetest.register_on_joinplayer(function(player) | ||||
| 	-- If in creative mode, modify player's inventory forms | ||||
| 	if not creative_mode then | ||||
| 		return | ||||
| 	end | ||||
| 	creative.init_creative_inventory(player) | ||||
| 	creative.set_creative_formspec(player, 0) | ||||
| end) | ||||
|  | ||||
| minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||
| 	if formname ~= "" or not creative_mode then | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	local player_name = player:get_player_name() | ||||
| 	local inv = player_inventory[player_name] | ||||
|  | ||||
| 	if fields.quit then | ||||
| 		if inv.tab_id == 1 then | ||||
| 			creative.set_crafting_formspec(player) | ||||
| 		end | ||||
| 	elseif fields.creative_tabs then | ||||
| 		local tab = tonumber(fields.creative_tabs) | ||||
| 		inv.tab_id = tab | ||||
|  | ||||
| 		if tab == 1 then | ||||
| 			creative.set_crafting_formspec(player) | ||||
| 		else | ||||
| 			creative.update_creative_inventory(player_name) | ||||
| 			creative.set_creative_formspec(player, 0) | ||||
| 		end | ||||
| 	elseif fields.creative_clear then | ||||
| 		inv.filter = "" | ||||
| 		creative.update_creative_inventory(player_name) | ||||
| 		creative.set_creative_formspec(player, 0) | ||||
| 	elseif fields.creative_search then | ||||
| 		inv.filter = fields.creative_filter:lower() | ||||
| 		creative.update_creative_inventory(player_name) | ||||
| 		creative.set_creative_formspec(player, 0) | ||||
| 	else | ||||
| 		local formspec = player:get_inventory_formspec() | ||||
| 		local start_i = player_inventory[player_name].start_i or 0 | ||||
|  | ||||
| 		if fields.creative_prev then | ||||
| 			start_i = start_i - 3*8 | ||||
| 			if start_i < 0 then | ||||
| 				start_i = inv.size - (inv.size % (3*8)) | ||||
| 				if inv.size == start_i then | ||||
| 					start_i = math.max(0, inv.size - (3*8)) | ||||
| 				end | ||||
| 			end | ||||
| 		elseif fields.creative_next then | ||||
| 			start_i = start_i + 3*8 | ||||
| 			if start_i >= inv.size then | ||||
| 				start_i = 0 | ||||
| 			end | ||||
| 		end | ||||
|  | ||||
| 		player_inventory[player_name].start_i = start_i | ||||
| 		creative.set_creative_formspec(player, start_i) | ||||
| 	end | ||||
| end) | ||||
|  | ||||
| if creative_mode then | ||||
| 	local digtime = 0.5 | ||||
| 	local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 3} | ||||
|  | ||||
| 	minetest.register_item(":", { | ||||
| 		type = "none", | ||||
| 		wield_image = "wieldhand.png", | ||||
| 		wield_scale = {x = 1, y = 1, z = 2.5}, | ||||
| 		range = 10, | ||||
| 		tool_capabilities = { | ||||
| 			full_punch_interval = 0.5, | ||||
| 			max_drop_level = 3, | ||||
| 			groupcaps = { | ||||
| 				crumbly = caps, | ||||
| 				cracky  = caps, | ||||
| 				snappy  = caps, | ||||
| 				choppy  = caps, | ||||
| 				oddly_breakable_by_hand = caps, | ||||
| 			}, | ||||
| 			damage_groups = {fleshy = 10}, | ||||
| 		} | ||||
| 	}) | ||||
|  | ||||
| 	minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) | ||||
| 		return true | ||||
| 	end) | ||||
|  | ||||
| 	function minetest.handle_node_drops(pos, drops, digger) | ||||
| 		if not digger or not digger:is_player() then | ||||
| 			return | ||||
| 		end | ||||
| 		local inv = digger:get_inventory() | ||||
| 		if inv then | ||||
| 			for _, item in ipairs(drops) do | ||||
| 				item = ItemStack(item):get_name() | ||||
| 				if not inv:contains_item("main", item) then | ||||
| 					inv:add_item("main", item) | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
							
								
								
									
										
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| @@ -1,4 +1,4 @@ | ||||
| Minetest 0.4 mod: default | ||||
| Minetest Game mod: default | ||||
| ========================== | ||||
|  | ||||
| License of source code: | ||||
| @@ -6,11 +6,11 @@ License of source code: | ||||
| Copyright (C) 2011-2012 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||
|  | ||||
| This program is free software; you can redistribute it and/or modify | ||||
| it under the terms of the GNU General Public License as published by | ||||
| the Free Software Foundation; either version 2 of the License, or | ||||
| it under the terms of the GNU Lesser General Public License as published by | ||||
| the Free Software Foundation; either version 2.1 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| http://www.gnu.org/licenses/gpl-2.0.html | ||||
| http://www.gnu.org/licenses/lgpl-2.1.html | ||||
|  | ||||
| License of media (textures and sounds) | ||||
| -------------------------------------- | ||||
| @@ -22,43 +22,205 @@ Authors of media files | ||||
| Everything not listed in here: | ||||
| Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> | ||||
|  | ||||
| Originating from work by kddekadenz/Dogers: | ||||
|   default_grass_footstep.{1,2,3}.ogg | ||||
|   default_dig_crumbly.{1,2}.ogg | ||||
|  | ||||
| Cisoun's WTFPL texture pack: | ||||
|   default_chest_front.png | ||||
|   default_chest_lock.png | ||||
|   default_chest_side.png | ||||
|   default_chest_top.png | ||||
|   default_cobble.png | ||||
|   default_dirt.png | ||||
|   default_grass.png | ||||
|   default_grass_side.png | ||||
|   default_jungletree.png | ||||
|   default_jungletree_top.png | ||||
|   default_lava.png | ||||
|   default_leaves.png | ||||
|   default_mossycobble.png | ||||
|   default_sand.png | ||||
|   default_sapling.png | ||||
|   default_sign_wall.png | ||||
|   default_stone.png | ||||
|   default_tool_mesepick.png | ||||
|   default_tool_steelpick.png | ||||
|   default_tool_steelshovel.png | ||||
|   default_tool_steelsword.png | ||||
|   default_tool_stonepick.png | ||||
|   default_tool_stoneshovel.png | ||||
|   default_tool_woodpick.png | ||||
|   default_tool_woodshovel.png | ||||
|   default_tree.png | ||||
|   default_tree_top.png | ||||
|   default_water.png | ||||
|  | ||||
| Cisoun's conifers mod (WTFPL): | ||||
|   default_pine_needles.png | ||||
|  | ||||
| Originating from G4JC's Almost MC Texture Pack: | ||||
|   default_wood.png | ||||
|   default_torch.png | ||||
|   default_torch_on_ceiling.png | ||||
|   default_torch_on_floor.png | ||||
|  | ||||
| VanessaE's animated torches (WTFPL): | ||||
|   default_torch_animated.png | ||||
|   default_torch_on_ceiling_animated.png | ||||
|   default_torch_on_floor_animated.png | ||||
|   default_torch_on_floor.png | ||||
|  | ||||
| RealBadAngel's animated water (WTFPL): | ||||
|   default_water_source_animated.png | ||||
|   default_water_flowing_animated.png | ||||
|  | ||||
| VanessaE (WTFPL): | ||||
|   default_nc_back.png | ||||
|   default_nc_front.png | ||||
|   default_nc_rb.png | ||||
|   default_nc_side.png | ||||
|   default_desert_sand.png | ||||
|   default_desert_stone.png | ||||
|   default_sand.png | ||||
|  | ||||
| Calinou (CC BY-SA): | ||||
|   default_brick.png | ||||
|   default_papyrus.png | ||||
|   default_mineral_copper.png | ||||
|   default_glass_detail.png | ||||
|  | ||||
| MirceaKitsune (WTFPL): | ||||
|   character.x | ||||
|  | ||||
| Jordach (CC BY-SA 3.0): | ||||
|   character.png | ||||
|  | ||||
| PilzAdam (WTFPL): | ||||
|   default_jungleleaves.png | ||||
|   default_junglesapling.png | ||||
|   default_obsidian_glass.png | ||||
|   default_obsidian_shard.png | ||||
|   default_mineral_gold.png | ||||
|   default_snowball.png | ||||
|  | ||||
| jojoa1997 (WTFPL): | ||||
|   default_obsidian.png | ||||
|  | ||||
| InfinityProject (WTFPL): | ||||
|   default_mineral_diamond.png | ||||
|  | ||||
| Splizard (CC BY-SA 3.0): | ||||
|   default_snow.png | ||||
|   default_pine_sapling.png | ||||
|  | ||||
| Zeg9 (CC BY-SA 3.0): | ||||
|   default_coal_block.png | ||||
|   default_steel_block.png | ||||
|   default_copper_block.png | ||||
|   default_bronze_block.png | ||||
|   default_gold_block.png | ||||
|  | ||||
| paramat (CC BY-SA 3.0): | ||||
|   wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0) | ||||
|   default_pinetree.png | ||||
|   default_pinetree_top.png | ||||
|   default_pinewood.png | ||||
|   default_acacia_leaves.png | ||||
|   default_acacia_sapling.png | ||||
|   default_acacia_tree.png | ||||
|   default_acacia_tree_top.png | ||||
|   default_acacia_wood.png | ||||
|   default_junglewood.png | ||||
|   default_jungletree_top.png | ||||
|   default_sandstone_brick.png | ||||
|   default_obsidian_brick.png | ||||
|   default_stone_brick.png | ||||
|   default_desert_stone_brick.png | ||||
|   default_river_water.png | ||||
|   default_river_water_source_animated.png | ||||
|   default_river_water_flowing_animated.png | ||||
|   default_dry_grass.png | ||||
|   default_dry_grass_side.png | ||||
|   default_dry_grass_*.png | ||||
|   default_grass.png | ||||
|   default_grass_side.png | ||||
|   default_snow_side.png | ||||
|  | ||||
| brunob.santos (CC BY-SA 4.0): | ||||
|   default_desert_cobble.png | ||||
|  | ||||
| BlockMen (CC BY-SA 3.0): | ||||
|   default_wood.png | ||||
|   default_clay_brick.png | ||||
|   default_iron_ingot.png | ||||
|   default_gold_ingot.png | ||||
|   default_tool_steelsword.png | ||||
|   default_diamond.png | ||||
|   default_book.png | ||||
|   default_tool_*.png | ||||
|   default_lava_source_animated.png | ||||
|   default_lava_flowing_animated.png | ||||
|   default_stick.png | ||||
|   default_chest_front.png | ||||
|   default_chest_lock.png | ||||
|   default_chest_side.png | ||||
|   default_chest_top.png | ||||
|   default_mineral_mese.png | ||||
|   default_meselamp.png | ||||
|   bubble.png | ||||
|   gui_*.png | ||||
|  | ||||
| sofar (CC BY-SA 3.0): | ||||
|   default_book_written.png, based on default_book.png | ||||
|   default_aspen_sapling | ||||
|   default_aspen_leaves | ||||
|   default_aspen_tree | ||||
|   default_aspen_tree_top, derived from default_pine_tree_top (by paramat) | ||||
|   default_aspen_wood, derived from default_pine_wood (by paramat) | ||||
|  | ||||
| sofar (WTFPL): | ||||
|   default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel | ||||
|  | ||||
| Neuromancer (CC BY-SA 2.0): | ||||
|   default_cobble.png, based on texture by Brane praefect | ||||
|   default_mossycobble.png, based on texture by Brane praefect | ||||
| Neuromancer (CC BY-SA 3.0): | ||||
|   default_dirt.png | ||||
|   default_furnace_*.png | ||||
|  | ||||
| Gambit (WTFPL): | ||||
|   default_bronze_ingot.png | ||||
|   default_copper_ingot.png | ||||
|   default_copper_lump.png | ||||
|   default_iron_lump.png | ||||
|   default_gold_lump.png | ||||
|   default_clay_lump.png | ||||
|   default_coal.png | ||||
|   default_grass_*.png | ||||
|   default_paper.png | ||||
|   default_diamond_block.png | ||||
|   default_ladder_steel.png | ||||
|   default_sign_wall_wood.png | ||||
|   default_flint.png | ||||
|  | ||||
| asl97 (WTFPL): | ||||
|   default_ice.png | ||||
|  | ||||
| KevDoy (CC BY-SA 3.0) | ||||
|   heart.png | ||||
|  | ||||
| Glass breaking sounds (CC BY 3.0): | ||||
|   1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ | ||||
|   2: http://www.freesound.org/people/Tomlija/sounds/97669/ | ||||
|   3: http://www.freesound.org/people/lsprice/sounds/88808/ | ||||
|  | ||||
| Mito551 (sounds) (CC BY-SA): | ||||
|   default_dig_choppy.ogg | ||||
|   default_dig_cracky.ogg | ||||
|   default_dig_crumbly.1.ogg | ||||
|   default_dig_crumbly.2.ogg | ||||
|   default_dig_dig_immediate.ogg | ||||
|   default_dig_oddly_breakable_by_hand.ogg | ||||
|   default_dug_node.1.ogg | ||||
|   default_dug_node.2.ogg | ||||
|   default_grass_footstep.1.ogg | ||||
|   default_grass_footstep.2.ogg | ||||
|   default_grass_footstep.3.ogg | ||||
|   default_gravel_footstep.1.ogg | ||||
|   default_gravel_footstep.2.ogg | ||||
|   default_gravel_footstep.3.ogg | ||||
|   default_gravel_footstep.4.ogg | ||||
|   default_grass_footstep.1.ogg | ||||
|   default_place_node.1.ogg | ||||
|   default_place_node.2.ogg | ||||
|   default_place_node.3.ogg | ||||
|   default_place_node_hard.1.ogg | ||||
|   default_place_node_hard.2.ogg | ||||
|   default_snow_footstep.1.ogg | ||||
|   default_snow_footstep.2.ogg | ||||
|   default_hard_footstep.1.ogg | ||||
|   default_hard_footstep.2.ogg | ||||
|   default_hard_footstep.3.ogg | ||||
|   default_sand_footstep.1.ogg | ||||
|   default_sand_footstep.2.ogg | ||||
|   default_wood_footstep.1.ogg | ||||
|   default_wood_footstep.2.ogg | ||||
|   default_dirt_footstep.1.ogg | ||||
|   default_dirt_footstep.2.ogg | ||||
|   default_glass_footstep.ogg | ||||
|   | ||||
| @@ -1,10 +1,7 @@ | ||||
| -- legacy (Minetest 0.4 mod) | ||||
| -- Provides as much backwards-compatibility as feasible | ||||
| 
 | ||||
| -- | ||||
| -- Aliases to support loading 0.3 and old 0.4 worlds and inventories | ||||
| -- | ||||
| -- mods/default/aliases.lua | ||||
| 
 | ||||
| -- Aliases to support loading worlds using nodes following the old naming convention | ||||
| -- These can also be helpful when using chat commands, for example /giveme | ||||
| minetest.register_alias("stone", "default:stone") | ||||
| minetest.register_alias("stone_with_coal", "default:stone_with_coal") | ||||
| minetest.register_alias("stone_with_iron", "default:stone_with_iron") | ||||
| @@ -26,7 +23,7 @@ minetest.register_alias("bookshelf", "default:bookshelf") | ||||
| minetest.register_alias("glass", "default:glass") | ||||
| minetest.register_alias("wooden_fence", "default:fence_wood") | ||||
| minetest.register_alias("rail", "default:rail") | ||||
| minetest.register_alias("ladder", "default:ladder") | ||||
| minetest.register_alias("ladder", "default:ladder_wood") | ||||
| minetest.register_alias("wood", "default:wood") | ||||
| minetest.register_alias("mese", "default:mese") | ||||
| minetest.register_alias("cloud", "default:cloud") | ||||
| @@ -35,7 +32,7 @@ minetest.register_alias("water_source", "default:water_source") | ||||
| minetest.register_alias("lava_flowing", "default:lava_flowing") | ||||
| minetest.register_alias("lava_source", "default:lava_source") | ||||
| minetest.register_alias("torch", "default:torch") | ||||
| minetest.register_alias("sign_wall", "default:sign_wall") | ||||
| minetest.register_alias("sign_wall", "default:sign_wall_wood") | ||||
| minetest.register_alias("furnace", "default:furnace") | ||||
| minetest.register_alias("chest", "default:chest") | ||||
| minetest.register_alias("locked_chest", "default:chest_locked") | ||||
| @@ -69,64 +66,15 @@ minetest.register_alias("lump_of_iron", "default:iron_lump") | ||||
| minetest.register_alias("lump_of_clay", "default:clay_lump") | ||||
| minetest.register_alias("steel_ingot", "default:steel_ingot") | ||||
| minetest.register_alias("clay_brick", "default:clay_brick") | ||||
| minetest.register_alias("scorched_stuff", "default:scorched_stuff") | ||||
| minetest.register_alias("snow", "default:snow") | ||||
| 
 | ||||
| -- | ||||
| -- Old items | ||||
| -- | ||||
| -- 'mese_block' was used for a while for the block form of mese | ||||
| minetest.register_alias("default:mese_block", "default:mese") | ||||
| 
 | ||||
| minetest.register_craftitem(":rat", { | ||||
| 	description = "Rat", | ||||
| 	inventory_image = "rat.png", | ||||
| 	on_drop = function(item, dropper, pos) | ||||
| 		minetest.env:add_rat(pos) | ||||
| 		item:take_item() | ||||
| 		return item | ||||
| 	end, | ||||
| 	on_place = function(item, dropped, pointed) | ||||
| 		pos = minetest.get_pointed_thing_position(pointed, true) | ||||
| 		if pos ~= nil then | ||||
| 			minetest.env:add_rat(pos) | ||||
| 			item:take_item() | ||||
| 			return item | ||||
| 		end | ||||
| 	end | ||||
| }) | ||||
| -- Aliases for corrected pine node names | ||||
| minetest.register_alias("default:pinetree", "default:pine_tree") | ||||
| minetest.register_alias("default:pinewood", "default:pine_wood") | ||||
| 
 | ||||
| minetest.register_craftitem(":cooked_rat", { | ||||
| 	description = "Cooked rat", | ||||
| 	inventory_image = "cooked_rat.png", | ||||
| 	on_use = minetest.item_eat(6), | ||||
| }) | ||||
| minetest.register_alias("default:ladder", "default:ladder_wood") | ||||
| minetest.register_alias("default:sign_wall", "default:sign_wall_wood") | ||||
| 
 | ||||
| minetest.register_craftitem(":firefly", { | ||||
| 	description = "Firefly", | ||||
| 	inventory_image = "firefly.png", | ||||
| 	on_drop = function(item, dropper, pos) | ||||
| 		minetest.env:add_firefly(pos) | ||||
| 		item:take_item() | ||||
| 		return item | ||||
| 	end, | ||||
| 	on_place = function(item, dropped, pointed) | ||||
| 		pos = minetest.get_pointed_thing_position(pointed, true) | ||||
| 		if pos ~= nil then | ||||
| 			minetest.env:add_firefly(pos) | ||||
| 			item:take_item() | ||||
| 			return item | ||||
| 		end | ||||
| 	end | ||||
| }) | ||||
| 
 | ||||
| minetest.register_craft({ | ||||
| 	type = "cooking", | ||||
| 	output = "cooked_rat", | ||||
| 	recipe = "rat", | ||||
| }) | ||||
| 
 | ||||
| minetest.register_craft({ | ||||
| 	type = "cooking", | ||||
| 	output = "scorched_stuff", | ||||
| 	recipe = "cooked_rat", | ||||
| }) | ||||
| 
 | ||||
| -- END | ||||
							
								
								
									
										887
									
								
								mods/default/crafting.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,887 @@ | ||||
| -- mods/default/crafting.lua | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:wood 4', | ||||
| 	recipe = { | ||||
| 		{'default:tree'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:junglewood 4', | ||||
| 	recipe = { | ||||
| 		{'default:jungletree'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:pine_wood 4', | ||||
| 	recipe = { | ||||
| 		{'default:pine_tree'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:acacia_wood 4', | ||||
| 	recipe = { | ||||
| 		{'default:acacia_tree'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:aspen_wood 4', | ||||
| 	recipe = { | ||||
| 		{'default:aspen_tree'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:stick 4', | ||||
| 	recipe = { | ||||
| 		{'group:wood'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:sign_wall_steel 3', | ||||
| 	recipe = { | ||||
| 		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, | ||||
| 		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, | ||||
| 		{'', 'group:stick', ''}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:sign_wall_wood 3', | ||||
| 	recipe = { | ||||
| 		{'group:wood', 'group:wood', 'group:wood'}, | ||||
| 		{'group:wood', 'group:wood', 'group:wood'}, | ||||
| 		{'', 'group:stick', ''}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:torch 4', | ||||
| 	recipe = { | ||||
| 		{'default:coal_lump'}, | ||||
| 		{'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:pick_wood', | ||||
| 	recipe = { | ||||
| 		{'group:wood', 'group:wood', 'group:wood'}, | ||||
| 		{'', 'group:stick', ''}, | ||||
| 		{'', 'group:stick', ''}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:pick_stone', | ||||
| 	recipe = { | ||||
| 		{'group:stone', 'group:stone', 'group:stone'}, | ||||
| 		{'', 'group:stick', ''}, | ||||
| 		{'', 'group:stick', ''}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:pick_steel', | ||||
| 	recipe = { | ||||
| 		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, | ||||
| 		{'', 'group:stick', ''}, | ||||
| 		{'', 'group:stick', ''}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:pick_bronze', | ||||
| 	recipe = { | ||||
| 		{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, | ||||
| 		{'', 'group:stick', ''}, | ||||
| 		{'', 'group:stick', ''}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:pick_mese', | ||||
| 	recipe = { | ||||
| 		{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, | ||||
| 		{'', 'group:stick', ''}, | ||||
| 		{'', 'group:stick', ''}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:pick_diamond', | ||||
| 	recipe = { | ||||
| 		{'default:diamond', 'default:diamond', 'default:diamond'}, | ||||
| 		{'', 'group:stick', ''}, | ||||
| 		{'', 'group:stick', ''}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:shovel_wood', | ||||
| 	recipe = { | ||||
| 		{'group:wood'}, | ||||
| 		{'group:stick'}, | ||||
| 		{'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:shovel_stone', | ||||
| 	recipe = { | ||||
| 		{'group:stone'}, | ||||
| 		{'group:stick'}, | ||||
| 		{'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:shovel_steel', | ||||
| 	recipe = { | ||||
| 		{'default:steel_ingot'}, | ||||
| 		{'group:stick'}, | ||||
| 		{'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:shovel_bronze', | ||||
| 	recipe = { | ||||
| 		{'default:bronze_ingot'}, | ||||
| 		{'group:stick'}, | ||||
| 		{'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:shovel_mese', | ||||
| 	recipe = { | ||||
| 		{'default:mese_crystal'}, | ||||
| 		{'group:stick'}, | ||||
| 		{'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:shovel_diamond', | ||||
| 	recipe = { | ||||
| 		{'default:diamond'}, | ||||
| 		{'group:stick'}, | ||||
| 		{'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:axe_wood', | ||||
| 	recipe = { | ||||
| 		{'group:wood', 'group:wood'}, | ||||
| 		{'group:wood', 'group:stick'}, | ||||
| 		{'', 'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:axe_stone', | ||||
| 	recipe = { | ||||
| 		{'group:stone', 'group:stone'}, | ||||
| 		{'group:stone', 'group:stick'}, | ||||
| 		{'', 'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:axe_steel', | ||||
| 	recipe = { | ||||
| 		{'default:steel_ingot', 'default:steel_ingot'}, | ||||
| 		{'default:steel_ingot', 'group:stick'}, | ||||
| 		{'', 'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:axe_bronze', | ||||
| 	recipe = { | ||||
| 		{'default:bronze_ingot', 'default:bronze_ingot'}, | ||||
| 		{'default:bronze_ingot', 'group:stick'}, | ||||
| 		{'', 'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:axe_mese', | ||||
| 	recipe = { | ||||
| 		{'default:mese_crystal', 'default:mese_crystal'}, | ||||
| 		{'default:mese_crystal', 'group:stick'}, | ||||
| 		{'', 'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:axe_diamond', | ||||
| 	recipe = { | ||||
| 		{'default:diamond', 'default:diamond'}, | ||||
| 		{'default:diamond', 'group:stick'}, | ||||
| 		{'', 'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:axe_wood', | ||||
| 	recipe = { | ||||
| 		{'group:wood', 'group:wood'}, | ||||
| 		{'group:stick', 'group:wood'}, | ||||
| 		{'group:stick',''}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:axe_stone', | ||||
| 	recipe = { | ||||
| 		{'group:stone', 'group:stone'}, | ||||
| 		{'group:stick', 'group:stone'}, | ||||
| 		{'group:stick', ''}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:axe_steel', | ||||
| 	recipe = { | ||||
| 		{'default:steel_ingot', 'default:steel_ingot'}, | ||||
| 		{'group:stick', 'default:steel_ingot'}, | ||||
| 		{'group:stick', ''}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:axe_bronze', | ||||
| 	recipe = { | ||||
| 		{'default:bronze_ingot', 'default:bronze_ingot'}, | ||||
| 		{'group:stick', 'default:bronze_ingot'}, | ||||
| 		{'group:stick', ''}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:axe_mese', | ||||
| 	recipe = { | ||||
| 		{'default:mese_crystal', 'default:mese_crystal'}, | ||||
| 		{'group:stick', 'default:mese_crystal'}, | ||||
| 		{'group:stick', ''}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:axe_diamond', | ||||
| 	recipe = { | ||||
| 		{'default:diamond', 'default:diamond'}, | ||||
| 		{'group:stick', 'default:diamond'}, | ||||
| 		{'group:stick', ''}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:sword_wood', | ||||
| 	recipe = { | ||||
| 		{'group:wood'}, | ||||
| 		{'group:wood'}, | ||||
| 		{'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:sword_stone', | ||||
| 	recipe = { | ||||
| 		{'group:stone'}, | ||||
| 		{'group:stone'}, | ||||
| 		{'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:sword_steel', | ||||
| 	recipe = { | ||||
| 		{'default:steel_ingot'}, | ||||
| 		{'default:steel_ingot'}, | ||||
| 		{'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:sword_bronze', | ||||
| 	recipe = { | ||||
| 		{'default:bronze_ingot'}, | ||||
| 		{'default:bronze_ingot'}, | ||||
| 		{'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:sword_mese', | ||||
| 	recipe = { | ||||
| 		{'default:mese_crystal'}, | ||||
| 		{'default:mese_crystal'}, | ||||
| 		{'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:sword_diamond', | ||||
| 	recipe = { | ||||
| 		{'default:diamond'}, | ||||
| 		{'default:diamond'}, | ||||
| 		{'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:rail 24', | ||||
| 	recipe = { | ||||
| 		{'default:steel_ingot', '', 'default:steel_ingot'}, | ||||
| 		{'default:steel_ingot', 'group:stick', 'default:steel_ingot'}, | ||||
| 		{'default:steel_ingot', '', 'default:steel_ingot'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:chest', | ||||
| 	recipe = { | ||||
| 		{'group:wood', 'group:wood', 'group:wood'}, | ||||
| 		{'group:wood', '', 'group:wood'}, | ||||
| 		{'group:wood', 'group:wood', 'group:wood'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:chest_locked', | ||||
| 	recipe = { | ||||
| 		{'group:wood', 'group:wood', 'group:wood'}, | ||||
| 		{'group:wood', 'default:steel_ingot', 'group:wood'}, | ||||
| 		{'group:wood', 'group:wood', 'group:wood'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:furnace', | ||||
| 	recipe = { | ||||
| 		{'group:stone', 'group:stone', 'group:stone'}, | ||||
| 		{'group:stone', '', 'group:stone'}, | ||||
| 		{'group:stone', 'group:stone', 'group:stone'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "shapeless", | ||||
| 	output = "default:bronze_ingot", | ||||
| 	recipe = {"default:steel_ingot", "default:copper_ingot"}, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:coalblock', | ||||
| 	recipe = { | ||||
| 		{'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, | ||||
| 		{'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, | ||||
| 		{'default:coal_lump', 'default:coal_lump', 'default:coal_lump'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:coal_lump 9', | ||||
| 	recipe = { | ||||
| 		{'default:coalblock'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:steelblock', | ||||
| 	recipe = { | ||||
| 		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, | ||||
| 		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, | ||||
| 		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:steel_ingot 9', | ||||
| 	recipe = { | ||||
| 		{'default:steelblock'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:copperblock', | ||||
| 	recipe = { | ||||
| 		{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, | ||||
| 		{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, | ||||
| 		{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:copper_ingot 9', | ||||
| 	recipe = { | ||||
| 		{'default:copperblock'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:bronzeblock', | ||||
| 	recipe = { | ||||
| 		{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, | ||||
| 		{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, | ||||
| 		{'default:bronze_ingot', 'default:bronze_ingot', 'default:bronze_ingot'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:bronze_ingot 9', | ||||
| 	recipe = { | ||||
| 		{'default:bronzeblock'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:goldblock', | ||||
| 	recipe = { | ||||
| 		{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, | ||||
| 		{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, | ||||
| 		{'default:gold_ingot', 'default:gold_ingot', 'default:gold_ingot'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:gold_ingot 9', | ||||
| 	recipe = { | ||||
| 		{'default:goldblock'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:diamondblock', | ||||
| 	recipe = { | ||||
| 		{'default:diamond', 'default:diamond', 'default:diamond'}, | ||||
| 		{'default:diamond', 'default:diamond', 'default:diamond'}, | ||||
| 		{'default:diamond', 'default:diamond', 'default:diamond'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:diamond 9', | ||||
| 	recipe = { | ||||
| 		{'default:diamondblock'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:sandstone', | ||||
| 	recipe = { | ||||
| 		{'group:sand', 'group:sand'}, | ||||
| 		{'group:sand', 'group:sand'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:sand 4', | ||||
| 	recipe = { | ||||
| 		{'default:sandstone'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:sandstonebrick 4', | ||||
| 	recipe = { | ||||
| 		{'default:sandstone', 'default:sandstone'}, | ||||
| 		{'default:sandstone', 'default:sandstone'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:clay', | ||||
| 	recipe = { | ||||
| 		{'default:clay_lump', 'default:clay_lump'}, | ||||
| 		{'default:clay_lump', 'default:clay_lump'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:clay_lump 4', | ||||
| 	recipe = { | ||||
| 		{'default:clay'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:brick', | ||||
| 	recipe = { | ||||
| 		{'default:clay_brick', 'default:clay_brick'}, | ||||
| 		{'default:clay_brick', 'default:clay_brick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:clay_brick 4', | ||||
| 	recipe = { | ||||
| 		{'default:brick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:paper', | ||||
| 	recipe = { | ||||
| 		{'default:papyrus', 'default:papyrus', 'default:papyrus'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:book', | ||||
| 	recipe = { | ||||
| 		{'default:paper'}, | ||||
| 		{'default:paper'}, | ||||
| 		{'default:paper'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:bookshelf', | ||||
| 	recipe = { | ||||
| 		{'group:wood', 'group:wood', 'group:wood'}, | ||||
| 		{'default:book', 'default:book', 'default:book'}, | ||||
| 		{'group:wood', 'group:wood', 'group:wood'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:ladder_wood 3', | ||||
| 	recipe = { | ||||
| 		{'group:stick', '', 'group:stick'}, | ||||
| 		{'group:stick', 'group:stick', 'group:stick'}, | ||||
| 		{'group:stick', '', 'group:stick'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:ladder_steel 15', | ||||
| 	recipe = { | ||||
| 		{'default:steel_ingot', '', 'default:steel_ingot'}, | ||||
| 		{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, | ||||
| 		{'default:steel_ingot', '', 'default:steel_ingot'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:mese', | ||||
| 	recipe = { | ||||
| 		{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, | ||||
| 		{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, | ||||
| 		{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:mese_crystal 9', | ||||
| 	recipe = { | ||||
| 		{'default:mese'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:mese_crystal_fragment 9', | ||||
| 	recipe = { | ||||
| 		{'default:mese_crystal'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:meselamp 1', | ||||
| 	recipe = { | ||||
| 		{'', 'default:mese_crystal',''}, | ||||
| 		{'default:mese_crystal', 'default:glass', 'default:mese_crystal'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:obsidian_shard 9', | ||||
| 	recipe = { | ||||
| 		{'default:obsidian'} | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:obsidian', | ||||
| 	recipe = { | ||||
| 		{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, | ||||
| 		{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, | ||||
| 		{'default:obsidian_shard', 'default:obsidian_shard', 'default:obsidian_shard'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:obsidianbrick 4', | ||||
| 	recipe = { | ||||
| 		{'default:obsidian', 'default:obsidian'}, | ||||
| 		{'default:obsidian', 'default:obsidian'} | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:stonebrick 4', | ||||
| 	recipe = { | ||||
| 		{'default:stone', 'default:stone'}, | ||||
| 		{'default:stone', 'default:stone'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:desert_stonebrick 4', | ||||
| 	recipe = { | ||||
| 		{'default:desert_stone', 'default:desert_stone'}, | ||||
| 		{'default:desert_stone', 'default:desert_stone'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:snowblock', | ||||
| 	recipe = { | ||||
| 		{'default:snow', 'default:snow', 'default:snow'}, | ||||
| 		{'default:snow', 'default:snow', 'default:snow'}, | ||||
| 		{'default:snow', 'default:snow', 'default:snow'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	output = 'default:snow 9', | ||||
| 	recipe = { | ||||
| 		{'default:snowblock'}, | ||||
| 	} | ||||
| }) | ||||
|  | ||||
| -- | ||||
| -- Crafting (tool repair) | ||||
| -- | ||||
| minetest.register_craft({ | ||||
| 	type = "toolrepair", | ||||
| 	additional_wear = -0.02, | ||||
| }) | ||||
|  | ||||
| -- | ||||
| -- Cooking recipes | ||||
| -- | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "cooking", | ||||
| 	output = "default:glass", | ||||
| 	recipe = "group:sand", | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "cooking", | ||||
| 	output = "default:obsidian_glass", | ||||
| 	recipe = "default:obsidian_shard", | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "cooking", | ||||
| 	output = "default:stone", | ||||
| 	recipe = "default:cobble", | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "cooking", | ||||
| 	output = "default:stone", | ||||
| 	recipe = "default:mossycobble", | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "cooking", | ||||
| 	output = "default:desert_stone", | ||||
| 	recipe = "default:desert_cobble", | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "cooking", | ||||
| 	output = "default:steel_ingot", | ||||
| 	recipe = "default:iron_lump", | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "cooking", | ||||
| 	output = "default:copper_ingot", | ||||
| 	recipe = "default:copper_lump", | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "cooking", | ||||
| 	output = "default:gold_ingot", | ||||
| 	recipe = "default:gold_lump", | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "cooking", | ||||
| 	output = "default:clay_brick", | ||||
| 	recipe = "default:clay_lump", | ||||
| }) | ||||
|  | ||||
| -- | ||||
| -- Fuels | ||||
| -- | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "group:tree", | ||||
| 	burntime = 30, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:junglegrass", | ||||
| 	burntime = 2, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "group:leaves", | ||||
| 	burntime = 1, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:cactus", | ||||
| 	burntime = 15, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:papyrus", | ||||
| 	burntime = 1, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:bookshelf", | ||||
| 	burntime = 30, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:fence_wood", | ||||
| 	burntime = 15, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:fence_acacia_wood", | ||||
| 	burntime = 15, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:fence_junglewood", | ||||
| 	burntime = 15, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:fence_pine_wood", | ||||
| 	burntime = 15, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:fence_aspen_wood", | ||||
| 	burntime = 15, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:ladder_wood", | ||||
| 	burntime = 5, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "group:wood", | ||||
| 	burntime = 7, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:lava_source", | ||||
| 	burntime = 60, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:torch", | ||||
| 	burntime = 4, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:sign_wall_wood", | ||||
| 	burntime = 10, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:chest", | ||||
| 	burntime = 30, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:chest_locked", | ||||
| 	burntime = 30, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:nyancat", | ||||
| 	burntime = 1, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:nyancat_rainbow", | ||||
| 	burntime = 1, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "group:sapling", | ||||
| 	burntime = 10, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:apple", | ||||
| 	burntime = 3, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:coal_lump", | ||||
| 	burntime = 40, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:coalblock", | ||||
| 	burntime = 370, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:grass_1", | ||||
| 	burntime = 2, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "fuel", | ||||
| 	recipe = "default:dry_grass_1", | ||||
| 	burntime = 2, | ||||
| }) | ||||
|  | ||||
							
								
								
									
										249
									
								
								mods/default/craftitems.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,249 @@ | ||||
| -- mods/default/craftitems.lua | ||||
|  | ||||
| minetest.register_craftitem("default:stick", { | ||||
| 	description = "Stick", | ||||
| 	inventory_image = "default_stick.png", | ||||
| 	groups = {stick = 1}, | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:paper", { | ||||
| 	description = "Paper", | ||||
| 	inventory_image = "default_paper.png", | ||||
| }) | ||||
|  | ||||
| local lpp = 14 -- Lines per book's page | ||||
| local function book_on_use(itemstack, user) | ||||
| 	local player_name = user:get_player_name() | ||||
| 	local data = minetest.deserialize(itemstack:get_metadata()) | ||||
| 	local formspec, title, text, owner = "", "", "", player_name | ||||
| 	local page, page_max, lines, string = 1, 1, {}, "" | ||||
|  | ||||
| 	if data then | ||||
| 		title = data.title | ||||
| 		text = data.text | ||||
| 		owner = data.owner | ||||
|  | ||||
| 		for str in (text .. "\n"):gmatch("([^\n]*)[\n]") do | ||||
| 			lines[#lines+1] = str | ||||
| 		end | ||||
|  | ||||
| 		if data.page then | ||||
| 			page = data.page | ||||
| 			page_max = data.page_max | ||||
|  | ||||
| 			for i = ((lpp * page) - lpp) + 1, lpp * page do | ||||
| 				if not lines[i] then break end | ||||
| 				string = string .. lines[i] .. "\n" | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	if owner == player_name then | ||||
| 		formspec = "size[8,8]" .. default.gui_bg .. | ||||
| 			default.gui_bg_img .. | ||||
| 			"field[0.5,1;7.5,0;title;Title:;" .. | ||||
| 				minetest.formspec_escape(title) .. "]" .. | ||||
| 			"textarea[0.5,1.5;7.5,7;text;Contents:;" .. | ||||
| 				minetest.formspec_escape(text) .. "]" .. | ||||
| 			"button_exit[2.5,7.5;3,1;save;Save]" | ||||
| 	else | ||||
| 		formspec = "size[8,8]" .. default.gui_bg .. | ||||
| 			default.gui_bg_img .. | ||||
| 			"label[0.5,0.5;by " .. owner .. "]" .. | ||||
| 			"tablecolumns[color;text]" .. | ||||
| 			"tableoptions[background=#00000000;highlight=#00000000;border=false]" .. | ||||
| 			"table[0.4,0;7,0.5;title;#FFFF00," .. minetest.formspec_escape(title) .. "]" .. | ||||
| 			"textarea[0.5,1.5;7.5,7;;" .. | ||||
| 				minetest.formspec_escape(string ~= "" and string or text) .. ";]" .. | ||||
| 			"button[2.4,7.6;0.8,0.8;book_prev;<]" .. | ||||
| 			"label[3.2,7.7;Page " .. page .. " of " .. page_max .. "]" .. | ||||
| 			"button[4.9,7.6;0.8,0.8;book_next;>]" | ||||
| 	end | ||||
|  | ||||
| 	minetest.show_formspec(player_name, "default:book", formspec) | ||||
| end | ||||
|  | ||||
| minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||
| 	if formname ~= "default:book" then return end | ||||
| 	local inv = player:get_inventory() | ||||
| 	local stack = player:get_wielded_item() | ||||
|  | ||||
| 	if fields.save and fields.title ~= "" and fields.text ~= "" then | ||||
| 		local new_stack, data | ||||
| 		if stack:get_name() ~= "default:book_written" then | ||||
| 			local count = stack:get_count() | ||||
| 			if count == 1 then | ||||
| 				stack:set_name("default:book_written") | ||||
| 			else | ||||
| 				stack:set_count(count - 1) | ||||
| 				new_stack = ItemStack("default:book_written") | ||||
| 			end | ||||
| 		else | ||||
| 			data = minetest.deserialize(stack:get_metadata()) | ||||
| 		end | ||||
|  | ||||
| 		if not data then data = {} end | ||||
| 		data.title = fields.title | ||||
| 		data.text = fields.text | ||||
| 		data.text_len = #data.text | ||||
| 		data.page = 1 | ||||
| 		data.page_max = math.ceil((#data.text:gsub("[^\n]", "") + 1) / lpp) | ||||
| 		data.owner = player:get_player_name() | ||||
| 		local data_str = minetest.serialize(data) | ||||
|  | ||||
| 		if new_stack then | ||||
| 			new_stack:set_metadata(data_str) | ||||
| 			if inv:room_for_item("main", new_stack) then | ||||
| 				inv:add_item("main", new_stack) | ||||
| 			else | ||||
| 				minetest.add_item(player:getpos(), new_stack) | ||||
| 			end | ||||
| 		else | ||||
| 			stack:set_metadata(data_str) | ||||
| 		end | ||||
|  | ||||
| 	elseif fields.book_next or fields.book_prev then | ||||
| 		local data = minetest.deserialize(stack:get_metadata()) | ||||
| 		if not data.page then return end | ||||
|  | ||||
| 		if fields.book_next then | ||||
| 			data.page = data.page + 1 | ||||
| 			if data.page > data.page_max then | ||||
| 				data.page = 1 | ||||
| 			end | ||||
| 		else | ||||
| 			data.page = data.page - 1 | ||||
| 			if data.page == 0 then | ||||
| 				data.page = data.page_max | ||||
| 			end | ||||
| 		end | ||||
|  | ||||
| 		local data_str = minetest.serialize(data) | ||||
| 		stack:set_metadata(data_str) | ||||
| 		book_on_use(stack, player) | ||||
| 	end | ||||
|  | ||||
| 	player:set_wielded_item(stack) | ||||
| end) | ||||
|  | ||||
| minetest.register_craftitem("default:book", { | ||||
| 	description = "Book", | ||||
| 	inventory_image = "default_book.png", | ||||
| 	groups = {book = 1}, | ||||
| 	on_use = book_on_use, | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:book_written", { | ||||
| 	description = "Book With Text", | ||||
| 	inventory_image = "default_book_written.png", | ||||
| 	groups = {book = 1, not_in_creative_inventory = 1}, | ||||
| 	stack_max = 1, | ||||
| 	on_use = book_on_use, | ||||
| }) | ||||
|  | ||||
| minetest.register_craft({ | ||||
| 	type = "shapeless", | ||||
| 	output = "default:book_written", | ||||
| 	recipe = {"default:book", "default:book_written"} | ||||
| }) | ||||
|  | ||||
| minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) | ||||
| 	if itemstack:get_name() ~= "default:book_written" then | ||||
| 		return | ||||
| 	end | ||||
|  | ||||
| 	local copy = ItemStack("default:book_written") | ||||
| 	local original | ||||
| 	local index | ||||
| 	for i = 1, player:get_inventory():get_size("craft") do | ||||
| 		if old_craft_grid[i]:get_name() == "default:book_written" then | ||||
| 			original = old_craft_grid[i] | ||||
| 			index = i | ||||
| 		end | ||||
| 	end | ||||
| 	if not original then | ||||
| 		return | ||||
| 	end | ||||
| 	local copymeta = original:get_metadata() | ||||
| 	-- copy of the book held by player's mouse cursor | ||||
| 	itemstack:set_metadata(copymeta) | ||||
| 	-- put the book with metadata back in the craft grid | ||||
| 	craft_inv:set_stack("craft", index, original) | ||||
| end) | ||||
|  | ||||
| minetest.register_craftitem("default:coal_lump", { | ||||
| 	description = "Coal Lump", | ||||
| 	inventory_image = "default_coal_lump.png", | ||||
| 	groups = {coal = 1} | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:iron_lump", { | ||||
| 	description = "Iron Lump", | ||||
| 	inventory_image = "default_iron_lump.png", | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:copper_lump", { | ||||
| 	description = "Copper Lump", | ||||
| 	inventory_image = "default_copper_lump.png", | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:mese_crystal", { | ||||
| 	description = "Mese Crystal", | ||||
| 	inventory_image = "default_mese_crystal.png", | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:gold_lump", { | ||||
| 	description = "Gold Lump", | ||||
| 	inventory_image = "default_gold_lump.png", | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:diamond", { | ||||
| 	description = "Diamond", | ||||
| 	inventory_image = "default_diamond.png", | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:clay_lump", { | ||||
| 	description = "Clay Lump", | ||||
| 	inventory_image = "default_clay_lump.png", | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:steel_ingot", { | ||||
| 	description = "Steel Ingot", | ||||
| 	inventory_image = "default_steel_ingot.png", | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:copper_ingot", { | ||||
| 	description = "Copper Ingot", | ||||
| 	inventory_image = "default_copper_ingot.png", | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:bronze_ingot", { | ||||
| 	description = "Bronze Ingot", | ||||
| 	inventory_image = "default_bronze_ingot.png", | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:gold_ingot", { | ||||
| 	description = "Gold Ingot", | ||||
| 	inventory_image = "default_gold_ingot.png" | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:mese_crystal_fragment", { | ||||
| 	description = "Mese Crystal Fragment", | ||||
| 	inventory_image = "default_mese_crystal_fragment.png", | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:clay_brick", { | ||||
| 	description = "Clay Brick", | ||||
| 	inventory_image = "default_clay_brick.png", | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:obsidian_shard", { | ||||
| 	description = "Obsidian Shard", | ||||
| 	inventory_image = "default_obsidian_shard.png", | ||||
| }) | ||||
|  | ||||
| minetest.register_craftitem("default:flint", { | ||||
| 	description = "Flint", | ||||
| 	inventory_image = "default_flint.png" | ||||
| }) | ||||
|  | ||||
							
								
								
									
										477
									
								
								mods/default/functions.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,477 @@ | ||||
| -- mods/default/functions.lua | ||||
|  | ||||
| -- | ||||
| -- Sounds | ||||
| -- | ||||
|  | ||||
| function default.node_sound_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "", gain = 1.0} | ||||
| 	table.dug = table.dug or | ||||
| 			{name = "default_dug_node", gain = 0.25} | ||||
| 	table.place = table.place or | ||||
| 			{name = "default_place_node_hard", gain = 1.0} | ||||
| 	return table | ||||
| end | ||||
|  | ||||
| function default.node_sound_stone_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "default_hard_footstep", gain = 0.5} | ||||
| 	table.dug = table.dug or | ||||
| 			{name = "default_hard_footstep", gain = 1.0} | ||||
| 	default.node_sound_defaults(table) | ||||
| 	return table | ||||
| end | ||||
|  | ||||
| function default.node_sound_dirt_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "default_dirt_footstep", gain = 1.0} | ||||
| 	table.dug = table.dug or | ||||
| 			{name = "default_dirt_footstep", gain = 1.5} | ||||
| 	table.place = table.place or | ||||
| 			{name = "default_place_node", gain = 1.0} | ||||
| 	default.node_sound_defaults(table) | ||||
| 	return table | ||||
| end | ||||
|  | ||||
| function default.node_sound_sand_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "default_sand_footstep", gain = 0.12} | ||||
| 	table.dug = table.dug or | ||||
| 			{name = "default_sand_footstep", gain = 0.24} | ||||
| 	table.place = table.place or | ||||
| 			{name = "default_place_node", gain = 1.0} | ||||
| 	default.node_sound_defaults(table) | ||||
| 	return table | ||||
| end | ||||
|  | ||||
| function default.node_sound_gravel_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "default_gravel_footstep", gain = 0.5} | ||||
| 	table.dug = table.dug or | ||||
| 			{name = "default_gravel_footstep", gain = 1.0} | ||||
| 	table.place = table.place or | ||||
| 			{name = "default_place_node", gain = 1.0} | ||||
| 	default.node_sound_defaults(table) | ||||
| 	return table | ||||
| end | ||||
|  | ||||
| function default.node_sound_wood_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "default_wood_footstep", gain = 0.5} | ||||
| 	table.dug = table.dug or | ||||
| 			{name = "default_wood_footstep", gain = 1.0} | ||||
| 	default.node_sound_defaults(table) | ||||
| 	return table | ||||
| end | ||||
|  | ||||
| function default.node_sound_leaves_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "default_grass_footstep", gain = 0.35} | ||||
| 	table.dug = table.dug or | ||||
| 			{name = "default_grass_footstep", gain = 0.7} | ||||
| 	table.dig = table.dig or | ||||
| 			{name = "default_dig_crumbly", gain = 0.4} | ||||
| 	table.place = table.place or | ||||
| 			{name = "default_place_node", gain = 1.0} | ||||
| 	default.node_sound_defaults(table) | ||||
| 	return table | ||||
| end | ||||
|  | ||||
| function default.node_sound_glass_defaults(table) | ||||
| 	table = table or {} | ||||
| 	table.footstep = table.footstep or | ||||
| 			{name = "default_glass_footstep", gain = 0.5} | ||||
| 	table.dug = table.dug or | ||||
| 			{name = "default_break_glass", gain = 1.0} | ||||
| 	default.node_sound_defaults(table) | ||||
| 	return table | ||||
| end | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- Lavacooling | ||||
| -- | ||||
|  | ||||
| default.cool_lava = function(pos, node) | ||||
| 	if node.name == "default:lava_source" then | ||||
| 		minetest.set_node(pos, {name = "default:obsidian"}) | ||||
| 	else -- Lava flowing | ||||
| 		minetest.set_node(pos, {name = "default:stone"}) | ||||
| 	end | ||||
| 	minetest.sound_play("default_cool_lava", | ||||
| 		{pos = pos, max_hear_distance = 16, gain = 0.25}) | ||||
| end | ||||
|  | ||||
| minetest.register_abm({ | ||||
| 	nodenames = {"default:lava_source", "default:lava_flowing"}, | ||||
| 	neighbors = {"group:water"}, | ||||
| 	interval = 1, | ||||
| 	chance = 1, | ||||
| 	catch_up = false, | ||||
| 	action = function(...) | ||||
| 		default.cool_lava(...) | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- optimized helper to put all items in an inventory into a drops list | ||||
| -- | ||||
| function default.get_inventory_drops(pos, inventory, drops) | ||||
| 	local inv = minetest.get_meta(pos):get_inventory() | ||||
| 	local n = #drops | ||||
| 	for i = 1, inv:get_size(inventory) do | ||||
| 		local stack = inv:get_stack(inventory, i) | ||||
| 		if stack:get_count() > 0 then | ||||
| 			drops[n+1] = stack:to_table() | ||||
| 			n = n + 1 | ||||
| 		end | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- | ||||
| -- Papyrus and cactus growing | ||||
| -- | ||||
|  | ||||
| -- wrapping the functions in abm action is necessary to make overriding them possible | ||||
|  | ||||
| function default.grow_cactus(pos, node) | ||||
| 	if node.param2 >= 4 then | ||||
| 		return | ||||
| 	end | ||||
| 	pos.y = pos.y - 1 | ||||
| 	if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then | ||||
| 		return | ||||
| 	end | ||||
| 	pos.y = pos.y + 1 | ||||
| 	local height = 0 | ||||
| 	while node.name == "default:cactus" and height < 4 do | ||||
| 		height = height + 1 | ||||
| 		pos.y = pos.y + 1 | ||||
| 		node = minetest.get_node(pos) | ||||
| 	end | ||||
| 	if height == 4 or node.name ~= "air" then | ||||
| 		return | ||||
| 	end | ||||
| 	minetest.set_node(pos, {name = "default:cactus"}) | ||||
| 	return true | ||||
| end | ||||
|  | ||||
| function default.grow_papyrus(pos, node) | ||||
| 	pos.y = pos.y - 1 | ||||
| 	local name = minetest.get_node(pos).name | ||||
| 	if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then | ||||
| 		return | ||||
| 	end | ||||
| 	if not minetest.find_node_near(pos, 3, {"group:water"}) then | ||||
| 		return | ||||
| 	end | ||||
| 	pos.y = pos.y + 1 | ||||
| 	local height = 0 | ||||
| 	while node.name == "default:papyrus" and height < 4 do | ||||
| 		height = height + 1 | ||||
| 		pos.y = pos.y + 1 | ||||
| 		node = minetest.get_node(pos) | ||||
| 	end | ||||
| 	if height == 4 or node.name ~= "air" then | ||||
| 		return | ||||
| 	end | ||||
| 	minetest.set_node(pos, {name = "default:papyrus"}) | ||||
| 	return true | ||||
| end | ||||
|  | ||||
| minetest.register_abm({ | ||||
| 	nodenames = {"default:cactus"}, | ||||
| 	neighbors = {"group:sand"}, | ||||
| 	interval = 12, | ||||
| 	chance = 83, | ||||
| 	action = function(...) | ||||
| 		default.grow_cactus(...) | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| minetest.register_abm({ | ||||
| 	nodenames = {"default:papyrus"}, | ||||
| 	neighbors = {"default:dirt", "default:dirt_with_grass"}, | ||||
| 	interval = 14, | ||||
| 	chance = 71, | ||||
| 	action = function(...) | ||||
| 		default.grow_papyrus(...) | ||||
| 	end | ||||
| }) | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- dig upwards | ||||
| -- | ||||
|  | ||||
| function default.dig_up(pos, node, digger) | ||||
| 	if digger == nil then return end | ||||
| 	local np = {x = pos.x, y = pos.y + 1, z = pos.z} | ||||
| 	local nn = minetest.get_node(np) | ||||
| 	if nn.name == node.name then | ||||
| 		minetest.node_dig(np, nn, digger) | ||||
| 	end | ||||
| end | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- Fence registration helper | ||||
| -- | ||||
| function default.register_fence(name, def) | ||||
| 	minetest.register_craft({ | ||||
| 		output = name .. " 4", | ||||
| 		recipe = { | ||||
| 			{ def.material, 'group:stick', def.material }, | ||||
| 			{ def.material, 'group:stick', def.material }, | ||||
| 		} | ||||
| 	}) | ||||
|  | ||||
| 	local fence_texture = "default_fence_overlay.png^" .. def.texture .. | ||||
| 			"^default_fence_overlay.png^[makealpha:255,126,126" | ||||
| 	-- Allow almost everything to be overridden | ||||
| 	local default_fields = { | ||||
| 		paramtype = "light", | ||||
| 		drawtype = "nodebox", | ||||
| 		node_box = { | ||||
| 			type = "connected", | ||||
| 			fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}}, | ||||
| 			-- connect_top = | ||||
| 			-- connect_bottom = | ||||
| 			connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8}, | ||||
| 				{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}}, | ||||
| 			connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16}, | ||||
| 				{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}}, | ||||
| 			connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2}, | ||||
| 				{-1/16,-5/16,1/8,1/16,-3/16,1/2}}, | ||||
| 			connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16}, | ||||
| 				{1/8,-5/16,-1/16,1/2,-3/16,1/16}}, | ||||
| 		}, | ||||
| 		connects_to = {"group:fence", "group:wood", "group:tree"}, | ||||
| 		inventory_image = fence_texture, | ||||
| 		wield_image = fence_texture, | ||||
| 		tiles = {def.texture}, | ||||
| 		sunlight_propagates = true, | ||||
| 		is_ground_content = false, | ||||
| 		groups = {}, | ||||
| 	} | ||||
| 	for k, v in pairs(default_fields) do | ||||
| 		if not def[k] then | ||||
| 			def[k] = v | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	-- Always add to the fence group, even if no group provided | ||||
| 	def.groups.fence = 1 | ||||
|  | ||||
| 	def.texture = nil | ||||
| 	def.material = nil | ||||
|  | ||||
| 	minetest.register_node(name, def) | ||||
| end | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- Leafdecay | ||||
| -- | ||||
|  | ||||
| default.leafdecay_trunk_cache = {} | ||||
| default.leafdecay_enable_cache = true | ||||
| -- Spread the load of finding trunks | ||||
| default.leafdecay_trunk_find_allow_accumulator = 0 | ||||
|  | ||||
| minetest.register_globalstep(function(dtime) | ||||
| 	local finds_per_second = 5000 | ||||
| 	default.leafdecay_trunk_find_allow_accumulator = | ||||
| 			math.floor(dtime * finds_per_second) | ||||
| end) | ||||
|  | ||||
| default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) | ||||
| 	if placer and not placer:get_player_control().sneak then | ||||
| 		local node = minetest.get_node(pos) | ||||
| 		node.param2 = 1 | ||||
| 		minetest.set_node(pos, node) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| minetest.register_abm({ | ||||
| 	nodenames = {"group:leafdecay"}, | ||||
| 	neighbors = {"air", "group:liquid"}, | ||||
| 	-- A low interval and a high inverse chance spreads the load | ||||
| 	interval = 2, | ||||
| 	chance = 5, | ||||
|  | ||||
| 	action = function(p0, node, _, _) | ||||
| 		--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")") | ||||
| 		local do_preserve = false | ||||
| 		local d = minetest.registered_nodes[node.name].groups.leafdecay | ||||
| 		if not d or d == 0 then | ||||
| 			--print("not groups.leafdecay") | ||||
| 			return | ||||
| 		end | ||||
| 		local n0 = minetest.get_node(p0) | ||||
| 		if n0.param2 ~= 0 then | ||||
| 			--print("param2 ~= 0") | ||||
| 			return | ||||
| 		end | ||||
| 		local p0_hash = nil | ||||
| 		if default.leafdecay_enable_cache then | ||||
| 			p0_hash = minetest.hash_node_position(p0) | ||||
| 			local trunkp = default.leafdecay_trunk_cache[p0_hash] | ||||
| 			if trunkp then | ||||
| 				local n = minetest.get_node(trunkp) | ||||
| 				local reg = minetest.registered_nodes[n.name] | ||||
| 				-- Assume ignore is a trunk, to make the thing | ||||
| 				-- work at the border of the active area | ||||
| 				if n.name == "ignore" or (reg and reg.groups.tree and | ||||
| 						reg.groups.tree ~= 0) then | ||||
| 					--print("cached trunk still exists") | ||||
| 					return | ||||
| 				end | ||||
| 				--print("cached trunk is invalid") | ||||
| 				-- Cache is invalid | ||||
| 				table.remove(default.leafdecay_trunk_cache, p0_hash) | ||||
| 			end | ||||
| 		end | ||||
| 		if default.leafdecay_trunk_find_allow_accumulator <= 0 then | ||||
| 			return | ||||
| 		end | ||||
| 		default.leafdecay_trunk_find_allow_accumulator = | ||||
| 				default.leafdecay_trunk_find_allow_accumulator - 1 | ||||
| 		-- Assume ignore is a trunk, to make the thing | ||||
| 		-- work at the border of the active area | ||||
| 		local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"}) | ||||
| 		if p1 then | ||||
| 			do_preserve = true | ||||
| 			if default.leafdecay_enable_cache then | ||||
| 				--print("caching trunk") | ||||
| 				-- Cache the trunk | ||||
| 				default.leafdecay_trunk_cache[p0_hash] = p1 | ||||
| 			end | ||||
| 		end | ||||
| 		if not do_preserve then | ||||
| 			-- Drop stuff other than the node itself | ||||
| 			local itemstacks = minetest.get_node_drops(n0.name) | ||||
| 			for _, itemname in ipairs(itemstacks) do | ||||
| 				if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or | ||||
| 						itemname ~= n0.name then | ||||
| 					local p_drop = { | ||||
| 						x = p0.x - 0.5 + math.random(), | ||||
| 						y = p0.y - 0.5 + math.random(), | ||||
| 						z = p0.z - 0.5 + math.random(), | ||||
| 					} | ||||
| 					minetest.add_item(p_drop, itemname) | ||||
| 				end | ||||
| 			end | ||||
| 			-- Remove node | ||||
| 			minetest.remove_node(p0) | ||||
| 			nodeupdate(p0) | ||||
| 		end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- Convert dirt to something that fits the environment | ||||
| -- | ||||
|  | ||||
| minetest.register_abm({ | ||||
| 	nodenames = {"default:dirt"}, | ||||
| 	neighbors = { | ||||
| 		"default:dirt_with_grass", | ||||
| 		"default:dirt_with_dry_grass", | ||||
| 		"default:dirt_with_snow", | ||||
| 		"group:grass", | ||||
| 		"group:dry_grass", | ||||
| 		"default:snow", | ||||
| 	}, | ||||
| 	interval = 6, | ||||
| 	chance = 67, | ||||
| 	catch_up = false, | ||||
| 	action = function(pos, node) | ||||
| 		-- Most likely case, half the time it's too dark for this. | ||||
| 		local above = {x = pos.x, y = pos.y + 1, z = pos.z} | ||||
| 		if (minetest.get_node_light(above) or 0) < 13 then | ||||
| 			return | ||||
| 		end | ||||
|  | ||||
| 		-- Look for likely neighbors. | ||||
| 		local p2 = minetest.find_node_near(pos, 1, {"default:dirt_with_grass", | ||||
| 				"default:dirt_with_dry_grass", "default:dirt_with_snow"}) | ||||
| 		if p2 then | ||||
| 			-- But the node needs to be under air in this case. | ||||
| 			local n2 = minetest.get_node(above) | ||||
| 			if n2 and n2.name == "air" then | ||||
| 				local n3 = minetest.get_node(p2) | ||||
| 				minetest.set_node(pos, {name = n3.name}) | ||||
| 				return | ||||
| 			end | ||||
| 		end | ||||
|  | ||||
| 		-- Anything on top? | ||||
| 		local n2 = minetest.get_node(above) | ||||
| 		if not n2 then | ||||
| 			return | ||||
| 		end | ||||
|  | ||||
| 		local name = n2.name | ||||
| 		-- Snow check is cheapest, so comes first. | ||||
| 		if name == "default:snow" then | ||||
| 			minetest.set_node(pos, {name = "default:dirt_with_snow"}) | ||||
| 		-- Most likely case first. | ||||
| 		elseif minetest.get_item_group(name, "grass") ~= 0 then | ||||
| 			minetest.set_node(pos, {name = "default:dirt_with_grass"}) | ||||
| 		elseif minetest.get_item_group(name, "dry_grass") ~= 0 then | ||||
| 			minetest.set_node(pos, {name = "default:dirt_with_dry_grass"}) | ||||
| 		end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
| -- | ||||
| -- Grass and dry grass removed in darkness | ||||
| -- | ||||
|  | ||||
| minetest.register_abm({ | ||||
| 	nodenames = { | ||||
| 		"default:dirt_with_grass", | ||||
| 		"default:dirt_with_dry_grass", | ||||
| 		"default:dirt_with_snow", | ||||
| 	}, | ||||
| 	interval = 8, | ||||
| 	chance = 50, | ||||
| 	catch_up = false, | ||||
| 	action = function(pos, node) | ||||
| 		local above = {x = pos.x, y = pos.y + 1, z = pos.z} | ||||
| 		local name = minetest.get_node(above).name | ||||
| 		local nodedef = minetest.registered_nodes[name] | ||||
| 		if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or | ||||
| 				nodedef.paramtype == "light") and | ||||
| 				nodedef.liquidtype == "none") then | ||||
| 			minetest.set_node(pos, {name = "default:dirt"}) | ||||
| 		end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
|  | ||||
| -- | ||||
| -- Moss growth on cobble near water | ||||
| -- | ||||
|  | ||||
| minetest.register_abm({ | ||||
| 	nodenames = {"default:cobble"}, | ||||
| 	neighbors = {"group:water"}, | ||||
| 	interval = 16, | ||||
| 	chance = 200, | ||||
| 	catch_up = false, | ||||
| 	action = function(pos, node) | ||||
| 		minetest.set_node(pos, {name = "default:mossycobble"}) | ||||
| 	end | ||||
| }) | ||||
							
								
								
									
										310
									
								
								mods/default/furnace.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,310 @@ | ||||
|  | ||||
| -- | ||||
| -- Formspecs | ||||
| -- | ||||
|  | ||||
| local function active_formspec(fuel_percent, item_percent) | ||||
| 	local formspec =  | ||||
| 		"size[8,8.5]".. | ||||
| 		default.gui_bg.. | ||||
| 		default.gui_bg_img.. | ||||
| 		default.gui_slots.. | ||||
| 		"list[current_name;src;2.75,0.5;1,1;]".. | ||||
| 		"list[current_name;fuel;2.75,2.5;1,1;]".. | ||||
| 		"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:".. | ||||
| 		(100-fuel_percent)..":default_furnace_fire_fg.png]".. | ||||
| 		"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:".. | ||||
| 		(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]".. | ||||
| 		"list[current_name;dst;4.75,0.96;2,2;]".. | ||||
| 		"list[current_player;main;0,4.25;8,1;]".. | ||||
| 		"list[current_player;main;0,5.5;8,3;8]".. | ||||
| 		"listring[current_name;dst]".. | ||||
| 		"listring[current_player;main]".. | ||||
| 		"listring[current_name;src]".. | ||||
| 		"listring[current_player;main]".. | ||||
| 		default.get_hotbar_bg(0, 4.25) | ||||
| 	return formspec | ||||
| end | ||||
|  | ||||
| local inactive_formspec = | ||||
| 	"size[8,8.5]".. | ||||
| 	default.gui_bg.. | ||||
| 	default.gui_bg_img.. | ||||
| 	default.gui_slots.. | ||||
| 	"list[current_name;src;2.75,0.5;1,1;]".. | ||||
| 	"list[current_name;fuel;2.75,2.5;1,1;]".. | ||||
| 	"image[2.75,1.5;1,1;default_furnace_fire_bg.png]".. | ||||
| 	"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]".. | ||||
| 	"list[current_name;dst;4.75,0.96;2,2;]".. | ||||
| 	"list[current_player;main;0,4.25;8,1;]".. | ||||
| 	"list[current_player;main;0,5.5;8,3;8]".. | ||||
| 	"listring[current_name;dst]".. | ||||
| 	"listring[current_player;main]".. | ||||
| 	"listring[current_name;src]".. | ||||
| 	"listring[current_player;main]".. | ||||
| 	default.get_hotbar_bg(0, 4.25) | ||||
|  | ||||
| -- | ||||
| -- Node callback functions that are the same for active and inactive furnace | ||||
| -- | ||||
|  | ||||
| local function can_dig(pos, player) | ||||
| 	local meta = minetest.get_meta(pos); | ||||
| 	local inv = meta:get_inventory() | ||||
| 	return inv:is_empty("fuel") and inv:is_empty("dst") and inv:is_empty("src") | ||||
| end | ||||
|  | ||||
| local function allow_metadata_inventory_put(pos, listname, index, stack, player) | ||||
| 	if minetest.is_protected(pos, player:get_player_name()) then | ||||
| 		return 0 | ||||
| 	end | ||||
| 	local meta = minetest.get_meta(pos) | ||||
| 	local inv = meta:get_inventory() | ||||
| 	if listname == "fuel" then | ||||
| 		if minetest.get_craft_result({method="fuel", width=1, items={stack}}).time ~= 0 then | ||||
| 			if inv:is_empty("src") then | ||||
| 				meta:set_string("infotext", "Furnace is empty") | ||||
| 			end | ||||
| 			return stack:get_count() | ||||
| 		else | ||||
| 			return 0 | ||||
| 		end | ||||
| 	elseif listname == "src" then | ||||
| 		return stack:get_count() | ||||
| 	elseif listname == "dst" then | ||||
| 		return 0 | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) | ||||
| 	local meta = minetest.get_meta(pos) | ||||
| 	local inv = meta:get_inventory() | ||||
| 	local stack = inv:get_stack(from_list, from_index) | ||||
| 	return allow_metadata_inventory_put(pos, to_list, to_index, stack, player) | ||||
| end | ||||
|  | ||||
| local function allow_metadata_inventory_take(pos, listname, index, stack, player) | ||||
| 	if minetest.is_protected(pos, player:get_player_name()) then | ||||
| 		return 0 | ||||
| 	end | ||||
| 	return stack:get_count() | ||||
| end | ||||
|  | ||||
| local function swap_node(pos, name) | ||||
| 	local node = minetest.get_node(pos) | ||||
| 	if node.name == name then | ||||
| 		return | ||||
| 	end | ||||
| 	node.name = name | ||||
| 	minetest.swap_node(pos, node) | ||||
| end | ||||
|  | ||||
| local function furnace_node_timer(pos, elapsed) | ||||
| 	-- | ||||
| 	-- Inizialize metadata | ||||
| 	-- | ||||
| 	local meta = minetest.get_meta(pos) | ||||
| 	local fuel_time = meta:get_float("fuel_time") or 0 | ||||
| 	local src_time = meta:get_float("src_time") or 0 | ||||
| 	local fuel_totaltime = meta:get_float("fuel_totaltime") or 0 | ||||
|  | ||||
| 	local inv = meta:get_inventory() | ||||
| 	local srclist = inv:get_list("src") | ||||
| 	local fuellist = inv:get_list("fuel") | ||||
| 	local dstlist = inv:get_list("dst") | ||||
|  | ||||
| 	-- | ||||
| 	-- Cooking | ||||
| 	-- | ||||
|  | ||||
| 	-- Check if we have cookable content | ||||
| 	local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) | ||||
| 	local cookable = true | ||||
|  | ||||
| 	if cooked.time == 0 then | ||||
| 		cookable = false | ||||
| 	end | ||||
|  | ||||
| 	-- Check if we have enough fuel to burn | ||||
| 	if fuel_time < fuel_totaltime then | ||||
| 		-- The furnace is currently active and has enough fuel | ||||
| 		fuel_time = fuel_time + 1 | ||||
|  | ||||
| 		-- If there is a cookable item then check if it is ready yet | ||||
| 		if cookable then | ||||
| 			src_time = src_time + 1 | ||||
| 			if src_time >= cooked.time then | ||||
| 				-- Place result in dst list if possible | ||||
| 				if inv:room_for_item("dst", cooked.item) then | ||||
| 					inv:add_item("dst", cooked.item) | ||||
| 					inv:set_stack("src", 1, aftercooked.items[1]) | ||||
| 					src_time = 0 | ||||
| 				end | ||||
| 			end | ||||
| 		end | ||||
| 	else | ||||
| 		-- Furnace ran out of fuel | ||||
| 		if cookable then | ||||
| 			-- We need to get new fuel | ||||
| 			local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) | ||||
|  | ||||
| 			if fuel.time == 0 then | ||||
| 				-- No valid fuel in fuel list | ||||
| 				fuel_totaltime = 0 | ||||
| 				fuel_time = 0 | ||||
| 				src_time = 0 | ||||
| 			else | ||||
| 				-- Take fuel from fuel list | ||||
| 				inv:set_stack("fuel", 1, afterfuel.items[1]) | ||||
|  | ||||
| 				fuel_totaltime = fuel.time | ||||
| 				fuel_time = 0 | ||||
| 			end | ||||
| 		else | ||||
| 			-- We don't need to get new fuel since there is no cookable item | ||||
| 			fuel_totaltime = 0 | ||||
| 			fuel_time = 0 | ||||
| 			src_time = 0 | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	-- | ||||
| 	-- Update formspec, infotext and node | ||||
| 	-- | ||||
| 	local formspec = inactive_formspec | ||||
| 	local item_state = "" | ||||
| 	local item_percent = 0 | ||||
| 	if cookable then | ||||
| 		item_percent = math.floor(src_time / cooked.time * 100) | ||||
| 		item_state = item_percent .. "%" | ||||
| 	else | ||||
| 		if srclist[1]:is_empty() then | ||||
| 			item_state = "Empty" | ||||
| 		else | ||||
| 			item_state = "Not cookable" | ||||
| 		end | ||||
| 	end | ||||
|  | ||||
| 	local fuel_state = "Empty" | ||||
| 	local active = "inactive " | ||||
| 	local result = false | ||||
|  | ||||
| 	if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then | ||||
| 		active = "active " | ||||
| 		local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100) | ||||
| 		fuel_state = fuel_percent .. "%" | ||||
| 		formspec = active_formspec(fuel_percent, item_percent) | ||||
| 		swap_node(pos, "default:furnace_active") | ||||
| 		-- make sure timer restarts automatically | ||||
| 		result = true | ||||
| 	else | ||||
| 		if not fuellist[1]:is_empty() then | ||||
| 			fuel_state = "0%" | ||||
| 		end | ||||
| 		swap_node(pos, "default:furnace") | ||||
| 		-- stop timer on the inactive furnace | ||||
| 		local timer = minetest.get_node_timer(pos) | ||||
| 		timer:stop() | ||||
| 	end | ||||
|  | ||||
| 	local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")" | ||||
|  | ||||
| 	-- | ||||
| 	-- Set meta values | ||||
| 	-- | ||||
| 	meta:set_float("fuel_totaltime", fuel_totaltime) | ||||
| 	meta:set_float("fuel_time", fuel_time) | ||||
| 	meta:set_float("src_time", src_time) | ||||
| 	meta:set_string("formspec", formspec) | ||||
| 	meta:set_string("infotext", infotext) | ||||
|  | ||||
| 	return result | ||||
| end | ||||
|  | ||||
| -- | ||||
| -- Node definitions | ||||
| -- | ||||
|  | ||||
| minetest.register_node("default:furnace", { | ||||
| 	description = "Furnace", | ||||
| 	tiles = { | ||||
| 		"default_furnace_top.png", "default_furnace_bottom.png", | ||||
| 		"default_furnace_side.png", "default_furnace_side.png", | ||||
| 		"default_furnace_side.png", "default_furnace_front.png" | ||||
| 	}, | ||||
| 	paramtype2 = "facedir", | ||||
| 	groups = {cracky=2}, | ||||
| 	legacy_facedir_simple = true, | ||||
| 	is_ground_content = false, | ||||
| 	sounds = default.node_sound_stone_defaults(), | ||||
|  | ||||
| 	can_dig = can_dig, | ||||
|  | ||||
| 	on_timer = furnace_node_timer, | ||||
|  | ||||
| 	on_construct = function(pos) | ||||
| 		local meta = minetest.get_meta(pos) | ||||
| 		meta:set_string("formspec", inactive_formspec) | ||||
| 		local inv = meta:get_inventory() | ||||
| 		inv:set_size('src', 1) | ||||
| 		inv:set_size('fuel', 1) | ||||
| 		inv:set_size('dst', 4) | ||||
| 	end, | ||||
|  | ||||
| 	on_metadata_inventory_move = function(pos) | ||||
| 		local timer = minetest.get_node_timer(pos) | ||||
| 		timer:start(1.0) | ||||
| 	end, | ||||
| 	on_metadata_inventory_put = function(pos) | ||||
| 		-- start timer function, it will sort out whether furnace can burn or not. | ||||
| 		local timer = minetest.get_node_timer(pos) | ||||
| 		timer:start(1.0) | ||||
| 	end, | ||||
| 	on_blast = function(pos) | ||||
| 		local drops = {} | ||||
| 		default.get_inventory_drops(pos, "src", drops) | ||||
| 		default.get_inventory_drops(pos, "fuel", drops) | ||||
| 		default.get_inventory_drops(pos, "dst", drops) | ||||
| 		drops[#drops+1] = "default:furnace" | ||||
| 		minetest.remove_node(pos) | ||||
| 		return drops | ||||
| 	end, | ||||
|  | ||||
| 	allow_metadata_inventory_put = allow_metadata_inventory_put, | ||||
| 	allow_metadata_inventory_move = allow_metadata_inventory_move, | ||||
| 	allow_metadata_inventory_take = allow_metadata_inventory_take, | ||||
| }) | ||||
|  | ||||
| minetest.register_node("default:furnace_active", { | ||||
| 	description = "Furnace", | ||||
| 	tiles = { | ||||
| 		"default_furnace_top.png", "default_furnace_bottom.png", | ||||
| 		"default_furnace_side.png", "default_furnace_side.png", | ||||
| 		"default_furnace_side.png", | ||||
| 		{ | ||||
| 			image = "default_furnace_front_active.png", | ||||
| 			backface_culling = false, | ||||
| 			animation = { | ||||
| 				type = "vertical_frames", | ||||
| 				aspect_w = 16, | ||||
| 				aspect_h = 16, | ||||
| 				length = 1.5 | ||||
| 			}, | ||||
| 		} | ||||
| 	}, | ||||
| 	paramtype2 = "facedir", | ||||
| 	light_source = 8, | ||||
| 	drop = "default:furnace", | ||||
| 	groups = {cracky=2, not_in_creative_inventory=1}, | ||||
| 	legacy_facedir_simple = true, | ||||
| 	is_ground_content = false, | ||||
| 	sounds = default.node_sound_stone_defaults(), | ||||
| 	on_timer = furnace_node_timer, | ||||
|  | ||||
| 	can_dig = can_dig, | ||||
|  | ||||
| 	allow_metadata_inventory_put = allow_metadata_inventory_put, | ||||
| 	allow_metadata_inventory_move = allow_metadata_inventory_move, | ||||
| 	allow_metadata_inventory_take = allow_metadata_inventory_take, | ||||
| }) | ||||
|  | ||||
| @@ -1,92 +0,0 @@ | ||||
| -- minetest/default/leafdecay.lua | ||||
|  | ||||
| -- To enable leaf decay for a node, add it to the "leafdecay" group. | ||||
| -- | ||||
| -- The rating of the group determines how far from a node in the group "tree" | ||||
| -- the node can be without decaying. | ||||
| -- | ||||
| -- If param2 of the node is ~= 0, the node will always be preserved. Thus, if | ||||
| -- the player places a node of that kind, you will want to set param2=1 or so. | ||||
|  | ||||
| default.leafdecay_trunk_cache = {} | ||||
| default.leafdecay_enable_cache = true | ||||
| -- Spread the load of finding trunks | ||||
| default.leafdecay_trunk_find_allow_accumulator = 0 | ||||
|  | ||||
| minetest.register_globalstep(function(dtime) | ||||
| 	local finds_per_second = 5000 | ||||
| 	default.leafdecay_trunk_find_allow_accumulator = | ||||
| 			math.floor(dtime * finds_per_second) | ||||
| end) | ||||
|  | ||||
| minetest.register_abm({ | ||||
| 	nodenames = {"group:leafdecay"}, | ||||
| 	neighbors = {"air", "group:liquid"}, | ||||
| 	-- A low interval and a high inverse chance spreads the load | ||||
| 	interval = 2, | ||||
| 	chance = 5, | ||||
|  | ||||
| 	action = function(p0, node, _, _) | ||||
| 		--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")") | ||||
| 		local do_preserve = false | ||||
| 		local d = minetest.registered_nodes[node.name].groups.leafdecay | ||||
| 		if not d or d == 0 then | ||||
| 			--print("not groups.leafdecay") | ||||
| 			return | ||||
| 		end | ||||
| 		local n0 = minetest.env:get_node(p0) | ||||
| 		if n0.param2 ~= 0 then | ||||
| 			--print("param2 ~= 0") | ||||
| 			return | ||||
| 		end | ||||
| 		local p0_hash = nil | ||||
| 		if default.leafdecay_enable_cache then | ||||
| 			p0_hash = minetest.hash_node_position(p0) | ||||
| 			local trunkp = default.leafdecay_trunk_cache[p0_hash] | ||||
| 			if trunkp then | ||||
| 				local n = minetest.env:get_node(trunkp) | ||||
| 				local reg = minetest.registered_nodes[n.name] | ||||
| 				-- Assume ignore is a trunk, to make the thing work at the border of the active area | ||||
| 				if n.name == "ignore" or (reg.groups.tree and reg.groups.tree ~= 0) then | ||||
| 					--print("cached trunk still exists") | ||||
| 					return | ||||
| 				end | ||||
| 				--print("cached trunk is invalid") | ||||
| 				-- Cache is invalid | ||||
| 				table.remove(default.leafdecay_trunk_cache, p0_hash) | ||||
| 			end | ||||
| 		end | ||||
| 		if default.leafdecay_trunk_find_allow_accumulator <= 0 then | ||||
| 			return | ||||
| 		end | ||||
| 		default.leafdecay_trunk_find_allow_accumulator = | ||||
| 				default.leafdecay_trunk_find_allow_accumulator - 1 | ||||
| 		-- Assume ignore is a trunk, to make the thing work at the border of the active area | ||||
| 		local p1 = minetest.env:find_node_near(p0, d, {"ignore", "group:tree"}) | ||||
| 		if p1 then | ||||
| 			do_preserve = true | ||||
| 			if default.leafdecay_enable_cache then | ||||
| 				--print("caching trunk") | ||||
| 				-- Cache the trunk | ||||
| 				default.leafdecay_trunk_cache[p0_hash] = p1 | ||||
| 			end | ||||
| 		end | ||||
| 		if not do_preserve then | ||||
| 			-- Drop stuff other than the node itself | ||||
| 			itemstacks = minetest.get_node_drops(n0.name) | ||||
| 			for _, itemname in ipairs(itemstacks) do | ||||
| 				if itemname ~= n0.name then | ||||
| 					local p_drop = { | ||||
| 						x = p0.x - 0.5 + math.random(), | ||||
| 						y = p0.y - 0.5 + math.random(), | ||||
| 						z = p0.z - 0.5 + math.random(), | ||||
| 					} | ||||
| 					minetest.env:add_item(p_drop, itemname) | ||||
| 				end | ||||
| 			end | ||||
| 			-- Remove node | ||||
| 			minetest.env:remove_node(p0) | ||||
| 		end | ||||
| 	end | ||||
| }) | ||||
|  | ||||
							
								
								
									
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						| @@ -0,0 +1,25 @@ | ||||
| -- mods/default/legacy.lua | ||||
|  | ||||
| -- Horrible crap to support old code registering falling nodes | ||||
| -- Don't use this and never do what this does, it's completely wrong! | ||||
| -- (More specifically, the client and the C++ code doesn't get the group) | ||||
| function default.register_falling_node(nodename, texture) | ||||
| 	minetest.log("error", debug.traceback()) | ||||
| 	minetest.log('error', "WARNING: default.register_falling_node is deprecated") | ||||
| 	if minetest.registered_nodes[nodename] then | ||||
| 		minetest.registered_nodes[nodename].groups.falling_node = 1 | ||||
| 	end | ||||
| end | ||||
|  | ||||
| function default.spawn_falling_node(p, nodename) | ||||
| 	spawn_falling_node(p, nodename) | ||||
| end | ||||
|  | ||||
| -- Liquids | ||||
| WATER_ALPHA = minetest.registered_nodes["default:water_source"].alpha | ||||
| WATER_VISC = minetest.registered_nodes["default:water_source"].liquid_viscosity | ||||
| LAVA_VISC = minetest.registered_nodes["default:lava_source"].liquid_viscosity | ||||
| LIGHT_MAX = default.LIGHT_MAX | ||||
|  | ||||
| -- Formspecs | ||||
| default.gui_suvival_form = default.gui_survival_form | ||||
							
								
								
									
										
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								mods/default/models/character.png
									
									
									
									
									
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						| After Width: | Height: | Size: 2.7 KiB | 
							
								
								
									
										1851
									
								
								mods/default/nodes.lua
									
									
									
									
									
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										159
									
								
								mods/default/player.lua
									
									
									
									
									
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						| @@ -0,0 +1,159 @@ | ||||
| -- Minetest 0.4 mod: player | ||||
| -- See README.txt for licensing and other information. | ||||
|  | ||||
| -- Player animation blending | ||||
| -- Note: This is currently broken due to a bug in Irrlicht, leave at 0 | ||||
| local animation_blend = 0 | ||||
|  | ||||
| default.registered_player_models = { } | ||||
|  | ||||
| -- Local for speed. | ||||
| local models = default.registered_player_models | ||||
|  | ||||
| function default.player_register_model(name, def) | ||||
| 	models[name] = def | ||||
| end | ||||
|  | ||||
| -- Default player appearance | ||||
| default.player_register_model("character.b3d", { | ||||
| 	animation_speed = 30, | ||||
| 	textures = {"character.png", }, | ||||
| 	animations = { | ||||
| 		-- Standard animations. | ||||
| 		stand     = { x=  0, y= 79, }, | ||||
| 		lay       = { x=162, y=166, }, | ||||
| 		walk      = { x=168, y=187, }, | ||||
| 		mine      = { x=189, y=198, }, | ||||
| 		walk_mine = { x=200, y=219, }, | ||||
| 		-- Extra animations (not currently used by the game). | ||||
| 		sit       = { x= 81, y=160, }, | ||||
| 	}, | ||||
| }) | ||||
|  | ||||
| -- Player stats and animations | ||||
| local player_model = {} | ||||
| local player_textures = {} | ||||
| local player_anim = {} | ||||
| local player_sneak = {} | ||||
| default.player_attached = {} | ||||
|  | ||||
| function default.player_get_animation(player) | ||||
| 	local name = player:get_player_name() | ||||
| 	return { | ||||
| 		model = player_model[name], | ||||
| 		textures = player_textures[name], | ||||
| 		animation = player_anim[name], | ||||
| 	} | ||||
| end | ||||
|  | ||||
| -- Called when a player's appearance needs to be updated | ||||
| function default.player_set_model(player, model_name) | ||||
| 	local name = player:get_player_name() | ||||
| 	local model = models[model_name] | ||||
| 	if model then | ||||
| 		if player_model[name] == model_name then | ||||
| 			return | ||||
| 		end | ||||
| 		player:set_properties({ | ||||
| 			mesh = model_name, | ||||
| 			textures = player_textures[name] or model.textures, | ||||
| 			visual = "mesh", | ||||
| 			visual_size = model.visual_size or {x=1, y=1}, | ||||
| 		}) | ||||
| 		default.player_set_animation(player, "stand") | ||||
| 	else | ||||
| 		player:set_properties({ | ||||
| 			textures = { "player.png", "player_back.png", }, | ||||
| 			visual = "upright_sprite", | ||||
| 		}) | ||||
| 	end | ||||
| 	player_model[name] = model_name | ||||
| end | ||||
|  | ||||
| function default.player_set_textures(player, textures) | ||||
| 	local name = player:get_player_name() | ||||
| 	player_textures[name] = textures | ||||
| 	player:set_properties({textures = textures,}) | ||||
| end | ||||
|  | ||||
| function default.player_set_animation(player, anim_name, speed) | ||||
| 	local name = player:get_player_name() | ||||
| 	if player_anim[name] == anim_name then | ||||
| 		return | ||||
| 	end | ||||
| 	local model = player_model[name] and models[player_model[name]] | ||||
| 	if not (model and model.animations[anim_name]) then | ||||
| 		return | ||||
| 	end | ||||
| 	local anim = model.animations[anim_name] | ||||
| 	player_anim[name] = anim_name | ||||
| 	player:set_animation(anim, speed or model.animation_speed, animation_blend) | ||||
| end | ||||
|  | ||||
| -- Update appearance when the player joins | ||||
| minetest.register_on_joinplayer(function(player) | ||||
| 	default.player_attached[player:get_player_name()] = false | ||||
| 	default.player_set_model(player, "character.b3d") | ||||
| 	player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) | ||||
| 	 | ||||
| 	-- set GUI | ||||
| 	if not minetest.setting_getbool("creative_mode") then | ||||
| 		player:set_inventory_formspec(default.gui_survival_form) | ||||
| 	end | ||||
| 	player:hud_set_hotbar_image("gui_hotbar.png") | ||||
| 	player:hud_set_hotbar_selected_image("gui_hotbar_selected.png") | ||||
| end) | ||||
|  | ||||
| minetest.register_on_leaveplayer(function(player) | ||||
| 	local name = player:get_player_name() | ||||
| 	player_model[name] = nil | ||||
| 	player_anim[name] = nil | ||||
| 	player_textures[name] = nil | ||||
| end) | ||||
|  | ||||
| -- Localize for better performance. | ||||
| local player_set_animation = default.player_set_animation | ||||
| local player_attached = default.player_attached | ||||
|  | ||||
| -- Check each player and apply animations | ||||
| minetest.register_globalstep(function(dtime) | ||||
| 	for _, player in pairs(minetest.get_connected_players()) do | ||||
| 		local name = player:get_player_name() | ||||
| 		local model_name = player_model[name] | ||||
| 		local model = model_name and models[model_name] | ||||
| 		if model and not player_attached[name] then | ||||
| 			local controls = player:get_player_control() | ||||
| 			local walking = false | ||||
| 			local animation_speed_mod = model.animation_speed or 30 | ||||
|  | ||||
| 			-- Determine if the player is walking | ||||
| 			if controls.up or controls.down or controls.left or controls.right then | ||||
| 				walking = true | ||||
| 			end | ||||
|  | ||||
| 			-- Determine if the player is sneaking, and reduce animation speed if so | ||||
| 			if controls.sneak then | ||||
| 				animation_speed_mod = animation_speed_mod / 2 | ||||
| 			end | ||||
|  | ||||
| 			-- Apply animations based on what the player is doing | ||||
| 			if player:get_hp() == 0 then | ||||
| 				player_set_animation(player, "lay") | ||||
| 			elseif walking then | ||||
| 				if player_sneak[name] ~= controls.sneak then | ||||
| 					player_anim[name] = nil | ||||
| 					player_sneak[name] = controls.sneak | ||||
| 				end | ||||
| 				if controls.LMB then | ||||
| 					player_set_animation(player, "walk_mine", animation_speed_mod) | ||||
| 				else | ||||
| 					player_set_animation(player, "walk", animation_speed_mod) | ||||
| 				end | ||||
| 			elseif controls.LMB then | ||||
| 				player_set_animation(player, "mine") | ||||
| 			else | ||||
| 				player_set_animation(player, "stand", animation_speed_mod) | ||||
| 			end | ||||
| 		end | ||||
| 	end | ||||
| end) | ||||