Commit Graph

115 Commits

Author SHA1 Message Date
stujones11
65b6d58580 Prevent armor damage when using /killme command 2016-12-07 19:24:00 +00:00
stujones11
98786fd8f7 Add killme command to replace old kill command 2016-11-27 17:18:08 +00:00
stujones11
9105e8403e Merge pull request #62 from paly2/kill_chatcommand_privs
Add "ban" privilege for kill chatcommand
2016-11-27 16:50:03 +00:00
stujones11
6b2e3adc00 Bump version to 0.4.6 2016-11-27 16:22:29 +00:00
stujones11
c9001f9e53 Rebase armor model, armature and UV fixes 2016-11-27 16:11:51 +00:00
James Stevenson
0157ebd683 Try harder to add armor to bones
Previously, if bones were on a slab, or some non-buildable_to but walkable
node, then the armor would fail to find the bones node (which is Y+1,
typically) and the armor would disappear.  This is an attempt to address that.
2016-07-22 10:46:05 -04:00
Pierre-Adrien Langrognet
c39f838893 Fix a mistake in the kill chatcommand
Use "param" instead of "name" in "func"
2016-06-17 18:29:43 +02:00
paly2
862deff373 Add "ban" privilege for kill chatcommand 2016-06-17 16:08:50 +02:00
Thomas--S
54ec4b3cef Fix typo 2016-05-11 19:25:59 +02:00
stujones11
d322a0f110 Modify helmet textures, fixes #49 2016-05-01 20:25:46 +01:00
number Zero
9cc2f3db02 Radiation protection support added 2016-05-01 17:09:07 +01:00
stujones11
1aa2b769d7 Rebase armor player model, fixes #54 2016-04-24 21:13:45 +01:00
stujones11
ae33659168 Make cactus leggings inventory image more consistent 2016-04-08 21:35:56 +01:00
stujones11
7408ebcd81 Add support for mod managers 2016-03-25 19:52:00 +00:00
tenplus1
5a112547e6 Added insta-kill ability for tools/commands
Some armor was too powerful that killing yourself to respawn wouldn't work or instant kill tools for admin didn't have effect, so I've added a check so that if the player is dealt with more than -100 damage points it instantly kills them but doesn't damage armor.  Also added /kill command.
2016-02-08 19:05:32 +00:00
proller
f17a104ab1 Dont rewrite inventory in creative mode
happens on first press I if no unified inventory installed
2016-02-07 18:46:37 +03:00
stujones11
f83e7e9984 Merge pull request #43 from tenplus1/patch-6
admin helmet lets you breathe underwater
2016-01-28 01:35:46 +08:00
tenplus1
241aa663f1 admin helmet lets you breathe underwater
added armor_water=1 group to admin helmet so players can breathe underwater.
2016-01-25 14:48:23 +00:00
tenplus1
921e1ace24 Add ability to breath underwater
Added functionality for armor to have armor_water=1 in groups so that player can breathe underwater.
2016-01-25 14:47:05 +00:00
stujones11
0ec2dbfb36 Update default fire protection nodes, closes #41 2015-12-19 19:25:43 +00:00
stujones11
7fc991765c Utilize player_on_hpchange callback 2015-12-09 21:03:45 +00:00
stujones11
991d2955e0 Simplify previous commit 2015-12-04 20:37:24 +00:00
stujones11
64ec3dcf93 Allow armor textures to be specified by the tool definition 2015-12-04 18:42:42 +00:00
stujones11
e1caf0ab0c Bump version to 0.4.5 2015-11-15 22:56:53 +00:00
stujones11
a44d1a2530 Add 'listring' support for inventory mods, closes #38 2015-11-15 21:50:27 +00:00
stujones11
16bc6232ca Add support for unified inventory 'ui_full' privilege 2015-11-15 19:18:21 +00:00
Craig Davison
67867e78ec Prevent admin armor from being dropped 2015-10-29 14:19:59 +00:00
stujones11
64f6be4d61 Bugfix: invalid capture index with non-english player names, resolves #39 2015-10-17 19:20:28 +01:00
stujones11
741faf3520 Fix support for crafting modpack 2015-09-09 19:07:31 +01:00
stujones11
1c56ee4bd6 Merge pull request #31 from tenplus1/patch-2
dtime glitches
2015-08-08 18:05:02 +01:00
stujones11
ae7ad422a5 Belated version string update (oopsie) 2015-07-15 20:52:56 +01:00
stujones11
bad1452e87 Register fire-node overrides at start-up 2015-07-15 19:00:16 +01:00
tenplus1
7cefc1a7ba dtime glitches
sometimes dtime isn't registering when armor.update_armor is called and so it never checks for fire resistance on armor meaning cactus is fireproof if ethereal mod is found...  we cant have that :)  replaced dtime with ARMOR_UPDATE_TIME and it works fine :)
2015-07-15 16:57:17 +01:00
stujones11
8f2badeec3 Add support for unified inventory 'lite' mode 2015-07-01 19:21:14 +01:00
stujones11
734e01e847 Only check for fire damage if valid delta time 2015-05-15 18:39:32 +01:00
stujones11
4eabd8512a Only round the drop position for bones (deja vu) 2015-05-06 20:59:22 +01:00
stujones11
14a0eb8cca Fix armor damage when using fire protection (my bad) 2015-05-06 20:06:07 +01:00
tenplus1
306f193db6 Stop dropped armor disappearing into ground
This stops dropped armor disappearing into ground at times...
2015-05-06 18:41:40 +01:00
stujones11
0fc71201b4 Add crystal armor and fire protection by TenPlus1 2015-05-04 17:08:40 +01:00
stujones11
d107708bec Fix Lua escape sequence, resolves #28 2015-05-01 18:06:43 +01:00
leroux raphael
ebe159ac2c add support for inventory_enhanced 2015-04-25 18:45:59 +02:00
leroux raphael
91602ed6f2 Add support for wardrobe mod 2015-04-25 14:28:45 +02:00
stujones11
2b0ce6f63e Check node is not nil before indexing 2015-04-17 19:41:15 +01:00
Pilcrow182
d2f32beebb drop armor if no bones node is found 2015-04-16 21:57:07 -05:00
Pilcrow182
dec92749f9 Put aromr drops into a single loop, fix #22 2015-04-14 18:22:22 -05:00
stujones11
9da2395586 More error logging improvements, fix #21 2015-04-02 20:59:45 +01:00
stujones11
6942aa37d2 Drop excess armor items when bones are full 2015-03-21 17:48:09 +00:00
ExeterDad
905fc9fcb0 smaller b3d export 2015-03-18 20:50:54 -04:00
stujones11
b8e5d0adde Fix inverted normal on inner right arm 2015-03-18 18:37:04 +00:00
stujones11
58337c0404 Better skin mod support and more preview bug fixes 2015-03-08 18:29:17 +00:00