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...

76 Commits
1.11.4 ... main

Author SHA1 Message Date
Jean-Patrick Guerrero 9437545ddb Bump version 2023-04-02 16:56:20 +02:00
Jean-Patrick Guerrero ff7353392f Fix tooltips 2023-04-02 16:56:18 +02:00
Jean-Patrick Guerrero 45fc03cc26 Bump version 2023-04-02 14:56:14 +02:00
Jean-Patrick Guerrero f26a1c288d New tooltip color + cleaning 2023-04-02 14:49:13 +02:00
Jean-Patrick Guerrero 85fc8219c1 Move notifs to the left 2023-04-02 01:23:11 +02:00
Jean-Patrick Guerrero 83623effbf More HUD improvements 2023-04-02 00:45:39 +02:00
Jean-Patrick Guerrero c64f28a90b Prevent potential crash 2023-04-01 22:51:21 +02:00
Jean-Patrick Guerrero ad08ca56b8 More improvements to notification look 2023-04-01 22:45:18 +02:00
Jean-Patrick Guerrero 1684388851 Ability to stack notifications on top of each other 2023-04-01 22:17:41 +02:00
Jean-Patrick Guerrero 1f43c8fac2 Optimize textures 2023-04-01 18:53:12 +02:00
Jean-Patrick Guerrero 6953a11279 Improve notification look 2023-04-01 18:35:29 +02:00
Jean-Patrick Guerrero 21affdeeba Eventually remove window info 2023-04-01 14:43:02 +02:00
Jean-Patrick Guerrero 7130ea565d Doc 2023-03-08 16:43:35 +01:00
Jean-Patrick Guerrero b7308b4739 Get window info once per second 2023-03-08 16:42:15 +01:00
Jean-Patrick Guerrero d5df9f6f0f Store window info for future work 2023-03-07 14:07:52 +01:00
Jean-Patrick Guerrero 7246249c52 Bump version 2023-03-07 01:24:44 +01:00
Jean-Patrick Guerrero d36d6e67e7 Fix regression 2023-03-07 01:24:27 +01:00
Jean-Patrick Guerrero d5fc865634 Bump version 2023-03-06 22:24:32 +01:00
Jean-Patrick Guerrero fe475747ea Fix crash with some mods 2023-03-06 22:00:49 +01:00
Jean-Patrick Guerrero e2fafbc876 New click sound 2023-03-06 12:38:12 +01:00
Jean-Patrick Guerrero 3b860082b5 Doc 2023-03-05 14:53:36 +01:00
Jean-Patrick Guerrero 36cdcde7ed Bump version 2023-03-05 14:52:55 +01:00
Jean-Patrick Guerrero c9e02dfe09 Fix replacements in Quick Crafting 2023-03-05 14:24:16 +01:00
Jean-Patrick Guerrero 7005794cc3 Merge globalsteps 2023-03-05 13:57:24 +01:00
Jean-Patrick Guerrero 66b88dec3b Bump version 2023-02-05 19:01:03 +01:00
Jean-Patrick Guerrero c207db38a0 Minor tweak 2023-02-02 19:29:35 +01:00
Jean-Patrick Guerrero c89cbf700f New crafting sound 2023-02-02 03:17:48 +01:00
Jean-Patrick Guerrero a1a4535f26 Quick Crafting: indicate the missing materials when you cannot craft 2023-02-02 02:20:42 +01:00
Jean-Patrick Guerrero 80b927de1c Improve set home button look 2023-02-01 16:15:37 +01:00
Jean-Patrick Guerrero 482027d09b Small cleanup 2023-02-01 15:06:36 +01:00
Jean-Patrick Guerrero ea7140a7bb Bugfix 2023-02-01 04:23:28 +01:00
Jean-Patrick Guerrero 84416b130b Minor cleaning 2023-02-01 04:22:03 +01:00
Jean-Patrick Guerrero b31e7a48ab API: Add field to toggle slots in custom tabs 2023-02-01 04:08:52 +01:00
Jean-Patrick Guerrero 7a4f352ce4 Limit HUDCHANGE pkt sending 2023-01-29 21:47:13 +01:00
Jean-Patrick Guerrero 675349bd40 Bump version 2023-01-22 14:20:04 +01:00
Jean-Patrick Guerrero e17f4e4c29 HUD: minor tweak 2023-01-21 19:18:40 +01:00
Jean-Patrick Guerrero 3b1d569118 Attempt to Quick Crafting replacements (again) 2023-01-21 00:43:38 +01:00
Jean-Patrick Guerrero d55994c535 Minor fix 2023-01-20 21:57:27 +01:00
Jean-Patrick Guerrero b6b97aa284 Fix group replacements in Quick Crafting 2023-01-20 21:20:12 +01:00
Jean-Patrick Guerrero b4482f0acf Update MIT License 2023-01-20 16:07:28 +01:00
Jean-Patrick Guerrero e918942439 Minor fix 2023-01-20 16:06:25 +01:00
Jean-Patrick Guerrero 889259ac5e Fix Quick Crafting bugs 2023-01-20 14:39:34 +01:00
Jean-Patrick Guerrero 187b0339bd Minor changes to API 2023-01-19 18:57:16 +01:00
Jean-Patrick Guerrero 74e88acadf Don't allow removing the 'All' tab 2023-01-19 18:34:43 +01:00
Jean-Patrick Guerrero 9e1f608846 Small fix 2023-01-19 18:03:56 +01:00
Jean-Patrick Guerrero 8289d290a3 Fix HUD 2023-01-19 17:58:24 +01:00
Jean-Patrick Guerrero d833199628 API.md: Add summary 2023-01-19 16:50:01 +01:00
Jean-Patrick Guerrero ac7a1fb746 Complete minitabs API 2023-01-19 16:40:31 +01:00
Jean-Patrick Guerrero b95b179a5a Add an API to add minitabs 2023-01-19 01:24:45 +01:00
Jean-Patrick Guerrero 38f1d7c960 Bump version 2023-01-11 00:10:30 +01:00
Jean-Patrick Guerrero 5d4f9b4709 Get rid of Factorio's sounds 2023-01-11 00:07:27 +01:00
Jean-Patrick Guerrero a0a3394e18 Add API to manage waypoints 2023-01-07 12:47:45 +01:00
Jean-Patrick Guerrero d9a16bf39d Bump version 2022-12-05 03:08:19 +01:00
Jean-Patrick Guerrero 2a2837dd0c Minor cleaning 2022-12-01 20:28:44 +01:00
Jean-Patrick Guerrero 080579b2a4 Show player name based on nametag 2022-12-01 20:23:53 +01:00
Jean-Patrick Guerrero b711f8f195 API doc clarification 2022-11-12 19:54:17 +01:00
Jean-Patrick Guerrero 00a258afea Show colored itemstacks the right way 2022-10-02 14:38:49 +02:00
Jean-Patrick Guerrero dd8657ab56 Waypoint viewer: use an animate flag 2022-10-02 13:49:06 +02:00
Jean-Patrick Guerrero 34fa63519e Minor tweak 2022-09-28 15:31:39 +02:00
Jean-Patrick Guerrero 066e0a5d9d Improve wording 2022-09-26 03:17:34 +02:00
Jean-Patrick Guerrero 8fc01b7ece Minor cleaning 2022-09-25 18:57:27 +02:00
Jean-Patrick Guerrero a1af79a870 Minor cleaning 2022-09-25 18:16:17 +02:00
Jean-Patrick Guerrero a5ceae07d7 Oopsie 2022-09-25 17:43:07 +02:00
Jean-Patrick Guerrero 7f437b21f4 Bump version 2022-09-25 17:22:38 +02:00
Jean-Patrick Guerrero e8a811f72c Save more settings accross restarts 2022-09-25 17:22:36 +02:00
Jean-Patrick Guerrero 4c4911eb4f Fix 2022-09-25 16:55:41 +02:00
Jean-Patrick Guerrero 325d6f30be 🚀 Greatly improve Progressive Mode look 2022-09-25 16:23:11 +02:00
Jean-Patrick Guerrero 05995a22df Add sound for skins 2022-09-24 16:24:01 +02:00
Jean-Patrick Guerrero 32594e7552 Small fix 2022-09-24 14:30:45 +02:00
Jean-Patrick Guerrero 27ed1f02e6 More cleaning 2022-09-24 14:23:47 +02:00
Jean-Patrick Guerrero 916e80f2c3 Cleanup vectors 2022-09-24 13:46:50 +02:00
Jean-Patrick Guerrero c42ea6c005 Minor tweak 2022-09-20 01:12:07 +02:00
Jean-Patrick Guerrero da91223c4d Bump version 2022-09-18 14:24:45 +02:00
Jean-Patrick Guerrero 408267754c API.md: rewrite some parts 2022-09-15 12:28:23 +02:00
Jean-Patrick Guerrero b4de48370a HUD: small tweak 2022-09-14 15:37:29 +02:00
Jean-Patrick Guerrero 477efe56d3 Bump version 2022-09-04 19:17:42 +02:00
33 changed files with 924 additions and 498 deletions

View File

@ -31,6 +31,7 @@ exclude_files = {
"tests/test_custom_recipes.lua",
"tests/test_operators.lua",
"tests/test_tabs.lua",
"tests/test_waypoints.lua",
".install",
".luarocks",

168
API.md
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@ -1,6 +1,19 @@
## API
# API :screwdriver:
### Custom tabs
### Table of Contents
1. [**Tabs**](https://github.com/minetest-mods/i3/blob/main/API.md#tabs)
2. [**Recipes**](https://github.com/minetest-mods/i3/blob/main/API.md#recipes)
3. [**Minitabs**](https://github.com/minetest-mods/i3/blob/main/API.md#minitabs)
4. [**Recipe filters**](https://github.com/minetest-mods/i3/blob/main/API.md#recipe-filters)
5. [**Search filters**](https://github.com/minetest-mods/i3/blob/main/API.md#search-filters)
6. [**Sorting methods**](https://github.com/minetest-mods/i3/blob/main/API.md#sorting-methods)
7. [**Item list compression**](https://github.com/minetest-mods/i3/blob/main/API.md#item-list-compression)
8. [**Waypoints**](https://github.com/minetest-mods/i3/blob/main/API.md#waypoints)
9. [**Miscellaneous**](https://github.com/minetest-mods/i3/blob/main/API.md#miscellaneous)
---
### Tabs
#### `i3.new_tab(name, def)`
@ -12,49 +25,62 @@ Custom tabs can be added to the `i3` inventory as follow (example):
```Lua
i3.new_tab("stuff", {
description = "Stuff",
image = "image.png", -- Optional, adds an image next to the tab description
image = "image.png", -- Optional, add an image next to the tab description
slots = true -- Optional, whether the inventory slots are shown or not. Disabled by default.
-- Determine if the tab is visible by a player, `false` or `nil` hide the tab
--
-- The functions below are all optional
--
-- Determine if the tab is visible by a player, return false to hide the tab
access = function(player, data)
local name = player:get_player_name()
return name == "singleplayer"
end,
-- Build the formspec
formspec = function(player, data, fs)
fs("label[3,1;This is just a test]")
fs("label", 3, 1, "Just a test")
fs"label[3,2;Lorem Ipsum]"
-- No need to return anything
end,
-- Events handling happens here
fields = function(player, data, fields)
if fields.mybutton then
-- Do things
end
-- To prevent a formspec update, return false.
-- Otherwise: no need to return anything, it's automatic.
end,
})
```
- `player` is an `ObjectRef` to the user.
- `data` are the user data.
- `fs` is the formspec table which is callable with a metamethod. Each call adds a new entry.
- `fs` is the formspec table which is callable with a metamethod. Every call adds a new entry.
#### `i3.set_fs(player)`
Updates the current formspec.
Update the current formspec.
#### `i3.remove_tab(tabname)`
Deletes a tab by name.
Delete a tab by name.
#### `i3.get_current_tab(player)`
Returns the current player tab. `player` is an `ObjectRef` to the user.
Return the current player tab. `player` is an `ObjectRef` to the user.
#### `i3.set_tab(player[, tabname])`
Sets the current tab by name. `player` is an `ObjectRef` to the user.
Set the current tab by name. `player` is an `ObjectRef` to the user.
`tabname` can be omitted to get an empty tab.
#### `i3.override_tab(tabname, def)`
Overrides a tab by name. `def` is the tab definition like seen in `i3.set_tab`.
Override a tab by name. `def` is the tab definition like seen in `i3.set_tab`
#### `i3.tabs`
@ -62,15 +88,17 @@ A list of registered tabs.
---
### Custom recipes
### Recipes
Custom recipes are nonconventional crafts outside the main crafting grid.
They can be registered in-game dynamically and have a size beyond 3x3 items.
**Note:** the registration format differs from the default registration format in everything.
The width is automatically calculated depending where you place the commas. Look at the examples attentively.
The width is automatically calculated depending where you place the commas.
#### Registering a custom crafting type (example)
Examples:
#### Registering a custom crafting type
```Lua
i3.register_craft_type("digging", {
@ -79,7 +107,7 @@ i3.register_craft_type("digging", {
})
```
#### Registering a custom crafting recipe (examples)
#### Registering a custom crafting recipe
```Lua
i3.register_craft {
@ -118,7 +146,7 @@ i3.register_craft {
}
```
Multiples recipes can also be registered:
Multiple recipes can also be registered at once:
```Lua
i3.register_craft {
@ -152,6 +180,53 @@ i3.register_craft {
---
### Minitabs
Manage the tabs on the right panel of the inventory.
Allow to make a sensible list sorted by specific groups of items.
#### `i3.new_minitab(name, def)`
Add a new minitab (limited to 6).
- `name` is the tab name.
- `def` is the definition table.
Example:
```Lua
i3.new_minitab("test", {
description = "Test",
-- Whether this tab is visible or not. Optional.
access = function(player, data)
return player:get_player_name() == "singleplayer"
end,
-- Whether a specific item is shown in the list or not.
sorter = function(item, data)
return item:find"wood"
end
})
```
- `player` is an `ObjectRef` to the user.
- `data` are the user data.
- `item` is an item name string.
#### `i3.remove_minitab(name)`
Remove a minitab by name.
- `name` is the name of the tab to remove.
#### `i3.minitabs`
A list of registered minitabs.
---
### Recipe filters
Recipe filters can be used to filter the recipes shown to players. Progressive
@ -159,7 +234,7 @@ mode is implemented as a recipe filter.
#### `i3.add_recipe_filter(name, function(recipes, player))`
Adds a recipe filter with the given `name`. The filter function returns the
Add a recipe filter with the given `name`. The filter function returns the
recipes to be displayed, given the available recipes and an `ObjectRef` to the
user. Each recipe is a table of the form returned by
`minetest.get_craft_recipe`.
@ -181,7 +256,7 @@ end)
#### `i3.set_recipe_filter(name, function(recipe, player))`
Removes all recipe filters and adds a new one.
Remove all recipe filters and add a new one.
#### `i3.recipe_filters`
@ -207,7 +282,7 @@ Notes:
#### `i3.add_search_filter(name, function(item, values))`
Adds a search filter.
Add a search filter.
The search function must return a boolean value (whether the given item should be listed or not).
- `name` is the filter name.
@ -241,7 +316,7 @@ Sorting methods are used to filter the player's main inventory.
#### `i3.add_sorting_method(name, def)`
Adds a player inventory sorting method.
Add a player inventory sorting method.
- `name` is the method name.
- `def` is the method definition.
@ -276,7 +351,7 @@ A table containing all sorting methods.
#### `i3.compress(item, def)`
Adds a new group of items to compress.
Add a new group of items to compress.
- `item` is the item which represent the group of compressed items.
- `def` is a table specifying the substring replace patterns to be used.
@ -297,11 +372,54 @@ A map of all compressed item groups, indexed by stereotypes.
---
### Waypoints
`i3` allows you to manage the waypoints of a specific player.
#### `i3.add_waypoint(player_name, def)`
Add a waypoint to specific player.
- `player_name` is the player name.
- `def` is the waypoint definition table.
Example:
```Lua
i3.add_waypoint("Test", {
player = "singleplayer",
pos = {x = 0, y = 2, z = 0},
color = 0xffff00,
-- image = "heart.png" (optional)
})
```
#### `i3.remove_waypoint(player_name, waypoint_name)`
Remove a waypoint for specific player.
- `player_name` is the player name.
- `waypoint_name` is the waypoint name.
Example:
```Lua
i3.remove_waypoint("singleplayer", "Test")
```
#### `i3.get_waypoints(player_name)`
Return a table of all waypoints of a specific player.
- `player_name` is the player name.
---
### Miscellaneous
#### `i3.hud_notif(name, msg[, img])`
Shows a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
Show a Steam-like HUD notification on the bottom-left corner of the screen.
- `name` is the player name.
- `msg` is the HUD message to show.
@ -309,7 +427,7 @@ Shows a Steam-like HUD notification on the bottom-right corner of the screen (ex
#### `i3.get_recipes(item)`
Returns a table of recipes and usages of `item`.
Return a table of recipes and usages of `item`.
#### `i3.export_url`
@ -323,4 +441,4 @@ given a number between 1 and 4.
---
**¹** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.
**[1]** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.

12
LICENSE
View File

@ -3,7 +3,7 @@ License of source code
The MIT License (MIT)
Copyright (c) 2020-2021 Jean-Patrick Guerrero and contributors.
Copyright (c) 2020-2023 Jean-Patrick Guerrero and contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@ -23,6 +23,16 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Licenses of media (sounds)
--------------------------
Lone_Wolf (CC0):
i3_tab.ogg
i3_click.ogg
i3_cannot.ogg
MadPanCake (CC0):
i3_craft.ogg (https://freesound.org/people/MadPanCake/sounds/567849/)
Licenses of media (textures)
----------------------------

View File

@ -1,6 +1,6 @@
![logo](https://user-images.githubusercontent.com/7883281/145490041-d91d6bd6-a654-438d-b208-4d5736845ab7.png)
[![MIT License](https://img.shields.io/apm/l/atomic-design-ui.svg?)](https://github.com/tterb/atomic-design-ui/blob/master/LICENSEs) [![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() ![workflow](https://github.com/minetest-mods/i3/actions/workflows/luacheck.yml/badge.svg) [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)
[![GitHub Release](https://img.shields.io/github/release/minetest-mods/i3.svg?style=flat)]() ![workflow](https://github.com/minetest-mods/i3/actions/workflows/luacheck.yml/badge.svg) [![ContentDB](https://content.minetest.net/packages/jp/i3/shields/downloads/)](https://content.minetest.net/packages/jp/i3/) [![PayPal](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.me/jpg84240)
#### **`i3`** is a next-generation inventory for Minetest.
@ -35,7 +35,6 @@ To enable it: `i3_progressive_mode = true` in `minetest.conf`.*
To use this mod in the best conditions:
- Use LuaJIT
- Use a HiDPI widescreen display
- Use the default Freetype font style
#### Troubleshooting

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@ -20,7 +20,7 @@ local function lf(path)
end
i3 = {
version = 1113,
version = 1161,
data = core.deserialize(storage:get_string"data") or {},
settings = {
@ -33,12 +33,11 @@ i3 = {
wielditem_fade_after = 3,
save_interval = 600, -- Player data save interval (in seconds)
hud_speed = 1,
hud_timer_max = 1.5,
hud_speed = 3,
hud_timer_max = 3,
damage_enabled = core.settings:get_bool"enable_damage",
damage_enabled = core.settings:get_bool"enable_damage",
progressive_mode = core.settings:get_bool"i3_progressive_mode",
item_compression = core.settings:get_bool("i3_item_compression", true),
},
categories = {
@ -52,15 +51,28 @@ i3 = {
saves = { -- Metadata to save
bag = true,
home = true,
sort = true,
collapse = true,
font_size = true,
hide_tabs = true,
waypoints = true,
inv_items = true,
auto_sorting = true,
inv_compress = true,
known_recipes = true,
wielditem_hud = true,
ignore_hotbar = true,
reverse_sorting = true,
legacy_inventory = true,
},
default_data = {
sort = 1,
font_size = 0,
collapse = true,
inv_compress = true,
},
files = {
api = lf"/src/api.lua",
bags = lf"/src/bags.lua",
@ -89,6 +101,7 @@ i3 = {
groups = {},
plants = {},
modules = {},
minitabs = {},
craft_types = {},
recipe_filters = {},
@ -99,6 +112,8 @@ i3 = {
i3.files.common()
i3.files.api(http)
i3.files.compress()
i3.files.detached()
i3.files.fields()
i3.files.groups()
i3.files.callbacks(http, storage)
@ -108,7 +123,8 @@ end
if i3.settings.debug_mode then
lf("/tests/test_tabs.lua")()
lf("/tests/test_operators.lua")()
lf("/tests/test_waypoints.lua")()
-- lf("/tests/test_operators.lua")()
lf("/tests/test_compression.lua")()
lf("/tests/test_custom_recipes.lua")()
end

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@ -1,5 +1,2 @@
# The progressive mode shows recipes you can craft from items you ever had in your inventory.
i3_progressive_mode (Learn crafting recipes progressively) bool false
# Regroup the items of the same type in the item list.
i3_item_compression (Regroup items of the same type) bool true

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sounds/i3_skin_change.ogg Normal file

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@ -1,10 +1,10 @@
local http = ...
local make_fs, get_inventory_fs = i3.files.gui()
IMPORT("gmatch", "split")
IMPORT("S", "err", "fmt", "reg_items")
IMPORT("sorter", "sort_inventory")
IMPORT("sorter", "sort_inventory", "play_sound")
IMPORT("sort", "concat", "copy", "insert", "remove")
IMPORT("get_player_by_name", "add_hud_waypoint", "init_hud_notif")
IMPORT("gmatch", "split", "S", "err", "fmt", "reg_items", "pos_to_str")
IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
function i3.register_craft_type(name, def)
@ -196,7 +196,7 @@ end
i3.new_tab("inventory", {
description = S"Inventory",
formspec = get_inventory_fs,
fields = i3.files.fields(),
slots = true,
})
function i3.remove_tab(name)
@ -204,10 +204,10 @@ function i3.remove_tab(name)
return err "i3.remove_tab: tab name missing"
end
for i, def in ipairs(i3.tabs) do
if name == def.name then
for i = #i3.tabs, 2, -1 do
local def = i3.tabs[i]
if def and name == def.name then
remove(i3.tabs, i)
break
end
end
end
@ -315,16 +315,34 @@ function i3.hud_notif(name, msg, img)
end
local data = i3.data[name]
if not data then
return err "i3.hud_notif: no player data initialized"
end
data.show_hud = true
data.hud_msg = msg
local player = get_player_by_name(name)
if not player then return end
local max_y = -125
if img then
data.hud_img = fmt("%s^[resize:16x16", img)
local def = {
show = true,
max = {x = -330, y = max_y},
hud_msg = msg,
hud_img = img and fmt("%s^[resize:64x64", img) or nil,
hud_timer = 0,
elems = init_hud_notif(player),
}
insert(data.hud.notifs, def)
play_sound(name, "i3_achievement", 1.0)
local nb_notifs = #data.hud.notifs
for i = 1, nb_notifs - 1 do
local notif = data.hud.notifs[i]
if notif then
notif.show = true
notif.max.y = ((nb_notifs - i) + 1) * max_y
notif.hud_timer = 0.5 * (nb_notifs - i)
end
end
end
@ -356,3 +374,126 @@ i3.add_sorting_method("numerical", {
return list
end,
})
function i3.add_waypoint(name, def)
if not true_str(name) then
return err "i3.add_waypoint: name missing"
elseif not true_table(def) then
return err "i3.add_waypoint: definition missing"
elseif not true_str(def.player) then
return err "i3.add_waypoint: player name missing"
end
local data = i3.data[def.player]
if not data then
return err "i3.add_waypoint: no player data initialized"
end
local player = get_player_by_name(def.player)
local id = player and add_hud_waypoint(player, name, def.pos, def.color, def.image) or nil
insert(data.waypoints, {
name = name,
pos = pos_to_str(def.pos, 1),
color = def.color,
image = def.image,
id = id,
})
if data.subcat == 5 then
data.scrbar_inv += 1000
end
i3.set_fs(player)
end
function i3.remove_waypoint(player_name, name)
if not true_str(player_name) then
return err "i3.remove_waypoint: player name missing"
elseif not true_str(name) then
return err "i3.remove_waypoint: waypoint name missing"
end
local data = i3.data[player_name]
if not data then
return err "i3.remove_waypoint: no player data initialized"
end
local player = get_player_by_name(player_name)
for i = #data.waypoints, 1, -1 do
local waypoint = data.waypoints[i]
if waypoint and name == waypoint.name then
if player then
player:hud_remove(waypoint.id)
end
remove(data.waypoints, i)
end
end
i3.set_fs(player)
end
function i3.get_waypoints(player_name)
if not true_str(player_name) then
return err "i3.get_waypoints: player name missing"
end
local data = i3.data[player_name]
if not data then
return err "i3.get_waypoints: no player data initialized"
end
return data.waypoints
end
function i3.new_minitab(name, def)
if #i3.minitabs == 6 then
return err "i3.new_minitab: limit reached (6)"
elseif not true_str(name) then
return err "i3.new_minitab: name missing"
elseif not true_table(def) then
return err "i3.new_minitab: definition missing"
end
def.name = name
insert(i3.minitabs, def)
end
function i3.remove_minitab(name)
if not true_str(name) then
return err "i3.remove_minitab: name missing"
end
for i = #i3.minitabs, 2, -1 do
local v = i3.minitabs[i]
if v and v.name == name then
remove(i3.minitabs, i)
end
end
end
i3.new_minitab("all", {
description = "All",
sorter = function()
return true
end
})
i3.new_minitab("nodes", {
description = "Nodes",
sorter = function(item)
return core.registered_nodes[item]
end
})
i3.new_minitab("items", {
description = "Items",
sorter = function(item)
return core.registered_craftitems[item] or core.registered_tools[item]
end
})

View File

@ -1,7 +1,7 @@
local replacements = {fuel = {}}
local http = ...
IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
IMPORT("copy", "insert", "sort", "match", "sub")
IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "table_eq")
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
@ -178,17 +178,7 @@ local function cache_recipes(item)
_recipes[#recipes + 1 - k] = v
end
local shift = 0
local size_rpl = maxn(replacements[item])
local size_rcp = #_recipes
if size_rpl > size_rcp then
shift = size_rcp - size_rpl
end
for k, v in pairs(replacements[item]) do
k += shift
if _recipes[k] then
_recipes[k].replacements = v
end

View File

@ -1,7 +1,6 @@
local http, storage = ...
local init_bags = i3.files.bags()
local fill_caches = i3.files.caches(http)
local init_detached = i3.files.detached()
local init_hud = i3.files.hud()
local set_fs = i3.set_fs
@ -148,10 +147,6 @@ if core.global_exists"skins" then
i3.modules.skins = true
end
if core.global_exists"hb" then
i3.modules.hudbars = true
end
if core.global_exists"awards" then
i3.modules.awards = true
@ -208,6 +203,15 @@ local function init_data(player, info)
i3.data[name] = i3.data[name] or {}
local data = i3.data[name]
for k, v in pairs(i3.default_data) do
local val = data[k]
if val == nil then
val = v
end
data[k] = val
end
data.player_name = name
data.filter = ""
data.pagenum = 1
@ -216,17 +220,11 @@ local function init_data(player, info)
data.items_raw = i3.init_items
data.favs = {}
data.show_setting = "home"
data.ignore_hotbar = false
data.auto_sorting = false
data.reverse_sorting = false
data.inv_compress = true
data.crafting_counts = {}
data.sort = 1
data.tab = 1
data.itab = 1
data.subcat = 1
data.scrbar_inv = 0
data.font_size = data.font_size or 0
data.lang_code = get_lang_code(info)
data.fs_version = info.formspec_version
@ -263,7 +261,6 @@ insert(core.registered_on_joinplayers, 1, function(player)
init_data(player, info)
init_bags(player)
init_detached(player)
init_hud(player)
end)

View File

@ -1,8 +1,8 @@
local vec = vector.new
local ItemStack = ItemStack
local loadstring = loadstring
local reg_items = core.registered_items
local translate = core.get_translated_string
local vec_new, vec_add, vec_mul = vector.new, vector.add, vector.multiply
local sort, concat, insert = table.sort, table.concat, table.insert
local min, floor, ceil = math.min, math.floor, math.ceil
local fmt, find, match, gmatch, sub, split, lower, upper =
@ -327,8 +327,12 @@ local function apply_recipe_filters(recipes, player)
return recipes
end
local function recipe_filter_set()
return next(i3.recipe_filters)
end
local function compression_active(data)
return i3.settings.item_compression and not next(i3.recipe_filters) and data.filter == ""
return data.collapse and not recipe_filter_set() and data.filter == ""
end
local function compressible(item, data)
@ -356,13 +360,8 @@ local function sort_by_category(data)
for i = 1, #items do
local item = items[i]
local to_add = true
if data.itab == 2 then
to_add = core.registered_nodes[item]
elseif data.itab == 3 then
to_add = core.registered_craftitems[item] or core.registered_tools[item]
end
local tab = i3.minitabs[data.itab]
local to_add = tab.sorter(item, data)
if to_add then
insert(new, item)
@ -376,7 +375,7 @@ local function spawn_item(player, stack)
local dir = player:get_look_dir()
local ppos = player:get_pos()
ppos.y = ppos.y + player:get_properties().eye_height
local look_at = vec_add(ppos, vec_mul(dir, 1))
local look_at = ppos + dir
core.add_item(look_at, stack)
end
@ -409,6 +408,11 @@ local function get_stack(player, stack)
end
end
local function get_group_items(name)
local groups = extract_groups(name)
return i3.groups[name:sub(7)].items or groups_to_items(groups)
end
local function craft_stack(player, data, craft_rcp)
local inv = player:get_inventory()
local rcp_usg = craft_rcp and "recipe" or "usage"
@ -423,32 +427,42 @@ local function craft_stack(player, data, craft_rcp)
if is_group(name) then
items = {}
local groups = extract_groups(name)
local groupname = name:sub(7)
local item_groups = i3.groups[groupname].items or groups_to_items(groups)
local item_groups = get_group_items(name)
local remaining = count
for _, item in ipairs(item_groups) do
for _name, _count in pairs(data.crafting_counts[rcp_usg].inv) do
if item == _name and remaining > 0 then
local c = min(remaining, _count)
items[item] = c
remaining -= c
for _name, _count in pairs(data.crafting_counts[rcp_usg].inv) do
if item == _name and remaining > 0 then
local c = min(remaining, _count)
items[item] = c
remaining -= c
end
if remaining == 0 then break end
end
if remaining == 0 then break end
end
end
end
for k, v in pairs(items) do
inv:remove_item("main", fmt("%s %s", k, v * scrbar_val))
end
end
for item, v in pairs(items) do
for _ = 1, v * scrbar_val do
inv:remove_item("main", item)
if rcp_def.replacements then
for _, pair in ipairs(rcp_def.replacements) do
get_stack(player, ItemStack(pair[2]))
for _, pair in ipairs(rcp_def.replacements or {}) do
local old_name, new_name = unpack(pair)
if is_group(old_name) then
local item_groups = get_group_items(old_name)
for _, it in ipairs(item_groups) do
if item == it then
get_stack(player, ItemStack(new_name))
end
end
elseif item == old_name then
get_stack(player, ItemStack(new_name))
end
end
end
end
end
@ -473,9 +487,9 @@ local function safe_teleport(player, pos)
play_sound(name, "i3_teleport", 0.8)
local vel = player:get_velocity()
player:add_velocity(vec_mul(vel, -1))
player:add_velocity(-vel)
local p = vec_new(pos)
local p = vec(pos)
p.y += 0.25
player:set_pos(p)
@ -563,11 +577,7 @@ local function sort_inventory(player, data)
local size = inv:get_size"main"
local start_i = data.ignore_hotbar and (data.hotbar_len + 1) or 1
if data.inv_compress then
list = compress_items(list, start_i)
else
list = pre_sorting(list, start_i)
end
list = data.inv_compress and compress_items(list, start_i) or pre_sorting(list, start_i)
local new_inv = i3.sorting_methods[data.sort].func(list, data)
if not new_inv then return end
@ -596,8 +606,8 @@ local function reset_data(data)
data.goto_page = nil
data.recipes = nil
data.usages = nil
data.crafting_rcp = nil
data.crafting_usg = nil
data.crafting_rcp = nil
data.crafting_usg = nil
data.alt_items = nil
data.confirm_trash = nil
data.show_settings = nil
@ -609,17 +619,54 @@ local function reset_data(data)
end
end
local function add_hud_waypoint(player, name, pos, color)
local function add_hud_waypoint(player, name, pos, color, image)
return player:hud_add {
hud_elem_type = "waypoint",
hud_elem_type = image and "image_waypoint" or "waypoint",
name = name,
text = "m",
text = image or "m",
scale = {x = 5, y = 5},
world_pos = pos,
number = color,
image = image,
z_index = -300,
}
end
local function init_hud_notif(player)
return {
bg = player:hud_add {
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = 10, y = 0},
alignment = {x = 1, y = 1},
scale = {x = 0.6, y = 0.6},
text = "i3_bg_notif.png",
z_index = 0xDEAD,
},
img = player:hud_add {
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = 20, y = 20},
alignment = {x = 1, y = 1},
scale = {x = 1, y = 1},
text = "",
z_index = 0xDEAD,
},
text = player:hud_add {
hud_elem_type = "text",
position = {x = 0, y = 1},
offset = {x = 100, y = 40},
alignment = {x = 1, y = 1},
number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
}
}
end
local function get_detached_inv(name, player_name)
return core.get_inventory {
type = "detached",
@ -637,11 +684,7 @@ local function update_inv_size(player, data)
player:hud_set_hotbar_itemcount(data.hotbar_len)
core.after(0, function()
if data.legacy_inventory then
player:hud_set_hotbar_image"gui_hotbar.png"
else
player:hud_set_hotbar_image"i3_hotbar.png"
end
player:hud_set_hotbar_image(data.legacy_inventory and "gui_hotbar.png" or "i3_hotbar.png")
end)
end
@ -684,6 +727,7 @@ local _ = {
get_recipes = get_recipes,
sort_inventory = sort_inventory,
sort_by_category = sort_by_category,
recipe_filter_set = recipe_filter_set,
apply_recipe_filters = apply_recipe_filters,
-- Type checks
@ -708,6 +752,7 @@ local _ = {
play_sound = play_sound,
reset_data = reset_data,
safe_teleport = safe_teleport,
init_hud_notif = init_hud_notif,
add_hud_waypoint = add_hud_waypoint,
-- Core functions
@ -773,6 +818,7 @@ local _ = {
-- Math
round = round,
abs = math.abs,
min = math.min,
max = math.max,
ceil = math.ceil,
@ -780,12 +826,8 @@ local _ = {
random = math.random,
-- Vectors
vec_new = vector.new,
vec_add = vector.add,
vec_sub = vector.subtract,
vec_mul = vector.multiply,
vec = vector.new,
vec_round = vector.round,
vec_eq = vector.equals,
}
function i3.get(...)

View File

@ -1,5 +1,5 @@
local set_fs = i3.set_fs
IMPORT("fmt", "play_sound", "create_inventory")
IMPORT("play_sound", "create_inventory")
local trash = create_inventory("i3_trash", {
allow_put = function(_, _, _, stack)
@ -22,15 +22,3 @@ local trash = create_inventory("i3_trash", {
})
trash:set_size("main", 1)
local function init_detached(player)
local name = player:get_player_name()
local output_rcp = create_inventory(fmt("i3_output_rcp_%s", name), {}, name)
output_rcp:set_size("main", 1)
local output_usg = create_inventory(fmt("i3_output_usg_%s", name), {}, name)
output_usg:set_size("main", 1)
end
return init_detached

View File

@ -1,22 +1,22 @@
local set_fs = i3.set_fs
IMPORT("min", "max", "vec_round")
IMPORT("reg_items", "reg_aliases")
IMPORT("min", "max", "vec_eq", "vec_round")
IMPORT("S", "random", "translate", "ItemStack")
IMPORT("sort", "copy", "insert", "remove", "indexof")
IMPORT("S", "random", "translate", "compressible", "ItemStack")
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "check_privs", "safe_teleport")
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
local function inv_fields(player, data, fields)
local name = data.player_name
local inv = player:get_inventory()
local sb_inv = fields.scrbar_inv
if sb_inv and sub(sb_inv, 1, 3) == "CHG" then
data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
return
if fields.dd_sorting_method then
data.sort = tonumber(fields.dd_sorting_method)
elseif fields.sb_font_size then
data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
end
for field in pairs(fields) do
@ -34,6 +34,8 @@ local function inv_fields(player, data, fields)
if str == "legacy_inventory" then
update_inv_size(player, data)
elseif str == "collapse" then
search(data)
end
elseif sub(field, 1, 8) == "setting_" then
@ -42,6 +44,8 @@ local function inv_fields(player, data, fields)
elseif sub(field, 1, 9) == "skin_btn_" then
local id = tonumber(field:match("%d+"))
local _skins = skins.get_skinlist_for_player(name)
play_sound(name, "i3_skin_change", 0.6)
skins.set_player_skin(player, _skins[id])
elseif find(field, "waypoint_%d+") then
@ -128,9 +132,6 @@ local function inv_fields(player, data, fields)
elseif fields.sort then
sort_inventory(player, data)
elseif fields.dd_sorting_method then
data.sort = tonumber(fields.dd_sorting_method)
elseif fields.home then
if not data.home then
return msg(name, "No home set")
@ -147,9 +148,6 @@ local function inv_fields(player, data, fields)
elseif fields.bag_rename then
data.bag_rename = true
elseif fields.sb_font_size then
data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
elseif fields.confirm_rename then
local bag = get_detached_inv("bag", name)
local bagstack = bag:get_stack("main", 1)
@ -180,7 +178,7 @@ local function inv_fields(player, data, fields)
local pos = player:get_pos()
for _, v in ipairs(data.waypoints) do
if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then
if vec_round(pos) == vec_round(str_to_pos(v.pos)) then
play_sound(name, "i3_cannot", 0.8)
return msg(name, S"You already have set a waypoint at this position")
end
@ -207,8 +205,6 @@ local function inv_fields(player, data, fields)
elseif fields.hide_debug_grid then
data.hide_debug_grid = not data.hide_debug_grid
end
return set_fs(player)
end
local function select_item(player, data, fields)
@ -290,13 +286,13 @@ local function select_item(player, data, fields)
if item == data.query_item then return end
local recipes, usages = get_recipes(player, item)
data.query_item = item
data.recipes = recipes
data.usages = usages
data.rnum = 1
data.unum = 1
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.query_item = item
data.recipes = recipes
data.usages = usages
data.rnum = 1
data.unum = 1
data.scrbar_rcp = 1
data.scrbar_usg = 1
data.crafting_rcp = nil
data.crafting_usg = nil
end
@ -427,8 +423,7 @@ core.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if formname == "i3_outdated" then
return false, core.kick_player(name,
S"Come back when your Minetest client is up-to-date (www.minetest.net).")
return false, core.kick_player(name, S"Your Minetest client needs updating (www.minetest.net)")
elseif formname ~= "" then
return false
end
@ -444,6 +439,12 @@ core.register_on_player_receive_fields(function(player, formname, fields)
local data = i3.data[name]
if not data then return end
local sb_inv = fields.scrbar_inv
if sb_inv and sub(sb_inv, 1, 3) == "CHG" then
data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
return
end
for f in pairs(fields) do
if sub(f, 1, 4) == "tab_" then
local tabname = sub(f, 5)
@ -460,12 +461,16 @@ core.register_on_player_receive_fields(function(player, formname, fields)
rcp_fields(player, data, fields)
local tab = i3.tabs[data.tab]
if tab then
if tab.slots then
inv_fields(player, data, fields)
end
if tab and tab.fields then
return true, tab.fields(player, data, fields)
if tab.fields then
local ret = tab.fields(player, data, fields)
if ret == false then return end
end
end
return true, set_fs(player)
end)
return inv_fields

File diff suppressed because it is too large Load Diff

View File

@ -1,95 +1,78 @@
IMPORT("ceil", "get_connected_players", "str_to_pos", "add_hud_waypoint")
IMPORT("max", "ceil", "remove", "str_to_pos")
IMPORT("get_connected_players", "add_hud_waypoint")
local function init_hud(player)
local name = player:get_player_name()
local data = i3.data[name]
local wdesc_y = -90
if core.global_exists"hb" then
wdesc_y -= ceil(hb.hudbars_count / 2) * 5
elseif not i3.settings.damage_enabled then
wdesc_y += 15
end
data.hud = {
bg = player:hud_add {
hud_elem_type = "image",
position = {x = 0.78, y = 1},
alignment = {x = 1, y = 1},
scale = {x = 370, y = 112},
text = "i3_bg.png",
z_index = 0xDEAD,
},
img = player:hud_add {
hud_elem_type = "image",
position = {x = 0.79, y = 1.02},
alignment = {x = 1, y = 1},
scale = {x = 4, y = 4},
text = "",
z_index = 0xDEAD,
},
text = player:hud_add {
hud_elem_type = "text",
position = {x = 0.84, y = 1.04},
alignment = {x = 1, y = 1},
number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
},
notifs = {},
wielditem = player:hud_add {
hud_elem_type = "text",
position = {x = 0.5, y = 1},
offset = {x = 0, y = -65 - (i3.modules.hudbars and (ceil(hb.hudbars_count / 2) * 25) or 25)},
offset = {x = 0, y = wdesc_y},
alignment = {x = 0, y = -1},
number = 0xffffff,
text = "",
z_index = 0xDEAD,
style = 1,
},
}
}
end
local function show_hud(player, data)
-- It would better to have an engine function `hud_move` to only need
-- 2 calls for the notification's back and forth.
local function get_progress(offset, max_val)
local progress = offset * (1 / (max_val - 5))
return 1 - (progress ^ 4)
end
local hud_info_bg = player:hud_get(data.hud.bg)
local dt = 0.016
local function show_hud(player, data, notif, idx, dt)
local hud_info_bg = player:hud_get(notif.elems.bg)
local offset = hud_info_bg.offset
if hud_info_bg.position.y <= 0.9 then
data.show_hud = false
data.hud_timer = (data.hud_timer or 0) + dt
if offset.y < notif.max.y then
notif.show = false
notif.hud_timer += dt
end
player:hud_change(data.hud.text, "text", data.hud_msg)
player:hud_change(notif.elems.text, "text", notif.hud_msg)
if data.hud_img then
player:hud_change(data.hud.img, "text", data.hud_img)
if notif.hud_img then
player:hud_change(notif.elems.img, "text", notif.hud_img)
end
if data.show_hud then
for _, def in pairs(data.hud) do
if notif.show then
local speed = i3.settings.hud_speed * (100 * get_progress(offset.y, notif.max.y)) * dt
for _, def in pairs(notif.elems) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y - ((dt / 5) * i3.settings.hud_speed)
player:hud_change(def, "offset", {
x = hud_info.offset.x,
y = hud_info.offset.y - (speed * max(1, (#data.hud.notifs - idx + 1) / 1.45))
})
end
elseif notif.show == false and notif.hud_timer >= i3.settings.hud_timer_max then
local speed = (i3.settings.hud_speed * 2.6) * (100 * get_progress(offset.x, notif.max.x)) * dt
elseif data.show_hud == false then
if data.hud_timer >= i3.settings.hud_timer_max then
for _, def in pairs(data.hud) do
local hud_info = player:hud_get(def)
for _, def in pairs(notif.elems) do
local hud_info = player:hud_get(def)
player:hud_change(def, "position", {
x = hud_info.position.x,
y = hud_info.position.y + ((dt / 5) * i3.settings.hud_speed)
})
end
player:hud_change(def, "offset", {
x = hud_info.offset.x - speed,
y = hud_info.offset.y
})
if hud_info_bg.position.y >= 1 then
data.show_hud = nil
data.hud_timer = nil
data.hud_msg = nil
data.hud_img = nil
if hud_info.offset.x < notif.max.x then
player:hud_remove(def)
remove(data.hud.notifs, idx)
end
end
end
@ -105,8 +88,18 @@ core.register_globalstep(function(dt)
local data = i3.data[name]
if not data then return end
for idx, notif in ipairs(data.hud.notifs) do
if notif.show ~= nil then
show_hud(player, data, notif, idx, dt)
end
end
local has_text = player:hud_get(data.hud.wielditem).text ~= ""
if not data.wielditem_hud then
player:hud_change(data.hud.wielditem, "text", "")
if has_text then
player:hud_change(data.hud.wielditem, "text", "")
end
return
end
@ -114,7 +107,7 @@ core.register_globalstep(function(dt)
local wieldidx = player:get_wield_index()
if wieldidx == data.old_wieldidx then
if data.timer >= i3.settings.wielditem_fade_after then
if data.timer >= i3.settings.wielditem_fade_after and has_text then
player:hud_change(data.hud.wielditem, "text", "")
end
return
@ -135,21 +128,6 @@ core.register_globalstep(function(dt)
end
end)
core.register_globalstep(function()
local players = get_connected_players()
players[0] = #players
for i = 1, players[0] do
local player = players[i]
local name = player:get_player_name()
local data = i3.data[name]
if data and data.show_hud ~= nil then
show_hud(player, data)
end
end
end)
local function init_waypoints(player)
local name = player:get_player_name()
local data = i3.data[name]
@ -157,7 +135,7 @@ local function init_waypoints(player)
for _, v in ipairs(data.waypoints) do
if not v.hide then
local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color)
local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color, v.image)
v.id = id
end
end

View File

@ -81,6 +81,10 @@ local function _load(path, line, data, t)
if not l then
local err_line = tonumber(err:match(":(%d+):"))
if t then
print("err_line", err_line, t[err_line])
end
if line ~= err_line then
return _load(path, err_line, data, t)
end

View File

@ -2,11 +2,22 @@ local set_fs = i3.set_fs
local hud_notif = i3.hud_notif
local POLL_FREQ = 0.25
IMPORT("fmt", "search", "table_merge", "array_diff")
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
IMPORT("reg_items", "reg_nodes", "fmt", "table_merge", "array_diff")
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters", "sort_by_category")
i3.remove_minitab"nodes"
i3.remove_minitab"items"
i3.new_minitab("unlocked", {
description = "Unlocked",
sorter = function(item, data)
return data.items_progress[item]
end
})
local function get_filtered_items(player, data)
local items, known, c = {}, 0, 0
local items, known = {}, 0
for i = 1, #i3.init_items do
local item = i3.init_items[i]
@ -17,8 +28,7 @@ local function get_filtered_items(player, data)
usages = #apply_recipe_filters(usages or {}, player)
if recipes > 0 or usages > 0 then
c++
items[c] = item
items[item] = true
known += recipes + usages
end
end
@ -133,13 +143,20 @@ local function poll_new_items(player, data, join)
if data.discovered > 0 then
local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "")
hud_notif(data.player_name, msg, "i3_book.png")
local last_discovered = diff[1]
local img = reg_items[last_discovered].inventory_image
if reg_nodes[last_discovered] then
local id = core.get_content_id(last_discovered)
img = i3.cubes[id] or img
end
hud_notif(data.player_name, msg, img)
end
data.items_raw = items
data.itab = 1
data.items_progress = items
search(data)
sort_by_category(data)
set_fs(player)
end

View File

@ -12,7 +12,6 @@ local PNG = {
search = "i3_search.png",
heart = "i3_heart.png",
heart_half = "i3_heart_half.png",
heart_grey = "i3_heart_grey.png",
prev = "i3_next.png^\\[transformFX",
next = "i3_next.png",
arrow = "i3_arrow.png",
@ -45,7 +44,7 @@ local PNG = {
nonvisible = "i3_non_visible.png",
exit = "i3_exit.png",
home = "i3_home.png",
flag = "i3_flag.png",
flag = "i3_flag_anim.png",
edit = "i3_edit.png",
no_result = "i3_no_result.png",
find_more = "i3_find_more.png",
@ -54,6 +53,9 @@ local PNG = {
all = "i3_all.png",
node = "i3_node.png",
item = "i3_item.png",
cube = "i3_cube.png",
home_px = "i3_home_px.png",
home_px_hover = "i3_home_px_hover.png",
cancel_hover = "i3_cancel.png^\\[brighten",
search_hover = "i3_search.png^\\[brighten",
@ -83,6 +85,9 @@ local PNG = {
}
local styles = string.format([[
listcolors[#bababa50;#bababa99]
style_type[list;size=1;spacing=0.15]
style_type[field;border=false;bgcolor=transparent]
style_type[label,field;font_size=16]
style_type[button;border=false;content_offset=0]
@ -95,7 +100,6 @@ local styles = string.format([[
style[search;content_offset=0]
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
style[enable_search:hovered;bgimg=%s]
style[enable_search:pressed;bgimg=%s^[opacity:178]
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s]
@ -112,7 +116,7 @@ local styles = string.format([[
style[confirm_trash_yes;sound=i3_trash]
]],
PNG.slot,
PNG.search_outline, PNG.search_outline,
PNG.search_outline,
PNG.exit, PNG.exit_hover,
PNG.cancel, PNG.cancel_hover,
PNG.prev, PNG.prev_hover,
@ -124,7 +128,7 @@ local fs_elements = {
label = "label[%f,%f;%s]",
box = "box[%f,%f;%f,%f;%s]",
image = "image[%f,%f;%f,%f;%s]",
tooltip = "tooltip[%f,%f;%f,%f;%s]",
tooltip = "tooltip[%f,%f;%f,%f;%s;#32333899;#fff]",
button = "button[%f,%f;%f,%f;%s;%s]",
checkbox = "checkbox[%f,%f;%s;%s;%s]",
slot = "image[%f,%f;%f,%f;" .. fmt("%s;9]", PNG.slot),

View File

@ -1,15 +1,32 @@
local SWITCH
i3.new_tab("test1", {
description = "Test 1 Test 1",
image = "i3_heart.png",
formspec = function(player, data, fs)
fs("label[3,1;Test 1]")
fs("button", 3, 4, 3, 0.8, "test", "Click here")
fs("label", 3, 1, "Just a test")
if SWITCH then
fs"label[3,2;Button clicked]"
else
fs"label[3,2;Lorem Ipsum]"
end
end,
fields = function(player, data, fields)
if fields.test then
SWITCH = true
end
end
})
i3.new_tab("test2", {
description = "Test 2",
image = "i3_mesepick.png",
slots = true,
formspec = function(player, data, fs)
fs("label[3,1;Test 2]")

12
tests/test_waypoints.lua Normal file
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@ -0,0 +1,12 @@
core.after(5, function()
i3.add_waypoint("Test", {
player = "singleplayer",
pos = {x = 0, y = 2, z = 0},
color = 0xffff00,
-- image = "heart.png",
})
core.after(5, function()
i3.remove_waypoint("singleplayer", "Test")
end)
end)

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