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@ -31,6 +31,7 @@ exclude_files = {
|
||||
"tests/test_custom_recipes.lua",
|
||||
"tests/test_operators.lua",
|
||||
"tests/test_tabs.lua",
|
||||
"tests/test_waypoints.lua",
|
||||
|
||||
".install",
|
||||
".luarocks",
|
||||
|
136
API.md
@ -1,6 +1,19 @@
|
||||
## API
|
||||
# API :screwdriver:
|
||||
|
||||
### Custom tabs
|
||||
### Table of Contents
|
||||
1. [**Tabs**](https://github.com/minetest-mods/i3/blob/main/API.md#tabs)
|
||||
2. [**Recipes**](https://github.com/minetest-mods/i3/blob/main/API.md#recipes)
|
||||
3. [**Minitabs**](https://github.com/minetest-mods/i3/blob/main/API.md#minitabs)
|
||||
4. [**Recipe filters**](https://github.com/minetest-mods/i3/blob/main/API.md#recipe-filters)
|
||||
5. [**Search filters**](https://github.com/minetest-mods/i3/blob/main/API.md#search-filters)
|
||||
6. [**Sorting methods**](https://github.com/minetest-mods/i3/blob/main/API.md#sorting-methods)
|
||||
7. [**Item list compression**](https://github.com/minetest-mods/i3/blob/main/API.md#item-list-compression)
|
||||
8. [**Waypoints**](https://github.com/minetest-mods/i3/blob/main/API.md#waypoints)
|
||||
9. [**Miscellaneous**](https://github.com/minetest-mods/i3/blob/main/API.md#miscellaneous)
|
||||
|
||||
---
|
||||
|
||||
### Tabs
|
||||
|
||||
#### `i3.new_tab(name, def)`
|
||||
|
||||
@ -12,23 +25,34 @@ Custom tabs can be added to the `i3` inventory as follow (example):
|
||||
```Lua
|
||||
i3.new_tab("stuff", {
|
||||
description = "Stuff",
|
||||
image = "image.png", -- Optional, adds an image next to the tab description
|
||||
image = "image.png", -- Optional, add an image next to the tab description
|
||||
slots = true -- Optional, whether the inventory slots are shown or not. Disabled by default.
|
||||
|
||||
-- Determine if the tab is visible by a player, `false` or `nil` hide the tab
|
||||
--
|
||||
-- The functions below are all optional
|
||||
--
|
||||
|
||||
-- Determine if the tab is visible by a player, return false to hide the tab
|
||||
access = function(player, data)
|
||||
local name = player:get_player_name()
|
||||
return name == "singleplayer"
|
||||
end,
|
||||
|
||||
-- Build the formspec
|
||||
formspec = function(player, data, fs)
|
||||
fs"label[3,1;This is just a test]"
|
||||
fs("label", 3, 1, "Just a test")
|
||||
fs"label[3,2;Lorem Ipsum]"
|
||||
-- No need to return anything
|
||||
end,
|
||||
|
||||
-- Events handling happens here
|
||||
fields = function(player, data, fields)
|
||||
if fields.mybutton then
|
||||
do_things()
|
||||
-- Do things
|
||||
end
|
||||
|
||||
-- To prevent a formspec update, return false.
|
||||
-- Otherwise: no need to return anything, it's automatic.
|
||||
end,
|
||||
})
|
||||
```
|
||||
@ -51,7 +75,7 @@ Return the current player tab. `player` is an `ObjectRef` to the user.
|
||||
|
||||
#### `i3.set_tab(player[, tabname])`
|
||||
|
||||
Sets the current tab by name. `player` is an `ObjectRef` to the user.
|
||||
Set the current tab by name. `player` is an `ObjectRef` to the user.
|
||||
`tabname` can be omitted to get an empty tab.
|
||||
|
||||
#### `i3.override_tab(tabname, def)`
|
||||
@ -64,7 +88,7 @@ A list of registered tabs.
|
||||
|
||||
---
|
||||
|
||||
### Custom recipes
|
||||
### Recipes
|
||||
|
||||
Custom recipes are nonconventional crafts outside the main crafting grid.
|
||||
They can be registered in-game dynamically and have a size beyond 3x3 items.
|
||||
@ -122,7 +146,7 @@ i3.register_craft {
|
||||
}
|
||||
```
|
||||
|
||||
Multiples recipes can also be registered:
|
||||
Multiple recipes can also be registered at once:
|
||||
|
||||
```Lua
|
||||
i3.register_craft {
|
||||
@ -156,6 +180,53 @@ i3.register_craft {
|
||||
|
||||
---
|
||||
|
||||
### Minitabs
|
||||
|
||||
Manage the tabs on the right panel of the inventory.
|
||||
Allow to make a sensible list sorted by specific groups of items.
|
||||
|
||||
#### `i3.new_minitab(name, def)`
|
||||
|
||||
Add a new minitab (limited to 6).
|
||||
|
||||
- `name` is the tab name.
|
||||
- `def` is the definition table.
|
||||
|
||||
Example:
|
||||
|
||||
```Lua
|
||||
i3.new_minitab("test", {
|
||||
description = "Test",
|
||||
|
||||
-- Whether this tab is visible or not. Optional.
|
||||
access = function(player, data)
|
||||
return player:get_player_name() == "singleplayer"
|
||||
end,
|
||||
|
||||
-- Whether a specific item is shown in the list or not.
|
||||
sorter = function(item, data)
|
||||
return item:find"wood"
|
||||
end
|
||||
})
|
||||
|
||||
```
|
||||
|
||||
- `player` is an `ObjectRef` to the user.
|
||||
- `data` are the user data.
|
||||
- `item` is an item name string.
|
||||
|
||||
#### `i3.remove_minitab(name)`
|
||||
|
||||
Remove a minitab by name.
|
||||
|
||||
- `name` is the name of the tab to remove.
|
||||
|
||||
#### `i3.minitabs`
|
||||
|
||||
A list of registered minitabs.
|
||||
|
||||
---
|
||||
|
||||
### Recipe filters
|
||||
|
||||
Recipe filters can be used to filter the recipes shown to players. Progressive
|
||||
@ -301,11 +372,54 @@ A map of all compressed item groups, indexed by stereotypes.
|
||||
|
||||
---
|
||||
|
||||
### Waypoints
|
||||
|
||||
`i3` allows you to manage the waypoints of a specific player.
|
||||
|
||||
#### `i3.add_waypoint(player_name, def)`
|
||||
|
||||
Add a waypoint to specific player.
|
||||
|
||||
- `player_name` is the player name.
|
||||
- `def` is the waypoint definition table.
|
||||
|
||||
Example:
|
||||
|
||||
```Lua
|
||||
i3.add_waypoint("Test", {
|
||||
player = "singleplayer",
|
||||
pos = {x = 0, y = 2, z = 0},
|
||||
color = 0xffff00,
|
||||
-- image = "heart.png" (optional)
|
||||
})
|
||||
```
|
||||
|
||||
#### `i3.remove_waypoint(player_name, waypoint_name)`
|
||||
|
||||
Remove a waypoint for specific player.
|
||||
|
||||
- `player_name` is the player name.
|
||||
- `waypoint_name` is the waypoint name.
|
||||
|
||||
Example:
|
||||
|
||||
```Lua
|
||||
i3.remove_waypoint("singleplayer", "Test")
|
||||
```
|
||||
|
||||
#### `i3.get_waypoints(player_name)`
|
||||
|
||||
Return a table of all waypoints of a specific player.
|
||||
|
||||
- `player_name` is the player name.
|
||||
|
||||
---
|
||||
|
||||
### Miscellaneous
|
||||
|
||||
#### `i3.hud_notif(name, msg[, img])`
|
||||
|
||||
Show a Steam-like HUD notification on the bottom-right corner of the screen (experimental).
|
||||
Show a Steam-like HUD notification on the bottom-left corner of the screen.
|
||||
|
||||
- `name` is the player name.
|
||||
- `msg` is the HUD message to show.
|
||||
@ -327,4 +441,4 @@ given a number between 1 and 4.
|
||||
|
||||
---
|
||||
|
||||
**¹** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.
|
||||
**[1]** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.
|
||||
|
12
LICENSE
@ -3,7 +3,7 @@ License of source code
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2020-2021 Jean-Patrick Guerrero and contributors.
|
||||
Copyright (c) 2020-2023 Jean-Patrick Guerrero and contributors.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
@ -23,6 +23,16 @@ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
Licenses of media (sounds)
|
||||
--------------------------
|
||||
|
||||
Lone_Wolf (CC0):
|
||||
i3_tab.ogg
|
||||
i3_click.ogg
|
||||
i3_cannot.ogg
|
||||
|
||||
MadPanCake (CC0):
|
||||
i3_craft.ogg (https://freesound.org/people/MadPanCake/sounds/567849/)
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||

|
||||
|
||||
[](https://github.com/tterb/atomic-design-ui/blob/master/LICENSEs) []()  [](https://content.minetest.net/packages/jp/i3/) [](https://www.paypal.me/jpg84240)
|
||||
[]()  [](https://content.minetest.net/packages/jp/i3/) [](https://www.paypal.me/jpg84240)
|
||||
|
||||
#### **`i3`** is a next-generation inventory for Minetest.
|
||||
|
||||
@ -35,7 +35,6 @@ To enable it: `i3_progressive_mode = true` in `minetest.conf`.*
|
||||
To use this mod in the best conditions:
|
||||
|
||||
- Use LuaJIT
|
||||
- Use a HiDPI widescreen display
|
||||
- Use the default Freetype font style
|
||||
|
||||
#### Troubleshooting
|
||||
|
26
init.lua
@ -20,7 +20,7 @@ local function lf(path)
|
||||
end
|
||||
|
||||
i3 = {
|
||||
version = 1115,
|
||||
version = 1161,
|
||||
data = core.deserialize(storage:get_string"data") or {},
|
||||
|
||||
settings = {
|
||||
@ -33,12 +33,11 @@ i3 = {
|
||||
wielditem_fade_after = 3,
|
||||
save_interval = 600, -- Player data save interval (in seconds)
|
||||
|
||||
hud_speed = 1,
|
||||
hud_timer_max = 1.5,
|
||||
hud_speed = 3,
|
||||
hud_timer_max = 3,
|
||||
|
||||
damage_enabled = core.settings:get_bool"enable_damage",
|
||||
progressive_mode = core.settings:get_bool"i3_progressive_mode",
|
||||
item_compression = core.settings:get_bool("i3_item_compression", true),
|
||||
},
|
||||
|
||||
categories = {
|
||||
@ -52,15 +51,28 @@ i3 = {
|
||||
saves = { -- Metadata to save
|
||||
bag = true,
|
||||
home = true,
|
||||
sort = true,
|
||||
collapse = true,
|
||||
font_size = true,
|
||||
hide_tabs = true,
|
||||
waypoints = true,
|
||||
inv_items = true,
|
||||
auto_sorting = true,
|
||||
inv_compress = true,
|
||||
known_recipes = true,
|
||||
wielditem_hud = true,
|
||||
ignore_hotbar = true,
|
||||
reverse_sorting = true,
|
||||
legacy_inventory = true,
|
||||
},
|
||||
|
||||
default_data = {
|
||||
sort = 1,
|
||||
font_size = 0,
|
||||
collapse = true,
|
||||
inv_compress = true,
|
||||
},
|
||||
|
||||
files = {
|
||||
api = lf"/src/api.lua",
|
||||
bags = lf"/src/bags.lua",
|
||||
@ -89,6 +101,7 @@ i3 = {
|
||||
groups = {},
|
||||
plants = {},
|
||||
modules = {},
|
||||
minitabs = {},
|
||||
craft_types = {},
|
||||
|
||||
recipe_filters = {},
|
||||
@ -99,6 +112,8 @@ i3 = {
|
||||
i3.files.common()
|
||||
i3.files.api(http)
|
||||
i3.files.compress()
|
||||
i3.files.detached()
|
||||
i3.files.fields()
|
||||
i3.files.groups()
|
||||
i3.files.callbacks(http, storage)
|
||||
|
||||
@ -108,7 +123,8 @@ end
|
||||
|
||||
if i3.settings.debug_mode then
|
||||
lf("/tests/test_tabs.lua")()
|
||||
lf("/tests/test_operators.lua")()
|
||||
lf("/tests/test_waypoints.lua")()
|
||||
-- lf("/tests/test_operators.lua")()
|
||||
lf("/tests/test_compression.lua")()
|
||||
lf("/tests/test_custom_recipes.lua")()
|
||||
end
|
||||
|
@ -1,5 +1,2 @@
|
||||
# The progressive mode shows recipes you can craft from items you ever had in your inventory.
|
||||
i3_progressive_mode (Learn crafting recipes progressively) bool false
|
||||
|
||||
# Regroup the items of the same type in the item list.
|
||||
i3_item_compression (Regroup items of the same type) bool true
|
||||
|
BIN
sounds/i3_achievement.ogg
Normal file
BIN
sounds/i3_skin_change.ogg
Normal file
165
src/api.lua
@ -1,10 +1,10 @@
|
||||
local http = ...
|
||||
local make_fs, get_inventory_fs = i3.files.gui()
|
||||
|
||||
IMPORT("gmatch", "split")
|
||||
IMPORT("S", "err", "fmt", "reg_items")
|
||||
IMPORT("sorter", "sort_inventory")
|
||||
IMPORT("sorter", "sort_inventory", "play_sound")
|
||||
IMPORT("sort", "concat", "copy", "insert", "remove")
|
||||
IMPORT("get_player_by_name", "add_hud_waypoint", "init_hud_notif")
|
||||
IMPORT("gmatch", "split", "S", "err", "fmt", "reg_items", "pos_to_str")
|
||||
IMPORT("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
|
||||
|
||||
function i3.register_craft_type(name, def)
|
||||
@ -196,7 +196,7 @@ end
|
||||
i3.new_tab("inventory", {
|
||||
description = S"Inventory",
|
||||
formspec = get_inventory_fs,
|
||||
fields = i3.files.fields(),
|
||||
slots = true,
|
||||
})
|
||||
|
||||
function i3.remove_tab(name)
|
||||
@ -204,10 +204,10 @@ function i3.remove_tab(name)
|
||||
return err "i3.remove_tab: tab name missing"
|
||||
end
|
||||
|
||||
for i, def in ipairs(i3.tabs) do
|
||||
if name == def.name then
|
||||
for i = #i3.tabs, 2, -1 do
|
||||
local def = i3.tabs[i]
|
||||
if def and name == def.name then
|
||||
remove(i3.tabs, i)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -315,16 +315,34 @@ function i3.hud_notif(name, msg, img)
|
||||
end
|
||||
|
||||
local data = i3.data[name]
|
||||
|
||||
if not data then
|
||||
return err "i3.hud_notif: no player data initialized"
|
||||
end
|
||||
|
||||
data.show_hud = true
|
||||
data.hud_msg = msg
|
||||
local player = get_player_by_name(name)
|
||||
if not player then return end
|
||||
local max_y = -125
|
||||
|
||||
if img then
|
||||
data.hud_img = fmt("%s^[resize:16x16", img)
|
||||
local def = {
|
||||
show = true,
|
||||
max = {x = -330, y = max_y},
|
||||
hud_msg = msg,
|
||||
hud_img = img and fmt("%s^[resize:64x64", img) or nil,
|
||||
hud_timer = 0,
|
||||
elems = init_hud_notif(player),
|
||||
}
|
||||
|
||||
insert(data.hud.notifs, def)
|
||||
play_sound(name, "i3_achievement", 1.0)
|
||||
|
||||
local nb_notifs = #data.hud.notifs
|
||||
for i = 1, nb_notifs - 1 do
|
||||
local notif = data.hud.notifs[i]
|
||||
if notif then
|
||||
notif.show = true
|
||||
notif.max.y = ((nb_notifs - i) + 1) * max_y
|
||||
notif.hud_timer = 0.5 * (nb_notifs - i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -356,3 +374,126 @@ i3.add_sorting_method("numerical", {
|
||||
return list
|
||||
end,
|
||||
})
|
||||
|
||||
function i3.add_waypoint(name, def)
|
||||
if not true_str(name) then
|
||||
return err "i3.add_waypoint: name missing"
|
||||
elseif not true_table(def) then
|
||||
return err "i3.add_waypoint: definition missing"
|
||||
elseif not true_str(def.player) then
|
||||
return err "i3.add_waypoint: player name missing"
|
||||
end
|
||||
|
||||
local data = i3.data[def.player]
|
||||
if not data then
|
||||
return err "i3.add_waypoint: no player data initialized"
|
||||
end
|
||||
|
||||
local player = get_player_by_name(def.player)
|
||||
local id = player and add_hud_waypoint(player, name, def.pos, def.color, def.image) or nil
|
||||
|
||||
insert(data.waypoints, {
|
||||
name = name,
|
||||
pos = pos_to_str(def.pos, 1),
|
||||
color = def.color,
|
||||
image = def.image,
|
||||
id = id,
|
||||
})
|
||||
|
||||
if data.subcat == 5 then
|
||||
data.scrbar_inv += 1000
|
||||
end
|
||||
|
||||
i3.set_fs(player)
|
||||
end
|
||||
|
||||
function i3.remove_waypoint(player_name, name)
|
||||
if not true_str(player_name) then
|
||||
return err "i3.remove_waypoint: player name missing"
|
||||
elseif not true_str(name) then
|
||||
return err "i3.remove_waypoint: waypoint name missing"
|
||||
end
|
||||
|
||||
local data = i3.data[player_name]
|
||||
if not data then
|
||||
return err "i3.remove_waypoint: no player data initialized"
|
||||
end
|
||||
|
||||
local player = get_player_by_name(player_name)
|
||||
|
||||
for i = #data.waypoints, 1, -1 do
|
||||
local waypoint = data.waypoints[i]
|
||||
if waypoint and name == waypoint.name then
|
||||
if player then
|
||||
player:hud_remove(waypoint.id)
|
||||
end
|
||||
|
||||
remove(data.waypoints, i)
|
||||
end
|
||||
end
|
||||
|
||||
i3.set_fs(player)
|
||||
end
|
||||
|
||||
function i3.get_waypoints(player_name)
|
||||
if not true_str(player_name) then
|
||||
return err "i3.get_waypoints: player name missing"
|
||||
end
|
||||
|
||||
local data = i3.data[player_name]
|
||||
if not data then
|
||||
return err "i3.get_waypoints: no player data initialized"
|
||||
end
|
||||
|
||||
return data.waypoints
|
||||
end
|
||||
|
||||
function i3.new_minitab(name, def)
|
||||
if #i3.minitabs == 6 then
|
||||
return err "i3.new_minitab: limit reached (6)"
|
||||
elseif not true_str(name) then
|
||||
return err "i3.new_minitab: name missing"
|
||||
elseif not true_table(def) then
|
||||
return err "i3.new_minitab: definition missing"
|
||||
end
|
||||
|
||||
def.name = name
|
||||
insert(i3.minitabs, def)
|
||||
end
|
||||
|
||||
function i3.remove_minitab(name)
|
||||
if not true_str(name) then
|
||||
return err "i3.remove_minitab: name missing"
|
||||
end
|
||||
|
||||
for i = #i3.minitabs, 2, -1 do
|
||||
local v = i3.minitabs[i]
|
||||
if v and v.name == name then
|
||||
remove(i3.minitabs, i)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
i3.new_minitab("all", {
|
||||
description = "All",
|
||||
|
||||
sorter = function()
|
||||
return true
|
||||
end
|
||||
})
|
||||
|
||||
i3.new_minitab("nodes", {
|
||||
description = "Nodes",
|
||||
|
||||
sorter = function(item)
|
||||
return core.registered_nodes[item]
|
||||
end
|
||||
})
|
||||
|
||||
i3.new_minitab("items", {
|
||||
description = "Items",
|
||||
|
||||
sorter = function(item)
|
||||
return core.registered_craftitems[item] or core.registered_tools[item]
|
||||
end
|
||||
})
|
||||
|
@ -1,7 +1,7 @@
|
||||
local replacements = {fuel = {}}
|
||||
local http = ...
|
||||
|
||||
IMPORT("maxn", "copy", "insert", "sort", "match", "sub")
|
||||
IMPORT("copy", "insert", "sort", "match", "sub")
|
||||
IMPORT("true_str", "is_table", "valid_item", "table_merge", "table_replace", "table_eq")
|
||||
IMPORT("fmt", "reg_items", "reg_aliases", "reg_nodes", "is_cube", "get_cube", "ItemStack")
|
||||
IMPORT("is_group", "extract_groups", "item_has_groups", "groups_to_items", "get_group_stereotype")
|
||||
@ -178,17 +178,7 @@ local function cache_recipes(item)
|
||||
_recipes[#recipes + 1 - k] = v
|
||||
end
|
||||
|
||||
local shift = 0
|
||||
local size_rpl = maxn(replacements[item])
|
||||
local size_rcp = #_recipes
|
||||
|
||||
if size_rpl > size_rcp then
|
||||
shift = size_rcp - size_rpl
|
||||
end
|
||||
|
||||
for k, v in pairs(replacements[item]) do
|
||||
k += shift
|
||||
|
||||
if _recipes[k] then
|
||||
_recipes[k].replacements = v
|
||||
end
|
||||
|
@ -1,7 +1,6 @@
|
||||
local http, storage = ...
|
||||
local init_bags = i3.files.bags()
|
||||
local fill_caches = i3.files.caches(http)
|
||||
local init_detached = i3.files.detached()
|
||||
local init_hud = i3.files.hud()
|
||||
local set_fs = i3.set_fs
|
||||
|
||||
@ -204,6 +203,15 @@ local function init_data(player, info)
|
||||
i3.data[name] = i3.data[name] or {}
|
||||
local data = i3.data[name]
|
||||
|
||||
for k, v in pairs(i3.default_data) do
|
||||
local val = data[k]
|
||||
if val == nil then
|
||||
val = v
|
||||
end
|
||||
|
||||
data[k] = val
|
||||
end
|
||||
|
||||
data.player_name = name
|
||||
data.filter = ""
|
||||
data.pagenum = 1
|
||||
@ -212,17 +220,11 @@ local function init_data(player, info)
|
||||
data.items_raw = i3.init_items
|
||||
data.favs = {}
|
||||
data.show_setting = "home"
|
||||
data.ignore_hotbar = false
|
||||
data.auto_sorting = false
|
||||
data.reverse_sorting = false
|
||||
data.inv_compress = true
|
||||
data.crafting_counts = {}
|
||||
data.sort = 1
|
||||
data.tab = 1
|
||||
data.itab = 1
|
||||
data.subcat = 1
|
||||
data.scrbar_inv = 0
|
||||
data.font_size = data.font_size or 0
|
||||
data.lang_code = get_lang_code(info)
|
||||
data.fs_version = info.formspec_version
|
||||
|
||||
@ -259,7 +261,6 @@ insert(core.registered_on_joinplayers, 1, function(player)
|
||||
|
||||
init_data(player, info)
|
||||
init_bags(player)
|
||||
init_detached(player)
|
||||
init_hud(player)
|
||||
end)
|
||||
|
||||
|
122
src/common.lua
@ -1,8 +1,8 @@
|
||||
local vec = vector.new
|
||||
local ItemStack = ItemStack
|
||||
local loadstring = loadstring
|
||||
local reg_items = core.registered_items
|
||||
local translate = core.get_translated_string
|
||||
local vec_new, vec_add, vec_mul = vector.new, vector.add, vector.multiply
|
||||
local sort, concat, insert = table.sort, table.concat, table.insert
|
||||
local min, floor, ceil = math.min, math.floor, math.ceil
|
||||
local fmt, find, match, gmatch, sub, split, lower, upper =
|
||||
@ -327,8 +327,12 @@ local function apply_recipe_filters(recipes, player)
|
||||
return recipes
|
||||
end
|
||||
|
||||
local function recipe_filter_set()
|
||||
return next(i3.recipe_filters)
|
||||
end
|
||||
|
||||
local function compression_active(data)
|
||||
return i3.settings.item_compression and not next(i3.recipe_filters) and data.filter == ""
|
||||
return data.collapse and not recipe_filter_set() and data.filter == ""
|
||||
end
|
||||
|
||||
local function compressible(item, data)
|
||||
@ -356,13 +360,8 @@ local function sort_by_category(data)
|
||||
|
||||
for i = 1, #items do
|
||||
local item = items[i]
|
||||
local to_add = true
|
||||
|
||||
if data.itab == 2 then
|
||||
to_add = core.registered_nodes[item]
|
||||
elseif data.itab == 3 then
|
||||
to_add = core.registered_craftitems[item] or core.registered_tools[item]
|
||||
end
|
||||
local tab = i3.minitabs[data.itab]
|
||||
local to_add = tab.sorter(item, data)
|
||||
|
||||
if to_add then
|
||||
insert(new, item)
|
||||
@ -376,7 +375,7 @@ local function spawn_item(player, stack)
|
||||
local dir = player:get_look_dir()
|
||||
local ppos = player:get_pos()
|
||||
ppos.y = ppos.y + player:get_properties().eye_height
|
||||
local look_at = vec_add(ppos, vec_mul(dir, 1))
|
||||
local look_at = ppos + dir
|
||||
|
||||
core.add_item(look_at, stack)
|
||||
end
|
||||
@ -409,6 +408,11 @@ local function get_stack(player, stack)
|
||||
end
|
||||
end
|
||||
|
||||
local function get_group_items(name)
|
||||
local groups = extract_groups(name)
|
||||
return i3.groups[name:sub(7)].items or groups_to_items(groups)
|
||||
end
|
||||
|
||||
local function craft_stack(player, data, craft_rcp)
|
||||
local inv = player:get_inventory()
|
||||
local rcp_usg = craft_rcp and "recipe" or "usage"
|
||||
@ -423,9 +427,7 @@ local function craft_stack(player, data, craft_rcp)
|
||||
|
||||
if is_group(name) then
|
||||
items = {}
|
||||
local groups = extract_groups(name)
|
||||
local groupname = name:sub(7)
|
||||
local item_groups = i3.groups[groupname].items or groups_to_items(groups)
|
||||
local item_groups = get_group_items(name)
|
||||
local remaining = count
|
||||
|
||||
for _, item in ipairs(item_groups) do
|
||||
@ -441,14 +443,26 @@ local function craft_stack(player, data, craft_rcp)
|
||||
end
|
||||
end
|
||||
|
||||
for k, v in pairs(items) do
|
||||
inv:remove_item("main", fmt("%s %s", k, v * scrbar_val))
|
||||
end
|
||||
end
|
||||
for item, v in pairs(items) do
|
||||
for _ = 1, v * scrbar_val do
|
||||
inv:remove_item("main", item)
|
||||
|
||||
if rcp_def.replacements then
|
||||
for _, pair in ipairs(rcp_def.replacements) do
|
||||
get_stack(player, ItemStack(pair[2]))
|
||||
for _, pair in ipairs(rcp_def.replacements or {}) do
|
||||
local old_name, new_name = unpack(pair)
|
||||
|
||||
if is_group(old_name) then
|
||||
local item_groups = get_group_items(old_name)
|
||||
|
||||
for _, it in ipairs(item_groups) do
|
||||
if item == it then
|
||||
get_stack(player, ItemStack(new_name))
|
||||
end
|
||||
end
|
||||
elseif item == old_name then
|
||||
get_stack(player, ItemStack(new_name))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@ -473,9 +487,9 @@ local function safe_teleport(player, pos)
|
||||
play_sound(name, "i3_teleport", 0.8)
|
||||
|
||||
local vel = player:get_velocity()
|
||||
player:add_velocity(vec_mul(vel, -1))
|
||||
player:add_velocity(-vel)
|
||||
|
||||
local p = vec_new(pos)
|
||||
local p = vec(pos)
|
||||
p.y += 0.25
|
||||
|
||||
player:set_pos(p)
|
||||
@ -563,11 +577,7 @@ local function sort_inventory(player, data)
|
||||
local size = inv:get_size"main"
|
||||
local start_i = data.ignore_hotbar and (data.hotbar_len + 1) or 1
|
||||
|
||||
if data.inv_compress then
|
||||
list = compress_items(list, start_i)
|
||||
else
|
||||
list = pre_sorting(list, start_i)
|
||||
end
|
||||
list = data.inv_compress and compress_items(list, start_i) or pre_sorting(list, start_i)
|
||||
|
||||
local new_inv = i3.sorting_methods[data.sort].func(list, data)
|
||||
if not new_inv then return end
|
||||
@ -609,17 +619,54 @@ local function reset_data(data)
|
||||
end
|
||||
end
|
||||
|
||||
local function add_hud_waypoint(player, name, pos, color)
|
||||
local function add_hud_waypoint(player, name, pos, color, image)
|
||||
return player:hud_add {
|
||||
hud_elem_type = "waypoint",
|
||||
hud_elem_type = image and "image_waypoint" or "waypoint",
|
||||
name = name,
|
||||
text = "m",
|
||||
text = image or "m",
|
||||
scale = {x = 5, y = 5},
|
||||
world_pos = pos,
|
||||
number = color,
|
||||
image = image,
|
||||
z_index = -300,
|
||||
}
|
||||
end
|
||||
|
||||
local function init_hud_notif(player)
|
||||
return {
|
||||
bg = player:hud_add {
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0, y = 1},
|
||||
offset = {x = 10, y = 0},
|
||||
alignment = {x = 1, y = 1},
|
||||
scale = {x = 0.6, y = 0.6},
|
||||
text = "i3_bg_notif.png",
|
||||
z_index = 0xDEAD,
|
||||
},
|
||||
|
||||
img = player:hud_add {
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0, y = 1},
|
||||
offset = {x = 20, y = 20},
|
||||
alignment = {x = 1, y = 1},
|
||||
scale = {x = 1, y = 1},
|
||||
text = "",
|
||||
z_index = 0xDEAD,
|
||||
},
|
||||
|
||||
text = player:hud_add {
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0, y = 1},
|
||||
offset = {x = 100, y = 40},
|
||||
alignment = {x = 1, y = 1},
|
||||
number = 0xffffff,
|
||||
text = "",
|
||||
z_index = 0xDEAD,
|
||||
style = 1,
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
local function get_detached_inv(name, player_name)
|
||||
return core.get_inventory {
|
||||
type = "detached",
|
||||
@ -637,11 +684,7 @@ local function update_inv_size(player, data)
|
||||
player:hud_set_hotbar_itemcount(data.hotbar_len)
|
||||
|
||||
core.after(0, function()
|
||||
if data.legacy_inventory then
|
||||
player:hud_set_hotbar_image"gui_hotbar.png"
|
||||
else
|
||||
player:hud_set_hotbar_image"i3_hotbar.png"
|
||||
end
|
||||
player:hud_set_hotbar_image(data.legacy_inventory and "gui_hotbar.png" or "i3_hotbar.png")
|
||||
end)
|
||||
end
|
||||
|
||||
@ -684,6 +727,7 @@ local _ = {
|
||||
get_recipes = get_recipes,
|
||||
sort_inventory = sort_inventory,
|
||||
sort_by_category = sort_by_category,
|
||||
recipe_filter_set = recipe_filter_set,
|
||||
apply_recipe_filters = apply_recipe_filters,
|
||||
|
||||
-- Type checks
|
||||
@ -708,6 +752,7 @@ local _ = {
|
||||
play_sound = play_sound,
|
||||
reset_data = reset_data,
|
||||
safe_teleport = safe_teleport,
|
||||
init_hud_notif = init_hud_notif,
|
||||
add_hud_waypoint = add_hud_waypoint,
|
||||
|
||||
-- Core functions
|
||||
@ -773,6 +818,7 @@ local _ = {
|
||||
|
||||
-- Math
|
||||
round = round,
|
||||
abs = math.abs,
|
||||
min = math.min,
|
||||
max = math.max,
|
||||
ceil = math.ceil,
|
||||
@ -780,12 +826,8 @@ local _ = {
|
||||
random = math.random,
|
||||
|
||||
-- Vectors
|
||||
vec_new = vector.new,
|
||||
vec_add = vector.add,
|
||||
vec_sub = vector.subtract,
|
||||
vec_mul = vector.multiply,
|
||||
vec = vector.new,
|
||||
vec_round = vector.round,
|
||||
vec_eq = vector.equals,
|
||||
}
|
||||
|
||||
function i3.get(...)
|
||||
|
@ -1,5 +1,5 @@
|
||||
local set_fs = i3.set_fs
|
||||
IMPORT("fmt", "play_sound", "create_inventory")
|
||||
IMPORT("play_sound", "create_inventory")
|
||||
|
||||
local trash = create_inventory("i3_trash", {
|
||||
allow_put = function(_, _, _, stack)
|
||||
@ -22,15 +22,3 @@ local trash = create_inventory("i3_trash", {
|
||||
})
|
||||
|
||||
trash:set_size("main", 1)
|
||||
|
||||
local function init_detached(player)
|
||||
local name = player:get_player_name()
|
||||
|
||||
local output_rcp = create_inventory(fmt("i3_output_rcp_%s", name), {}, name)
|
||||
output_rcp:set_size("main", 1)
|
||||
|
||||
local output_usg = create_inventory(fmt("i3_output_usg_%s", name), {}, name)
|
||||
output_usg:set_size("main", 1)
|
||||
end
|
||||
|
||||
return init_detached
|
||||
|
@ -1,22 +1,22 @@
|
||||
local set_fs = i3.set_fs
|
||||
|
||||
IMPORT("min", "max", "vec_round")
|
||||
IMPORT("reg_items", "reg_aliases")
|
||||
IMPORT("min", "max", "vec_eq", "vec_round")
|
||||
IMPORT("S", "random", "translate", "ItemStack")
|
||||
IMPORT("sort", "copy", "insert", "remove", "indexof")
|
||||
IMPORT("S", "random", "translate", "compressible", "ItemStack")
|
||||
IMPORT("fmt", "find", "match", "sub", "lower", "split", "toupper")
|
||||
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "check_privs", "safe_teleport")
|
||||
IMPORT("msg", "is_fav", "pos_to_str", "str_to_pos", "add_hud_waypoint", "play_sound", "reset_data")
|
||||
IMPORT("search", "sort_inventory", "sort_by_category", "get_recipes", "get_detached_inv", "update_inv_size")
|
||||
IMPORT("valid_item", "get_stack", "craft_stack", "clean_name", "compressible", "check_privs", "safe_teleport")
|
||||
|
||||
local function inv_fields(player, data, fields)
|
||||
local name = data.player_name
|
||||
local inv = player:get_inventory()
|
||||
local sb_inv = fields.scrbar_inv
|
||||
|
||||
if sb_inv and sub(sb_inv, 1, 3) == "CHG" then
|
||||
data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
|
||||
return
|
||||
if fields.dd_sorting_method then
|
||||
data.sort = tonumber(fields.dd_sorting_method)
|
||||
elseif fields.sb_font_size then
|
||||
data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
|
||||
end
|
||||
|
||||
for field in pairs(fields) do
|
||||
@ -34,6 +34,8 @@ local function inv_fields(player, data, fields)
|
||||
|
||||
if str == "legacy_inventory" then
|
||||
update_inv_size(player, data)
|
||||
elseif str == "collapse" then
|
||||
search(data)
|
||||
end
|
||||
|
||||
elseif sub(field, 1, 8) == "setting_" then
|
||||
@ -42,6 +44,8 @@ local function inv_fields(player, data, fields)
|
||||
elseif sub(field, 1, 9) == "skin_btn_" then
|
||||
local id = tonumber(field:match("%d+"))
|
||||
local _skins = skins.get_skinlist_for_player(name)
|
||||
|
||||
play_sound(name, "i3_skin_change", 0.6)
|
||||
skins.set_player_skin(player, _skins[id])
|
||||
|
||||
elseif find(field, "waypoint_%d+") then
|
||||
@ -128,9 +132,6 @@ local function inv_fields(player, data, fields)
|
||||
elseif fields.sort then
|
||||
sort_inventory(player, data)
|
||||
|
||||
elseif fields.dd_sorting_method then
|
||||
data.sort = tonumber(fields.dd_sorting_method)
|
||||
|
||||
elseif fields.home then
|
||||
if not data.home then
|
||||
return msg(name, "No home set")
|
||||
@ -147,9 +148,6 @@ local function inv_fields(player, data, fields)
|
||||
elseif fields.bag_rename then
|
||||
data.bag_rename = true
|
||||
|
||||
elseif fields.sb_font_size then
|
||||
data.font_size = tonumber(fields.sb_font_size:match"-?%d+$")
|
||||
|
||||
elseif fields.confirm_rename then
|
||||
local bag = get_detached_inv("bag", name)
|
||||
local bagstack = bag:get_stack("main", 1)
|
||||
@ -180,7 +178,7 @@ local function inv_fields(player, data, fields)
|
||||
local pos = player:get_pos()
|
||||
|
||||
for _, v in ipairs(data.waypoints) do
|
||||
if vec_eq(vec_round(pos), vec_round(str_to_pos(v.pos))) then
|
||||
if vec_round(pos) == vec_round(str_to_pos(v.pos)) then
|
||||
play_sound(name, "i3_cannot", 0.8)
|
||||
return msg(name, S"You already have set a waypoint at this position")
|
||||
end
|
||||
@ -207,8 +205,6 @@ local function inv_fields(player, data, fields)
|
||||
elseif fields.hide_debug_grid then
|
||||
data.hide_debug_grid = not data.hide_debug_grid
|
||||
end
|
||||
|
||||
return set_fs(player)
|
||||
end
|
||||
|
||||
local function select_item(player, data, fields)
|
||||
@ -427,8 +423,7 @@ core.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
|
||||
if formname == "i3_outdated" then
|
||||
return false, core.kick_player(name,
|
||||
S"Come back when your Minetest client is up-to-date (www.minetest.net).")
|
||||
return false, core.kick_player(name, S"Your Minetest client needs updating (www.minetest.net)")
|
||||
elseif formname ~= "" then
|
||||
return false
|
||||
end
|
||||
@ -444,6 +439,12 @@ core.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local data = i3.data[name]
|
||||
if not data then return end
|
||||
|
||||
local sb_inv = fields.scrbar_inv
|
||||
if sb_inv and sub(sb_inv, 1, 3) == "CHG" then
|
||||
data.scrbar_inv = tonumber(match(sb_inv, "%d+"))
|
||||
return
|
||||
end
|
||||
|
||||
for f in pairs(fields) do
|
||||
if sub(f, 1, 4) == "tab_" then
|
||||
local tabname = sub(f, 5)
|
||||
@ -460,12 +461,16 @@ core.register_on_player_receive_fields(function(player, formname, fields)
|
||||
rcp_fields(player, data, fields)
|
||||
|
||||
local tab = i3.tabs[data.tab]
|
||||
if tab then
|
||||
if tab.slots then
|
||||
inv_fields(player, data, fields)
|
||||
end
|
||||
|
||||
if tab and tab.fields then
|
||||
return true, tab.fields(player, data, fields)
|
||||
if tab.fields then
|
||||
local ret = tab.fields(player, data, fields)
|
||||
if ret == false then return end
|
||||
end
|
||||
end
|
||||
|
||||
return true, set_fs(player)
|
||||
end)
|
||||
|
||||
return inv_fields
|
||||
|
566
src/gui.lua
124
src/hud.lua
@ -1,9 +1,9 @@
|
||||
IMPORT("ceil", "get_connected_players", "str_to_pos", "add_hud_waypoint")
|
||||
IMPORT("max", "ceil", "remove", "str_to_pos")
|
||||
IMPORT("get_connected_players", "add_hud_waypoint")
|
||||
|
||||
local function init_hud(player)
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
|
||||
local wdesc_y = -90
|
||||
|
||||
if core.global_exists"hb" then
|
||||
@ -13,33 +13,7 @@ local function init_hud(player)
|
||||
end
|
||||
|
||||
data.hud = {
|
||||
bg = player:hud_add {
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.78, y = 1},
|
||||
alignment = {x = 1, y = 1},
|
||||
scale = {x = 370, y = 112},
|
||||
text = "i3_bg.png",
|
||||
z_index = 0xDEAD,
|
||||
},
|
||||
|
||||
img = player:hud_add {
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.79, y = 1.02},
|
||||
alignment = {x = 1, y = 1},
|
||||
scale = {x = 4, y = 4},
|
||||
text = "",
|
||||
z_index = 0xDEAD,
|
||||
},
|
||||
|
||||
text = player:hud_add {
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0.84, y = 1.04},
|
||||
alignment = {x = 1, y = 1},
|
||||
number = 0xffffff,
|
||||
text = "",
|
||||
z_index = 0xDEAD,
|
||||
style = 1,
|
||||
},
|
||||
notifs = {},
|
||||
|
||||
wielditem = player:hud_add {
|
||||
hud_elem_type = "text",
|
||||
@ -50,54 +24,55 @@ local function init_hud(player)
|
||||
text = "",
|
||||
z_index = 0xDEAD,
|
||||
style = 1,
|
||||
},
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
local function show_hud(player, data)
|
||||
-- It would better to have an engine function `hud_move` to only need
|
||||
-- 2 calls for the notification's back and forth.
|
||||
|
||||
local hud_info_bg = player:hud_get(data.hud.bg)
|
||||
local dt = 0.016
|
||||
|
||||
if hud_info_bg.position.y <= 0.9 then
|
||||
data.show_hud = false
|
||||
data.hud_timer = (data.hud_timer or 0) + dt
|
||||
local function get_progress(offset, max_val)
|
||||
local progress = offset * (1 / (max_val - 5))
|
||||
return 1 - (progress ^ 4)
|
||||
end
|
||||
|
||||
player:hud_change(data.hud.text, "text", data.hud_msg)
|
||||
local function show_hud(player, data, notif, idx, dt)
|
||||
local hud_info_bg = player:hud_get(notif.elems.bg)
|
||||
local offset = hud_info_bg.offset
|
||||
|
||||
if data.hud_img then
|
||||
player:hud_change(data.hud.img, "text", data.hud_img)
|
||||
if offset.y < notif.max.y then
|
||||
notif.show = false
|
||||
notif.hud_timer += dt
|
||||
end
|
||||
|
||||
if data.show_hud then
|
||||
for _, def in pairs(data.hud) do
|
||||
player:hud_change(notif.elems.text, "text", notif.hud_msg)
|
||||
|
||||
if notif.hud_img then
|
||||
player:hud_change(notif.elems.img, "text", notif.hud_img)
|
||||
end
|
||||
|
||||
if notif.show then
|
||||
local speed = i3.settings.hud_speed * (100 * get_progress(offset.y, notif.max.y)) * dt
|
||||
|
||||
for _, def in pairs(notif.elems) do
|
||||
local hud_info = player:hud_get(def)
|
||||
|
||||
player:hud_change(def, "position", {
|
||||
x = hud_info.position.x,
|
||||
y = hud_info.position.y - ((dt / 5) * i3.settings.hud_speed)
|
||||
player:hud_change(def, "offset", {
|
||||
x = hud_info.offset.x,
|
||||
y = hud_info.offset.y - (speed * max(1, (#data.hud.notifs - idx + 1) / 1.45))
|
||||
})
|
||||
end
|
||||
elseif notif.show == false and notif.hud_timer >= i3.settings.hud_timer_max then
|
||||
local speed = (i3.settings.hud_speed * 2.6) * (100 * get_progress(offset.x, notif.max.x)) * dt
|
||||
|
||||
elseif data.show_hud == false then
|
||||
if data.hud_timer >= i3.settings.hud_timer_max then
|
||||
for _, def in pairs(data.hud) do
|
||||
for _, def in pairs(notif.elems) do
|
||||
local hud_info = player:hud_get(def)
|
||||
|
||||
player:hud_change(def, "position", {
|
||||
x = hud_info.position.x,
|
||||
y = hud_info.position.y + ((dt / 5) * i3.settings.hud_speed)
|
||||
player:hud_change(def, "offset", {
|
||||
x = hud_info.offset.x - speed,
|
||||
y = hud_info.offset.y
|
||||
})
|
||||
end
|
||||
|
||||
if hud_info_bg.position.y >= 1 then
|
||||
data.show_hud = nil
|
||||
data.hud_timer = nil
|
||||
data.hud_msg = nil
|
||||
data.hud_img = nil
|
||||
if hud_info.offset.x < notif.max.x then
|
||||
player:hud_remove(def)
|
||||
remove(data.hud.notifs, idx)
|
||||
end
|
||||
end
|
||||
end
|
||||
@ -113,8 +88,18 @@ core.register_globalstep(function(dt)
|
||||
local data = i3.data[name]
|
||||
if not data then return end
|
||||
|
||||
for idx, notif in ipairs(data.hud.notifs) do
|
||||
if notif.show ~= nil then
|
||||
show_hud(player, data, notif, idx, dt)
|
||||
end
|
||||
end
|
||||
|
||||
local has_text = player:hud_get(data.hud.wielditem).text ~= ""
|
||||
|
||||
if not data.wielditem_hud then
|
||||
if has_text then
|
||||
player:hud_change(data.hud.wielditem, "text", "")
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
@ -122,7 +107,7 @@ core.register_globalstep(function(dt)
|
||||
local wieldidx = player:get_wield_index()
|
||||
|
||||
if wieldidx == data.old_wieldidx then
|
||||
if data.timer >= i3.settings.wielditem_fade_after then
|
||||
if data.timer >= i3.settings.wielditem_fade_after and has_text then
|
||||
player:hud_change(data.hud.wielditem, "text", "")
|
||||
end
|
||||
return
|
||||
@ -143,21 +128,6 @@ core.register_globalstep(function(dt)
|
||||
end
|
||||
end)
|
||||
|
||||
core.register_globalstep(function()
|
||||
local players = get_connected_players()
|
||||
players[0] = #players
|
||||
|
||||
for i = 1, players[0] do
|
||||
local player = players[i]
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
|
||||
if data and data.show_hud ~= nil then
|
||||
show_hud(player, data)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local function init_waypoints(player)
|
||||
local name = player:get_player_name()
|
||||
local data = i3.data[name]
|
||||
@ -165,7 +135,7 @@ local function init_waypoints(player)
|
||||
|
||||
for _, v in ipairs(data.waypoints) do
|
||||
if not v.hide then
|
||||
local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color)
|
||||
local id = add_hud_waypoint(player, v.name, str_to_pos(v.pos), v.color, v.image)
|
||||
v.id = id
|
||||
end
|
||||
end
|
||||
|
@ -81,6 +81,10 @@ local function _load(path, line, data, t)
|
||||
if not l then
|
||||
local err_line = tonumber(err:match(":(%d+):"))
|
||||
|
||||
if t then
|
||||
print("err_line", err_line, t[err_line])
|
||||
end
|
||||
|
||||
if line ~= err_line then
|
||||
return _load(path, err_line, data, t)
|
||||
end
|
||||
|
@ -2,11 +2,22 @@ local set_fs = i3.set_fs
|
||||
local hud_notif = i3.hud_notif
|
||||
local POLL_FREQ = 0.25
|
||||
|
||||
IMPORT("fmt", "search", "table_merge", "array_diff")
|
||||
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters")
|
||||
IMPORT("reg_items", "reg_nodes", "fmt", "table_merge", "array_diff")
|
||||
IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters", "sort_by_category")
|
||||
|
||||
i3.remove_minitab"nodes"
|
||||
i3.remove_minitab"items"
|
||||
|
||||
i3.new_minitab("unlocked", {
|
||||
description = "Unlocked",
|
||||
|
||||
sorter = function(item, data)
|
||||
return data.items_progress[item]
|
||||
end
|
||||
})
|
||||
|
||||
local function get_filtered_items(player, data)
|
||||
local items, known, c = {}, 0, 0
|
||||
local items, known = {}, 0
|
||||
|
||||
for i = 1, #i3.init_items do
|
||||
local item = i3.init_items[i]
|
||||
@ -17,8 +28,7 @@ local function get_filtered_items(player, data)
|
||||
usages = #apply_recipe_filters(usages or {}, player)
|
||||
|
||||
if recipes > 0 or usages > 0 then
|
||||
c++
|
||||
items[c] = item
|
||||
items[item] = true
|
||||
known += recipes + usages
|
||||
end
|
||||
end
|
||||
@ -133,13 +143,20 @@ local function poll_new_items(player, data, join)
|
||||
|
||||
if data.discovered > 0 then
|
||||
local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "")
|
||||
hud_notif(data.player_name, msg, "i3_book.png")
|
||||
local last_discovered = diff[1]
|
||||
local img = reg_items[last_discovered].inventory_image
|
||||
|
||||
if reg_nodes[last_discovered] then
|
||||
local id = core.get_content_id(last_discovered)
|
||||
img = i3.cubes[id] or img
|
||||
end
|
||||
|
||||
data.items_raw = items
|
||||
data.itab = 1
|
||||
hud_notif(data.player_name, msg, img)
|
||||
end
|
||||
|
||||
search(data)
|
||||
data.items_progress = items
|
||||
|
||||
sort_by_category(data)
|
||||
set_fs(player)
|
||||
end
|
||||
|
||||
|
@ -12,7 +12,6 @@ local PNG = {
|
||||
search = "i3_search.png",
|
||||
heart = "i3_heart.png",
|
||||
heart_half = "i3_heart_half.png",
|
||||
heart_grey = "i3_heart_grey.png",
|
||||
prev = "i3_next.png^\\[transformFX",
|
||||
next = "i3_next.png",
|
||||
arrow = "i3_arrow.png",
|
||||
@ -45,7 +44,7 @@ local PNG = {
|
||||
nonvisible = "i3_non_visible.png",
|
||||
exit = "i3_exit.png",
|
||||
home = "i3_home.png",
|
||||
flag = "i3_flag.png",
|
||||
flag = "i3_flag_anim.png",
|
||||
edit = "i3_edit.png",
|
||||
no_result = "i3_no_result.png",
|
||||
find_more = "i3_find_more.png",
|
||||
@ -54,6 +53,9 @@ local PNG = {
|
||||
all = "i3_all.png",
|
||||
node = "i3_node.png",
|
||||
item = "i3_item.png",
|
||||
cube = "i3_cube.png",
|
||||
home_px = "i3_home_px.png",
|
||||
home_px_hover = "i3_home_px_hover.png",
|
||||
|
||||
cancel_hover = "i3_cancel.png^\\[brighten",
|
||||
search_hover = "i3_search.png^\\[brighten",
|
||||
@ -83,6 +85,9 @@ local PNG = {
|
||||
}
|
||||
|
||||
local styles = string.format([[
|
||||
listcolors[#bababa50;#bababa99]
|
||||
|
||||
style_type[list;size=1;spacing=0.15]
|
||||
style_type[field;border=false;bgcolor=transparent]
|
||||
style_type[label,field;font_size=16]
|
||||
style_type[button;border=false;content_offset=0]
|
||||
@ -95,7 +100,6 @@ local styles = string.format([[
|
||||
style[search;content_offset=0]
|
||||
style[pagenum,no_item,no_rcp;font=bold;font_size=18]
|
||||
style[enable_search:hovered;bgimg=%s]
|
||||
style[enable_search:pressed;bgimg=%s^[opacity:178]
|
||||
style[exit;fgimg=%s;fgimg_hovered=%s;content_offset=0]
|
||||
style[cancel;fgimg=%s;fgimg_hovered=%s;content_offset=0]
|
||||
style[prev_page,prev_recipe,prev_usage,prev_sort,prev_skin;fgimg=%s;fgimg_hovered=%s]
|
||||
@ -112,7 +116,7 @@ local styles = string.format([[
|
||||
style[confirm_trash_yes;sound=i3_trash]
|
||||
]],
|
||||
PNG.slot,
|
||||
PNG.search_outline, PNG.search_outline,
|
||||
PNG.search_outline,
|
||||
PNG.exit, PNG.exit_hover,
|
||||
PNG.cancel, PNG.cancel_hover,
|
||||
PNG.prev, PNG.prev_hover,
|
||||
@ -124,7 +128,7 @@ local fs_elements = {
|
||||
label = "label[%f,%f;%s]",
|
||||
box = "box[%f,%f;%f,%f;%s]",
|
||||
image = "image[%f,%f;%f,%f;%s]",
|
||||
tooltip = "tooltip[%f,%f;%f,%f;%s]",
|
||||
tooltip = "tooltip[%f,%f;%f,%f;%s;#32333899;#fff]",
|
||||
button = "button[%f,%f;%f,%f;%s;%s]",
|
||||
checkbox = "checkbox[%f,%f;%s;%s;%s]",
|
||||
slot = "image[%f,%f;%f,%f;" .. fmt("%s;9]", PNG.slot),
|
||||
|
@ -1,15 +1,32 @@
|
||||
local SWITCH
|
||||
|
||||
i3.new_tab("test1", {
|
||||
description = "Test 1 Test 1",
|
||||
image = "i3_heart.png",
|
||||
|
||||
formspec = function(player, data, fs)
|
||||
fs("label[3,1;Test 1]")
|
||||
fs("button", 3, 4, 3, 0.8, "test", "Click here")
|
||||
fs("label", 3, 1, "Just a test")
|
||||
|
||||
|
||||
if SWITCH then
|
||||
fs"label[3,2;Button clicked]"
|
||||
else
|
||||
fs"label[3,2;Lorem Ipsum]"
|
||||
end
|
||||
end,
|
||||
|
||||
fields = function(player, data, fields)
|
||||
if fields.test then
|
||||
SWITCH = true
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
i3.new_tab("test2", {
|
||||
description = "Test 2",
|
||||
image = "i3_mesepick.png",
|
||||
slots = true,
|
||||
|
||||
formspec = function(player, data, fs)
|
||||
fs("label[3,1;Test 2]")
|
||||
|
12
tests/test_waypoints.lua
Normal file
@ -0,0 +1,12 @@
|
||||
core.after(5, function()
|
||||
i3.add_waypoint("Test", {
|
||||
player = "singleplayer",
|
||||
pos = {x = 0, y = 2, z = 0},
|
||||
color = 0xffff00,
|
||||
-- image = "heart.png",
|
||||
})
|
||||
|
||||
core.after(5, function()
|
||||
i3.remove_waypoint("singleplayer", "Test")
|
||||
end)
|
||||
end)
|
BIN
textures/i3_bg_notif.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 262 B |
BIN
textures/i3_cube.png
Normal file
After Width: | Height: | Size: 404 B |
Before Width: | Height: | Size: 745 B |
BIN
textures/i3_flag_anim.png
Normal file
After Width: | Height: | Size: 227 B |
Before Width: | Height: | Size: 147 B |
BIN
textures/i3_home_px.png
Normal file
After Width: | Height: | Size: 171 B |
BIN
textures/i3_home_px_hover.png
Normal file
After Width: | Height: | Size: 171 B |