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11
.github/workflows/build.yml
vendored
Normal file
11
.github/workflows/build.yml
vendored
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@@ -0,0 +1,11 @@
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on: [push, pull_request]
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name: build
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jobs:
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lint:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@master
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- name: lint
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uses: Roang-zero1/factorio-mod-luacheck@master
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with:
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luacheckrc_url: https://raw.githubusercontent.com/minetest-mods/item_drop/master/.luacheckrc
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19
.luacheckrc
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19
.luacheckrc
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@@ -0,0 +1,19 @@
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unused_args = false
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allow_defined_top = true
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max_line_length = 999
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ignore = {
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"name", "drops", "i",
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}
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globals = {
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"minetest",
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}
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read_globals = {
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string = {fields = {"split", "trim"}},
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table = {fields = {"copy", "getn"}},
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"vector", "ItemStack",
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"dump",
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}
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@@ -1,15 +1,14 @@
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# item_drop
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# Item Drop [](https://github.com/minetest-mods/item_drop/actions) [](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
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A highly configurable mod providing item magnet and in-world node drops\
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By [PilzAdam](https://github.com/PilzAdam),
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[texmex](https://github.com/tacotexmex/), [hybriddog](https://github.com/hybriddog/).
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## Description
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A highly configurable mod providing item magnet and in-world node drops
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## Licensing
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LGPLv2.1/CC BY-SA 3.0. Particle code from WCILA mod by Aurailus, originally licensed MIT.
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## Notes
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item_drop can be played with Minetest 0.4.16 or above. It was originally
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`item_drop` can be played with Minetest 0.4.16 or above. It was originally
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developed by [PilzAdam](https://github.com/PilzAdam/item_drop).
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## List of features
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57
init.lua
57
init.lua
@@ -103,7 +103,7 @@ if legacy_setting_getbool("item_drop.enable_item_pickup",
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if pickup_particle then
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local item = minetest.registered_nodes[
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ent.itemstring:gsub("(.*)%s.*$", "%1")]
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local image = ""
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local image
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if item and item.tiles and item.tiles[1] then
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if inventorycube_drawtypes[item.drawtype] then
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local tiles = item.tiles
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@@ -201,9 +201,9 @@ if legacy_setting_getbool("item_drop.enable_item_pickup",
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local itemdef = minetest.registered_entities["__builtin:item"]
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local old_on_step = itemdef.on_step
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local function do_nothing() end
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function itemdef.on_step(self, dtime)
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function itemdef.on_step(self, ...)
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if not self.is_magnet_item then
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return old_on_step(self, dtime)
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return old_on_step(self, ...)
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end
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ObjectRef = ObjectRef or getmetatable(self.object)
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local old_funcs = {}
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@@ -212,7 +212,7 @@ if legacy_setting_getbool("item_drop.enable_item_pickup",
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old_funcs[method] = ObjectRef[method]
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ObjectRef[method] = do_nothing
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end
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old_on_step(self, dtime)
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old_on_step(self, ...)
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for i = 1, #blocked_methods do
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local method = blocked_methods[i]
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ObjectRef[method] = old_funcs[method]
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@@ -252,6 +252,13 @@ if legacy_setting_getbool("item_drop.enable_item_pickup",
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return keys_pressed ~= key_invert
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end
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local function is_inside_map(pos)
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local bound = 31000
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return -bound < pos.x and pos.x < bound
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and -bound < pos.y and pos.y < bound
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and -bound < pos.z and pos.z < bound
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end
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-- called for each player to possibly collect an item, returns true if so
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local function pickupfunc(player)
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if not has_keys_pressed(player)
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@@ -261,8 +268,12 @@ if legacy_setting_getbool("item_drop.enable_item_pickup",
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end
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local pos = player:get_pos()
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if not is_inside_map(pos) then
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-- get_objects_inside_radius crashes for too far positions
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return
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end
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pos.y = pos.y+0.5
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local inv
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local inv = player:get_inventory()
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local objectlist = minetest.get_objects_inside_radius(pos,
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magnet_mode and magnet_radius or pickup_radius)
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@@ -271,14 +282,6 @@ if legacy_setting_getbool("item_drop.enable_item_pickup",
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local ent = opt_get_ent(object)
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if ent
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and item_drop.can_pickup(ent, player) then
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if not inv then
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inv = player:get_inventory()
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if not inv then
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minetest.log("error", "[item_drop] Couldn't " ..
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"get inventory")
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return
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end
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end
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local item = ItemStack(ent.itemstring)
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if inv:room_for_item("main", item) then
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local flying_item
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@@ -373,7 +376,13 @@ and not minetest.settings:get_bool("creative_mode") then
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end
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end
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function minetest.handle_node_drops(pos, drops)
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, player)
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if not player or player.is_fake_player then
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-- Node Breaker or similar machines should receive items in the
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-- inventory
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return old_handle_node_drops(pos, drops, player)
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end
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for i = 1,#drops do
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local item = drops[i]
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if type(item) == "string" then
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@@ -403,13 +412,29 @@ and not minetest.settings:get_bool("creative_mode") then
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end
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end
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end
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end
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local function pickup_step()
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local got_item
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local players = minetest.get_connected_players()
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for i = 1,#players do
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got_item = got_item or pickupfunc(players[i])
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end
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-- lower step if takeable item(s) were found
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local time
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if got_item then
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time = 0.02
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else
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time = 0.2
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end
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minetest.after(time, pickup_step)
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end
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minetest.after(3.0, pickup_step)
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end
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local time = (minetest.get_us_time() - load_time_start) / 1000000
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local msg = "[item_drop] loaded after ca. " .. time .. " seconds."
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if time > 0.01 then
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print(msg)
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else
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minetest.log("info", msg)
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minetest.log("action", msg)
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end
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Reference in New Issue
Block a user