Commit Graph

37 Commits

Author SHA1 Message Date
Wuzzy b318aadd0a
Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
jolesh 2ede29df9c
Add Esperanto translation (#625) 2022-12-01 18:33:19 +01:00
Niklp bd07fb0c79
Fix typo in hydroturbine recipe (#624) 2022-10-07 23:28:30 +02:00
sfan5 58305f52bc Add missing nil check in hydroturbine code 2022-06-05 11:11:47 +02:00
Jude Melton-Houghton dfa43d6c0c
Make modpack mostly independent from MTG (#607) 2022-05-05 16:57:53 +02:00
Jude Melton-Houghton 1d30891349 Move default dependency to individual mods that need it 2022-02-19 17:13:31 +01:00
Jude Melton-Houghton fb255d292e
Add .luacheckrc and fix issues it pointed out (#589) 2022-02-12 20:12:12 +01:00
DS 65793514fe
Fix use_texture_alpha warnings (#563) 2021-04-09 20:24:41 +02:00
David Leal 168a923665
Use mod.conf for dependencies (#492) 2020-06-27 02:26:14 +03:00
Hugo Locurcio 8baa789eb1 Optimize images (#464)
Recompress losslessly using `optipng` and `advpng`
2019-06-27 22:33:11 +03:00
Christopher Head 302a28934d Document inactive block behaviour (#447) 2018-12-21 22:10:08 +03:00
Wuzzy 5ae3354227 Change hydroturbine sound to metal 2018-01-28 21:22:09 +01:00
DS ff0bd76efe Set is_ground_content to false (#386) 2017-11-01 00:50:39 +03:00
number Zero b08e93fc8b Remove obsolete nodeupdate call
It wasn't necessary, actually.
2017-10-08 19:20:24 +03:00
DS 905260c8db Handle blasts (#356) 2017-10-07 01:44:49 +03:00
Vanessa Ezekowitz dd2b36c41c fix wrong UV mapping on "on" turbine blades 2017-02-13 14:24:29 -05:00
Vanessa Ezekowitz 46cbc76988 make "on" water turbine animated!
This uses a fairly simple trick: the textures are animated, while the
model is static and has a number of rotated copies of the parts that are
seen to move (four copies of the blades, eight copies of the top/bottom
and their edges).  The opaque parts of the textures then decide which of
those faces' copies are visible in each frame.
2017-02-12 13:57:30 -05:00
Vanessa Ezekowitz fa3bd19270 fix Z-fighting on water turbine 2017-02-12 10:56:54 -05:00
Carter Kolwey 79edbed8d7 Allow water turbines to work with river water (fixes #294)
This also makes turbines compatible with any liquid that is in the `water` group and has `liquidtype == "flowing"`.
2016-12-31 10:57:50 +01:00
Jeija 7865d42834 Always use minetest.set_node instead of minetest.add_node for consistency 2016-02-14 21:00:37 +01:00
Jeija 0ec771bf7d Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
2015-11-20 20:14:50 +01:00
Vanessa Ezekowitz fec43a3243 reworked hydroturbine model for the same reasons
also shrunk the base part down by a very tiny amount to help avoid z-fighting with neighboring
water (scaled to 0.9995 percent)
2015-05-20 03:40:59 -04:00
Vanessa Ezekowitz 775d250112 Add meshes for water turbine and and wall lever instead of nodeboxes
Adjust textures and inventory images to it
2015-02-05 15:40:08 +01:00
Jeija 5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
ShadowNinja de6dd30745 Move textures into their mods 2014-01-10 13:13:02 -05:00
Uberi 16b4b79c51 Update code to standards of Minetest 0.4.8. 2013-11-30 22:13:00 -05:00
RealBadAngel 255e363b04 Fix all crafting recipes to use modern style 2013-04-28 12:40:08 +02:00
Anthony Zhang 3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
Jeija cf6080f723 Port more blocks to nodedef system: object detector, extrawires, water turbine, insulated wire 2012-12-08 22:28:46 +01:00
Jeija 44d075f92d Change tile_images to tiles for water turbine 2012-08-15 10:59:16 +02:00
Jeija 55bdf5441f Code improvement, Bugfix for solar panel 2012-08-13 14:26:00 +02:00
Jeija 1f6e1fa7ab Mesecons only connect to blocks with group mesecon > 1 2012-08-11 23:39:28 +02:00
Vanessa Ezekowitz 39db9cf01c Added "mesecon = 1" to the groups setting for most objects, so that they'll
visibly connect to neighboring wires.
2012-08-10 17:35:54 -04:00
Kotolegokot 70841d8c8e not_in_creative_inventory 2012-08-01 15:58:19 +06:00
Jeija d3a4c2cb34 Change Water Turbine to the new nodebox model 2012-07-20 15:26:13 +02:00
Anthony Zhang 3018128b4b Update nodes for compatibility with digging time groups. 2012-03-22 17:52:11 -04:00
Jeija 36ae0cc1a5 Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?] 2012-03-05 19:21:26 +01:00