Jude Melton-Houghton
090c36b585
Rename/reorganize compat stuff
2022-04-21 08:59:30 -04:00
Jude Melton-Houghton
cae6e32255
Make modpack mostly independent from MTG
2022-04-20 18:23:00 -04:00
DS
4eea0834b5
Fix torch rules ( #581 )
2022-01-30 01:23:05 +01:00
sfan5
444cd0f2f1
Replace usage of default.LIGHT_MAX with minetest.LIGHT_MAX
...
It was moved a long time ago and the former is not guaranteed to be available.
fixes #424
2018-07-24 21:30:04 +02:00
Wuzzy
6f1ff24474
Add sounds for wires and piston heads
2018-01-28 20:56:42 +01:00
DS
ff0bd76efe
Set is_ground_content to false ( #386 )
2017-11-01 00:50:39 +03:00
DS
905260c8db
Handle blasts ( #356 )
2017-10-07 01:44:49 +03:00
Jeija
809192f353
Use vector helper functions instead of old builtin cmpPos and addPosRule functions
2016-02-14 20:55:50 +01:00
Phil Hagelberg
52ea2c3c66
Don't refer to LIGHT_MAX global; use default.
...
The LIGHT_MAX global is created in the legacy.lua file in the default
mod; it states that it's there for backwards compatibility, but it would
be better to reference the proper value inside the default table.
2015-05-11 11:28:56 +07:00
Jeija
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
...
flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Vanessa Ezekowitz
f46bc329de
Use minetest.swap_node() instead of mesecons' version, Minor code changes
...
here and there to facilitate this.
2013-11-30 20:34:55 -05:00
RealBadAngel
255e363b04
Fix all crafting recipes to use modern style
2013-04-28 12:40:08 +02:00
Jeija
ac0fb91139
Minor cleanup of mesecno torch and add another rule to it (behind above)
2012-12-27 10:50:20 +01:00
Jeija
b37bdbf55c
Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)
2012-12-09 00:42:30 +01:00
Jeija
15fa38b848
Switch from tile_images to tiles = {...}
2012-08-20 10:12:10 +02:00
Jeija
9f16e4fcaa
Add not-yet-working after(time, code) function to the microcontroller
2012-08-13 22:33:25 +02:00
Jeija
00ce2540c2
New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
2012-08-13 20:17:45 +02:00
Jeija
b197d29bef
Code cleanup, little bugfix (some conductors placed next to receptors didn't turn on)
2012-08-13 13:12:19 +02:00
Vanessa Ezekowitz
e12b297987
change all recipes to use group:mesecon_conductor_craftable
...
fixed deprecated/invalid recipes in lightstones.
fixed copy&paste error in one of the delayer textures
fixed recipe for player detector to rely on microcontroller instead of old IC
2012-08-11 20:53:47 -04:00
Jeija
1f6e1fa7ab
Mesecons only connect to blocks with group mesecon > 1
2012-08-11 23:39:28 +02:00
Vanessa Ezekowitz
0214dbc582
added mesecon = 1 to groups for torches also.
2012-08-11 07:12:55 -04:00
Kotolegokot
a0417d3ad3
Mesecon Torch
2012-08-01 21:30:30 +06:00
Kotolegokot
70841d8c8e
not_in_creative_inventory
2012-08-01 15:58:19 +06:00
Anthony Zhang
4200757ba3
Remove deprecated API functions "register_on_placenode" and "register_on_dignode" where possible.
2012-06-04 22:20:04 -04:00
Jeija
dbaafc538c
Fix Mesecon Torch
2012-04-02 10:42:41 +02:00
Jeija
3ed12458d2
Fix Mesecon Torch
2012-04-02 10:42:01 +02:00
Jeija
d069275d09
Rules + Receptor system rework
2012-03-29 21:06:48 +02:00
Jeija
8e0b2a2b11
Simplify rules System
2012-03-29 11:35:23 +02:00
Anthony Zhang
3018128b4b
Update nodes for compatibility with digging time groups.
2012-03-22 17:52:11 -04:00
Jeija
36ae0cc1a5
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
2012-03-05 19:21:26 +01:00