250 Commits

Author SHA1 Message Date
77b8f6514a Better mesecon-enabled doors
The mesecons_compatibility doors erred in making steel doors, which
are meant to be locked, openable by anyone using a mesecon signal.
They also didn't handle mirror-paired doors, and nastily duplicated
lots of the standard door code rather than using it and adding to it.
Replace mesecons_compatibility with a new system, in which standard
doors are left alone and new types of door are added that have mesecon
behaviour.  The new door types are each available in both wood and steel,
using the standard door textures.

The mesecon-operated doors open and close according to the mesecon
signal they receive: open when the signal is on and closed when off.
Unlike the old mesecons_compatibility doors, which only accepted the
signal to the bottom half, these accept the signal to either half of
the door.  A convenient kind of control therefore is a wall-mounted
button just above the doorway: the signal flows diagonally down to the
top half of the door.  The door cannot be operated manually.

The mesecon-signalling doors are opened and closed manually, and generate
a mesecon signal indicating whether they're open, on when open and off
when closed.  Thus opening the door can trigger automatic activity.
Pairing a mesecon-signalling door with a mesecon-operated door results
in a door pair where right-clicking on one door operates both.

By making use of the pairing behaviour built into the standard doors mod,
which is inherited by the mesecon doors, and placing doors from sideways
angles, it is possible to effectively get mesecon doors with the opposite
signal sense.  For example, a mesecon-signalling door that sends an on
signal when closed, turning the signal off when opened.
2014-05-04 16:47:47 +02:00
b64fea4f70 Don't allow non-inventory items as ingredients
Some mesecon wires (the turned-on nodes) that were
not_in_creative_inventory and should never appear in an actual inventory
were also mesecon_conductor_craftable.  This is liable to make a craft
guide show them as potential ingredients, due to the use of the group
in recipes.
2014-05-02 09:07:52 +02:00
a6916191aa Fix #140 once again 2014-04-30 14:44:47 +02:00
f1eaee2281 fix programming microcontroller through form
The handling of the "quit" pseudo-field meant that the microcontroller
couldn't be programmed with explicit code, only with the examples.
The "quit" can actually be ignored: what matters for programming the
controller is whether the "code" field was supplied.
2014-04-25 18:30:59 +02:00
300abcb587 Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates.
Fix a bug where a burnt luacontroller didn't have the correct pin-states as the burnt controller does not register any changes from outside.
2014-04-20 21:51:17 +02:00
1f66687580 Fix bug that made delayers oscillate their input port
when powering off the delayer faster than the delay time.
Actually, delayers should have never worked since the ActionQueue update as
they always used the default rules for their output, which is obviously nonsense.
2014-03-23 09:28:22 +01:00
1852e967a9 Send changesignals for placed receptors when not powered, make on_placenode code more readable
with comments. Also fixes a bug of lua- / microcontrollers not being updated when pushed by a
piston.
This could cause some bugs, even though I haven't found any while testing as it is a very core part of mesecons.
2014-03-21 21:31:34 +01:00
a9427d267b Merge pull request #141 from ShadowNinja/commandblock_textarea
Use a textarea for the commandblock to accept multiple commands
2014-03-20 21:02:43 +01:00
2cab6aa5ef Merge pull request #134 from Novatux/master
Fix a few bugs that caused effectors not to turn off sometimes
2014-03-20 09:28:03 +01:00
37405e5a06 Fix #146 2014-03-19 15:13:23 +01:00
3d2cfeace8 Fix #83 (experimental)
Why did we actually put the update action in a queue again? Whatever issue it that was for, I couldn't reproduce it.
Propably the ActionQueue fixed that...?
2014-03-19 14:47:22 +01:00
df6829e553 Remove timer() from LuaController and make interrupt() use the ActionQueue so that it will keep working when restarting the server 2014-03-19 10:20:43 +01:00
39a0e56c18 Improve and clean up luacontroller digiline_send on globalstep feature 2014-03-19 09:11:07 +01:00
b50721c701 Merge branch 'digiline-non-reentrant' of https://github.com/CiaranG/minetest-mod-mesecons into CiaranG-digiline-non-reentrant
Conflicts:
	mesecons_luacontroller/init.lua
2014-03-16 21:12:50 +01:00
38ff900274 Merge pull request #152 from CiaranG/timer
Add timer() function/event (node timer based) to luacontroller
2014-03-16 21:05:49 +01:00
9eda62df7b Add timer() function/event (node timer based) to luacontroller
This adds a timer(<seconds>) function, which causes an event of type
"timer" to be fired after that many seconds has elapsed.

Because it's node timer based, it works properly across server restarts
and block unloading. Thus, simplest example, a blinky plant replacement
with a 10 second period:

if event.type == "program" then
  timer(10)
elseif event.type == "timer" then
  port.a = not port.a
  timer(10)
end
2014-03-11 22:50:48 +00:00
8440d05e8c Merge pull request #151 from CiaranG/lua-formspec
Handle luacontroller formspec events correctly
2014-03-11 18:11:35 -04:00
5d3cba0bd4 Handle luacontroller formspec events correctly
Example of problem fixed by this: Edit lua code, press Execute. Now
(execute button has focus), hold down a key. Zillions of "program"
events are generated.
2014-03-11 17:54:56 +00:00
5002315ec9 Send digiline messages after luacontroller execution
In the same way as for port settings, this queues up digiline messages
sent during the luacontroller's execution, and sends them afterwards.
This solves many problems, but one example:

1. Send a message, and receive a reply from another device.
2. While handling the reply event (effectively a nested invocation
   on the same luacontroller) make a change to memory
3. Notice that the memory change has no effect, because after
   completion of the reply handling, it stores the memory, but then
   the original invocation completes and overwrites it with it's
   own earlier copy of the same memory.
2014-03-11 17:34:30 +00:00
a59f53d71a Merge pull request #148 from CiaranG/upper
Add missing string.upper to luacontroller
2014-02-16 14:33:35 +01:00
c240d399fb Add missing string.upper to luacontroller 2014-02-16 13:28:07 +00:00
ee3797746f Fix #140 by adding a save button to the Player Detector 2014-01-19 14:12:34 +01:00
8a71f51b26 Merge branch 'actionqueue'
This introduces the ActionQueue, a new kind of MESECONS_GLOBALSTEP.
Circuits using delayers will now resume when restarting the server.
Also, large circuits should automatically resume if parts of them are
in unloaded chunks.
Old circuits e.g. using gates will not resume when mesecons is updated,
which means you have to restart them once. But after that, it should work
just like it used to.
This will fix a lot of stuff but may also introduce some new bugs.
So please report them!
2014-01-19 13:59:22 +01:00
a632a8abc8 Fix delayers and disable resuming if not using MESECONS_GLOBALSTEP 2014-01-19 13:57:11 +01:00
a6bd955449 Merge pull request #144 from Novatux/gates-fix
Fix gates with serverstep code.
Let's give that a try.
2014-01-11 23:17:14 -08:00
6c979a6ebb Merge pull request #142 from Novatux/actionqueue
Action Queue bugfixes by Novatux
2014-01-11 11:19:52 -08:00
fe50e87da1 Make receptor_on/off overwritable, fix a serious bug. 2014-01-11 20:12:22 +01:00
c8ef37f522 Actionqueue tweaks 2014-01-11 20:11:54 +01:00
1a492feb7a Turnon/turnoff overwritable 2014-01-11 18:31:30 +01:00
eea4dbbea8 Use a textarea for the commandblock to accept multiple commands 2014-01-11 12:15:01 -05:00
cd30aed807 Fix #136 by always running commands as the placer 2014-01-11 11:42:23 -05:00
76b9198717 Revert "Remove command block until #136 is fixed"
This reverts commit 3f76b77001.
2014-01-11 11:42:23 -05:00
d066b91632 Fix infinite priority bug in mesecon:turnoff, thanks to Novatux 2014-01-11 16:48:25 +01:00
1083539e9b Resume turnon/off calls as soon as area is loaded in case turnon/off calls end in unloaded territory 2014-01-11 16:46:27 +01:00
6afded8284 Fix unloaded area in receptor_off, yet it was only fixed in receptor_on 2014-01-11 16:18:35 +01:00
ff5e315325 Fix ActionQueue delays 2014-01-11 15:36:30 +01:00
f1211f7dae Add ActionQueue priority system
This makes effectors nearer to the source of the action (the receptor) update first.

This defines behaviour for this piston circuit: http://i.imgur.com/9Pp2Mzb.png
And defines, that this memory circuit does not work from this direction: http://i.imgur.com/jJn0aFh.png
But it will work when using the switch from the other side: http://i.imgur.com/nvw0oZB.png

Only if two effectors have the same distance, there is nothing we can do about it, behaviour is not defined.
"Distance" is determined by the stack size of recursions in turnon / turnoff.
Priorities are between 0 (lowest) and 1 (highest).
2014-01-11 14:57:56 +01:00
93fb489bdb Fix the bugs spotted by Novatux - thanks for spotting them 2014-01-11 08:57:21 +01:00
f1ae54ed12 Try to fix gateswith serverstep code. 2014-01-11 07:24:42 +01:00
7517cc4af1 Add dummy mesecons_commandblock/init.lua as we keep the textures in that folder 2014-01-10 23:13:07 +01:00
c067e52714 Merge pull request #138 from ShadowNinja/split_textures
Move textures into their mods
2014-01-10 14:10:20 -08:00
2d004b19ea First draft of some kind of Action Queue (just like the globalstep queue in to_update), but more flexible and also including delay functionality (mesecon_delayer).
The queue is also saved to a file, so that when restarting mesecons, delayers resume to the state they had when the game shut down. Needs testing.
2014-01-10 22:33:40 +01:00
de6dd30745 Move textures into their mods 2014-01-10 13:13:02 -05:00
3f76b77001 Remove command block until #136 is fixed 2014-01-09 17:39:59 +01:00
5e02b3beef Fix a few bugs that caused effectors not to turn off sometimes (rules_link is evil!) 2014-01-05 13:51:09 +01:00
39361fb719 Merge pull request #133 from Novatux/master
Use swap_node instead of add_node when replacing conductors.
2014-01-05 01:01:53 -08:00
9c2a5c313c Use swap_node instead of add_node when replacing conductors. 2014-01-05 09:52:06 +01:00
fb417d45a7 Fix when there are several rules with different specials 2014-01-04 17:22:04 +01:00
b3f3692622 Fix crash if metarule not found 2014-01-04 16:51:52 +01:00
ae557d1cd4 Fixes with multi-conductors that have special connects 2014-01-04 15:52:52 +01:00
d5b39951a4 Fix bugs with multi-rules conductors (like crossing) that have param2 2014-01-04 14:15:41 +01:00
b0f81a8c62 Add mesecon:register_on_mvps_move, fix mesecon:mvps_pull_all 2014-01-03 11:04:19 +01:00
d9cc1d5aa1 Vertical wire update. 2013-12-18 15:14:03 -05:00
e8d31c3e5a Change field receipt handling to work properly with Minetest 0.4.8. 2013-12-18 14:54:46 -05:00
85f2f3f742 Merge pull request #126 from qwrwed/master
change on_punch to on_rightclick, make disabled blinky plants drop norma...
2013-12-02 10:43:10 -08:00
711c73a197 change on_punch to on_rightclick, make disabled blinky plants drop normal ones 2013-12-02 17:50:00 +00:00
16b4b79c51 Update code to standards of Minetest 0.4.8. 2013-11-30 22:13:00 -05:00
b4654cedb7 Compat shim for minetest.swap_node, lightstone conducts from the bottom. 2013-11-30 21:23:58 -05:00
3105ae7084 Merge branch 'master' of github.com:Jeija/minetest-mod-mesecons 2013-11-30 20:45:38 -05:00
f12206acc6 Remove "disabled" blinkyplant from inventory 2013-11-30 20:45:10 -05:00
f479dd27d5 Fix vertical wire drops. 2013-11-30 20:44:33 -05:00
f46bc329de Use minetest.swap_node() instead of mesecons' version, Minor code changes
here and there to facilitate this.
2013-11-30 20:34:55 -05:00
669e3d0880 use 'wood' group for crafting pistons, pressure plates, and noteblocks 2013-11-30 19:07:12 -05:00
2d0ff5e2ac Merge pull request #124 from qwrwed/master
Make blinkyplants toggleable
2013-11-29 14:44:51 -08:00
33de6fad55 Make blinkyplants toggleable 2013-11-29 22:06:50 +00:00
9ab0d9deb2 Update Microcontroller Tutorial and add .odt source for the .pdf 2013-09-08 11:38:01 +02:00
c3082f6601 Add LICENSE.txt
LGPLv3 for code,
CC-BY-SA-3.0 for everything else
This should makes it easier for packagers of distributions
2013-09-07 23:20:17 +02:00
09be8af517 Upgrade CC-BY-SA License to 3.0
Permitted according to section 4b of CC-BY-SA-2.0:
"a later version of this License with the same License Elements as this License"
2013-09-07 23:15:21 +02:00
75ca00f51e Escape microcontroller code in formspec 2013-08-29 14:14:04 -07:00
d0fdefb5a6 Merge pull request #119 from VanessaE/master
Give crossing proper textures
2013-08-27 22:42:21 -07:00
5516ca58e9 Give crossing proper textures 2013-08-28 01:26:00 -04:00
913e355a71 Merge pull request #112 from khonkhortisan/multi_rules
Multi rules
Merged for near-future textures to be merged cleanly.
2013-08-27 22:22:30 -07:00
96011bc718 Audit code for possible nil value indexing with unregistered nodes. 2013-06-22 15:43:58 -04:00
ec63bd3abf Merge remote-tracking branch 'refs/remotes/origin/master' 2013-06-22 15:39:01 -04:00
d15e3eedb0 Descend µ in comment 2013-06-22 09:11:06 -07:00
885899cbaf Crossover 2013-06-20 09:30:26 -07:00
6efe579f68 Fix pistons not updating the nodes when placing them again. 2013-06-15 19:15:43 +02:00
4f2604e01b mesecon:rules_link nil return rule
Fixes https://github.com/Jeija/minetest-mod-mesecons/issues/108
2013-06-10 18:29:40 -07:00
c87bc60635 Support cyclic references in luacontroller memory tables, prohibit usage of goto statement (bugs reported by Nore). 2013-06-10 16:40:34 -04:00
8ea71a9036 Fix bug where functions in Luacontroller EEPROM crashes the server (fixes #107). 2013-06-06 16:38:40 -04:00
367a41416b Fix README a little and add piston sounds by suzenako, contributed by jordan4ibanez. 2013-06-05 16:01:11 -04:00
afad592783 Change mesecons signals so that they update effectors only after a globalstep, configurable to be on/off 2013-06-05 15:37:55 -04:00
9a9df6cabf Merge pull request #106 from Novatux/heat
Add an ABM function which resets heat to 0, ...
2013-06-05 10:35:36 -07:00
edc10dac47 Add an ABM function which resets heat to 0, since gates/controllers won't be cooled normally if they are moved (piston, etc...) during the cooling delay. 2013-06-05 06:45:19 +02:00
fa0cf15cd9 Add yellow lightstone 2013-06-01 11:17:38 +02:00
8be0d0e1d9 A ReadMe that is at least 2.84 times better than the old ones. 2013-05-26 18:40:48 -04:00
f9ce95154e Add license information (requested by kaeza). 2013-05-25 22:59:40 -04:00
24160d45ff Silly mistake, interrupts should work better now. 2013-05-21 17:57:25 -04:00
682cf34792 Add burnt luacontroller (so you don't lose your program after an overheat) and prevent interrupts from piling up (fixes #101, metadata trashing). Idea for burnt luacontroller comes from ShadowNinja. 2013-05-15 21:36:16 -04:00
6f83f4cf1e Merge pull request #100 from RealBadAngel/master
Update crafting recipes - pretty much all of Mesecons recipes still used an old, now deprecated syntax substantially of the form 'node "default:xxxx" 2'  (with two pairs of quotes).  All such recipes have been changed to use the current method, i.e. "default:xxxx 2" (with one pair of quotes encompassing the whole itemstack).
2013-04-28 04:18:37 -07:00
255e363b04 Fix all crafting recipes to use modern style 2013-04-28 12:40:08 +02:00
ac9a05df0b Merge pull request #98 from RealBadAngel/patch-3
Update init.lua
2013-04-28 02:21:05 -07:00
cc20b9ba47 Update init.lua
Remove old style flat inv images
2013-04-28 12:18:52 +03:00
163384f308 Merge remote-tracking branch 'refs/remotes/origin/master' 2013-04-27 16:52:17 -04:00
d4f18d08c0 Avoid prepending "Server -!- " to messages sent using the command block. 2013-04-27 16:51:00 -04:00
9299111900 Merge pull request #97 from RealBadAngel/patch-2
Update README

minetest-c55 --> minetest
2013-04-26 21:46:27 -07:00
13757ac854 Update README 2013-04-27 02:13:42 +03:00
0a9bcf26ca Merge pull request #96 from VanessaE/master
Texture tweaks for vertical wires with caps
2013-04-22 09:50:13 -07:00
b3fb406727 Minor tweak to allow vertical wires with caps to use the "vertical"
texture for the sides (still uses the "full" for the top/bottom of the
caps).
2013-04-21 22:16:17 -04:00
b0bef909a0 Fix pressure plate (onstate) nodebox 2013-04-21 08:16:43 +02:00
fc5245139d Merge pull request #95 from VanessaE/master
Pressure plate texturing tweaks
2013-04-20 23:07:14 -07:00
109d817df6 Make pressure plate texturing more flexible, improve appearance of existing textures 2013-04-21 01:00:31 -04:00
1a5b1b4691 Fix pressure plate wield image. 2013-04-20 21:22:43 -04:00
10bacdd7f4 Update selection boxes to make building easier. 2013-04-20 11:25:12 -04:00
8afc6abcd5 Merge pull request #94 from RealBadAngel/patch-1
Update mesecons_button/init.lua (change craft recipe format, no gameplay change)
2013-04-15 07:19:22 -07:00
e88e99b54f Update init.lua
change crafting recipe format
2013-04-15 09:21:41 +03:00
01d8c26b5b Merge remote-tracking branch 'refs/remotes/origin/master' 2013-04-14 13:58:31 -04:00
3b1afb1783 Fix invalid node name if node was changed in after_place_node callback (fixes #93). 2013-04-14 13:54:33 -04:00
6cfd12e63c Merge branch 'patch_#85'
Let's see if someone complains...
2013-04-13 21:14:46 +02:00
c08e868be2 Merge pull request #92 from khonkhortisan/lazypull
Round movestone position, don't forget last pull
2013-04-07 17:05:39 -07:00
f1a327ad16 Round movestone position, don't forget last pull 2013-04-07 14:27:31 -07:00
e45a2a511e Sanity checks for commandblock commands. 2013-04-02 17:15:38 -04:00
63a18f1a51 Don't push objects into walls and fix bug in previous commit 2013-04-02 12:13:25 +02:00
57e1547515 Make pistons and movestones move objects (push only yet) 2013-04-02 11:57:28 +02:00
3b38bbcaf2 Make pistons and movestones move objects (push only yet) 2013-04-02 11:56:37 +02:00
e789794c75 Experimental fix for issue #85 by removing ignored ports from the luacontroller 2013-04-01 22:24:01 +02:00
2cc38909a1 Add /tellme command to command block. 2013-03-27 21:21:44 -04:00
36bcce57b0 Add table.* to luacontroller sandbox 2013-03-26 15:12:56 +01:00
21550b3727 Explicit tables of luacontroller environment. 2013-03-23 18:41:44 -04:00
6983db6d82 Add math library to luacontroller, and make sure to copy stuff so code can't get out of the sandbox. 2013-03-23 17:49:25 -04:00
1ff437b7b0 Don't forget sticky movestones! 2013-03-16 21:18:36 -04:00
5f9e655c13 Add MOVESTONE_MAXIMUM_PUSH setting. 2013-03-15 19:53:09 -04:00
3c3e45c7ea Avoid corrupting metadata. 2013-03-15 17:46:59 -04:00
5fd1cf5c80 Use formspec_escape when available. 2013-03-15 17:21:16 -04:00
e1211729cc Avoid borking the luacontroller if the code uses square brackets. When the next stable MT is released, uncomment the formspec_escape call to take advantave of formspec escaping. 2013-03-15 17:07:15 -04:00
588e41c786 Up/down pistons should also have special rules excluding the pusher side (rotated versions of normal pistons). 2013-03-14 14:19:02 -04:00
79bb4a3433 Lots of bugs in movestones fixed:
* Movestones no longer eat nodes when running off the track.
* Movestones no longer eat nodes when colliding with an mvps stopper.
* Movestones no longer pass through mvps stoppers.
* Movestones do not eat nodes when they are suddenly placed in the entity's path.
2013-03-14 13:44:49 -04:00
e1577eba46 Revert additional piston rules. 2013-03-11 17:49:07 -04:00
4406654fa4 Support metadata in piston pushing (so that microcontrollers and such can be pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue. 2013-03-11 17:37:50 -04:00
db90c1cb4b Add /hp command to set the HP of a given player, requires the ban privelege. 2013-03-07 16:47:32 -05:00
3792b692aa Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds. 2013-03-06 20:51:57 -05:00
84d5546df1 Merge pull request #82 from Jat15/patch-1
Fix bug texture in mesewire for 0.4 stable
2013-03-05 09:36:07 -08:00
Jat
629a52af11 Fix bug texture in mesewire for 0.4 stable 2013-03-04 19:56:43 +01:00
4c0988ceab Merge pull request #80 from khonkhortisan/master
Vertical piston selection boxes
2013-03-02 22:24:29 -08:00
ac23eb070a Make vertical piston pusher selection boxes match their horizontal
equivalents
2013-03-02 22:22:43 -08:00
e707afef1a Don't totally force deactivation of block two below the pressure plate if connected to a receptor 2013-02-24 19:09:07 +01:00
2848df007e Bugfix: Also deactivate the block two below when digging a pressure plate 2013-02-24 19:03:28 +01:00
c9e89189eb Improved object detector craft recipe, picture soon available on mesecons.net 2013-02-22 19:49:03 +01:00
36263d481a Add (shaped) craft recipe for vertical mesecons
* Craft them from three wires in a vertical row
* Craft them back into mesecons by just putting one of them in the grid
2013-02-22 19:37:05 +01:00
a0920104fc Object Detector, cleanup and different behaviour:
* Name to scan for can be specified by right-clicking it
* It can receive digiline signals that change the name to scan for
* A sign above it for the name doesn't work anymore (this features wasn't used often anyway)
2013-02-22 19:23:28 +01:00
cc41f136cc More distinguishable inventory image for the luacontroller (not wield
item, just top)
2013-02-19 16:58:17 +01:00
8827cfd66f Merge branch 'luacontroller' 2013-02-19 16:54:53 +01:00
d36dd865ad Fix onstate corner drop
I blame khonkhortisan
2013-02-19 16:42:33 +01:00
ad9dde706e Merge pull request #77 from khonkhortisan/master
mesecons_extrawires:insulated_off
2013-02-18 10:38:05 -08:00
09ac201bac Fix the nodename of a drop 2013-02-18 10:27:11 -08:00
1c4ab938ad Fix a dumb bug that conflicted with different things in the luacontroller 2013-02-12 10:58:29 +01:00
eeed4f148d Fix odd behaviour when using interrupts in the luacontroller 2013-02-12 10:25:24 +01:00
0e34696214 Make Mese conductive 2013-02-11 11:01:13 +01:00
10ea3c971b Merge branch 'master' into luacontroller 2013-02-11 08:03:08 +01:00
591e2d7cde LuaController: Queue setting the ports (wait for pending operations) 2013-02-10 23:10:22 +01:00
7cc803b0d7 Merge pull request #74 from khonkhortisan/eghoststone
Remove ghoststone_active shadow on_construct
2013-02-08 17:01:13 -08:00
536c77330b Fix sticky piston crafting recipe. 2013-02-08 19:50:20 -05:00
fb45ee1d77 Remove ghoststone shadow when active. 2013-02-08 16:49:27 -08:00
5b5e919683 Make load times faster by avoiding inventorycube and wielditem creation in technical blocks such as active wires and various piston orientations. 2013-02-08 14:36:20 -05:00
4714c908ac Fix #73 - receiver wire drops down one node when connected button is dug. 2013-02-08 14:18:42 -05:00
ccb3430540 Merge pull request #70 from khonkhortisan/eghoststone
Make ghoststone conductive
2013-02-07 08:49:24 -08:00
43cb258877 Make ghoststone conductive. 2013-02-07 08:30:15 -08:00
e3c9eded2a Merge branch 'master' of https://github.com/Jeija/minetest-mod-mesecons 2013-02-06 21:25:55 +01:00
74eefc270a Fix piston drops and craft recipe 2013-02-06 21:24:58 +01:00
a5a4f2b65c Merge pull request #69 from khonkhortisan/master
Keep vertical wire base from self-intersecting
2013-02-04 20:02:27 -08:00
c23295409b Keep vertical wire base from self-intersecting
on the bottom.
2013-02-04 15:25:36 -08:00
baba7de063 Fix door compatibility, update to latest version 2013-01-30 07:37:08 +01:00
59cd72191b Add tostring, tonumber, string to luacontroller, prohibit 'function' 2013-01-22 21:15:49 +01:00
2b30360da2 Bugfix for the luacontroller that occured when two events occur at the
same time (output connected to input).
The behaviour of the controller can now be described this way:
The luacontroller sets port A, then B, then C, then D; if it is
interrupted by another event during that time it stops and let the
second event do the job.
2013-01-22 18:26:27 +01:00
18da94006a Lots of bugfixes concerning the luacontroller
- Bug when using NOT-Gates
- Moved error label a little downwards
- On digiline event, msg and channel are now in event.*, not in
event.iid.*
2013-01-20 18:00:33 +01:00
5c2959826e Fix piston bug: up piston pushing sand won't drop the sand anymore 2013-01-20 13:01:40 +01:00
ef087f2bb6 Fix Bug: Wrong usage of action_on/action_off instead of action_change 2013-01-19 23:37:03 +01:00
62ddebaecb Add support in luacontroller for a not yet released mod called 'digilines' 2013-01-19 21:45:39 +01:00
fc384aedbb Remove unused variable 2013-01-19 12:04:10 +01:00
ec517becab Texture the LuaController formspec 2013-01-19 12:03:27 +01:00
0d44144421 Bugfixes and improved stability of the luacontroller 2013-01-14 17:58:14 +01:00
240fb83e8b Implement interrupt(time, iid): The whole code is called again after a
certain amount of time.
Whenever it is called, an event is set.
Possible events are: program, interrupt, on and off
It also contains additional information (on/off -> event.in; interrupt ->
event.iid)
iid must be an integer or string value, otherwise the interrupt is not active
2013-01-13 17:33:16 +01:00
e297a02ec2 Implement a memory for the controller (accesible via mem.) and cleanup code
Based on PilzAdam's code.
2013-01-13 11:08:13 +01:00
bd749ec4d4 Add luacontroller, a microcontroller that you can code in lua.
It still misses some functionality such as a persistent memory and a
timer, but that is subject to change. The code runs in a sandbox.
Speaking long term this will hopefully replace the old controller.
2013-01-13 00:18:25 +01:00
841bc70b97 Fix a bug that occured when using a receptor placed directly next to a
gate.
We need to call a changesignal even if the gate/other effector is still
connected to a power source in a way.
2013-01-09 16:56:25 +01:00
17579a6aa1 Fix gates drop bug reported by kaeza and Kacey, avoid polluting the global namespace. 2013-01-06 14:09:54 -05:00
ec07fc27d7 Merge branch 'nextgen'
Conflicts:
	mesecons/wires.lua
2012-12-31 18:32:46 +01:00
52ddd4bdc9 Add crafting recipe for the delayer (similar to redstone, but with cobble instead of stone) 2012-12-30 09:07:49 +01:00
5921f6d46c made tweaks to the way mese is converted to mesecons. If old mese paradigm is
in use, one default:mese crafts to 18 mesecons wires.  If new paradigm is in
use, cook one mese crystal fragment to get 2 wires, or cook one mese crystal to
get 18, or cook one mese block to get 162.  Avoids conflict with new default
recipe that crafts 9 crystals from one mese block.
2012-12-28 16:51:11 -05:00
7e231b99a6 Make nr in rules rotation local in order not to pullute the holy global namespace 2012-12-28 07:33:16 +01:00
ab1966f763 Fix server crash when using movestones 2012-12-27 22:33:09 +01:00
2bbc9dd4b7 Rework the next nodes: Pressure Plates 2012-12-27 22:28:39 +01:00
72d58d2018 Merge branch 'nextgen' of https://github.com/Jeija/minetest-mod-mesecons into nextgen 2012-12-27 20:39:04 +01:00
c062411fa1 Fix another two piston-related bugs 2012-12-27 20:38:12 +01:00
2a061362fb Merge branch 'nextgen' of github.com:Jeija/minetest-mod-mesecons into nextgen 2012-12-27 13:51:36 -05:00
92122379de added and tweaked textures to improve appearance and tiling of insulated
T-junctions.
2012-12-27 13:50:54 -05:00
c63afd49ec Merge branch 'nextgen' of https://github.com/Jeija/minetest-mod-mesecons into nextgen 2012-12-27 19:15:24 +01:00
2a8bd68c41 Fix very rare piston bug (needs testing) 2012-12-27 19:14:54 +01:00
84ad046533 Added a couple of needed textures for curved/corner wires and tweak code to
use them.  Also fixed the "on" state image for wire ends so that it works for
curved wires also.
2012-12-27 12:48:02 -05:00
cdd9a93da9 revamped textures for all pistons, tweaked thickness of piston pusher 2012-12-27 12:13:40 -05:00
d3b77b5be3 Compatibility with old pistons 2012-12-27 12:03:05 +01:00
ac0fb91139 Minor cleanup of mesecno torch and add another rule to it (behind above) 2012-12-27 10:50:20 +01:00
d1ace465c7 Add experimental 'corner' wire, an insulated bended wire (needs textures and maybe rename it) 2012-12-27 09:54:19 +01:00
7fe4947056 Bugfix foes for pistons, delayyrs, gates and microcontrollers. Rework delayers. 2012-12-27 09:28:04 +01:00
5a88a9715f Re-write pistons from scratch, propably fixes a lot of bugs and doesn't
cause too many new ones.
2012-12-26 22:56:31 +01:00
d91e0b66cb Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones. 2012-12-26 22:54:28 +01:00
a9a2108d13 Implement /say and /tell commands to aid mapmakers using command blocks. 2012-12-25 14:26:03 -05:00
c508bfaea6 Merge branch 'nextgen' of https://github.com/Jeija/minetest-mod-mesecons into nextgen 2012-12-23 17:21:34 +01:00
af8fd75fa4 Fix sticky piston up 2012-12-23 17:20:59 +01:00
e2ec7b5b04 Fix pressure plates (forgot to add mesecons field to some of the nodedefs) 2012-12-22 23:39:17 +01:00
5e8e003b8c Merge pull request #65 from montyoso/nextgen
now the insulated wires change their color when are turned on
2012-12-21 21:21:39 -08:00
6fab716f3e Fix up piston retraction.
The node property is_sticky_piston was applied to piston_up_normal rather than piston_up_sticky.
2012-12-21 20:46:57 -05:00
34fa8a1167 now the insulated wires change their color when they are turn on 2012-12-21 20:24:43 -05:00
23bebfc054 Merge branch 'master' into nextgen
Conflicts:
	mesecons/internal.lua
	mesecons/wires.lua
	mesecons_pistons/init.lua
2012-12-21 16:22:25 +01:00
973a9c650f Add new crafting recipe for mesecons: Cook a mese crystal 2012-12-21 16:19:38 +01:00
9019a4aff7 Bugfix, wires sometimes turned off for no reason 2012-12-21 16:04:19 +01:00
f114cb8ddc Fix movestone crash bug 2012-12-20 20:16:07 +01:00
5aa0815ffb hopefully fix http://minetest.net/forum/viewtopic.php?pid=58093#p58093 2012-12-19 18:20:21 +01:00
6b1bfe6391 Add rule-name system. Every input rule can now have a name, that could help e.g. the microcontroller to know where a signal comes from. 2012-12-19 17:34:05 +01:00
f6ef7b005d Same for sticky piston 2012-12-18 16:21:41 +01:00
5cdf23fb00 Fix bug reported here: http://bit.ly/VOF35X 2012-12-18 16:20:24 +01:00
e9e1006656 Merge branch 'master' of https://github.com/Jeija/minetest-mod-mesecons 2012-12-18 16:14:47 +01:00
313b9adcd5 Should fix this bug: bit.ly/XEy94j 2012-12-18 15:59:23 +01:00
313a137675 Merge remote-tracking branch 'origin/master' 2012-12-16 15:13:03 -05:00
c50b68cf83 Use a simpler way of detecting up/down piston placement (thanks Jeija). 2012-12-16 15:12:24 -05:00
13befe3bba Fix #62 (Hopefully this time) 2012-12-16 19:03:46 +01:00
2c4a46a557 Minor cleanup, use addPosRule 2012-12-16 16:29:03 +01:00
0aab812487 Fix addPosRule without mesecon: in vertical wires (issue #62) 2012-12-16 13:02:05 +01:00
c76c274cc0 Remove mesecons:updatenode 2012-12-16 12:00:11 +01:00
a1852204fb Cleanup and improve piston code 2012-12-16 11:58:43 +01:00
ae4bd1e21c Merge branch 'master' into nextgen
Conflicts:
	mesecons_pistons/init.lua
2012-12-16 08:59:06 +01:00
9dee0c020c Fix placing while facing diagonally. 2012-12-15 19:16:59 -05:00
aab0d4d943 Place up/down pistons automatically depending on the player look direction, remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos). 2012-12-15 19:12:20 -05:00
b5f5beeb3d Attempt to update the wire crossing. 2012-12-15 17:53:03 -05:00
5fb5df446c Bugfix, use param2 for conductors when turning them on/off 2012-12-15 21:23:38 +01:00
18731cbc8a Bugfix, param2 for conductors 2012-12-15 21:21:54 +01:00
44dc1a128c Upload cleaned up mesecons to nextgen branch 2012-12-15 18:45:51 +01:00
c0d3bd2abb Include experimental vertical wires (needs textures) 2012-12-13 18:42:45 +01:00
594d061d6d Fix sticky piston retraction not working 2012-12-12 03:14:57 +01:00
659060ddcd Fix a bug that occured when placing an effector next to a receptor 2012-12-11 19:54:53 +01:00
de46729b97 Merge branch 'mesecons_in_nodedef'
Conflicts:
	mesecons/internal.lua
2012-12-11 19:49:55 +01:00
5540fcbcb3 Fix a bug reported here: http://minetest.net/forum/viewtopic.php?pid=56152#p56152 2012-12-11 18:15:44 +01:00
a55874b5d2 Fix blinky plant bug (crash when placing mesecon next to it) 2012-12-10 22:05:13 +01:00
192b9eca4f Fix crash when digging unknown nodes 2012-12-10 21:14:03 +01:00
59a39204a9 Remove dead parts of the mod/dead textures/wireless mesecons 2012-12-10 20:55:13 +01:00
e9f2beb2c6 Slightly change wire look (may be reverted?) 2012-12-10 20:39:12 +01:00
5904abbd79 Port gates (finally) 2012-12-10 19:46:24 +01:00
d5825f9602 Fix insulated mesecon 2012-12-10 17:19:30 +01:00
05def1540a Fix microcontroller digging 2012-12-09 15:32:29 +01:00
961b955f2d Port door, fix button/lever bug, new visual style for receiver 2012-12-09 13:28:32 +01:00
31f3c99288 Fix microcontroller alias 2012-12-09 11:16:48 +01:00
a0a3328f7c Fix microcontroller alias 2012-12-09 11:13:32 +01:00
b37bdbf55c Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) 2012-12-09 00:42:30 +01:00
cf6080f723 Port more blocks to nodedef system: object detector, extrawires, water turbine, insulated wire 2012-12-08 22:28:46 +01:00
00e071b695 Cleanup, make and use util.lua, port command block and delayer to nodedef 2012-12-08 21:56:09 +01:00
8578fd89c8 Port lightstones (as reference for effectors) + blinky plant to the new nodedef system 2012-12-08 19:02:34 +01:00
472650f099 Finish new mesecon-in-nodedef for conductors and receptors. Make wires and switch use it for reference. 2012-12-08 17:50:25 +01:00
f28cf0af03 Fix major bug that often occured when using gates (caused by commit 64d109b) 2012-12-08 16:08:16 +01:00
e0aa5b1d3d New branch: Move mesecon to node definition instead of functions like register_conductor; first steps: move everything to legacy 2012-12-08 14:14:04 +01:00
12206ac190 Add support for the preinstalled wooden door in minetest_game 2012-12-08 12:13:45 +01:00
246 changed files with 5382 additions and 3089 deletions

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24
README
View File

@ -1,24 +0,0 @@
-- |\ /| ____ ____ ____ _____ ____ _____
-- | \ / | | | | | | | |\ | |
-- | \/ | |___ ____ |___ | | | | \ | |____
-- | | | | | | | | | \ | |
-- | | |___ ____| |___ |____ |____| | \| ____|
-- by Jeija and contributors
Credits:
Jeija: main developer
VanessaE: Awesome textures & design, coding
sfan5: coding, textures
temperest: coding, textures
Jordach: Sounds for the noteblock
minerd247: Some textures
...other contributors
This is a mod for minetest-c55.
Copy the minetest-mod-mesecons directory into you game's mod folder
(e.g. games/minetest_game/mods/minetest-mod-mesecons)
You can remove modules of this mod by deleting the mesecons_*
folders in the minetest-mod-mesecons directory.
Mod dependencies: none

78
README.md Normal file
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@ -0,0 +1,78 @@
########################################################################
## __ __ _____ _____ _____ _____ _____ _ _ _____ ##
## | \ / | | ___| | ___| | ___| | ___| | _ | | \ | | | ___| ##
## | \/ | | |___ | |___ | |___ | | | | | | | \| | | |___ ##
## | |\__/| | | ___| |___ | | ___| | | | | | | | | |___ | ##
## | | | | | |___ ___| | | |___ | |___ | |_| | | |\ | ___| | ##
## |_| |_| |_____| |_____| |_____| |_____| |_____| |_| \_| |_____| ##
## ##
########################################################################
MESECONS by Jeija and contributors
Mezzee-what?
------------
[Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.
OK, I want in.
--------------
Go get it!
[DOWNLOADS PAGE](http://mesecons.net/downloads.php)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
3. Open up the Minetest mods folder - usually `/mods/`. If you see the `minetest` or folder inside of that, that is your mod folder instead.
4. Copy the Mesecons folder into the mods folder.
Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available.
There are no dependencies - it will work right after installing!
How do I use this thing?
------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](http://mesecons.net/items.php) is your style?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/Jeija/minetest-mod-mesecons)!
Who wrote it anyways?
---------------------
These awesome people made Mesecons possible!
| Contributor | Contribution |
| --------------- | -------------------------------- |
| Jat15 | Various tweaks. |
| Jeija | **Main developer! Everything.** |
| Jordach | Noteblock sounds. |
| khonkhortistan | Code, recipes, textures. |
| Kotolegokot | Nodeboxes for items. |
| minerd247 | Textures. |
| Nore/Novatux | Code. |
| RealBadAngel | Fixes, improvements. |
| sfan5 | Code, recipes, textures. |
| suzenako | Piston sounds. |
| Uberi/Temperest | Code, textures, documentation. |
| VanessaE | Code, recipes, textures, design. |
| Whiskers75 | Logic gates implementation. |
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
Alright, how can I use it?
--------------------------
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.
All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.
No warranty is provided, express or implied, for any part of the project.

114
mesecons/actionqueue.lua Normal file
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@ -0,0 +1,114 @@
mesecon.queue.actions={} -- contains all ActionQueue actions
function mesecon.queue:add_function(name, func)
mesecon.queue.funcs[name] = func
end
-- If add_action with twice the same overwritecheck and same position are called, the first one is overwritten
-- use overwritecheck nil to never overwrite, but just add the event to the queue
-- priority specifies the order actions are executed within one globalstep, highest first
-- should be between 0 and 1
function mesecon.queue:add_action(pos, func, params, time, overwritecheck, priority)
-- Create Action Table:
time = time or 0 -- time <= 0 --> execute, time > 0 --> wait time until execution
priority = priority or 1
local action = { pos=mesecon:tablecopy(pos),
func=func,
params=mesecon:tablecopy(params),
time=time,
owcheck=(overwritecheck and mesecon:tablecopy(overwritecheck)) or nil,
priority=priority}
local toremove = nil
-- Otherwise, add the action to the queue
if overwritecheck then -- check if old action has to be overwritten / removed:
for i, ac in ipairs(mesecon.queue.actions) do
if(mesecon:cmpPos(pos, ac.pos)
and mesecon:cmpAny(overwritecheck, ac.owcheck)) then
toremove = i
break
end
end
end
if (toremove ~= nil) then
table.remove(mesecon.queue.actions, toremove)
end
table.insert(mesecon.queue.actions, action)
end
-- execute the stored functions on a globalstep
-- if however, the pos of a function is not loaded (get_node_or_nil == nil), do NOT execute the function
-- this makes sure that resuming mesecons circuits when restarting minetest works fine
-- However, even that does not work in some cases, that's why we delay the time the globalsteps
-- start to be execute by 5 seconds
local get_highest_priority = function (actions)
local highestp = -1, highesti
for i, ac in ipairs(actions) do
if ac.priority > highestp then
highestp = ac.priority
highesti = i
end
end
return highesti
end
local m_time = 0
minetest.register_globalstep(function (dtime)
m_time = m_time + dtime
if (m_time < MESECONS_RESUMETIME) then return end -- don't even try if server has not been running for XY seconds
local actions = mesecon:tablecopy(mesecon.queue.actions)
local actions_now={}
mesecon.queue.actions = {}
-- sort actions into two categories:
-- those toexecute now (actions_now) and those to execute later (mesecon.queue.actions)
for i, ac in ipairs(actions) do
if ac.time > 0 then
ac.time = ac.time - dtime -- executed later
table.insert(mesecon.queue.actions, ac)
else
table.insert(actions_now, ac)
end
end
while(#actions_now > 0) do -- execute highest priorities first, until all are executed
local hp = get_highest_priority(actions_now)
mesecon.queue:execute(actions_now[hp])
table.remove(actions_now, hp)
end
end)
function mesecon.queue:execute(action)
mesecon.queue.funcs[action.func](action.pos, unpack(action.params))
end
-- Store and read the ActionQueue to / from a file
-- so that upcoming actions are remembered when the game
-- is restarted
local wpath = minetest.get_worldpath()
local function file2table(filename)
local f = io.open(filename, "r")
if f==nil then return {} end
local t = f:read("*all")
f:close()
if t=="" or t==nil then return {} end
return minetest.deserialize(t)
end
local function table2file(filename, table)
local f = io.open(filename, "w")
f:write(minetest.serialize(table))
f:close()
end
mesecon.queue.actions = file2table(wpath.."/mesecon_actionqueue")
minetest.register_on_shutdown(function()
mesecon.queue.actions = table2file(wpath.."/mesecon_actionqueue", mesecon.queue.actions)
end)

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@ -3,128 +3,139 @@
-- | \/ | |___ ____ |___ | | | | \ | |____
-- | | | | | | | | | \ | |
-- | | |___ ____| |___ |____ |____| | \| ____|
-- by Jeija and Minerd247
-- by Jeija, Uberi (Temperest), sfan5, VanessaE
--
--
--
-- This mod adds mesecons[=minecraft redstone] and different receptors/effectors to minetest.
--
-- See the documentation on the forum for additional information, especially about crafting
--
-- For developer documentation see the Developers' section on mesecons.tk
--
-- For developer documentation see the Developers' section on mesecons.TK
--
--
--
--Quick draft for the mesecons array in the node's definition
--mesecons =
--{
-- receptor =
-- {
-- state = mesecon.state.on/off
-- rules = rules/get_rules
-- },
-- effector =
-- {
-- action_on = function
-- action_off = function
-- action_change = function
-- rules = rules/get_rules
-- },
-- conductor =
-- {
-- state = mesecon.state.on/off
-- offstate = opposite state (for state = on only)
-- onstate = opposite state (for state = off only)
-- rules = rules/get_rules
-- }
--}
-- PUBLIC VARIABLES
mesecon={} -- contains all functions and all global variables
mesecon.actions_on={} -- Saves registered function callbacks for mesecon on
mesecon.actions_off={} -- Saves registered function callbacks for mesecon off
mesecon.actions_change={} -- Saves registered function callbacks for mesecon change
mesecon.receptors={}
mesecon.effectors={}
mesecon.rules={}
mesecon.conductors={}
mesecon.queue={} -- contains the ActionQueue
mesecon.queue.funcs={} -- contains all ActionQueue functions
-- INCLUDE SETTINGS
-- Settings
dofile(minetest.get_modpath("mesecons").."/settings.lua")
--Internal API
-- Presets (eg default rules)
dofile(minetest.get_modpath("mesecons").."/presets.lua");
-- Utilities like comparing positions,
-- adding positions and rules,
-- mostly things that make the source look cleaner
dofile(minetest.get_modpath("mesecons").."/util.lua");
-- The ActionQueue
-- Saves all the actions that have to be execute in the future
dofile(minetest.get_modpath("mesecons").."/actionqueue.lua");
-- Internal stuff
-- This is the most important file
-- it handles signal transmission and basically everything else
-- It is also responsible for managing the nodedef things,
-- like calling action_on/off/change
dofile(minetest.get_modpath("mesecons").."/internal.lua");
-- API API API API API API API API API API API API API API API API API API
-- Deprecated stuff
-- To be removed in future releases
-- Currently there is nothing here
dofile(minetest.get_modpath("mesecons").."/legacy.lua");
function mesecon:register_receptor(onstate, offstate, rules, get_rules)
if get_rules == nil and rules == nil then
rules = mesecon:get_rules("default")
end
table.insert(mesecon.receptors,
{onstate = onstate,
offstate = offstate,
rules = rules,
get_rules = get_rules})
end
-- API
-- these are the only functions you need to remember
function mesecon:register_effector(onstate, offstate, input_rules, get_input_rules)
if get_input_rules==nil and input_rules==nil then
rules=mesecon:get_rules("default")
mesecon.queue:add_function("receptor_on", function (pos, rules)
rules = rules or mesecon.rules.default
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
-- if area is not loaded, keep trying
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
return
end
end
table.insert(mesecon.effectors,
{onstate = onstate,
offstate = offstate,
input_rules = input_rules,
get_input_rules = get_input_rules})
end
-- execute action
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
local rulenames = mesecon:rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon:turnon(np, rulename)
end
end
end)
function mesecon:receptor_on(pos, rules)
if rules == nil then
rules = mesecon:get_rules("default")
end
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
end
for i, rule in ipairs(rules) do
local np = {
x = pos.x + rule.x,
y = pos.y + rule.y,
z = pos.z + rule.z}
if mesecon:rules_link(pos, np, rules) then
mesecon:turnon(np, pos)
mesecon.queue:add_function("receptor_off", function (pos, rules)
rules = rules or mesecon.rules.default
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
return
end
end
end
for _, rule in ipairs(mesecon:flattenrules(rules)) do
local np = mesecon:addPosRule(pos, rule)
local rulenames = mesecon:rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
if not mesecon:connected_to_receptor(np, mesecon:invertRule(rule)) then
mesecon:turnoff(np, rulename)
else
mesecon:changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
end
end
end
end)
function mesecon:receptor_off(pos, rules)
if rules == nil then
rules = mesecon:get_rules("default")
end
for i, rule in ipairs(rules) do
local np = {
x = pos.x + rule.x,
y = pos.y + rule.y,
z = pos.z + rule.z}
if mesecon:rules_link(pos, np, rules) and not mesecon:connected_to_pw_src(np) then
mesecon:turnoff(np, pos)
end
end
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
end
function mesecon:register_on_signal_on(action)
table.insert(mesecon.actions_on, action)
end
function mesecon:register_on_signal_off(action)
table.insert(mesecon.actions_off, action)
end
function mesecon:register_on_signal_change(action)
table.insert(mesecon.actions_change, action)
end
function mesecon:register_conductor (onstate, offstate, rules, get_rules)
if rules == nil then
rules = mesecon:get_rules("default")
end
table.insert(mesecon.conductors, {onstate = onstate, offstate = offstate, rules = rules, get_rules = get_rules})
end
mesecon:add_rules("default",
{{x=0, y=0, z=-1},
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=1, z=-1},
{x=0, y=-1, z=-1}})
print("[MESEcons] Main mod Loaded!")
print("[OK] Mesecons")
--The actual wires
dofile(minetest.get_modpath("mesecons").."/wires.lua");
--Services like turnoff receptor on dignode and so on
dofile(minetest.get_modpath("mesecons").."/services.lua");
--Deprecated stuff
dofile(minetest.get_modpath("mesecons").."/legacy.lua");

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@ -1,13 +1,32 @@
function mesecon:add_receptor_node(name, rules, get_rules)
if get_rules==nil and rules==nil then
rules=mesecon:get_rules("default")
end
table.insert(mesecon.receptors, {onstate = name, rules = rules, get_rules = get_rules})
minetest.swap_node = minetest.swap_node or function(pos, node)
local data = minetest.get_meta(pos):to_table()
minetest.add_node(pos, node)
minetest.get_meta(pos):from_table(data)
end
function mesecon:add_receptor_node_off(name, rules, get_rules)
if get_rules==nil and rules==nil then
rules=mesecon:get_rules("default")
end
table.insert(mesecon.receptors, {offstate = name, rules = rules, get_rules = get_rules})
local rules = {}
rules.a = {x = -1, y = 0, z = 0, name="A"}
rules.b = {x = 0, y = 0, z = 1, name="B"}
rules.c = {x = 1, y = 0, z = 0, name="C"}
rules.d = {x = 0, y = 0, z = -1, name="D"}
function legacy_update_ports(pos)
local meta = minetest.get_meta(pos)
L = {
a = mesecon:is_power_on(mesecon:addPosRule(pos, rules.a),
mesecon:invertRule(rules.a)) and
mesecon:rules_link(mesecon:addPosRule(pos, rules.a), pos),
b = mesecon:is_power_on(mesecon:addPosRule(pos, rules.b),
mesecon:invertRule(rules.b)) and
mesecon:rules_link(mesecon:addPosRule(pos, rules.b), pos),
c = mesecon:is_power_on(mesecon:addPosRule(pos, rules.c),
mesecon:invertRule(rules.c)) and
mesecon:rules_link(mesecon:addPosRule(pos, rules.c), pos),
d = mesecon:is_power_on(mesecon:addPosRule(pos, rules.d),
mesecon:invertRule(rules.d)) and
mesecon:rules_link(mesecon:addPosRule(pos, rules.d), pos),
}
local n = (L.a and 1 or 0) + (L.b and 2 or 0) + (L.c and 4 or 0) + (L.d and 8 or 0) + 1
meta:set_int("real_portstates", n)
return L
end

38
mesecons/oldwires.lua Normal file
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@ -0,0 +1,38 @@
minetest.register_node("mesecons:mesecon_off", {
drawtype = "raillike",
tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"},
inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1},
description="Mesecons",
mesecons = {conductor={
state = mesecon.state.off,
onstate = "mesecons:mesecon_on"
}}
})
minetest.register_node("mesecons:mesecon_on", {
drawtype = "raillike",
tiles = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"},
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1},
drop = "mesecons:mesecon_off 1",
light_source = LIGHT_MAX-11,
mesecons = {conductor={
state = mesecon.state.on,
offstate = "mesecons:mesecon_off"
}}
})

45
mesecons/presets.lua Normal file
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@ -0,0 +1,45 @@
mesecon.rules = {}
mesecon.state = {}
mesecon.rules.default =
{{x=0, y=0, z=-1},
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=1, y=1, z=0},
{x=1, y=-1, z=0},
{x=-1, y=1, z=0},
{x=-1, y=-1, z=0},
{x=0, y=1, z=1},
{x=0, y=-1, z=1},
{x=0, y=1, z=-1},
{x=0, y=-1, z=-1}}
mesecon.rules.buttonlike =
{{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = 1, y =-1, z = 0},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0}}
mesecon.rules.flat =
{{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1}}
mesecon.rules.buttonlike_get = function(node)
local rules = mesecon.rules.buttonlike
if node.param2 == 2 then
rules=mesecon:rotate_rules_left(rules)
elseif node.param2 == 3 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
elseif node.param2 == 0 then
rules=mesecon:rotate_rules_right(rules)
end
return rules
end
mesecon.state.on = "on"
mesecon.state.off = "off"

View File

@ -1,28 +1,76 @@
minetest.register_on_dignode(
function(pos, oldnode, digger)
if mesecon:is_conductor_on(oldnode.name) then
mesecon:receptor_off(pos)
end
-- Dig and place services
if mesecon:is_receptor_node(oldnode.name) then
mesecon:receptor_off(pos, mesecon:receptor_get_rules(oldnode))
end
mesecon.on_placenode = function (pos, node)
-- Receptors: Send on signal when active
if mesecon:is_receptor_on(node.name) then
mesecon:receptor_on(pos, mesecon:receptor_get_rules(node))
end
)
minetest.register_on_placenode(
function (pos, node)
if mesecon:is_receptor_node(node.name) then
mesecon:receptor_on(pos, mesecon:receptor_get_rules(node))
end
-- Conductors: Send turnon signal when powered or replace by respective offstate conductor
-- if placed conductor is an onstate one
if mesecon:is_conductor(node.name) then
if mesecon:is_powered(pos) then
if mesecon:is_conductor_off(node.name) then
mesecon:turnon(pos)
else
mesecon:changesignal(pos)
mesecon:activate(pos)
end
-- also call receptor_on if itself is powered already, so that neighboring
-- conductors will be activated (when pushing an on-conductor with a piston)
mesecon:turnon (pos)
mesecon:receptor_on (pos, mesecon:conductor_get_rules(node))
elseif mesecon:is_conductor_off(node.name) then
minetest.swap_node(pos, {name = mesecon:get_conductor_off(node)})
end
end
)
-- Effectors: Send changesignal and activate or deactivate
if mesecon:is_effector(node.name) then
if mesecon:is_powered(pos) then
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on", 1)
mesecon:activate(pos, node, nil, 1)
else
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "off", 1)
mesecon:deactivate(pos, node, nil, 1)
end
end
end
mesecon.on_dignode = function (pos, node)
if mesecon:is_conductor_on(node) then
mesecon:receptor_off(pos, mesecon:conductor_get_rules(node))
elseif mesecon:is_receptor_on(node.name) then
mesecon:receptor_off(pos, mesecon:receptor_get_rules(node))
end
end
minetest.register_on_placenode(mesecon.on_placenode)
minetest.register_on_dignode(mesecon.on_dignode)
-- Overheating service for fast circuits
-- returns true if heat is too high
mesecon.do_overheat = function(pos)
local meta = minetest.get_meta(pos)
local heat = meta:get_int("heat") or 0
heat = heat + 1
meta:set_int("heat", heat)
if heat < OVERHEAT_MAX then
mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0)
else
return true
end
return false
end
mesecon.queue:add_function("cooldown", function (pos)
if minetest.get_item_group(minetest.get_node(pos).name, "overheat") == 0 then
return -- node has been moved, this one does not use overheating - ignore
end
local meta = minetest.get_meta(pos)
local heat = meta:get_int("heat")
if (heat > 0) then
meta:set_int("heat", heat - 1)
end
end)

View File

@ -1,4 +1,12 @@
-- SETTINGS
BLINKY_PLANT_INTERVAL = 3
NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires
NEW_STYLE_WIRES = true -- true = new nodebox wires, false = old raillike wires
PRESSURE_PLATE_INTERVAL = 0.1
OBJECT_DETECTOR_RADIUS = 6
PISTON_MAXIMUM_PUSH = 15
MOVESTONE_MAXIMUM_PUSH = 100
MESECONS_RESUMETIME = 4 -- time to wait when starting the server before
-- processing the ActionQueue, don't set this too low
OVERHEAT_MAX = 20 -- maximum heat of any component that directly sends an output
-- signal when the input changes (e.g. luacontroller, gates)
-- Unit: actions per second, checks are every 1 second

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195
mesecons/util.lua Normal file
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@ -0,0 +1,195 @@
function mesecon:move_node(pos, newpos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos):to_table()
minetest.remove_node(pos)
minetest.add_node(newpos, node)
minetest.get_meta(pos):from_table(meta)
end
--[[ new functions:
mesecon:flattenrules(allrules)
mesecon:rule2bit(findrule, allrules)
mesecon:rule2meta(findrule, allrules)
dec2bin(n)
mesecon:getstate(nodename, states)
mesecon:getbinstate(nodename, states)
mesecon:get_bit(binary, bit)
mesecon:set_bit(binary, bit, value)
mesecon:invertRule(r)
--]]
function mesecon:flattenrules(allrules)
--[[
{
{
{xyz},
{xyz},
},
{
{xyz},
{xyz},
},
}
--]]
if allrules[1] and
allrules[1].x then
return allrules
end
local shallowrules = {}
for _, metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
table.insert(shallowrules, rule)
end
end
return shallowrules
--[[
{
{xyz},
{xyz},
{xyz},
{xyz},
}
--]]
end
function mesecon:rule2bit(findrule, allrules)
--get the bit of the metarule the rule is in, or bit 1
if (allrules[1] and
allrules[1].x) or
not findrule then
return 1
end
for m,metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if mesecon:cmpPos(findrule, rule) and mesecon:cmpSpecial(findrule, rule) then
return m
end
end
end
end
function mesecon:rule2metaindex(findrule, allrules)
--get the metarule the rule is in, or allrules
if allrules[1].x then
return nil
end
if not(findrule) then
return mesecon:flattenrules(allrules)
end
for m, metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if mesecon:cmpPos(findrule, rule) and mesecon:cmpSpecial(findrule, rule) then
return m
end
end
end
end
function mesecon:rule2meta(findrule, allrules)
local index = mesecon:rule2metaindex(findrule, allrules)
if index == nil then
if allrules[1].x then
return allrules
else
return {}
end
end
return allrules[index]
end
if convert_base then
print(
"base2dec is tonumber(num,base1)\n"..
"commonlib needs dec2base(num,base2)\n"..
"and it needs base2base(num,base1,base2),\n"..
"which is dec2base(tonumber(num,base1),base2)"
)
else
function dec2bin(n)
local x, y = math.floor(n / 2), n % 2
if (n > 1) then
return dec2bin(x)..y
else
return ""..y
end
end
end
function mesecon:getstate(nodename, states)
for state, name in ipairs(states) do
if name == nodename then
return state
end
end
error(nodename.." doesn't mention itself in "..dump(states))
end
function mesecon:getbinstate(nodename, states)
return dec2bin(mesecon:getstate(nodename, states)-1)
end
function mesecon:get_bit(binary,bit)
bit = bit or 1
local c = binary:len()-(bit-1)
return binary:sub(c,c) == "1"
end
function mesecon:set_bit(binary,bit,value)
if value == "1" then
if not mesecon:get_bit(binary,bit) then
return dec2bin(tonumber(binary,2)+math.pow(2,bit-1))
end
elseif value == "0" then
if mesecon:get_bit(binary,bit) then
return dec2bin(tonumber(binary,2)-math.pow(2,bit-1))
end
end
return binary
end
function mesecon:invertRule(r)
return {x = -r.x, y = -r.y, z = -r.z, sx = r.sx, sy = r.sy, sz = r.sz}
end
function mesecon:addPosRule(p, r)
return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z}
end
function mesecon:cmpPos(p1, p2)
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
end
function mesecon:cmpSpecial(r1, r2)
return (r1.sx == r2.sx and r1.sy == r2.sy and r1.sz == r2.sz)
end
function mesecon:tablecopy(table) -- deep table copy
if type(table) ~= "table" then return table end -- no need to copy
local newtable = {}
for idx, item in pairs(table) do
if type(item) == "table" then
newtable[idx] = mesecon:tablecopy(item)
else
newtable[idx] = item
end
end
return newtable
end
function mesecon:cmpAny(t1, t2)
if type(t1) ~= type(t2) then return false end
if type(t1) ~= "table" and type(t2) ~= "table" then return t1 == t2 end
for i, e in pairs(t1) do
if not mesecon:cmpAny(e, t2[i]) then return false end
end
return true
end

View File

@ -1,39 +1,3 @@
-- Oldstyle wires:
if NEW_STYLE_WIRES == false then --old wires
minetest.register_node("mesecons:mesecon_off", {
drawtype = "raillike",
tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"},
inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png",
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1},
description="Mesecons",
})
minetest.register_node("mesecons:mesecon_on", {
drawtype = "raillike",
tiles = {"jeija_mesecon_on.png", "jeija_mesecon_curved_on.png", "jeija_mesecon_t_junction_on.png", "jeija_mesecon_crossing_on.png"},
paramtype = "light",
is_ground_content = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1},
drop = '"mesecons:mesecon_off" 1',
light_source = LIGHT_MAX-11,
})
mesecon:register_conductor("mesecons:mesecon_on", "mesecons:mesecon_off")
else -- NEW STYLE WIRES
-- naming scheme: wire:(xp)(zp)(xm)(zm)_on/off
-- The conditions in brackets define whether there is a mesecon at that place or not
-- 1 = there is one; 0 = there is none
@ -41,7 +5,6 @@ else -- NEW STYLE WIRES
box_center = {-1/16, -.5, -1/16, 1/16, -.5+1/16, 1/16}
box_bump1 = { -2/16, -8/16, -2/16, 2/16, -13/32, 2/16 }
box_bump2 = { -3/32, -13/32, -3/32, 3/32, -12/32, 3/32 }
box_xp = {1/16, -.5, -1/16, 8/16, -.5+1/16, 1/16}
box_zp = {-1/16, -.5, 1/16, 1/16, -.5+1/16, 8/16}
@ -53,6 +16,8 @@ box_zpy = {-1/16, -.5+1/16, .5-1/16, 1/16, .4999+1/16, .5}
box_xmy = {-.5, -.5+1/16, -1/16, -.5+1/16, .4999+1/16, 1/16}
box_zmy = {-1/16, -.5+1/16, -.5, 1/16, .4999+1/16, -.5+1/16}
-- Registering the wires
for xp=0, 1 do
for zp=0, 1 do
for xm=0, 1 do
@ -69,10 +34,10 @@ for zmy=0, 1 do
tostring(xpy)..tostring(zpy)..tostring(xmy)..tostring(zmy)
if nodeid == "00000000" then
groups = {dig_immediate = 3, mesecon = 2, mesecon_conductor_craftable=1}
groups = {dig_immediate = 3, mesecon_conductor_craftable=1}
wiredesc = "Mesecon"
else
groups = {dig_immediate = 3, mesecon = 2, not_in_creative_inventory = 1}
groups = {dig_immediate = 3, not_in_creative_inventory = 1}
wiredesc = "Mesecons Wire (ID: "..nodeid..")"
end
@ -90,7 +55,6 @@ for zmy=0, 1 do
if adjx and adjz and (xp + zp + xm + zm > 2) then
table.insert(nodebox, box_bump1)
table.insert(nodebox, box_bump2)
tiles_off = {
"wires_bump_off.png",
"wires_bump_off.png",
@ -144,7 +108,7 @@ for zmy=0, 1 do
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5}
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
},
node_box = {
type = "fixed",
@ -153,19 +117,27 @@ for zmy=0, 1 do
groups = groups,
walkable = false,
stack_max = 99,
drop = "mesecons:wire_00000000_off"
drop = "mesecons:wire_00000000_off",
mesecons = {conductor={
state = mesecon.state.off,
onstate = "mesecons:wire_"..nodeid.."_on"
}}
})
minetest.register_node("mesecons:wire_"..nodeid.."_on", {
description = "Wire ID:"..nodeid,
drawtype = "nodebox",
tiles = tiles_on,
-- inventory_image = "wires_inv.png",
-- wield_image = "wires_inv.png",
inventory_image = "jeija_mesecon_off.png",
wield_image = "jeija_mesecon_off.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.5+1/16, .5}
fixed = {-.5, -.5, -.5, .5, -.5+4/16, .5}
},
node_box = {
type = "fixed",
@ -174,9 +146,12 @@ for zmy=0, 1 do
groups = {dig_immediate = 3, mesecon = 2, not_in_creative_inventory = 1},
walkable = false,
stack_max = 99,
drop = "mesecons:wire_00000000_off"
drop = "mesecons:wire_00000000_off",
mesecons = {conductor={
state = mesecon.state.on,
offstate = "mesecons:wire_"..nodeid.."_off"
}}
})
mesecon:register_conductor("mesecons:wire_"..nodeid.."_on", "mesecons:wire_"..nodeid.."_off")
end
end
end
@ -186,17 +161,18 @@ end
end
end
minetest.register_on_placenode(function(pos, node)
if minetest.get_item_group(node.name, "mesecon") > 1 then
mesecon:update_autoconnect(pos)
end
end)
-- Updating the wires:
-- Place the right connection wire
minetest.register_on_dignode(function(pos, node)
if minetest.get_item_group(node.name, "mesecon") > 1 then
local update_on_place_dig = function (pos, node)
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].mesecons then
mesecon:update_autoconnect(pos)
end
end)
end
minetest.register_on_placenode(update_on_place_dig)
minetest.register_on_dignode(update_on_place_dig)
function mesecon:update_autoconnect(pos, secondcall, replace_old)
local xppos = {x=pos.x+1, y=pos.y, z=pos.z}
@ -231,68 +207,23 @@ function mesecon:update_autoconnect(pos, secondcall, replace_old)
mesecon:update_autoconnect(zmympos, true)
end
nodename = minetest.env:get_node(pos).name
nodename = minetest.get_node(pos).name
if string.find(nodename, "mesecons:wire_") == nil and not replace_old then return nil end
if mesecon:rules_link_anydir(pos, xppos) then xp = 1 else xp = 0 end
if mesecon:rules_link_anydir(pos, xmpos) then xm = 1 else xm = 0 end
if mesecon:rules_link_anydir(pos, zppos) then zp = 1 else zp = 0 end
if mesecon:rules_link_anydir(pos, zmpos) then zm = 1 else zm = 0 end
--if the groups mesecon == 1 then wires won't connect to it
local zmg = minetest.get_item_group(minetest.env:get_node(zmpos ).name, "mesecon")
local zmymg = minetest.get_item_group(minetest.env:get_node(zmympos).name, "mesecon")
local xmg = minetest.get_item_group(minetest.env:get_node(xmpos ).name, "mesecon")
local xmymg = minetest.get_item_group(minetest.env:get_node(xmympos).name, "mesecon")
local zpg = minetest.get_item_group(minetest.env:get_node(zppos ).name, "mesecon")
local zpymg = minetest.get_item_group(minetest.env:get_node(zpympos).name, "mesecon")
local xpg = minetest.get_item_group(minetest.env:get_node(xppos ).name, "mesecon")
local xpymg = minetest.get_item_group(minetest.env:get_node(xpympos).name, "mesecon")
if mesecon:rules_link_anydir(pos, xpympos) then xp = 1 end
if mesecon:rules_link_anydir(pos, xmympos) then xm = 1 end
if mesecon:rules_link_anydir(pos, zpympos) then zp = 1 end
if mesecon:rules_link_anydir(pos, zmympos) then zm = 1 end
local xpyg = minetest.get_item_group(minetest.env:get_node(xpypos).name, "mesecon")
local zpyg = minetest.get_item_group(minetest.env:get_node(zpypos).name, "mesecon")
local xmyg = minetest.get_item_group(minetest.env:get_node(xmypos).name, "mesecon")
local zmyg = minetest.get_item_group(minetest.env:get_node(zmypos).name, "mesecon")
if ((zmg == 2) or (zmymg == 2)) == true then zm = 1 else zm = 0 end
if ((xmg == 2) or (xmymg == 2)) == true then xm = 1 else xm = 0 end
if ((zpg == 2) or (zpymg == 2)) == true then zp = 1 else zp = 0 end
if ((xpg == 2) or (xpymg == 2)) == true then xp = 1 else xp = 0 end
if xpyg == 2 then xpy = 1 else xpy = 0 end
if zpyg == 2 then zpy = 1 else zpy = 0 end
if xmyg == 2 then xmy = 1 else xmy = 0 end
if zmyg == 2 then zmy = 1 else zmy = 0 end
-- If group == 3 then the mesecon only connects to input and output ports
if xpg == 3 and mesecon:rules_link_bothdir(pos, xppos) then xp = 1 end
if xmg == 3 and mesecon:rules_link_bothdir(pos, xmpos) then xm = 1 end
if zpg == 3 and mesecon:rules_link_bothdir(pos, zppos) then zp = 1 end
if zmg == 3 and mesecon:rules_link_bothdir(pos, zmpos) then zm = 1 end
if xpymg == 3 and mesecon:rules_link_bothdir(pos, xpympos) then xp = 1 end
if xmymg == 3 and mesecon:rules_link_bothdir(pos, xmympos) then xm = 1 end
if zpymg == 3 and mesecon:rules_link_bothdir(pos, zpympos) then zp = 1 end
if zmymg == 3 and mesecon:rules_link_bothdir(pos, zmympos) then zm = 1 end
if xpyg == 3 then if mesecon:rules_link(pos, xpypos) then xpy = 1 end end
if zpyg == 3 then if mesecon:rules_link(pos, zpypos) then zpy = 1 end end
if xmyg == 3 then if mesecon:rules_link(pos, xmypos) then xmy = 1 end end
if zmyg == 3 then if mesecon:rules_link(pos, zmypos) then zmy = 1 end end
-- Backward compatibility
if replace_old then
xp = (xp == 1 or (string.find(minetest.env:get_node(xppos ).name, "mesecons:mesecon_") ~= nil or
string.find(minetest.env:get_node(xpympos).name, "mesecons:mesecon_") ~= nil)) and 1 or 0
zp = (zp == 1 or (string.find(minetest.env:get_node(zppos ).name, "mesecons:mesecon_") ~= nil or
string.find(minetest.env:get_node(zpympos).name, "mesecons:mesecon_") ~= nil)) and 1 or 0
xm = (xm == 1 or (string.find(minetest.env:get_node(xmpos ).name, "mesecons:mesecon_") ~= nil or
string.find(minetest.env:get_node(xmympos).name, "mesecons:mesecon_") ~= nil)) and 1 or 0
zm = (zm == 1 or (string.find(minetest.env:get_node(zmpos ).name, "mesecons:mesecon_") ~= nil or
string.find(minetest.env:get_node(zmympos).name, "mesecons:mesecon_") ~= nil)) and 1 or 0
xpy = (xpy == 1 or string.find(minetest.env:get_node(xpypos).name, "mesecons:mesecon_") ~=nil) and 1 or 0
zpy = (zpy == 1 or string.find(minetest.env:get_node(zpypos).name, "mesecons:mesecon_") ~=nil) and 1 or 0
xmy = (xmy == 1 or string.find(minetest.env:get_node(xmypos).name, "mesecons:mesecon_") ~=nil) and 1 or 0
zmy = (zmy == 1 or string.find(minetest.env:get_node(zmypos).name, "mesecons:mesecon_") ~=nil) and 1 or 0
end
if mesecon:rules_link_anydir(pos, xpypos) then xpy = 1 else xpy = 0 end
if mesecon:rules_link_anydir(pos, zpypos) then zpy = 1 else zpy = 0 end
if mesecon:rules_link_anydir(pos, xmypos) then xmy = 1 else xmy = 0 end
if mesecon:rules_link_anydir(pos, zmypos) then zmy = 1 else zmy = 0 end
if xpy == 1 then xp = 1 end
if zpy == 1 then zp = 1 end
@ -304,25 +235,46 @@ function mesecon:update_autoconnect(pos, secondcall, replace_old)
if string.find(nodename, "_off") ~= nil then
minetest.env:set_node(pos, {name = "mesecons:wire_"..nodeid.."_off"})
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_off"})
else
minetest.env:set_node(pos, {name = "mesecons:wire_"..nodeid.."_on" })
minetest.set_node(pos, {name = "mesecons:wire_"..nodeid.."_on" })
end
end
minetest.register_craft({
output = '"mesecons:wire_00000000_off" 16',
recipe = {
{'"default:mese"'},
}
})
if not minetest.registered_nodes["default:stone_with_mese"] then --before MESE update, use old recipes
minetest.register_craft({
output = "mesecons:wire_00000000_off 18",
recipe = {
{"default:mese"},
}
})
else
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 2",
recipe = "default:mese_crystal_fragment",
cooktime = 3,
})
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 18",
recipe = "default:mese_crystal",
cooktime = 15,
})
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 162",
recipe = "default:mese",
cooktime = 30,
})
minetest.register_abm(
{nodenames = {"mesecons:mesecon_off", "mesecons:mesecon_on"},
interval = 2,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
mesecon:update_autoconnect(pos, false, true)
end,
})
end
minetest.register_craft({
type = "cooking",
output = "mesecons:wire_00000000_off 16",
recipe = "default:mese_crystal",
})

View File

@ -11,7 +11,7 @@ minetest.register_alias("mesecons:wireless_receiver", "mesecons_wireless:wireles
minetest.register_alias("mesecons:wireless_transmitter", "mesecons_wireless:wireless_transmitter_off")
minetest.register_alias("mesecons:switch", "mesecons_switch:mesecon_switch_off")
minetest.register_alias("mesecons:button", "mesecons_button:button_off")
minetest.register_alias("mesecons:piston", "mesecons_pistons:piston_normal")
minetest.register_alias("mesecons:piston", "mesecons_pistons:piston_normal_off")
minetest.register_alias("mesecons:blinky_plant", "mesecons_blinkyplant:blinky_plant_off")
minetest.register_alias("mesecons:mesecon_torch", "mesecons_torch:mesecon_torch_on")
minetest.register_alias("mesecons:torch", "mesecons_torch:mesecon_torch_on")
@ -23,10 +23,16 @@ minetest.register_alias("mesecons:mesecon_inverter", "mesecons_temperest:mesecon
minetest.register_alias("mesecons:movestone", "mesecons_movestones:movestone")
minetest.register_alias("mesecons:sticky_movestone", "mesecons_movestones:sticky_movestone")
minetest.register_alias("mesecons:noteblock", "mesecons_noteblock:noteblock")
minetest.register_alias("mesecons:microcontroller", "mesecons_microcontroller:microcontroller")
minetest.register_alias("mesecons:microcontroller", "mesecons_microcontroller:microcontroller0000")
minetest.register_alias("mesecons:delayer", "mesecons_delayer:delayer_off_1")
minetest.register_alias("mesecons:solarpanel", "mesecons_solarpanel:solar_panel_off")
--Backwards compatibility
minetest.register_alias("mesecons:mesecon_off", "mesecons:wire_00000000_off")
minetest.register_alias("mesecons_pistons:piston_sticky", "mesecons_pistons:piston_sticky_on")
minetest.register_alias("mesecons_pistons:piston_normal", "mesecons_pistons:piston_normal_on")
minetest.register_alias("mesecons_pistons:piston_up_normal", "mesecons_pistons:piston_up_normal_on")
minetest.register_alias("mesecons_pistons:piston_down_normal", "mesecons_pistons:piston_down_normal_on")
minetest.register_alias("mesecons_pistons:piston_up_sticky", "mesecons_pistons:piston_up_sticky_on")
minetest.register_alias("mesecons_pistons:piston_down_sticky", "mesecons_pistons:piston_down_sticky_on")

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@ -1,4 +1,25 @@
-- The BLINKY_PLANT
minetest.register_node("mesecons_blinkyplant:blinky_plant", {
drawtype = "plantlike",
visual_scale = 1,
tiles = {"jeija_blinky_plant_off.png"},
inventory_image = "jeija_blinky_plant_off.png",
walkable = false,
groups = {dig_immediate=3, not_in_creative_inventory=1},
drop="mesecons_blinkyplant:blinky_plant_off 1",
description="Deactivated Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.off
}},
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
end
})
minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
drawtype = "plantlike",
@ -7,12 +28,19 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3, mesecon = 2},
description="Blinky Plant",
groups = {dig_immediate=3, mesecon=2},
description="Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.off
}},
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant"})
end
})
minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
@ -22,22 +50,30 @@ minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light",
walkable = false,
groups = {dig_immediate=3, not_in_creative_inventory=1, mesecon = 2},
drop='"mesecons_blinkyplant:blinky_plant_off" 1',
groups = {dig_immediate=3, not_in_creative_inventory=1, mesecon=2},
drop="mesecons_blinkyplant:blinky_plant_off 1",
light_source = LIGHT_MAX-7,
description = "Blinky Plant",
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
},
mesecons = {receptor = {
state = mesecon.state.on
}},
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name = "mesecons_blinkyplant:blinky_plant"})
mesecon:receptor_off(pos)
end
})
minetest.register_craft({
output = '"mesecons_blinkyplant:blinky_plant_off" 1',
output = "mesecons_blinkyplant:blinky_plant_off 1",
recipe = {
{'','"group:mesecon_conductor_craftable"',''},
{'','"group:mesecon_conductor_craftable"',''},
{'"default:sapling"','"default:sapling"','"default:sapling"'},
{"","group:mesecon_conductor_craftable",""},
{"","group:mesecon_conductor_craftable",""},
{"default:sapling","default:sapling","default:sapling"},
}
})
@ -46,8 +82,8 @@ minetest.register_abm(
interval = BLINKY_PLANT_INTERVAL,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
--minetest.env:remove_node(pos)
minetest.env:add_node(pos, {name="mesecons_blinkyplant:blinky_plant_on"})
--minetest.remove_node(pos)
minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_on"})
nodeupdate(pos)
mesecon:receptor_on(pos)
end,
@ -58,12 +94,9 @@ minetest.register_abm({
interval = BLINKY_PLANT_INTERVAL,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
--minetest.env:remove_node(pos)
minetest.env:add_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
--minetest.remove_node(pos)
minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
nodeupdate(pos)
mesecon:receptor_off(pos)
end,
})
mesecon:add_receptor_node("mesecons_blinkyplant:blinky_plant_on")
mesecon:add_receptor_node_off("mesecons_blinkyplant:blinky_plant_off")

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@ -1,7 +1,20 @@
-- WALL BUTTON
-- A button that when pressed emits power for 1 second
-- and then turns off again
mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos)
if node.name=="mesecons_button:button_on" then --has not been dug
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules)
end
end
minetest.register_node("mesecons_button:button_off", {
drawtype = "nodebox",
tiles = {
drawtype = "nodebox",
tiles = {
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
"jeija_wall_button_sides.png",
@ -9,25 +22,37 @@ minetest.register_node("mesecons_button:button_off", {
"jeija_wall_button_sides.png",
"jeija_wall_button_off.png"
},
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = { -6/16, -6/16, 5/16, 6/16, 6/16, 8/16 }
},
node_box = {
type = "fixed",
fixed = {
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
walkable = false,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = { -6/16, -6/16, 5/16, 6/16, 6/16, 8/16 }
},
node_box = {
type = "fixed",
fixed = {
{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the thin plate behind the button
{ -4/16, -2/16, 4/16, 4/16, 2/16, 6/16 } -- the button itself
}
},
groups = {dig_immediate=2, mesecon = 3, mesecon_needs_receiver = 1},
description = "Button",
},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = "Button",
on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)
end,
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get
}}
})
minetest.register_node("mesecons_button:button_on", {
drawtype = "nodebox",
tiles = {
@ -44,68 +69,30 @@ minetest.register_node("mesecons_button:button_on", {
walkable = false,
light_source = LIGHT_MAX-7,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = { -6/16, -6/16, 5/16, 6/16, 6/16, 8/16 }
},
node_box = {
type = "fixed",
selection_box = {
type = "fixed",
fixed = { -6/16, -6/16, 5/16, 6/16, 6/16, 8/16 }
},
node_box = {
type = "fixed",
fixed = {
{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 },
{ -4/16, -2/16, 11/32, 4/16, 2/16, 6/16 }
}
},
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon = 3, mesecon_needs_receiver = 1},
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = 'mesecons_button:button_off',
description = "Button",
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get
}}
})
minetest.register_on_punchnode(function(pos, node, puncher)
if node.name == "mesecons_button:button_off" then
minetest.env:add_node(pos, {name="mesecons_button:button_on",param2=node.param2})
local rules=mesecon.button_get_rules(node.param2)
mesecon:receptor_on(pos, rules)
minetest.after(1, mesecon.button_turnoff, {pos=pos, param2=node.param2})
end
end)
mesecon.button_turnoff = function (params)
if minetest.env:get_node(params.pos).name=="mesecons_button:button_on" then
minetest.env:add_node(params.pos, {name="mesecons_button:button_off", param2=params.param2})
local rules=mesecon.button_get_rules(params.param2)
mesecon:receptor_off(params.pos, rules)
end
end
mesecon.button_get_rules = function(param2)
local rules=mesecon:get_rules("button")
if param2 == 2 then
rules=mesecon:rotate_rules_left(rules)
end
if param2 == 3 then
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
end
if param2 == 0 then
rules=mesecon:rotate_rules_right(rules)
end
return rules
end
minetest.register_craft({
output = '"mesecons_button:button_off" 2',
output = "mesecons_button:button_off 2",
recipe = {
{'"group:mesecon_conductor_craftable"','"default:stone"'},
{"group:mesecon_conductor_craftable","default:stone"},
}
})
mesecon:add_rules("button", {
{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = 1, y =-1, z = 0},
{x = 1, y =-1, z = 1},
{x = 1, y =-1, z =-1},
{x = 2, y = 0, z = 0},})
mesecon:add_receptor_node_off("mesecons_button:button_off", nil, mesecon.button_get_rules)
mesecon:add_receptor_node("mesecons_button:button_on", nil, mesecon.button_get_rules)

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@ -1,13 +1,54 @@
local initialize_data = function(meta, player, command, param)
minetest.register_chatcommand("say", {
params = "<text>",
description = "Say <text> as the server",
privs = {server=true},
func = function(name, param)
minetest.chat_send_all(name .. ": " .. param)
end
})
minetest.register_chatcommand("tell", {
params = "<name> <text>",
description = "Say <text> to <name> privately",
func = function(name, param)
local found, _, target, message = param:find("^([^%s]+)%s+(.*)$")
if found == nil then
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
if not minetest.get_player_by_name(target) then
minetest.chat_send_player(name, "Invalid target: " .. target)
end
minetest.chat_send_player(target, name .. " whispers: " .. message, false)
end
})
minetest.register_chatcommand("hp", {
params = "<name> <value>",
description = "Set health of <name> to <value> hitpoints",
privs = {ban=true},
func = function(name, param)
local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
if found == nil then
minetest.chat_send_player(name, "Invalid usage: " .. param)
return
end
local player = minetest.get_player_by_name(target)
if player then
player:set_hp(value)
else
minetest.chat_send_player(name, "Invalid target: " .. target)
end
end
})
local function initialize_data(meta)
local commands = meta:get_string("commands")
meta:set_string("formspec",
"invsize[9,6;]" ..
"field[1,1;7.5,1;player;Player;" .. player .. "]" ..
"button[1.3,2;2,1;nearest;Nearest]" ..
"button[3.3,2;2,1;farthest;Farthest]" ..
"button[5.3,2;2,1;random;Random]" ..
"field[1,4;2,1;command;Command;" .. command .. "]" ..
"field[3,4;5.5,1;param;Parameter;" .. param .. "]" ..
"button_exit[3.3,5;2,1;submit;Submit]")
"invsize[9,5;]" ..
"textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
"label[1,3.8;@nearest, @farthest, and @random are replaced by the respective player names]" ..
"button_exit[3.3,4.5;2,1;submit;Submit]")
local owner = meta:get_string("owner")
if owner == "" then
owner = "not owned"
@ -16,142 +57,139 @@ local initialize_data = function(meta, player, command, param)
end
meta:set_string("infotext", "Command Block\n" ..
"(" .. owner .. ")\n" ..
"Command: /" .. command .. " " .. param)
"Commands: "..commands)
end
local construct = function(pos)
local meta = minetest.env:get_meta(pos)
local function construct(pos)
local meta = minetest.get_meta(pos)
meta:set_string("player", "@nearest")
meta:set_string("command", "time")
meta:set_string("param", "7000")
meta:set_string("commands", "tell @nearest Commandblock unconfigured")
meta:set_string("owner", "")
initialize_data(meta, "@nearest", "time", "7000")
initialize_data(meta)
end
local after_place = function(pos, placer)
local function after_place(pos, placer)
if placer then
local meta = minetest.env:get_meta(pos)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
initialize_data(meta, "@nearest", "time", "7000")
initialize_data(meta)
end
end
local receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
if fields.nearest then
initialize_data(meta, "@nearest", fields.command, fields.param)
elseif fields.farthest then
initialize_data(meta, "@farthest", fields.command, fields.param)
elseif fields.random then
initialize_data(meta, "@random", fields.command, fields.param)
else --fields.submit or pressed enter
meta:set_string("player", fields.player)
meta:set_string("command", fields.command)
meta:set_string("param", fields.param)
local function receive_fields(pos, formname, fields, sender)
if fields.quit then
return
end
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if owner ~= "" and sender:get_player_name() ~= owner then
return
end
meta:set_string("commands", fields.commands)
initialize_data(meta, fields.player, fields.command, fields.param)
initialize_data(meta)
end
local function resolve_commands(commands, pos)
local nearest, farthest = nil, nil
local min_distance, max_distance = math.huge, -1
local players = minetest.get_connected_players()
for index, player in pairs(players) do
local distance = vector.distance(pos, player:getpos())
if distance < min_distance then
min_distance = distance
nearest = player:get_player_name()
end
if distance > max_distance then
max_distance = distance
farthest = player:get_player_name()
end
end
local random = players[math.random(#players)]:get_player_name()
commands = commands:gsub("@nearest", nearest)
commands = commands:gsub("@farthest", farthest)
commands = commands:gsub("@random", random)
return commands
end
local function commandblock_action_on(pos, node)
if node.name ~= "mesecons_commandblock:commandblock_off" then
return
end
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"})
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if owner == "" then
return
end
local commands = resolve_commands(meta:get_string("commands"), pos)
for _, command in pairs(commands:split("\n")) do
local pos = command:find(" ")
local cmd, param = command, ""
if pos then
cmd = command:sub(1, pos - 1)
param = command:sub(pos + 1)
end
local cmddef = minetest.chatcommands[cmd]
if not cmddef then
minetest.chat_send_player(owner, "The command "..cmd.." does not exist")
return
end
local has_privs, missing_privs = minetest.check_player_privs(owner, cmddef.privs)
if not has_privs then
minetest.chat_send_player(owner, "You don't have permission "
.."to run "..cmd
.." (missing privileges: "
..table.concat(missing_privs, ", ")..")")
return
end
cmddef.func(owner, param)
end
end
local resolve_player = function(name, pos)
local get_distance = function(pos1, pos2)
return math.sqrt((pos1.x - pos2.x) ^ 2 + (pos1.y - pos2.y) ^ 2 + (pos1.z - pos2.z) ^ 2)
local function commandblock_action_off(pos, node)
if node.name == "mesecons_commandblock:commandblock_on" then
minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_off"})
end
end
if name == "@nearest" then
local min_distance = math.huge
for index, player in ipairs(minetest.get_connected_players()) do
local distance = get_distance(pos, player:getpos())
if distance < min_distance then
min_distance = distance
name = player:get_player_name()
end
end
elseif name == "@farthest" then
local max_distance = -1
for index, player in ipairs(minetest.get_connected_players()) do
local distance = get_distance(pos, player:getpos())
if distance > max_distance then
max_distance = distance
name = player:get_player_name()
end
end
elseif name == "@random" then
local players = minetest.get_connected_players()
local player = players[math.random(#players)]
name = player:get_player_name()
end
return name
local function can_dig(pos, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
return owner == "" or owner == player:get_player_name()
end
minetest.register_node("mesecons_commandblock:commandblock_off", {
description = "Command Block",
tiles = {"jeija_commandblock_off.png"},
inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
groups = {cracky=2, mesecon_effector_off=1, mesecon=2},
groups = {cracky=2, mesecon_effector_off=1},
on_construct = construct,
after_place_node = after_place,
on_receive_fields = receive_fields,
can_dig = function(pos,player)
local owner = minetest.env:get_meta(pos):get_string("owner")
return owner == "" or owner == player:get_player_name()
end,
can_dig = can_dig,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_on = commandblock_action_on
}}
})
minetest.register_node("mesecons_commandblock:commandblock_on", {
tiles = {"jeija_commandblock_on.png"},
groups = {cracky=2, mesecon_effector_on=1, mesecon=2, not_in_creative_inventory=1},
groups = {cracky=2, mesecon_effector_on=1, not_in_creative_inventory=1},
light_source = 10,
drop = "mesecons_commandblock:commandblock_off",
on_construct = construct,
after_place_node = after_place,
on_receive_fields = receive_fields,
can_dig = function(pos,player)
local owner = minetest.env:get_meta(pos):get_string("owner")
return owner == "" or owner == player:get_player_name()
end,
can_dig = can_dig,
sounds = default.node_sound_stone_defaults(),
mesecons = {effector = {
action_off = commandblock_action_off
}}
})
mesecon:register_effector("mesecons_commandblock:commandblock_on", "mesecons_commandblock:commandblock_off")
local swap_node = function(pos, name)
local node = minetest.env:get_node(pos)
local data = minetest.env:get_meta(pos):to_table()
node.name = name
minetest.env:add_node(pos, node)
minetest.env:get_meta(pos):from_table(data)
end
mesecon:register_on_signal_on(function(pos, node)
if node.name ~= "mesecons_commandblock:commandblock_off" then
return
end
swap_node(pos, "mesecons_commandblock:commandblock_on")
local meta = minetest.env:get_meta(pos)
local command = minetest.chatcommands[meta:get_string("command")]
if command == nil then
return
end
local owner = meta:get_string("owner")
if owner == "" then
return
end
local has_privs, missing_privs = minetest.check_player_privs(owner, command.privs)
if not has_privs then
minetest.chat_send_player(owner, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
return
end
local player = resolve_player(meta:get_string("player"), pos)
command.func(player, meta:get_string("param"))
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name == "mesecons_commandblock:commandblock_on" then
swap_node(pos, "mesecons_commandblock:commandblock_off")
end
end)

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@ -1,11 +1,52 @@
-- Function that get the input/output rules of the delayer
local delayer_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules)
end
return rules
end
local delayer_get_input_rules = function(node)
local rules = {{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules)
end
return rules
end
-- Functions that are called after the delay time
local delayer_activate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
minetest.swap_node(pos, {name = def.delayer_onstate, param2=node.param2})
mesecon.queue:add_action(pos, "receptor_on", {delayer_get_output_rules(node)}, time, nil)
end
local delayer_deactivate = function(pos, node)
local def = minetest.registered_nodes[node.name]
local time = def.delayer_time
minetest.swap_node(pos, {name = def.delayer_offstate, param2=node.param2})
mesecon.queue:add_action(pos, "receptor_off", {delayer_get_output_rules(node)}, time, nil)
end
-- Register the 2 (states) x 4 (delay times) delayers
for i = 1, 4 do
local groups = {}
if i == 1 then
groups = {bendy=2,snappy=1,dig_immediate=2, mesecon = 3}
groups = {bendy=2,snappy=1,dig_immediate=2}
else
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1, mesecon = 3}
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1}
end
local delaytime
if i == 1 then delaytime = 0.1
elseif i == 2 then delaytime = 0.3
elseif i == 3 then delaytime = 0.5
elseif i == 4 then delaytime = 1.0 end
boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
{ -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
@ -46,6 +87,32 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
sunlight_propagates = true,
is_ground_content = true,
drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_off_1" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_2", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_2" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_3", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_3" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_4", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_off_4" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_off_1", param2=node.param2})
end
end,
delayer_time = delaytime,
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
sounds = default.node_sound_stone_defaults(),
mesecons = {
receptor =
{
state = mesecon.state.off,
rules = delayer_get_output_rules
},
effector =
{
rules = delayer_get_input_rules,
action_on = delayer_activate
}
}
})
@ -69,147 +136,44 @@ minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
type = "fixed",
fixed = boxes
},
groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1, mesecon = 3},
groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = true,
drop = 'mesecons_delayer:delayer_off_1',
on_punch = function (pos, node)
if node.name=="mesecons_delayer:delayer_on_1" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_2", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_2" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_3", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_3" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_4", param2=node.param2})
elseif node.name=="mesecons_delayer:delayer_on_4" then
minetest.swap_node(pos, {name = "mesecons_delayer:delayer_on_1", param2=node.param2})
end
end,
delayer_time = delaytime,
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
mesecons = {
receptor =
{
state = mesecon.state.on,
rules = delayer_get_output_rules
},
effector =
{
rules = delayer_get_input_rules,
action_off = delayer_deactivate
}
}
})
end
minetest.register_on_punchnode(function (pos, node)
mesecon.delayer_get_output_rules(node.param2)
if node.name=="mesecons_delayer:delayer_off_1" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_2", param2=node.param2})
end
if node.name=="mesecons_delayer:delayer_off_2" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_3", param2=node.param2})
end
if node.name=="mesecons_delayer:delayer_off_3" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_4", param2=node.param2})
end
if node.name=="mesecons_delayer:delayer_off_4" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_1", param2=node.param2})
end
end)
minetest.register_on_punchnode(function (pos, node)
mesecon.delayer_get_output_rules(node.param2)
if node.name=="mesecons_delayer:delayer_on_1" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_2", param2=node.param2})
end
if node.name=="mesecons_delayer:delayer_on_2" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_3", param2=node.param2})
end
if node.name=="mesecons_delayer:delayer_on_3" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_4", param2=node.param2})
end
if node.name=="mesecons_delayer:delayer_on_4" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_1", param2=node.param2})
end
end)
mesecon.delayer_update = function(pos, node)
if string.find(node.name, "mesecons_delayer:delayer_off")~=nil then
local time = 0
if node.name=="mesecons_delayer:delayer_off_1" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_1", param2=node.param2})
time=0.1
end
if node.name=="mesecons_delayer:delayer_off_2" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_2", param2=node.param2})
time=0.3
end
if node.name=="mesecons_delayer:delayer_off_3" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_3", param2=node.param2})
time=0.5
end
if node.name=="mesecons_delayer:delayer_off_4" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_on_4", param2=node.param2})
time=1
end
minetest.after(time, mesecon.delayer_turnon, {pos=pos, param2=node.param2})
end
if string.find(node.name, "mesecons_delayer:delayer_on")~=nil then
local time = 0
if node.name=="mesecons_delayer:delayer_on_1" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_1", param2=node.param2})
time=0.1
end
if node.name=="mesecons_delayer:delayer_on_2" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_2", param2=node.param2})
time=0.3
end
if node.name=="mesecons_delayer:delayer_on_3" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_3", param2=node.param2})
time=0.5
end
if node.name=="mesecons_delayer:delayer_on_4" then
minetest.env:add_node(pos, {name="mesecons_delayer:delayer_off_4", param2=node.param2})
time=1
end
minetest.after(time, mesecon.delayer_turnoff, {pos=pos, param2=node.param2})
end
end
mesecon:register_on_signal_change(mesecon.delayer_update)
mesecon.delayer_turnon=function(params)
local rules = mesecon.delayer_get_output_rules(params.param2)
mesecon:receptor_on(params.pos, rules)
end
mesecon.delayer_turnoff=function(params)
local rules = mesecon.delayer_get_output_rules(params.param2)
mesecon:receptor_off(params.pos, rules)
end
mesecon.delayer_get_output_rules = function(param2)
local rules = {}
if param2 == 0 then
table.insert(rules, {x = 1, y = 0, z = 0})
elseif param2 == 2 then
table.insert(rules, {x =-1, y = 0, z = 0})
elseif param2 == 1 then
table.insert(rules, {x = 0, y = 0, z =-1})
elseif param2 == 3 then
table.insert(rules, {x = 0, y = 0, z = 1})
end
return rules
end
mesecon.delayer_get_input_rules = function(param2)
local rules = {}
if param2 == 0 then
table.insert(rules, {x =-1, y = 0, z = 0})
elseif param2 == 2 then
table.insert(rules, {x = 1, y = 0, z = 0})
elseif param2 == 1 then
table.insert(rules, {x = 0, y = 0, z = 1})
elseif param2 == 3 then
table.insert(rules, {x = 0, y = 0, z =-1})
end
return rules
end
all_rules = {{x = 1, y = 0, z = 0}, {x =-1, y = 0, z = 0}, {x = 0, y = 0, z =-1}, {x = 0, y = 0, z = 1}} --required to check if a newly placed should be turned on
mesecon:add_receptor_node("mesecons_delayer:delayer_on_1", all_rules, mesecon.delayer_get_output_rules)
mesecon:add_receptor_node("mesecons_delayer:delayer_on_2", all_rules, mesecon.delayer_get_output_rules)
mesecon:add_receptor_node("mesecons_delayer:delayer_on_3", all_rules, mesecon.delayer_get_output_rules)
mesecon:add_receptor_node("mesecons_delayer:delayer_on_4", all_rules, mesecon.delayer_get_output_rules)
mesecon:add_receptor_node_off("mesecons_delayer:delayer_off_1", all_rules, mesecon.delayer_get_output_rules)
mesecon:add_receptor_node_off("mesecons_delayer:delayer_off_2", all_rules, mesecon.delayer_get_output_rules)
mesecon:add_receptor_node_off("mesecons_delayer:delayer_off_3", all_rules, mesecon.delayer_get_output_rules)
mesecon:add_receptor_node_off("mesecons_delayer:delayer_off_4", all_rules, mesecon.delayer_get_output_rules)
mesecon:register_effector("mesecons_delayer:delayer_on_1", "mesecons_delayer:delayer_off_1", all_rules, mesecon.delayer_get_input_rules)
mesecon:register_effector("mesecons_delayer:delayer_on_2", "mesecons_delayer:delayer_off_2", all_rules, mesecon.delayer_get_input_rules)
mesecon:register_effector("mesecons_delayer:delayer_on_3", "mesecons_delayer:delayer_off_3", all_rules, mesecon.delayer_get_input_rules)
mesecon:register_effector("mesecons_delayer:delayer_on_4", "mesecons_delayer:delayer_off_4", all_rules, mesecon.delayer_get_input_rules)
minetest.register_craft({
output = "mesecons_delayer:delayer_off_1",
recipe = {
{"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"},
{"default:cobble","default:cobble", "default:cobble"},
}
})

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@ -1,27 +1,87 @@
--SHORT RANGE DETECTORS
-- Object detector
-- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua
local object_detector_make_formspec = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]")
end
local object_detector_on_receive_fields = function(pos, formname, fields)
if not fields.scanname or not fields.digiline_channel then return end;
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
meta:set_string("digiline_channel", fields.digiline_channel)
object_detector_make_formspec(pos)
end
-- returns true if player was found, false if not
local object_detector_scan = function (pos)
local objs = minetest.get_objects_inside_radius(pos, OBJECT_DETECTOR_RADIUS)
for k, obj in pairs(objs) do
local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
local scanname = minetest.get_meta(pos):get_string("scanname")
if (isname == scanname and isname ~= "") or (isname ~= "" and scanname == "") then -- player with scanname found or not scanname specified
return true
end
end
return false
end
-- set player name when receiving a digiline signal on a specific channel
object_detector_digiline = {
effector = {
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
local active_channel = meta:get_string("digiline_channel")
if channel == active_channel then
meta:set_string("scanname", msg)
object_detector_make_formspec(pos)
end
end,
}
}
minetest.register_node("mesecons_detector:object_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
paramtype = "light",
walkable = true,
groups = {cracky=3, mesecon = 2},
groups = {cracky=3},
description="Player Detector",
mesecons = {receptor = {
state = mesecon.state.off
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline
})
minetest.register_node("mesecons_detector:object_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
paramtype = "light",
walkable = true,
groups = {cracky=3,not_in_creative_inventory=1, mesecon = 2},
groups = {cracky=3,not_in_creative_inventory=1},
drop = 'mesecons_detector:object_detector_off',
description="Player Detector",
mesecons = {receptor = {
state = mesecon.state.on
}},
on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(),
digiline = object_detector_digiline
})
minetest.register_craft({
output = 'mesecons_detector:object_detector_off',
recipe = {
{"default:steelblock", '', "default:steelblock"},
{"default:steelblock", "mesecons_microcontroller:microcontroller0000", "default:steelblock"},
{"default:steelblock", "group:mesecon_conductor_craftable", "default:steelblock"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"},
}
})
@ -29,19 +89,10 @@ minetest.register_abm(
{nodenames = {"mesecons_detector:object_detector_off"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 6)
for k, obj in pairs(objs) do
if obj:get_entity_name()~="mesecons_pistons:piston_pusher_sticky" and obj:get_entity_name()~="mesecons_pistons:piston_pusher_normal" and obj:get_player_name()~=nil then -- Detected object is not piston pusher - will be changed if every entity has a type (like entity_type=mob)
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name=="default:sign_wall" then
if obj:get_player_name()~=minetest.env:get_meta({x=pos.x, y=pos.y-1, z=pos.z}):get_string("text") then
return
end
end
local objpos=obj:getpos()
minetest.env:add_node(pos, {name="mesecons_detector:object_detector_on"})
mesecon:receptor_on(pos, mesecon:get_rules("pressureplate"))
end
action = function(pos)
if object_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:object_detector_on"})
mesecon:receptor_on(pos)
end
end,
})
@ -50,28 +101,10 @@ minetest.register_abm(
{nodenames = {"mesecons_detector:object_detector_on"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 6)
local objectfound=0
for k, obj in pairs(objs) do
if obj:get_entity_name()~="mesecons_pistons:piston_pusher_sticky" and obj:get_entity_name()~="mesecons_pistons:piston_pusher_normal" and obj~=nil
and obj:get_player_name()~=nil then
if minetest.env:get_node({x=pos.x, y=pos.y-1, z=pos.z}).name=="default:sign_wall" then
if minetest.env:get_meta({x=pos.x, y=pos.y-1, z=pos.z}):get_string("text")== obj:get_player_name() then
objectfound=objectfound+1
end
else
-- Detected object is not piston pusher - will be changed if every entity has a type (like entity_type=mob)
objectfound=objectfound + 1
end
end
end
if objectfound==0 then
minetest.env:add_node(pos, {name="mesecons_detector:object_detector_off"})
mesecon:receptor_off(pos, mesecon:get_rules("pressureplate"))
action = function(pos)
if not object_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:object_detector_off"})
mesecon:receptor_off(pos)
end
end,
})
mesecon:add_receptor_node("mesecons_detector:object_detector_on", mesecon:get_rules("pressureplate"))
mesecon:add_receptor_node_off("mesecons_detector:object_detector_off", mesecon:get_rules("pressureplate"))

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@ -1,4 +0,0 @@
Please note:
The mesecons modules in here have been disabled for various reasons:
They are old and deprecated, are not needed anymore or are buggy atm.
You can create a module out of them, but it is not recommended to use any of them.

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@ -1 +0,0 @@
--read README

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@ -1,2 +0,0 @@
mesecons
mesecons_materials

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@ -1,313 +0,0 @@
--COMMON WIRELESS FUNCTIONS
mesecon.wireless_receivers={}
function mesecon:read_wlre_from_file()
print "[MESEcons] Reading Mesecon Data..."
mesecon_file=io.open(minetest.get_modpath("jeija").."/mesecon_data", "r")
if mesecon_file==nil then return end
local row=mesecon_file:read()
local i=1
while row~=nil do
mesecon.wireless_receivers[i]={}
mesecon.wireless_receivers[i].pos={}
mesecon.wireless_receivers[i].pos.x=tonumber(mesecon_file:read())
mesecon.wireless_receivers[i].pos.y=tonumber(mesecon_file:read())
mesecon.wireless_receivers[i].pos.z=tonumber(mesecon_file:read())
mesecon.wireless_receivers[i].channel=mesecon_file:read()
mesecon.wireless_receivers[i].requested_state=tonumber(mesecon_file:read())
mesecon.wireless_receivers[i].inverting=tonumber(mesecon_file:read())
i=i+1
row=mesecon_file:read()
end
mesecon_file:close()
print "[MESEcons] Finished Reading Mesecon Data..."
end
function mesecon:register_wireless_receiver(pos, inverting)
local i = 1
repeat
if mesecon.wireless_receivers[i]==nil then break end
i=i+1
until false
local node_under_pos={}
node_under_pos.x=pos.x
node_under_pos.y=pos.y
node_under_pos.z=pos.z
node_under_pos.y=node_under_pos.y-1
local node_under=minetest.env:get_node(node_under_pos)
mesecon.wireless_receivers[i]={}
mesecon.wireless_receivers[i].pos={}
mesecon.wireless_receivers[i].pos.x=pos.x
mesecon.wireless_receivers[i].pos.y=pos.y
mesecon.wireless_receivers[i].pos.z=pos.z
mesecon.wireless_receivers[i].channel=node_under.name
mesecon.wireless_receivers[i].requested_state=0
mesecon.wireless_receivers[i].inverting=inverting
end
function mesecon:remove_wireless_receiver(pos)
local i = 1
while mesecon.wireless_receivers[i]~=nil do
if mesecon.wireless_receivers[i].pos.x==pos.x and
mesecon.wireless_receivers[i].pos.y==pos.y and
mesecon.wireless_receivers[i].pos.z==pos.z then
mesecon.wireless_receivers[i]=nil
break
end
i=i+1
end
end
function mesecon:set_wlre_channel(pos, channel)
--local i = 1
--while mesecon.wireless_receivers[i]~=nil do
-- if tonumber(mesecon.wireless_receivers[i].pos.x)==tonumber(pos.x) and
-- tonumber(mesecon.wireless_receivers[i].pos.y)==tonumber(pos.y) and
-- tonumber(mesecon.wireless_receivers[i].pos.z)==tonumber(pos.z) then
-- mesecon.wireless_receivers[i].channel=channel
-- break
-- end
-- i=i+1
--end
local wlre=mesecon:get_wlre(pos)
if wlre~=nil then
wlre.channel=channel
end
end
function mesecon:get_wlre(pos)
local i=1
while mesecon.wireless_receivers[i]~=nil do
if mesecon.wireless_receivers[i].pos.x==pos.x and
mesecon.wireless_receivers[i].pos.y==pos.y and
mesecon.wireless_receivers[i].pos.z==pos.z then
return mesecon.wireless_receivers[i]
end
i=i+1
end
end
minetest.register_on_placenode(function(pos, newnode, placer)
pos.y=pos.y+1
if minetest.env:get_node(pos).name == "mesecons_wireless:wireless_receiver_off" or
minetest.env:get_node(pos).name == "mesecons_wireless:wireless_receiver_on" or
minetest.env:get_node(pos).name == "mesecons_wireless:wireless_inverter_off" or
minetest.env:get_node(pos).name == "mesecons_wireless:wireless_inverter_on" then
mesecon:set_wlre_channel(pos, newnode.name)
end
end)
minetest.register_on_dignode(
function(pos, oldnode, digger)
local channel
pos.y=pos.y+1
if minetest.env:get_node(pos).name == "mesecons_wireless:wireless_receiver_on" or
minetest.env:get_node(pos).name == "mesecons_wireless:wireless_receiver_off" or
minetest.env:get_node(pos).name == "mesecons_wireless:wireless_inverter_on" or
minetest.env:get_node(pos).name == "mesecons_wireless:wireless_inverter_off" then
mesecon:set_wlre_channel(pos, "air")
end
end
)
minetest.register_abm(
{nodenames = {"mesecons_wireless:wireless_receiver_on", "mesecons_wireless:wireless_receiver_off",
"mesecons_wireless:wireless_inverter_on", "mesecons_wireless:wireless_inverter_off"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local wlre=mesecon:get_wlre(pos)
if (wlre==nil) then return end
if node.name=="mesecons_wireless:wireless_receiver_on" and wlre.requested_state==0 then
minetest.env:add_node(pos, {name="mesecons_wireless:wireless_receiver_off"})
mesecon:receptor_off(pos)
end
if node.name=="mesecons_wireless:wireless_receiver_off" and wlre.requested_state==1 then
minetest.env:add_node(pos, {name="mesecons_wireless:wireless_receiver_on"})
mesecon:receptor_on(pos)
end
if node.name=="mesecons_wireless:wireless_inverter_off" and wlre.requested_state==0 and wlre.inverting==1 then
minetest.env:add_node(pos, {name="mesecons_wireless:wireless_inverter_on"})
mesecon:receptor_on(pos)
end
if node.name=="mesecons_wireless:wireless_inverter_on" and wlre.requested_state==1 and wlre.inverting==1 then
minetest.env:add_node(pos, {name="mesecons_wireless:wireless_inverter_off"})
mesecon:receptor_off(pos)
end
end,
})
--WIRELESS RECEIVER
minetest.register_node("mesecons_wireless:wireless_receiver_off", {
tile_images = {"jeija_wireless_receiver_tb_off.png", "jeija_wireless_receiver_tb_off.png", "jeija_wireless_receiver_off.png", "jeija_wireless_receiver_off.png", "jeija_wireless_receiver_off.png", "jeija_wireless_receiver_off.png"},
inventory_image = minetest.inventorycube("jeija_wireless_receiver_off.png"),
groups = {choppy=2},
description="Wireless Receiver",
after_place_node = function(pos)
mesecon:register_wireless_receiver(pos, 0)
end,
after_dig_node = function(pos)
mesecon:remove_wireless_receiver(pos)
mesecon:receptor_off(pos)
end
})
minetest.register_node("mesecons_wireless:wireless_receiver_on", {
tile_images = {"jeija_wireless_receiver_tb_on.png", "jeija_wireless_receiver_tb_on.png", "jeija_wireless_receiver_on.png", "jeija_wireless_receiver_on.png", "jeija_wireless_receiver_on.png", "jeija_wireless_receiver_on.png"},
inventory_image = minetest.inventorycube("jeija_wireless_receiver_on.png"),
groups = {choppy=2},
drop = 'mesecons_wireless:wireless_receiver_off',
description="Wireless Receiver",
after_place_node = function(pos)
mesecon:register_wireless_receiver(pos, 0)
end,
after_dig_node = function(pos)
mesecon:remove_wireless_receiver(pos)
end
})
minetest.register_craft({
output = '"mesecons_wireless:wireless_receiver_off" 2',
recipe = {
{'', "group:mesecon_conductor_craftable", ''},
{'', "group:mesecon_conductor_craftable", ''},
{'', "mesecons_materials:ic", ''},
}
})
minetest.register_abm( -- SAVE WIRELESS RECEIVERS TO FILE
{nodenames = {"mesecons_wireless:wireless_receiver_off", "mesecons_wireless:wireless_receiver_on", "mesecons_wireless:wireless_inverter_on", "mesecons_wireless:wireless_inverter_off"},
interval = 10,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local mesecon_file = io.open(minetest.get_modpath("jeija").."/mesecon_data", "w")
local i=1
while mesecon.wireless_receivers[i]~=nil do
mesecon_file:write("NEXT\n")
mesecon_file:write(mesecon.wireless_receivers[i].pos.x.."\n")
mesecon_file:write(mesecon.wireless_receivers[i].pos.y.."\n")
mesecon_file:write(mesecon.wireless_receivers[i].pos.z.."\n")
mesecon_file:write(mesecon.wireless_receivers[i].channel.."\n")
mesecon_file:write(mesecon.wireless_receivers[i].requested_state.."\n")
mesecon_file:write(mesecon.wireless_receivers[i].inverting.."\n")
i=i+1
end
mesecon_file:close()
end,
})
mesecon:add_receptor_node("mesecons_wireless:wireless_receiver_on")
mesecon:add_receptor_node_off("mesecons_wireless:wireless_receiver_off")
-- WIRELESS INVERTER OFF/ON BELONGS TO THE OUTPUT STATE (ON=INPUT OFF)
minetest.register_node("mesecons_wireless:wireless_inverter_off", {
tile_images = {"jeija_wireless_inverter_tb.png", "jeija_wireless_inverter_tb.png", "jeija_wireless_inverter_off.png", "jeija_wireless_inverter_off.png", "jeija_wireless_inverter_off.png", "jeija_wireless_inverter_off.png"},
inventory_image = minetest.inventorycube("jeija_wireless_inverter_off.png"),
groups = {choppy=2},
drop = 'mesecons_wireless:wireless_inverter_on',
description = "Wireless Inverter",
after_place_node = function(pos)
mesecon:register_wireless_receiver(pos, 1)
mesecon:receptor_on(pos)
end,
after_dig_node = function(pos)
mesecon:remove_wireless_receiver(pos)
end
})
minetest.register_node("mesecons_wireless:wireless_inverter_on", {
tile_images = {"jeija_wireless_inverter_tb.png", "jeija_wireless_inverter_tb.png", "jeija_wireless_inverter_on.png", "jeija_wireless_inverter_on.png", "jeija_wireless_inverter_on.png", "jeija_wireless_inverter_on.png"},
inventory_image = minetest.inventorycube("jeija_wireless_inverter_on.png"),
groups = {choppy=2},
description = "Wireless Inverter",
after_place_node = function(pos)
mesecon:register_wireless_receiver(pos, 1)
mesecon:receptor_on(pos)
end,
after_dig_node = function(pos)
mesecon:remove_wireless_receiver(pos)
mesecon:receptor_off(pos)
end
})
minetest.register_craft({
output = '"mesecons_wireless:wireless_inverter_off" 2',
recipe = {
{'', 'default:steel_ingot', ''},
{'mesecons_materials:ic', 'group:mesecon_conductor_craftable', 'mesecons_materials:ic'},
{'', 'group:mesecon_conductor_craftable', ''},
}
})
mesecon:add_receptor_node("mesecons_wireless:wireless_inverter_on")
mesecon:add_receptor_node_off("mesecons_wireless:wireless_inverter_off")
-- WIRELESS TRANSMITTER
function mesecon:wireless_transmit(channel, senderstate)
local i = 1
while mesecon.wireless_receivers[i]~=nil do
if mesecon.wireless_receivers[i].channel==channel then
if senderstate==1 then
mesecon.wireless_receivers[i].requested_state=1
elseif senderstate==0 then
mesecon.wireless_receivers[i].requested_state=0
end
end
i=i+1
end
end
minetest.register_node("mesecons_wireless:wireless_transmitter_on", {
tile_images = {"jeija_wireless_transmitter_tb.png", "jeija_wireless_transmitter_tb.png", "jeija_wireless_transmitter_on.png", "jeija_wireless_transmitter_on.png", "jeija_wireless_transmitter_on.png", "jeija_wireless_transmitter_on.png"},
inventory_image = minetest.inventorycube("jeija_wireless_transmitter_on.png"),
groups = {choppy=2},
drop = {'"mesecons_wireless:wireless_transmitter_off" 1'},
description="Wireless Transmitter",
})
minetest.register_node("mesecons_wireless:wireless_transmitter_off", {
tile_images = {"jeija_wireless_transmitter_tb.png", "jeija_wireless_transmitter_tb.png", "jeija_wireless_transmitter_off.png", "jeija_wireless_transmitter_off.png", "jeija_wireless_transmitter_off.png", "jeija_wireless_transmitter_off.png"},
inventory_image = minetest.inventorycube("jeija_wireless_transmitter_off.png"),
groups = {choppy=2},
description="Wireless Transmitter",
})
minetest.register_craft({
output = '"mesecons_wireless:wireless_transmitter_off" 2',
recipe = {
{'default:steel_ingot', 'group:mesecon_conductor_craftable', 'default:steel_ingot'},
{'', 'group:mesecon_conductor_craftable', ''},
{'', 'mesecons_materials:ic', ''},
}
})
mesecon:register_on_signal_on(function(pos, node)
if node.name=="mesecons_wireless:wireless_transmitter_off" then
minetest.env:add_node(pos, {name="mesecons_wireless:wireless_transmitter_on"})
local node_under_pos=pos
node_under_pos.y=node_under_pos.y-1
local node_under=minetest.env:get_node(node_under_pos)
mesecon:wireless_transmit(node_under.name, 1)
end
end)
mesecon:register_on_signal_off(function(pos, node)
if node.name=="mesecons_wireless:wireless_transmitter_on" then
minetest.env:add_node(pos, {name="mesecons_wireless:wireless_transmitter_off"})
local node_under_pos=pos
node_under_pos.y=node_under_pos.y-1
local node_under=minetest.env:get_node(node_under_pos)
mesecon:wireless_transmit(node_under.name, 0)
end
end)
mesecon:read_wlre_from_file()

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@ -0,0 +1,2 @@
doors
mesecons

130
mesecons_doors/init.lua Normal file
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@ -0,0 +1,130 @@
local other_state_node = {}
for _, material in ipairs({
{ id = "wood", desc = "Wooden", color = "brown" },
{ id = "steel", desc = "Steel", color = "grey" },
}) do
doors:register_door("mesecons_doors:op_door_"..material.id, {
description = "Mesecon-operated "..material.desc.." Door",
inventory_image = minetest.registered_items["doors:door_"..material.id].inventory_image,
groups = minetest.registered_nodes["doors:door_"..material.id.."_b_1"].groups,
tiles_bottom = {"door_"..material.id.."_b.png", "door_"..material.color..".png"},
tiles_top = {"door_"..material.id.."_a.png", "door_"..material.color..".png"},
})
local groups_plus_mesecon = { mesecon = 2 }
for k, v in pairs(minetest.registered_nodes["doors:door_"..material.id.."_b_1"].groups) do
groups_plus_mesecon[k] = v
end
doors:register_door("mesecons_doors:sig_door_"..material.id, {
description = "Mesecon-signalling "..material.desc.." Door",
inventory_image = minetest.registered_items["doors:door_"..material.id].inventory_image,
groups = groups_plus_mesecon,
tiles_bottom = {"door_"..material.id.."_b.png", "door_"..material.color..".png"},
tiles_top = {"door_"..material.id.."_a.png", "door_"..material.color..".png"},
})
for _, thishalf in ipairs({ "t", "b" }) do
local otherhalf = thishalf == "t" and "b" or "t"
local otherdir = thishalf == "t" and -1 or 1
for orientation = 1, 2 do
local thissuffix = material.id.."_"..thishalf.."_"..orientation
local othersuffix = material.id.."_"..otherhalf.."_"..orientation
local thisopname = "mesecons_doors:op_door_"..thissuffix
local otheropname = "mesecons_doors:op_door_"..othersuffix
local oponr = minetest.registered_nodes[thisopname].on_rightclick
local function handle_mesecon_signal (thispos, thisnode, signal)
local thismeta = minetest.get_meta(thispos)
if signal == thismeta:get_int("sigstate") then return end
thismeta:set_int("sigstate", signal)
local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z }
if minetest.get_node(otherpos).name ~= otheropname then return end
local othermeta = minetest.get_meta(otherpos)
local newdoorstate = math.max(thismeta:get_int("sigstate"), othermeta:get_int("sigstate"))
if newdoorstate == thismeta:get_int("doorstate") then return end
oponr(thispos, thisnode, nil)
thismeta:set_int("doorstate", newdoorstate)
othermeta:set_int("doorstate", newdoorstate)
end
minetest.override_item(thisopname, {
on_construct = function (pos)
if mesecon:is_powered(pos) then
local node = minetest.get_node(pos)
mesecon:changesignal(pos, node, mesecon:effector_get_rules(node), "on", 1)
mesecon:activate(pos, node, nil, 1)
end
end,
on_rightclick = function (pos, node, clicker) end,
mesecons = {
effector = {
action_on = function (pos, node)
handle_mesecon_signal(pos, node, 1)
end,
action_off = function (pos, node)
handle_mesecon_signal(pos, node, 0)
end,
},
},
})
local thissigname = "mesecons_doors:sig_door_"..thissuffix
local othersigname = "mesecons_doors:sig_door_"..othersuffix
local sigonr = minetest.registered_nodes[thissigname].on_rightclick
minetest.override_item(thissigname, {
on_rightclick = function (thispos, thisnode, clicker)
local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z }
print("open: otherpos.name="..minetest.get_node(otherpos).name..", othersigname="..othersigname)
if minetest.get_node(otherpos).name ~= othersigname then return end
sigonr(thispos, thisnode, clicker)
for _, pos in ipairs({ thispos, otherpos }) do
local node = minetest.get_node(pos)
node.name = other_state_node[node.name]
minetest.swap_node(pos, node)
mesecon:receptor_on(pos)
end
end,
mesecons = { receptor = { state = mesecon.state.off } },
})
other_state_node[thissigname] = thissigname.."_on"
local ondef = {}
for k, v in pairs(minetest.registered_nodes[thissigname]) do
ondef[k] = v
end
ondef.on_rightclick = function (thispos, thisnode, clicker)
local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z }
print("close: otherpos.name="..minetest.get_node(otherpos).name..", othersigname="..othersigname)
if minetest.get_node(otherpos).name ~= othersigname.."_on" then return end
for _, pos in ipairs({ thispos, otherpos }) do
local node = minetest.get_node(pos)
node.name = other_state_node[node.name]
minetest.swap_node(pos, node)
mesecon:receptor_off(pos)
end
sigonr(thispos, thisnode, clicker)
end
ondef.mesecons = { receptor = { state = mesecon.state.on } }
ondef.after_destruct = function (thispos, thisnode)
local otherpos = { x = thispos.x, y = thispos.y + otherdir, z = thispos.z }
if minetest.get_node(otherpos).name == othersigname.."_on" then
minetest.remove_node(otherpos)
mesecon:receptor_off(otherpos)
end
end
other_state_node[thissigname.."_on"] = thissigname
ondef.mesecon_other_state_node = thissigname
minetest.register_node(thissigname.."_on", ondef)
end
end
minetest.register_craft({
output = "mesecons_doors:op_door_"..material.id,
recipe = {
{ "group:mesecon_conductor_craftable", "", "" },
{ "", "doors:door_"..material.id, "group:mesecon_conductor_craftable" },
{ "group:mesecon_conductor_craftable", "", "" },
},
})
minetest.register_craft({
output = "mesecons_doors:sig_door_"..material.id,
recipe = {
{ "", "", "group:mesecon_conductor_craftable" },
{ "group:mesecon_conductor_craftable", "doors:door_"..material.id, "" },
{ "", "", "group:mesecon_conductor_craftable" },
},
})
end

View File

@ -0,0 +1,83 @@
local corner_nodebox = {
type = "fixed",
fixed = {{ -16/32-0.001, -17/32, -3/32, 0, -13/32, 3/32 },
{ -3/32, -17/32, -16/32+0.001, 3/32, -13/32, 3/32}}
}
local corner_selectionbox = {
type = "fixed",
fixed = { -16/32-0.001, -18/32, -16/32, 5/32, -12/32, 5/32 },
}
local corner_get_rules = function (node)
local rules =
{{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules)
end
return rules
end
minetest.register_node("mesecons_extrawires:corner_on", {
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_curved_tb_on.png",
"jeija_insulated_wire_curved_tb_on.png^[transformR270",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png"
},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
sunlight_propagates = true,
selection_box = corner_selectionbox,
node_box = corner_nodebox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:corner_off",
mesecons = {conductor =
{
state = mesecon.state.on,
rules = corner_get_rules,
offstate = "mesecons_extrawires:corner_off"
}}
})
minetest.register_node("mesecons_extrawires:corner_off", {
drawtype = "nodebox",
description = "Mesecon Corner",
tiles = {
"jeija_insulated_wire_curved_tb_off.png",
"jeija_insulated_wire_curved_tb_off.png^[transformR270",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_ends_off.png",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_ends_off.png"
},
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
sunlight_propagates = true,
selection_box = corner_selectionbox,
node_box = corner_nodebox,
groups = {dig_immediate = 3},
mesecons = {conductor =
{
state = mesecon.state.off,
rules = corner_get_rules,
onstate = "mesecons_extrawires:corner_on"
}}
})
minetest.register_craft({
output = "mesecons_extrawires:corner_off 3",
recipe = {
{"", "", ""},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", ""},
{"", "mesecons_insulated:insulated_off", ""},
}
})

View File

@ -1,138 +0,0 @@
for x=-1, 1 do for z=-1, 1 do
rules = {}
nodename = "mesecons_extrawires:crossing"
if x == -1 then
nodename = nodename .. "A"
table.insert(rules, {x=-1, y=0, z=0})
end
if z == 1 then
nodename = nodename .. "B"
table.insert(rules, {x=0, y=0, z=1})
end
if x == 1 then
nodename = nodename .. "C"
table.insert(rules, {x=1, y=0, z=0})
end
if z == -1 then
nodename = nodename .. "D"
table.insert(rules, {x=0, y=0, z=-1})
end
mesecon:add_rules(nodename, rules)
mesecon:register_effector(nodename, nodename, all_rules)
if nodename == "mesecons_extrawires:crossing" then
description = "Insulated Crossing"
groups = {dig_immediate = 3, mesecon = 3, mesecon_conductor_craftable=1}
else
description = "You hacker you!"
drop = "mesecons_extrawires:crossing"
groups = {dig_immediate = 3, not_in_creative_inventory=1, mesecon = 3}
mesecon:add_receptor_node(nodename, rules)
end
minetest.register_node(nodename, {
drawtype = "nodebox",
description = description,
tiles = {
"jeija_insulated_wire_sides.png",
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {
type = "fixed",
fixed = { -16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001 },
},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = groups,
drop = drop,
})
end end
function receptor_set(pos, rules, on)
if on then
mesecon:receptor_on(pos, rules)
else
mesecon:receptor_off(pos, rules)
end
end
function update_plus(pos, name)
vL = {
a = string.find(name, "A")~=nil,
b = string.find(name, "B")~=nil,
c = string.find(name, "C")~=nil,
d = string.find(name, "D")~=nil,
}
rL = yc_get_real_portstates(pos)
L = {
a = rL.c and not vL.c,
b = rL.d and not vL.d,
c = rL.a and not vL.a,
d = rL.b and not vL.b,
}
newname = "mesecons_extrawires:crossing"
if L.a then newname = newname .. "A" end
if L.b then newname = newname .. "B" end
if L.c then newname = newname .. "C" end
if L.d then newname = newname .. "D" end
if newname ~= name then
minetest.env:add_node(pos, {name = newname})
end
if L.a ~= vL.a then
receptor_set(pos, mesecon:get_rules("mesecons_extrawires:crossingA"), L.a)
if not L.a and yc_get_real_portstates(pos).a then
--catch signal changing direction while on
update_plus(pos, newname)
end
end
if L.b ~= vL.b then
receptor_set(pos, mesecon:get_rules("mesecons_extrawires:crossingB"), L.b)
if not L.b and yc_get_real_portstates(pos).b then
update_plus(pos, newname)
end
end
if L.c ~= vL.c then
receptor_set(pos, mesecon:get_rules("mesecons_extrawires:crossingC"), L.c)
if not L.c and yc_get_real_portstates(pos).c then
update_plus(pos, newname)
end
end
if L.d ~= vL.d then
receptor_set(pos, mesecon:get_rules("mesecons_extrawires:crossingD"), L.d)
if not L.c and yc_get_real_portstates(pos).d then
update_plus(pos, newname)
end
end
end
mesecon:register_on_signal_change(function(pos, node)
if string.find(node.name, "mesecons_extrawires:crossing")~=nil then
update_plus(pos, node.name)
end
end)
minetest.register_craft({
type = "shapeless",
output = "mesecons_extrawires:crossing",
recipe = {
"mesecons_insulated:insulated_off",
"mesecons_insulated:insulated_off",
},
})
minetest.register_craft({
type = "shapeless",
output = "mesecons_insulated:insulated_off 2",
recipe = {
"mesecons_extrawires:crossing",
},
})

View File

@ -0,0 +1,176 @@
function crossover_get_rules(node)
return {
{--first wire
{x=-1,y=0,z=0},
{x=1,y=0,z=0},
},
{--second wire
{x=0,y=0,z=-1},
{x=0,y=0,z=1},
},
}
end
local crossover_states = {
"mesecons_extrawires:crossover_off",
"mesecons_extrawires:crossover_01",
"mesecons_extrawires:crossover_10",
"mesecons_extrawires:crossover_on",
}
minetest.register_node("mesecons_extrawires:crossover_off", {
description = "Insulated Crossover",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_crossing_tb_off.png",
"jeija_insulated_wire_crossing_tb_off.png",
"jeija_insulated_wire_ends_off.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, mesecon_conductor_craftable=1},
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_get_rules(),
}
},
})
minetest.register_node("mesecons_extrawires:crossover_01", {
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_crossing_tb_01.png",
"jeija_insulated_wire_crossing_tb_01.png",
"jeija_insulated_wire_ends_01x.png",
"jeija_insulated_wire_ends_01x.png",
"jeija_insulated_wire_ends_01z.png",
"jeija_insulated_wire_ends_01z.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_get_rules(),
}
},
})
minetest.register_node("mesecons_extrawires:crossover_10", {
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_crossing_tb_10.png",
"jeija_insulated_wire_crossing_tb_10.png",
"jeija_insulated_wire_ends_10x.png",
"jeija_insulated_wire_ends_10x.png",
"jeija_insulated_wire_ends_10z.png",
"jeija_insulated_wire_ends_10z.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_get_rules(),
}
},
})
minetest.register_node("mesecons_extrawires:crossover_on", {
description = "You hacker you!",
drop = "mesecons_extrawires:crossover_off",
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_crossing_tb_on.png",
"jeija_insulated_wire_crossing_tb_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png"
},
paramtype = "light",
walkable = false,
stack_max = 99,
selection_box = {type="fixed", fixed={-16/32-0.0001, -18/32, -16/32-0.001, 16/32+0.001, -5/32, 16/32+0.001}},
node_box = {
type = "fixed",
fixed = {
{ -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 },
{ -3/32, -17/32, -16/32-0.001, 3/32, -13/32, -6/32 },
{ -3/32, -13/32, -9/32, 3/32, -6/32, -6/32 },
{ -3/32, -9/32, -9/32, 3/32, -6/32, 9/32 },
{ -3/32, -13/32, 6/32, 3/32, -6/32, 9/32 },
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
mesecons = {
conductor = {
states = crossover_states,
rules = crossover_get_rules(),
}
},
})
minetest.register_craft({
type = "shapeless",
output = "mesecons_extrawires:crossover_off",
recipe = {
"mesecons_insulated:insulated_off",
"mesecons_insulated:insulated_off",
},
})
minetest.register_craft({
type = "shapeless",
output = "mesecons_insulated:insulated_off 2",
recipe = {
"mesecons_extrawires:crossover_off",
},
})

View File

@ -1 +1,2 @@
default
mesecons

View File

@ -1,2 +1,5 @@
dofile(minetest.get_modpath("mesecons_extrawires").."/crossing.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/crossover.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/tjunction.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/corner.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/vertical.lua");
dofile(minetest.get_modpath("mesecons_extrawires").."/mesewire.lua");

View File

@ -0,0 +1,35 @@
local mesewire_rules =
{
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y =-1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},
}
minetest.register_node(":default:mese", {
description = "Mese Block",
tiles = {minetest.registered_nodes["default:mese"].tiles[1]},
is_ground_content = true,
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:mese_powered",
rules = mesewire_rules
}}
})
minetest.register_node("mesecons_extrawires:mese_powered", {
tiles = {minetest.registered_nodes["default:mese"].tiles[1].."^[brighten"},
is_ground_content = true,
groups = {cracky=1, not_in_creative_inventory = 1},
sounds = default.node_sound_stone_defaults(),
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "default:mese",
rules = mesewire_rules
}},
drop = "default:mese"
})

View File

@ -9,14 +9,27 @@ local tjunction_selectionbox = {
fixed = { -16/32-0.001, -18/32, -16/32, 16/32+0.001, -12/32, 7/32 },
}
local tjunction_get_rules = function (node)
local rules =
{{x = 0, y = 0, z = 1},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = -1}}
for i = 0, node.param2 do
rules = mesecon:rotate_rules_left(rules)
end
return rules
end
minetest.register_node("mesecons_extrawires:tjunction_on", {
drawtype = "nodebox",
tiles = {
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_tjunction_tb_on.png",
"jeija_insulated_wire_tjunction_tb_on.png^[transformR180",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png"
},
paramtype = "light",
@ -25,20 +38,25 @@ minetest.register_node("mesecons_extrawires:tjunction_on", {
sunlight_propagates = true,
selection_box = tjunction_selectionbox,
node_box = tjunction_nodebox,
groups = {dig_immediate = 3, mesecon = 3, mesecon_conductor_craftable=1, not_in_creative_inventory = 1},
drop = "mesecons_insulated:insulated_off",
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:tjunction_off",
mesecons = {conductor =
{
state = mesecon.state.on,
rules = tjunction_get_rules,
offstate = "mesecons_extrawires:tjunction_off"
}}
})
minetest.register_node("mesecons_extrawires:tjunction_off", {
drawtype = "nodebox",
description = "T-junction",
tiles = {
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_tjunction_tb_off.png",
"jeija_insulated_wire_tjunction_tb_off.png^[transformR180",
"jeija_insulated_wire_ends_off.png",
"jeija_insulated_wire_ends_off.png",
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_ends_off.png"
},
paramtype = "light",
@ -47,39 +65,20 @@ minetest.register_node("mesecons_extrawires:tjunction_off", {
sunlight_propagates = true,
selection_box = tjunction_selectionbox,
node_box = tjunction_nodebox,
groups = {dig_immediate = 3, mesecon = 3, mesecon_conductor_craftable=1},
groups = {dig_immediate = 3, mesecon_conductor_craftable=1},
mesecons = {conductor =
{
state = mesecon.state.off,
rules = tjunction_get_rules,
onstate = "mesecons_extrawires:tjunction_on"
}}
})
minetest.register_craft({
output = '"mesecons_extrawires:tjunction_off" 3',
output = "mesecons_extrawires:tjunction_off 3",
recipe = {
{"", "", ""},
{"mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off", "mesecons_insulated:insulated_off"},
{"", "mesecons_insulated:insulated_off", ""},
}
})
mesecon:add_rules("tjunction_all", { --all possible rules
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},})
mesecon:add_rules("tjunction", {
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 0, z = -1},})
function tjunction_get_rules(param2)
local rules = mesecon:get_rules("tjunction")
if param2 == 1 then
rules = mesecon:rotate_rules_left(mesecon:get_rules("tjunction"))
elseif param2 == 2 then
rules = mesecon:rotate_rules_right(mesecon:rotate_rules_right(mesecon:get_rules("tjunction")))
elseif param2 == 3 then
rules = mesecon:rotate_rules_right(mesecon:get_rules("tjunction"))
end
return rules
end
mesecon:register_conductor("mesecons_extrawires:tjunction_on", "mesecons_extrawires:tjunction_off", mesecon:get_rules("tjunction_all"), tjunction_get_rules)

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@ -0,0 +1,213 @@
local vertical_box = {
type = "fixed",
fixed = {-1/16, -8/16, -1/16, 1/16, 8/16, 1/16}
}
local top_box = {
type = "fixed",
fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16}}
}
local bottom_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16},
{-1/16, -7/16, -1/16, 1/16, 8/16, 1/16},
}
}
local vertical_rules = {
{x=0, y=1, z=0},
{x=0, y=-1, z=0},
}
local top_rules = {
{x=1,y=0, z=0},
{x=-1,y=0, z=0},
{x=0,y=0, z=1},
{x=0,y=0, z=-1},
{x=0,y=-1, z=0},
}
local bottom_rules = {
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=0, y=1, z=0},
}
local vertical_updatepos = function (pos)
local node = minetest.get_node(pos)
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].is_vertical_conductor then
local node_above = minetest.get_node(mesecon:addPosRule(pos, vertical_rules[1]))
local node_below = minetest.get_node(mesecon:addPosRule(pos, vertical_rules[2]))
local namestate = minetest.registered_nodes[node.name].vertical_conductor_state
local above = minetest.registered_nodes[node_above.name] and minetest.registered_nodes[node_above.name].is_vertical_conductor
local below = minetest.registered_nodes[node_below.name] and minetest.registered_nodes[node_below.name].is_vertical_conductor
if above and below then -- above and below: vertical mesecon
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_" .. namestate})
elseif above and not below then -- above only: bottom
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_bottom_" .. namestate})
elseif not above and below then -- below only: top
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_top_" .. namestate})
else -- no vertical wire above, no vertical wire below: use default wire
minetest.add_node(pos, {name = "mesecons_extrawires:vertical_" .. namestate})
end
end
end
local vertical_update = function (pos, node)
vertical_updatepos(pos) -- this one
vertical_updatepos(mesecon:addPosRule(pos, vertical_rules[1])) -- above
vertical_updatepos(mesecon:addPosRule(pos, vertical_rules[2])) -- below
end
-- Vertical wire
minetest.register_node("mesecons_extrawires:vertical_on", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_vertical_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate=3, not_in_creative_inventory=1},
selection_box = vertical_box,
node_box = vertical_box,
is_vertical_conductor = true,
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_off",
rules = vertical_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
minetest.register_node("mesecons_extrawires:vertical_off", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_vertical_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate=3},
selection_box = vertical_box,
node_box = vertical_box,
is_vertical_conductor = true,
vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_on",
rules = vertical_rules,
}},
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
-- Vertical wire top
minetest.register_node("mesecons_extrawires:vertical_top_on", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate=3, not_in_creative_inventory=1},
selection_box = top_box,
node_box = top_box,
is_vertical_conductor = true,
vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_top_off",
rules = top_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
minetest.register_node("mesecons_extrawires:vertical_top_off", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate=3, not_in_creative_inventory=1},
selection_box = top_box,
node_box = top_box,
is_vertical_conductor = true,
vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_top_on",
rules = top_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
-- Vertical wire bottom
minetest.register_node("mesecons_extrawires:vertical_bottom_on", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_on.png","wires_full_on.png","wires_vertical_on.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
vertical_conductor_state = "on",
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
selection_box = bottom_box,
node_box = bottom_box,
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_bottom_off",
rules = bottom_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
minetest.register_node("mesecons_extrawires:vertical_bottom_off", {
description = "Vertical mesecon",
drawtype = "nodebox",
tiles = {"wires_full_off.png","wires_full_off.png","wires_vertical_off.png"},
walkable = false,
paramtype = "light",
sunlight_propagates = true,
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
selection_box = bottom_box,
node_box = bottom_box,
is_vertical_conductor = true,
vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_bottom_on",
rules = bottom_rules,
}},
drop = "mesecons_extrawires:vertical_off",
after_place_node = vertical_update,
after_dig_node = vertical_update,
})
minetest.register_craft({
output = "mesecons_extrawires:vertical_off 3",
recipe = {
{"mesecons:wire_00000000_off"},
{"mesecons:wire_00000000_off"},
{"mesecons:wire_00000000_off"}
}
})
minetest.register_craft({
output = "mesecons:wire_00000000_off",
recipe = {{"mesecons_extrawires:vertical_off"}}
})

View File

@ -1,146 +1,85 @@
outrules = {
{x=1, y=0, z=0},
}
oneinput = {
{x=-1, y=0, z=0},
{x=1, y=0, z=0},
}
twoinputs = {
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=1, y=0, z=0},
}
function get_gate_rules(param2, onlyout, singleinput)
if onlyout then
rules = outrules
else
if singleinput then
rules = oneinput
else
rules = twoinputs
end
end
for rotations=0, param2-1 do
function gate_rotate_rules(node)
for rotations = 0, node.param2 - 1 do
rules = mesecon:rotate_rules_left(rules)
end
return rules
end
function get_gate_rules_one(param2) return get_gate_rules(param2, false, true) end
function get_gate_rules_two(param2) return get_gate_rules(param2, false, false) end
function get_gate_rules_out(param2) return get_gate_rules(param2, true) end
gates = {"diode", "not", "nand", "and", "xor"}
for g in ipairs(gates) do gate = gates[g]
if g < 3 then
get_rules = get_gate_rules_one
else
get_rules = get_gate_rules_two
function gate_get_output_rules(node)
rules = {{x=1, y=0, z=0}}
return gate_rotate_rules(node)
end
function gate_get_input_rules_oneinput(node)
rules = {{x=-1, y=0, z=0}, {x=1, y=0, z=0}}
return gate_rotate_rules(node)
end
function gate_get_input_rules_twoinputs(node)
rules = {
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
{x=1, y=0, z=0}}
return gate_rotate_rules(node)
end
function update_gate(pos, node, rulename, newstate)
yc_update_real_portstates(pos, node, rulename, newstate)
gate = get_gate(pos)
L = rotate_ports(
yc_get_real_portstates(pos),
minetest.get_node(pos).param2
)
if gate == "diode" then
set_gate(pos, L.a)
elseif gate == "not" then
set_gate(pos, not L.a)
elseif gate == "nand" then
set_gate(pos, not(L.b and L.d))
elseif gate == "and" then
set_gate(pos, L.b and L.d)
elseif gate == "xor" then
set_gate(pos, (L.b and not L.d) or (not L.b and L.d))
end
for on=0,1 do
nodename = "mesecons_gates:"..gate
if on == 1 then
onoff = "on"
drop = nodename.."_off"
nodename = nodename.."_"..onoff
description = "You hacker you!"
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon = 3}
mesecon:add_receptor_node(nodename, get_rules, get_gate_rules_out)
--mesecon:add_receptor_node(nodename, mesecon:get_rules("insulated_all"))
end
function set_gate(pos, on)
gate = get_gate(pos)
local meta = minetest.get_meta(pos)
if on ~= gate_state(pos) then
if mesecon.do_overheat(pos) then
pop_gate(pos)
else
onoff = "off"
nodename = nodename.."_"..onoff
description = gate.." Gate"
groups = {dig_immediate=2, mesecon = 3}
--mesecon:add_receptor_node_off(nodename, get_gate_rules_out)
local node = minetest.get_node(pos)
if on then
minetest.swap_node(pos, {name = "mesecons_gates:"..gate.."_on", param2=node.param2})
mesecon:receptor_on(pos,
gate_get_output_rules(node))
else
minetest.swap_node(pos, {name = "mesecons_gates:"..gate.."_off", param2=node.param2})
mesecon:receptor_off(pos,
gate_get_output_rules(node))
end
end
tiles = "jeija_microcontroller_bottom.png^"..
"jeija_gate_"..onoff..".png^"..
"jeija_gate_"..gate..".png"
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 },
},
}
minetest.register_node(nodename, {
description = description,
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
tiles = {tiles},
inventory_image = tiles,
selection_box = node_box,
node_box = node_box,
walkable = true,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("heat", 0)
update_gate(pos)
end,
groups = groups,
drop = drop,
})
mesecon:register_effector(nodename, nodename, all_rules, get_rules)
end
end
function get_gate(pos)
return
string.gsub(
string.gsub(
string.gsub(
minetest.env:get_node(pos).name
, "mesecons_gates:", "") --gate
,"_on", "")
,"_off", "")
return minetest.registered_nodes[minetest.get_node(pos).name].mesecons_gate
end
function gate_state(pos)
name = minetest.env:get_node(pos).name
name = minetest.get_node(pos).name
return string.find(name, "_on") ~= nil
end
function pop_gate(pos)
gate = get_gate(pos)
minetest.env:remove_node(pos)
minetest.after(0.2, yc_overheat_off, pos)
minetest.env:add_item(pos, "mesecons_gates:"..gate.."_off")
end
function set_gate(pos, on)
gate = get_gate(pos)
local meta = minetest.env:get_meta(pos)
if on ~= gate_state(pos) then
yc_heat(meta)
minetest.after(0.5, yc_cool, meta)
if yc_overheat(meta) then
pop_gate(pos)
else
heat = meta:get_int("heat")
if on then
onoff = "_on"
else
onoff = "_off"
end
param2 = minetest.env:get_node(pos).param2
minetest.env:add_node(pos, {
name = "mesecons_gates:"..gate..onoff,
param2 = param2,
})
local meta2 = minetest.env:get_meta(pos)
meta2:set_int("heat", heat)
if on then
mesecon:receptor_on(pos, get_gate_rules(param2, true))
else
mesecon:receptor_off(pos, all_rules)
end
end
end
minetest.remove_node(pos)
minetest.after(0.2, function (pos)
mesecon:receptor_off(pos, mesecon.rules.flat)
end , pos) -- wait for pending parsings
minetest.add_item(pos, "mesecons_gates:"..gate.."_off")
end
function rotate_ports(L, param2)
@ -154,31 +93,89 @@ function rotate_ports(L, param2)
return L
end
function update_gate(pos)
gate = get_gate(pos)
L = rotate_ports(
yc_get_real_portstates(pos),
minetest.env:get_node(pos).param2
)
if gate == "diode" then
set_gate(pos, L.a)
elseif gate == "not" then
set_gate(pos, not L.a)
elseif gate == "nand" then
set_gate(pos, not(L.b and L.d))
elseif gate == "and" then
set_gate(pos, L.b and L.d)
else--if gate == "xor" then
set_gate(pos, (L.b and not L.d) or (not L.b and L.d))
gates = {
{name = "diode", inputnumber = 1},
{name = "not" , inputnumber = 1},
{name = "nand" , inputnumber = 2},
{name = "and" , inputnumber = 2},
{name = "xor" , inputnumber = 2}}
local onoff, drop, nodename, description, groups
for _, gate in ipairs(gates) do
if gate.inputnumber == 1 then
get_rules = gate_get_input_rules_oneinput
elseif gate.inputnumber == 2 then
get_rules = gate_get_input_rules_twoinputs
end
for on = 0, 1 do
nodename = "mesecons_gates:"..gate.name
if on == 1 then
onoff = "on"
drop = nodename.."_off"
nodename = nodename.."_"..onoff
description = "You hacker you!"
groups = {dig_immediate=2, not_in_creative_inventory=1, overheat = 1}
else
onoff = "off"
drop = nil
nodename = nodename.."_"..onoff
description = gate.name.." Gate"
groups = {dig_immediate=2, overheat = 1}
end
tiles = "jeija_microcontroller_bottom.png^"..
"jeija_gate_"..onoff..".png^"..
"jeija_gate_"..gate.name..".png"
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 },
},
}
local mesecon_state
if on == 1 then
mesecon_state = mesecon.state.on
else
mesecon_state = mesecon.state.off
end
minetest.register_node(nodename, {
description = description,
paramtype = "light",
paramtype2 = "facedir",
drawtype = "nodebox",
tiles = {tiles},
inventory_image = tiles,
selection_box = node_box,
node_box = node_box,
walkable = true,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
update_gate(pos)
end,
groups = groups,
drop = drop,
sounds = default.node_sound_stone_defaults(),
mesecons_gate = gate.name,
mesecons =
{
receptor =
{
state = mesecon_state,
rules = gate_get_output_rules
},
effector =
{
rules = get_rules,
action_change = update_gate
}
}
})
end
end
mesecon:register_on_signal_change(function(pos,node)
if string.find(node.name, "mesecons_gates:")~=nil then
update_gate(pos)
end
end)
minetest.register_craft({
output = 'mesecons_gates:diode_off',
recipe = {
@ -223,4 +220,3 @@ minetest.register_craft({
{'mesecons:mesecon', '', ''},
},
})

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@ -1,9 +1,12 @@
-- HYDRO_TURBINE
-- Water turbine:
-- Active if flowing >water< above it
-- (does not work with other liquids)
minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
drawtype = "nodebox",
tiles = {"jeija_hydro_turbine_off.png"},
groups = {dig_immediate=2, mesecon = 2},
groups = {dig_immediate=2},
description="Water Turbine",
paramtype = "light",
selection_box = {
@ -20,13 +23,17 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_off", {
{-0.45, 1.15, -0.1, 0.45, 1.45, 0.1},
{-0.1, 1.15, -0.45, 0.1, 1.45, 0.45}},
},
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.off
}}
})
minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
drawtype = "nodebox",
tiles = {"jeija_hydro_turbine_on.png"},
drop = '"mesecons_hydroturbine:hydro_turbine_off" 1',
groups = {dig_immediate=2,not_in_creative_inventory=1, mesecon = 2},
drop = "mesecons_hydroturbine:hydro_turbine_off 1",
groups = {dig_immediate=2,not_in_creative_inventory=1},
description="Water Turbine",
paramtype = "light",
selection_box = {
@ -43,6 +50,10 @@ minetest.register_node("mesecons_hydroturbine:hydro_turbine_on", {
{-0.5, 1.15, -0.1, 0.5, 1.45, 0.1},
{-0.1, 1.15, -0.5, 0.1, 1.45, 0.5}},
},
sounds = default.node_sound_stone_defaults(),
mesecons = {receptor = {
state = mesecon.state.on
}}
})
@ -52,8 +63,8 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_off"},
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
if minetest.env:get_node(waterpos).name=="default:water_flowing" then
minetest.env:add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"})
if minetest.get_node(waterpos).name=="default:water_flowing" then
minetest.add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"})
nodeupdate(pos)
mesecon:receptor_on(pos)
end
@ -66,23 +77,20 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_on"},
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
if minetest.env:get_node(waterpos).name~="default:water_flowing" then
minetest.env:add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"})
if minetest.get_node(waterpos).name~="default:water_flowing" then
minetest.add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"})
nodeupdate(pos)
mesecon:receptor_off(pos)
end
end,
})
mesecon:add_receptor_node("mesecons_hydroturbine:hydro_turbine_on")
mesecon:add_receptor_node_off("mesecons_hydroturbine:hydro_turbine_off")
minetest.register_craft({
output = '"mesecons_hydroturbine:hydro_turbine_off" 2',
output = "mesecons_hydroturbine:hydro_turbine_off 2",
recipe = {
{'','"default:stick"', ''},
{'"default:stick"', '"default:steel_ingot"', '"default:stick"'},
{'','"default:stick"', ''},
{"","default:stick", ""},
{"default:stick", "default:steel_ingot", "default:stick"},
{"","default:stick", ""},
}
})

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@ -1,13 +1,22 @@
function insulated_wire_get_rules(node)
local rules = {{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0}}
if node.param2 == 1 or node.param2 == 3 then
return mesecon:rotate_rules_right(rules)
end
return rules
end
minetest.register_node("mesecons_insulated:insulated_on", {
drawtype = "nodebox",
description = "insulated mesecons",
description = "Insulated Mesecon",
tiles = {
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_ends_on.png",
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_sides.png"
"jeija_insulated_wire_sides_on.png",
"jeija_insulated_wire_sides_on.png"
},
paramtype = "light",
paramtype2 = "facedir",
@ -21,21 +30,25 @@ minetest.register_node("mesecons_insulated:insulated_on", {
type = "fixed",
fixed = { -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 }
},
groups = {dig_immediate = 3, mesecon = 3, mesecon_conductor_craftable=1, not_in_creative_inventory = 1},
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_insulated:insulated_off",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_insulated:insulated_off",
rules = insulated_wire_get_rules
}}
})
minetest.register_node("mesecons_insulated:insulated_off", {
drawtype = "nodebox",
description = "insulated mesecons",
tiles = {
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_ends_off.png",
"jeija_insulated_wire_ends_off.png",
"jeija_insulated_wire_sides.png",
"jeija_insulated_wire_sides.png"
"jeija_insulated_wire_sides_off.png",
"jeija_insulated_wire_sides_off.png"
},
paramtype = "light",
paramtype2 = "facedir",
@ -49,11 +62,16 @@ minetest.register_node("mesecons_insulated:insulated_off", {
type = "fixed",
fixed = { -16/32-0.001, -17/32, -3/32, 16/32+0.001, -13/32, 3/32 }
},
groups = {dig_immediate = 3, mesecon = 3, mesecon_conductor_craftable=1},
groups = {dig_immediate = 3},
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_insulated:insulated_on",
rules = insulated_wire_get_rules
}}
})
minetest.register_craft({
output = '"mesecons_insulated:insulated_off" 3',
output = "mesecons_insulated:insulated_off 3",
recipe = {
{"mesecons_materials:fiber", "mesecons_materials:fiber", "mesecons_materials:fiber"},
{"mesecons:wire_00000000_off", "mesecons:wire_00000000_off", "mesecons:wire_00000000_off"},
@ -61,21 +79,6 @@ minetest.register_craft({
}
})
mesecon:add_rules("insulated_all", { --all possible rules
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1},})
mesecon:add_rules("insulated", {
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},})
function insulated_wire_get_rules(param2)
if param2 == 1 or param2 == 3 then
return mesecon:rotate_rules_right(mesecon:get_rules("insulated"))
end
return mesecon:get_rules("insulated")
end
mesecon:register_conductor("mesecons_insulated:insulated_on", "mesecons_insulated:insulated_off", mesecon:get_rules("insulated_all"), insulated_wire_get_rules)
{x =-1, y = 0, z = 0}})

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