44 Commits

Author SHA1 Message Date
3c9055c723 Fix crash when doors.registered_doors isn't available 2024-10-17 11:14:04 +02:00
b46c589a38 Support doors and trapdoors from mods (#683)
* Support doors and trapdoors from mods

Removed hardcoded door names and instead now use the API of the door mod to meseconify all doors and trapdoors that have been registered after the mods are finished loading.

* indentation as described by sfan5
2024-10-16 00:27:20 +02:00
ac83dead50 mesecons_doors: Don't modify doors that are already mesecon-enabled 2024-10-08 20:30:26 +02:00
ff87cf3162 Add smoke test with engine using Docker 2024-08-26 22:03:10 +02:00
096df65cc6 Update modpack.conf 2024-08-26 22:03:10 +02:00
f718816cea Modernize readme 2024-08-16 16:45:33 +02:00
9ff3ab1007 MineClonia compat (#677) 2024-08-16 16:15:10 +02:00
368b294c70 Fix mesecons displayed as unknown(??) mod in the profiler (#679) 2024-08-16 11:37:44 +02:00
fe57adec26 Permit number type for 'distance' in digiline message again
fixes #680
2024-08-15 15:10:32 +02:00
DS
d52eac5a4a Add documentation for Microcontroller (#603) 2024-08-01 18:03:30 +02:00
e2c8a81e7b Move textures to correct dependency issue between delayer and gates (#676) 2024-08-01 18:02:20 +02:00
e71cdb6f08 Add French translation (#675) 2024-08-01 17:19:49 +02:00
0c7bb316c7 Check for digiline message field type (#670) 2024-07-02 12:32:19 +02:00
0a4651c33c Changes to torch and delayer appearance (#669)
* plantlike, x-shaped torch
* removed separate LEDs for luacontroller since already contained in base mod it depends on
* changed delayer textures to be more consistent with other gates
* Reduced the amount of textures needed for pistons with texture modifiers. Will continue to work fine with all existing texturepacks. No change in graphics.
* use luacontroller_LED instead of microcontroller_LED to prevent breaking the digistuff mod which inherits it. I hope no mods inherit microcontroller LED.
2024-06-08 13:43:47 +02:00
a82bac7b5b [mesecons_doors] Improve code quality and fix Voxelgarden support (#671)
now trapdoors are also overridden using their own function, and both
`meseconify_door` and `meseconify_trapdoor` are now ran inside loops
In the future, this could help refactor this mod entirely to not list doors
manually but parse through the `doors.registered_*` variables,
ensuring that every door works.

As a nice bonus, Voxelgarden support is fixed, and potentially so is
support for other games with exotic implementations of the doors mod. No
longer are we assuming that the existence of doors.get means that all
the trapdoors exist too; now, if the meseconify function doesn't find
their definition, it just returns without crashing.
2024-05-20 20:21:52 +02:00
cffbc33e6d Remove NaN values (#667)
NaN can cause problems (and errors) if the receiving node doesn't check for it, this PR makes it so NaN values are removed from digiline messages.
2024-03-14 19:54:19 +01:00
59780437f2 Fix 1-tick pulses causing delayers to get stuck in the on state (#663) 2024-01-22 18:29:02 +01:00
50a4bd6170 node_detector now accepts a comma-seperated list of nodes like object_detector 2024-01-13 11:05:49 +01:00
7418d5cb61 Reduce redundancy in minetest.registered_nodes lookups 2023-12-27 11:21:05 +01:00
6b42419828 Pistons can no longer push beds 2023-12-17 20:27:49 +01:00
8e30ee4113 Update mesecons_delayer.de.tr (#649)
This is a casual game, no need for formal voice.
2023-08-26 11:36:20 +02:00
b318aadd0a Translate Mesecons to German (#636) 2023-08-05 12:57:46 +02:00
fef402e88a Add string.split function (#500) 2023-06-18 21:43:53 +03:00
DS
f98ea14023 MVPS: make stoppers non-replaceable even if they are buildable_to (#545) 2023-06-18 21:21:32 +03:00
7f8758f17b Pressure plates: check for entity contact (#632) 2023-06-18 21:05:35 +03:00
54de66b3e1 Add pitch variations for most noteblock sounds (#535) 2023-03-18 16:42:20 +03:00
6890624f3d Add option to disable printing inside a luacontroller (#633)
Co-authored-by: DS <vorunbekannt75@web.de>
2023-02-23 19:16:35 +03:00
2589b391e5 Do not print the mesecons OK message 2022-12-22 21:02:36 +01:00
edcdc6817e Avoid deprecated item metadata accessors (#630) 2022-12-15 18:43:08 +01:00
60240ba268 Fix mvps receptor_off issue (#627) 2022-12-07 13:15:23 +01:00
c10ce2dbc5 Add automated tests for some mods (#605)
Depends on mineunit from https://github.com/S-S-X/mineunit

mesecons, mesecons_mvps, mesecons_fpga, and mesecons_luacontroller are now tested.
2022-12-06 17:54:21 +01:00
2ede29df9c Add Esperanto translation (#625) 2022-12-01 18:33:19 +01:00
a780298cfc Add recipe to straighten wire (#629)
Add recipe to straighten corner insulated wires
2022-12-01 18:26:47 +01:00
bd07fb0c79 Fix typo in hydroturbine recipe (#624) 2022-10-07 23:28:30 +02:00
121082859f Handle invalid param2 in presets.lua (#623) 2022-09-11 14:50:26 +02:00
68171b3d8d Store gate inputs in param2 instead of metadata (#583) 2022-08-25 16:55:03 +02:00
da57a6214a microcontroller: fix unsafe pattern usage (#620) 2022-08-01 17:27:05 +02:00
c4f9336a26 Exit with error if vports do not exist for any reason (#618)
Make sure node is registered before attempting to access the vports
2022-06-16 11:56:49 +02:00
0a4a88b1b9 Consolidate horizontal rules getters (#602) 2022-06-05 11:19:18 +02:00
58305f52bc Add missing nil check in hydroturbine code 2022-06-05 11:11:47 +02:00
27c3c515b4 Fix mesecon cooking recipes 2022-05-11 08:57:19 +02:00
960b7c4915 Make some fixes to movement and rotation (#584) 2022-05-07 22:24:58 +02:00
dfa43d6c0c Make modpack mostly independent from MTG (#607) 2022-05-05 16:57:53 +02:00
f4070d3e64 Use FIFO queue for mvps (#599) 2022-04-01 23:33:41 +02:00
264 changed files with 3385 additions and 696 deletions

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@ -1,15 +0,0 @@
on: [push, pull_request]
name: Check & Release
jobs:
lint:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@main
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./

41
.github/workflows/check.yml vendored Normal file
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@ -0,0 +1,41 @@
on: [push, pull_request]
name: "Check"
jobs:
lint:
runs-on: ubuntu-latest
name: "Luacheck"
steps:
- uses: actions/checkout@main
- name: apt
run: sudo apt-get install -y luarocks
- name: luacheck install
run: luarocks install --local luacheck
- name: luacheck run
run: $HOME/.luarocks/bin/luacheck ./
mineunit:
runs-on: ubuntu-latest
name: "Mineunit tests"
steps:
- uses: actions/checkout@main
- name: apt
run: sudo apt-get install -y luarocks
- name: busted install
run: luarocks install --local busted
- name: luacov install
run: luarocks install --local luacov
- name: mineunit install
run: luarocks install --server=https://luarocks.org/dev --local mineunit
- name: run mesecons tests
working-directory: ./mesecons/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_mvps tests
working-directory: ./mesecons_mvps/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_fpga tests
working-directory: ./mesecons_fpga/
run: $HOME/.luarocks/bin/mineunit -q
- name: run mesecons_luacontroller tests
working-directory: ./mesecons_luacontroller/
run: $HOME/.luarocks/bin/mineunit -q

26
.github/workflows/test.yml vendored Normal file
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@ -0,0 +1,26 @@
on: [push, pull_request]
name: "Test"
jobs:
test:
name: "Smoke Test ${{ matrix.cfg.image }}"
runs-on: ubuntu-latest
timeout-minutes: 5
strategy:
matrix:
cfg:
- { image: 'registry.gitlab.com/minetest/minetest/server:5.0.1', mtg: false }
- { image: 'ghcr.io/minetest/minetest:5.9.0', mtg: true }
steps:
- uses: actions/checkout@main
- uses: actions/checkout@main
with:
repository: 'minetest/minetest_game'
path: ./.test/minetest_game
if: ${{ matrix.cfg.mtg }}
- name: Run tests
run: ./.test/run.sh
env:
DOCKER_IMAGE: "${{ matrix.cfg.image }}"

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@ -27,6 +27,8 @@ read_globals = {
"table.insert_all", "table.insert_all",
"vector", "vector",
"VoxelArea", "VoxelArea",
"mcl_dyes",
"mcl_sounds",
} }
globals = {"mesecon"} globals = {"mesecon"}
@ -34,3 +36,26 @@ globals = {"mesecon"}
files["mesecons/actionqueue.lua"] = { files["mesecons/actionqueue.lua"] = {
globals = {"minetest.registered_globalsteps"}, globals = {"minetest.registered_globalsteps"},
} }
-- Test-specific stuff follows.
local test_conf = {
read_globals = {
"assert",
"fixture",
"mineunit",
"Player",
"sourcefile",
"world",
},
}
files["*/spec/*.lua"] = test_conf
files[".test_fixtures/*.lua"] = test_conf
files[".test_fixtures/screwdriver.lua"] = {
globals = {"screwdriver"},
}
files[".test_fixtures/mesecons_fpga.lua"] = {
globals = {"minetest.register_on_player_receive_fields"},
}

3
.test/minetest.conf Normal file
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@ -0,0 +1,3 @@
mg_name = singlenode
mesecon.internal_test = true
random_mod_load_order = true

31
.test/run.sh Executable file
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@ -0,0 +1,31 @@
#!/bin/bash
tempdir=$(mktemp -d)
confpath=$tempdir/minetest.conf
worldpath=$tempdir/world
trap 'rm -rf "$tempdir" || :' EXIT
[ -f mesecons/mod.conf ] || { echo "Must be run in modpack root folder." >&2; exit 1; }
command -v docker >/dev/null || { echo "Docker is not installed." >&2; exit 1; }
mtg=.test/minetest_game
[ -d $mtg ] || echo "A source checkout of minetest_game was not found. This can fail if your docker image does not ship a game." >&2
mkdir "$worldpath"
cp -v .test/minetest.conf "$confpath"
chmod -R 777 "$tempdir"
args=(
-v "$confpath":/etc/minetest/minetest.conf
-v "$tempdir":/var/lib/minetest/.minetest
-v "$PWD":/var/lib/minetest/.minetest/world/worldmods/mesecons
)
[ -d $mtg ] && args+=(
-v "$(realpath $mtg)":/var/lib/minetest/.minetest/games/minetest_game
)
args+=("$DOCKER_IMAGE")
[ -d $mtg ] && args+=(--gameid minetest)
docker run --rm -i "${args[@]}"
ls -la "$worldpath"
test -f "$worldpath/mesecon_actionqueue" || exit 1
exit 0

156
.test_fixtures/mesecons.lua Normal file
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@ -0,0 +1,156 @@
mineunit("core")
mineunit("server")
mineunit("voxelmanip")
mineunit:set_current_modname("mesecons")
mineunit:set_modpath("mesecons", "../mesecons")
sourcefile("../mesecons/init")
-- Utility node: this conductor is used to test the connectivity and state of adjacent wires.
do
local off_spec = {conductor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
onstate = "mesecons:test_conductor_on",
}}
local on_spec = {conductor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
offstate = "mesecons:test_conductor_off",
}}
mesecon.register_node("mesecons:test_conductor", {
description = "Test Conductor",
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this receptor is used to test power sources.
do
local off_spec = {receptor = {
state = mesecon.state.off,
rules = mesecon.rules.alldirs,
}}
local on_spec = {receptor = {
state = mesecon.state.on,
rules = mesecon.rules.alldirs,
}}
mesecon.register_node("mesecons:test_receptor", {
description = "Test Receptor",
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this effector is used to test circuit outputs.
do
-- This is a list of actions in the form {<kind>, <pos>},
-- where <kind> is "on", "off", or "overheat".
mesecon._test_effector_events = {}
local function action_on(pos, node)
table.insert(mesecon._test_effector_events, {"on", pos})
node.param2 = node.param2 % 64 + 128 -- Turn on bit 7
minetest.swap_node(pos, node)
end
local function action_off(pos, node)
table.insert(mesecon._test_effector_events, {"off", pos})
node.param2 = node.param2 % 64 -- Turn off bit 7
minetest.swap_node(pos, node)
end
local function action_change(pos, node, rule_name, new_state)
if mesecon.do_overheat(pos) then
table.insert(mesecon._test_effector_events, {"overheat", pos})
minetest.remove_node(pos)
return
end
-- Set the value of a bit in param2 according to the rule name and new state.
local bit = tonumber(rule_name.name, 2)
local bits_above = node.param2 - node.param2 % (bit * 2)
local bits_below = node.param2 % bit
local bits_flipped = new_state == mesecon.state.on and bit or 0
node.param2 = bits_above + bits_flipped + bits_below
minetest.swap_node(pos, node)
end
minetest.register_node("mesecons:test_effector", {
description = "Test Effector",
mesecons = {effector = {
action_on = action_on,
action_off = action_off,
action_change = action_change,
rules = {
{x = 1, y = 0, z = 0, name = "000001"},
{x = -1, y = 0, z = 0, name = "000010"},
{x = 0, y = 1, z = 0, name = "000100"},
{x = 0, y = -1, z = 0, name = "001000"},
{x = 0, y = 0, z = 1, name = "010000"},
{x = 0, y = 0, z = -1, name = "100000"},
}
}},
})
end
-- Utility node: this conductor is used to test rotation.
do
local get_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0}})
local off_spec = {conductor = {
state = mesecon.state.off,
rules = get_rules,
onstate = "mesecons:test_conductor_rot_on",
}}
local on_spec = {conductor = {
state = mesecon.state.on,
rules = get_rules,
offstate = "mesecons:test_conductor_rot_off",
}}
mesecon.register_node("mesecons:test_conductor_rot", {
description = "Rotatable Test Conductor",
on_rotate = mesecon.on_rotate_horiz,
}, {mesecons = off_spec}, {mesecons = on_spec})
end
-- Utility node: this is used to test multiple conductors within a single node.
do
local mesecons_spec = {conductor = {
rules = {
{{x = 1, y = 0, z = 0}, {x = 0, y = -1, z = 0}},
{{x = 0, y = 1, z = 0}, {x = 0, y = 0, z = -1}},
{{x = 0, y = 0, z = 1}, {x = -1, y = 0, z = 0}},
},
states = {
"mesecons:test_multiconductor_off", "mesecons:test_multiconductor_001",
"mesecons:test_multiconductor_010", "mesecons:test_multiconductor_011",
"mesecons:test_multiconductor_100", "mesecons:test_multiconductor_101",
"mesecons:test_multiconductor_110", "mesecons:test_multiconductor_on",
},
}}
for _, state in ipairs(mesecons_spec.conductor.states) do
minetest.register_node(state, {
description = "Test Multiconductor",
mesecons = mesecons_spec,
})
end
end
mesecon._test_autoconnects = {}
mesecon.register_autoconnect_hook("test", function(pos, node)
table.insert(mesecon._test_autoconnects, {pos, node})
end)
function mesecon._test_dig(pos)
local node = minetest.get_node(pos)
minetest.remove_node(pos)
mesecon.on_dignode(pos, node)
end
function mesecon._test_place(pos, node)
world.set_node(pos, node)
mesecon.on_placenode(pos, minetest.get_node(pos))
end
function mesecon._test_reset()
-- First let circuits settle by simulating many globalsteps.
for i = 1, 10 do
mineunit:execute_globalstep(60)
end
mesecon.queue.actions = {}
mesecon._test_effector_events = {}
mesecon._test_autoconnects = {}
end
mineunit:execute_globalstep(mesecon.setting("resumetime", 4) + 1)

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@ -0,0 +1,59 @@
mineunit("player")
fixture("mesecons")
fixture("mesecons_gamecompat")
local registered_on_player_receive_fields = {}
local old_register_on_player_receive_fields = minetest.register_on_player_receive_fields
function minetest.register_on_player_receive_fields(func)
old_register_on_player_receive_fields(func)
table.insert(registered_on_player_receive_fields, func)
end
mineunit:set_current_modname("mesecons_fpga")
mineunit:set_modpath("mesecons_fpga", "../mesecons_fpga")
sourcefile("../mesecons_fpga/init")
local fpga_user = Player("mesecons_fpga_user")
function mesecon._test_program_fpga(pos, program)
local node = minetest.get_node(pos)
assert.equal("mesecons_fpga:fpga", node.name:sub(1, 18))
local fields = {program = true}
for i, instr in ipairs(program) do
-- Translate the instruction into formspec fields.
local op1, act, op2, dst
if #instr == 3 then
act, op2, dst = unpack(instr)
else
assert.equal(4, #instr)
op1, act, op2, dst = unpack(instr)
end
fields[i .. "op1"] = op1
fields[i .. "act"] = (" "):rep(4 - #act) .. act
fields[i .. "op2"] = op2
fields[i .. "dst"] = dst
end
minetest.registered_nodes[node.name].on_rightclick(pos, node, fpga_user)
for _, func in ipairs(registered_on_player_receive_fields) do
if func(fpga_user, "mesecons:fpga", fields) then
break
end
end
end
function mesecon._test_copy_fpga_program(pos)
fpga_user:get_inventory():set_stack("main", 1, "mesecons_fpga:programmer")
local pt = {type = "node", under = vector.new(pos), above = vector.offset(pos, 0, 1, 0)}
fpga_user:do_place(pt)
return fpga_user:get_wielded_item()
end
function mesecon._test_paste_fpga_program(pos, tool)
fpga_user:get_inventory():set_stack("main", 1, tool)
local pt = {type = "node", under = vector.new(pos), above = vector.offset(pos, 0, 1, 0)}
fpga_user:do_use(pt)
end

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@ -0,0 +1,5 @@
fixture("mesecons")
mineunit:set_current_modname("mesecons_gamecompat")
mineunit:set_modpath("mesecons_gamecompat", "../mesecons_gamecompat")
sourcefile("../mesecons_gamecompat/init")

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@ -0,0 +1,12 @@
fixture("mesecons")
fixture("mesecons_gamecompat")
mineunit:set_current_modname("mesecons_luacontroller")
mineunit:set_modpath("mesecons_luacontroller", "../mesecons_luacontroller")
sourcefile("../mesecons_luacontroller/init")
function mesecon._test_program_luac(pos, code)
local node = minetest.get_node(pos)
assert.equal("mesecons_luacontroller:luacontroller", node.name:sub(1, 36))
return minetest.registered_nodes[node.name].mesecons.luacontroller.set_program(pos, code)
end

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@ -0,0 +1,45 @@
mineunit("protection")
fixture("mesecons")
mineunit:set_current_modname("mesecons_mvps")
mineunit:set_modpath("mesecons_mvps", "../mesecons_mvps")
sourcefile("../mesecons_mvps/init")
minetest.register_node("mesecons_mvps:test_stopper", {
description = "Test Stopper",
})
mesecon.register_mvps_stopper("mesecons_mvps:test_stopper")
minetest.register_node("mesecons_mvps:test_stopper_cond", {
description = "Test Stopper (Conditional)",
})
mesecon.register_mvps_stopper("mesecons_mvps:test_stopper_cond", function(node)
return node.param2 == 0
end)
minetest.register_node("mesecons_mvps:test_sticky", {
description = "Test Sticky",
mvps_sticky = function(pos)
local connected = {}
for i, rule in ipairs(mesecon.rules.alldirs) do
connected[i] = vector.add(pos, rule)
end
return connected
end,
})
mesecon._test_moves = {}
minetest.register_node("mesecons_mvps:test_on_move", {
description = "Test Moveable",
mesecon = {
on_mvps_move = function(pos, node, oldpos, meta)
table.insert(mesecon._test_moves, {pos, node, oldpos, meta})
end
},
})
local old_reset = mesecon._test_reset
function mesecon._test_reset()
mesecon._test_moves = {}
old_reset()
end

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@ -0,0 +1,6 @@
mineunit:set_current_modname("screwdriver")
screwdriver = {}
screwdriver.ROTATE_FACE = 1
screwdriver.ROTATE_AXIS = 2

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@ -1,6 +1,12 @@
The LGPLv3 applies to all code in this project. The LGPLv3 applies to all code in this project.
The CC-BY-SA-3.0 license applies to textures and any other content in this project which is not source code. The CC-BY-SA-3.0 license applies to textures and any other content in this project which is not source code.
The file mesecons_detector/textures/mesecons_detector_side.png is an unmodified copy of
"default_steel_block.png" by Jean-Patrick Guerrero <https://github.com/kilbith>, which can be found at
<https://github.com/minetest/minetest_game/blob/9528c0f8b93d6934930e99c3c116df275fb0e4bc/mods/default/textures/default_steel_block.png>.
"default_steel_block.png" is licensed under a CC BY-SA 3.0 license. This license can be found later in this document, and can also be found at
<https://creativecommons.org/licenses/by-sa/3.0/>. The artwork is reportedly copyright (C) 2010-2018 kilbith.
================================================================= =================================================================
GNU LESSER GENERAL PUBLIC LICENSE GNU LESSER GENERAL PUBLIC LICENSE

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@ -12,6 +12,7 @@ MESECONS by Jeija and contributors
Mezzee-what? Mezzee-what?
------------ ------------
[Mesecons](https://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay. [Mesecons](https://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.
Mesecons is a mod for [Minetest](https://www.minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks. Mesecons is a mod for [Minetest](https://www.minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.
@ -20,15 +21,18 @@ Mesecons has a similar goal to Redstone in Minecraft, but works in its own way,
OK, I want in. OK, I want in.
-------------- --------------
Go get it! Go get it!
[DOWNLOAD IT NOW](https://github.com/minetest-mods/mesecons/archive/master.zip) [![ContentDB](https://content.minetest.net/packages/Jeija/mesecons/shields/downloads/)](https://content.minetest.net/packages/Jeija/mesecons/)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](https://wiki.minetest.net/Mods) over at the official Minetest Wiki. For your convenience, here's a quick summary: Install it directly from your client by searching it in the Online Content tab.
**Or** if you've downloaded a ZIP file check out [this page](https://wiki.minetest.net/Mods) over at the official Minetest Wiki. For your convenience, here's a quick summary:
1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer. 1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one. 2. Make sure that when you open the folder, you can directly find `README.md` in the listing. If you just see another folder, move that folder up one level and delete the old one.
3. Open up the Minetest mods folder - usually `/mods/`. If you see the `minetest` or folder inside of that, that is your mod folder instead. 3. Open up the Minetest mods folder - called `mods`.
4. Copy the Mesecons folder into the mods folder. 4. Copy the Mesecons folder into the mods folder.
Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available. Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the `mesecons_movestones` folder and they will no longer be available.
@ -37,21 +41,21 @@ There are no dependencies - it will work right after installing!
How do I use this thing? How do I use this thing?
------------------------ ------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)? How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your style? Or maybe a [comprehensive reference](https://mesecons.net/items.html) is your style?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look? An overview for the very newest of new beginners? How does [this one](https://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?
There is also a [wiki page](https://wiki.minetest.net/Mods/Mesecons) dedicated to this mod. Want to get more into building? Why not check out the [Mesecons Laboratory](https://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders?
Want to contribute to Mesecons itself? Check out the [source code](https://github.com/minetest-mods/mesecons)! Want to contribute to Mesecons itself? Check out the [source code](https://github.com/minetest-mods/mesecons)!
Who wrote it anyways? Who wrote it anyways?
--------------------- ---------------------
These awesome people made Mesecons possible!
These awesome people made Mesecons possible! (as of 2016)
| Contributor | Contribution | | Contributor | Contribution |
| --------------- | -------------------------------- | | --------------- | -------------------------------- |
@ -72,8 +76,11 @@ These awesome people made Mesecons possible!
There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help! There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!
Check out the [entire contributor list](https://github.com/minetest-mods/mesecons/graphs/contributors) on GitHub.
Alright, how can I use it? Alright, how can I use it?
-------------------------- --------------------------
All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic).
That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one. That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.

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@ -42,6 +42,7 @@
}, },
"Logic" : { "Logic" : {
"Luacontroller" : "mesecons_luacontroller/doc/luacontroller", "Luacontroller" : "mesecons_luacontroller/doc/luacontroller",
"Microcontroller" : "mesecons_microcontroller/doc/microcontroler",
"FPGA" : "mesecons_fpga/doc/fpga", "FPGA" : "mesecons_fpga/doc/fpga",
"FPGA Programmer" : "mesecons_fpga/doc/programmer", "FPGA Programmer" : "mesecons_fpga/doc/programmer",
"Torch" : "mesecons_torch/doc/torch", "Torch" : "mesecons_torch/doc/torch",

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@ -70,7 +70,17 @@ end
-- However, even that does not work in some cases, that's why we delay the time the globalsteps -- However, even that does not work in some cases, that's why we delay the time the globalsteps
-- start to be execute by 4 seconds -- start to be execute by 4 seconds
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
local function globalstep_func(dtime) local function globalstep_func(dtime)
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if m_time < resumetime then
m_time = m_time + dtime
return
end
local actions = queue.actions local actions = queue.actions
-- split into two categories: -- split into two categories:
-- actions_now: actions to execute now -- actions_now: actions to execute now
@ -112,23 +122,7 @@ local function globalstep_func(dtime)
end end
end end
-- delay the time the globalsteps start to be execute by 4 seconds minetest.register_globalstep(globalstep_func)
do
local m_time = 0
local resumetime = mesecon.setting("resumetime", 4)
local globalstep_func_index = #minetest.registered_globalsteps + 1
minetest.register_globalstep(function(dtime)
m_time = m_time + dtime
-- don't even try if server has not been running for XY seconds; resumetime = time to wait
-- after starting the server before processing the ActionQueue, don't set this too low
if m_time < resumetime then
return
end
-- replace this globalstep function
minetest.registered_globalsteps[globalstep_func_index] = globalstep_func
end)
end
function queue:execute(action) function queue:execute(action)
-- ignore if action queue function name doesn't exist, -- ignore if action queue function name doesn't exist,

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@ -99,7 +99,6 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
local rulenames = mesecon.rules_link_rule_all(pos, rule) local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do for _, rulename in ipairs(rulenames) do
mesecon.vm_begin() mesecon.vm_begin()
mesecon.changesignal(np, minetest.get_node(np), rulename, mesecon.state.off, 2)
-- Turnoff returns true if turnoff process was successful, no onstate receptor -- Turnoff returns true if turnoff process was successful, no onstate receptor
-- was found along the way. Commit changes that were made in voxelmanip. If turnoff -- was found along the way. Commit changes that were made in voxelmanip. If turnoff
@ -118,11 +117,17 @@ function mesecon.receptor_off(pos, rules)
end end
print("[OK] Mesecons")
-- Deprecated stuff -- Deprecated stuff
-- To be removed in future releases -- To be removed in future releases
dofile(minetest.get_modpath("mesecons").."/legacy.lua"); dofile(minetest.get_modpath("mesecons").."/legacy.lua");
--Services like turnoff receptor on dignode and so on --Services like turnoff receptor on dignode and so on
dofile(minetest.get_modpath("mesecons").."/services.lua"); dofile(minetest.get_modpath("mesecons").."/services.lua");
-- Automated test run
if mesecon.setting("internal_test", false) then
-- currently does nothing, we only fail if some error happens right on startup
minetest.after(5, function()
minetest.request_shutdown()
end)
end

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@ -46,31 +46,23 @@
-- mesecon.rotate_rules_down(rules) -- mesecon.rotate_rules_down(rules)
-- These functions return rules that have been rotated in the specific direction -- These functions return rules that have been rotated in the specific direction
local fifo_queue = dofile(minetest.get_modpath("mesecons").."/fifo_queue.lua") -- See fifo_queue.lua for documentation.
mesecon.fifo_queue = dofile(minetest.get_modpath("mesecons").."/fifo_queue.lua")
-- General -- General
function mesecon.get_effector(nodename) function mesecon.get_effector(nodename)
if minetest.registered_nodes[nodename] local def = minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons return def and def.mesecons and def.mesecons.effector
and minetest.registered_nodes[nodename].mesecons.effector then
return minetest.registered_nodes[nodename].mesecons.effector
end
end end
function mesecon.get_receptor(nodename) function mesecon.get_receptor(nodename)
if minetest.registered_nodes[nodename] local def = minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons return def and def.mesecons and def.mesecons.receptor
and minetest.registered_nodes[nodename].mesecons.receptor then
return minetest.registered_nodes[nodename].mesecons.receptor
end
end end
function mesecon.get_conductor(nodename) function mesecon.get_conductor(nodename)
if minetest.registered_nodes[nodename] local def = minetest.registered_nodes[nodename]
and minetest.registered_nodes[nodename].mesecons return def and def.mesecons and def.mesecons.conductor
and minetest.registered_nodes[nodename].mesecons.conductor then
return minetest.registered_nodes[nodename].mesecons.conductor
end
end end
function mesecon.get_any_outputrules(node) function mesecon.get_any_outputrules(node)
@ -421,7 +413,7 @@ end
function mesecon.turnon(pos, link) function mesecon.turnon(pos, link)
find_light_update_conductors() find_light_update_conductors()
local frontiers = fifo_queue.new() local frontiers = mesecon.fifo_queue.new()
frontiers:add({pos = pos, link = link}) frontiers:add({pos = pos, link = link})
local pos_can_be_skipped = {} local pos_can_be_skipped = {}
@ -484,7 +476,7 @@ end
function mesecon.turnoff(pos, link) function mesecon.turnoff(pos, link)
find_light_update_conductors() find_light_update_conductors()
local frontiers = fifo_queue.new() local frontiers = mesecon.fifo_queue.new()
frontiers:add({pos = pos, link = link}) frontiers:add({pos = pos, link = link})
local signals = {} local signals = {}
local pos_can_be_skipped = {} local pos_can_be_skipped = {}
@ -541,9 +533,12 @@ function mesecon.turnoff(pos, link)
end end
for _, sig in ipairs(signals) do for _, sig in ipairs(signals) do
mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth) -- If sig.depth is 1, it has not yet been checked that the power source is actually off.
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then if sig.depth > 1 or not mesecon.is_powered(sig.pos, sig.link) then
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth) mesecon.changesignal(sig.pos, sig.node, sig.link, mesecon.state.off, sig.depth)
if mesecon.is_effector_on(sig.node.name) and not mesecon.is_powered(sig.pos) then
mesecon.deactivate(sig.pos, sig.node, sig.link, sig.depth)
end
end end
end end

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@ -0,0 +1,3 @@
# textdomain: mesecons
Mesecons=Mesecons

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@ -0,0 +1,4 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=Mesekonduktilo

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@ -0,0 +1,4 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=Mesecons

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@ -0,0 +1,4 @@
# textdomain: mesecons
### oldwires.lua ###
Mesecons=

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@ -1,3 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_node("mesecons:mesecon_off", { minetest.register_node("mesecons:mesecon_off", {
drawtype = "raillike", drawtype = "raillike",
tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"}, tiles = {"jeija_mesecon_off.png", "jeija_mesecon_curved_off.png", "jeija_mesecon_t_junction_off.png", "jeija_mesecon_crossing_off.png"},
@ -11,7 +13,7 @@ minetest.register_node("mesecons:mesecon_off", {
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5}, fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
}, },
groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1}, groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1},
description="Mesecons", description= S("Mesecons"),
mesecons = {conductor={ mesecons = {conductor={
state = mesecon.state.off, state = mesecon.state.off,
onstate = "mesecons:mesecon_on" onstate = "mesecons:mesecon_on"

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@ -64,6 +64,8 @@ local rules_buttonlike = {
} }
local function rules_from_dir(ruleset, dir) local function rules_from_dir(ruleset, dir)
if not dir then return {} end
if dir.x == 1 then return ruleset.xp end if dir.x == 1 then return ruleset.xp end
if dir.y == 1 then return ruleset.yp end if dir.y == 1 then return ruleset.yp end
if dir.z == 1 then return ruleset.zp end if dir.z == 1 then return ruleset.zp end

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@ -2,6 +2,7 @@
mesecon.on_placenode = function(pos, node) mesecon.on_placenode = function(pos, node)
mesecon.execute_autoconnect_hooks_now(pos, node) mesecon.execute_autoconnect_hooks_now(pos, node)
node = minetest.get_node(pos) -- Update the node in case it was just changed.
-- Receptors: Send on signal when active -- Receptors: Send on signal when active
if mesecon.is_receptor_on(node.name) then if mesecon.is_receptor_on(node.name) then
@ -11,18 +12,20 @@ mesecon.on_placenode = function(pos, node)
-- Conductors: Send turnon signal when powered or replace by respective offstate conductor -- Conductors: Send turnon signal when powered or replace by respective offstate conductor
-- if placed conductor is an onstate one -- if placed conductor is an onstate one
if mesecon.is_conductor(node.name) then if mesecon.is_conductor(node.name) then
local conductor = mesecon.get_conductor(node.name)
if conductor.state ~= mesecon.state.off then
-- Turn the conductor off.
node.name = conductor.offstate or conductor.states[1]
minetest.swap_node(pos, node)
end
local sources = mesecon.is_powered(pos) local sources = mesecon.is_powered(pos)
if sources then if sources then
-- also call receptor_on if itself is powered already, so that neighboring mesecon.vm_begin()
-- conductors will be activated (when pushing an on-conductor with a piston)
for _, s in ipairs(sources) do for _, s in ipairs(sources) do
local rule = vector.subtract(s, pos) local rule = vector.subtract(s, pos)
mesecon.turnon(pos, rule) mesecon.turnon(pos, rule)
end end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node)) mesecon.vm_commit()
elseif mesecon.is_conductor_on(node) then
node.name = mesecon.get_conductor_off(node)
minetest.swap_node(pos, node)
end end
end end

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@ -0,0 +1,62 @@
require("mineunit")
fixture("mesecons")
describe("action queue", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_effector"},
{{x = -1, y = 1, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("executes in order", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(2, #mesecon._test_effector_events)
assert.same({"on", layout[4][1]}, mesecon._test_effector_events[1])
assert.same({"on", layout[5][1]}, mesecon._test_effector_events[2])
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(4, #mesecon._test_effector_events)
assert.same({"off", layout[4][1]}, mesecon._test_effector_events[3])
assert.same({"off", layout[5][1]}, mesecon._test_effector_events[4])
end)
it("discards outdated/overwritten node events", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(0, #mesecon._test_effector_events)
end)
it("delays actions", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.queue:add_action(layout[1][1], "receptor_on", {mesecon.rules.alldirs}, 1, nil)
mineunit:execute_globalstep(0.1)
mineunit:execute_globalstep(1)
assert.equal(0, #mesecon._test_effector_events)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal(0, #mesecon._test_effector_events)
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(2, #mesecon._test_effector_events)
end)
end)

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@ -0,0 +1 @@
fixture_paths = {"../.test_fixtures"}

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@ -0,0 +1,192 @@
require("mineunit")
fixture("mesecons")
fixture("screwdriver")
describe("placement/digging service", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_on"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = 0, y = 1, z = 0}, "mesecons:test_effector"},
{{x = -2, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("updates components when a receptor changes", function()
-- Dig then replace a receptor and check that the connected effectors changed.
mesecon._test_dig(layout[1][1])
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[2][1]).name)
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(3, #mesecon._test_effector_events)
mesecon._test_place(layout[1][1], "mesecons:test_receptor_on")
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[2][1]).name)
mineunit:execute_globalstep() -- Execute activate/change action
assert.equal(6, #mesecon._test_effector_events)
end)
it("updates components when a conductor changes", function()
-- Dig then replace a powered conductor and check that the connected effectors changed.
mesecon._test_dig(layout[2][1])
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal(2, #mesecon._test_effector_events)
mesecon._test_place(layout[2][1], "mesecons:test_conductor_off")
assert.equal("mesecons:test_conductor_on", world.get_node(layout[2][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(4, #mesecon._test_effector_events)
end)
it("updates effectors on placement", function()
local pos = {x = 0, y = 0, z = 1}
mesecon._test_place(pos, "mesecons:test_effector")
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal(tonumber("10100000", 2), world.get_node(pos).param2)
end)
it("updates multiconductors on placement", function()
local pos = {x = 0, y = 0, z = 1}
mesecon._test_place(pos, "mesecons:test_multiconductor_off")
assert.equal("mesecons:test_multiconductor_010", world.get_node(pos).name)
end)
it("turns off conductors on placement", function()
local pos = {x = 3, y = 0, z = 0}
mesecon._test_place(pos, "mesecons:test_conductor_on")
assert.equal("mesecons:test_conductor_off", world.get_node(pos).name)
end)
it("turns off multiconductors on placement", function()
local pos = {x = 3, y = 0, z = 0}
mesecon._test_place(pos, "mesecons:test_multiconductor_on")
assert.equal("mesecons:test_multiconductor_off", world.get_node(pos).name)
end)
it("triggers autoconnect hooks", function()
mesecon._test_dig(layout[2][1])
mineunit:execute_globalstep() -- Execute delayed hook
assert.equal(1, #mesecon._test_autoconnects)
mesecon._test_place(layout[2][1], layout[2][2])
assert.equal(2, #mesecon._test_autoconnects)
end)
end)
describe("overheating service", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 1, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_receptor_on"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("tracks heat", function()
mesecon.do_overheat(layout[2][1])
assert.equal(1, mesecon.get_heat(layout[2][1]))
mesecon.do_cooldown(layout[2][1])
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
it("cools over time", function()
mesecon.do_overheat(layout[2][1])
assert.equal(1, mesecon.get_heat(layout[2][1]))
mineunit:execute_globalstep(60)
mineunit:execute_globalstep(60)
mineunit:execute_globalstep(60)
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
it("tracks movement", function()
local oldpos = layout[2][1]
local pos = vector.offset(oldpos, 0, 1, 0)
mesecon.do_overheat(oldpos)
mesecon.move_hot_nodes({{pos = pos, oldpos = oldpos}})
assert.equal(0, mesecon.get_heat(oldpos))
assert.equal(1, mesecon.get_heat(pos))
end)
it("causes overheating", function()
-- Switch the first receptor on and off until it overheats/breaks a receptor.
repeat
if mesecon.flipstate(layout[1][1], minetest.get_node(layout[1][1])) == "on" then
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
else
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
end
mineunit:execute_globalstep(0) -- Execute receptor_on/receptor_off/activate/deactivate/change actions
until minetest.get_node(layout[2][1]).name ~= "mesecons:test_effector"
assert.same({"overheat", layout[2][1]}, mesecon._test_effector_events[#mesecon._test_effector_events])
assert.equal(0, mesecon.get_heat(layout[2][1]))
end)
end)
describe("screwdriver service", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_rot_on"},
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_on"},
{{x = -1, y = 0, z = 0}, "mesecons:test_conductor_on"},
{{x = 0, y = 0, z = 1}, "mesecons:test_receptor_on"},
{{x = 0, y = 0, z = -1}, "mesecons:test_conductor_off"},
}
local function rotate(new_param2)
local pos = layout[1][1]
local node = world.get_node(pos)
local on_rotate = minetest.registered_nodes[node.name].on_rotate
on_rotate(pos, node, nil, screwdriver.ROTATE_FACE, new_param2)
end
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("updates conductors", function()
-- Rotate a conductor and see that the circuit state changes.
rotate(1)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[5][1]).name)
rotate(2)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_off", world.get_node(layout[5][1]).name)
rotate(3)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_on", world.get_node(layout[5][1]).name)
rotate(0)
mineunit:execute_globalstep() -- Execute receptor_off action
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_off", world.get_node(layout[5][1]).name)
end)
end)

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@ -0,0 +1,147 @@
require("mineunit")
fixture("mesecons")
describe("state", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_conductor_off"},
{{x = -1, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 2, y = 0, z = 0}, "mesecons:test_effector"},
{{x = 0, y = -1, z = 0}, "mesecons:test_effector"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("turns on", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("10000010", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
mineunit:execute_globalstep() -- Execute activate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("10000010", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
end)
it("turns off", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on actions
world.set_node(layout[1][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off and activate/change actions
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons:test_conductor_on", world.get_node(layout[3][1]).name)
assert.equal(tonumber("10000001", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("10000100", 2), world.get_node(layout[6][1]).param2)
world.set_node(layout[2][1], "mesecons:test_receptor_off")
mesecon.receptor_off(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_off action
mineunit:execute_globalstep() -- Execute deactivate/change actions
assert.equal("mesecons:test_conductor_off", world.get_node(layout[3][1]).name)
assert.equal(tonumber("00000000", 2), world.get_node(layout[4][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[5][1]).param2)
assert.equal(tonumber("00000000", 2), world.get_node(layout[6][1]).param2)
end)
end)
describe("rotation", function()
local layout = {
{{x = 0, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 1, y = 0, z = 0}, {name = "mesecons:test_conductor_rot_off", param2 = 0}},
{{x = 0, y = 0, z = 1}, {name = "mesecons:test_conductor_rot_off", param2 = 1}},
{{x = -1, y = 0, z = 0}, {name = "mesecons:test_conductor_rot_off", param2 = 2}},
{{x = 0, y = 0, z = -1}, {name = "mesecons:test_conductor_rot_off", param2 = 3}},
}
before_each(function()
for _, entry in ipairs(layout) do
world.set_node(entry[1], entry[2])
end
end)
after_each(function()
mesecon._test_reset()
world.clear()
end)
it("works", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[2][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[3][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[4][1]).name)
assert.equal("mesecons:test_conductor_rot_on", world.get_node(layout[5][1]).name)
end)
end)
describe("multiconductor", function()
local layout = {
{{x = 1, y = 0, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 1, z = 0}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 1}, "mesecons:test_receptor_off"},
{{x = 0, y = 0, z = 0}, "mesecons:test_multiconductor_off"},
}
before_each(function()
world.layout(layout)
end)
after_each(function()
world.clear()
mesecon._test_reset()
end)
it("separates its subparts", function()
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_001", world.get_node(layout[4][1]).name)
world.set_node(layout[2][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[2][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_011", world.get_node(layout[4][1]).name)
world.set_node(layout[3][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[3][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_on", world.get_node(layout[4][1]).name)
end)
it("loops through itself", function()
-- Make a loop.
world.set_node({x = 0, y = -1, z = 0}, "mesecons:test_conductor_off")
world.set_node({x = -1, y = -1, z = 0}, "mesecons:test_conductor_off")
world.set_node({x = -1, y = 0, z = 0}, "mesecons:test_conductor_off")
world.set_node(layout[1][1], "mesecons:test_receptor_on")
mesecon.receptor_on(layout[1][1], mesecon.rules.alldirs)
mineunit:execute_globalstep() -- Execute receptor_on action
assert.equal("mesecons:test_multiconductor_101", world.get_node(layout[4][1]).name)
end)
end)

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@ -6,6 +6,24 @@ function mesecon.move_node(pos, newpos)
minetest.get_meta(pos):from_table(meta) minetest.get_meta(pos):from_table(meta)
end end
-- An on_rotate callback for mesecons components.
function mesecon.on_rotate(pos, node, _, _, new_param2)
local new_node = {name = node.name, param1 = node.param1, param2 = new_param2}
minetest.swap_node(pos, new_node)
mesecon.on_dignode(pos, node)
mesecon.on_placenode(pos, new_node)
minetest.check_for_falling(pos)
return true
end
-- An on_rotate callback for components which stay horizontal.
function mesecon.on_rotate_horiz(pos, node, user, mode, new_param2)
if not minetest.global_exists("screwdriver") or mode ~= screwdriver.ROTATE_FACE then
return false
end
return mesecon.on_rotate(pos, node, user, mode, new_param2)
end
-- Rules rotation Functions: -- Rules rotation Functions:
function mesecon.rotate_rules_right(rules) function mesecon.rotate_rules_right(rules)
local nr = {} local nr = {}
@ -54,7 +72,28 @@ function mesecon.rotate_rules_up(rules)
end end
return nr return nr
end end
--
-- Returns a rules getter function that returns different rules depending on the node's horizontal rotation.
-- If param2 % 4 == 0, then the rules returned by the getter are a copy of base_rules.
function mesecon.horiz_rules_getter(base_rules)
local rotations = {mesecon.tablecopy(base_rules)}
for i = 2, 4 do
local right_rules = rotations[i - 1]
if not right_rules[1] or right_rules[1].x then
-- flat rules
rotations[i] = mesecon.rotate_rules_left(right_rules)
else
-- not flat
rotations[i] = {}
for j, rules in ipairs(right_rules) do
rotations[i][j] = mesecon.rotate_rules_left(rules)
end
end
end
return function(node)
return rotations[node.param2 % 4 + 1]
end
end
function mesecon.flattenrules(allrules) function mesecon.flattenrules(allrules)
--[[ --[[

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@ -1,5 +1,7 @@
-- The BLINKY_PLANT -- The BLINKY_PLANT
local S = minetest.get_translator(minetest.get_current_modname())
local toggle_timer = function (pos) local toggle_timer = function (pos)
local timer = minetest.get_node_timer(pos) local timer = minetest.get_node_timer(pos)
if timer:is_started() then if timer:is_started() then
@ -20,13 +22,13 @@ local on_timer = function (pos)
end end
mesecon.register_node("mesecons_blinkyplant:blinky_plant", { mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
description="Blinky Plant", description= S("Blinky Plant"),
drawtype = "plantlike", drawtype = "plantlike",
inventory_image = "jeija_blinky_plant_off.png", inventory_image = "jeija_blinky_plant_off.png",
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
walkable = false, walkable = false,
sounds = default.node_sound_leaves_defaults(), sounds = mesecon.node_sound.leaves,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3}, fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},

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@ -0,0 +1,2 @@
# textdomain: mesecons_blinkyplant
Blinky Plant=Blinkpflanze

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@ -0,0 +1,4 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=Palpebruma Planto

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@ -0,0 +1,4 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=Plante clignotante

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@ -0,0 +1,4 @@
# textdomain: mesecons_blinkyplant
### init.lua ###
Blinky Plant=

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@ -1,2 +1,2 @@
name = mesecons_blinkyplant name = mesecons_blinkyplant
depends = default, mesecons depends = mesecons, mesecons_gamecompat

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@ -1,6 +1,7 @@
-- WALL BUTTON -- WALL BUTTON
-- A button that when pressed emits power for 1 second -- A button that when pressed emits power for 1 second
-- and then turns off again -- and then turns off again
local S = minetest.get_translator(minetest.get_current_modname())
mesecon.button_turnoff = function (pos) mesecon.button_turnoff = function (pos)
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
@ -45,14 +46,14 @@ minetest.register_node("mesecons_button:button_off", {
} }
}, },
groups = {dig_immediate=2, mesecon_needs_receiver = 1}, groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = "Button", description = S("Button"),
on_rightclick = function (pos, node) on_rightclick = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2}) minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node)) mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", { pos = pos }, true) minetest.sound_play("mesecons_button_push", { pos = pos }, true)
minetest.get_node_timer(pos):start(1) minetest.get_node_timer(pos):start(1)
end, end,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off, state = mesecon.state.off,
rules = mesecon.rules.buttonlike_get rules = mesecon.rules.buttonlike_get
@ -92,8 +93,8 @@ minetest.register_node("mesecons_button:button_on", {
}, },
groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1}, groups = {dig_immediate=2, not_in_creative_inventory=1, mesecon_needs_receiver = 1},
drop = 'mesecons_button:button_off', drop = 'mesecons_button:button_off',
description = "Button", description = S("Button"),
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.on, state = mesecon.state.on,
rules = mesecon.rules.buttonlike_get rules = mesecon.rules.buttonlike_get
@ -105,6 +106,6 @@ minetest.register_node("mesecons_button:button_on", {
minetest.register_craft({ minetest.register_craft({
output = "mesecons_button:button_off 2", output = "mesecons_button:button_off 2",
recipe = { recipe = {
{"group:mesecon_conductor_craftable","default:stone"}, {"group:mesecon_conductor_craftable","mesecons_gamecompat:stone"},
} }
}) })

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@ -0,0 +1,2 @@
# textdomain: mesecons_button
Button=Taster

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@ -0,0 +1,4 @@
# textdomain: mesecons_button
### init.lua ###
Button=Butono

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@ -0,0 +1,4 @@
# textdomain: mesecons_button
### init.lua ###
Button=Bouton

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@ -0,0 +1,4 @@
# textdomain: mesecons_button
### init.lua ###
Button=

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@ -1,2 +1,2 @@
name = mesecons_button name = mesecons_button
depends = default, mesecons, mesecons_receiver depends = mesecons, mesecons_gamecompat, mesecons_receiver

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@ -1,6 +1,8 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_chatcommand("say", { minetest.register_chatcommand("say", {
params = "<text>", params = "<text>",
description = "Say <text> as the server", description = S("Say <text> as the server"),
privs = {server=true}, privs = {server=true},
func = function(name, param) func = function(name, param)
minetest.chat_send_all(name .. ": " .. param) minetest.chat_send_all(name .. ": " .. param)
@ -9,7 +11,7 @@ minetest.register_chatcommand("say", {
minetest.register_chatcommand("tell", { minetest.register_chatcommand("tell", {
params = "<name> <text>", params = "<name> <text>",
description = "Say <text> to <name> privately", description = S("Say <text> to <name> privately"),
privs = {shout=true}, privs = {shout=true},
func = function(name, param) func = function(name, param)
local found, _, target, message = param:find("^([^%s]+)%s+(.*)$") local found, _, target, message = param:find("^([^%s]+)%s+(.*)$")
@ -26,7 +28,7 @@ minetest.register_chatcommand("tell", {
minetest.register_chatcommand("hp", { minetest.register_chatcommand("hp", {
params = "<name> <value>", params = "<name> <value>",
description = "Set health of <name> to <value> hitpoints", description = S("Set health of <name> to <value> hitpoints"),
privs = {ban=true}, privs = {ban=true},
func = function(name, param) func = function(name, param)
local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$") local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
@ -180,7 +182,7 @@ local function can_dig(pos, player)
end end
minetest.register_node("mesecons_commandblock:commandblock_off", { minetest.register_node("mesecons_commandblock:commandblock_off", {
description = "Command Block", description = S("Command Block"),
tiles = {"jeija_commandblock_off.png"}, tiles = {"jeija_commandblock_off.png"},
inventory_image = minetest.inventorycube("jeija_commandblock_off.png"), inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
is_ground_content = false, is_ground_content = false,
@ -189,7 +191,7 @@ minetest.register_node("mesecons_commandblock:commandblock_off", {
after_place_node = after_place, after_place_node = after_place,
on_receive_fields = receive_fields, on_receive_fields = receive_fields,
can_dig = can_dig, can_dig = can_dig,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
mesecons = {effector = { mesecons = {effector = {
action_on = commandblock_action_on action_on = commandblock_action_on
}}, }},
@ -206,7 +208,7 @@ minetest.register_node("mesecons_commandblock:commandblock_on", {
after_place_node = after_place, after_place_node = after_place,
on_receive_fields = receive_fields, on_receive_fields = receive_fields,
can_dig = can_dig, can_dig = can_dig,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
mesecons = {effector = { mesecons = {effector = {
action_off = commandblock_action_off action_off = commandblock_action_off
}}, }},

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@ -0,0 +1,5 @@
# textdomain: mesecons_commandblock
Say <text> as the server=<Text> als Server sagen
Say <text> to <name> privately=<Text> an <Name> privat senden
Set health of <name> to <value> hitpoints=Gesundheit von <Name> auf <Wert> Trefferpunkte setzen
Command Block=Befehlsblock

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@ -0,0 +1,7 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=Diru <teksto> kiel la servilo
Say <text> to <name> privately=Diru <teksto> al <nomo> private
Set health of <name> to <value> hitpoints=Agordu sanon de <nomo> al <valoro>
Command Block=Komando-Bloko

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@ -0,0 +1,7 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=Dire <text> au serveur
Say <text> to <name> privately=Dire <text> à <name> en privé
Set health of <name> to <value> hitpoints=Définir la vie de <name> sur <value> cœurs
Command Block=Bloc de commandes

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@ -0,0 +1,7 @@
# textdomain: mesecons_commandblock
### init.lua ###
Say <text> as the server=
Say <text> to <name> privately=
Set health of <name> to <value> hitpoints=
Command Block=

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@ -1,2 +1,2 @@
name = mesecons_commandblock name = mesecons_commandblock
depends = default, mesecons depends = mesecons, mesecons_gamecompat

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@ -1,19 +1,9 @@
-- Function that get the input/output rules of the delayer local S = minetest.get_translator(minetest.get_current_modname())
local delayer_get_output_rules = function(node)
local rules = {{x = 0, y = 0, z = 1}}
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
local delayer_get_input_rules = function(node) -- Function that get the input/output rules of the delayer
local rules = {{x = 0, y = 0, z = -1}} local delayer_get_output_rules = mesecon.horiz_rules_getter({{x = 1, y = 0, z = 0}})
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules) local delayer_get_input_rules = mesecon.horiz_rules_getter({{x = -1, y = 0, z = 0}})
end
return rules
end
-- Functions that are called after the delay time -- Functions that are called after the delay time
@ -37,20 +27,6 @@ local delaytime = { 0.1, 0.3, 0.5, 1.0 }
for i = 1, 4 do for i = 1, 4 do
local boxes = {
{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
{ -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
{ -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 },
{ -4/16, -7/16, -2/16, 4/16, -26/64, 2/16 },
{ -3/16, -7/16, 2/16, 3/16, -26/64, 3/16 },
{ -2/16, -7/16, 3/16, 2/16, -26/64, 4/16 },
{ -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 }, -- the timer indicator
{ -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs
{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }
}
-- Delayer definition defaults -- Delayer definition defaults
local def = { local def = {
drawtype = "nodebox", drawtype = "nodebox",
@ -58,20 +34,25 @@ local def = {
walkable = true, walkable = true,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, fixed = { -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 },
}, },
node_box = { node_box = {
type = "fixed", type = "fixed",
fixed = boxes fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- bottom slab
{ -6/16, -7/16, -6/16, 6/16, -6/16, 6/16 }
},
}, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
sunlight_propagates = true, sunlight_propagates = true,
is_ground_content = false, is_ground_content = false,
delayer_time = delaytime[i], delayer_time = delaytime[i],
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
drop = "mesecons_delayer:delayer_off_1", drop = "mesecons_delayer:delayer_off_1",
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
} }
-- Deactivated delayer definition defaults -- Deactivated delayer definition defaults
@ -81,17 +62,18 @@ if i > 1 then
end end
local off_state = { local off_state = {
description = "Delayer", description = S("Delayer"),
inventory_image = "jeija_gate_off.png^jeija_delayer.png",
wield_image = "jeija_gate_off.png^jeija_delayer.png",
tiles = { tiles = {
"mesecons_delayer_off_"..tostring(i)..".png", "jeija_microcontroller_bottom.png^jeija_gate_output_off.png^jeija_gate_off.png^"..
"mesecons_delayer_bottom.png", "jeija_delayer.png^mesecons_delayer_"..tostring(i)..".png",
"mesecons_delayer_ends_off.png", "jeija_microcontroller_bottom.png^jeija_gate_output_off.png",
"mesecons_delayer_ends_off.png", "jeija_gate_side.png^jeija_gate_side_output_off.png",
"mesecons_delayer_sides_off.png", "jeija_gate_side.png",
"mesecons_delayer_sides_off.png" "jeija_gate_side.png",
"jeija_gate_side.png",
}, },
inventory_image = "mesecons_delayer_off_1.png",
wield_image = "mesecons_delayer_off_1.png",
groups = off_groups, groups = off_groups,
on_punch = function(pos, node, puncher) on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
@ -103,7 +85,6 @@ local off_state = {
param2 = node.param2 param2 = node.param2
}) })
end, end,
delayer_onstate = "mesecons_delayer:delayer_on_"..tostring(i),
mesecons = { mesecons = {
receptor = receptor =
{ {
@ -113,6 +94,7 @@ local off_state = {
effector = effector =
{ {
rules = delayer_get_input_rules, rules = delayer_get_input_rules,
action_off = delayer_deactivate,
action_on = delayer_activate action_on = delayer_activate
} }
}, },
@ -124,14 +106,17 @@ minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), off_state)
-- Activated delayer definition defaults -- Activated delayer definition defaults
local on_state = { local on_state = {
description = "You hacker you", description = S("You hacker you"),
inventory_image = "jeija_gate_on.png^jeija_delayer.png",
wield_image = "jeija_gate_on.png^jeija_delayer.png",
tiles = { tiles = {
"mesecons_delayer_on_"..tostring(i)..".png", "jeija_microcontroller_bottom.png^jeija_gate_output_on.png^jeija_gate_on.png^"..
"mesecons_delayer_bottom.png", "jeija_delayer.png^mesecons_delayer_"..tostring(i)..".png",
"mesecons_delayer_ends_on.png", "jeija_microcontroller_bottom.png^jeija_gate_output_on.png",
"mesecons_delayer_ends_on.png", "jeija_gate_side.png^jeija_gate_side_output_on.png",
"mesecons_delayer_sides_on.png", "jeija_gate_side.png",
"mesecons_delayer_sides_on.png" "jeija_gate_side.png",
"jeija_gate_side.png",
}, },
groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1}, groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
on_punch = function(pos, node, puncher) on_punch = function(pos, node, puncher)
@ -144,7 +129,6 @@ local on_state = {
param2 = node.param2 param2 = node.param2
}) })
end, end,
delayer_offstate = "mesecons_delayer:delayer_off_"..tostring(i),
mesecons = { mesecons = {
receptor = receptor =
{ {
@ -154,7 +138,8 @@ local on_state = {
effector = effector =
{ {
rules = delayer_get_input_rules, rules = delayer_get_input_rules,
action_off = delayer_deactivate action_off = delayer_deactivate,
action_on = delayer_activate
} }
}, },
} }
@ -169,6 +154,6 @@ minetest.register_craft({
output = "mesecons_delayer:delayer_off_1", output = "mesecons_delayer:delayer_off_1",
recipe = { recipe = {
{"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"}, {"mesecons_torch:mesecon_torch_on", "group:mesecon_conductor_craftable", "mesecons_torch:mesecon_torch_on"},
{"default:cobble","default:cobble", "default:cobble"}, {"mesecons_gamecompat:cobble","mesecons_gamecompat:cobble", "mesecons_gamecompat:cobble"},
} }
}) })

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@ -0,0 +1,3 @@
# textdomain: mesecons_delayer
Delayer=Verzögerer
You hacker you=Du Hacker, Du

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@ -0,0 +1,5 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=Prokrasto
You hacker you=Vi hakisto

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@ -0,0 +1,5 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=Retardateur
You hacker you=Vous êtes un pirate informatique

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@ -0,0 +1,5 @@
# textdomain: mesecons_delayer
### init.lua ###
Delayer=
You hacker you=

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@ -1,2 +1,2 @@
name = mesecons_delayer name = mesecons_delayer
depends = default, mesecons depends = mesecons, mesecons_gamecompat

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@ -1,5 +1,19 @@
local S = minetest.get_translator(minetest.get_current_modname())
local side_texture = mesecon.texture.steel_block or "mesecons_detector_side.png"
local GET_COMMAND = "GET" local GET_COMMAND = "GET"
local function comma_list_to_table(comma_list)
local tbl = {}
for _, str in ipairs(string.split(comma_list:gsub("%s", ""), ",")) do
tbl[str] = true
end
return tbl
end
-- Object detector -- Object detector
-- Detects players in a certain radius -- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua -- The radius can be specified in mesecons/settings.lua
@ -31,10 +45,7 @@ local function object_detector_scan(pos)
if next(objs) == nil then return false end if next(objs) == nil then return false end
local scanname = minetest.get_meta(pos):get_string("scanname") local scanname = minetest.get_meta(pos):get_string("scanname")
local scan_for = {} local scan_for = comma_list_to_table(scanname)
for _, str in pairs(string.split(scanname:gsub(" ", ""), ",")) do
scan_for[str] = true
end
local every_player = scanname == "" local every_player = scanname == ""
for _, obj in pairs(objs) do for _, obj in pairs(objs) do
@ -64,25 +75,25 @@ local object_detector_digiline = {
} }
minetest.register_node("mesecons_detector:object_detector_off", { minetest.register_node("mesecons_detector:object_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"}, tiles = {side_texture, side_texture, "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"},
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3}, groups = {cracky=3},
description="Player Detector", description= S("Player Detector"),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off, state = mesecon.state.off,
rules = mesecon.rules.pplate rules = mesecon.rules.pplate
}}, }},
on_construct = object_detector_make_formspec, on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields, on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
digiline = object_detector_digiline, digiline = object_detector_digiline,
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_detector:object_detector_on", { minetest.register_node("mesecons_detector:object_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"}, tiles = {side_texture, side_texture, "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"},
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
walkable = true, walkable = true,
@ -94,7 +105,7 @@ minetest.register_node("mesecons_detector:object_detector_on", {
}}, }},
on_construct = object_detector_make_formspec, on_construct = object_detector_make_formspec,
on_receive_fields = object_detector_on_receive_fields, on_receive_fields = object_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
digiline = object_detector_digiline, digiline = object_detector_digiline,
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
@ -102,18 +113,18 @@ minetest.register_node("mesecons_detector:object_detector_on", {
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_detector:object_detector_off', output = 'mesecons_detector:object_detector_off',
recipe = { recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_detector:object_detector_off', output = 'mesecons_detector:object_detector_off',
recipe = { recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_microcontroller:microcontroller0000", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
} }
}) })
@ -184,8 +195,9 @@ local function node_detector_scan(pos)
vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1)) vector.subtract(pos, vector.multiply(minetest.facedir_to_dir(node.param2), distance + 1))
).name ).name
local scanname = meta:get_string("scanname") local scanname = meta:get_string("scanname")
local scan_for = comma_list_to_table(scanname)
return (frontname == scanname) or return (scan_for[frontname]) or
(frontname ~= "air" and frontname ~= "ignore" and scanname == "") (frontname ~= "air" and frontname ~= "ignore" and scanname == "")
end end
@ -211,10 +223,10 @@ local node_detector_digiline = {
if type(msg) == "table" then if type(msg) == "table" then
if msg.distance or msg.scanname then if msg.distance or msg.scanname then
if msg.distance then if type(msg.distance) == "number" or type(msg.distance) == "string" then
meta:set_string("distance", msg.distance) meta:set_string("distance", msg.distance)
end end
if msg.scanname then if type(msg.scanname) == "string" then
meta:set_string("scanname", msg.scanname) meta:set_string("scanname", msg.scanname)
end end
node_detector_make_formspec(pos) node_detector_make_formspec(pos)
@ -228,7 +240,7 @@ local node_detector_digiline = {
else else
if msg == GET_COMMAND then if msg == GET_COMMAND then
node_detector_send_node_name(pos, node, channel, meta) node_detector_send_node_name(pos, node, channel, meta)
else elseif type(msg) == "string" then
meta:set_string("scanname", msg) meta:set_string("scanname", msg)
node_detector_make_formspec(pos) node_detector_make_formspec(pos)
end end
@ -239,25 +251,25 @@ local node_detector_digiline = {
} }
minetest.register_node("mesecons_detector:node_detector_off", { minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"}, tiles = {side_texture, side_texture, side_texture, side_texture, side_texture, "jeija_node_detector_off.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
walkable = true, walkable = true,
groups = {cracky=3}, groups = {cracky=3},
description="Node Detector", description = S("Node Detector"),
mesecons = {receptor = { mesecons = {receptor = {
state = mesecon.state.off state = mesecon.state.off
}}, }},
on_construct = node_detector_make_formspec, on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields, on_receive_fields = node_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
digiline = node_detector_digiline, digiline = node_detector_digiline,
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
minetest.register_node("mesecons_detector:node_detector_on", { minetest.register_node("mesecons_detector:node_detector_on", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"}, tiles = {side_texture, side_texture, side_texture, side_texture, side_texture, "jeija_node_detector_on.png"},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "facedir",
is_ground_content = false, is_ground_content = false,
@ -269,7 +281,7 @@ minetest.register_node("mesecons_detector:node_detector_on", {
}}, }},
on_construct = node_detector_make_formspec, on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields, on_receive_fields = node_detector_on_receive_fields,
sounds = default.node_sound_stone_defaults(), sounds = mesecon.node_sound.stone,
digiline = node_detector_digiline, digiline = node_detector_digiline,
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })
@ -277,18 +289,18 @@ minetest.register_node("mesecons_detector:node_detector_on", {
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_detector:node_detector_off', output = 'mesecons_detector:node_detector_off',
recipe = { recipe = {
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_luacontroller:luacontroller0000", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
} }
}) })
minetest.register_craft({ minetest.register_craft({
output = 'mesecons_detector:node_detector_off', output = 'mesecons_detector:node_detector_off',
recipe = { recipe = {
{"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "mesecons_microcontroller:microcontroller0000", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_microcontroller:microcontroller0000", "mesecons_gamecompat:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:steel_ingot"},
} }
}) })

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@ -0,0 +1,3 @@
# textdomain: mesecons_detector
Player Detector=Spielerdetektor
Node Detector=Blockdetektor

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@ -0,0 +1,5 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=Ludanta Detektilo
Node Detector=Noda Detektilo

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@ -0,0 +1,5 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=Détecteur de joueur
Node Detector=Détecteur de bloc

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@ -0,0 +1,5 @@
# textdomain: mesecons_detector
### init.lua ###
Player Detector=
Node Detector=

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@ -1,2 +1,2 @@
name = mesecons_detector name = mesecons_detector
depends = default, mesecons, mesecons_materials depends = mesecons, mesecons_gamecompat, mesecons_materials

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@ -22,6 +22,11 @@ end
local function meseconify_door(name) local function meseconify_door(name)
if minetest.registered_items[name .. "_b_1"] then if minetest.registered_items[name .. "_b_1"] then
-- old style double-node doors -- old style double-node doors
if minetest.registered_items[name .. "_b_1"].mesecons then
minetest.log("info", "[mesecons_doors] Not touching door " .. name)
return
end
local function toggle_state1 (pos) local function toggle_state1 (pos)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end end
@ -47,6 +52,10 @@ local function meseconify_door(name)
}) })
elseif minetest.registered_items[name .. "_a"] then elseif minetest.registered_items[name .. "_a"] then
-- new style mesh node based doors -- new style mesh node based doors
if minetest.registered_items[name .. "_a"].mesecons then
minetest.log("info", "[mesecons_doors] Not touching door " .. name)
return
end
local override = { local override = {
mesecons = {effector = { mesecons = {effector = {
action_on = function(pos) action_on = function(pos)
@ -73,68 +82,66 @@ local function meseconify_door(name)
end end
end end
meseconify_door("doors:door_wood")
meseconify_door("doors:door_steel")
meseconify_door("doors:door_glass")
meseconify_door("doors:door_obsidian_glass")
meseconify_door("xpanes:door_steel_bar")
-- Trapdoor -- Trapdoor
local function trapdoor_switch(pos, node) local function trapdoor_switch(name)
local state = minetest.get_meta(pos):get_int("state") return function(pos, node)
local state = minetest.get_meta(pos):get_int("state")
if state == 1 then
minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.set_node(pos, {name=name, param2 = node.param2})
else
minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true)
minetest.set_node(pos, {name=name.."_open", param2 = node.param2})
end
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
end
end
if state == 1 then local function meseconify_trapdoor(name)
minetest.sound_play("doors_door_close", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true) local override
minetest.set_node(pos, {name="doors:trapdoor", param2 = node.param2}) if doors and doors.get then
override = {
mesecons = {effector = {
action_on = function(pos)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos)
local door = doors.get(pos)
if door then
door:close()
end
end,
}},
}
else else
minetest.sound_play("doors_door_open", { pos = pos, gain = 0.3, max_hear_distance = 10 }, true) override = {
minetest.set_node(pos, {name="doors:trapdoor_open", param2 = node.param2}) mesecons = {effector = {
action_on = trapdoor_switch(name),
action_off = trapdoor_switch(name)
}},
}
end end
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1) if minetest.registered_items[name] then
minetest.override_item(name, override)
minetest.override_item(name.."_open", override)
end
end end
if doors and doors.get then minetest.register_on_mods_loaded(function()
local override = { if doors.registered_doors ~= nil then -- registered_doors is not always available
mesecons = {effector = { for k,_ in pairs(doors.registered_doors) do
action_on = function(pos) if k:find("_a$") then
local door = doors.get(pos) meseconify_door(k:sub(1,-3))
if door then end
door:open() end
end for k,_ in pairs(doors.registered_trapdoors) do
end, if not k:find("_open$") then
action_off = function(pos) meseconify_trapdoor(k)
local door = doors.get(pos) end
if door then end
door:close()
end
end,
}},
}
minetest.override_item("doors:trapdoor", override)
minetest.override_item("doors:trapdoor_open", override)
minetest.override_item("doors:trapdoor_steel", override)
minetest.override_item("doors:trapdoor_steel_open", override)
if minetest.registered_items["xpanes:trapdoor_steel_bar"] then
minetest.override_item("xpanes:trapdoor_steel_bar", override)
minetest.override_item("xpanes:trapdoor_steel_bar_open", override)
end end
end)
else
if minetest.registered_nodes["doors:trapdoor"] then
minetest.override_item("doors:trapdoor", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
minetest.override_item("doors:trapdoor_open", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
end
end

View File

@ -1,21 +1,14 @@
local screwdriver_exists = minetest.global_exists("screwdriver") local S = minetest.get_translator(minetest.get_current_modname())
local corner_selectionbox = { local corner_selectionbox = {
type = "fixed", type = "fixed",
fixed = { -16/32, -16/32, -16/32, 5/32, -12/32, 5/32 }, fixed = { -16/32, -16/32, -16/32, 5/32, -12/32, 5/32 },
} }
local corner_get_rules = function (node) local corner_get_rules = mesecon.horiz_rules_getter({
local rules = {x = 0, y = 0, z = -1},
{{x = 1, y = 0, z = 0}, {x = -1, y = 0, z = 0},
{x = 0, y = 0, z = -1}} })
for i = 0, node.param2 do
rules = mesecon.rotate_rules_left(rules)
end
return rules
end
minetest.register_node("mesecons_extrawires:corner_on", { minetest.register_node("mesecons_extrawires:corner_on", {
drawtype = "mesh", drawtype = "mesh",
@ -32,7 +25,7 @@ minetest.register_node("mesecons_extrawires:corner_on", {
selection_box = corner_selectionbox, selection_box = corner_selectionbox,
groups = {dig_immediate = 3, not_in_creative_inventory = 1}, groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:corner_off", drop = "mesecons_extrawires:corner_off",
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.on, state = mesecon.state.on,
@ -40,12 +33,12 @@ minetest.register_node("mesecons_extrawires:corner_on", {
offstate = "mesecons_extrawires:corner_off" offstate = "mesecons_extrawires:corner_off"
}}, }},
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple, on_rotate = mesecon.on_rotate_horiz,
}) })
minetest.register_node("mesecons_extrawires:corner_off", { minetest.register_node("mesecons_extrawires:corner_off", {
drawtype = "mesh", drawtype = "mesh",
description = "Insulated Mesecon Corner", description = S("Insulated Mesecon Corner"),
mesh = "mesecons_extrawires_corner.obj", mesh = "mesecons_extrawires_corner.obj",
tiles = { tiles = {
{ name = "jeija_insulated_wire_sides_off.png", backface_culling = true }, { name = "jeija_insulated_wire_sides_off.png", backface_culling = true },
@ -58,7 +51,7 @@ minetest.register_node("mesecons_extrawires:corner_off", {
sunlight_propagates = true, sunlight_propagates = true,
selection_box = corner_selectionbox, selection_box = corner_selectionbox,
groups = {dig_immediate = 3}, groups = {dig_immediate = 3},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = {conductor = mesecons = {conductor =
{ {
state = mesecon.state.off, state = mesecon.state.off,
@ -66,7 +59,7 @@ minetest.register_node("mesecons_extrawires:corner_off", {
onstate = "mesecons_extrawires:corner_on" onstate = "mesecons_extrawires:corner_on"
}}, }},
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
on_rotate = screwdriver_exists and screwdriver.rotate_simple, on_rotate = mesecon.on_rotate_horiz,
}) })
minetest.register_craft({ minetest.register_craft({
@ -76,3 +69,9 @@ minetest.register_craft({
{"", "mesecons_insulated:insulated_off"}, {"", "mesecons_insulated:insulated_off"},
} }
}) })
minetest.register_craft({
output = "mesecons_insulated:insulated_off",
type = "shapeless",
recipe = {"mesecons_extrawires:corner_off"}
})

View File

@ -1,3 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
local crossover_rules = { local crossover_rules = {
{--first wire {--first wire
{x=-1,y=0,z=0}, {x=-1,y=0,z=0},
@ -17,7 +19,7 @@ local crossover_states = {
} }
minetest.register_node("mesecons_extrawires:crossover_off", { minetest.register_node("mesecons_extrawires:crossover_off", {
description = "Insulated Mesecon Crossover", description = S("Insulated Mesecon Crossover"),
drawtype = "mesh", drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d", mesh = "mesecons_extrawires_crossover.b3d",
tiles = { tiles = {
@ -32,7 +34,7 @@ minetest.register_node("mesecons_extrawires:crossover_off", {
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3}, groups = {dig_immediate=3, mesecon=3},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
@ -43,7 +45,7 @@ minetest.register_node("mesecons_extrawires:crossover_off", {
}) })
minetest.register_node("mesecons_extrawires:crossover_01", { minetest.register_node("mesecons_extrawires:crossover_01", {
description = "You hacker you!", description = S("You hacker you!"),
drop = "mesecons_extrawires:crossover_off", drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh", drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d", mesh = "mesecons_extrawires_crossover.b3d",
@ -59,7 +61,7 @@ minetest.register_node("mesecons_extrawires:crossover_01", {
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
@ -70,7 +72,7 @@ minetest.register_node("mesecons_extrawires:crossover_01", {
}) })
minetest.register_node("mesecons_extrawires:crossover_10", { minetest.register_node("mesecons_extrawires:crossover_10", {
description = "You hacker you!", description = S("You hacker you!"),
drop = "mesecons_extrawires:crossover_off", drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh", drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d", mesh = "mesecons_extrawires_crossover.b3d",
@ -86,7 +88,7 @@ minetest.register_node("mesecons_extrawires:crossover_10", {
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,
@ -97,7 +99,7 @@ minetest.register_node("mesecons_extrawires:crossover_10", {
}) })
minetest.register_node("mesecons_extrawires:crossover_on", { minetest.register_node("mesecons_extrawires:crossover_on", {
description = "You hacker you!", description = S("You hacker you!"),
drop = "mesecons_extrawires:crossover_off", drop = "mesecons_extrawires:crossover_off",
drawtype = "mesh", drawtype = "mesh",
mesh = "mesecons_extrawires_crossover.b3d", mesh = "mesecons_extrawires_crossover.b3d",
@ -113,7 +115,7 @@ minetest.register_node("mesecons_extrawires:crossover_on", {
stack_max = 99, stack_max = 99,
selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}}, selection_box = {type="fixed", fixed={-16/32, -16/32, -16/32, 16/32, -5/32, 16/32}},
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1}, groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = { mesecons = {
conductor = { conductor = {
states = crossover_states, states = crossover_states,

View File

@ -1,12 +1,11 @@
local rotate local S = minetest.get_translator(minetest.get_current_modname())
if minetest.global_exists("screwdriver") then rotate = screwdriver.rotate_simple end
local doublecorner_selectionbox = { local doublecorner_selectionbox = {
type = "fixed", type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 }, fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
} }
local rules = { local doublecorner_get_rules = mesecon.horiz_rules_getter({
{ {
{ x = 1, y = 0, z = 0 }, { x = 1, y = 0, z = 0 },
{ x = 0, y = 0, z = 1 }, { x = 0, y = 0, z = 1 },
@ -15,19 +14,7 @@ local rules = {
{ x = -1, y = 0, z = 0 }, { x = -1, y = 0, z = 0 },
{ x = 0, y = 0, z = -1 }, { x = 0, y = 0, z = -1 },
}, },
} })
local doublecorner_rules = {}
for k = 1, 4 do
doublecorner_rules[k] = table.copy(rules)
for i, r in ipairs(rules) do
rules[i] = mesecon.rotate_rules_left(r)
end
end
local function doublecorner_get_rules(node)
return doublecorner_rules[node.param2 % 4 + 1]
end
local doublecorner_states = { local doublecorner_states = {
"mesecons_extrawires:doublecorner_00", "mesecons_extrawires:doublecorner_00",
@ -46,7 +33,7 @@ for k, state in ipairs(doublecorner_states) do
minetest.register_node(state, { minetest.register_node(state, {
drawtype = "mesh", drawtype = "mesh",
mesh = "mesecons_extrawires_doublecorner.obj", mesh = "mesecons_extrawires_doublecorner.obj",
description = "Insulated Mesecon Double Corner", description = S("Insulated Mesecon Double Corner"),
tiles = { tiles = {
{ name = "jeija_insulated_wire_sides_" .. w1 .. ".png", backface_culling = true }, { name = "jeija_insulated_wire_sides_" .. w1 .. ".png", backface_culling = true },
{ name = "jeija_insulated_wire_ends_" .. w1 .. ".png", backface_culling = true }, { name = "jeija_insulated_wire_ends_" .. w1 .. ".png", backface_culling = true },
@ -61,7 +48,7 @@ for k, state in ipairs(doublecorner_states) do
selection_box = doublecorner_selectionbox, selection_box = doublecorner_selectionbox,
groups = groups, groups = groups,
drop = doublecorner_states[1], drop = doublecorner_states[1],
sounds = default.node_sound_defaults(), sounds = mesecon.node_sound.default,
mesecons = { mesecons = {
conductor = { conductor = {
states = doublecorner_states, states = doublecorner_states,
@ -69,7 +56,7 @@ for k, state in ipairs(doublecorner_states) do
}, },
}, },
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
on_rotate = rotate, on_rotate = mesecon.on_rotate_horiz,
}) })
end end

View File

@ -0,0 +1,8 @@
# textdomain: mesecons_extrawires
Insulated Mesecon Corner=Isolierte Meseconecke
Insulated Mesecon Crossover=Isolierter Meseconübergang
You hacker you!=Sie Hacker!
Insulated Mesecon Double Corner=Isolierte Mesecondoppelecke
Mese Wire=Mesedraht
Insulated Mesecon T-junction=Isolierte Mesecongabelung
Vertical Mesecon=Vertikaler Mesecon

View File

@ -0,0 +1,20 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=Izolita Mesekonduktila Angulo
### crossover.lua ###
Insulated Mesecon Crossover=Izolita Mesekonduktila Interkruciĝo
You hacker you!=Vi hakisto
### doublecorner.lua ###
Insulated Mesecon Double Corner=Izolita Mesekonduktila Duobla Angulo
### mesewire.lua ###
Mese Wire=Mesea Drato
### tjunction.lua ###
Insulated Mesecon T-junction=Izolita Mesekonduktila T-Kruciĝo
### vertical.lua ###
Vertical Mesecon=Vertikala Mesekonduktilo

View File

@ -0,0 +1,20 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=Coin de Mesecon isolé
### crossover.lua ###
Insulated Mesecon Crossover=Croisement de Mesecon isolé
You hacker you!=Vous êtes un pirate informatique !
### doublecorner.lua ###
Insulated Mesecon Double Corner=Double coin de Mesecon isolé
### mesewire.lua ###
Mese Wire=Câble de Mesecon
### tjunction.lua ###
Insulated Mesecon T-junction=Croisement en T de Mesecon isolé
### vertical.lua ###
Vertical Mesecon=Mesecon vertical

View File

@ -0,0 +1,20 @@
# textdomain: mesecons_extrawires
### corner.lua ###
Insulated Mesecon Corner=
### crossover.lua ###
Insulated Mesecon Crossover=
You hacker you!=
### doublecorner.lua ###
Insulated Mesecon Double Corner=
### mesewire.lua ###
Mese Wire=
### tjunction.lua ###
Insulated Mesecon T-junction=
### vertical.lua ###
Vertical Mesecon=

View File

@ -1,3 +1,22 @@
local S = minetest.get_translator(minetest.get_current_modname())
local mese_nodename = minetest.registered_aliases["mesecons_gamecompat:mese"]
if mese_nodename then
-- Convert placeholders.
minetest.register_alias("mesecons_extrawires:mese", mese_nodename)
else
-- Register placeholder.
mese_nodename = "mesecons_extrawires:mese"
minetest.register_node("mesecons_extrawires:mese", {
description = S("Mese Wire"),
tiles = {"mesecons_wire_off.png"},
paramtype = "light",
light_source = 3,
groups = {cracky = 1},
sounds = mesecon.node_sound.stone,
})
end
local mesewire_rules = local mesewire_rules =
{ {
{x = 1, y = 0, z = 0}, {x = 1, y = 0, z = 0},
@ -8,7 +27,7 @@ local mesewire_rules =
{x = 0, y = 0, z =-1}, {x = 0, y = 0, z =-1},
} }
minetest.override_item("default:mese", { minetest.override_item(mese_nodename, {
mesecons = {conductor = { mesecons = {conductor = {
state = mesecon.state.off, state = mesecon.state.off,
onstate = "mesecons_extrawires:mese_powered", onstate = "mesecons_extrawires:mese_powered",
@ -18,15 +37,17 @@ minetest.override_item("default:mese", {
-- Copy node definition of powered mese from normal mese -- Copy node definition of powered mese from normal mese
-- and brighten texture tiles to indicate mese is powered -- and brighten texture tiles to indicate mese is powered
local powered_def = mesecon.merge_tables(minetest.registered_nodes["default:mese"], { local unpowered_def = minetest.registered_nodes[mese_nodename]
drop = "default:mese", local powered_def = mesecon.merge_tables(unpowered_def, {
light_source = 5, drop = mese_nodename,
paramtype = "light",
light_source = math.min(unpowered_def.light_source + 2, minetest.LIGHT_MAX),
mesecons = {conductor = { mesecons = {conductor = {
state = mesecon.state.on, state = mesecon.state.on,
offstate = "default:mese", offstate = mese_nodename,
rules = mesewire_rules rules = mesewire_rules
}}, }},
groups = {cracky = 1, not_in_creative_inventory = 1}, groups = mesecon.merge_tables(unpowered_def.groups or {}, {not_in_creative_inventory = 1}),
on_blast = mesecon.on_blastnode, on_blast = mesecon.on_blastnode,
}) })

View File

@ -1,3 +1,2 @@
name = mesecons_extrawires name = mesecons_extrawires
depends = default, mesecons depends = mesecons, mesecons_gamecompat
optional_depends = screwdriver

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