place wood_tile_center craft recipe before wood_tile so that it's craftable, otherwise crafting a wood_tile_center gives a normal wood_tile since they all belong to group:wood.
* Craft Circle Stone Brick and Stone tile
Craft Circle Stone Brick was similar furnace.
Stone Tile is more similar with stone block.
* Modify Circle Stone Brick
* Modify craft Stone Tile
- An LBM is added to handle replacements of wood_tiles on the map while preserving there rotation about the +y (vertical) axis. This will preserve existing floor patterns. Unfortunately, due to the preexisting side tile orientations, preserving wall patterns is not possible while also reducing the wood_tiles down to just one node.
- Deprecate the no longer used wood_tiles (wood_tile_right, wood_tile_left, wood_tile_down, and wood_tile_flipped), and add recipes to convert them.
- Rename wood_tile_up to wood_tile_offset.
Closes #101
The proper way to resolve the redundancy between `building_blocks:Tar` and `moreblocks:tar` is with an alias in building_blocks as noted in issue #68.
The recipe conflict with streetsmod has been resolved by using `default:pine_tree` in place of `default:gravel`. This may also be more realistic than gravel as a source of tar because pine derived tar was once of major economic importance.
- The math of returning glass framents will never work when cleaning a shelf because we would need to return 1.5 fragments so just return glass bottles instead.
- Removed the recipe for a vessels:shelf from group:vessels because it doesn't make sense to return glass bottles if, for example, the shelf was crafted from steel bottles.
Fix minetest-mods/moreblocks#98
Caused by cf1b054a99, 6a996eb86a and minetest/minetest_game@2f46103ff8.
For some unknown reason `default:glass` and `obsidian:glass` have `paramtype2 = "glasslikeliquidlevel"`. After the refactor of `stairsplus/registrations.lua`, all of the source node's defs are passed along to `stairsplus:register_all()`. Prior to cf1b054a99 the paramtype2 setting was discarded.
A regression caused the description of slabs to revert to the source block's description. This commit fixes the regression and adds descriptions which were missing for the recently added slabs (two_sides, three_sides, and three_sides_u).
Closes minetest-mods/moreblocks#96
The appended '_bottom' is left over from an older naming convention and relies
on an alias to avoid unknown nodes showing up in the saw's left-over bin.
- Use colorization of the default glass texture
- Remove snappiness from compressed dirt
- Turn spaces into tabs for the first line of all-faces pine and aspen trees
Tar already exists in building_blocks, and the recipe to cook it comes into conflict with what's in streetsmod, where gravel can be cooked into asphalt. However, the texture for it is retained in case it needs to be derived from again in the future.
Dirt can be collected in as much quanitites as cobblestone can be, so in place of tar is a way to pack dirt when so much of it is collected.
The compressed dirt shares most properities with the compressed cobble, except that can be dug by hand, but digging it takes as long as with gravel. Its texture is a recolor of this mod's tar block.
In addition, a function for dirt sound has been added, and compressed dirt makes use of it.
The new node is inspired in part by a counterpart on the Xanadu server, where there is also a counterpart to compressed cobble.
This to account for the fact that vessel shelves can now be used here. Additionally, really loop back to cobblestone in relationship to the stone tile and its variants.
- Enable many nodes to be rotated by the screwdriver
- Reduce redundancy of the the wood tiles; use the screwdriver to achieve them
- Add extra crafts dealing with empty shelves
- Get rid of snappiness in all blocks; it's only useful for plants
- Loop between stone tile, its variants, and cobblestone
Only make aliases automatically for stairs and slabs from MTG stairs mod. Let other mods worry about aliasing themselves. Fixes minetest-mods/moreblocks#45
* Refactor stairsplus registrations
- Reorganize and remove redundant code.
- Remove sunlight_propagates=true and default to paramtype="light".
This causes cut blocks to have a shadow but not completely block light.
- Fix several bugs (#90, #91, #92).
* Readd sunlight_propagates=true for compatibility.
* Make wool sawable
Based on my simple research https://github.com/minetest-mods/moreblocks/issues/71 enabling wool should not cause major slowdowns.
Code pasted from gloopblocks
* List wool as optional dependancy
* Added check for wool dependancy
* Make life easier for translators