Commit Graph

70 Commits

Author SHA1 Message Date
Treer c15fd3643d Add Surface-following portal using Moore curves 2020-02-15 16:03:58 +11:00
Treer f9692faaa7 Standardize files as LF without CR, and UTF-8 without BOM
UTF-8 with BOM crashes some systems according to 6551f5c120 comment, and there are several cases where Minetest is buggy with files that use CRLF line endings (though none I'm aware that affect these files), so strip CRs and BOM
2020-02-15 16:03:58 +11:00
Treer f11669f388 documentation 2020-02-15 16:03:57 +11:00
Treer ceb7148ce8 Check no other mod is already using a portal definition 2020-02-15 16:03:57 +11:00
Treer d5bfb142fa Add portal_examples.lua
Currently the example portals just take you to the nether, like nether portals. In theory they could take players anywhere.
2020-02-15 16:03:57 +11:00
Treer c934cfa481 Add animated particle support
Also implements an ignition failure sound.
2020-02-15 16:03:56 +11:00
Treer 98ca59b580 Add portal sounds 2020-02-15 16:03:56 +11:00
Treer a679d2ca81 Add example alternative shape PortalShape_Circular
Also fixes up a few bugs that only became apparent when not using the traditional portal shape
2020-02-15 16:03:56 +11:00
Treer 97aa8da305 Place_Schematic uses correct frame and wormhole nodes
This requires a cache-invalidation hack borrowed from cloudlands mod.
Also, null reference fixes in ensure_remote_portal_then_teleport and locate_or_build_portal, and minor improvements
2020-02-15 16:03:55 +11:00
Treer e82d9e3f16 Add portal ignition sparks 2020-02-15 16:03:55 +11:00
Treer 21e312fefc Unroll 32affba6 (stairs) (#9)
32affba6 re-registered stairs which have already been registered 20 lines earlier in the code, and registered them as "brick" causing the netherbrick stairs to replace Minetest's default:brick stairs. The rest of 32affba6 was already unrolled in 7a0e52da, but the stairs bug remained.
2020-02-15 16:03:55 +11:00
Treer 84def1709c Keep portal type in metadata for non-traditional portals
Makes the portal system more flexible - new portal shapes don't have to ensure there's a frame node at the timerPos
2020-02-15 16:03:55 +11:00
Treer d2a18ad130 rearrange code
eliminate need to assign extinguish_portal() to a local var, and group the helper functions together in the API section
2020-02-15 16:03:54 +11:00
Treer fc90d79396 Implement sound and events in API 2020-02-15 16:03:54 +11:00
Treer a4f78c654f Fix edge case
Fix bug where ensure_remote_portal_then_teleport() converted its destination_wormholePos to an anchorPos to pass to locate_or_build_portal() which converted it back to an wormholePos. Bug occurred when local_orientation was assumed for the target orientation, which could lead to locate_or_build_portal() ending up with a reconstituted wormholePos rotated outside the portal frame, not find a portal frame, so build a new portal there, griefing the old one.

locate_or_build_portal() has been refactored to take a wormholePos instead of an anchorPos, removing the need to know the orientation of the target portal (which can't be obtained from the param2 when the target portal is unlit)
2020-02-15 16:03:54 +11:00
Treer d4d3af2cdf Unlinks target portal if it's linked to a different portal
This is effectively a missing part to the change that made locate_or_build_portal() enforce that portals only link together in mutual pairs. As target portals that didn't need to be located or built we not being updated to link back to where the player travelled from.

Also
* implements events: on_run_wormhole, on_extinguish
* adds a lot of debug info
2020-02-15 16:03:54 +11:00
Treer 711c930697 fix bugs
fixes nullreference in find_surface_target_y, and ensure_remote_portal_then_teleport assuming a traditional portal shape.
minor documentation work.
2020-02-15 16:03:54 +11:00
Treer 1f5cc9c94e only perform remote_portal_checkup if portal schematic was placed 2020-02-15 16:03:53 +11:00
Treer 44f4f5ed91 Portals connect to nearby targets
Records portal positions. More testing required
2020-02-15 16:03:53 +11:00
Treer b04b4cb820 Add Book of Portals
Squashed commit of the following:

commit e80030750df91f75745c7d52729a0d4942eb32f8
Author: Treer <treer.git+github@the-bordello.com>
Date:   Sat Jul 13 13:52:02 2019 +1000

    Finish book of portals

commit 82ad3d6af683b6bb4cc107e8c76f44c0b791a28d
Author: Treer <treer.git@gmail.com>
Date:   Thu Jul 11 22:43:02 2019 +1000

    Book of Portals art

commit fac6ff1da89a1b06b78deb0b5b4e3bebe4166860
Author: Treer <treer.git@gmail.com>
Date:   Thu Jul 11 00:39:50 2019 +1000

    starting book of portals
2020-02-15 16:03:53 +11:00
Treer 5fe2c86866 provide Portal API 2020-02-15 16:03:52 +11:00
Treer 67bf24e02e Dynamic/hardware portal colouring
Currently proof of concept: Removes wormhole colour from .png texture and specifies it through MT API instead. The post_effect_color may call for registering a separate node per portal colour.
Palette 0 will have to be the traditional portal magenta (instead of 0 being black) for map compatibility with mod when colour was in the texture and not param2.
2020-02-15 15:57:58 +11:00
Treer b3d1339a76 Allow two or more portal types to be made with the same frame material
(provided they are different sized portals)
Removes direct references to the registered_portals table
2020-02-15 15:57:57 +11:00
Treer d45908e90f Prevent portals from sharing frame nodes with other portals
While it's rather cute having portals that share parts of their frame with other portals, the way the nether mod implemented portals means a node being part of more than one portal enables a family of bugs.

Igniting a portal now extinguishes any portal that was using nodes now taken by the newly ignited portal.
2020-02-15 15:57:57 +11:00
Treer e221cf1d99 Spawn portals on the surface, when possible 2020-02-15 15:57:57 +11:00
Treer 71244a7949 Fix call to node timer stop()
Part of e5a5db907, fixes an issue where node timers weren't stopped by extinguish_portal().
And tweaks some comments
2020-02-15 15:57:57 +11:00
Treer 74b25acdc8 tidy up some code 2020-02-15 15:57:56 +11:00
Treer 1a222d45e8 Prevent concurrent mapgen from removing freshly placed portals 2020-02-15 15:57:56 +11:00
Treer dd761b4c0d Allow reignition of portals in player-built areas
e.g. allow remote ignition to a portal in a "portal room"
2020-02-15 15:57:56 +11:00
Treer df4b40fe15 Issue #6 Replace ABM with single node timer
https://github.com/minetest-mods/nether/issues/6
2020-02-15 15:57:56 +11:00
Treer a9cdc36a7d Add mesecons support
Portals can be switched on and off with mesecons
(from a tech-tree perspective, mese is still required for portal ignition)
2020-02-15 15:57:55 +11:00
Treer d9911e65ee Separate portal shape code from portal behavior code, and refactor
Allows dev and testing/debugging to focus on one (shape or behavior) without getting mixed up in the other, will also enable different portal shapes later on. Other adjustments:
* Reuse/reignite an existing portal or portal frame if there is one at the remote destination, rather than the area being overwritten by a slightly offset portal schematic.
* Create remote portals in a matching orientation to the local portal.
* Preserve player position & facing relative to portal when traveling through wormhole (even if portals are at 90°)
* Players no longer bounce several times after teleporting
* Player is not teleported until after the portal at the other end is confirmed/built
2020-02-15 15:57:55 +11:00
ㄗㄠˋ ㄑㄧˊ b49f4ce73d Fix error caused by teleporting offline players (#12) 2020-01-08 18:56:49 +01:00
SmallJoker 6551f5c120 Convert UTF-8 + BOM to UTF-8. Fixes crash on some systems 2019-08-01 18:25:25 +02:00
Treer b8dab52e41 Unroll 32affba6 (stairs) (#9)
32affba6 re-registered stairs which have already been registered 20 lines earlier in the code, and registered them as "brick" causing the netherbrick stairs to replace Minetest's default:brick stairs. The rest of 32affba6 was already unrolled in 7a0e52da, but the stairs bug remained.
2019-07-20 08:56:32 +02:00
Treer bf145d4c11 Fix portal particle spawners
Issue introduced in 0b6925f4b1. Fix tested in 4.17.1 and 5.1-dev
2019-06-26 19:04:02 -07:00
Auke Kok 2d94d74d97 Fix #1. 2017-12-20 20:52:57 -08:00
Auke Kok 57b2d30b9e Override mese crystal fragment, use new settings API.
Thanks to Julien Puydt
2017-12-19 21:39:29 -08:00
Auke Kok 0b6925f4b1 Fixes old bug id #21 2017-12-19 21:35:05 -08:00
Auke Kok 7a0e52da46 Luacheck cleanups. 2017-12-19 21:31:53 -08:00
Auke Kok 509cfefd69 This code is not trivial, and really needs a .luacheckrc. 2017-12-19 21:31:34 -08:00
Auke Kok 8008b8cbdc Fix sound passing for stairs. 2017-12-19 21:17:14 -08:00
Auke Kok 3f2c30ec2e Relicense to ISC. 2017-12-19 21:03:58 -08:00
Auke Kok 483cbe916d Remove debug code. 2017-12-19 21:00:16 -08:00
Auke Kok 32affba608 Add slabs and stairs for nether bricks, using "stairs" mod. 2017-12-19 20:51:45 -08:00
paramat bc2ccfbaea Use voxelmanip data buffer memory optimisation
Reuse a single table for content ids to reduce memory use.
Add DEBUG parameter to control printing of mapchunk generation time,
set to false as default.
Add missing noise parameters (parameters are default and unchanged).
2017-01-04 09:30:27 -08:00
Auke Kok 7cf89b2889 Make textures brighter, retaining contrast. (#20)
Goal: make caves a lot brighter, accentuating glowstone and lava
accents, making walking around without torches possible.  The old
light level was barely enough to walk and see edges. This level
feels adequate.

Gimp settings: brightness + 40, contrast + 20.
2016-06-30 22:55:31 -07:00
Luka Vandervelden 589f305d08 StairsPlus support for nether bricks. (#19) 2016-06-11 16:52:48 -07:00
paramat e230813af8 Place portal as schematic. Avoid portal griefing 2016-06-11 16:48:46 -07:00
Paramat 47d39871d2 Caverns. Fix node defs/crafting. Smaller emerge. Find cavern floor (#17)
Large caverns using squashed 3D noise
Less lava, more glowstone, no air pockets
Preserve nether dungeons

Allow light to spread from glowstone and make brighter
Fix 'is ground content' settings, portals should not be
excavated by overgenerated caves
Rack drops itself as normal
Make brick, fence, stair, slab groups consistent
Use 'node sound gravel defaults' for sand
Make brick crafting consistent with default
Make fence recipe output number consistent with default

Make 'emerge area' volume mimimum required size

Add 'find nether target y' function to search for a cavern
floor with space above for nether portal spawn
2016-05-30 12:55:04 -07:00