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local skins_dir_list = minetest.get_dir_list ( skins.modpath .. " /textures " )
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for _ , fn in pairs ( skins_dir_list ) do
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local nameparts = string.gsub ( fn , " [.] " , " _ " ) : split ( " _ " )
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local name , sort_id , assignment , is_preview , playername
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if nameparts [ 1 ] == " character " then
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if tonumber ( nameparts [ 2 ] ) == nil then --default skin character.png
sort_id = 5000
name = " character "
is_preview = ( nameparts [ 2 ] == " preview " )
else
sort_id = tonumber ( nameparts [ 2 ] ) + 5000
name = " character_ " .. nameparts [ 2 ]
is_preview = ( nameparts [ 3 ] == " preview " )
end
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elseif nameparts [ 1 ] == " player " then
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assignment = " player: " .. nameparts [ 2 ] --TODO: remove all assignment handling
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name = " player_ " .. nameparts [ 2 ]
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playername = nameparts [ 2 ]
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if tonumber ( nameparts [ 3 ] ) then
sort_id = tonumber ( nameparts [ 3 ] )
is_preview = ( nameparts [ 4 ] == " preview " )
name = name .. " _ " .. nameparts [ 3 ]
else
sort_id = 1
is_preview = ( nameparts [ 3 ] == " preview " )
end
end
if name then
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local skin_obj = skins.get ( name ) or skins.new ( name )
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if is_preview then
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skin_obj : set_preview ( fn )
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else
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skin_obj : set_texture ( fn )
skin_obj : set_meta ( " _sort_id " , sort_id )
if assignment then
skin_obj : set_meta ( " assignment " , assignment )
end
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if playername then
skin_obj : set_meta ( " playername " , playername )
end
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local file = io.open ( skins.modpath .. " /meta/ " .. name .. " .txt " , " r " )
if file then
local data = string.split ( file : read ( " *all " ) , " \n " , 3 )
file : close ( )
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skin_obj : set_meta ( " name " , data [ 1 ] )
skin_obj : set_meta ( " author " , data [ 2 ] )
skin_obj : set_meta ( " license " , data [ 3 ] )
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else
skin_obj : set_meta ( " name " , name )
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end
end
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end
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end
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-- (obsolete) get skinlist. If assignment given ("mod:wardrobe" or "player:bell07") select skins matches the assignment. select_unassigned selects the skins without any assignment too
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function skins . get_skinlist ( assignment , select_unassigned )
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minetest.log ( " deprecated " , " skins.get_skinlist() is deprecated. Use skins.get_skinlist_for_player() instead " )
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local skinslist = { }
for _ , skin in pairs ( skins.meta ) do
if not assignment or
assignment == skin : get_meta ( " assignment " ) or
( select_unassigned and skin : get_meta ( " assignment " ) == nil ) then
table.insert ( skinslist , skin )
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end
end
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table.sort ( skinslist , function ( a , b ) return a : get_meta ( " _sort_id " ) < b : get_meta ( " _sort_id " ) end )
return skinslist
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end
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-- Get skinlist for player. If no player given, public skins only selected
function skins . get_skinlist_for_player ( playername )
local skinslist = { }
for _ , skin in pairs ( skins.meta ) do
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if skin : is_applicable_for_player ( playername ) and skin : get_meta ( " in_inventory_list " ) ~= false then
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table.insert ( skinslist , skin )
end
end
table.sort ( skinslist , function ( a , b ) return a : get_meta ( " _sort_id " ) < b : get_meta ( " _sort_id " ) end )
return skinslist
end
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-- Get skinlist selected by metadata
function skins . get_skinlist_with_meta ( key , value )
assert ( key , " key parameter for skins.get_skinlist_with_meta() missed " )
local skinslist = { }
for _ , skin in pairs ( skins.meta ) do
if skin : get_meta ( key ) == value then
table.insert ( skinslist , skin )
end
end
table.sort ( skinslist , function ( a , b ) return a : get_meta ( " _sort_id " ) < b : get_meta ( " _sort_id " ) end )
return skinslist
end