skinsdb/init.lua

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-- Unified Skins for Minetest - based modified Bags from unfied_inventory and skins from inventory_plus
-- Copyright (c) 2012 cornernote, Dean Montgomery
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-- Rework 2017 by bell07
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-- License: GPLv3
-- Boilerplate to support localized strings if intllib mod is installed.
skins = {}
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skins.modpath = minetest.get_modpath(minetest.get_current_modname())
skins.default = "character"
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local S
if minetest.get_modpath("intllib") then
skins.S = intllib.Getter()
else
skins.S = function(s) return s end
end
dofile(skins.modpath.."/skin_meta_api.lua")
dofile(skins.modpath.."/api.lua")
dofile(skins.modpath.."/skinlist.lua")
dofile(skins.modpath.."/formspecs.lua")
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dofile(skins.modpath.."/chatcommands.lua")
-- Unified inventory page/integration
if minetest.get_modpath("unified_inventory") then
dofile(skins.modpath.."/unified_inventory_page.lua")
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end
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if minetest.get_modpath("sfinv") then
dofile(skins.modpath.."/sfinv_page.lua")
end
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-- 3d_armor compatibility
if minetest.global_exists("armor") then
skins.armor_loaded = true
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armor.get_player_skin = function(self, name)
local skin = skins.get_player_skin(minetest.get_player_by_name(name))
return skin:get_texture()
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end
armor.get_preview = function(self, name)
local skin = skins.get_player_skin(minetest.get_player_by_name(name))
return skin:get_preview()
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end
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armor.update_player_visuals = function(self, player)
if not player then
return
end
local skin = skins.get_player_skin(player)
skin:apply_skin_to_player(player)
armor:run_callbacks("on_update", player)
end
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end
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if minetest.global_exists("clothing") and clothing.player_textures then
skins.clothing_loaded = true
clothing:register_on_update(skins.update_player_skin)
end
-- Update skin on join
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skins.ui_context = {}
minetest.register_on_joinplayer(function(player)
skins.update_player_skin(player)
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end)
minetest.register_on_leaveplayer(function(player)
skins.ui_context[player:get_player_name()] = nil
end)
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default.player_register_model("skinsdb_3d_armor_character.b3d", {
animation_speed = 30,
textures = {
"blank.png",
"blank.png",
"blank.png",
"blank.png",
},
animations = {
stand = {x=0, y=79},
lay = {x=162, y=166},
walk = {x=168, y=187},
mine = {x=189, y=198},
walk_mine = {x=200, y=219},
sit = {x=81, y=160},
},
})