Commit Graph

665 Commits

Author SHA1 Message Date
DS e056800cea nuclear_reactor: do not set structure_accumulated_badness to less than 0 2017-09-07 07:43:20 +02:00
Vanessa Ezekowitz a84b5f3b28 print warning to console if redundant switching station is found
and where it is

only prints the warning once per redundant station, per minetest
session. if there are multiple redundant stations on a network, digging
one should cause the warning to appear for the next one technic finds,
if it doesn't show them all right away.
2017-07-03 18:05:52 -04:00
Vanessa Ezekowitz 9d5bd90b57 add chat command to allow disabling of switching station ABM
(for situations where a user creates a laggy machine on a public server, use
this to suspend power distribution until the machine is found and disabled)

`/powerctrl off` to disable
`/powerctrl on` to reenable

(actually, anything but "on" disables it)
2017-07-03 17:35:19 -04:00
Vanessa Ezekowitz db480011fb only try to clear/redefine recipes for teleport and accel tube
if they are enabled in pipeworks' config
2017-06-13 00:17:52 -04:00
Jordan Irwin 4cc124ff9e Replace deprecated call to 'minetest.env' (#371) 2017-06-08 03:30:41 -04:00
DS bf58c77316 digilinize nuclear_reactor (#341)
* start digilinizing

* add self 💥 destruction and co.

* add start button and command

* fix some things

* add possibility to disable nuclear reactor in formspec

* oops

* some style

* improve connectivity

* add protection
2017-06-05 11:02:05 -04:00
DS 1a75cd9254 add sulfur-lead crafting recipe(s) for battery (#353) 2017-06-05 10:56:51 -04:00
DS 51f9df2cf2 make some forcefield improvements (#344)
* mkae some forcefield improvements

* add emitter on_blast
2017-06-05 10:56:03 -04:00
you 987cc5a6a4 Add api documentation (#361) 2017-06-05 10:51:59 -04:00
numberZero 83a4bb60ca Fix flowing corium textures (#364) 2017-06-05 10:51:24 -04:00
Jordan Irwin 97e1c8b7f2 Replace deprecated method 'setting_getbool' with 'settings:get_bool' (#369) 2017-06-05 10:50:30 -04:00
DS 9cc1a78371 advanced cable plate placing (#357)
* advanced cable plate placing

* make also sneak possible

* add screwdriver support
2017-06-05 10:50:15 -04:00
Vanessa Ezekowitz 557dc4db1b Battery boxes no longer connect to tubes from bottom
(since a power cable needs to go there)

items destined for "discharge" still come from the top, but items bound for the
"charge" slot must come in from the left, right or back
2017-04-14 05:16:14 -04:00
Vanessa Ezekowitz e65c8b7130 Don't allow constructor to operate if bad facedir (fixes #328)
Also, use "simple" screwdriver mode for "off" constructor, and disable screwdriver for "on" one.
2017-04-13 20:48:18 -04:00
Vanessa Ezekowitz 69feeef0af use clear_craft to remove default sandstone recipe
get rid of the two grinder recipes from homedecor/fake_fire (obsolete)
2017-04-13 20:27:19 -04:00
Thomas--S fc2f6d8976 Generalize check for cable below battery box 2017-04-13 22:36:52 +02:00
Vanessa Ezekowitz 06abe11dd0 check for cable plate under battery also 2017-04-13 16:25:42 -04:00
Vanessa Ezekowitz 1d20af1bcb replace HV nuke reactor nodeboxes with comparable mesh model
model includes a flat extension on one "side" to fix #342

rotate the reactor with the screwdriver with shift-right-click before filling, to
line up the flat side with your cabling.  Note that the reactor doesn't actually
care which side the cable comes from.
2017-04-12 22:22:29 -04:00
Vanessa Ezekowitz 7c11ff1876 LV fuel-fired gen should not have tube connection overlays 2017-04-12 21:04:37 -04:00
Vanessa Ezekowitz a34ea59105 LV batbox should show charge on all X/Z sides
(also, fixup some other texture defs for readability)
2017-04-12 20:29:22 -04:00
Vanessa Ezekowitz 33455328bd Make batteries only charge/discharge from the bottom
(they were already supposed to but would leech charge from sideways neighbors too)
2017-04-12 20:21:20 -04:00
Vanessa Ezekowitz 14e0c4c48c revise cable connection overlay (make copper part look smaller) 2017-04-12 18:57:56 -04:00
Vanessa Ezekowitz 170d3e09c5 clean-up battery box images, make more consistent
added tube or cable entry overlays as appropriate.
deleted a couple of obsolete textures
2017-04-12 18:50:50 -04:00
DS 970f608078 use clear_craft (#339)
* use clear_craft

* fix it

* Update grinder_recipes.lua
2017-04-12 15:14:35 -04:00
Thomas--S 39bfb76cfb Take Item from Cable Plate Stack on Place (#345)
(when not in Creative)
and
Change drop to recipe.
2017-04-12 15:13:39 -04:00
Vanessa Ezekowitz fab2c492c4 pipeworks has button on/off, button label, and button "base" cached
used them wherever possible
2017-04-11 19:19:29 -04:00
Vanessa Ezekowitz 54004f4951 redo top/bottom textures for supply converter
delete back/bottom texture for power monitor
use "machine bottom" for bottom of force field generator
add cable connection overlay, use it on various machines' bottoms/sides, as appropriate
2017-04-11 08:48:16 -04:00
Vanessa Ezekowitz 8479a8c984 add pipeworks tube overlays to self-contained injector
also, gave it paramtype2 = "facedir" and removed the front connection
for consistency with other machines
2017-04-11 08:17:56 -04:00
Vanessa Ezekowitz 0e9caf069d add pipeworks tube overlay to top of quarry
(and get rid of obsolete inventorycube() image)
2017-04-11 08:09:53 -04:00
Vanessa Ezekowitz 869d0597ef add pipeworks tube entry overlay to tool workshop 2017-04-11 07:57:45 -04:00
Vanessa Ezekowitz ca86550f26 added tube entry overlays to most MV machines 2017-04-11 07:54:00 -04:00
Vanessa Ezekowitz a3a959ab5e add pipeworks tube overlays to MV, HV battery boxes 2017-04-11 07:48:46 -04:00
Vanessa Ezekowitz 3f8478086d fix crash in battery mod (missing meta check) 2017-04-11 07:45:31 -04:00
Vanessa Ezekowitz 092ab7e738 added tube entry overlays to fuel-fired generators 2017-04-11 07:37:18 -04:00
Vanessa Ezekowitz bdd45f161a fix broken ltier checks on MV/HV fuel-fired generators 2017-04-11 06:56:21 -04:00
Vanessa Ezekowitz 5d05f59482 allow per-node stack splitting on all other standard machines
(default off)
2017-04-11 06:26:11 -04:00
Vanessa Ezekowitz a353a807bd allow per-injector stack split
(default off)
2017-04-11 05:36:39 -04:00
Vanessa Ezekowitz db0f8e04a1 fix wrong size of self-contained injector inv 2017-04-11 05:31:36 -04:00
Vanessa Ezekowitz 64f38f423e tool workshop shouldn't ever allow stack splitting
(tools don't stack :) )
2017-04-11 05:25:25 -04:00
Vanessa Ezekowitz ceead2b5ab re-route tubes if active fuel-fired gen is dug (and can be) 2017-04-11 05:15:05 -04:00
Vanessa Ezekowitz 4eaf48290f allow per-generator stack splitting
(default off)
2017-04-11 05:13:27 -04:00
Vanessa Ezekowitz 7244f86ee5 allow per-battery charge/discharge stack splitting
(default off for both)
2017-04-11 04:41:11 -04:00
Vanessa Ezekowitz af39221df9 only reject part of itemtack from chest/machine/etc., if possible
(e.g. if there's room for 50 of some item, and you send a stack of 99,
50 are added to the chest and a stack of 49 is rejected and sent
on to the next destination)
2017-04-09 20:35:11 -04:00
Vanessa Ezekowitz 72c536c04e always set the EU level
don't wait for production = 0.

(if water is removed, that causes phantom output)
2017-04-09 14:07:50 -04:00
DS-Minetest ef8bb38bfd Make forcefield controlable with digilines. 2017-04-04 23:58:02 -03:00
DS-Minetest 6c4e90d39c Add digiline support to supply converter. 2017-04-04 23:52:27 -03:00
DS-Minetest 4dda59da0c Add conductive plates.
These work exactly like cables, but are meant to be
used as floor for when the machine does not fill the
while cube.
2017-04-04 21:59:13 -03:00
DS-Minetest 338f3b6a99 Make battery box send information via digilines. 2017-04-01 16:47:34 -03:00
Vanessa Ezekowitz 78f16c3e8e label all ABMs for profiler 2017-03-31 19:15:25 -04:00
DS-Minetest 6abd857b3f Add digiline support to switching station.
Makes the switching station able to send supply and demand
via digilines.
2017-03-28 09:30:59 -03:00
Vanessa Ezekowitz 383f7df22d change nodename for gloopblocks rainbow block (now "diagonal"), add support
for its aliased version of the former nyan cat block (10k density)
2017-03-26 00:40:53 -04:00
Vanessa Ezekowitz 767f5346e9 add gloopblocks rainbow block radiation setting
(half that of a nyan/pbj block)
2017-03-22 19:25:00 -04:00
Vanessa Ezekowitz df15a5ee65 add radiation protection via pbj_pup blocks
same strength as nyan blocks
2017-03-22 19:25:00 -04:00
Vanessa Ezekowitz cb5e3e8ff4 raise radiation shielding values on nyan blocks
from 1000 --> 10000

This makes it possible to protect a corium source with a layer of nyan blocks,
and avoid damage outside roughly 6m from the wall.

Also, added alternate node name for nyan blocks
2017-03-22 19:24:52 -04:00
number Zero 408128d800 Add backward compatibility to the new supply converter 2017-03-17 21:10:43 +03:00
Vanessa Ezekowitz 6341ac9638 assume missing "enabled" key == enabled also.
(would signify supply converts in old maps)
2017-03-15 23:23:07 -04:00
Carter Kolwey 7ea645496d Add chernobylite dust
Made by grinding chernobylite blocks, can be centrifuged into sand and 0.3% fissile uranium dust.
2017-03-15 20:05:37 -05:00
Maciej 'agaran' Pijanka 10307f23a7 Do not run converters twice. 2017-03-15 19:00:22 -04:00
number Zero 7d5329834d Fix supply converter bug 2017-03-15 19:00:22 -04:00
Carter Kolwey c4acb7225a Don't require a full network recalculation to add or remove a dead end
A dead end (node with only one connection) can be simply added or removed from the network without needing to traverse the whole thing.
2017-03-11 00:57:52 -06:00
Vanessa Ezekowitz 343c7946d9 power monitor changes
New textures, uses facedir, connects from the back as well.
2017-03-10 14:15:38 -05:00
Carter Kolwey 088eea1e3b Fixes for network calculation issues
This fixes several issues:
* More than one switching station could become active on large networks
 - Switching stations now semi-permanently become disabled if another is present
 - Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations
* Networks did not reliably "split" when cutting a cable
 - I "may" have caused this issue, but I believe it is solved by this
* Machines did not run without a player near the switching station
 - Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected
 - Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded
 - Cables are still only loaded during a full network recalculation
2017-03-10 01:35:58 -06:00
Diego Martínez 186f9b70ac Temporary fix for crash in constructor. 2017-03-06 23:02:39 -03:00
Vanessa Ezekowitz 60b5ca5594 Merge pull request #308 from thatgraemeguy/mk3_drill_fix
Make mk3 drill in 3x3 mode drill nodes from top to bottom
2017-03-06 14:22:25 -05:00
Vanessa Ezekowitz 32b6ca9816 Merge pull request #298 from t4im/fix/quarry_loops
Mitigate server freezes due to item-transportation loops with quarries.
2017-03-06 14:11:40 -05:00
Vanessa Ezekowitz 05dfc14fdb Merge pull request #297 from t4im/fix/drill_pointed_thing
Remove reading of undefined global to fix drill drilling pointed_thing.above in combination with other badly coded mods.
2017-03-06 14:08:06 -05:00
Vanessa Ezekowitz 314d8c6c23 Merge pull request #288 from numberZero/control-supply_converter
Supply converter control
2017-03-06 14:07:12 -05:00
Vanessa Ezekowitz 8596ca7c19 Merge pull request #283 from ghost/patch-1
Updated Italian locale
2017-03-06 14:01:03 -05:00
Vanessa Ezekowitz d26797d9de Merge pull request #272 from veikk0/master
Replace nuclear reactor alarm sound
2017-03-06 13:59:58 -05:00
Vanessa Ezekowitz e3b33e21c7 Merge pull request #314 from thomas31415/master
Fixed set mode for mining drill mk2 and mk3
2017-03-06 13:35:16 -05:00
Vanessa Ezekowitz ff6675ef28 Merge pull request #315 from cheapie/master
Only update the associated network(s) when placing/digging nodes
2017-03-06 00:35:44 -05:00
Carter Kolwey d3f40e0fd0 Only update the associated network(s) when placing/digging nodes 2017-03-05 04:09:23 -06:00
Thomas 1765c31eaa Fixed set mode for mining drill mk2 and mk3 2017-03-05 09:01:50 +01:00
Thomas 11610cd9cb Fixed set mode for mining drill mk2 and mk3 2017-03-04 19:44:39 +01:00
Vanessa Ezekowitz fd609d0f7b lower the cap on water mill to 1575 EU
2250 is just too much
2017-03-02 19:06:40 -05:00
Carter Kolwey dab5fa7105 Grind gravel into sand 2017-02-27 18:03:39 -06:00
Carter Kolwey 5e19514c60 Add dirt recipe to centrifuge
4 dirt -> 2 clay lumps, 1 sand, 1 gravel
2017-02-27 17:58:43 -06:00
Carter Kolwey 0139eab9a2 Rework dirt crafting
Dirt is now crafted from stone dust, leaves, water, and sand, instead of by grinding gravel. Stone dust can be obtained by grinding stone or sand.
2017-02-27 17:51:33 -06:00
Vanessa Ezekowitz 1f49ef973d cap water mill output at `max_output` and 100% :P 2017-02-26 15:16:41 -05:00
number Zero cbe97434dc Add option to disable radiation protection 2017-02-25 20:55:15 -05:00
number Zero 73afc40d9c Immortal entities support 2017-02-25 20:55:15 -05:00
number Zero b739ed6cb1 Made radiation configurable 2017-02-25 20:55:15 -05:00
number Zero 51be33deea Restored weak shielding 2017-02-25 20:55:15 -05:00
number Zero 1810f417d2 Radiation improved
Now it is applied to mobs too.
Moreover, it should now respect "radiation" armor group, or fall back to "fleshy" group to detect vulnerable things
2017-02-25 20:55:15 -05:00
Vanessa Ezekowitz 4888581bee Make hydro generators sense the water flow volume around them
Water flow around a gen is shown more or less directly by the water's
param2, range 0 to 15, so four sides could total 60.  Cap the result to 45
so that three sides' worth of full flow (or four sides at reduced flow) still
registers as "100%", and raise the maximum outpu to 2250 EU.
2017-02-21 13:36:58 -05:00
Vanessa Ezekowitz 8cab1a0aec don't allow standing water to power a gen,
and add support for default flowing river water
2017-02-21 13:21:23 -05:00
ThatGraemeGuy 5dd6191175 Make mk3 drill in 3x3 mode drill nodes from top to bottom 2017-01-30 12:14:26 +02:00
ShadowNinja 06dec20326 Add longer-term radiation damage
Radiation now slowly damages you for a while after exposure,
with the effect's time and intensity proportional to the
amount of radiation received.  The radioactivity of some
items is reduced to account for the increased damage.
2017-01-28 17:51:14 -05:00
ShadowNinja 1da213a5e4 Split radiation from nuclear reactor code 2017-01-28 17:51:14 -05:00
ShadowNinja 26de2f7c88 Tweak radioactivity
This simplifies radioactivity by removing the 1000 and 0.25 multipliers.
It also increases the effectiveness of protection (I think it was too low
before -- most of the advantage of adding protective layers was just from
the increased distance).
2017-01-28 17:51:14 -05:00
ShadowNinja 8ccb6d97ec Switch nuclear reactor to a lead shield
The reactor originaly used a stainless steel shield only
because lead wasn't yet available.  Stainless steel shields
are automatically converted to lead shields for legacy reasons.
2017-01-28 17:51:14 -05:00
Tim d39797aad8 Handle CONTENT_IGNORE when checking windmill conditions.
Windmills always span more than one mapblock, so even with a switching station next to the generators, they will stop working if unloaded due to the windmill check failing to handle CONTENT_IGNORE of the frames at the foot of the windmill, unless a second switching station would be placed there.

The commit assumes, that a user has to load a block to modify it, and thus unloaded blocks to have the same windmill frame state as before.
This also makes technic_run for windmills a little faster by being able to skip some unnecessary node lookups and generally avoiding creation of 20 tables per windmill per step.
2016-11-17 11:59:48 -05:00
ShadowNinja 1475ee6e40 Add trace_node_ray_fat and use it for mining lasers
This function includes more nodes, so laser tunnels
aren't always only one node wide.
2016-11-17 11:48:19 -05:00
ShadowNinja e501c4622b Replace trace_node_ray algorithm
This is an algorithm that I designed myself.  It fixes an
issue with the old code where it would be more eager to
move in some directions rather than others.  This bug
resulted in, eg, a lead block on a radiation source's
+x side protecting you when you were directly overhead.
2016-11-17 11:48:19 -05:00
ShadowNinja cfd4cb7871 Update mining laser particle API usage 2016-11-17 11:48:19 -05:00
ShadowNinja 2b0a283556 Adjust mining laser start offset 2016-11-17 11:48:19 -05:00
raymoo 63efc395cd fix node dupe exploit in frames
You can dupe nodes by placing them on a frame, because the on_rightclick wouldn't return the new itemstack.
2016-10-14 05:41:31 -03:00
Tim 7890ffe46b Fix drill drilling pointed_thing.above when some other mod declares a global variable above. 2016-10-09 17:46:44 +02:00
Tim 428b1b8709 Mitigate several forms of quarry-placement leading to item-transportation loops, that eventually cause server freezes.
As a nice side effect, items are not gonna be unnecessarily received by the quarry anymore, if another tube is available for transport.
2016-10-09 17:46:06 +02:00
number Zero 03df68461a Power control added 2016-07-24 00:38:29 +03:00
number Zero e8ac23e111 Supply converter now has control panel 2016-07-24 00:34:20 +03:00
Emon 413d20d6c8 Updated Italian locale
Added missing translations
2016-05-18 15:22:20 +02:00
tenplus1 322615542e Fix item drop when digging mv furnace
Fixed crash when digging mv furnace
2016-05-12 23:59:16 +02:00
ShadowNinja 3db3a9cc32 Fix cable alias count 2016-04-01 19:58:37 -04:00
veikk0 2258adb2a9 Replace nuclear reactor alarm sound 2016-03-30 22:53:29 +03:00
ShadowNinja 097d033585 Fix radiation damage 2016-03-20 22:38:30 -04:00
NathanSalapat 584cd82b58 Add support for new trees in minetest game 2016-03-20 13:30:18 -04:00
ShadowNinja 85a984982c Cleanup
Changes:
  * Make rayIter a global utility, and use it for radiation too.
  * prettynum -> pretty_num and cleanup.
  * Remove resolve_name/function_exists (unused).
  * Cleanup nuclear reactor code.
2016-03-20 00:02:33 -04:00
ShadowNinja 83c6494166 Use connected nodeboxes for cables 2016-03-20 00:02:33 -04:00
RealBadAngel c5127f4b1b Fix code style (useless or) 2015-11-28 08:31:27 +01:00
RealBadAngel 46f3f8ec7d Add vacuum cleaner tool (by Phvli) 2015-11-28 08:27:22 +01:00
RealBadAngel 8ef83e8f7e Fix corium greifing disabling not working. 2015-11-14 11:29:16 +01:00
Vanessa Ezekowitz 71b13ab0e8 tile_images --> tiles 2015-10-23 14:15:48 -04:00
est31 54b6d9976c CNC: re-add player inventory to formspec
Fix regression of commit

d732c8dfbd - "Add listring functionality"

by @est31 (me xD).
2015-09-12 08:04:07 +02:00
Vanessa Ezekowitz e7d06b33d1 fix missing radiation resistance for lead block 2015-09-12 01:34:57 -04:00
Vanessa Ezekowitz 1b1780946e add facedir to tool workshop 2015-09-12 01:18:16 -04:00
ThatGraemeGuy a529baba47 Machines should become inactive when output slots are full 2015-07-12 20:43:01 +02:00
est31 a793747d92 Move coal furnaces to other/
They don't use power, move them to where they belong.
2015-06-18 04:16:47 +02:00
est31 d732c8dfbd Add listring functionality
Add shift-click functionality
2015-06-18 04:09:27 +02:00
asl97 7cd848a050 default:mese_block is now default:mese
https://github.com/minetest-technic/technic/blob/master/technic/crafts.lua#L189
2015-06-17 17:10:03 -04:00
Rogier 84812d2307 Make technic_chests not (implicitly) depend on technic
(by moving two images that are used for chests only, from technic/textures
 to technic_chests/textures)
2015-06-17 17:06:49 -04:00
sdzen a4f7996b56 Readd myself
a large amount of the 16x16 textures were mine but when RealBad put them back in the information on them mustve been scattered to the winds, just fixing this.
2015-06-06 10:34:45 -04:00
ShadowNinja e393617fa1 Fix undefined global warning 2015-04-26 18:17:04 -04:00
ShadowNinja 35b0f068af Fix grinder name in recipe 2015-04-26 18:00:20 -04:00
est31 1615681e89 Fix autoloading for solar arrays
This autoloads the node above a solar array, so that its light value can be determined.
Previously, solar arrays in unloaded blocks would report an input of 0 to the switching station.
2015-03-23 03:41:03 +01:00
est31 6b800758fb Rename technic.cables and make it private
Give it a more descriptive name.
Previous use outside cables.lua isn't neccessary and gets removed.
2015-03-22 19:35:50 +01:00
Tim 137695ea67 allow activation/deactivation of frames/templates by config
have them deactivated by default due to a larger collection of associated issues
including but not limited to
* #170
* #216
* item duplication involving templates
* runaway machines
* traversal loop issues with huge machines leading to lag-outs
2015-03-16 18:58:41 -04:00
Vanessa Ezekowitz b00e942824 don't run the damage ABM if damage is disabled on the server. 2015-03-15 18:21:28 -04:00
Vanessa Ezekowitz cf75916ea7 Add spheres to the CNC machine
Note: this required renaming the base node name for the oblate spheroid
object, which previously had been named simply "sphere".  The result is
that all such nodes in an old world will change to actual spheres.

Since this includes a formspec change, machines will have to be dug and
re-placed to get the new program button to show up, and/or if the image
on the Oblate Spheroid button shows wrongly.
2015-03-12 00:02:23 -04:00
MT-Modder b8c9028681 Tools don't wear in creative mode v2
- Removed cans (will add again per request)
- Added creative check to global namespace (checking only once as
requested by VanessaE)
2015-03-11 18:08:16 -04:00
Novatux 8b16fc1176 Add lead block, and lead & sulfur dusts 2015-03-08 13:32:59 +01:00
Jay Arndt 0113975160 Fix detection of if the machine should call pipeworks.after_place
The tube variable in these contexts always evaluates to a true value.
data.tube is the variable that indicates if pipeworks needs to be notified.
2015-03-07 21:44:42 -05:00
Jay Arndt c8cbd261ee Drop upgrade items in the after_dig_node handler instead of can_dig
This fixes an item duplication bug triggered by using a screwdriver on an upgraded machine
2015-03-07 21:44:42 -05:00
Tim c6464d3ebe label the switching station abm for profiling purposes
this allows the mtt profiler to profile this abm individually from other abms since t4im/mtt@48eff13
2015-02-28 00:47:15 +01:00
est31 4b179821d3 Get rid of technic.format 2015-02-13 21:13:17 +01:00
Tim 7ed1aa9398 correct injector inventory handling by tubes 2015-02-11 03:15:34 +01:00
Tim ce40d1cfb8 add group tubedevice_receiver to injector to fix the issue of it acting more like a tube than an inventory
it sent the items into all directions, when being injected into, instead of entering the injector as it used to
2015-02-08 12:27:10 +01:00
Vanessa Ezekowitz 5ac93cccc9 simplify pipeworks tube detect
deMorgan's axiom, which I suck at using :P
2015-02-07 12:42:18 -05:00
Vanessa Ezekowitz bccefd6997 fix other machines, battery boxes, etc to work with tube routing. 2015-02-07 03:47:53 -05:00
Tim 48e02b8452 drop upgrade list items if dug (but protect other inventories) 2015-02-06 08:35:42 +01:00
Tim 72d541a607 add trunks: mod support to the chainsaw 2015-02-06 07:59:51 +01:00
Tim a13e7b7ed1 add the option for publicly shared machines via an upgrade item "default:chest
the upgrade slots remain protected

this replaces the need for a few forks and also resolves #131 in the process, which is obsolete now
2015-02-06 07:54:29 +01:00
Tim 91e12c41fd fix chainsaw support for default:pinetree 2015-02-05 20:33:11 +01:00
Tim 96788677bb clean up upgrade handling a bit and only allow setting known upgrades 2015-02-05 17:27:28 +01:00
Tim 6ef3438832 limit the upgrade slot to one item per slot, as more are ignored anyway 2015-02-05 16:09:16 +01:00
Tim 41a10a86d5 reduce intllib code 2015-02-05 10:09:14 +01:00
Tim 49e82a604b supress undeclared variable access warnings in cases of intentional declaration checks 2015-02-05 09:47:37 +01:00
Vanessa Ezekowitz 3bcd99f098 fix lighting glitch on bottom of "edge" (quarter-round) models 2015-02-05 01:08:09 -05:00
Vanessa Ezekowitz 122e97ebd9 fix rotation of "edge" models 2015-02-05 00:58:42 -05:00
Vanessa Ezekowitz 63fa7a856e fix broken lighting on CNC meshes, thanks to tip from acerspyro 2015-02-04 20:31:37 -05:00