Commit Graph

61 Commits

Author SHA1 Message Date
259386aa60 no_toolranks in defs in throwing.register_bow 2020-04-02 15:22:21 +02:00
52db64c20c Remove the overwritting 2020-04-02 15:22:21 +02:00
52a03d22cf Change enable_toolranks to no_toolranks 2020-04-02 15:22:21 +02:00
5169baacf4 Add requested changes 2020-04-02 15:20:23 +02:00
5cf46e0809 Make bow shot able to level up the bow 2020-04-02 15:20:23 +02:00
bfc01d2285 Add toolrank support 2020-04-02 15:20:23 +02:00
e2cb1286f1 Add throwing.make_arrow_def back for backwards compatibility, and make arrow_step public 2020-02-18 14:45:30 +01:00
edeba9de8b Change default allow_shot function to allow items that throw itself to be thrown by default
This seems obvious, but wasn't the case
2020-02-16 18:38:49 +01:00
b9c78c92b2 Make the data table different for each arrow
I found myself discovering, while re-reading this code (and judging it not so readable, despite myself being its author), that data table of each arrow was in fact a single reference shared between all entities corresponding to an arrow of the same type.
I'm really sorry about this and the catastrophes it may have caused (e.g., it made it easy to duplicate an item using a drop arrow by throwing a random item, and then throwing the item to duplicate before the first arrow hit the ground: both arrows would then produce the stack that was thrown last). I hope no player discovered this on a server that used this mod.

(Also, I don't really see the point of the make_arrow_def function anymore, so I removed it. I wrote this too long ago to remember why I would write such code.)
2020-02-16 18:20:37 +01:00
1449f49af7 Move craft registration from throwing to throwing_arrows 2020-02-11 20:01:13 +01:00
ba63dea0b2 Replace deprecated functions with newer ones 2019-10-27 22:33:33 +01:00
35442d8ac4 Revert "Merge throwing and throwing_arrows into a single modpack."
This reverts commit 8545ebb743.
2018-08-20 10:07:08 +02:00
8545ebb743 Merge throwing and throwing_arrows into a single modpack. 2018-08-13 10:51:06 +02:00
90b85cdb2e support for wielded_light shining
supports also wielded_light.register_item_light("throwing:arrow", light_level) to set the light level
2018-05-09 06:47:31 +02:00
be9d9753c4 avoid loop in is_arrow() function 2018-05-09 06:47:31 +02:00
7104780868 check drawtype="airlike" instead of just "air" 2018-05-09 06:47:31 +02:00
042fe054e6 Fix operator precedence mistake 2018-01-05 18:46:59 +01:00
dc45bfd616 Fix typo 2017-08-01 11:40:42 +02:00
5542c62405 Bow crafting recipe: check for a name override
See #116
2017-08-01 11:15:56 +02:00
3dc99c1fce Split this mod between the API and the bows/arrows
Fixes #13
2017-07-09 18:52:25 +02:00
e9acbfa6d1 Tell the allow_shot function if it is its last run 2017-07-09 11:12:04 +02:00
164bf6b5fc Fix #11 2017-07-08 23:01:58 +02:00
b39b1b21c3 Prevent starting more than one bow delay at a time 2017-06-27 17:17:08 +02:00
3db25456f2 Fix issue #9 2017-06-27 17:09:51 +02:00
99e3ce6ed4 Call allow_shot twice
Once before the delay, and one after it
2017-06-25 09:59:35 +02:00
973b3430e8 Replace deprecated settings methods 2017-06-23 13:12:11 +02:00
094613eb29 Add a sound a delay to the bow 2017-06-21 17:29:20 +02:00
000c16d292 Extend throwing.register_bow, change params order 2017-06-21 17:08:32 +02:00
df73f47285 Automatically fill the "item" field of the arrow luaentity if not existing 2017-06-21 10:51:20 +02:00
d7fae754f9 Add a spawn_arrow_entity field to the register_bow definition table 2017-06-21 10:39:59 +02:00
ba249807f1 Avoid arrows shown as unknown item while in air
Fixes #5
2017-06-20 21:37:04 +02:00
05365af715 Add a public throwing.make_arrow_def function 2017-06-20 21:23:56 +02:00
1be6638b56 Add a cooldown 2017-06-20 20:19:27 +02:00
5f94a6b27d Make arrows craftable again 2017-06-20 17:56:43 +02:00
541f102b15 Add a "uses" field, add a gold bow 2017-06-20 17:32:00 +02:00
ccd667f9b7 Conserve custom definition parameters 2017-06-20 17:09:06 +02:00
01c10dff75 Add a throw_itself field to throwing.register_bow definition table 2017-06-20 17:09:06 +02:00
d33a8b69ca Make the on_hit field optional 2017-06-20 16:42:35 +02:00
552b958dba Check for the presence of a throwing_entity field in item definition table 2017-06-20 16:39:03 +02:00
a45399bfea Allow external mod to choose the bow/arrow prefix 2017-06-20 16:29:36 +02:00
1778b89597 Add an allow_shot field to throwing.register_bow definition table
And make the throwing.throw_arrow function able to throw any item
2017-06-20 16:25:34 +02:00
4fe2a0c88c Add a allow_protected definition parameter 2017-03-05 15:30:02 +01:00
1351906574 Remove arrow object if it cannot be throw 2017-01-17 19:22:49 +01:00
9179e12936 on_throw callback: Add a modulo by the main list size to calculate next_index 2017-01-17 19:16:19 +01:00
307b2d60e6 Improve API again 2017-01-17 19:03:53 +01:00
c3ac46697b Improve the API by using definition tables.
This commit totally breaks retro-compatibility.
2017-01-17 17:43:10 +01:00
ba3838842b Improve the API
This commit breaks retro-compatibility. (Although not too much)
2017-01-17 16:32:30 +01:00
709bb4ec16 Record protection violations 2017-01-15 13:05:05 +01:00
13aaea70fa Fix some logging messages 2017-01-15 12:17:52 +01:00
ad966cf06d Crashfix: avoid last_pos to be nil when calling the on_hit function
should fix https://github.com/Mynetest/Mynetest-server/issues/64
2017-01-15 12:03:54 +01:00