Commit Graph

88 Commits

Author SHA1 Message Date
baeca50318 Add toolranks_extras support
This displays `bow level x` instead of `tool level x` when toolranks is
enabled, and display `Arrows thrown` instead of `Node dug`.
2020-08-11 16:08:46 +02:00
4c50e6baec Fix crash when the bow becomes fully worn
The crash only happened if toolranks was enabled.
2020-05-10 16:36:22 +02:00
2d2368529f Fix a typo causing a crash
Fixes #24
2020-04-27 10:49:00 +02:00
49f3f36bdf Better documentation for new physics in README.md 2020-04-03 08:13:57 +02:00
0dd44bb30c New physics 1.1 2020-04-02 17:17:31 +02:00
bd4d040c4e Add toolrank optional support (#21)
* Add toolrank support

* Make bow shot able to level up the bow

* Add requested changes

* Change enable_toolranks to no_toolranks

* Remove the overwritting

* no_toolranks in defs in throwing.register_bow

* Toolranks support: minor changes
Reword documentation in README.md, fix a typo in init.lua and enable toolranks even if def.original_description exists---but do not overwrite it.

* Wait until the arrow hits its target before updating bow toolranks uses

* Add a throwing.toolranks settting to allow globally disabling toolranks

Co-authored-by: upsilon <upsilon@langg.net>
2020-04-02 16:11:42 +02:00
e2cb1286f1 Add throwing.make_arrow_def back for backwards compatibility, and make arrow_step public 2020-02-18 14:45:30 +01:00
edeba9de8b Change default allow_shot function to allow items that throw itself to be thrown by default
This seems obvious, but wasn't the case
2020-02-16 18:38:49 +01:00
b9c78c92b2 Make the data table different for each arrow
I found myself discovering, while re-reading this code (and judging it not so readable, despite myself being its author), that data table of each arrow was in fact a single reference shared between all entities corresponding to an arrow of the same type.
I'm really sorry about this and the catastrophes it may have caused (e.g., it made it easy to duplicate an item using a drop arrow by throwing a random item, and then throwing the item to duplicate before the first arrow hit the ground: both arrows would then produce the stack that was thrown last). I hope no player discovered this on a server that used this mod.

(Also, I don't really see the point of the make_arrow_def function anymore, so I removed it. I wrote this too long ago to remember why I would write such code.)
2020-02-16 18:20:37 +01:00
1449f49af7 Move craft registration from throwing to throwing_arrows 2020-02-11 20:01:13 +01:00
af62c8f9b5 Add farming as an optional dependency 2020-02-10 20:55:24 +01:00
9fb53faeeb Delete deprecated description.txt and depends.txt
'depends.txt' and 'description.txt' are replaced with 'mod.conf'.
2019-10-27 22:33:33 +01:00
ba63dea0b2 Replace deprecated functions with newer ones 2019-10-27 22:33:33 +01:00
cae8d38cfb Remove outdated information from README.lua, add mention of the Native-American-Village mod by Steamed-Punk 2019-09-23 17:39:47 +02:00
5529307ca3 Write depends and description in mod.conf, remove unneeded dependency 2019-08-29 18:14:53 +02:00
3758affc98 Update repo URLs in README.md 2018-08-20 10:08:14 +02:00
35442d8ac4 Revert "Merge throwing and throwing_arrows into a single modpack."
This reverts commit 8545ebb743.
2018-08-20 10:07:08 +02:00
d7a8eab2d6 Revert "Remove throwing and throwing_arrows to turn them into subrepos"
This reverts commit 4fd5687561.
2018-08-20 10:07:04 +02:00
529f1b7ff2 Revert "git subrepo clone https://git.fwhost.eu/MT-Eurythmia/throwing.git throwing"
This reverts commit 9ae60be3c6.
2018-08-20 10:07:03 +02:00
cfddd39738 Revert "git subrepo clone https://git.fwhost.eu/MT-Eurythmia/throwing_arrows.git throwing_arrows"
This reverts commit 8c8358718e.
2018-08-20 10:07:02 +02:00
c89fb00cb4 Revert "Add upstream repositories links in README.md"
This reverts commit b9f17b0bd6.
2018-08-20 10:06:57 +02:00
b9f17b0bd6 Add upstream repositories links in README.md 2018-08-19 11:17:30 +02:00
8c8358718e git subrepo clone https://git.fwhost.eu/MT-Eurythmia/throwing_arrows.git throwing_arrows
subrepo:
  subdir:   "throwing_arrows"
  merged:   "5e9515b"
upstream:
  origin:   "https://git.fwhost.eu/MT-Eurythmia/throwing_arrows.git"
  branch:   "master"
  commit:   "5e9515b"
git-subrepo:
  version:  "0.3.1"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "a7ee886"
2018-08-19 11:14:44 +02:00
9ae60be3c6 git subrepo clone https://git.fwhost.eu/MT-Eurythmia/throwing.git throwing
subrepo:
  subdir:   "throwing"
  merged:   "b57abd5"
upstream:
  origin:   "https://git.fwhost.eu/MT-Eurythmia/throwing.git"
  branch:   "master"
  commit:   "b57abd5"
git-subrepo:
  version:  "0.3.1"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "a7ee886"
2018-08-19 11:14:33 +02:00
4fd5687561 Remove throwing and throwing_arrows to turn them into subrepos 2018-08-19 11:14:07 +02:00
8545ebb743 Merge throwing and throwing_arrows into a single modpack. 1.0 2018-08-13 10:51:06 +02:00
154566bd72 Fix typos and update README
* Mynetest has been renamed Eurythmia,
* "Developed" contains only one P,
* Bugs using `throw_itself` are to be expected as this field is mostly untested,
* And the last paragraph is of questionable grammatical correctness.
2018-08-13 10:41:23 +02:00
90b85cdb2e support for wielded_light shining
supports also wielded_light.register_item_light("throwing:arrow", light_level) to set the light level
2018-05-09 06:47:31 +02:00
be9d9753c4 avoid loop in is_arrow() function 2018-05-09 06:47:31 +02:00
7104780868 check drawtype="airlike" instead of just "air" 2018-05-09 06:47:31 +02:00
042fe054e6 Fix operator precedence mistake 2018-01-05 18:46:59 +01:00
bad954bdd1 Add description.txt 2017-08-30 23:23:05 +02:00
125c0650cf Create mod.conf 2017-08-11 14:07:09 +02:00
dc45bfd616 Fix typo 2017-08-01 11:40:42 +02:00
5542c62405 Bow crafting recipe: check for a name override
See #116
2017-08-01 11:15:56 +02:00
82c9932ed9 Move sounds and textures to throwing_arrows 2017-07-11 10:03:50 +02:00
b466dbfbb0 Fix incorrect dependencies after splitting 2017-07-10 10:00:37 +02:00
3dc99c1fce Split this mod between the API and the bows/arrows
Fixes #13
2017-07-09 18:52:25 +02:00
e9acbfa6d1 Tell the allow_shot function if it is its last run 2017-07-09 11:12:04 +02:00
164bf6b5fc Fix #11 2017-07-08 23:01:58 +02:00
b39b1b21c3 Prevent starting more than one bow delay at a time 2017-06-27 17:17:08 +02:00
3db25456f2 Fix issue #9 2017-06-27 17:09:51 +02:00
99e3ce6ed4 Call allow_shot twice
Once before the delay, and one after it
2017-06-25 09:59:35 +02:00
973b3430e8 Replace deprecated settings methods 2017-06-23 13:12:11 +02:00
094613eb29 Add a sound a delay to the bow 2017-06-21 17:29:20 +02:00
000c16d292 Extend throwing.register_bow, change params order 2017-06-21 17:08:32 +02:00
4930d2f518 Allow the torch arrow to be placed on walls and on ceiling
Fixes #6
2017-06-21 11:32:48 +02:00
df73f47285 Automatically fill the "item" field of the arrow luaentity if not existing 2017-06-21 10:51:20 +02:00
d7fae754f9 Add a spawn_arrow_entity field to the register_bow definition table 2017-06-21 10:39:59 +02:00
ba249807f1 Avoid arrows shown as unknown item while in air
Fixes #5
2017-06-20 21:37:04 +02:00