Commit Graph

491 Commits

Author SHA1 Message Date
jordan4ibanez
71b4349f1b Blindly dump tinygltf in like a neanderthal 2023-11-29 05:23:02 -05:00
jordan4ibanez
7f9fe97044 Add enumerator back in for GLTF 2023-11-29 04:36:01 -05:00
jordan4ibanez
e87c36ada2 Shamelessly dump Josiah's GLTF loaders in 2023-11-29 04:33:50 -05:00
jordan4ibanez
3d07245ab9 Tear out mesh writers
Totally unused in Minetest
2023-11-29 04:28:20 -05:00
jordan4ibanez
3b650b1cb1 Get this thing ready 2023-11-29 03:57:10 -05:00
jordan4ibanez
396655e073 Destroy the B3D mess file loaders 2023-11-29 03:55:08 -05:00
jordan4ibanez
796e7a63a1 Wipe B3D refs 2023-11-29 03:54:11 -05:00
jordan4ibanez
44a23622ea I don't even know why we have file writers 2023-11-29 03:54:03 -05:00
jordan4ibanez
af49570aec B3D is annihilated 2023-11-29 03:51:11 -05:00
jordan4ibanez
04c1ab298b Rip out .x 2023-11-29 03:46:57 -05:00
jordan4ibanez
821ad77f92 Rip out OBJ 2023-11-29 03:41:36 -05:00
jordan4ibanez
a95de833c8 smf 2023-11-29 03:39:38 -05:00
jordan4ibanez
58d5696db3 csm 2023-11-29 03:39:19 -05:00
jordan4ibanez
3ba74129e3 Collada 2023-11-29 03:37:24 -05:00
jordan4ibanez
e288082268 DMF 2023-11-29 03:35:09 -05:00
jordan4ibanez
61648605f5 mdl 2023-11-29 03:34:35 -05:00
jordan4ibanez
c87c314443 lwo 2023-11-29 03:34:20 -05:00
jordan4ibanez
6c6868b1fa Update ISceneManager.h 2023-11-29 03:29:50 -05:00
jordan4ibanez
bb7afff293 stl 2023-11-29 03:29:30 -05:00
jordan4ibanez
684736b757 .mesh 2023-11-29 03:29:11 -05:00
jordan4ibanez
471a066247 ply 2023-11-29 03:28:26 -05:00
jordan4ibanez
8c487bc020 OCT 2023-11-29 03:27:44 -05:00
jordan4ibanez
ac3aea4bbd lmts 2023-11-29 03:27:03 -05:00
jordan4ibanez
0e21716ae6 It's no one's 3d anymore 2023-11-29 02:06:51 -05:00
jordan4ibanez
f4bc32e20d 3d studio is 0d 2023-11-29 02:05:53 -05:00
jordan4ibanez
b7e60746fa bsp is gone 2023-11-29 02:04:32 -05:00
jordan4ibanez
43e61fb8bf Rip out some BSP 2023-11-29 02:03:31 -05:00
jordan4ibanez
dad3dbae3a *asterisk asterisk* 2023-11-29 01:57:16 -05:00
jordan4ibanez
4b30b4e7ef Remove any ref to md2 2023-11-29 01:56:21 -05:00
jordan4ibanez
8af4128464 Half life 3 2023-11-29 01:51:27 -05:00
jordan4ibanez
f379cd69fd Obliterate OCTAL 2023-11-29 01:49:53 -05:00
jordan4ibanez
a25db8f2fa DESTROY CSM file 2023-11-29 01:49:09 -05:00
jordan4ibanez
f7bf20a1e4 Rip out 2 forgotten formats 2023-11-29 01:48:55 -05:00
jordan4ibanez
dde2ef0a4c Rip out 3ds studio 2023-11-29 01:48:41 -05:00
jordan4ibanez
d3771fd6a8 Rip out quake 3 static map 2023-11-29 01:48:29 -05:00
jordan4ibanez
5b0bddd852 Rip out quake 2 & 3 enums 2023-11-29 01:48:11 -05:00
jordan4ibanez
39f87fd37c Update .gitignore 2023-11-29 01:45:29 -05:00
numzero
85081d6fe0 Fix off-by-one error in the TGA RLE decompressor 2023-11-01 14:40:11 +01:00
numzero
eafc282efd Add unit tests for image loaders 2023-11-01 14:40:11 +01:00
numzero
8c2ad025b1 Add CTest 2023-11-01 14:40:11 +01:00
numzero
a07cfc0f7a Require C++17 at the top level 2023-11-01 14:40:11 +01:00
sfan5
f725b68c57 Remove irrUString.h
now unused
2023-10-31 10:10:31 +01:00
sfan5
99be15f40b Bump revision 2023-10-27 17:48:29 +02:00
sfan5
6fccc79270 Convert built-in font to PNG 2023-10-25 16:54:43 +02:00
Loic Blot
7cade6f27f cleanup: remove _IRR_COMPILE_ANDROID_ASSET_READER_ build flag
it's enabled inconditionally on android

also remove some _IRR_COMPILE_WITH_ANDROID_DEVICE_ which are useless because cmake is already properly configured
2023-10-22 12:19:14 +02:00
Loic Blot
ae63f1bf02 build: drop _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
it's enabled inconditionally
2023-10-22 12:19:14 +02:00
Loic Blot
dd14486d3f cleanup: replace remaining #ifndef #define with #pragma once 2023-10-22 12:19:14 +02:00
cutealien
4a7d3de89a Merging r6555 through r6560 from branch releases/1.8 to trunk
- Fixing buffer overflow in tga loader

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6561 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-21 17:27:11 +02:00
cutealien
631c0fa77b Add warning about rotateXZBy using right handed rotation
Rest of Irrlicht is using left-handed rotatations.
But 2d vector rotations all uses ccw which is kinda the same direction as this one if you consider those as rotations around Y, so I guess that was maybe the reason back then.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6536 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:54:48 +02:00
cutealien
9813b460e1 Fix number overflows in TGA loader causing crashes
Image size calculation could overflow s32 in one place (but not others where it was done correct), which first lead to wrong amount of memory getting allocated for image data and later crash in the CColorConverter.
Thanks @sfan5 for his fuzzing tests @https://github.com/minetest/irrlicht/issues/236
and @erlehmann for passing them on: https://irrlicht.sourceforge.io/forum/viewtopic.php?t=52925
Also updating changes.txt with TGA loader changes from this and previous commits.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6535 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:54:39 +02:00