jordan4ibanez
71b4349f1b
Blindly dump tinygltf in like a neanderthal
2023-11-29 05:23:02 -05:00
jordan4ibanez
7f9fe97044
Add enumerator back in for GLTF
2023-11-29 04:36:01 -05:00
jordan4ibanez
e87c36ada2
Shamelessly dump Josiah's GLTF loaders in
2023-11-29 04:33:50 -05:00
jordan4ibanez
3d07245ab9
Tear out mesh writers
...
Totally unused in Minetest
2023-11-29 04:28:20 -05:00
jordan4ibanez
3b650b1cb1
Get this thing ready
2023-11-29 03:57:10 -05:00
jordan4ibanez
396655e073
Destroy the B3D mess file loaders
2023-11-29 03:55:08 -05:00
jordan4ibanez
796e7a63a1
Wipe B3D refs
2023-11-29 03:54:11 -05:00
jordan4ibanez
44a23622ea
I don't even know why we have file writers
2023-11-29 03:54:03 -05:00
jordan4ibanez
af49570aec
B3D is annihilated
2023-11-29 03:51:11 -05:00
jordan4ibanez
04c1ab298b
Rip out .x
2023-11-29 03:46:57 -05:00
jordan4ibanez
821ad77f92
Rip out OBJ
2023-11-29 03:41:36 -05:00
jordan4ibanez
a95de833c8
smf
2023-11-29 03:39:38 -05:00
jordan4ibanez
58d5696db3
csm
2023-11-29 03:39:19 -05:00
jordan4ibanez
3ba74129e3
Collada
2023-11-29 03:37:24 -05:00
jordan4ibanez
e288082268
DMF
2023-11-29 03:35:09 -05:00
jordan4ibanez
61648605f5
mdl
2023-11-29 03:34:35 -05:00
jordan4ibanez
c87c314443
lwo
2023-11-29 03:34:20 -05:00
jordan4ibanez
6c6868b1fa
Update ISceneManager.h
2023-11-29 03:29:50 -05:00
jordan4ibanez
bb7afff293
stl
2023-11-29 03:29:30 -05:00
jordan4ibanez
684736b757
.mesh
2023-11-29 03:29:11 -05:00
jordan4ibanez
471a066247
ply
2023-11-29 03:28:26 -05:00
jordan4ibanez
8c487bc020
OCT
2023-11-29 03:27:44 -05:00
jordan4ibanez
ac3aea4bbd
lmts
2023-11-29 03:27:03 -05:00
jordan4ibanez
0e21716ae6
It's no one's 3d anymore
2023-11-29 02:06:51 -05:00
jordan4ibanez
f4bc32e20d
3d studio is 0d
2023-11-29 02:05:53 -05:00
jordan4ibanez
b7e60746fa
bsp is gone
2023-11-29 02:04:32 -05:00
jordan4ibanez
43e61fb8bf
Rip out some BSP
2023-11-29 02:03:31 -05:00
jordan4ibanez
dad3dbae3a
*asterisk asterisk*
2023-11-29 01:57:16 -05:00
jordan4ibanez
4b30b4e7ef
Remove any ref to md2
2023-11-29 01:56:21 -05:00
jordan4ibanez
8af4128464
Half life 3
2023-11-29 01:51:27 -05:00
jordan4ibanez
f379cd69fd
Obliterate OCTAL
2023-11-29 01:49:53 -05:00
jordan4ibanez
a25db8f2fa
DESTROY CSM file
2023-11-29 01:49:09 -05:00
jordan4ibanez
f7bf20a1e4
Rip out 2 forgotten formats
2023-11-29 01:48:55 -05:00
jordan4ibanez
dde2ef0a4c
Rip out 3ds studio
2023-11-29 01:48:41 -05:00
jordan4ibanez
d3771fd6a8
Rip out quake 3 static map
2023-11-29 01:48:29 -05:00
jordan4ibanez
5b0bddd852
Rip out quake 2 & 3 enums
2023-11-29 01:48:11 -05:00
jordan4ibanez
39f87fd37c
Update .gitignore
2023-11-29 01:45:29 -05:00
numzero
85081d6fe0
Fix off-by-one error in the TGA RLE decompressor
2023-11-01 14:40:11 +01:00
numzero
eafc282efd
Add unit tests for image loaders
2023-11-01 14:40:11 +01:00
numzero
8c2ad025b1
Add CTest
2023-11-01 14:40:11 +01:00
numzero
a07cfc0f7a
Require C++17 at the top level
2023-11-01 14:40:11 +01:00
sfan5
f725b68c57
Remove irrUString.h
...
now unused
2023-10-31 10:10:31 +01:00
sfan5
99be15f40b
Bump revision
1.9.0mt13
2023-10-27 17:48:29 +02:00
sfan5
6fccc79270
Convert built-in font to PNG
2023-10-25 16:54:43 +02:00
Loic Blot
7cade6f27f
cleanup: remove _IRR_COMPILE_ANDROID_ASSET_READER_ build flag
...
it's enabled inconditionally on android
also remove some _IRR_COMPILE_WITH_ANDROID_DEVICE_ which are useless because cmake is already properly configured
2023-10-22 12:19:14 +02:00
Loic Blot
ae63f1bf02
build: drop _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
...
it's enabled inconditionally
2023-10-22 12:19:14 +02:00
Loic Blot
dd14486d3f
cleanup: replace remaining #ifndef #define with #pragma once
2023-10-22 12:19:14 +02:00
cutealien
4a7d3de89a
Merging r6555 through r6560 from branch releases/1.8 to trunk
...
- Fixing buffer overflow in tga loader
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6561 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-21 17:27:11 +02:00
cutealien
631c0fa77b
Add warning about rotateXZBy using right handed rotation
...
Rest of Irrlicht is using left-handed rotatations.
But 2d vector rotations all uses ccw which is kinda the same direction as this one if you consider those as rotations around Y, so I guess that was maybe the reason back then.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6536 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:54:48 +02:00
cutealien
9813b460e1
Fix number overflows in TGA loader causing crashes
...
Image size calculation could overflow s32 in one place (but not others where it was done correct), which first lead to wrong amount of memory getting allocated for image data and later crash in the CColorConverter.
Thanks @sfan5 for his fuzzing tests @https://github.com/minetest/irrlicht/issues/236
and @erlehmann for passing them on: https://irrlicht.sourceforge.io/forum/viewtopic.php?t=52925
Also updating changes.txt with TGA loader changes from this and previous commits.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6535 dfc29bdd-3216-0410-991c-e03cc46cb475
2023-10-15 13:54:39 +02:00