Commit Graph

1540 Commits

Author SHA1 Message Date
Gregor Parzefall 4cf900c779
Fix error when enabling texture packs (#13829) 2023-09-23 18:20:23 +02:00
ROllerozxa c247761213
Escape package description in content tab 2023-09-22 21:25:58 +02:00
ROllerozxa a88e61c2cf
Improve UX when no game exists and drop `default_game` (#13550) 2023-09-17 18:45:28 +01:00
Gregor Parzefall 5bfc5d44c0
Two ContentDB GUI fixes (#13806) 2023-09-16 18:36:28 +02:00
Gregor Parzefall 4f735fba05
Settings GUI: Noise parameter setting fixes (#13797) 2023-09-16 18:35:35 +02:00
rubenwardy 48ab1835da Replace settings tab with button 2023-09-09 18:49:33 +02:00
Gregor Parzefall 1a568cc491
Fix that negative integer values for float settings don't get a ".0" suffix (#13779) 2023-09-05 15:36:05 +02:00
Gregor Parzefall 83b85ba16a
Rewrite the gamebar (#13768) 2023-09-02 23:02:02 +02:00
Gregor Parzefall 4252f9d4d5
Restore the appearance of the "Start Game" tab after #13761 (#13769) 2023-08-30 14:45:44 +02:00
rubenwardy 0cbf96cc83
Use formspec version 6 in the main menu (#13761) 2023-08-28 22:36:54 +01:00
Gregor Parzefall 7b56daa236
Small setting-related fixes (#13755) 2023-08-27 20:18:41 +02:00
savilli 852d6a7976
Fix potential freeze in core.check_for_falling 2023-08-27 20:12:53 +02:00
Gregor Parzefall 72ef90885d
Clean up texture filtering settings (#13683) 2023-08-24 10:50:47 +02:00
fluxionary 587e2b2526
Set item description as infotext for item entities (#13728) 2023-08-24 12:00:18 +07:00
rubenwardy a65cdbe66e
Settings GUI: Use language names rather than codes (#13752) 2023-08-24 00:33:23 +01:00
Montandalar 7b3ed32003
Persist text inputs in mainmenu local tab
Co-authored-by: archfan <33993466+archfan7411@users.noreply.github.com>
2023-08-14 18:17:53 +02:00
sfan5 43c9c38a28 Fix itemdef defaults not being applied in async env 2023-08-14 18:16:36 +02:00
sfan5 f6bddc4e8d Fix registered_craftitems not populated in async env 2023-08-14 18:16:36 +02:00
Gregor Parzefall 526c5f2348
ContentDB GUI: Load package list asynchronously (#13551) 2023-08-13 13:28:24 +01:00
ROllerozxa e4bedc7ea8
Make content tab use real coordinates and minor cleanups (#13719) 2023-08-13 13:28:16 +01:00
ROllerozxa c816aa5374
Settings GUI: Fix path settings on Windows 2023-08-06 14:15:49 +02:00
rubenwardy d16d1a1341
Settings GUI: Add setting dependencies (#13704) 2023-08-05 17:55:27 +01:00
rubenwardy 752ce1a1b2
Settings GUI: Move shadow presets to Shaders, remove Most Used (#13713) 2023-08-05 17:33:18 +01:00
DS f41e9e3e0f
Add Irrlicht device info to the mainmenu About tab (#13636) 2023-07-17 20:44:54 +02:00
x2048 c09a3a52ac
Add antialiasing filters (FXAA, SSAA) (#13253) 2023-06-28 05:30:08 +02:00
sfan5 4fdd2dec59 Move core.run_callbacks and related to common folder 2023-06-23 09:05:26 +02:00
DS edcbfa31c9
Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
Gregor Parzefall a857c46e6e
Make the settings GUI more usable on Android (#13543) 2023-06-05 12:01:54 +02:00
mazes-80 23f7aab354
Item Entity: prevent moveresult assert when attached (#13353) 2023-06-05 12:00:11 +02:00
Gregor Parzefall e5a5d5a672 Fix various cases of double-escaped error messages 2023-06-05 11:59:37 +02:00
Muhammad Rifqi Priyo Susanto 7221de6ede Option to invert direction or disable mouse wheel for hotbar item selection
More changed callbacks for the settings are added in readSettings(). Those are also deregistered when the Game object is destroyed.
2023-05-31 12:40:00 +07:00
ROllerozxa 394dd9ffa5
Fix settings dialog not resetting filter when closed (#13513) 2023-05-27 15:35:01 +01:00
ROllerozxa f4cb16cc2d
Disable `desynchronize_mapblock_texture_animation` by default (#13514) 2023-05-26 13:48:37 +02:00
Gregor Parzefall f393214fef
Settings menu improvements regarding default values (#13489)
The reset button now removes the setting from minetest.conf instead of setting it to its default value.
The reset button is now shown whenever a value is present in minetest.conf
Float settings now get a .0 suffix if they have no decimal places.
2023-05-18 20:32:26 +02:00
rubenwardy bc4fc6d648
Fix shadows dropdown and clean up shader settings (#13481) 2023-05-03 22:28:02 +01:00
rubenwardy ad37df7f2e Fix crash when multiple mods with the same name provide settings 2023-05-01 21:39:12 +01:00
rubenwardy d35672e78e Redesign/unify mainmenu settings interface 2023-05-01 17:11:41 +01:00
rubenwardy 5cd6a22dd3
Update settingtypes (#13428)
* Move settings to correct sections
* Improve titles and descriptions
* Make defaults in settingtypes.txt and defaultsettings.cpp match

Fixes #9002
2023-04-14 22:32:25 +01:00
rubenwardy b89077187b Fix ContentDB page not being reset when changing type
Fixes #13362
2023-04-14 20:34:03 +01:00
rubenwardy c5fb50298a
Prevent installing mods when there is no base game (#13429) 2023-04-14 20:23:25 +01:00
DS d49d80a4a0
Store whether window is maximized (#12861) 2023-04-14 21:04:03 +02:00
Wuzzy d1e5dbefc7
Clarify documentation of punch key (#13238) 2023-04-13 18:12:26 +01:00
AFCMS 68f81ace97
Add `vector.in_area()` utility function (#13390) 2023-04-12 10:46:26 +01:00
rubenwardy 2fc7eb3ea2
Remove formspec_default_bg_color/opacity settings (#13419)
These settings are unnecessary. They only apply when formspecs don't have a background/bgcolor set. In practice, most games do theme their GUIs. Removing low value settings simplifies code and improves UX by decluttering the settings menu

Split out from #12140
2023-04-11 19:57:36 +01:00
sfan5 9d736e8b8b Drop ENABLE_GLES option
ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either.
That's not necessary anymore and gets in the way sometimes.
2023-04-08 20:19:35 +02:00
sfan5 c26e122485 Move video_driver default selection to runtime 2023-04-08 20:19:35 +02:00
SmallJoker 1c1f1b1615 Revert "Enable connected glass by default (#13242)"
This reverts commit a93f3542d9 for
the upcoming 5.7.0 release.

See https://github.com/minetest/minetest/issues/8290 for a detailed discussion.
2023-04-02 20:56:31 +02:00
x2048 93898957b6
Return 'loops' occlusion culler under a setting (#13352)
* Add occlusion_culler setting to minetest.conf.example
* Add raytraced occlusion culling to 'loops' algorithm

---------

Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 00:10:23 +02:00
sfan5 0a698d92c3 Update credits tab and mailmap 2023-03-29 23:19:11 +02:00
DS ea095d3f69
Fix core.item_eat for same-item replace_with_item and split stacks before dropping (#13286)
The replace_with_item can be added to the slot of the wield item, which
is afterwards overwritten. This causes item loss.
2023-03-27 20:02:23 +02:00
Muhammad Rifqi Priyo Susanto baf99f826c
Add Indonesian translation of builtin 2023-03-24 12:35:12 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi (MNH48) 9c07bf68f1
Add Malay translation of builtin 2023-03-24 12:34:58 +01:00
x2048 f3b198e490
Return shadow_sky_body_orbit_tilt setting
Used as a default value when the game does not change the value via API (e.g. legacy server)
2023-03-24 12:34:21 +01:00
Gregor Parzefall 38e005294f
Remove default keybind for pitchmove (#13319) 2023-03-16 14:57:44 +01:00
olive b1c8a7d055
Fix empty port assertion error in 'Join Game' menu
Pressing "Register" when the port field was empty led to an assertion error inside `create_register_dialog`, it was simply checking the port was a number.
2023-03-16 14:57:20 +01:00
Wuzzy 1aeb0280df Update German translation of builtin 2023-03-11 17:46:09 +01:00
Wuzzy e73a4ea506 Update builtin locale 2023-03-11 17:46:09 +01:00
x2048 705195b43e
Scale culler steps proportionally to the mesh sizes (#13250) 2023-03-11 14:10:26 +01:00
ROllerozxa c91f3f99fd
Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391) 2023-03-05 15:07:40 +01:00
PrairieWind a93f3542d9
Enable connected glass by default (#13242) 2023-03-02 19:56:55 +01:00
rubenwardy 39f4d26177
Add minetest.get_player_window_information() (#12367) 2023-02-27 22:58:41 +00:00
sofar 2083252c05
Sky: transmit body_orbit_tilt to client. (#13193)
This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.

Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
Vitra Suchovich 2dafce6206
Say /setpassword is insecure 2023-02-18 00:04:52 +01:00
lhofhansl d3a6ee00e6
Generalize mesh chunking, and make it configurable. (#13179)
* Generalize mesh chunking. Set 3x3x3 chunks.

* Make mesh chunk size configurable... Default to 1 (off).

* Extract all mesh grid maths into a dedicated class

---------

Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-08 13:42:12 -08:00
x2048 b8aaad4f1e
Remove the 'loops' occlusion culler (#13169) 2023-01-23 10:58:29 +01:00
DS 8478796226
Decrease minimum for repeat_place_time (#13165) 2023-01-23 00:20:12 +01:00
Muhammad Rifqi Priyo Susanto a2a280691c
Fix Enter key after creating a new world (#12997)
Prevents Enter key or "double-click" event to play the world just after creating a new world
2023-01-16 20:16:08 +01:00
Jude Melton-Houghton ab1fe80150
Error when string.split is given empty separator (#13132) 2023-01-10 09:25:48 -05:00
Jude Melton-Houghton d69cb4fb5d
Always set globals in __newindex (#13131) 2023-01-09 15:00:49 -05:00
x2048 6d45c243f8
Add dynamic exposure correction (#12959)
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
x2048 2715cc8bf6
Occlusion culling algorithm based on recursive descend (#13104)
Co-authored-by: DS <vorunbekannt75@web.de>
2023-01-06 22:31:06 +01:00
x2048 89e7f72c92
Use multiple threads for mesh generation (#13062)
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-27 18:44:18 +01:00
lhofhansl 1e7804aaf6
Allow saturation to be controlled by the server. (#13075) 2022-12-25 16:15:32 -08:00
ROllerozxa afd5caa26a
Fully remove pageflip 3D mode (#13074) 2022-12-25 10:57:39 -05:00
ROllerozxa 7f01471141
Fix join game tab being slightly shorter than the others (#13073) 2022-12-25 10:57:21 -05:00
Jude Melton-Houghton 5c248c2d7d Add callback on_mapblocks_changed 2022-12-24 08:24:59 -05:00
Jude Melton-Houghton 0fc97a1483
Use a Lua error handler that calls tostring (#11913) 2022-12-15 07:37:49 -05:00
sfan5 504e43e0da
Remove Irrlicht documentation URL from key settings (#13010) 2022-12-04 12:35:28 +01:00
Jude Melton-Houghton b85831e389
Fix startup after removing last game (#13015) 2022-12-03 11:35:38 -05:00
Jude Melton-Houghton f80ea73bfb
Let mods choose a forceload limit (#13002) 2022-12-03 10:41:34 -05:00
Jude Melton-Houghton 3ff8adf599
Avoid resetting music when dialog opens (#13003) 2022-11-30 10:42:30 -05:00
Jude Melton-Houghton da4a4086cf
Fix /help privs checks (#13008) 2022-11-29 18:25:47 -05:00
Jude Melton-Houghton aac1635bf7
Have minetest.debug call tostring (#13004) 2022-11-29 07:12:08 -05:00
Jude Melton-Houghton 8817af07fb
Deprecate special handling of `${key}` syntax in metadata values (#12970) 2022-11-24 17:56:43 -05:00
Wuzzy 3c7f26d937
Add support for attached facedir/4dir nodes (#11432) 2022-11-24 17:56:07 -05:00
Jude Melton-Houghton 475005012a
Improve ABM and LBM registration error handling (#12969) 2022-11-20 21:26:54 +01:00
lhofhansl 7bf64fc61a
Add configurable saturation (#12865)
* Add configurable saturation

Co-authored-by: Pevernow <3450354617@qq.com>
Co-authored-by: x2048 <codeforsmile@gmail.com>

Author:    Lars <larsh@apache.org>
2022-11-18 11:49:52 -08:00
Abdou-31 d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
x2048 9b24041394
Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
x2048 260de1c2b5
Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904) 2022-10-30 16:54:06 +01:00
Jude Melton-Houghton 8f1593e4e8
Add VoxelArea() constructor (#12886) 2022-10-22 08:05:45 -04:00
Jude Melton-Houghton b38ffdec27
Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-18 18:01:44 -04:00
sfan5 23e9f5db43 Fix list sorting behaviour with missing geoip 2022-10-17 20:16:39 +02:00
sfan5 87051fca26
Take geographic distance into account for server list ordering (#12790) 2022-10-17 07:56:28 -04:00
DS 22cbc05808
Add an item pick up callback (2) (#7712)
Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-10-01 15:21:06 -04:00
x2048 9df79a4b2d
Bloom (#12791)
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29 20:34:05 +02:00
Muhammad Rifqi Priyo Susanto 3978b9b8ed
Add crosshair support for Android (#7865)
If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.

Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-29 20:30:33 +02:00
20kdc b1233056b7
Add zstd compression support (#12515) 2022-09-28 09:06:14 -04:00
Jude Melton-Houghton f4a01f3a5d
Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Lars Mueller 8dec3a5ecb Fix double escape in update checker dialog 2022-09-25 13:45:37 +02:00