Gregor Parzefall
aea9242a96
Allow nodes to have their post_effect_color affected by lighting ( #13637 )
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Co-authored-by: DS <ds.desour@proton.me>
2023-08-24 20:16:36 +02:00
Gregor Parzefall
92b6ff4721
TouchScreenGUI: Fix only 9 hotbar slots being usable ( #13698 )
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Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-08-24 17:45:51 +02:00
Desour
16da954bd7
Get rid of global guienv variable
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(It can already be accessed via the renderingengine.)
2023-08-14 18:13:47 +02:00
Desour
45e7a80057
Get rid of guiroot
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The guienvironment already provides a root gui element, we don't need to add another one.
(For CGUIEnvironment, the env itself is the root element.)
2023-08-14 18:13:47 +02:00
ndren
53c594abe0
Introduce and start using microsecond sleep on Linux ( #13445 )
2023-07-22 17:19:49 +02:00
Gregor Parzefall
1837a11c22
Improve messages when changing viewing range and exceeding server-set limit ( #13647 )
2023-07-14 14:41:45 +02:00
Gregor Parzefall
0218963f1b
Fix max_formspec_size not taking gui_scaling into account ( #13493 )
2023-07-07 21:42:43 +02:00
Gregor Parzefall
26453df2f7
Don't crash if a Lua error occurs inside get_staticdata
2023-07-03 20:34:02 +02:00
lhofhansl
0ade097e99
Allow the server to control fog_distance and fog_start via the sky-api ( #13448 )
2023-06-30 19:11:17 -07:00
x2048
c09a3a52ac
Add antialiasing filters (FXAA, SSAA) ( #13253 )
2023-06-28 05:30:08 +02:00
DS
edcbfa31c9
Sound refactor and improvements ( #12764 )
2023-06-16 20:15:21 +02:00
Muhammad Rifqi Priyo Susanto
7221de6ede
Option to invert direction or disable mouse wheel for hotbar item selection
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More changed callbacks for the settings are added in readSettings(). Those are also deregistered when the Game object is destroyed.
2023-05-31 12:40:00 +07:00
Gregor Parzefall
fc3d6c1dd9
Place nodes with single tap on Android (+ bugfix) ( #13187 )
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Don't place nodes when closing button bars.
Update docs (also in-game).
Rename "Default controls" -> "Controls" in Android pause menu since players can't change them (normally), so calling them "default" doesn't make sense.
2023-05-29 12:30:30 +07:00
Desour
8b73743baa
Reduce number of recursively included headers
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This should improve compilation speed.
Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
rubenwardy
4158b72971
Add ability to override item images using meta ( #12614 )
2023-04-17 19:44:41 +01:00
DS
d49d80a4a0
Store whether window is maximized ( #12861 )
2023-04-14 21:04:03 +02:00
Gregor Parzefall
2a1bc82887
Fix black loading screen background if `menu_clouds = false` ( #13322 )
2023-04-13 18:12:48 +01:00
Wuzzy
d1e5dbefc7
Clarify documentation of punch key ( #13238 )
2023-04-13 18:12:26 +01:00
Zardshard
e139749b5c
Simulate all keys being released when when game loses focus ( #13336 )
2023-04-13 18:06:21 +02:00
Desour
1dd13da37d
Get rid of global dummySoundManager
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There is no need for this to be globally unique.
2023-04-11 20:06:15 +02:00
Lars
4a742be73e
Do not call updateDrawList, updateDrawListShadow, and touchMapBlocks in the same frame
2023-04-09 07:10:17 -10:00
Lars
8982998681
Add a default direction light for shadows
2023-04-09 07:10:17 -10:00
Desour
67068cfaf4
Get rid of wgettext
2023-04-08 20:17:50 +02:00
x2048
9af587c54e
Move rendering engine reset after deletion of game objects
2023-03-20 11:42:16 +01:00
DS
02346819f9
Fix rendertarget size being saved as screensize ( #13313 )
2023-03-12 19:56:49 +01:00
numzero
d6be6682ec
Drop dependency on IrrCompileConfig
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The only remaining thing is IRRLICHT_SDK_VERSION via irrlicht.h
2023-03-01 09:06:23 +01:00
rubenwardy
39f4d26177
Add minetest.get_player_window_information() ( #12367 )
2023-02-27 22:58:41 +00:00
sofar
2083252c05
Sky: transmit body_orbit_tilt to client. ( #13193 )
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This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
Alex
af4009d924
Add chat HUD flag ( #13189 )
2023-02-20 21:00:37 +01:00
sfan5
3bafbaac49
Remove dead code behind Irrlicht version checks
2023-02-18 16:46:51 +01:00
DS
8478796226
Decrease minimum for repeat_place_time ( #13165 )
2023-01-23 00:20:12 +01:00
ROllerozxa
390b5caaaa
Fix crash on Android with IrrlichtMt9 ( #13123 )
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Caused by mouse control
2023-01-08 14:04:17 +01:00
iliekprogrammar
fb28ca463e
Clamp player wieldindex when processing hotbar item selection ( #13098 )
2023-01-08 14:03:16 +01:00
x2048
6d45c243f8
Add dynamic exposure correction ( #12959 )
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* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
x2048
2715cc8bf6
Occlusion culling algorithm based on recursive descend ( #13104 )
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Co-authored-by: DS <vorunbekannt75@web.de>
2023-01-06 22:31:06 +01:00
lhofhansl
1e7804aaf6
Allow saturation to be controlled by the server. ( #13075 )
2022-12-25 16:15:32 -08:00
ROllerozxa
afd5caa26a
Fully remove pageflip 3D mode ( #13074 )
2022-12-25 10:57:39 -05:00
ndren
62ee02b8ba
Set and unset relative mouse mode where necessary ( #12636 )
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* Set and unset relative mouse mode where necessary
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-24 09:38:30 +01:00
Jude Melton-Houghton
1798ad0ec4
Avoid out-of-bounds memory access in attached node placement prediction ( #13038 )
2022-12-10 09:00:27 -05:00
Muhammad Rifqi Priyo Susanto
281f9a9f88
Android: Segmentation fault fix, PendingIntent flag, and other fixes ( #12960 )
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* Android: Segmentation fault fix, PendingIntent flag, and other fixes
- Information about the crosshair is sent after camera initialization.
- Since API 31, PendingIntent requires mutability flag.
- super (class) is called in onRequestPermissionsResult().
- GameActivity suppresses "unused" warning since most of its methods are called from native code.
- Non-null safety is added for nullable function calls.
- Warning/error logging is added for various function calls' return value.
* Move utility functions into Utils.java
- Some nullable functions are changed to be non-null functions.
- Some null checking outside it is removed.
- More annotations are added to functions and parameters.
2022-11-30 10:50:06 -05:00
Wuzzy
3c7f26d937
Add support for attached facedir/4dir nodes ( #11432 )
2022-11-24 17:56:07 -05:00
lhofhansl
7bf64fc61a
Add configurable saturation ( #12865 )
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* Add configurable saturation
Co-authored-by: Pevernow <3450354617@qq.com>
Co-authored-by: x2048 <codeforsmile@gmail.com>
Author: Lars <larsh@apache.org>
2022-11-18 11:49:52 -08:00
x2048
81bfc9c7a2
Resize hotbar immediately before drawing ( #12930 )
2022-11-09 11:57:55 -05:00
Abdou-31
d1b80b462e
Fix typos and en_US/en_GB inconsistency in various files ( #12902 )
2022-11-09 11:57:19 -05:00
x2048
9b24041394
Improve bloom effect ( #12916 )
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* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom )
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
Muhammad Rifqi Priyo Susanto
987277de52
Send crosshair setting after the touch screen GUI has been initialized ( #12910 )
2022-10-31 14:17:50 +01:00
Lars Müller
077627181e
Allow rotating entity selectionboxes ( #12379 )
2022-10-30 16:53:14 +01:00
sfan5
525fc3833c
Implement tool use sounds
2022-09-30 14:02:14 +02:00
sfan5
bbdb1929c6
Clean up Game::handleDigging() and some related parts
2022-09-30 14:02:14 +02:00
Muhammad Rifqi Priyo Susanto
13a8948edd
Improve double tap for jump detection ( #12793 )
2022-09-30 14:02:06 +02:00