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5.8.0 ... dev

Author SHA1 Message Date
e137d88feb Update game.conf 2025-03-29 22:28:48 +01:00
7ac0cb4d00 Merge remote-tracking branch 'upstream/master' into dev 2025-03-17 18:15:05 +01:00
5a4818a402 Set blend = "clip" on spawned particles 2025-03-01 15:35:11 +01:00
692ac2d062 Generalize TNT item loss probability and apply it to more items 2025-03-01 15:35:11 +01:00
d38b8e6657 Add Bulgarian translation (#3178) 2025-02-15 14:52:26 +01:00
672b63f9dc Fix TNT explosions not removing metadata (#3180)
Co-authored-by: sfan5 <sfan5@live.de>
2025-01-19 23:00:40 +01:00
1f4291ff09 Beds: allow digging stray top nodes (#3173)
This may occur by rotating the bottom bed node without
calling the 'on_rotate' callback for various reasons.
2025-01-13 12:10:03 +01:00
ee1f2b68df Add safety checks before overriding builtin item entity (#3177) 2025-01-13 12:09:45 +01:00
6da5e947f0 Fix optimize_textures.sh 2025-01-06 01:42:57 +01:00
9bcf2d46d0 Fix book crash with malicious form data 2024-12-21 16:28:45 +01:00
f4f365970a Tweak beds moving check (#3170)
checking player movement is too sensitive with 0.001 as the value, changing to 0.05 works a lot better especially when 3rd party mods that change player physics are in use.
2024-12-12 16:36:46 +01:00
312a67b40c Replace Minetest mentions with Luanti (#3169) 2024-12-04 18:01:28 +01:00
c7be7c165f Latvian translation (#3160) 2024-11-16 16:32:35 +01:00
92daf3e6f4 Make walls connect to nodes in a new wall_connected group (#3159) 2024-11-15 15:10:14 +01:00
093cd28a27 Set bloom intensity 2024-10-16 14:12:25 +02:00
df8159436c Set volumetric lighting strength 2024-10-01 17:29:41 +02:00
90e786e65b Merge remote-tracking branch 'upstream/master' into dev 2024-09-14 15:03:00 +02:00
b23c44d980 Get rid of recursive call in default.dig_up (#3133) 2024-09-08 22:09:30 +02:00
7967f77f3b Don't assert default biomes in spawn mod
fixes #3124
2024-09-08 22:07:20 +02:00
2ce8ff3306 Simplify Butterfly and Firefly code (#3125) 2024-08-31 11:43:07 +02:00
4e402ec39f Fix crash if bones punched by non-player (#3146) 2024-08-18 19:40:14 +02:00
d89170c129 Simplify and fix docker test 2024-08-18 19:35:43 +02:00
9bd1f24d36 Update README for release model 2024-08-14 13:53:04 +02:00
88ecab34d9 Replace deprecated get_metadata() calls (#3142) 2024-07-27 14:42:08 +02:00
9cb57ae5f2 Log furnace inventory actions (#3141) 2024-07-27 14:41:16 +02:00
77bbcee0cd Limit furnace sound volume on catch-up smelting (#3144) 2024-07-26 09:36:05 +02:00
da0509c5bd Replace deprecated meta:set_string() call 2024-06-29 16:58:53 +02:00
599dedd927 translate to brazilian portuguese and portuguese of Portugal (#3104) 2024-06-24 12:23:50 +02:00
061f4e76dd Added can_grow function to plant definition (#3131) 2024-06-23 18:03:36 +02:00
f03c992864 Fix the possibility to put fire in a protected area (#3129) 2024-06-22 12:54:57 +02:00
91f6e5faec Fix crafting for fences etc. starting with colon (#3132) 2024-06-22 12:54:27 +02:00
82b017af6b Avoid using the global 'table' as a function argument name
Co-authored-by: José Douglas da Silva Souza <44056294+JoseDouglas26@users.noreply.github.com>
2024-06-16 20:08:42 +02:00
511619253f Fix upside down nodes in large cactus schematic (#3123)
* Update schematic_tables.txt (large_cactus)
* Replace large_cactus with upside down nodes with fixed one
2024-06-02 19:38:35 +02:00
3ad8a6a473 Fix possible invalid object reference in TNT mod 2024-05-26 17:01:45 +02:00
1ce48351ea Add random_mod_load_order to test config 2024-05-12 17:23:41 +02:00
c60d8e4da0 Add API to control respawn logic and behavior 2024-05-12 14:46:12 +02:00
d1ba7c3db3 Add API to weather mod
Co-authored-by: Till Affeldt <t.affeldt@tu-braunschweig.de>
2024-05-12 14:39:16 +02:00
31133a371e Fix set_node(air) calls
In the fireflies case it can be replaced with remove_node.
In the beds case we fix the logic to do what it should. Coincidentally the end result was correct nonetheless.
2024-04-13 13:32:18 +02:00
0639681f9b Log bucket liquid placement (#3108) 2024-04-13 13:07:13 +02:00
a43a6bcdef fix crash from default.chest.register_chest 2024-04-07 13:51:51 +02:00
df3c01a605 Merge remote-tracking branch 'upstream/stable-5' into dev 2024-04-05 18:08:36 +02:00
16c663f87e Replace beds_transparent.png with blank.png 2024-03-29 11:35:05 +01:00
316c0c7224 Add workflow that runs simple test with the engine present 2024-03-27 22:00:03 +01:00
ef788d0307 Make bugs only pointable with Bug Net (#3099) 2024-03-10 17:57:22 +01:00
5a80084800 Set field_enter_after_edit for search fields 2024-02-26 01:31:33 +01:00
10799db4cf Tweak capitalization in Esperanto translation 2024-01-28 11:42:02 +01:00
222afb0cf0 Allow overriding the loop flag on player_api.set_animation (#3097)
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
2024-01-28 11:41:12 +01:00
472997b4aa Fix detecting mgv6 temples as 'desert' dungeon type 2024-01-24 08:48:42 +01:00
70cf7a26fd Fix some placer nil checks 2024-01-11 15:50:36 +01:00
a3b171e317 Update Russian translation (#3058) 2023-12-30 11:32:05 +01:00
e9676fa632 Make cloud parameters deterministic across sessions 2023-12-30 11:30:46 +01:00
c0200b0a01 Use a faster and newer LuaCheck (#3081) 2023-12-30 11:29:10 +01:00
43185f19e3 Bed bugfix: Remove "reverse" toggle in favor of swap_node/set_node combo (#2976) 2023-12-24 13:41:26 +01:00
ff755eed9c Add brazilian portuguese translation for butterflies (#3085) 2023-12-22 23:51:14 +01:00
9875ef6240 Merge remote-tracking branch 'origin/stable-5' into HEAD 2023-12-17 17:10:25 +01:00
280c8dcc8d Merge remote-tracking branch 'upstream/master' into dev 2023-12-13 20:38:59 +01:00
127629a029 Merge remote-tracking branch 'upstream/master' into dev 2023-11-26 13:53:43 +01:00
671e289256 Merge commit '833ed776' into dev 2023-06-04 22:13:07 +02:00
9050150464 Merge remote-tracking branch 'origin/stable-5' into HEAD 2023-04-08 19:33:25 +02:00
a18b189e01 Merge remote-tracking branch 'upstream/stable-5' into dev 2022-09-25 14:14:30 +02:00
08057e8e0f Merge remote-tracking branch 'origin/stable-5' into HEAD 2022-09-19 21:45:31 +02:00
3fa03057f3 Disable weather mod 2022-09-01 21:36:03 +02:00
3151f8f3cf Merge remote-tracking branch 'upstream/stable-5' into dev 2022-08-21 10:36:59 +02:00
b55329d3e1 Merge remote-tracking branch 'origin/stable-5' into HEAD 2022-08-04 22:14:33 +02:00
7588085a09 Merge remote-tracking branch 'upstream/stable-5' into dev 2022-07-17 00:44:14 +02:00
e86d0dff94 TNT node drop particles: Only pick string tiles as fallback 2022-05-13 17:35:16 +02:00
5549b9585d Fix incorrectly negated comparisons 2022-05-13 17:35:07 +02:00
d294ef757e player_api: Fix crash for players without model 2022-05-13 17:34:58 +02:00
0ad8222b97 player_api - fix compatibility code
get_animation does not return the data if called from outside without this change
2022-05-13 17:34:49 +02:00
a5d810bc78 Merge remote-tracking branch 'upstream/stable-5' into dev 2022-03-05 10:40:21 +01:00
a23819f4fe Merge remote-tracking branch 'origin/stable-5' into HEAD 2022-01-30 21:54:41 +01:00
44d859d011 Merge remote-tracking branch 'upstream/master' into dev 2022-01-16 17:38:17 +01:00
bb2876eebf Merge remote-tracking branch 'upstream/master' into experimental 2021-04-08 22:50:46 +02:00
41c2045fb0 Remove some obsolete sounds 2021-04-04 15:06:10 +02:00
250ef99721 Merge tag '5.4.0' into nalc-dev
5.4.0
2021-02-25 22:19:07 +01:00
dd7eed952e Merge remote-tracking branch 'origin/stable-5' into HEAD 2021-02-23 20:21:20 +01:00
5e35fdc2a9 Ajoute paramètres dans minetest.conf 2020-11-14 17:00:32 +01:00
3f064d5ed4 Merge remote-tracking branch 'upstream/stable-5' into nalc-dev 2020-07-18 11:48:46 +02:00
b3e660e897 Merge tag '5.3.0' into nalc-dev
5.3.0
2020-07-12 13:11:07 +02:00
cb2c416b51 Merge remote-tracking branch 'origin/stable-5' into HEAD 2020-07-09 22:15:23 +02:00
2fc9a68aa6 Merge remote-tracking branch 'upstream/stable-5' into nalc-dev 2020-05-09 01:07:25 +02:00
dcb3df0a38 Merge remote-tracking branch 'origin/stable-5' into HEAD 2020-04-05 18:48:33 +02:00
19d903e8b3 Met à jour les sons des pas dans la neige 2019-12-23 19:32:05 +01:00
721c598fbd Merge branch 'stable-5' of yunohost.local:minetest/minetest_game into nalc-dev 2019-12-23 19:08:11 +01:00
0a9e24622f Merge branch 'master' of https://github.com/minetest/minetest_game into stable-5 2019-10-12 15:53:20 +02:00
a0c658f4d1 Merge branch 'stable-5' into nalc-dev 2019-04-07 17:57:18 +02:00
9585eef042 Merge branch 'stable-5' of https://github.com/minetest/minetest_game into stable-5 2019-04-07 17:38:55 +02:00
8678265125 Dungeon loot: Avoid empty 'if' branch to satisfy lua check 2019-03-31 22:26:33 +02:00
df387e2394 Dungeon loot: Don't crash on unknown items
fixes #2228
2019-03-31 22:26:32 +02:00
2db0287652 Merge remote-tracking branch 'github/stable-5' into nalc-1.1-dev 2019-03-24 15:53:23 +01:00
806b29c2a1 Add food groups to blueberries (#2335) 2019-03-22 19:20:36 +00:00
3aa1117f4a Changements des bruitages du mod default par ceux de MFF. 2018-09-21 22:17:19 +02:00
630f24e747 Remplacement du nom du jeux. 2018-09-21 20:27:20 +02:00
d6a66860af Prevent divide by zero (#2106)
This forces all explosions to damage entities within the 1 node
range. If that needs to be disabled, the damage_radius needs to
be set to 0.
2018-05-18 12:50:47 +02:00
6d850f23a5 Flower spread ABM: Optimise
Match maximum spread density to maximum mapgen density for flowers.
Place 3 flora nodes at once instead of 1.
Change ABM chance value to 300 to match previous spread rate.
ABM becomes 3 times less intensive.
2018-05-18 12:50:47 +02:00
2c1af0861f Doors: Avoid crash on nil player in 'can dig door' 2018-05-18 12:50:47 +02:00
d2ae721235 Stairs: unbind table groups (#2036)
Unbind table groups for base block, stairs, slabs.
2018-05-18 12:50:18 +02:00
01db55cee5 default:dirt_with_snow: Re-add to soil group
Previously, saplings were not growing if the dirt they are on turned to
'dirt with snow' before growth.
Also for consistency with other dirt nodes.
2018-05-06 20:44:30 +02:00
4ba2b5179e Furnace: Fix being able to cook items without enough fuel
This was triggered when too much time had elapsed when timer was called.
Also, fix timer resolution giving free fuel time.
2018-05-06 20:44:30 +02:00
a5092c0df6 creative: Add missing tooltips. 2018-05-06 20:44:30 +02:00
575c098bae Book textures: Reset colour profiles to remove warnings 2018-05-06 20:44:22 +02:00
cddd59b578 Book textures: Replace with more original textures 2018-05-06 20:40:45 +02:00
7a4b1e0ce1 Default: Make burntimes more rational and consistent 2017-12-05 21:24:02 +01:00
0216fa08ec Add nil checks for placer 2017-11-19 23:03:38 +01:00
ca3e807d35 Creative: Make the placenode registration check for non-player placers 2017-11-19 23:03:38 +01:00
ca38bb2390 Creative: Make handle_node_drops override work for non-player diggers 2017-11-19 23:03:38 +01:00
7d07c52d09 Books: Convert \r to \n
Some files or editors may use \r instand of \n like notepad++. If you copy
text written in notepad++ and pasted into the book. The book will only have
one page.
2017-11-19 23:03:38 +01:00
532013a032 Creative: Cache inventory items on load 2017-11-19 23:03:38 +01:00
a52622669f TNT: Add tnt.boom defaults
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
2017-11-19 23:03:38 +01:00
ce5e668681 Bones: Return bones when taking the last ItemStack 2017-11-19 23:03:38 +01:00
6530fa914b Flowers: Add waterlily right-click checks
Check for on_rightclick functions of nodes when holding a waterlily.
2017-11-19 23:03:38 +01:00
86eb0e1617 Sfinv: Remove possibility of infinite loop when homepage doesn't exist 2017-11-19 23:03:38 +01:00
93fb9b36ce Sfinv: Rename navigation tabs to reduce chance of a conflict 2017-11-19 23:03:38 +01:00
09e3505ea1 Chests: Fix locked chest protection against explosions (#1886)
Fixes #1885
2017-11-19 23:03:38 +01:00
cecbfc1676 Chests: Fix open chest after player leave (#1884)
This should fix the chest staying open when a player disconnects while inside.
2017-11-19 23:03:38 +01:00
fba6f6a4cf TNT: Add explode_center flag
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
2017-11-19 23:03:38 +01:00
6053456af1 Mushroom spread: Optimise and make overridable
Move mushroom spread ABM action into a global and overridable function.
Optimise spread code.
Reduce spread range to reduce spread through walls.
2017-11-19 23:03:38 +01:00
cc2f75b2f9 Register fence: Allow setting nodedefs to 'false' 2017-11-19 23:03:38 +01:00
b6ef71c92e TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
2017-11-19 23:03:38 +01:00
876da2fbc6 Beds: Do not crash when placing in an unknown node 2017-11-19 23:03:38 +01:00
ea45ca57a5 Lava cooling: Increase interval to 2
An excessive load has been reported caused by the node searching, so even
when no lava is present.
2017-11-19 23:03:34 +01:00
6fa3ebfa75 Carts: Check for last pathfinder predition too Minor fix to reduce cart jitter slightly 2017-11-19 22:57:28 +01:00
efe6fb6dfb TNT: Only burn visually connected powder (#1857) 2017-11-19 22:57:28 +01:00
1aeb2baa91 Creative: Prevent unauthorized item access (#1840) 2017-11-19 22:57:28 +01:00
e4d6425846 Correct farming/stairs dependency (#1838) 2017-11-19 22:57:28 +01:00
81f885795d Crafting: Remove duplicate reversed recipes (#1777)
For axes and hoes only use one recipe that matches the appearance of the texture and in inventory.
2017-11-19 22:53:53 +01:00
f3e29bc2cc Saplings: Reduce grow time to ABM equivalent
Previous times were chosen using statistical maths, but reports suggested
this was too long.
I tested by timing an ABM acting on 100 nodes, with interval and chance equal
to the old sapling ABM.
50 at 4m59s.
99 at 24m58s.
100 at 26m58s.
So choose a grow time between 5 and 25 min for tree and bush saplings.
If 'can grow' is false at grow time the timer is reset to 5 min.
2017-11-19 22:53:53 +01:00
3a72f7b84b Add backface_culling to open chests and fencegates 2017-11-19 22:53:53 +01:00
Foz
20bd4560f8 TNT: Track TNT owner in metadata for protection mods
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.

TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-11-19 22:53:53 +01:00
8991b9fe54 Carts: Do not connect rails with gunpowder (#1812) 2017-11-19 22:53:53 +01:00
aea6c5dd1d Stairs: Add backface culling to stair meshes
If backface culling is not specified for a tile in 'images' it is set to true.
Slabs already have backface culling due to being defined as nodeboxes (which
are then converted to meshnodes).
2017-11-19 22:53:53 +01:00
da41caca66 Chests: Check 'def' of node above chest to avoid crash
In 'chest_lid_obstructed(pos)' check for nil 'def' to avoid a crash caused by
an unknown node above the chest.
2017-11-19 22:53:14 +01:00
103af98864 Books: Also limit the max size of the title
This limits the max size of the full title of the book to `80` letters and
the size of the part thats displayed in the tooltip to `35` letters.
2017-11-19 22:53:14 +01:00
26606b0520 Books: Limit the size of books
Really large books just waste hard drive space and the engine is not designed to
handle that much data in item metadata, this can cause strange things to happen.
2017-11-19 22:52:00 +01:00
706844e8bf Books: Add nil value checks to the book formspec handler 2017-11-19 22:52:00 +01:00
a56274c230 Stairs: Use one recipe matching inventory appearence
No longer have 2 recipes for stairs, choose the one that matches the appearence
in inventory (stair rising toward the right).
Helps to reduce recipe count now that an increasing number of stairs are
being registered.
2017-11-19 22:52:00 +01:00
3512226867 Default: Revert "Default: Shorter and better ABMs"
This reverts commit e523c3a296 to re-enable
the overriding and redefinition of these global functions.
2017-11-19 17:16:32 +01:00
d5b9fee6fe Merge 0.4.16 into stable-0.4 2017-06-03 17:22:59 -04:00
437860feff Merge tag '0.4.15' into stable-0.4
0.4.15
2016-12-22 23:00:57 +01:00
248 changed files with 3237 additions and 1421 deletions

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@ -1,16 +0,0 @@
name: build
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Install Luarocks
run: |
sudo apt-get update -qyy
sudo apt-get install luarocks -qyy
- name: Install Luacheck
run: luarocks install --local luacheck
- name: Run Luacheck
run: $HOME/.luarocks/bin/luacheck mods

13
.github/workflows/luacheck.yml vendored Normal file
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@ -0,0 +1,13 @@
name: luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Luacheck
uses: lunarmodules/luacheck@master
with:
args: mods

11
.github/workflows/test.yml vendored Normal file
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@ -0,0 +1,11 @@
name: test
on: [push, pull_request]
jobs:
test:
runs-on: ubuntu-latest
timeout-minutes: 5
steps:
- uses: actions/checkout@v4
- run: ./utils/test/run.sh

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@ -7,6 +7,7 @@ globals = {
read_globals = {
"DIR_DELIM",
"core",
"minetest",
"dump",
"vector",

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@ -1,6 +1,6 @@
# Minetest Game
[![ContentDB](https://content.minetest.net/packages/Minetest/minetest_game/shields/title/)](https://content.minetest.net/packages/Minetest/minetest_game/)
[![ContentDB](https://content.luanti.org/packages/Minetest/minetest_game/shields/title/)](https://content.luanti.org/packages/Minetest/minetest_game/)
Minetest Game (abbreviated MTG) is a simple and peaceful sandbox game, with no
real goals or built-in enemy mobs.
@ -8,8 +8,8 @@ real goals or built-in enemy mobs.
While it provides a basic gameplay experience out of the box, it is best played
with mods.
Minetest Game is currently in maintenance-only mode, meaning it will not see new
gameplay features or anything else that breaks compatibility (See
Minetest Game is in perpetual maintenance-only mode, meaning it will not see new
gameplay features or anything else that breaks compatibility (see
[#2710](https://github.com/minetest/minetest_game/issues/2710)).
## Installation
@ -17,30 +17,29 @@ gameplay features or anything else that breaks compatibility (See
### ContentDB
* Content > Browse Online Content
* Search for Minetest Game
* Search for "[Minetest Game](https://content.luanti.org/packages/Minetest/minetest_game/)"
* Click Install
### Manually
- Unzip the archive, rename the folder to `minetest_game` and
place it in .. `minetest/games/`
place it in `.../minetest/games/`
- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/games/`.
The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
The Luanti engine can be found at [GitHub](https://github.com/minetest/minetest).
For further information or help, see: [Installing Mods](https://wiki.minetest.net/Installing_Mods).
For further information or help, see: [Installing Mods](https://wiki.luanti.org/Installing_Mods).
## Compatibility
The Minetest Game GitHub `master` `HEAD` is generally compatible with the GitHub
`master` `HEAD` of the Minetest engine.
As of January 2024 Minetest Game follows a **rolling release** model with new changes being automatically
published on ContentDB every day.
Additionally, when the Minetest engine is tagged to be a certain version (e.g.
`0.4.10`), Minetest Game is tagged with the version, too.
There are no stable releases or tags, all existing ones are considered legacy.
When stable releases are made, Minetest Game and the Minetest engine is packaged
and made available at [www.minetest.net](https://www.minetest.net/downloads/).
Minetest Game is always compatible to the latest stable release of the engine.
Older releases may be supported too depending on circumstances.
## Licensing

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@ -1,4 +1,5 @@
title = Minetest Game
author = Minetest
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Minetest Engine core developers.
title = Notre Ami Le Cube 1.11
author = Sys4
description = A basic exploration, mining, crafting, and building, sandbox game with no NPCs, monsters, or animals. Minetest Game is usually used with mods added, and many mods are available for this game. Reliably maintained by Luanti core developers.
min_minetest_version = 5.8
disabled_settings = creative_mode

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@ -6,12 +6,12 @@ GitHub Repo: https://github.com/minetest/minetest_game
Introduction
------------
The Minetest Game game offers multiple new possibilities in addition to the Minetest engine's built-in API,
The Minetest Game game offers multiple new possibilities in addition to the Luanti engine's built-in API,
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
For information on the Luanti API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
Please note:
* [XYZ] refers to a section the Minetest API
* [XYZ] refers to a section the Luanti API
* [#ABC] refers to a section in this document
* [pos] refers to a position table `{x = -5, y = 0, z = 200}`
@ -324,7 +324,7 @@ Allows creation of new fences with "fencelike" drawtype.
name = "default:fence_wood",
description = "Wooden Fence",
texture = "default_wood.png",
material = "default:wood",
material = "default:wood", -- `nil` if you don't want the recipe
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
@ -341,6 +341,12 @@ walls.register(name, desc, texture, mat, sounds)
^ mat = "default:stone". Used to auto-generate crafting recipe.
^ sounds = sounds: see [#Default sounds]
All walls will be connected to any nodes with one of the following groups:
* `wall`
* `stone`
* `fence`
* `wall_connected`
Farming API
-----------
@ -382,6 +388,8 @@ The farming API allows you to easily register plants and hoes.
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
minlight = 13, -- Minimum light to grow
maxlight = default.LIGHT_MAX -- Maximum light to grow
can_grow = function(pos) -- Сalled every growth tick to check if the plant can grow, returns bool
-- (optional, checks for wet soil by default)
}
@ -591,6 +599,18 @@ Both nodedefs and entitydefs can provide an `on_blast()` callback
* `drops` - a list of drops, e.g. {"wool:red"}
Node drops:
When a node is detonated it is removed according to the following rules.
1. If `on_blast` is defined, that is called.
2. Else if the node has group `flammable` it is replaced with a fire node.
3. Else the dropped items are retrieved and it is replaced with air.
The parameter `_tnt_loss` in any item definition can be set to a number to
effect that "one in X" of these drops will be lost during an explosion.
For example `_tnt_loss = 2` would cause 50% of items to disappear.
The default is to not lose any items, which is equivalent to `_tnt_loss = 0`.
Screwdriver API
---------------
@ -632,6 +652,34 @@ set a players home position and teleport a player to home position.
* `name` Player you wish to teleport to their home position
* return value: false if player cannot be sent home, otherwise true
Spawn API
---------
The spawn mod takes care of deciding the position of new and respawning players
in the world and has an API to modify its behavior.
`spawn.get_default_pos()`
* Gets the default spawn position as decided by a biome-dependent algorithm.
* This is not influenced by settings like "static_spawnpoint" or "engine_spawn".
* return value: a vector or `nil` on failure
`spawn.add_suitable_biome(biome)`:
* Adds a biome to the list of allowed biomes for the above algorithm.
* `biome`: Name of a registered biome
`spawn.register_on_spawn(func)`:
* Registers a callback to be called when a player (re-)spawns. This can be used
to intercept the normal logic to e.g. respawn a player at his bed.
* `func`: `function(player, is_new)` with arguments
- `player`: ObjectRef
- `is_new`: true if the player is joining the server for the first time
- return value: true to skip all other spawn logic, false or nil otherwise
When a player (re-)spawns the following order is executed:
1. All spawn callbacks in order of registration.
2. If no result, teleport player to `spawn.get_default_pos()`.
3. If that fails, spawning is left up to engine.
Sfinv API
---------
@ -1169,3 +1217,29 @@ the log.
* after logging the action, the original callback (if any) is called
* `def` See [Node definition]
* `name` Description of the node in the log message
Weather API
-----------
The weather mod will constantly adjust weather effects seen by the player
(that is: cloud parameters, shadow intensity, bloom and volumetric lighting).
These can be influenced using this API.
#### `weather.get = function(player)`
* Returns the current weather effects seen by the player.
It returns a table with two keys:
* `clouds`: A table (or `nil`) with cloud data following the same format as used for `player:set_clouds()`.
* `lighting`: A table (or `nil`) with lighting data following the same format as used for `player:set_lighting()`.
* `player`: ObjectRef of the relevant player
* You can override this function to change the weather effects by simply returning different values.
Setting `clouds` or `lighting` in the result table to `nil` will *prevent* those from changing.
Utilities
---------
`default.dig_up(pos, node, digger, max_height)`
* Find all nodes above `pos` that is the same, then dig them all
* `max_height` Maximum number of nodes to iterate. Default: 100

View File

@ -0,0 +1,76 @@
# This file contains settings of Minetest Game that can be changed in
# minetest.conf.
# By default, all the settings are commented and not functional.
# Uncomment settings by removing the preceding #.
# Whether creative mode (fast digging of all blocks, unlimited resources) should
# be enabled.
creative_mode = false
# Sets the behaviour of the inventory items when a player dies.
# bones: Store items in a bone node but drop items if inside protected area.
# drop: Drop items on the ground.
# keep: Player keeps items.
bones_mode = bones
# The time in seconds after which the bones of a dead player can be looted by
# everyone.
# 0 to disable.
share_bones_time = 1200
# How much earlier the bones of a dead player can be looted by
# everyone if the player dies in a protected area they don't own.
# 0 to disable. By default it is "share_bones_time" divide by four.
share_bones_time_early = 300
# Inform player of condition and location of new bones.
bones_position_message = true
# Whether fire should be enabled. If disabled, 'basic_flame' nodes will
# disappear.
# 'permanent_flame' nodes will remain with either setting.
enable_fire = false
# Enable flame sound.
flame_sound = true
# Whether lavacooling should be enabled.
enable_lavacooling = true
# Whether the stuff in initial_stuff should be given to new players.
give_initial_stuff = true
initial_stuff = default:axe_wood,default:torch 9,default:sapling 2,default:apple 5
# Whether the TNT mod should be enabled.
enable_tnt = true
# The radius of a TNT explosion.
tnt_radius = 3
# Enable the stairs mod ABM that replaces the old 'upside down'
# stair and slab nodes in old maps with the new param2 versions.
enable_stairs_replace_abm = false
# Whether to allow respawning in beds.
# Default value is true.
enable_bed_respawn = true
# Whether players can skip night by sleeping.
# Default value is true.
enable_bed_night_skip = true
# If enabled, fences and walls cannot be jumped over.
enable_fence_tall = true
# Whether the engine's spawn search, which does not check for a suitable
# starting biome, is used.
# Default value is false.
engine_spawn = false
# Whether river water source nodes create flowing sounds.
# Helps rivers create more sound, especially on level sections.
river_source_sounds = true
# Enable cloud variation by the 'weather' mod.
# Non-functional in V6 or Singlenode mapgens.
enable_weather = false

View File

@ -72,7 +72,8 @@ default:torch 99,default:cobble 99
# Helps rivers create more sound, especially on level sections.
#river_source_sounds = false
# Enable cloud and shadow intensity variation by the 'weather' mod.
# If enabled, the 'weather' mod will control cloud parameters, shadow intensity,
# bloom and volumetric lighting.
# Non-functional in V6 or Singlenode mapgens.
#enable_weather = true

View File

@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code
----------------------
Originally by BlockMen (MIT)
Various Minetest developers and contributors (MIT)
Various Minetest Game developers and contributors (MIT)
Authors of media (textures)
---------------------------
@ -15,7 +15,7 @@ BlockMen (CC BY-SA 3.0)
TumeniNodes (CC BY-SA 3.0)
beds_bed_under.png
This mod adds a bed to Minetest which allows players to skip the night.
This mod adds a bed which allows players to skip the night.
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
immediately. If playing multiplayer you get shown how many other players are in bed too,
if all players are sleeping the night gets skipped. The night skip can be forced if more

View File

@ -1,27 +1,41 @@
-- Removes a node without calling on on_destruct()
-- We use this to mess with bed nodes without causing unwanted recursion.
local function remove_no_destruct(pos)
minetest.swap_node(pos, {name = "air"})
minetest.remove_node(pos) -- Now clear the meta
minetest.check_for_falling(pos)
end
local reverse = true
local function destruct_bed(pos, n)
local node = minetest.get_node(pos)
--- returns the position of the other bed half (or nil on failure)
local function get_other_bed_pos(pos, n)
local node = core.get_node(pos)
local dir = core.facedir_to_dir(node.param2)
if not dir then
return -- There are 255 possible param2 values. Ignore bad ones.
end
local other
if n == 2 then
local dir = minetest.facedir_to_dir(node.param2)
other = vector.subtract(pos, dir)
elseif n == 1 then
local dir = minetest.facedir_to_dir(node.param2)
other = vector.add(pos, dir)
else
return nil
end
if reverse then
reverse = not reverse
minetest.remove_node(other)
minetest.check_for_falling(other)
beds.remove_spawns_at(pos)
beds.remove_spawns_at(other)
else
reverse = not reverse
local onode = core.get_node(other)
if onode.param2 == node.param2 and core.get_item_group(onode.name, "bed") ~= 0 then
return other
end
return nil
end
local function destruct_bed(pos, n)
local other = get_other_bed_pos(pos, n)
if other then
remove_no_destruct(other)
beds.remove_spawns_at(other)
end
beds.remove_spawns_at(pos)
end
function beds.register_bed(name, def)
@ -113,6 +127,10 @@ function beds.register_bed(name, def)
on_rotate = function(pos, node, user, _, new_param2)
local dir = minetest.facedir_to_dir(node.param2)
if not dir then
return false
end
-- old position of the top node
local p = vector.add(pos, dir)
local node2 = minetest.get_node_or_nil(p)
if not node2 or minetest.get_item_group(node2.name, "bed") ~= 2 or
@ -126,6 +144,7 @@ function beds.register_bed(name, def)
if new_param2 % 32 > 3 then
return false
end
-- new position of the top node
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
local node3 = minetest.get_node_or_nil(newp)
local node_def = node3 and minetest.registered_nodes[node3.name]
@ -137,8 +156,7 @@ function beds.register_bed(name, def)
return false
end
node.param2 = new_param2
-- do not remove_node here - it will trigger destroy_bed()
minetest.set_node(p, {name = "air"})
remove_no_destruct(p)
minetest.set_node(pos, node)
minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
return true
@ -155,23 +173,25 @@ function beds.register_bed(name, def)
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = false,
pointable = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2,
not_in_creative_inventory = 1},
sounds = def.sounds or default.node_sound_wood_defaults(),
drop = name .. "_bottom",
drop = "",
node_box = {
type = "fixed",
fixed = def.nodebox.top,
},
selection_box = {
type = "fixed",
-- Small selection box to allow digging stray top nodes
fixed = {-0.3, -0.3, -0.3, 0.3, -0.1, 0.3},
},
on_destruct = function(pos)
destruct_bed(pos, 2)
end,
can_dig = function(pos, player)
local node = minetest.get_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
local p = vector.add(pos, dir)
return beds.can_dig(p)
local other = get_other_bed_pos(pos, 2)
return (not other) or beds.can_dig(other)
end,
})

View File

@ -66,7 +66,7 @@ beds.register_bed("beds:bed", {
"beds_bed_under.png",
"beds_bed_side_bottom_r.png",
"beds_bed_side_bottom_r.png^[transformFX",
"beds_transparent.png",
"blank.png",
"beds_bed_side_bottom.png"
},
top = {
@ -75,7 +75,7 @@ beds.register_bed("beds:bed", {
"beds_bed_side_top_r.png",
"beds_bed_side_top_r.png^[transformFX",
"beds_bed_side_top.png",
"beds_transparent.png",
"blank.png",
}
},
nodebox = {

View File

@ -97,7 +97,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
end
-- Check if player is moving
if vector.length(player:get_velocity()) > 0.001 then
if vector.length(player:get_velocity()) > 0.05 then
minetest.chat_send_player(name, S("You have to stop moving before going to bed!"))
return false
end
@ -244,10 +244,9 @@ end
-- Callbacks
-- Only register respawn callback if respawn enabled
if enable_respawn then
-- respawn player at bed if enabled and valid position is found
minetest.register_on_respawnplayer(function(player)
local name = player:get_player_name()
local pos = beds.spawn[name]
-- Respawn player at bed if valid position is found
spawn.register_on_spawn(function(player, is_new)
local pos = beds.spawn[player:get_player_name()]
if pos then
player:set_pos(pos)
return true

View File

@ -3,7 +3,7 @@ License of source code
The MIT License (MIT)
Copyright (C) 2014-2016 BlockMen
Copyright (C) 2014-2016 Various Minetest developers and contributors
Copyright (C) 2014-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software

10
mods/beds/locale/beds.bg.tr Executable file
View File

@ -0,0 +1,10 @@
# textdomain: beds
Fancy Bed=Модерно легло
Simple Bed=Обикновено легло
This bed is already occupied!=Това легло вече е заето!
You have to stop moving before going to bed!=За да легнете трябва да спрете да се движите!
Good morning.=Добро утро!
@1 of @2 players are in bed=@1 от @2 играчи са легнали
Force night skip=Прескачане на нощта
You can only sleep at night.=Може да спите само през нощта.
Leave Bed=Ставане от леглото

View File

@ -1,6 +1,6 @@
# textdomain: beds
Fancy Bed=Luksa Lito
Simple Bed=Simpla Lito
Fancy Bed=Luksa lito
Simple Bed=Simpla lito
This bed is already occupied!=Tiu lito jam estas okupata!
You have to stop moving before going to bed!=Vi ĉesu moviĝi por enlitiĝi!
Good morning.=Bonan matenon.

View File

@ -0,0 +1,10 @@
# textdomain: beds
Fancy Bed=Skaista gulta
Simple Bed=Gulta
This bed is already occupied!=Šī gulta jau ir aizņemta!
You have to stop moving before going to bed!=Jums jāapstājas lai gulētu!
Good morning.=Labrīt.
@1 of @2 players are in bed=@1 no @2 spēlētājiem guļ gultās
Force night skip=Izlaist nakti
You can only sleep at night.=Jūs variet gulēt tikai naktī.
Leave Bed=Celties no gultas

View File

@ -1,8 +1,8 @@
# textdomain: beds
Fancy Bed=Детализированная Кровать
Simple Bed=Обычная Кровать
Fancy Bed=Красивая кровать
Simple Bed=Простая кровать
This bed is already occupied!=Эта кровать уже занята!
You have to stop moving before going to bed!=Нельзя воспользоваться кроватью на ходу!
You have to stop moving before going to bed!=Вам нужно перестать двигаться чтобы лечь!
Good morning.=Доброе утро.
@1 of @2 players are in bed=@1 из @2 игроков в кровати
Force night skip=Пропустить ночь

View File

@ -1,3 +1,3 @@
name = beds
description = Minetest Game mod: beds
depends = default, wool
depends = default, wool, spawn

Binary file not shown.

Before

Width:  |  Height:  |  Size: 83 B

View File

@ -0,0 +1,3 @@
# textdomain: binoculars
Binoculars=Бинокъл
Use with 'Zoom' key=Използвайте с клавиша „Мащабиране“

View File

@ -0,0 +1,3 @@
# textdomain: binoculars
Binoculars=Binoklis
Use with 'Zoom' key=Lietojiet ar 'Pietuvināt' pogu

View File

@ -1,3 +1,3 @@
# textdomain: binoculars
Binoculars=Бинокль
Use with 'Zoom' key=Используется с привилегией 'Zoom'
Use with 'Zoom' key=Используется клавишей 'Приближение'

View File

@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code
----------------------
Originally by PilzAdam (MIT)
Various Minetest developers and contributors (MIT)
Various Minetest Game developers and contributors (MIT)
Authors of media (textures and model)
-------------------------------------

View File

@ -3,7 +3,7 @@ License of source code
The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2012-2016 Various Minetest developers and contributors
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software

4
mods/boats/locale/boats.bg.tr Executable file
View File

@ -0,0 +1,4 @@
# textdomain: boats
Boat cruise mode on=Круизен режим включен
Boat cruise mode off=Круизен режим изключен
Boat=Лотка

View File

@ -0,0 +1,4 @@
# textdomain: boats
Boat cruise mode on=Autopilots ieslēgts
Boat cruise mode off=Autopilots izslēgts
Boat=Laiva

View File

@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code
----------------------
Originally by PilzAdam (MIT)
Various Minetest developers and contributors (MIT)
Various Minetest Game developers and contributors (MIT)
Authors of media (textures)
---------------------------

View File

@ -1,6 +1,6 @@
-- bones/init.lua
-- Minetest 0.4 mod: bones
-- Minetest Game mod: bones
-- See README.txt for licensing and other information.
-- Load support for MT game translation.
@ -16,6 +16,27 @@ local function is_owner(pos, name)
return false
end
local function drop(pos, itemstack)
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
if obj then
obj:set_velocity({
x = math.random(-10, 10) / 9,
y = 5,
z = math.random(-10, 10) / 9,
})
end
end
local function drop_contents(pos)
local inv = minetest.get_meta(pos):get_inventory()
for i = 1, inv:get_size("main") do
local stk = inv:get_stack("main", i)
drop(pos, stk)
end
minetest.remove_node(pos)
end
local bones_formspec =
"size[8,9]" ..
"list[current_name;main;0,0.3;8,4;]" ..
@ -87,6 +108,11 @@ local bones_def = {
return
end
if not player:is_player() then
drop_contents(pos)
return
end
if minetest.get_meta(pos):get_string("infotext") == "" then
return
end
@ -171,17 +197,6 @@ local function may_replace(pos, player)
return node_definition.buildable_to
end
local drop = function(pos, itemstack)
local obj = minetest.add_item(pos, itemstack:take_item(itemstack:get_count()))
if obj then
obj:set_velocity({
x = math.random(-10, 10) / 9,
y = 5,
z = math.random(-10, 10) / 9,
})
end
end
local player_inventory_lists = { "main", "craft" }
bones.player_inventory_lists = player_inventory_lists

View File

@ -3,7 +3,7 @@ License of source code
The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2012-2016 Various Minetest developers and contributors
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of this
software and associated documentation files (the "Software"), to deal in the Software

8
mods/bones/locale/bones.bg.tr Executable file
View File

@ -0,0 +1,8 @@
# textdomain: bones
Bones=Кости
@1's old bones=Старите кости на @1
@1 died at @2.=@1 са загинали в @2.
@1 died at @2, and dropped their inventory.=@1 са загинали в @2 и са хвърлили техния инвентар.
@1 died at @2, and bones were placed.=@1 са загинали в @2 и костите са погребани.
@1's fresh bones=Пресните кости на @1
@1's bones=Костите на @1

View File

@ -0,0 +1,8 @@
# textdomain: bones
Bones=Kauli
@1's old bones=@1 vecie kauli
@1 died at @2.=@1 nomira @2.
@1 died at @2, and dropped their inventory.=@1 nomira @2 pazaudēja inventāru.
@1 died at @2, and bones were placed.=@1 nomira @2, un kauli nolikti.
@1's fresh bones=@1 jaunie kauli
@1's bones=@1 kauli

View File

@ -1,8 +1,8 @@
# textdomain: bones
Bones=Кости
@1's old bones=Старые кости @1
@1 died at @2.=@1 умер в @2.
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
@1's fresh bones=новые кости @1
@1's bones=кости @1
@1 died at @2.=Игрок @1 умер в @2.
@1 died at @2, and dropped their inventory.=Игрок @1 умер в @2 и потерял содержимое своего инвентаря.
@1 died at @2, and bones were placed.=Игрок @1 умер в @2, кости размещены.
@1's fresh bones=Новые кости @1
@1's bones=Кости @1

View File

@ -6,7 +6,7 @@ Authors of source code
----------------------
Kahrl <kahrl@gmx.net> (LGPLv2.1+)
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+)
Various Minetest Game developers and contributors (LGPLv2.1+)
Authors of media (textures)
---------------------------

View File

@ -1,4 +1,4 @@
-- Minetest 0.4 mod: bucket
-- Minetest Game mod: bucket
-- See README.txt for licensing and other information.
-- Load support for MT game translation.
@ -33,6 +33,11 @@ local function check_protection(pos, name, text)
return false
end
local function log_action(pos, name, action)
minetest.log("action", (name ~= "" and name or "A mod")
.. " " .. action .. " at " .. minetest.pos_to_string(pos) .. " with a bucket")
end
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
@ -101,13 +106,13 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
end
end
if check_protection(lpos, user
and user:get_player_name()
or "", "place "..source) then
local pname = user and user:get_player_name() or ""
if check_protection(lpos, pname, "place "..source) then
return
end
minetest.set_node(lpos, {name = source})
log_action(lpos, pname, "placed " .. source)
return ItemStack("bucket:bucket_empty")
end
})
@ -128,16 +133,16 @@ minetest.register_craftitem("bucket:bucket_empty", {
return
end
-- Check if pointing to a liquid source
local node = minetest.get_node(pointed_thing.under)
local pos = pointed_thing.under
local node = minetest.get_node(pos)
local liquiddef = bucket.liquids[node.name]
local item_count = user:get_wielded_item():get_count()
if liquiddef ~= nil
and liquiddef.itemname ~= nil
and node.name == liquiddef.source then
if check_protection(pointed_thing.under,
user:get_player_name(),
"take ".. node.name) then
local pname = user:get_player_name()
if check_protection(pos, pname, "take ".. node.name) then
return
end
@ -152,9 +157,9 @@ minetest.register_craftitem("bucket:bucket_empty", {
if inv:room_for_item("main", {name=liquiddef.itemname}) then
inv:add_item("main", liquiddef.itemname)
else
local pos = user:get_pos()
pos.y = math.floor(pos.y + 0.5)
minetest.add_item(pos, liquiddef.itemname)
local upos = user:get_pos()
upos.y = math.floor(upos.y + 0.5)
minetest.add_item(upos, liquiddef.itemname)
end
-- set to return empty buckets minus 1
@ -166,10 +171,13 @@ minetest.register_craftitem("bucket:bucket_empty", {
local source_neighbor = false
if liquiddef.force_renew then
source_neighbor =
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
minetest.find_node_near(pos, 1, liquiddef.source)
end
if not (source_neighbor and liquiddef.force_renew) then
minetest.add_node(pointed_thing.under, {name = "air"})
if source_neighbor and liquiddef.force_renew then
log_action(pos, pname, "picked up " .. liquiddef.source .. " (force renewed)")
else
minetest.add_node(pos, {name = "air"})
log_action(pos, pname, "picked up " .. liquiddef.source)
end
return ItemStack(giving_back)
@ -177,7 +185,7 @@ minetest.register_craftitem("bucket:bucket_empty", {
-- non-liquid nodes will have their on_punch triggered
local node_def = minetest.registered_nodes[node.name]
if node_def then
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
node_def.on_punch(pos, node, user, pointed_thing)
end
return user:get_wielded_item()
end

View File

@ -4,7 +4,7 @@ License of source code
GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011-2016 Various Minetest developers and contributors
Copyright (C) 2011-2016 Various Minetest Game developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;

View File

@ -0,0 +1,5 @@
# textdomain: bucket
Empty Bucket=Празна кофа
Water Bucket=Кофа с вода
River Water Bucket=Кофа с речна вода
Lava Bucket=Кофа с лава

View File

@ -1,5 +1,5 @@
# textdomain: bucket
Empty Bucket=Malplena Sitelo
Water Bucket=Sitelo da Akvo
River Water Bucket=Sitelo da Rivera Akvo
Lava Bucket=Sitelo da Lafo
Empty Bucket=Malplena sitelo
Water Bucket=Sitelo da akvo
River Water Bucket=Sitelo da rivera akvo
Lava Bucket=Sitelo da lafo

View File

@ -0,0 +1,5 @@
# textdomain: bucket
Empty Bucket=Tukšs spainis
Water Bucket=Spainis ar ūdeni
River Water Bucket=Spainis ar upes ūdeni
Lava Bucket=Spainis ar lavu

View File

@ -1,5 +1,5 @@
# textdomain: bucket
Empty Bucket=Пустое Ведро
Water Bucket=Ведро с Водой
River Water Bucket=Ведро с Речной Водой
Lava Bucket=Ведро с Лавой
Empty Bucket=Пустое ведро
Water Bucket=Ведро с водой
River Water Bucket=Ведро с речной водой
Lava Bucket=Ведро с лавой

View File

@ -3,6 +3,9 @@
-- Load support for MT game translation.
local S = minetest.get_translator("butterflies")
-- Legacy compatibility, when pointabilities don't exist, pointable is set to true.
local pointable_compat = not minetest.features.item_specific_pointabilities
-- register butterflies
local butter_list = {
{"white", S("White Butterfly")},
@ -33,24 +36,15 @@ for i in ipairs (butter_list) do
sunlight_propagates = true,
buildable_to = true,
walkable = false,
pointable = pointable_compat,
groups = {catchable = 1},
selection_box = {
type = "fixed",
fixed = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
},
floodable = true,
on_place = function(itemstack, placer, pointed_thing)
local player_name = placer:get_player_name()
local pos = pointed_thing.above
if not minetest.is_protected(pos, player_name) and
not minetest.is_protected(pointed_thing.under, player_name) and
minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "butterflies:butterfly_"..name})
minetest.get_node_timer(pos):start(1)
itemstack:take_item()
end
return itemstack
on_construct = function(pos)
minetest.get_node_timer(pos):start(1)
end,
on_timer = function(pos, elapsed)
if minetest.get_node_light(pos) < 11 then
@ -72,18 +66,8 @@ for i in ipairs (butter_list) do
drop = "",
groups = {not_in_creative_inventory = 1},
floodable = true,
on_place = function(itemstack, placer, pointed_thing)
local player_name = placer:get_player_name()
local pos = pointed_thing.above
if not minetest.is_protected(pos, player_name) and
not minetest.is_protected(pointed_thing.under, player_name) and
minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name = "butterflies:hidden_butterfly_"..name})
minetest.get_node_timer(pos):start(1)
itemstack:take_item()
end
return itemstack
on_construct = function(pos)
minetest.get_node_timer(pos):start(1)
end,
on_timer = function(pos, elapsed)
if minetest.get_node_light(pos) >= 11 then

View File

@ -0,0 +1,4 @@
# textdomain: butterflies
White Butterfly=Бяла пеперуда
Red Butterfly=Червена пеперуда
Violet Butterfly=Лилава пеперуда

View File

@ -1,4 +1,4 @@
# textdomain: butterflies
White Butterfly=Blanka Papilio
Red Butterfly=Ruĝa Papilio
Violet Butterfly=Violkolora Papilio
White Butterfly=Blanka papilio
Red Butterfly=Ruĝa papilio
Violet Butterfly=Violkolora papilio

View File

@ -0,0 +1,4 @@
# textdomain: butterflies
White Butterfly=Balts taurenis
Red Butterfly=Sarkans taurenis
Violet Butterfly=Violets taurenis

View File

@ -1,4 +1,4 @@
# textdomain: butterflies
White Butterfly=
Red Butterfly=
Violet Butterfly=
White Butterfly=Borboleta Branca
Red Butterfly=Borboleta Vermelha
Violet Butterfly=Borboleta Violeta

View File

@ -1,4 +1,4 @@
# textdomain: butterflies
White Butterfly=Белая Бабочка
Red Butterfly=Красная Бабочка
Violet Butterfly=Фиолетовая Бабочка
White Butterfly=Белая бабочка
Red Butterfly=Красная бабочка
Violet Butterfly=Фиолетовая бабочка

View File

@ -413,7 +413,8 @@ minetest.register_craftitem("carts:cart", {
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
{pos = pointed_thing.above}, true)
if not minetest.is_creative_enabled(placer:get_player_name()) then
local player_name = placer and placer:get_player_name() or ""
if not minetest.is_creative_enabled(player_name) then
itemstack:take_item()
end
return itemstack

View File

@ -5,7 +5,7 @@ License of source code
The MIT License (MIT)
Copyright (C) 2012-2016 PilzAdam
Copyright (C) 2014-2016 SmallJoker
Copyright (C) 2012-2016 Various Minetest developers and contributors
Copyright (C) 2012-2016 Various Minetest Game developers and contributors
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

6
mods/carts/locale/carts.bg.tr Executable file
View File

@ -0,0 +1,6 @@
# textdomain: carts
Cart=Вагон
(Sneak+Click to pick up)=(Промъкване+Click, за да вземете)
Rail=Релса
Powered Rail=Контактна релса
Brake Rail=Спирачна релса

View File

@ -2,5 +2,5 @@
Cart=Ĉaro
(Sneak+Click to pick up)=(Ŝteliri+Alklaki por reprini)
Rail=Relo
Powered Rail=Elektra Relo
Brake Rail=Bremsa Relo
Powered Rail=Elektra relo
Brake Rail=Bremsa relo

View File

@ -0,0 +1,6 @@
# textdomain: carts
Cart=Vagons
(Sneak+Click to pick up)=(Lavieties un klikšķiniet, lai paceltu)
Rail=Sliedes
Powered Rail=Elektrizētas sliedes
Brake Rail=Bremžu sliedes

View File

@ -2,5 +2,5 @@
Cart=Вагонетка
(Sneak+Click to pick up)=(Пригнитесь и кликните по вагонетке, чтобы забрать)
Rail=Рельсы
Powered Rail=Запитанные рельсы
Powered Rail=Ускоряющие рельсы
Brake Rail=Тормозящие рельсы

View File

@ -170,6 +170,7 @@ function creative.register_tab(name, title, items)
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
"listring[current_player;main]" ..
"field_enter_after_edit[creative_filter;true]" ..
"field_close_on_enter[creative_filter;false]" ..
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
"listring[detached:creative_" .. player_name .. ";main]" ..

View File

@ -0,0 +1,11 @@
# textdomain: creative
Allow player to use creative inventory=Дава възможност на играча да използва творчески инвентар
No items to show.=Няма предмети.
Search=Търсене
Reset=Нулиране
Previous page=Предишна страница
Next page=Следваща страница
All=Всички
Nodes=Възли
Tools=Инструменти
Items=Предмети

View File

@ -0,0 +1,11 @@
# textdomain: creative
Allow player to use creative inventory=Atļaut spēlētājam izmantot radošo inventāru
No items to show.=Nav priekšmetu ko paradīt.
Search=Meklēt
Reset=Nodzēst
Previous page=Iepriekšējā lappuse
Next page=Nākošā lappuse
All=Viss
Nodes=Bloki
Tools=Rīki
Items=Priekšmeti

View File

@ -1,6 +1,6 @@
# textdomain: creative
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
No items to show.=
No items to show.=Нет предметов.
Search=Поиск
Reset=Сброс
Previous page=Предыдущая страница

View File

@ -5,7 +5,7 @@ See license.txt for license information.
Authors of source code
----------------------
Originally by celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
Various Minetest developers and contributors (LGPLv2.1+)
Various Minetest Game developers and contributors (LGPLv2.1+)
The torch code was derived by sofar from the 'torches' mod by
BlockMen (LGPLv2.1+)

View File

@ -163,12 +163,12 @@ function default.chest.register_chest(prefixed_name, d)
local itemstack = player:get_wielded_item()
local key_meta = itemstack:get_meta()
if itemstack:get_metadata() == "" then
if itemstack:get_meta():get_string("") == "" then
return
end
if key_meta:get_string("secret") == "" then
key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
key_meta:set_string("secret", minetest.parse_json(itemstack:get_meta():get_string("")).secret)
itemstack:set_metadata("")
end
@ -284,7 +284,7 @@ function default.chest.register_chest(prefixed_name, d)
nodenames = {name},
action = function(pos, node)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", nil)
meta:set_string("formspec", "")
local inv = meta:get_inventory()
local list = inv:get_list("default:chest")
if list then
@ -297,9 +297,10 @@ function default.chest.register_chest(prefixed_name, d)
end
-- close opened chests on load
local modname, chestname = prefixed_name:match("^(:?.-):(.*)$")
minetest.register_lbm({
label = "close opened chests on load",
name = "default:close_" .. prefixed_name:gsub(":", "_") .. "_open",
name = modname .. ":close_" .. chestname .. "_open",
nodenames = {prefixed_name .. "_open"},
run_at_every_load = true,
action = function(pos, node)

View File

@ -57,7 +57,7 @@ local function book_on_use(itemstack, user)
local page, page_max, lines, string = 1, 1, {}, ""
-- Backwards compatibility
local old_data = minetest.deserialize(itemstack:get_metadata())
local old_data = minetest.deserialize(itemstack:get_meta():get_string(""))
if old_data then
meta:from_table({ fields = old_data })
end
@ -141,6 +141,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
string = formspec_string(lpp, data.page, lines, string)
contents = formspec_read(player_name, title, string,
text, data.page, data.page_max)
else
return -- malicious data
end
tab_number = tab
local formspec = formspec_size .. formspec_core(tab) .. contents

View File

@ -2,149 +2,149 @@
-- Sounds
--
function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "", gain = 1.0}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_dug_node", gain = 0.25}
table.place = table.place or
tbl.place = tbl.place or
{name = "default_place_node_hard", gain = 1.0}
return table
return tbl
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_stone_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_hard_footstep", gain = 0.2}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_hard_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_dirt_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_dirt_footstep", gain = 0.25}
table.dig = table.dig or
tbl.dig = tbl.dig or
{name = "default_dig_crumbly", gain = 0.4}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
tbl.place = tbl.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_sand_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_sand_footstep", gain = 0.05}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_sand_footstep", gain = 0.15}
table.place = table.place or
tbl.place = tbl.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_gravel_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_gravel_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_gravel_footstep", gain = 0.25}
table.dig = table.dig or
tbl.dig = tbl.dig or
{name = "default_gravel_dig", gain = 0.35}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_gravel_dug", gain = 1.0}
table.place = table.place or
tbl.place = tbl.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_wood_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_wood_footstep", gain = 0.15}
table.dig = table.dig or
tbl.dig = tbl.dig or
{name = "default_dig_choppy", gain = 0.4}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_wood_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_leaves_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_grass_footstep", gain = 0.45}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_grass_footstep", gain = 0.7}
table.place = table.place or
tbl.place = tbl.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_glass_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_glass_footstep", gain = 0.3}
table.dig = table.dig or
tbl.dig = tbl.dig or
{name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_break_glass", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_ice_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_ice_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_ice_footstep", gain = 0.15}
table.dig = table.dig or
tbl.dig = tbl.dig or
{name = "default_ice_dig", gain = 0.5}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_ice_dug", gain = 0.5}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_metal_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_metal_footstep", gain = 0.2}
table.dig = table.dig or
tbl.dig = tbl.dig or
{name = "default_dig_metal", gain = 0.5}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_dug_metal", gain = 0.5}
table.place = table.place or
tbl.place = tbl.place or
{name = "default_place_node_metal", gain = 0.5}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_water_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_water_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_water_footstep", gain = 0.2}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
function default.node_sound_snow_defaults(table)
table = table or {}
table.footstep = table.footstep or
function default.node_sound_snow_defaults(tbl)
tbl = tbl or {}
tbl.footstep = tbl.footstep or
{name = "default_snow_footstep", gain = 0.2}
table.dig = table.dig or
tbl.dig = tbl.dig or
{name = "default_snow_footstep", gain = 0.3}
table.dug = table.dug or
tbl.dug = tbl.dug or
{name = "default_snow_footstep", gain = 0.3}
table.place = table.place or
tbl.place = tbl.place or
{name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
default.node_sound_defaults(tbl)
return tbl
end
@ -293,15 +293,32 @@ minetest.register_abm({
-- Dig upwards
--
function default.dig_up(pos, node, digger)
local in_dig_up = false
function default.dig_up(pos, node, digger, max_height)
if in_dig_up then return end -- Do not recurse
if digger == nil then return end
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
local nn = minetest.get_node(np)
if nn.name == node.name then
minetest.node_dig(np, nn, digger)
max_height = max_height or 100
in_dig_up = true
for y = 1, max_height do
local up_pos = vector.offset(pos, 0, y, 0)
local up_node = minetest.get_node(up_pos)
if up_node.name ~= node.name then
break
end
if not minetest.node_dig(up_pos, up_node, digger) then
break
end
end
in_dig_up = false
end
-- errors are hard to handle, instead we rely on resetting this value the next step
minetest.register_globalstep(function()
in_dig_up = false
end)
--
-- Fence registration helper
@ -309,14 +326,6 @@ end
local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
function default.register_fence(name, def)
minetest.register_craft({
output = name .. " 4",
recipe = {
{ def.material, 'group:stick', def.material },
{ def.material, 'group:stick', def.material },
}
})
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
"^default_fence_overlay.png^[makealpha:255,126,126"
-- Allow almost everything to be overridden
@ -364,10 +373,22 @@ function default.register_fence(name, def)
-- Always add to the fence group, even if no group provided
def.groups.fence = 1
local material = def.material
def.texture = nil
def.material = nil
minetest.register_node(name, def)
-- Register crafting recipe, trim away starting colon if any
if not material then return end
name = string.gsub(name, "^:", "")
minetest.register_craft({
output = name .. " 4",
recipe = {
{ material, 'group:stick', material },
{ material, 'group:stick', material },
}
})
end
@ -376,15 +397,6 @@ end
--
function default.register_fence_rail(name, def)
minetest.register_craft({
output = name .. " 16",
recipe = {
{ def.material, def.material },
{ "", ""},
{ def.material, def.material },
}
})
local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
"^default_fence_rail_overlay.png^[makealpha:255,126,126"
-- Allow almost everything to be overridden
@ -433,10 +445,23 @@ function default.register_fence_rail(name, def)
-- Always add to the fence group, even if no group provided
def.groups.fence = 1
local material = def.material
def.texture = nil
def.material = nil
minetest.register_node(name, def)
-- Register crafting recipe, trim away starting colon if any
if not material then return end
name = string.gsub(name, "^:", "")
minetest.register_craft({
output = name .. " 16",
recipe = {
{ material, material },
{ "", ""},
{ material, material },
}
})
end
--
@ -444,15 +469,6 @@ end
--
function default.register_mesepost(name, def)
minetest.register_craft({
output = name .. " 4",
recipe = {
{'', 'default:glass', ''},
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
{'', def.material, ''},
}
})
local post_texture = def.texture .. "^default_mese_post_light_side.png^[makealpha:0,0,0"
local post_texture_dark = def.texture .. "^default_mese_post_light_side_dark.png^[makealpha:0,0,0"
-- Allow almost everything to be overridden
@ -480,10 +496,23 @@ function default.register_mesepost(name, def)
end
end
local material = def.material
def.texture = nil
def.material = nil
minetest.register_node(name, def)
-- Register crafting recipe, trim away starting colon if any
if not material then return end
name = string.gsub(name, "^:", "")
minetest.register_craft({
output = name .. " 4",
recipe = {
{'', 'default:glass', ''},
{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
{'', material, ''},
}
})
end
--
@ -791,7 +820,7 @@ function default.can_interact_with_node(player, pos)
local key_meta = item:get_meta()
if key_meta:get_string("secret") == "" then
local key_oldmeta = item:get_metadata()
local key_oldmeta = item:get_meta():get_string("")
if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
return false
end

View File

@ -134,6 +134,7 @@ local function furnace_node_timer(pos, elapsed)
local fuel
local update = true
local items_smelt = 0
while elapsed > 0 and update do
update = false
@ -171,9 +172,7 @@ local function furnace_node_timer(pos, elapsed)
else
dst_full = true
end
-- Play cooling sound
minetest.sound_play("default_cool_lava",
{pos = pos, max_hear_distance = 16, gain = 0.07}, true)
items_smelt = items_smelt + 1
else
-- Item could not be cooked: probably missing fuel
update = true
@ -224,6 +223,11 @@ local function furnace_node_timer(pos, elapsed)
elapsed = elapsed - el
end
if items_smelt > 0 then
-- Play cooling sound
minetest.sound_play("default_cool_lava",
{ pos = pos, max_hear_distance = 16, gain = 0.07 * math.min(items_smelt, 7) }, true)
end
if fuel and fuel_totaltime > fuel.time then
fuel_totaltime = fuel.time
end
@ -329,7 +333,12 @@ end
-- Node definitions
--
minetest.register_node("default:furnace", {
local function apply_logger(def)
default.set_inventory_action_loggers(def, "furnace")
return def
end
minetest.register_node("default:furnace", apply_logger({
description = S("Furnace"),
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
@ -379,9 +388,9 @@ minetest.register_node("default:furnace", {
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
}))
minetest.register_node("default:furnace_active", {
minetest.register_node("default:furnace_active", apply_logger({
description = S("Furnace"),
tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
@ -415,7 +424,7 @@ minetest.register_node("default:furnace_active", {
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
}))
minetest.register_craft({
output = "default:furnace",

View File

@ -1,4 +1,4 @@
-- Minetest 0.4 mod: default
-- Minetest Game mod: default
-- See README.txt for licensing and other information.
-- The API documentation in here was moved into game_api.txt
@ -77,3 +77,19 @@ dofile(default_path.."/crafting.lua")
dofile(default_path.."/mapgen.lua")
dofile(default_path.."/aliases.lua")
dofile(default_path.."/legacy.lua")
-- Smoke test that is run via ./util/test/run.sh
if minetest.settings:get_bool("minetest_game_smoke_test") then
minetest.after(0, function()
minetest.emerge_area(vector.new(0, 0, 0), vector.new(32, 32, 32))
local pos = vector.new(9, 9, 9)
local function check()
if minetest.get_node(pos).name ~= "ignore" then
minetest.request_shutdown()
return
end
minetest.after(0, check)
end
check()
end)
end

View File

@ -2,9 +2,38 @@
local builtin_item = minetest.registered_entities["__builtin:item"]
-- strictly speaking none of this is part of the API, so do some checks
-- and if it looks wrong skip the modifications
if not builtin_item or type(builtin_item.set_item) ~= "function" or type(builtin_item.on_step) ~= "function" then
minetest.log("warning", "Builtin item entity does not look as expected, skipping overrides.")
return
end
local smoke_particles = {
amount = 3,
time = 0.1,
minpos = vector.new(-0.1, -0.1, -0.1),
maxpos = vector.new(0.1, 0.1, 0.1),
minvel = vector.new(0, 2.5, 0),
maxvel = vector.new(0, 2.5, 0),
minacc = vector.new(-0.15, -0.02, -0.15),
maxacc = vector.new(0.15, -0.01, 0.15),
minexptime = 4,
maxexptime = 6,
minsize = 5,
maxsize = 5,
collisiondetection = true,
texture = {
name = "default_item_smoke.png"
}
}
if minetest.features.particle_blend_clip then
smoke_particles.texture.blend = "clip"
end
local item = {
set_item = function(self, itemstring)
builtin_item.set_item(self, itemstring)
set_item = function(self, itemstring, ...)
builtin_item.set_item(self, itemstring, ...)
local stack = ItemStack(itemstring)
local itemdef = minetest.registered_items[stack:get_name()]
@ -22,22 +51,10 @@ local item = {
gain = 1.0,
max_hear_distance = 8,
}, true)
minetest.add_particlespawner({
amount = 3,
time = 0.1,
minpos = {x = p.x - 0.1, y = p.y + 0.1, z = p.z - 0.1 },
maxpos = {x = p.x + 0.1, y = p.y + 0.2, z = p.z + 0.1 },
minvel = {x = 0, y = 2.5, z = 0},
maxvel = {x = 0, y = 2.5, z = 0},
minacc = {x = -0.15, y = -0.02, z = -0.15},
maxacc = {x = 0.15, y = -0.01, z = 0.15},
minexptime = 4,
maxexptime = 6,
minsize = 5,
maxsize = 5,
collisiondetection = true,
texture = "default_item_smoke.png"
})
local ps = table.copy(smoke_particles)
ps.minpos = vector.add(ps.minpos, p)
ps.maxpos = vector.add(ps.maxpos, p)
minetest.add_particlespawner(ps)
end,
on_step = function(self, dtime, ...)

View File

@ -3,7 +3,7 @@ License of source code
GNU Lesser General Public License, version 2.1
Copyright (C) 2011-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2011-2018 Various Minetest developers and contributors
Copyright (C) 2011-2018 Various Minetest Game developers and contributors
This program is free software; you can redistribute it and/or modify it under the terms
of the GNU Lesser General Public License as published by the Free Software Foundation;

215
mods/default/locale/default.bg.tr Executable file
View File

@ -0,0 +1,215 @@
# textdomain: default
Locked Chest=Заключен сандък
Locked Chest (owned by @1)=Заключен сандък (собственост на @1)
You do not own this chest.=Не притежавате този сандък.
a locked chest=заключен сандък
Chest=Сандък
Write=Четене
Read=Писане
Title:=Заглавие:
Contents:=Съдържание:
Save=Запазване
by @1=от @1
Page @1 of @2=Страница @1 от @2
The book you were writing to mysteriously disappeared.=Книгата, в която пишехте мистериозно изчезна.
"@1" by @2=„@1“ от @2
Blueberries=Боровинки
Book=Книга
Book with Text=Книга с текстове
Bronze Ingot=Бронзово кюлче
Clay Brick=Калена тухла
Clay Lump=Купчина глина
Coal Lump=Купчина въглища
Copper Ingot=Медно кюлче
Copper Lump=Купчина мед
Diamond=Диамант
Flint=Кремък
Gold Ingot=Златно кюлче
Gold Lump=Купчина злато
Iron Lump=Желязно кюлче
Mese Crystal=Кристал месе
Mese Crystal Fragment=Парче от кристал месе
Obsidian Shard=Късче обсидиан
Paper=Хартия
Steel Ingot=Стоманено кюлче
Stick=Пръчка
Tin Ingot=Калаено кюлче
Tin Lump=Купчина калай
Furnace is empty=Фурната е празна
100% (output full)=100% (изходът е пълен)
@1%=@1%
Not cookable=Това не се готви
Empty=Празно
Furnace active=Фурната работи
Furnace inactive=Фурната не работи
(Item: @1; Fuel: @2)=(Предмет: @1; гориво: @2)
Furnace=Фурна
Stone=Камък
Cobblestone=Паваж
Stone Brick=Каменна тухла
Stone Block=Каменно блокче
Mossy Cobblestone=Паваж покрит с мъх
Desert Stone=Пустинен камък
Desert Cobblestone=Пустинен паваж
Desert Stone Brick=Тухла от пустинен камък
Desert Stone Block=Блокче от пустинен камък
Sandstone=Пясъчник
Sandstone Brick=Тухла от пясъчник
Sandstone Block=Блокче от пясъчник
Desert Sandstone=Пустинен пясъчник
Desert Sandstone Brick=Тухла от пустинен пясъчник
Desert Sandstone Block=Блокче от пустинен пясъчник
Silver Sandstone=Сребърен пясъчник
Silver Sandstone Brick=Тухла от сребърен пясъчник
Silver Sandstone Block=Блокче от сребърен пясъчник
Obsidian=Обсидиан
Obsidian Brick=Тухла от обсидиан
Obsidian Block=Блокче от обсидиан
Dirt=Почва
Dirt with Grass=Почва с трева
Dirt with Grass and Footsteps=Почва с трева и стъпки
Dirt with Savanna Grass=Почва с трева от саваната
Dirt with Snow=Почва със сняг
Dirt with Rainforest Litter=Почва с растителна маса от тропическа гора
Dirt with Coniferous Litter=Почва с растителна маса от иглолистна гора
Savanna Dirt=Почва от саваната
Savanna Dirt with Savanna Grass=Почва от саваната с трева от саваната
Permafrost=Вечно замръзнала почва
Permafrost with Stones=Вечно замръзнала почва с камъни
Permafrost with Moss=Вечно замръзнала почва с мъх
Sand=Пясък
Desert Sand=Пустинен пясък
Silver Sand=Сребърен пясък
Gravel=Чакъл
Clay=Глина
Snow=Сняг
Snow Block=Блокче сняг
Ice=Лед
Cave Ice=Блокче лед
Apple Tree=Ябълково дърво
Apple Wood Planks=Дъски от ябълково дърво
Apple Tree Sapling=Фиданка от ябълково дърво
Apple Tree Leaves=Листа на ябълково дърво
Apple=Ябълка
Apple Marker=Маркер на ябълка
Jungle Tree=Боабаб
Jungle Wood Planks=Дъски от боабаб
Jungle Tree Leaves=Листа на боабаб
Jungle Tree Sapling=Фиданка от боабаб
Emergent Jungle Tree Sapling=Покълнала фиданка от боабаб
Pine Tree=Борово дърво
Pine Wood Planks=Дъски от борово дърво
Pine Needles=Борови иглички
Pine Tree Sapling=Фиданка от борово дърво
Acacia Tree=Акациево дърво
Acacia Wood Planks=Дъски от акациево дърво
Acacia Tree Leaves=Листа на акациево дърво
Acacia Tree Sapling=Фиданка от акациево дърво
Aspen Tree=Трепетликово дърво
Aspen Wood Planks=Дъски от трепетликово дърво
Aspen Tree Leaves=Листа на трепетликово дърво
Aspen Tree Sapling=Фиданка от трепетликово дърво
Coal Ore=Въглищна руда
Coal Block=Блокче въглища
Iron Ore=Желязна руда
Steel Block=Стеманено блокче
Copper Ore=Медна руда
Copper Block=Медно блокче
Tin Ore=Калаена руда
Tin Block=Калаено блокче
Bronze Block=Бронзово блокче
Mese Ore=Руда за месе
Mese Block=Блокче от месе
Gold Ore=Златна руда
Gold Block=Златно блокче
Diamond Ore=Диамантена руда
Diamond Block=Диамантено блокче
Cactus=Кактус
Large Cactus Seedling=Семена на голям кактус
Papyrus=Папирус
Dry Shrub=Сух храст
Jungle Grass=Трева от джунглата
Grass=Трева
Savanna Grass=Трева от саваната
Fern=Папрат
Marram Grass=Пясъчна трева
Bush Stem=Ствол на храст
Bush Leaves=Листа на храст
Bush Sapling=Фиданка на храст
Blueberry Bush Leaves with Berries=Листа на боровинков храст с боровинки
Blueberry Bush Leaves=Листа на боровинков храст
Blueberry Bush Sapling=Фиданка на боровинков храст
Acacia Bush Stem=Ствол на акациев храст
Acacia Bush Leaves=Листа на акациев храст
Acacia Bush Sapling=Фиданка на акациев храст
Pine Bush Stem=Ствол на боров храст
Pine Bush Needles=Бодлички на боров храст
Pine Bush Sapling=Фиданка на борох храст
Kelp=Водорасли
Green Coral=Зелен корал
Pink Coral=Розов корал
Cyan Coral=Син корал
Brown Coral=Кафяв корал
Orange Coral=Оранжев корал
Coral Skeleton=Скелет на корал
Water Source=Източник на вода
Flowing Water=Течаща вода
River Water Source=Източник на речна вода
Flowing River Water=Течаща речна вода
Lava Source=Източник на лава
Flowing Lava=Течаща лава
Empty Bookshelf=Празна библиотека
Bookshelf (@1 written, @2 empty books)=Библиотека (@1 написани, @2 празни книги)
Bookshelf=Библиотека
Text too long=Текстът е двърде дълъг
"@1"=„@1“
Wooden Sign=Дървен знак
Steel Sign=Стоманен знак
Wooden Ladder=Дървена стълба
Steel Ladder=Стоманена стълба
Apple Wood Fence=Ограда от ябълково дърво
Acacia Wood Fence=Ограда от акациево дърво
Jungle Wood Fence=Ограда от боабаб
Pine Wood Fence=Ограда от борово дърво
Aspen Wood Fence=Ограда от трепетликово дърво
Apple Wood Fence Rail=Парапет от ябълково дърво
Acacia Wood Fence Rail=Парапет от акациево дърво
Jungle Wood Fence Rail=Парапет от боабаб
Pine Wood Fence Rail=Парапет от борово дърво
Aspen Wood Fence Rail=Парапет от трепетликово дърво
Glass=Стъкло
Obsidian Glass=Обсидианово стъкло
Brick Block=Блокче от тухли
Mese Lamp=Лампа от кристал месе
Apple Wood Mese Post Light=Поставка за лампа с месе от ябълково дърво
Acacia Wood Mese Post Light=Поставка за лампа с месе от акациево дърво
Jungle Wood Mese Post Light=Поставка за лампа с месе от боабаб
Pine Wood Mese Post Light=Поставка за лампа с месе от борово дърво
Aspen Wood Mese Post Light=Поставка за лампа с месе от трепетликово дърво
Cloud=Облак
Wooden Pickaxe=Дървена кирка
Stone Pickaxe=Каменна кирка
Bronze Pickaxe=Бронзова кирка
Steel Pickaxe=Стоманена кирка
Mese Pickaxe=Кирка от кристала месе
Diamond Pickaxe=Диамантена кирка
Wooden Shovel=Дървена лопата
Stone Shovel=Каменна лопата
Bronze Shovel=Бронзова лопата
Steel Shovel=Стоманена лопата
Mese Shovel=Лопата от кристала месе
Diamond Shovel=Диамантена лопата
Wooden Axe=Дървена брадва
Stone Axe=Каменна брадва
Bronze Axe=Бронзова брадва
Steel Axe=Стоманена брадва
Mese Axe=Брадва от кристала месе
Diamond Axe=Диамантена брадва
Wooden Sword=Дървен меч
Stone Sword=Каменен меч
Bronze Sword=Бронзов меч
Steel Sword=Стоманен меч
Mese Sword=Меч от кристала месе
Diamond Sword=Диамантен меч
Torch=Факел
@1 will intersect protection on growth.=@1 ще наруши защитата при израстване.

View File

@ -1,6 +1,6 @@
# textdomain: default
Locked Chest=Ŝlosita Kesto
Locked Chest (owned by @1)=Ŝlosita Kesto (de @1)
Locked Chest=Ŝlosita kesto
Locked Chest (owned by @1)=Ŝlosita kesto (de @1)
You do not own this chest.=Vi ne posedas ĉi tiun keston.
a locked chest=ŝlosita kesto
Chest=Kesto
@ -15,26 +15,26 @@ The book you were writing to mysteriously disappeared.=La libro, kiun vi skribis
"@1" by @2="@1" per @2
Blueberries=Mirteloj
Book=Libro
Book with Text=Libro kun Teksto
Bronze Ingot=Bronza Ingoto
Clay Brick=Argila Briko
Clay Lump=Argila Bulo
Coal Lump=Karba Bulo
Copper Ingot=Kupra Ingoto
Copper Lump=Kupra Bulo
Book with Text=Libro kun teksto
Bronze Ingot=Bronza ingoto
Clay Brick=Argila briko
Clay Lump=Argila bulo
Coal Lump=Karba bulo
Copper Ingot=Kupra ingoto
Copper Lump=Kupra bulo
Diamond=Diamanto
Flint=Siliko
Gold Ingot=Ora Ingoto
Gold Lump=Ora Bulo
Iron Lump=Fera Bulo
Mese Crystal=Mesea Kristalo
Mese Crystal Fragment=Mesea Kristala Ero
Obsidian Shard=Obsidiana Peceto
Gold Ingot=Ora ingoto
Gold Lump=Ora bulo
Iron Lump=Fera bulo
Mese Crystal=Mesea kristalo
Mese Crystal Fragment=Mesea kristala ero
Obsidian Shard=Obsidiana peceto
Paper=Papero
Steel Ingot=Ŝtala Ingoto
Steel Ingot=Ŝtala ingoto
Stick=Bastono
Tin Ingot=Stana Ingoto
Tin Lump=Stana Bulo
Tin Ingot=Stana ingoto
Tin Lump=Stana bulo
Furnace is empty=Forno estas malplena
100% (output full)=100% (plena eligo)
@1%=@1%
@ -46,175 +46,175 @@ Furnace inactive=Forno ne laboras
Furnace=Forno
Stone=Ŝtono
Cobblestone=Pavimŝtono
Stone Brick=Ŝtona Briko
Stone Block=Ŝtona Bloko
Mossy Cobblestone=Muska Pavimŝtono
Desert Stone=Dezerta Ŝtono
Desert Cobblestone=Dezerta Pavimŝtono
Desert Stone Brick=Dezerta Ŝtona Briko
Desert Stone Block=Dezerta Ŝtona Bloko
Stone Brick=Ŝtona briko
Stone Block=Ŝtona bloko
Mossy Cobblestone=Muska pavimŝtono
Desert Stone=Dezerta ŝtono
Desert Cobblestone=Dezerta pavimŝtono
Desert Stone Brick=Dezerta ŝtona briko
Desert Stone Block=Dezerta ŝtona bloko
Sandstone=Sablaŝtono
Sandstone Brick=Sablaŝtono Briko
Sandstone Block=Sablaŝtono Bloko
Desert Sandstone=Dezerta Sablaŝtono
Desert Sandstone Brick=Dezerta Sablaŝtono Briko
Desert Sandstone Block=Dezerta Sablaŝtono Bloko
Silver Sandstone=Arĝenta Sablaŝtono
Silver Sandstone Brick=Arĝenta Sablaŝtono Briko
Silver Sandstone Block=Arĝenta Sablaŝtono Bloko
Sandstone Brick=Sablaŝtono briko
Sandstone Block=Sablaŝtono bloko
Desert Sandstone=Dezerta sablaŝtono
Desert Sandstone Brick=Dezerta sablaŝtono briko
Desert Sandstone Block=Dezerta sablaŝtono bloko
Silver Sandstone=Arĝenta sablaŝtono
Silver Sandstone Brick=Arĝenta sablaŝtono briko
Silver Sandstone Block=Arĝenta sablaŝtono bloko
Obsidian=Obsidiano
Obsidian Brick=Obsidiana Briko
Obsidian Block=Obsidiana Bloko
Obsidian Brick=Obsidiana briko
Obsidian Block=Obsidiana bloko
Dirt=Tero
Dirt with Grass=Tero kun Herbo
Dirt with Grass and Footsteps=Tero kun Herbo kaj Piedpaŝoj
Dirt with Savanna Grass=Tero kun Savana Herbo
Dirt with Snow=Tero kun Neĝo
Dirt with Rainforest Litter=Tero kun Pluvarbara Folioj
Dirt with Coniferous Litter=Tero kun Koniferaj Folioj
Savanna Dirt=Savana Tero
Savanna Dirt with Savanna Grass=Savana Tero kun Savana Herbo
Dirt with Grass=Tero kun herbo
Dirt with Grass and Footsteps=Tero kun herbo kaj piedpaŝoj
Dirt with Savanna Grass=Tero kun savana herbo
Dirt with Snow=Tero kun neĝo
Dirt with Rainforest Litter=Tero kun pluvarbara folioj
Dirt with Coniferous Litter=Tero kun koniferaj folioj
Savanna Dirt=Savana tero
Savanna Dirt with Savanna Grass=Savana tero kun savana herbo
Permafrost=Ĉiamfrosto
Permafrost with Stones=Ĉiamfrosto kun Ŝtonoj
Permafrost with Moss=Ĉiamfrosto kun Musko
Permafrost with Stones=Ĉiamfrosto kun ŝtonoj
Permafrost with Moss=Ĉiamfrosto kun musko
Sand=Sablo
Desert Sand=Dezerta Sablo
Silver Sand=Arĝenta Sablo
Desert Sand=Dezerta sablo
Silver Sand=Arĝenta sablo
Gravel=Gruzo
Clay=Argilo
Snow=Neĝo
Snow Block=Neĝa Bloko
Snow Block=Neĝa bloko
Ice=Glacio
Cave Ice=Kaverna Glacio
Cave Ice=Kaverna glacio
Apple Tree=Pomarbo
Apple Wood Planks=Pomarbaj Lignaj Tabuloj
Apple Tree Sapling=Pomarba Arbido
Apple Tree Leaves=Pomarbaj Folioj
Apple Wood Planks=Pomarbaj lignaj tabuloj
Apple Tree Sapling=Pomarba arbido
Apple Tree Leaves=Pomarbaj folioj
Apple=Pomo
Apple Marker=Poma Marko
Jungle Tree=Ĝangala Arbo
Jungle Wood Planks=Ĝangalaj Lignaj Tabuloj
Jungle Tree Leaves=Ĝangalaj Arbaj Folioj
Jungle Tree Sapling=Ĝangala Arba Arbido
Emergent Jungle Tree Sapling=Nova Ĝangala Arba Arbido
Apple Marker=Poma marko
Jungle Tree=Ĝangala arbo
Jungle Wood Planks=Ĝangalaj lignaj tabuloj
Jungle Tree Leaves=Ĝangalaj arbaj folioj
Jungle Tree Sapling=Ĝangala arba arbido
Emergent Jungle Tree Sapling=Nova ĝangala arba arbido
Pine Tree=Pino
Pine Wood Planks=Pinaj Lignaj Tabuloj
Pine Wood Planks=Pinaj lignaj tabuloj
Pine Needles=Pinpingloj
Pine Tree Sapling=Pina Arbido
Pine Tree Sapling=Pina arbido
Acacia Tree=Akacio
Acacia Wood Planks=Akaciaj Lignaj Tabuloj
Acacia Tree Leaves=Akaciaj Folioj
Acacia Tree Sapling=Akacia Arbido
Acacia Wood Planks=Akaciaj lignaj tabuloj
Acacia Tree Leaves=Akaciaj folioj
Acacia Tree Sapling=Akacia arbido
Aspen Tree=Tremolo
Aspen Wood Planks=Tremolaj Lignaj Tabuloj
Aspen Tree Leaves=Tremolaj Folioj
Aspen Tree Sapling=Tremola Arbido
Coal Ore=Karba Minaĵo
Coal Block=Karba Bloko
Iron Ore=Fera Minaĵo
Steel Block=Ŝtala Bloko
Copper Ore=Kupra Minaĵo
Copper Block=Kupra Bloko
Tin Ore=Stana Minaĵo
Tin Block=Stana Bloko
Bronze Block=Bronza Bloko
Mese Ore=Mesea Minaĵo
Mese Block=Mesea Bloko
Gold Ore=Ora Minaĵo
Gold Block=Ora Bloko
Diamond Ore=Diamanta Minaĵo
Diamond Block=Diamanta Bloko
Aspen Wood Planks=Tremolaj lignaj tabuloj
Aspen Tree Leaves=Tremolaj folioj
Aspen Tree Sapling=Tremola arbido
Coal Ore=Karba minaĵo
Coal Block=Karba bloko
Iron Ore=Fera minaĵo
Steel Block=Ŝtala bloko
Copper Ore=Kupra minaĵo
Copper Block=Kupra bloko
Tin Ore=Stana minaĵo
Tin Block=Stana bloko
Bronze Block=Bronza bloko
Mese Ore=Mesea minaĵo
Mese Block=Mesea bloko
Gold Ore=Ora minaĵo
Gold Block=Ora bloko
Diamond Ore=Diamanta minaĵo
Diamond Block=Diamanta bloko
Cactus=Kakto
Large Cactus Seedling=Granda Kakta Kreskaĵo
Large Cactus Seedling=Granda kakta kreskaĵo
Papyrus=Papiruso
Dry Shrub=Seka Arbetaĵo
Jungle Grass=Ĝangala Herbo
Dry Shrub=Seka arbetaĵo
Jungle Grass=Ĝangala herbo
Grass=Herbo
Savanna Grass=Savana Herbo
Savanna Grass=Savana herbo
Fern=Filiko
Marram Grass=Amofilo
Bush Stem=Arbateĵa Tubo
Bush Leaves=Arbateĵaj Folioj
Bush Sapling=Arbateĵa Arbido
Blueberry Bush Leaves with Berries=Mirtelaj Arbateĵaj Folioj kaj Beroj
Blueberry Bush Leaves=Mirtelaj Arbateĵaj Folioj
Blueberry Bush Sapling=Mirtela Arbateĵa Arbido
Acacia Bush Stem=Akacia Arbateĵa Tubo
Acacia Bush Leaves=Akaciaj Arbateĵaj Folioj
Acacia Bush Sapling=Akacia Arbateĵa Arbido
Pine Bush Stem=Pina Arbateĵa Tubo
Pine Bush Needles=Pinaj Arbateĵaj Pingloj
Pine Bush Sapling=Pina Arbateĵa Arbido
Bush Stem=Arbateĵa tubo
Bush Leaves=Arbateĵaj folioj
Bush Sapling=Arbateĵa arbido
Blueberry Bush Leaves with Berries=Mirtelaj arbateĵaj folioj kaj beroj
Blueberry Bush Leaves=Mirtelaj arbateĵaj folioj
Blueberry Bush Sapling=Mirtela arbateĵa arbido
Acacia Bush Stem=Akacia arbateĵa tubo
Acacia Bush Leaves=Akaciaj arbateĵaj folioj
Acacia Bush Sapling=Akacia arbateĵa arbido
Pine Bush Stem=Pina arbateĵa tubo
Pine Bush Needles=Pinaj arbateĵaj pingloj
Pine Bush Sapling=Pina arbateĵa arbido
Kelp=Fuko
Green Coral=Verda Koralo
Pink Coral=Rozkolora Koralo
Cyan Coral=Bluverda Koralo
Brown Coral=Bruna Koralo
Orange Coral=Oranĝkolora Koralo
Coral Skeleton=Korala Framo
Water Source=Akva Fonto
Flowing Water=Flua Akvo
River Water Source=Rivera Akva Fonto
Flowing River Water=Flua Rivera Akvo
Lava Source=Lafa Fonto
Flowing Lava=Flua Lafa
Empty Bookshelf=Malplena Librobreto
Green Coral=Verda koralo
Pink Coral=Rozkolora koralo
Cyan Coral=Bluverda koralo
Brown Coral=Bruna koralo
Orange Coral=Oranĝkolora koralo
Coral Skeleton=Korala framo
Water Source=Akva fonto
Flowing Water=Flua akvo
River Water Source=Rivera akva fonto
Flowing River Water=Flua rivera akvo
Lava Source=Lafa fonto
Flowing Lava=Flua lafa
Empty Bookshelf=Malplena librobreto
Bookshelf (@1 written, @2 empty books)=Librobreto (@1 skriba(j), @2 malplena(j) libro(j))
Bookshelf=Librobreto
Text too long=Tro longa teksto
"@1"=
Wooden Sign=Ligna Signo
Steel Sign=Ŝtala Signo
Wooden Ladder=Ligna Ŝtupetaro
Steel Ladder=Ŝtala Ŝtupetaro
Apple Wood Fence=Poma Ligna Barilo
Acacia Wood Fence=Akacia Ligna Barilo
Jungle Wood Fence=Ĝangala Ligna Barilo
Pine Wood Fence=Pina Ligna Barilo
Aspen Wood Fence=Tremola Ligna Barilo
Apple Wood Fence Rail=Poma Ligna Barila Relo
Acacia Wood Fence Rail=Akacia Ligna Barila Relo
Jungle Wood Fence Rail=Ĝangala Ligna Barila Relo
Pine Wood Fence Rail=Pina Ligna Barila Relo
Aspen Wood Fence Rail=Tremola Ligna Barila Relo
Wooden Sign=Ligna signo
Steel Sign=Ŝtala signo
Wooden Ladder=Ligna ŝtupetaro
Steel Ladder=Ŝtala ŝtupetaro
Apple Wood Fence=Poma ligna barilo
Acacia Wood Fence=Akacia ligna barilo
Jungle Wood Fence=Ĝangala ligna barilo
Pine Wood Fence=Pina ligna barilo
Aspen Wood Fence=Tremola ligna barilo
Apple Wood Fence Rail=Poma ligna barila relo
Acacia Wood Fence Rail=Akacia ligna barila relo
Jungle Wood Fence Rail=Ĝangala ligna barila relo
Pine Wood Fence Rail=Pina ligna barila relo
Aspen Wood Fence Rail=Tremola ligna barila relo
Glass=Vitro
Obsidian Glass=Obsidiana Vitro
Brick Block=Brika Bloko
Mese Lamp=Mesea Lampo
Apple Wood Mese Post Light=Poma Ligna Mesea Fosta Lampo
Acacia Wood Mese Post Light=Akacia Ligna Mesea Fosta Lampo
Jungle Wood Mese Post Light=Ĝangala Ligna Mesea Fosta Lampo
Pine Wood Mese Post Light=Pina Ligna Mesea Fosta Lampo
Aspen Wood Mese Post Light=Tremola Ligna Mesea Fosta Lampo
Obsidian Glass=Obsidiana vitro
Brick Block=Brika bloko
Mese Lamp=Mesea lampo
Apple Wood Mese Post Light=Poma ligna mesea fosta lampo
Acacia Wood Mese Post Light=Akacia ligna mesea fosta lampo
Jungle Wood Mese Post Light=Ĝangala ligna mesea fosta lampo
Pine Wood Mese Post Light=Pina ligna mesea fosta lampo
Aspen Wood Mese Post Light=Tremola ligna mesea fosta lampo
Cloud=Nubo
Wooden Pickaxe=Ligna Pioĉo
Stone Pickaxe=Ŝtona Pioĉo
Bronze Pickaxe=Bronza Pioĉo
Steel Pickaxe=Ŝtala Pioĉo
Mese Pickaxe=Mesea Pioĉo
Diamond Pickaxe=Diamanta Pioĉo
Wooden Shovel=Ligna Fosilo
Stone Shovel=Ŝtona Fosilo
Bronze Shovel=Bronza Fosilo
Steel Shovel=Ŝtala Fosilo
Mese Shovel=Mesea Fosilo
Diamond Shovel=Diamanta Fosilo
Wooden Axe=Ligna Hakilo
Stone Axe=Ŝtona Hakilo
Bronze Axe=Bronza Hakilo
Steel Axe=Ŝtala Hakilo
Mese Axe=Mesea Hakilo
Diamond Axe=Diamanta Hakilo
Wooden Sword=Ligna Glavo
Stone Sword=Ŝtona Glavo
Bronze Sword=Bronza Glavo
Steel Sword=Ŝtala Glavo
Mese Sword=Mesea Glavo
Diamond Sword=Diamanta Glavo
Wooden Pickaxe=Ligna pioĉo
Stone Pickaxe=Ŝtona pioĉo
Bronze Pickaxe=Bronza pioĉo
Steel Pickaxe=Ŝtala pioĉo
Mese Pickaxe=Mesea pioĉo
Diamond Pickaxe=Diamanta pioĉo
Wooden Shovel=Ligna fosilo
Stone Shovel=Ŝtona fosilo
Bronze Shovel=Bronza fosilo
Steel Shovel=Ŝtala fosilo
Mese Shovel=Mesea fosilo
Diamond Shovel=Diamanta fosilo
Wooden Axe=Ligna hakilo
Stone Axe=Ŝtona hakilo
Bronze Axe=Bronza hakilo
Steel Axe=Ŝtala hakilo
Mese Axe=Mesea hakilo
Diamond Axe=Diamanta hakilo
Wooden Sword=Ligna glavo
Stone Sword=Ŝtona glavo
Bronze Sword=Bronza glavo
Steel Sword=Ŝtala glavo
Mese Sword=Mesea glavo
Diamond Sword=Diamanta glavo
Torch=Torĉo
@1 will intersect protection on growth.=@1 sekcos protekton dum kresko.
##### not used anymore #####
Mese Post Light=Mesea Fosta Lampo
Mese Post Light=Mesea fosta lampo

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# textdomain: default
Locked Chest=Aizslēgta lāde
Locked Chest (owned by @1)=Aizslēgta lāde (Saimnieks: @1)
You do not own this chest.=Jums nepieder šī lāde.
a locked chest=aizslēgta lāde
Chest=Lāde
Write=Rakstīt
Read=Lasīt
Title:=Virsraksts:
Contents:=Saturs:
Save=Saglabāt
by @1=autors @1
Page @1 of @2=@1 lappuse no @2
The book you were writing to mysteriously disappeared.=Grāmata, kuru rakstījāt, pēkšņi pazuda.
"@1" by @2="@1" @2
Blueberries=Mellenes
Book=Grāmata
Book with Text=Grāmata ar tekstu
Bronze Ingot=Bronzas stienis
Clay Brick=Māla ķieģelis
Clay Lump=Māla pika
Coal Lump=Ogle
Copper Ingot=Vara stienis
Copper Lump=Vara rūdas gabals
Diamond=Dimants
Flint=Krams
Gold Ingot=Zelta stienis
Gold Lump=Zelta rūdas gabals
Iron Lump=Dzelzs rūdas gabals
Mese Crystal=Mēzes kristāls
Mese Crystal Fragment=Mēzes kristāla fragments
Obsidian Shard=Obsidiāna skaida
Paper=Papīrs
Steel Ingot=Tērauda stienis
Stick=Puļķis
Tin Ingot=Alvas stienis
Tin Lump=Alvas rūdas gabals
Furnace is empty=Krāsns ir tukša
100% (output full)=100% (izeja pilna)
@1%=@1%
Not cookable=Nav gatavojams
Empty=Tukšs
Furnace active=Krāsns kurās
Furnace inactive=Krāsns nekurās
(Item: @1; Fuel: @2)=(Priekšmets: @1; Degviela: @2)
Furnace=Krāsns
Stone=Akmens
Cobblestone=Mūrakmens
Stone Brick=Akmens ķieģeļi
Stone Block=Akmens bloks
Mossy Cobblestone=Apsūnojis mūrakmens
Desert Stone=Tuksneša akmens
Desert Cobblestone=Tuksneša mūrakmens
Desert Stone Brick=Tuksneša akmens ķieģeļi
Desert Stone Block=Tuksneša akmens bloks
Sandstone=Smilšakmens
Sandstone Brick=Smilšakmens ķieģeļi
Sandstone Block=Smilšakmens bloks
Desert Sandstone=Tuksnesa smilšakmens
Desert Sandstone Brick=Tuksneša smilšakmens ķieģeļi
Desert Sandstone Block=Tuksneša smilšakmens bloks
Silver Sandstone=Baltais smilšakmens
Silver Sandstone Brick=Baltā smilšakmens ķieģeļi
Silver Sandstone Block=Baltā smilšakmens bloks
Obsidian=Obsidiāns
Obsidian Brick=Obsidiāna ķieģeļi
Obsidian Block=Obsidiāna bloks
Dirt=Zeme
Dirt with Grass=Zeme ar zāli
Dirt with Grass and Footsteps=Pēdaina zeme ar zāli
Dirt with Savanna Grass=Zeme ar savannas zāli
Dirt with Snow=Zeme ar sniegu
Dirt with Rainforest Litter=Zeme ar lietusmeža zemsedzi
Dirt with Coniferous Litter=Zeme ar skujām
Savanna Dirt=Savannas zeme
Savanna Dirt with Savanna Grass=Savannas zeme ar savannas zāli
Permafrost=Mūžīgais sasalums
Permafrost with Stones=Mūžīgais sasalums ar akmentiņiem
Permafrost with Moss=Mūžīgais sasalums ar sūnām
Sand=Smilts
Desert Sand=Tuksneša smilts
Silver Sand=Baltā smilts
Gravel=Grants
Clay=Māla bloks
Snow=Sniegs
Snow Block=Sniega bloks
Ice=Ledus
Cave Ice=Alu ledus
Apple Tree=Ābele
Apple Wood Planks=Ābolkoka dēļi
Apple Tree Sapling=Ābeles dzinums
Apple Tree Leaves=Ābeles lapas
Apple=Ābols
Apple Marker=Ābola marķieris
Jungle Tree=Džungļu koks
Jungle Wood Planks=Džungļu koka dēļi
Jungle Tree Leaves=Džungļu koka lapas
Jungle Tree Sapling=Džungļu koka dzinums
Emergent Jungle Tree Sapling=Augsta džungļu koka dzinums
Pine Tree=Skujkoks
Pine Wood Planks=Skujkoka dēļi
Pine Needles=Skujas
Pine Tree Sapling=Skujkoka dzinums
Acacia Tree=Akācija
Acacia Wood Planks=Akācijas dēļi
Acacia Tree Leaves=Akācijas lapas
Acacia Tree Sapling=Akācijas dzinums
Aspen Tree=Apse
Aspen Wood Planks=Apses koka dēļi
Aspen Tree Leaves=Apses lapas
Aspen Tree Sapling=Apses dzinums
Coal Ore=Akmeņogļu rūda
Coal Block=Akmeņogļu bloks
Iron Ore=Dzelzs rūda
Steel Block=Tērauda bloks
Copper Ore=Vara rūda
Copper Block=Vara bloks
Tin Ore=Alvas rūda
Tin Block=Alvas bloks
Bronze Block=Bronzas bloks
Mese Ore=Mēzes rūda
Mese Block=Mēzes bloks
Gold Ore=Zelta rūda
Gold Block=Zelta bloks
Diamond Ore=Dimanta rūda
Diamond Block=Dimanta bloks
Cactus=Kaktuss
Large Cactus Seedling=Liela kaktusa dzinums
Papyrus=Papiruss
Dry Shrub=Izžuvis krūmiņš
Jungle Grass=Džungļu zāle
Grass=Zāle
Savanna Grass=Savannas zāle
Fern=Paparde
Marram Grass=Kāpu niedre
Bush Stem=Krūma stumbrājs
Bush Leaves=Krūma lapas
Bush Sapling=Krūma dzinums
Blueberry Bush Leaves with Berries=Melleņu krūms ar ogām
Blueberry Bush Leaves=Melleņu krūms
Blueberry Bush Sapling=Melleņu krūma dzinums
Acacia Bush Stem=Akācijas krūma stumbrājs
Acacia Bush Leaves=Akācijas krūma lapas
Acacia Bush Sapling=Akācijas krūma dzinums
Pine Bush Stem=Skujaina krūma stumbrājs
Pine Bush Needles=Skujaina krūma lapas
Pine Bush Sapling=Skujaina krūma dzinums
Kelp=Brūnaļģes
Green Coral=Zaļš korallis
Pink Coral=Rozā korallis
Cyan Coral=Ciānkrāsas korallis
Brown Coral=Brūns korallis
Orange Coral=Oranžs korallis
Coral Skeleton=Koraļļa skelets
Water Source=Ūdens avots
Flowing Water=Plūstošs ūdens
River Water Source=Upes ūdens avots
Flowing River Water=Tekošs upes ūdens
Lava Source=Lavas avots
Flowing Lava=Plūstoša lava
Empty Bookshelf=Tukss grāmatplaukts
Bookshelf (@1 written, @2 empty books)=Grāmatplauktā (@1 rakstītas, @2 tukšas grāmatas)
Bookshelf=Grāmatplaukts
Text too long=Teksts par garu
"@1"="@1"
Wooden Sign=Koka zīme
Steel Sign=Tērauda zīme
Wooden Ladder=Koka kāpnes
Steel Ladder=Tērauda kāpnes
Apple Wood Fence=Ābolkoka žogs
Acacia Wood Fence=Akācijas žogs
Jungle Wood Fence=Džungļu koka žogs
Pine Wood Fence=Skujkoka žogs
Aspen Wood Fence=Apses koka žogs
Apple Wood Fence Rail=Ābolkoka žoga margas
Acacia Wood Fence Rail=Akācijas žoga margas
Jungle Wood Fence Rail=Džungļu koka žoga margas
Pine Wood Fence Rail=Skujkoka žoga margas
Aspen Wood Fence Rail=Apses žoga margas
Glass=Stikls
Obsidian Glass=Obsidiāna stikls
Brick Block=Ķieģeļu bloks
Mese Lamp=Mēzes lampa
Apple Wood Mese Post Light=Ābolkoka mēzes lampa
Acacia Wood Mese Post Light=Akācijas mēzes lampa
Jungle Wood Mese Post Light=Džungļu koka mēzes lampa
Pine Wood Mese Post Light=Skujkoka mēzes lampa
Aspen Wood Mese Post Light=Apses koka mēzes lampa
Cloud=Mākonis
Wooden Pickaxe=Koka cērte
Stone Pickaxe=Akmens cērte
Bronze Pickaxe=Bronzas cērte
Steel Pickaxe=Tērauda cērte
Mese Pickaxe=Mēzes cērte
Diamond Pickaxe=Dimanta cērte
Wooden Shovel=Koka lāpsta
Stone Shovel=Akmens lāpsta
Bronze Shovel=Bronzas lāpsta
Steel Shovel=Tērauda lāpsta
Mese Shovel=Mēzes lāpsta
Diamond Shovel=Dimanta lāpsta
Wooden Axe=Koka cirvis
Stone Axe=Akmens cirvis
Bronze Axe=Bronzas cirvis
Steel Axe=Tērauda cirvis
Mese Axe=Mēzes cirvis
Diamond Axe=Dimanta cirvis
Wooden Sword=Koka zobens
Stone Sword=Akmens zobens
Bronze Sword=Bronzas zobens
Steel Sword=Tērauda zobens
Mese Sword=Mēzes zobens
Diamond Sword=Dimanta zobens
Torch=Lāpa
@1 will intersect protection on growth.=@1 augot krustos aisargājamo zonu.

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# textdomain: default
Locked Chest=Baú Trancado
Locked Chest (owned by @1)=Baú Trancado (pertence a @1)
You do not own this chest.=Você não é dono deste baú.
a locked chest=um baú trancado
Chest=Baú
Write=
Read=
Title:=Título:
Contents:=Conteúdo:
Save=Salvar
by @1=por @1
Page @1 of @2=Página @1 de @2
The book you were writing to mysteriously disappeared.=
"@1" by @2="@1" por @2
Blueberries=Mirtilo
Book=Livro
Book with Text=Livro com Texto
Bronze Ingot=Lingote de Bronze
Clay Brick=Tijolo de Argila
Clay Lump=Pedaço de Argila
Coal Lump=Pedaço de Carvão
Copper Ingot=Lingote de Cobre
Copper Lump=Pedaço de Cobre
Diamond=Diamante
Flint=Rocha Sílex
Gold Ingot=Lingote de Ouro
Gold Lump=Pedaço de Ouro
Iron Lump=Pedaço de Ferro
Mese Crystal=Cristal de Mese
Mese Crystal Fragment=Fragmento de Cristal de Mese
Obsidian Shard=Caco de Obsidian
Paper=Papel
Steel Ingot=Lingote de Aço
Stick=Graveto
Tin Ingot=Lingote de Estanho
Tin Lump=Pedaço de Estanho
Furnace is empty=A fornalha está vazia
100% (output full)=100% (saída cheia)
@1%=@1%
Not cookable=Não pode cozinhar
Empty=Vazio
Furnace active=Fornalha ativa
Furnace inactive=Fornalha inativa
(Item: @1; Fuel: @2)=(Item: @1; Combustível: @2)
Furnace=Fornalha
Stone=Pedra
Cobblestone=Pedregulho
Stone Brick=Tijolo de Pedra
Stone Block=Bloco de Pedra
Mossy Cobblestone=Pedregulho Musgoso
Desert Stone=Pedra do Deserto
Desert Cobblestone=Pedregulho do Deserto
Desert Stone Brick=Tijolo de Pedra do Deserto
Desert Stone Block=Bloco de Pedra do Deserto
Sandstone=Arenito
Sandstone Brick=Tijolo de Arenito
Sandstone Block=Bloco de Arenito
Desert Sandstone=Bloco de Arenito do Deserto
Desert Sandstone Brick=Tijolo de Arenito do Deserto
Desert Sandstone Block=Bloco de Arenito do Deserto
Silver Sandstone=Arenito Prateado
Silver Sandstone Brick=Tijolo de Arenito Prateado
Silver Sandstone Block=Bloco de Arenito Prateado
Obsidian=Obsidiana
Obsidian Brick=Tijolo de Obsidiana
Obsidian Block=Bloco de Obsidiana
Dirt=Terra
Dirt with Grass=Terra com Grama
Dirt with Grass and Footsteps=Terra com Grama e Pegadas
Dirt with Savanna Grass=Terra com Grama da Savana
Dirt with Snow=Terra com Neve
Dirt with Rainforest Litter=Terra com Serrapilheira Tropical
Dirt with Coniferous Litter=Terra com Serrapilheira
Savanna Dirt=Terra da Savana
Savanna Dirt with Savanna Grass=Terra da Savana com Grama da Savana
Permafrost=Terra Congelada
Permafrost with Stones=Terra Congelada com Pedras
Permafrost with Moss=Terra Congelada com Musgo
Sand=Areia
Desert Sand=Areia do Deserto
Silver Sand=Areia Prateada
Gravel=Cascalho
Clay=Argila
Snow=Neve
Snow Block=Bloco de Neve
Ice=Gelo
Cave Ice=Caverna de Gelo
Apple Tree=Macieira
Apple Wood Planks=Tábuas de Macieira
Apple Tree Sapling=Muda de Macieira
Apple Tree Leaves=Folhas de Macieira
Apple=Maçã
Apple Marker=Marcador de Maçã
Jungle Tree=Árvore da Selva
Jungle Wood Planks=Tábuas de Árvore da Selva
Jungle Tree Leaves=Folhas de Árvore da Selva
Jungle Tree Sapling=Muda de Árvore da Selva
Emergent Jungle Tree Sapling=Muda Crescida de Árvore da Selva
Pine Tree=Pinheiro
Pine Wood Planks=Tábuas de Pinheiro
Pine Needles=Agulhas de Pinheiro
Pine Tree Sapling=Muda de Pinheiro
Acacia Tree=Acácia
Acacia Wood Planks=Tábuas de Acácia
Acacia Tree Leaves=Folhas de Acácia
Acacia Tree Sapling=Mudas de Acácia
Aspen Tree=Álamo
Aspen Wood Planks=Tábuas de Álamo
Aspen Tree Leaves=Folhas de Álamo
Aspen Tree Sapling=Muda de Álamo
Coal Ore=Minério de Carvão
Coal Block=Bloco de Carvão
Iron Ore=Minério de Ferro
Steel Block=Bloco de Aço
Copper Ore=Minério de Cobre
Copper Block=Bloco de Cobre
Tin Ore=Minério de Estanho
Tin Block=Bloco de Estanho
Bronze Block=Bloco de Bronze
Mese Ore=Minério de Mese
Mese Block=Bloco de Mese
Gold Ore=Minério de Ouro
Gold Block=Bloco de Ouro
Diamond Ore=Minério de Diamante
Diamond Block=Bloco de Diamante
Cactus=Cacto
Large Cactus Seedling=Grande Muda de Cacto
Papyrus=Papiro
Dry Shrub=Arbusto Seco
Jungle Grass=Grama da Selva
Grass=Grama
Savanna Grass=Grama da Savana
Fern=Samambaia
Marram Grass=Grama de Feno
Bush Stem=Caule de Arbusto
Bush Leaves=Folhas de Arbusto
Bush Sapling=Muda de Arbusto
Blueberry Bush Leaves with Berries=Folhas de Arbusto de Mirtilo com Bagas
Blueberry Bush Leaves=Folhas de Arbusto de Mirtilo
Blueberry Bush Sapling=Muda de Arbusto de Mirtilo
Acacia Bush Stem=Caule de Arbusto de Acácia
Acacia Bush Leaves=Folhas de Arbusto de Acácia
Acacia Bush Sapling=Muda de Arbusto de Acácia
Pine Bush Stem=Caule de Arbusto de Pinheiro
Pine Bush Needles=Agulha de Arbusto de Pinheiro
Pine Bush Sapling=Muda de Arbusto de Pinheiro
Kelp=Alga
Green Coral=Coral Verde
Pink Coral=Coral Rosa
Cyan Coral=Coral Ciano
Brown Coral=Coral Marrom
Orange Coral=Coral Laranja
Coral Skeleton=Esqueleto de Coral
Water Source=Fonte de Água
Flowing Water=Água Corrente
River Water Source=Fonte de Água do Rio
Flowing River Water=Água Corrente do Rio
Lava Source=Fonte de Lava
Flowing Lava=Lava Corrente
Empty Bookshelf=Estante de Livros Vazia
Bookshelf (@1 written, @2 empty books)=Estante de Livros (@1 livros escritos, @2 livros em branco)
Bookshelf=Estante de Livros
Text too long=Texto muito longo
"@1"="@1"
Wooden Sign=Placa de Madeira
Steel Sign=Placa de Aço
Wooden Ladder=Escada de Madeira
Steel Ladder=Escada de Aço
Apple Wood Fence=Cerca de Macieira
Acacia Wood Fence=Cerca de Acácia
Jungle Wood Fence=Cerca de Madeira da Selva
Pine Wood Fence=Cerca de Pinheiro
Aspen Wood Fence=Cerca de Álamo
Apple Wood Fence Rail=Trilho de Cerca de Macieira
Acacia Wood Fence Rail=Trilho de Cerca de Acácia
Jungle Wood Fence Rail=Trilho de Cerca de Madeira da Selva
Pine Wood Fence Rail=Trilho de Cerca de Pinheiro
Aspen Wood Fence Rail=Trilho de Cerca de Álamo
Glass=Vidro
Obsidian Glass=Vidro de Obsidiana
Brick Block=Bloco de Tijolos
Mese Lamp=Lâmpada de Mese
Apple Wood Mese Post Light=Poste de Lâmpada de Mese de Macieira
Acacia Wood Mese Post Light=Poste de Lâmpada de Mese de Acácia
Jungle Wood Mese Post Light=Poste de Lâmpada de Mese de Madeira da Selva
Pine Wood Mese Post Light=Poste de Lâmpada de Mese de Pinheiro
Aspen Wood Mese Post Light=Poste de Lâmpada de Mese de Aspen
Cloud=Nuvem
Wooden Pickaxe=Picareta de Madeira
Stone Pickaxe=Picareta de Pedra
Bronze Pickaxe=Picareta de Bronze
Steel Pickaxe=Picareta de Aço
Mese Pickaxe=Picareta de Mese
Diamond Pickaxe=Picareta de Diamante
Wooden Shovel=Pá de Madeira
Stone Shovel=Pá de Pedra
Bronze Shovel=Pá de Bronze
Steel Shovel=Pá de Aço
Mese Shovel=Pá de Mese
Diamond Shovel=Pá de Diamante
Wooden Axe=Machado de Madeira
Stone Axe=Machado de Pedra
Bronze Axe=Machado de Bronze
Steel Axe=Machado de Aço
Mese Axe=Machado de Mese
Diamond Axe=Machado de Diamante
Wooden Sword=Espada de Madeira
Stone Sword=Espada de Pedra
Bronze Sword=Espada de Bronze
Steel Sword=Espada de Aço
Mese Sword=Espada de Mese
Diamond Sword=Espada de Diamante
Torch=Tocha
@1 will intersect protection on growth.=@1 cruzará a proteção no crescimento.

View File

@ -23,7 +23,7 @@ Coal Lump=Pedaço de Carvão
Copper Ingot=Lingote de Cobre
Copper Lump=Pedaço de Cobre
Diamond=Diamante
Flint=Sílex (Flint)
Flint=Rocha Sílex
Gold Ingot=Lingote de Ouro
Gold Lump=Pedaço de Ouro
Iron Lump=Pedaço de Ferro

View File

@ -1,42 +1,42 @@
# textdomain: default
Locked Chest=Заблокированный Сундук
Locked Chest (owned by @1)=Заблокированный Сундук (владелец: @1)
Locked Chest=Запертый сундук
Locked Chest (owned by @1)=Запертый сундук (владелец: @1)
You do not own this chest.=Вы не владелец этого сундука.
a locked chest=заблокированный сундук
a locked chest=запертый сундук
Chest=Сундук
Write=Писать
Write=Написать
Read=Читать
Title:=Заголовок:
Contents:=Содержимое:
Save=Сохранить
by @1=@1
by @1=от @1
Page @1 of @2=Страница @1 из @2
The book you were writing to mysteriously disappeared.=Книга, в которую вы писали, загадочно исчезла.
The book you were writing to mysteriously disappeared.=Книга, которую вы писали, загадочно исчезла.
"@1" by @2="@1" @2
Blueberries=Черника
Book=Книга
Book with Text=Книга с Текстом
Bronze Ingot=Бронзовый Слиток
Clay Brick=Глиняный Кирпич
Clay Lump=Ком Глины
Coal Lump=Кусок Угля
Copper Ingot=Медный Слиток
Copper Lump=Кусок Меди
Book with Text=Книга с текстом
Bronze Ingot=Бронзовый слиток
Clay Brick=Кирпич
Clay Lump=Глина
Coal Lump=Уголь
Copper Ingot=Медный слиток
Copper Lump=Кусок меди
Diamond=Алмаз
Flint=Кремень
Gold Ingot=Золотой Слиток
Gold Lump=Кусок Золота
Iron Lump=Кусок Железа
Mese Crystal=Кристалл Месе
Mese Crystal Fragment=Осколок Кристалла Месе
Obsidian Shard=Обсидиановый Осколок
Gold Ingot=Золотой слиток
Gold Lump=Кусок золота
Iron Lump=Кусок железа
Mese Crystal=Кристалл мезы
Mese Crystal Fragment=Осколок кристалла мезы
Obsidian Shard=Обсидиановый осколок
Paper=Бумага
Steel Ingot=Железный Слиток
Steel Ingot=Стальной слиток
Stick=Палка
Tin Ingot=Оловянный Слиток
Tin Lump=Кусок Олова
Tin Ingot=Оловянный слиток
Tin Lump=Кусок олова
Furnace is empty=Печь пуста
100% (output full)=100% (полное приготовление)
100% (output full)=100% (выход заполнен)
@1%=@1%
Not cookable=Не может быть приготовлено
Empty=Пустое
@ -46,179 +46,170 @@ Furnace inactive=Печь не зажжена
Furnace=Печь
Stone=Камень
Cobblestone=Булыжник
Stone Brick=Каменный Кирпич
Stone Block=Каменный Блок
Mossy Cobblestone=Мшистый Булыжник
Desert Stone=Пустынный Камень
Desert Cobblestone=Пустынный Булыжник
Desert Stone Brick=Пустынный Каменный Кирпич
Desert Stone Block=Пустынный Каменный Блок
Stone Brick=Каменные кирпичи
Stone Block=Каменный блок
Mossy Cobblestone=Замшелый булыжник
Desert Stone=Пустынный камень
Desert Cobblestone=Пустынный булыжник
Desert Stone Brick=Пустынный каменные кирпичи
Desert Stone Block=Пустынный каменный блок
Sandstone=Песчаник
Sandstone Brick=Песчаниковый Кирпич
Sandstone Block=Песчаниковый Блок
Desert Sandstone=Пустынный Песчаник
Desert Sandstone Brick=Пустынный Песчаниковый Кирпич
Desert Sandstone Block=Пустынный Песчаниковый Блок
Silver Sandstone=Серебряный Песчаник
Silver Sandstone Brick=Серебряный Песчаниковый Кирпич
Silver Sandstone Block=Серебряный Песчаниковый Блок
Sandstone Brick=Песчаниковые кирпичи
Sandstone Block=Песчаниковый блок
Desert Sandstone=Пустынный песчаник
Desert Sandstone Brick=Пустынные песчаниковые кирпичи
Desert Sandstone Block=Пустынный песчаниковый блок
Silver Sandstone=Серебристый песчаник
Silver Sandstone Brick=Серебристые песчаниковые кирпичи
Silver Sandstone Block=Серебристый песчаниковый блок
Obsidian=Обсидиан
Obsidian Brick=Обсидиановый Кирпич
Obsidian Block=Обсидиановый Блок
Obsidian Brick=Обсидиановые кирпичи
Obsidian Block=Обсидиановый блок
Dirt=Земля
Dirt with Grass=Земля с Травой
Dirt with Grass and Footsteps=Земля с Травой и Следами
Dirt with Savanna Grass=Земля с Саванной Травой
Dirt with Snow=Земля Со Снегом
Dirt with Rainforest Litter=Земля с Тропической Подстилкой
Dirt with Coniferous Litter=Земля с Сосновой Подстилкой
Savanna Dirt=Саванная Земля
Savanna Dirt with Savanna Grass=Саванная Земля с Травой
Permafrost=Замороженная Почва
Permafrost with Stones=Замороженная Почва с Камнями
Permafrost with Moss=Замороженная Почва с Мхом
Dirt with Grass=Дёрн
Dirt with Grass and Footsteps=Дёрн со следами
Dirt with Savanna Grass=Саванный дёрн
Dirt with Snow=Земля со снегом
Dirt with Rainforest Litter=Земля с тропической подстилкой
Dirt with Coniferous Litter=Земля с сосновой подстилкой
Savanna Dirt=Саванная земля
Savanna Dirt with Savanna Grass=Саванная земля с саванной травой
Permafrost=Мёрзлая почва
Permafrost with Stones=Мёрзлая почва с камнями
Permafrost with Moss=Мёрзлая почва с мхом
Sand=Песок
Desert Sand=Пустынный Песок
Silver Sand=Серебряный Песок
Desert Sand=Пустынный песок
Silver Sand=Серебристый песок
Gravel=Гравий
Clay=Глиняный Блок
Snow=Снег
Snow Block=Снежный Блок
Clay=Глиняный блок
Snow=Снежок
Snow Block=Снежный блок
Ice=Лёд
Cave Ice=Пещерный Лёд
Apple Tree=Ствол Яблони
Apple Wood Planks=Яблоневые Доски
Apple Tree Sapling=Саженец Яблони
Apple Tree Leaves=Яблоневая Листва
Cave Ice=Пещерный лёд
Apple Tree=Яблоневая древесина
Apple Wood Planks=Яблоневые доски
Apple Tree Sapling=Саженец яблони
Apple Tree Leaves=Яблоневая листва
Apple=Яблоко
Apple Marker=Яблочная Метка
Jungle Tree=Ствол Тропического Дерева
Jungle Wood Planks=Доски из Тропического Дерева
Jungle Tree Leaves=Листва Тропического Дерева
Jungle Tree Sapling=Саженец Тропического Дерева
Emergent Jungle Tree Sapling=Выросший Саженец Тропического Дерева
Pine Tree=Сосновый Ствол
Pine Wood Planks=Сосновые Доски
Pine Needles=Сосновая Хвоя
Pine Tree Sapling=Саженец Сосны
Acacia Tree=Ствол Акации
Acacia Wood Planks=Доски Акации
Acacia Tree Leaves=Листва Акации
Acacia Tree Sapling=Саженец Акации
Aspen Tree=Ствол Осины
Aspen Wood Planks=Осиновые Доски
Aspen Tree Leaves=Осиновая Листва
Aspen Tree Sapling=Саженец Осины
Coal Ore=Уголь
Coal Block=Угольный Блок
Iron Ore=Железная Руда
Steel Block=Стальной Блок
Copper Ore=Медная Руда
Copper Block=Медный Блок
Tin Ore=Оловянная Руда
Tin Block=Оловянный Блок
Bronze Block=Бронзовый Блок
Mese Ore=Месевая Руда
Mese Block=Месевый Блок
Gold Ore=Золотая Руда
Gold Block=Золотой Блок
Diamond Ore=Алмаз
Diamond Block=Алмазный Блок
Apple Marker=Яблочная метка
Jungle Tree=Древесина тропического дерева
Jungle Wood Planks=Доски из тропического дерева
Jungle Tree Leaves=Листва тропического дерева
Jungle Tree Sapling=Саженец тропического дерева
Emergent Jungle Tree Sapling=Выросший саженец тропического дерева
Pine Tree=Сосновая древесина
Pine Wood Planks=Сосновые доски
Pine Needles=Сосновая хвоя
Pine Tree Sapling=Саженец сосны
Acacia Tree=Акациевая древесина
Acacia Wood Planks=Акациевые доски
Acacia Tree Leaves=Акациевая листва
Acacia Tree Sapling=Саженец акации
Aspen Tree=Осиновая древесина
Aspen Wood Planks=Осиновые доски
Aspen Tree Leaves=Осиновая листва
Aspen Tree Sapling=Саженец осины
Coal Ore=Угольная руда
Coal Block=Угольный блок
Iron Ore=Железная руда
Steel Block=Стальной блок
Copper Ore=Медная руда
Copper Block=Медный блок
Tin Ore=Оловянная руда
Tin Block=Оловянный блок
Bronze Block=Бронзовый блок
Mese Ore=Мезовая руда
Mese Block=Мезовый блок
Gold Ore=Золотая руда
Gold Block=Золотой блок
Diamond Ore=Алмазная руда
Diamond Block=Алмазный блок
Cactus=Кактус
Large Cactus Seedling=Саженец Кактуса
Large Cactus Seedling=Саженец кактуса
Papyrus=Папирус
Dry Shrub=Сухой Куст
Jungle Grass=Тропическая Трава
Dry Shrub=Сухой куст
Jungle Grass=Тропическая трава
Grass=Трава
Savanna Grass=Саванная Трава
Savanna Grass=Саванная трава
Fern=Папоротник
Marram Grass=Песколюб
Bush Stem=Стебли Куста
Bush Leaves=Листья Куста
Bush Sapling=Саженец Куста
Blueberry Bush Leaves with Berries=Куст Черники с Ягодами
Blueberry Bush Leaves=Куст Черники
Blueberry Bush Sapling=Саженец Куста Черники
Acacia Bush Stem=Стебли Куста Акации
Acacia Bush Leaves=Листья Куста Акации
Acacia Bush Sapling=Саженец Куста Акации
Pine Bush Stem=Стебли Хвойного Куста
Pine Bush Needles=Хвоя Куста
Pine Bush Sapling=Саженец Хвойного Куста
Bush Stem=Стебель куста
Bush Leaves=Листья куста
Bush Sapling=Саженец куста
Blueberry Bush Leaves with Berries=Черничный куст с ягодами
Blueberry Bush Leaves=Листья черничного куста
Blueberry Bush Sapling=Саженец черничного куста
Acacia Bush Stem=Стебель куста акации
Acacia Bush Leaves=Листья куста акации
Acacia Bush Sapling=Саженец куста акации
Pine Bush Stem=Стебли хвойного куста
Pine Bush Needles=Хвоя куста
Pine Bush Sapling=Саженец хвойного куста
Kelp=Ламинария
Green Coral=Зеленый Коралл
Pink Coral=Розовый Коралл
Cyan Coral=Голубой Коралл
Brown Coral=Коричневый Коралл
Orange Coral=Оранжевый Коралл
Coral Skeleton=Коралловый Остов
Water Source=Водный Источник
Flowing Water=Текущая Вода
River Water Source=Речной Водный Источник
Flowing River Water=Текущая Речная Вода
Lava Source=Лавовый Источник
Flowing Lava=Текущая Лава
Empty Bookshelf=Пустая Книжная Полка
Bookshelf (@1 written, @2 empty books)=Книжная Полка (@1 написано, @2 чистые книги)
Bookshelf=Книжная Полка
Green Coral=Зелёный коралл
Pink Coral=Розовый коралл
Cyan Coral=Бирюзовый коралл
Brown Coral=Коричневый коралл
Orange Coral=Оранжевый коралл
Coral Skeleton=Коралловый остов
Water Source=Источник воды
Flowing Water=Текущая вода
River Water Source=Источник речной воды
Flowing River Water=Текущая речная вода
Lava Source=Источник лавы
Flowing Lava=Текущая лава
Empty Bookshelf=Пустая книжная полка
Bookshelf (@1 written, @2 empty books)=Книжная полка (@1 написано, @2 чистые книги)
Bookshelf=Книжная полка
Text too long=Текст слишком длинный
"@1"="@1"
Wooden Sign=Деревянная Табличка
Steel Sign=Стальная Табличка
Wooden Ladder=Деревянная Лестница
Steel Ladder=Стальная Лестница
Apple Wood Fence=Яблоневый Деревянный Забор
Acacia Wood Fence=Деревянный Забор Из Акации
Jungle Wood Fence=Деревянный Забор Из Тропического Дерева
Pine Wood Fence=Сосновый Деревянный Забор
Aspen Wood Fence=Осиновый Деревянный Забор
Apple Wood Fence Rail=Яблоневый Деревянный Реечный Забор
Acacia Wood Fence Rail=Деревянный Реечный Забор Из Акации
Jungle Wood Fence Rail=Деревянный Реечный Забор Из Тропического Дерева
Pine Wood Fence Rail=Сосновый Деревянный Реечный Забор
Aspen Wood Fence Rail=Осиновый Деревянный Реечный Забор
Wooden Sign=Деревянная табличка
Steel Sign=Стальная табличка
Wooden Ladder=Деревянная лестница
Steel Ladder=Стальная лестница
Apple Wood Fence=Яблоневый забор
Acacia Wood Fence=Акациевый забор
Jungle Wood Fence=Забор из тропического дерева
Pine Wood Fence=Сосновый забор
Aspen Wood Fence=Осиновый забор
Apple Wood Fence Rail=Яблоневый реечный забор
Acacia Wood Fence Rail=Акациевый реечный забор
Jungle Wood Fence Rail=Реечный забор из тропического дерева
Pine Wood Fence Rail=Сосновый реечный забор
Aspen Wood Fence Rail=Осиновый реечный забор
Glass=Стекло
Obsidian Glass=Обсидиановое Стекло
Brick Block=Кирпичный Блок
Mese Lamp=Месе Лампа
Apple Wood Mese Post Light=Столбовой Месе светильник из Яблони
Acacia Wood Mese Post Light=Столбовой Месе светильник из Акации
Jungle Wood Mese Post Light=Столбовой Месе светильник из Тропического дерева
Pine Wood Mese Post Light=Столбовой Месе светильник из Сосны
Aspen Wood Mese Post Light=Столбовой Месе светильник из Осины
Obsidian Glass=Обсидиановое стекло
Brick Block=Кирпичи
Mese Lamp=Мезовая лампа
Apple Wood Mese Post Light=Яблоневый уличный фонарь
Acacia Wood Mese Post Light=Акациевый уличный фонарь
Jungle Wood Mese Post Light=Уличный фонарь из тропического дерева
Pine Wood Mese Post Light=Сосновый уличный фонарь
Aspen Wood Mese Post Light=Осиновый уличный фонарь
Cloud=Облако
Wooden Pickaxe=Деревянная Кирка
Stone Pickaxe=Каменная Кирка
Bronze Pickaxe=Бронзовая Кирка
Steel Pickaxe=Стальная Кирка
Mese Pickaxe=Месе Кирка
Diamond Pickaxe=Алмазная Кирка
Wooden Shovel=Деревянная Лопата
Stone Shovel=Каменная Лопата
Bronze Shovel=Бронзовая Лопата
Steel Shovel=Стальная Лопата
Mese Shovel=Месе Лопата
Diamond Shovel=Алмазная Лопата
Wooden Axe=Деревянный Топор
Stone Axe=Каменный Топор
Bronze Axe=Бронзовый Топор
Steel Axe=Стальной Топор
Mese Axe=Месе Топор
Diamond Axe=Алмазный Топор
Wooden Sword=Деревянный Меч
Stone Sword=Каменный Меч
Bronze Sword=Бронзовый Меч
Steel Sword=Стальной Меч
Mese Sword=Месе Меч
Diamond Sword=Алмазный Меч
Wooden Pickaxe=Деревянная кирка
Stone Pickaxe=Каменная кирка
Bronze Pickaxe=Бронзовая кирка
Steel Pickaxe=Стальная кирка
Mese Pickaxe=Мезовая кирка
Diamond Pickaxe=Алмазная кирка
Wooden Shovel=Деревянная лопата
Stone Shovel=Каменная лопата
Bronze Shovel=Бронзовая лопата
Steel Shovel=Стальная лопата
Mese Shovel=Мезовая лопата
Diamond Shovel=Алмазная лопата
Wooden Axe=Деревянный топор
Stone Axe=Каменный топор
Bronze Axe=Бронзовый топор
Steel Axe=Стальной топор
Mese Axe=Мезовый топор
Diamond Axe=Алмазный топор
Wooden Sword=Деревянный меч
Stone Sword=Каменный меч
Bronze Sword=Бронзовый меч
Steel Sword=Стальной меч
Mese Sword=Мезовый меч
Diamond Sword=Алмазный меч
Torch=Факел
@1 will intersect protection on growth.=@1 пересечёт защиту по росту.
##### not used anymore #####
Dirt with Dry Grass=Земля с Сухой Травой
Dry Dirt=Сухая Земля
Dry Dirt with Dry Grass=Сухая Земля с Сухой Травой
Dry Grass=Сухая Трава
Mese Post Light=Столб с Месе Фонарем
@1 will intersect protection on growth.=@1 пересечет защищённую зону при вырастании.

View File

@ -271,6 +271,7 @@ minetest.register_node("default:cobble", {
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
_tnt_loss = 4,
})
minetest.register_node("default:stonebrick", {
@ -297,9 +298,9 @@ minetest.register_node("default:mossycobble", {
is_ground_content = false,
groups = {cracky = 3, stone = 1},
sounds = default.node_sound_stone_defaults(),
_tnt_loss = 4,
})
minetest.register_node("default:desert_stone", {
description = S("Desert Stone"),
tiles = {"default_desert_stone.png"},
@ -315,6 +316,7 @@ minetest.register_node("default:desert_cobble", {
is_ground_content = false,
groups = {cracky = 3, stone = 2},
sounds = default.node_sound_stone_defaults(),
_tnt_loss = 4,
})
minetest.register_node("default:desert_stonebrick", {
@ -444,6 +446,7 @@ minetest.register_node("default:dirt", {
tiles = {"default_dirt.png"},
groups = {crumbly = 3, soil = 1},
sounds = default.node_sound_dirt_defaults(),
_tnt_loss = 3,
})
minetest.register_node("default:dirt_with_grass", {
@ -530,6 +533,7 @@ minetest.register_node("default:dry_dirt", {
tiles = {"default_dry_dirt.png"},
groups = {crumbly = 3, soil = 1},
sounds = default.node_sound_dirt_defaults(),
_tnt_loss = 3,
})
minetest.register_node("default:dry_dirt_with_dry_grass", {
@ -576,6 +580,7 @@ minetest.register_node("default:sand", {
tiles = {"default_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
_tnt_loss = 2,
})
minetest.register_node("default:desert_sand", {
@ -583,6 +588,7 @@ minetest.register_node("default:desert_sand", {
tiles = {"default_desert_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
_tnt_loss = 2,
})
minetest.register_node("default:silver_sand", {
@ -590,6 +596,7 @@ minetest.register_node("default:silver_sand", {
tiles = {"default_silver_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1},
sounds = default.node_sound_sand_defaults(),
_tnt_loss = 2,
})
@ -604,7 +611,8 @@ minetest.register_node("default:gravel", {
{items = {"default:flint"}, rarity = 16},
{items = {"default:gravel"}}
}
}
},
_tnt_loss = 3,
})
minetest.register_node("default:clay", {
@ -639,6 +647,7 @@ minetest.register_node("default:snow", {
},
groups = {crumbly = 3, falling_node = 1, snowy = 1},
sounds = default.node_sound_snow_defaults(),
_tnt_loss = 1, -- means it will disappear entirely
on_construct = function(pos)
pos.y = pos.y - 1
@ -1985,8 +1994,8 @@ minetest.register_node("default:sand_with_kelp", {
on_place = function(itemstack, placer, pointed_thing)
-- Call on_rightclick if the pointed node defines it
if pointed_thing.type == "node" and placer and
not placer:get_player_control().sneak then
if pointed_thing.type == "node" and not (placer and placer:is_player()
and placer:get_player_control().sneak) then
local node_ptu = minetest.get_node(pointed_thing.under)
local def_ptu = minetest.registered_nodes[node_ptu.name]
if def_ptu and def_ptu.on_rightclick then
@ -2035,19 +2044,20 @@ minetest.register_node("default:sand_with_kelp", {
--
local function coral_on_place(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
if pointed_thing.type ~= "node" then
return itemstack
end
local player_name = placer:get_player_name()
local player_name = placer and placer:get_player_name()
local pos_under = pointed_thing.under
local pos_above = pointed_thing.above
local node_under = minetest.get_node(pos_under)
local def_under = minetest.registered_nodes[node_under.name]
if def_under and def_under.on_rightclick and not placer:get_player_control().sneak then
if def_under and def_under.on_rightclick and not (
placer and placer:is_player() and placer:get_player_control().sneak) then
return def_under.on_rightclick(pos_under, node_under,
placer, itemstack, pointed_thing) or itemstack
placer, itemstack, pointed_thing)
end
if node_under.name ~= "default:coral_skeleton" or
@ -2057,9 +2067,6 @@ local function coral_on_place(itemstack, placer, pointed_thing)
if minetest.is_protected(pos_under, player_name) or
minetest.is_protected(pos_above, player_name) then
default.log_player_action(placer,
"tried to place", itemstack:get_name(),
"at protected position", pos_under)
minetest.record_protection_violation(pos_under, player_name)
return itemstack
end
@ -2809,6 +2816,7 @@ minetest.register_node("default:glass", {
is_ground_content = false,
groups = {cracky = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_glass_defaults(),
_tnt_loss = 2,
})
minetest.register_node("default:obsidian_glass", {

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