Sebastien Ponce
2e2fcfdfa2
Fixed Issue #83 : upsidedown pyramid not working well
2016-01-05 14:11:04 +01:00
Anthony Zhang
48f9c6c23f
Fix #93 (thanks @za267!)
2015-11-01 16:50:36 -05:00
ShadowNinja
bb8456b711
Cleanup and fixup
...
Non-stylistic changes:
* Add LuaDoc/LDoc support.
* Fix `clear_objects` area size calculation.
* Fix `clear_objects` removing player objects.
* Fix shadowing of marker entity name with player name.
* Make visualization functions use `swap_node`.
* Make hidden nodes unwalkable.
* Prevent `hide` from hiding air.
* Make deprecated functions log to deprecated stream when called.
* Fixed `replaceinverse` not using normalized node names.
* Added .gitignore.
* Bump version to 1.1.
Stylistic changes:
* Change `x = function` to `function x`.
* Change comment format.
* Make missing VoxelManip error less obnoxious.
* Move `sort_pos` into `common.lua`, which is a required module.
* Remove local copies of `minetest`.
* Remove `worldedit = worldedit or {}` from modules.
* Replace replaceinverse with an inverse argument to `replace`.
* Added `error()`s on on invalid axes.
* Change `wip` to `TODO`.
* Rename `clearobjects` to `clear_objects`.
* Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
* Add helpers to reduce code duplication.
* Renamed `Chat Commands.md` to `ChatCommands.md`.
2015-02-01 15:56:16 -05:00
Uberi
36424e3dec
Improve worldedit.spiral and the WorldEdit GUI,
2013-12-16 18:55:56 -05:00
Uberi
0797c47afb
Fix worldedit.hollow_cylinder.
2013-12-15 16:33:31 -05:00
Uberi
272541c9da
Changes to support the latest schematic probability specification.
2013-08-16 16:57:35 -04:00
Anthony Zhang
b0bf52e9b6
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
2013-07-31 22:15:08 -04:00
Anthony Zhang
3c51ec8c4a
//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
2013-07-31 00:02:37 -04:00
Anthony Zhang
49b683f27f
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
2013-07-29 12:43:24 -04:00
Anthony Zhang
c1f3cfc1e4
Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
2013-07-28 18:15:46 -04:00
Anthony Zhang
b252df2166
Slight optimizations, and make //pyramid work properly again.
2013-07-28 17:08:12 -04:00
Anthony Zhang
faa4a7b065
More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.
2013-07-27 21:34:42 -04:00
Anthony Zhang
8ebf9d3c2a
Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
2013-07-21 16:54:25 -04:00
Anthony Zhang
ac5e801834
Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
2013-07-12 14:22:30 -04:00
Anthony Zhang
b6bc841c39
Fix volume of spheres, domes, and their hollow variants.
2013-06-24 18:22:01 -04:00
Anthony Zhang
9db6192eba
Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.
2013-06-23 12:46:59 -04:00
Anthony Zhang
1e5f623cbb
Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress.
2013-06-22 23:08:51 -04:00
Anthony Zhang
58970e7fab
Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.
2013-06-22 23:05:34 -04:00
Sfan5
5e5c1dc6c3
Add Block Queue
2013-04-28 19:08:09 +02:00
Anthony Zhang
71b6004b92
New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
2013-04-27 18:28:20 -04:00
Kyle
a76ee00391
worldedit.hollow_sphere returns non-nil count
2012-10-17 16:18:19 -07:00
Anthony Zhang
1c31bd7f0d
Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
2012-10-13 21:45:50 -04:00