sfan5
458cca1387
implement loading
2019-09-09 20:55:08 +02:00
sfan5
1c14c1f65d
wip
2019-09-09 20:55:08 +02:00
sfan5
165b130ba1
wip
2019-09-09 20:55:08 +02:00
sfan5
afd2df1ace
wip
2019-09-09 20:55:08 +02:00
sfan5
fa546c6c0e
wip
2019-09-09 20:55:08 +02:00
sfan5
eb1627ca99
wip
2019-09-09 20:55:08 +02:00
sfan5
f6298d7b87
Fix schematics with extra headers to parse properly
...
Currently no schematic format makes use of these, but that
may change so do some future proofing.
2019-09-09 20:52:15 +02:00
sfan5
cc897150f2
Fix performance of //stack, //stack2
2019-09-08 22:14:07 +02:00
sfan5
f39a8e264d
Faster moving using vmanips (in some cases)
2019-09-08 22:14:07 +02:00
sfan5
da5abec273
Faster copying using vmanips
2019-09-08 22:14:07 +02:00
sfan5
ff53a71d58
Remove outdated function check
2019-09-08 18:57:54 +02:00
sfan5
b8453a0e0b
Remove deprecated depends.txt, add descriptions to mod.conf
2019-07-17 02:15:04 +02:00
Panquesito7
3ffecdd9c4
Replace deprecated functions with newer ones
...
These commits create compatibility with MT/MTG 5.0.0+.
However, these commits may/will break with the 0.4-series.
2019-07-17 01:23:40 +02:00
Niwla23
40b49ee9bc
Make placeholders not pointable
2019-07-17 01:22:12 +02:00
sfan5
4f2c7b18cc
Fix //allocate with 0 nodes
2019-07-17 01:20:40 +02:00
TalkLounge
b2e086f9ec
Fix //load with 0 nodes ( #177 )
2019-06-15 16:46:12 +02:00
HybridDog
d1cbd420bb
serialize: Fix detecting empty metadata ( #176 )
2019-04-24 22:51:18 +02:00
Pedro Gimeno
0aeee79af6
Implement full facedir and color* in //orient
...
Thanks to entuland for the Rhotator facedir to matrix and matrix to facedir code, which helped creating the tables.
2019-04-05 00:12:02 +02:00
Isidor Zeuner
f8e57559ec
replace deprecated function call
2018-11-25 13:46:27 +01:00
sfan5
3322ef90c4
Fix negative height pyramids ( fixes #152 )
2018-01-04 01:03:51 +01:00
sfan5
415000e797
Fix a few assignments to undeclared globals
2017-11-07 14:19:57 +01:00
sfan5
59dc2d34d9
WorldEdit 1.2
2017-09-12 14:56:01 +02:00
Wuzzy
3c61759bae
Allow to bulk-set param2 of regions ( #144 )
2017-09-05 14:40:46 +02:00
sfan5
2f4eb19a3a
Fix one-node high cylinders
...
closes #146
2017-09-03 20:12:38 +02:00
sfan5
e680d8087e
Fix small logic error in worldedit.cylinder
2017-08-31 20:10:08 +02:00
sfan5
870873ad15
Add //hollowcube and //cube
...
closes #143
2017-08-31 19:08:10 +02:00
Kyle
bf8e2a8233
Dual-based cylinder
2017-08-31 16:25:22 +02:00
sfan5
92fe95fab7
Make //fixlight work again
...
The dig-air-nodes method seems to have stopped working a few Minetest version ago
2017-01-02 19:03:21 +01:00
sfan5
f9311b2b15
Move wand.lua to worldedit_commands
2016-12-10 21:54:51 +01:00
sfan5
15f0cea72e
Disable wand tool on entities
2016-12-10 21:39:44 +01:00
sfan5
6e2e2385e9
Merge remote-tracking branch 'tmp/hollowpyramid'
2016-10-13 17:51:01 +02:00
sfan5
5afea424ba
Move cuboidapi.lua to correct place
2016-07-04 19:57:48 +02:00
ShadowNinja
f2f714c19e
Fix crash when loading version 3 schematics
2016-01-23 16:57:27 -05:00
Joseph Pickard
47712844a3
Added a WorldEdit wand item that can be used to select areas with worldedit.
2016-01-22 22:24:17 +01:00
Sebastien Ponce
2e2fcfdfa2
Fixed Issue #83 : upsidedown pyramid not working well
2016-01-05 14:11:04 +01:00
sfan5
e0a2661700
Fix //stack2 not working ( closes #94 )
2016-01-05 13:57:48 +01:00
Anthony Zhang
48f9c6c23f
Fix #93 (thanks @za267!)
2015-11-01 16:50:36 -05:00
Sebastien Ponce
5f9efb1205
Added hollow pyramids
2015-09-13 22:08:04 +02:00
ShadowNinja
5c115e282c
Fix existence check trying to open files for writing
2015-05-16 19:27:27 -04:00
sfan5
ab47385f7b
Fix crash (worldedit/manipulations.lua:526: attempt to call global 'set_node' (a nil value))
2015-05-04 18:48:27 +02:00
est31
09de34aabf
Load first node too with LuaJIT
...
Before, the first node would have had the version number prepended (e.g. "5:"), and therefore wouldn't be loaded.
2015-03-12 02:40:19 +01:00
ShadowNinja
bb8456b711
Cleanup and fixup
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Non-stylistic changes:
* Add LuaDoc/LDoc support.
* Fix `clear_objects` area size calculation.
* Fix `clear_objects` removing player objects.
* Fix shadowing of marker entity name with player name.
* Make visualization functions use `swap_node`.
* Make hidden nodes unwalkable.
* Prevent `hide` from hiding air.
* Make deprecated functions log to deprecated stream when called.
* Fixed `replaceinverse` not using normalized node names.
* Added .gitignore.
* Bump version to 1.1.
Stylistic changes:
* Change `x = function` to `function x`.
* Change comment format.
* Make missing VoxelManip error less obnoxious.
* Move `sort_pos` into `common.lua`, which is a required module.
* Remove local copies of `minetest`.
* Remove `worldedit = worldedit or {}` from modules.
* Replace replaceinverse with an inverse argument to `replace`.
* Added `error()`s on on invalid axes.
* Change `wip` to `TODO`.
* Rename `clearobjects` to `clear_objects`.
* Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
* Add helpers to reduce code duplication.
* Renamed `Chat Commands.md` to `ChatCommands.md`.
2015-02-01 15:56:16 -05:00
ShadowNinja
1f277147ca
Fix Lua function
2014-12-30 00:11:49 -05:00
Anthony Zhang
04fdf92aca
Fix crash when loading schematic in a LuaJIT build in recent Minetest versions (thanks LazyJ & VanessaE!).
2014-12-29 18:26:37 -05:00
Anthony Zhang
7f580611f5
Fix some warnings.
2014-12-29 18:16:36 -05:00
KodexKy
5b03c83f6b
Fix stack2 param
...
Fix stack2 amount count
Fix stack2 sign recognition for y & z
2014-12-16 02:14:22 -04:30
sfan5
e4d007199f
Fix bug with loading old .we file formats, thanks to @Sokomine
2014-12-13 21:13:11 +01:00
ShadowNinja
796aa3870d
Clean up serialization
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* Adds a header to serialized data (to make version checking sane).
* Removes the duplicate deserialization for `worldedit.deserialize` and `worldedit.allocate`.
* Optimizes `worldedit.deserialize` by only deserializing the data once.
* Makes some fields optional.
* Cleans up the comments and a little of the code style.
2014-10-24 16:45:10 -04:00
ShadowNinja
e383e8ce00
Fix runtime error checking with lua* commands
2014-07-23 18:21:21 -04:00
Uberi
82ef580fae
Add sort_pos to make code module independent.
2014-07-22 18:42:15 -04:00