sfan5 
							
						 
					 
					
						
						
							
						
						6e2e2385e9 
					 
					
						
						
							
							Merge remote-tracking branch 'tmp/hollowpyramid'  
						
						
						
						
					 
					
						2016-10-13 17:51:01 +02:00 
						 
				 
			
				
					
						
							
							
								Sebastien Ponce 
							
						 
					 
					
						
						
							
						
						2e2fcfdfa2 
					 
					
						
						
							
							Fixed Issue  #83  : upsidedown pyramid not working well  
						
						
						
						
					 
					
						2016-01-05 14:11:04 +01:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						48f9c6c23f 
					 
					
						
						
							
							Fix   #93  (thanks @za267!)  
						
						
						
						
					 
					
						2015-11-01 16:50:36 -05:00 
						 
				 
			
				
					
						
							
							
								Sebastien Ponce 
							
						 
					 
					
						
						
							
						
						5f9efb1205 
					 
					
						
						
							
							Added hollow pyramids  
						
						
						
						
					 
					
						2015-09-13 22:08:04 +02:00 
						 
				 
			
				
					
						
							
							
								ShadowNinja 
							
						 
					 
					
						
						
							
						
						bb8456b711 
					 
					
						
						
							
							Cleanup and fixup  
						
						... 
						
						
						
						Non-stylistic changes:
  * Add LuaDoc/LDoc support.
  * Fix `clear_objects` area size calculation.
  * Fix `clear_objects` removing player objects.
  * Fix shadowing of marker entity name with player name.
  * Make visualization functions use `swap_node`.
  * Make hidden nodes unwalkable.
  * Prevent `hide` from hiding air.
  * Make deprecated functions log to deprecated stream when called.
  * Fixed `replaceinverse` not using normalized node names.
  * Added .gitignore.
  * Bump version to 1.1.
Stylistic changes:
  * Change `x = function` to `function x`.
  * Change comment format.
  * Make  missing VoxelManip error less obnoxious.
  * Move `sort_pos` into `common.lua`, which is a required module.
  * Remove local copies of `minetest`.
  * Remove `worldedit = worldedit or {}` from modules.
  * Replace replaceinverse with an inverse argument to `replace`.
  * Added `error()`s on on invalid axes.
  * Change `wip` to `TODO`.
  * Rename `clearobjects` to `clear_objects`.
  * Remove `hollow_{sphere,dome,cylinder}` and replace them with a hollow parameter to each function.
  * Add helpers to reduce code duplication.
  * Renamed `Chat Commands.md` to `ChatCommands.md`. 
						
						
					 
					
						2015-02-01 15:56:16 -05:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						36424e3dec 
					 
					
						
						
							
							Improve worldedit.spiral and the WorldEdit GUI,  
						
						
						
						
					 
					
						2013-12-16 18:55:56 -05:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						0797c47afb 
					 
					
						
						
							
							Fix worldedit.hollow_cylinder.  
						
						
						
						
					 
					
						2013-12-15 16:33:31 -05:00 
						 
				 
			
				
					
						
							
							
								Uberi 
							
						 
					 
					
						
						
							
						
						272541c9da 
					 
					
						
						
							
							Changes to support the latest schematic probability specification.  
						
						
						
						
					 
					
						2013-08-16 16:57:35 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						b0bf52e9b6 
					 
					
						
						
							
							Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.  
						
						
						
						
					 
					
						2013-07-31 22:15:08 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						3c51ec8c4a 
					 
					
						
						
							
							//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.  
						
						
						
						
					 
					
						2013-07-31 00:02:37 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						49b683f27f 
					 
					
						
						
							
							Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.  
						
						
						
						
					 
					
						2013-07-29 12:43:24 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						c1f3cfc1e4 
					 
					
						
						
							
							Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.  
						
						
						
						
					 
					
						2013-07-28 18:15:46 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						b252df2166 
					 
					
						
						
							
							Slight optimizations, and make //pyramid work properly again.  
						
						
						
						
					 
					
						2013-07-28 17:08:12 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						faa4a7b065 
					 
					
						
						
							
							More speedups for //hollowsphere, //sphere, //hollowdome, //dome, //cylinder, better module loader, fix message in //volume.  
						
						
						
						
					 
					
						2013-07-27 21:34:42 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						8ebf9d3c2a 
					 
					
						
						
							
							Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.  
						
						
						
						
					 
					
						2013-07-21 16:54:25 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						ac5e801834 
					 
					
						
						
							
							Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.  
						
						
						
						
					 
					
						2013-07-12 14:22:30 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						b6bc841c39 
					 
					
						
						
							
							Fix volume of spheres, domes, and their hollow variants.  
						
						
						
						
					 
					
						2013-06-24 18:22:01 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						9db6192eba 
					 
					
						
						
							
							Avoid using slower and deprecated EnvRef, fix schematic data MapNodes, huge speed boost to worldedit.hollow_cylinder, fix some bugs.  
						
						
						
						
					 
					
						2013-06-23 12:46:59 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						1e5f623cbb 
					 
					
						
						
							
							Super-speed a few primitives and visualization functions, including hollowsphere, sphere, hollowdome, dome, and suppress.  
						
						
						
						
					 
					
						2013-06-22 23:08:51 -04:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						58970e7fab 
					 
					
						
						
							
							Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.  
						
						
						
						
					 
					
						2013-06-22 23:05:34 -04:00 
						 
				 
			
				
					
						
							
							
								Sfan5 
							
						 
					 
					
						
						
							
						
						5e5c1dc6c3 
					 
					
						
						
							
							Add Block Queue  
						
						
						
						
					 
					
						2013-04-28 19:08:09 +02:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						71b6004b92 
					 
					
						
						
							
							New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.  
						
						
						
						
					 
					
						2013-04-27 18:28:20 -04:00 
						 
				 
			
				
					
						
							
							
								Kyle 
							
						 
					 
					
						
						
							
						
						a76ee00391 
					 
					
						
						
							
							worldedit.hollow_sphere returns non-nil count  
						
						
						
						
					 
					
						2012-10-17 16:18:19 -07:00 
						 
				 
			
				
					
						
							
							
								Anthony Zhang 
							
						 
					 
					
						
						
							
						
						1c31bd7f0d 
					 
					
						
						
							
							Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.  
						
						
						
						
					 
					
						2012-10-13 21:45:50 -04:00