Commit Graph

372 Commits

Author SHA1 Message Date
sfan5 abc9efeeb8 Harden deserialize workaround against unexpected input
Otherwise it will stop working entirely soon when the
serialization inside Minetest is reworked.
This allows it to work at least in the cases where the original
bug (LuaJIT register limit) doesn't apply.
2022-06-06 20:39:15 +02:00
sfan5 c223ca4cec Update IRC link in README
closes #207
2021-11-15 00:16:34 +01:00
wsor4035 c8afa95542
Make worldedit_gui error non-fatal
to allow worldedit to be used in worldmods
2021-09-21 20:47:57 +02:00
sfan5 670e421f57 Rename util folder
because mod loading woes, minetest/minetest#11240
2021-09-21 01:34:10 +02:00
sfan5 770601dd5d Add automated tests for WorldEdit API functions that run under CI
uses a real Minetest instance (Docker)
currently covers most basic manipulations
2021-09-20 23:10:04 +02:00
sfan5 2f2f5a7def Use minetest.global_exists for LuaJIT check
closes #199
2021-09-12 19:35:57 +02:00
Nathan Salapat 7f87f1658e
Add param2 button to WorldEdit GUI 2021-07-23 23:34:13 +02:00
sfan5 4378750498 Use minetest.get_objects_in_area when possible 2021-04-30 19:33:27 +02:00
sfan5 2f26fb7645 WorldEdit 1.3 2021-01-31 00:49:58 +01:00
h3ndrik f1b6da3c20
Hide gui button in unified_inventory on missing privilege (#195)
this fixes #151
2020-12-05 14:12:32 +01:00
sfan5 418a30c89e Raise safe region limit to 20000 2020-10-06 13:53:22 +02:00
sfan5 2f535dd053
worldedit: Document inner working of worldedit.keep_loaded 2020-05-25 19:48:54 +02:00
sfan5 867cd6edc7 Improve node name normalization again
so that "desert stone" won't select "desert stone block"
2020-05-12 21:53:01 +02:00
sfan5 4918610c43 Fix rotate in worldedit GUI 2020-05-12 21:29:51 +02:00
sfan5 edd27636a6 Do not allow //mix with no nodes 2020-05-09 22:34:29 +02:00
sfan5 7d0811fd47 Update help texts to be consistent 2020-04-26 16:53:55 +02:00
sfan5 4d08a1cc55 Implement //cubeapply with three side lengths 2020-04-26 16:01:07 +02:00
sfan5 34844b2d38 Set static_save = false for marker entities 2020-04-16 23:50:15 +02:00
sfan5 0f5dcc790d Implement //clearcut to delete trees, plants from generated terrain
closes #165
2020-04-07 03:05:30 +02:00
sfan5 37de177f72 Fix off-by-one in //cubeapply 2020-04-07 00:46:13 +02:00
sfan5 f285a55dd5 Improve brush command error messages 2020-04-07 00:38:11 +02:00
sfan5 9b26034aea Move worldedit.marker_update
Markers are part of the UI (`worldedit_chatcommands`) and do not belong in `worldedit`.
2020-04-07 00:14:31 +02:00
sfan5 963a9f6b96 Implement //cubeapply 2020-04-06 23:32:11 +02:00
sfan5 5e8bfd5166 Improve node name normalization in case of multi-line descriptions 2020-03-29 21:55:47 +02:00
HybridDog 06a3b63578 GUI command execution: Do not ignore chatcommand return values
Additionally, this commit makes the command execution more modular,
so it is e.g. possible to implement something to disable the
many nodes confirmation after setting a checkbox in the formspec.
2020-03-09 15:33:19 +01:00
sfan5 5e47af8773 Make region marker entities withstand TNT explosions
Also fixes a crash when detonating TNT near them though this is
not our fault and the proper fix is pending in minetest_game.
2020-03-06 21:20:15 +01:00
sfan5 da51c688d2 Call minetest.deserialize with safe=true
wtf?
2020-02-06 11:53:14 +01:00
sfan5 ab93871877 Move some deserialization code around 2020-02-06 11:51:44 +01:00
sfan5 116ae25ebd Unbreak //move (closes #188) 2019-12-20 20:29:41 +01:00
sfan5 18444379a1 worldedit_gui: Improve behaviour of all input fields
continuation of 45acf09e4a
2019-12-19 18:20:24 +01:00
sfan5 974dcaa918 Improve nodename normalization in some cases 2019-12-19 16:58:33 +01:00
sfan5 abdecd4239 Fix some broken commands
This happens when you don't test.
2019-12-19 16:45:38 +01:00
sfan5 9c38b9f6ad Allow more commands for brush usage
In fact, allow all commands that are compatible by the brush:
the ones that expect exactly pos1 to be set
2019-12-19 16:44:15 +01:00
sfan5 7833b68c85 worldedit_brush: Remove "safe region" hack 2019-12-19 15:58:26 +01:00
sfan5 03bef18272 Update worldedit_shortcommands for new changes 2019-12-19 15:16:20 +01:00
sfan5 91d02f6f5b Rewrite command registration 2019-12-19 15:13:55 +01:00
sfan5 8feaf8a21d Fix area clearing step of negative //move's
fixes #187
2019-11-13 20:49:25 +01:00
sfan5 5bab991e0b Make object right-click work with wand 2019-11-10 00:40:31 +01:00
ANAND 9bb0ad0442 Fix double-definition of visual_size in entity def 2019-10-14 12:46:58 +02:00
sfan5 63a7069671 Allow easily setting pos1 + 2 to the same node using the wand
Though right-click currently doesn't work due to an engine bug.
2019-09-19 00:06:30 +02:00
sfan5 79097dc6c8 Reset region by double-punching air using the wand 2019-09-18 23:56:21 +02:00
sfan5 3bc7a0f97d worldedit_gui: Add tooltips to node search result 2019-09-18 18:55:55 +02:00
sfan5 45acf09e4a worldedit_gui: Improve behaviour of some input fields
Can't be bothered to do the rest. This stuff should be
rewritten in a modular fashion anyway.
2019-09-18 18:52:27 +02:00
sfan5 adab528f8a Fix nodename normalization with translated descriptions 2019-09-18 18:48:31 +02:00
sfan5 26b6682587 Update API docs 2019-09-17 18:44:13 +02:00
sfan5 b4826aa821 Use faster vmanip copying for //move too 2019-09-17 18:42:11 +02:00
sfan5 a0181ea897 Delete old metadata when moving regions
This matches the behaviour before introduction of the vmanip code.
2019-09-17 18:03:19 +02:00
sfan5 2a4aaae8a2 Always use faster vmanip copying code
Since the code has two arrays of the area before and after,
the copy order is totally irrelevant.
Of course, this doesn't apply to metadata and we still need
to do that backwards.
2019-09-17 01:28:53 +02:00
sfan5 f6298d7b87 Fix schematics with extra headers to parse properly
Currently no schematic format makes use of these, but that
may change so do some future proofing.
2019-09-09 20:52:15 +02:00
sfan5 68f7bcc728 Warn when "misaligned" schematics are created
The underlying issue is the size detection worldedit.allocate does
and can't be fixed or worked around in a simple way.
2019-09-09 01:07:17 +02:00