58970e7fab
Clarify the documentation regarding the the positioning of WorldEdit primitives relative to position 1.
2013-06-22 23:05:34 -04:00
7070f81c59
Significant but highly experimental speed-ups for worldedit.set, replace, and scale, plus preparation for more.
2013-06-22 20:59:23 -04:00
d4187866db
Add //scale <factor>
command (suggested by Jordach), fix transposition description in docs.
2013-06-18 15:05:49 -04:00
0664cde287
Fix //rotate, improve queue (order now preserved), typos fixed (quene -> queue).
2013-05-30 20:38:56 -04:00
f952ee4740
Block queue doesn't lag anymore on slow operations like digging and placing nodes, better and more efficient //fixlight.
2013-05-30 19:13:21 -04:00
d7ae19b7b8
Fix the //move command (WorldEdit API is unaffected).
2013-05-18 19:00:12 -04:00
18bc4e6815
Fix deserialization for real this time.
2013-04-29 19:52:00 -04:00
98c5bc5c5f
Fix loading of schematics containing chests that had empty slots.
2013-04-28 19:01:24 -04:00
5e5c1dc6c3
Add Block Queue
2013-04-28 19:08:09 +02:00
71b6004b92
New commands //hollowdome and //dome, as well as new API functions worldedit.dome and worldedit.hollow_dome. Oh, and spheres generate faster too.
2013-04-27 18:28:20 -04:00
f5145d6ba1
Horrible, vile, disgusting hack. But it works.
2013-04-20 20:28:21 -04:00
0317deb101
Metadata fix for serialization.
2013-03-27 18:07:52 -04:00
65c218c3e2
Dynamic module loading - you can now delete any file in the worldedit mod except init.lua, and the relevant functionality will simply not be included.
2013-03-20 17:31:00 -04:00
d1828affff
Oops, forgot to load the compatibility module.
2013-03-20 17:18:21 -04:00
9209d81d20
//metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.
2013-03-20 17:12:48 -04:00
7eb102181b
Fixed bug where unmodified axis used pos1 coords instead of pos2 coords.
2013-02-17 14:11:55 -05:00
7cf84045d4
Replace //homogenize with //replaceinverse (//homogenize x is equivalent to //replaceinverse air x), add documentation for it.
2013-01-12 18:29:57 -05:00
e2f1c4ef17
Add //homogenize, //lua, and //luatransform commands, as well as their documentation.
2013-01-12 18:20:41 -05:00
c27ab877f1
New command: //orient, that rotates oriented nodes such as furnaces around the Y-axis by a specified angle.
2013-01-12 16:46:40 -05:00
7cb2df24b8
Change all references of //dig to //fixlight, document the changes, fix a small typo.
2013-01-12 16:02:23 -05:00
0003770ffb
Fix my Code again (I've use Python too much)
2013-01-12 08:19:24 +01:00
9f35891996
Fix Code again
2013-01-12 08:17:14 +01:00
6f3127f32e
Fix Code
2013-01-12 08:14:20 +01:00
5f1fb56b8b
Rename //dig to //fixlight
2013-01-12 08:10:19 +01:00
89e18d6108
Only dig air Nodes
2013-01-12 07:59:41 +01:00
e5331d39ae
Many thanks to Smitje for providing a working example of roations.
...
Changes: fixed rotation and transposition of non-sqaure regions, makers are now moved to the new region boundaries after rotation/transposition, small consistency fixes, finally fix the /hide command.
2012-12-12 17:17:56 -05:00
f087c3ef71
Fix the missing command //suppress <node>.
2012-11-27 19:29:10 -05:00
426dfb0bc3
Quick and dirty fix for metasave not saving ItemStack instances in node metadata inventories.
2012-10-23 23:21:02 -04:00
fdca506505
Fix //load and //allocate for old WorldEdit files.
2012-10-22 23:17:37 -04:00
aa4a70d237
Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures.
2012-10-21 17:49:43 -04:00
a76ee00391
worldedit.hollow_sphere returns non-nil count
2012-10-17 16:18:19 -07:00
1c31bd7f0d
Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
2012-10-13 21:45:50 -04:00
12dfbd198d
Use modpack for easier installation (idea is taken from cornernote's mod format), fix some grammar in API reference, move chat command reference and API reference to separate files.
2012-10-01 16:20:20 -04:00