tenplus1
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3d8b3c6451
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replace non-commercial sounds
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2022-11-21 10:44:18 +00:00 |
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tenplus1
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d0cea9d033
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play cave drips when near water
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2021-07-05 09:11:21 +01:00 |
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tenplus1
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19673910d9
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increase gain for ice crack
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2021-07-03 14:08:28 +01:00 |
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tenplus1
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0b7b1fd27d
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code tweak, set detection
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2021-06-09 08:53:52 +01:00 |
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tenplus1
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f4e73d592e
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tweaked
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2021-05-17 19:06:30 +01:00 |
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tenplus1
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d5ff07abe0
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added ephemeral flag for sounds
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2020-06-14 15:01:59 +01:00 |
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tenplus1
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c5f4d6b9ec
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tweak & tidy code, re-order some sound sets
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2020-06-14 13:20:55 +01:00 |
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tenplus1
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2b143286b7
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fix timed stops and tweaked water sound gain
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2020-06-14 10:12:22 +01:00 |
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tenplus1
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b7f794c1fe
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added flame_sound and fire redo check
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2020-06-10 16:36:45 +01:00 |
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tenplus1
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7bb0275f1e
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whoops, pine_leaves should be pine_needles :P
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2020-05-12 15:16:37 +01:00 |
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TenPlus1
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99710cedd7
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add check for env_sounds to disable water flowing sfx
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2019-11-10 09:15:59 +00:00 |
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TenPlus1
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9cdaf5a951
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bugfix (thanks neko259)
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2018-11-03 08:53:45 +00:00 |
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TenPlus1
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58e009bd12
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play day and night sounds when around leaves and above ground
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2018-11-02 14:00:18 +00:00 |
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TenPlus1
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c05e9b2da0
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desert sounds work for both normal and desert sand
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2018-11-02 13:49:26 +00:00 |
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TenPlus1
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e6aa6b19da
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day/night sounds only play when above ground
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2018-11-02 13:37:11 +00:00 |
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TenPlus1
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cbf8d2f63d
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flowing water higher priority than lava sound
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2018-11-02 13:24:16 +00:00 |
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TenPlus1
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3657e3a580
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Redone code, added API to add sound sets
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2018-08-30 15:09:48 +01:00 |
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