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mirror of https://codeberg.org/tenplus1/ambience.git synced 2024-12-28 03:30:28 +01:00
Commit Graph

17 Commits

Author SHA1 Message Date
tenplus1
3d8b3c6451 replace non-commercial sounds 2022-11-21 10:44:18 +00:00
tenplus1
d0cea9d033 play cave drips when near water 2021-07-05 09:11:21 +01:00
tenplus1
19673910d9 increase gain for ice crack 2021-07-03 14:08:28 +01:00
tenplus1
0b7b1fd27d code tweak, set detection 2021-06-09 08:53:52 +01:00
tenplus1
f4e73d592e tweaked 2021-05-17 19:06:30 +01:00
tenplus1
d5ff07abe0 added ephemeral flag for sounds 2020-06-14 15:01:59 +01:00
tenplus1
c5f4d6b9ec tweak & tidy code, re-order some sound sets 2020-06-14 13:20:55 +01:00
tenplus1
2b143286b7 fix timed stops and tweaked water sound gain 2020-06-14 10:12:22 +01:00
tenplus1
b7f794c1fe added flame_sound and fire redo check 2020-06-10 16:36:45 +01:00
tenplus1
7bb0275f1e whoops, pine_leaves should be pine_needles :P 2020-05-12 15:16:37 +01:00
TenPlus1
99710cedd7 add check for env_sounds to disable water flowing sfx 2019-11-10 09:15:59 +00:00
TenPlus1
9cdaf5a951 bugfix (thanks neko259) 2018-11-03 08:53:45 +00:00
TenPlus1
58e009bd12 play day and night sounds when around leaves and above ground 2018-11-02 14:00:18 +00:00
TenPlus1
c05e9b2da0 desert sounds work for both normal and desert sand 2018-11-02 13:49:26 +00:00
TenPlus1
e6aa6b19da day/night sounds only play when above ground 2018-11-02 13:37:11 +00:00
TenPlus1
cbf8d2f63d flowing water higher priority than lava sound 2018-11-02 13:24:16 +00:00
TenPlus1
3657e3a580 Redone code, added API to add sound sets 2018-08-30 15:09:48 +01:00