TenPlus1
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dc1ad5b1c9
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oops! left in a print statement
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2017-01-26 11:14:36 +00:00 |
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TenPlus1
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09ca2e2142
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remove void set (no longer required)
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2017-01-25 20:21:40 +00:00 |
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TenPlus1
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bc88171858
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added void sound for robbie
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2017-01-24 21:30:57 +00:00 |
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TenPlus1
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a2cca9c6a5
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added custom gain per sound
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2016-12-24 11:43:38 +00:00 |
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TenPlus1
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7d2599c5bc
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override default water sounds for 0.4.14 dev and above
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2016-12-23 19:35:59 +00:00 |
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TenPlus1
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699a44f960
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Added river sound, tweaked code
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2016-06-17 21:29:18 +01:00 |
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TenPlus1
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f80bb863ab
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Only play splashing sound when player is moving in shallow water
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2016-06-13 10:56:24 +01:00 |
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TenPlus1
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7d9aa0cd4b
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Fixed readme, tweaked jungle detection
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2016-06-06 10:49:50 +01:00 |
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TenPlus1
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6d553f96e4
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Tweaked code, added jungle sounds
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2016-06-06 10:32:09 +01:00 |
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TenPlus1
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222e7d8f12
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Added jungle sound set, tweaked and tidied code
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2016-04-01 17:06:29 +01:00 |
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TenPlus1
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26df31fa8f
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Fixed bug with permanent_flame on old minetest builds
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2016-03-03 11:13:08 +00:00 |
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TenPlus1
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a7ff580968
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Using new find_nodes_in_area features to speed up execution (thanks everamzah)
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2016-02-26 21:40:53 +00:00 |
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TenPlus1
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5abafd81de
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use voxelmanip to scan ambiance area
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2015-09-30 11:47:52 +01:00 |
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tenplus1
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91173dbffc
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fixed fire mod check
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2015-04-16 09:22:29 +01:00 |
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tenplus1
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fbb57432ee
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Added kilbiths smaller sounds and changed timings
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2015-03-06 09:24:33 +00:00 |
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tenplus1
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2934b2700d
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Fixed sound count bug
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2015-03-02 15:51:38 +00:00 |
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tenplus1
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c30be176ab
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Added mod check to break
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2015-02-26 17:30:34 +00:00 |
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tenplus1
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6b5283e8fc
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Fixed fire ambience
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2015-02-25 21:24:50 +00:00 |
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tenplus1
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7cff05b8b8
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reduced lag in desert areas
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2015-02-24 20:33:49 +00:00 |
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tenplus1
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351055fc5c
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Changed routines
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2015-02-16 15:46:59 +00:00 |
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tenplus1
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b1fb60e2c2
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Update: fire sounds added, optimized routines
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2015-02-04 18:30:43 +00:00 |
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tenplus1
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a10f69d5e3
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added underwater sound
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2015-01-14 14:50:19 +00:00 |
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tenplus1
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de029527a6
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First Commit by TenPlus1
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2014-11-09 19:32:21 +00:00 |
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