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19673910d9 |
@ -20,5 +20,9 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
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- 1.5 - Added 'flame_sound' and fire redo check, code tidy and tweak, added ephemeral flag for background sounds.
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- 1.6 - Finding env_sounds disables water and lava sets, added 'ambience_water_move' flag to override water walking sounds, use eye level for head node.
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- 1.7 - Music will play every 20-30 minutes if found, use '/mvol 0' to stop playing music or disable in-game.
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- 1.8 - Players can set induvidual volume for sound and music which is saved.
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- 1.9 - Tidy code, refactor music playing, add biome name to sound_check.
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- 2.0 - Add Mineclone support, add ethereal leaf check, remove minetest.after for custom timer, add Polish translation, tweak & tidy code.
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- 2.1 - Add ambience.group_total() function for easy counting of group: nodes inside a set.
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Code license: MIT
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18
api.txt
18
api.txt
@ -27,6 +27,7 @@ ambience.add_set(set_name, def)
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'positions' position data for every node found
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'head_node' name of node at player head level
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'feet_node' nameof node at player foot level
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'biome' name of biome at current position
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This will let you add a set or sounds with the frequency it's used and check
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function for it to play. If ephemeral is true then no handler will be used and sound will be played in background alongside other sounds.
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@ -42,14 +43,22 @@ ambience.add_set("windy", {
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{name = "crow", length = 3, ephemeral = true},
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},
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sound_check = function(def)
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local number = totals["default:sand"] or 0 -- yep, can also be nil
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local number = def.totals["default:sand"] or 0 -- yep, can also be nil
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if number > 20 then
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return "windy", 0.2 -- return set to play and optional gain volume
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end
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end,
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end
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})
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Counting group: nodes
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---------------------
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Instead of counting each node total for things like leaves within the sound_check function, you could use the following helper function to return their total instead e.g.
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local number = ambience.group_totals(def.totals, "leaves") -- count all group:leaves
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Getting Sound Set
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-----------------
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@ -80,7 +89,7 @@ Additional Commands
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Two volume commands have been added to set sound and music volume:
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/svol (0.1 to 1.0)
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/mvol (0.1 to 1.0) -- 0 can be used to stop music from playing when it begins
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/mvol (0.1 to 1.0) -- 0 can be used to stop music curently playing
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Music
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@ -88,4 +97,5 @@ Music
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Music can be stored in the sounds folder either on server or locally and so long
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as it is named 'ambience_music.1', 'ambience_music.2' etc. then it will select
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a song randomly at midnight and play player.
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a song randomly to play every 20 minutes.
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|
@ -1,3 +0,0 @@
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default
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fire?
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playerplus?
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@ -1 +0,0 @@
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Adds realistic sound effects into your world.
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332
init.lua
332
init.lua
@ -1,24 +1,29 @@
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-- global
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ambience = {}
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-- settings
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local SOUNDVOLUME = 1.0
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local MUSICVOLUME = 0.6
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local play_music = minetest.settings:get_bool("ambience_music") ~= false
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local pplus = minetest.get_modpath("playerplus")
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local MUSICINTERVAL = 60 * 20
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local play_music = core.settings:get_bool("ambience_music") ~= false
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local radius = 6
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local playing = {}
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local playing = {} -- user settings, timers and current set playing
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local sound_sets = {} -- all the sounds and their settings
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local sound_set_order = {} -- needed because pairs loops randomly through tables
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local set_nodes = {} -- all the nodes needed for sets
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-- translation
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local S = core.get_translator("ambience")
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-- add set to list
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ambience.add_set = function(set_name, def)
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if not set_name or not def then
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return
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end
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function ambience.add_set(set_name, def)
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if not set_name or not def then return end
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sound_sets[set_name] = {
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frequency = def.frequency or 50,
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@ -32,14 +37,10 @@ ambience.add_set = function(set_name, def)
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for i = 1, #sound_set_order do
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if sound_set_order[i] == set_name then
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can_add = false
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end
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if sound_set_order[i] == set_name then can_add = false end
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end
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if can_add then
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table.insert(sound_set_order, set_name)
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end
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if can_add then table.insert(sound_set_order, set_name) end
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-- add any missing nodes to the set_nodes table
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if def.nodes then
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@ -50,27 +51,23 @@ ambience.add_set = function(set_name, def)
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for j = 1, #set_nodes do
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if def.nodes[i] == set_nodes[j] then
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can_add = false
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end
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if def.nodes[i] == set_nodes[j] then can_add = false end
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end
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if can_add then
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table.insert(set_nodes, can_add)
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if can_add then table.insert(set_nodes, can_add) end
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end
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end
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end
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end
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-- return set from list using name
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ambience.get_set = function(set_name)
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function ambience.get_set(set_name)
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return sound_sets[set_name]
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end
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-- remove set from list
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ambience.del_set = function(set_name)
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function ambience.del_set(set_name)
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sound_sets[set_name] = nil
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@ -78,87 +75,113 @@ ambience.del_set = function(set_name)
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for i = 1, #sound_set_order do
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if sound_set_order[i] == set_name then
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can_del = i
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if sound_set_order[i] == set_name then can_del = i end
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end
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if can_del then table.remove(sound_set_order, can_del) end
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end
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-- return node total belonging to a specific group:
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function ambience.group_total(ntab, ngrp)
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local tot = 0
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local def, grp
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for _,n in pairs(ntab) do
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def = core.registered_nodes[_]
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grp = def and def.groups and def.groups[ngrp]
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if grp and grp > 0 then
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tot = tot + n
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end
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end
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if can_del then
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table.remove(sound_set_order, can_del)
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return tot
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end
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end
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-- setup table when player joins
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minetest.register_on_joinplayer(function(player)
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playing[player:get_player_name()] = {music = -1}
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core.register_on_joinplayer(function(player)
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if player then
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local name = player:get_player_name()
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local meta = player:get_meta()
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playing[name] = {
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mvol = tonumber(meta:get_string("ambience.mvol")) or MUSICVOLUME,
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svol = tonumber(meta:get_string("ambience.svol")) or SOUNDVOLUME,
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timer = 0,
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music = 0,
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music_handler = nil
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}
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end
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end)
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-- remove table when player leaves
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minetest.register_on_leaveplayer(function(player)
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playing[player:get_player_name()] = nil
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core.register_on_leaveplayer(function(player)
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if player then playing[player:get_player_name()] = nil end
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end)
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-- plays music and selects sound set
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local get_ambience = function(player, tod, name)
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-- play server or local music if music enabled and music not already playing
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if play_music and MUSICVOLUME > 0 and playing[name].music < 0 then
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local function get_ambience(player, tod, name)
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-- count backwards
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playing[name].music = playing[name].music -1
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-- if enabled and not already playing, play local/server music on interval check
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if play_music and playing[name] and playing[name].mvol > 0 then
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-- play music every 20 minutes
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if playing[name].music < -(60 * 20) then
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-- increase music time interval
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playing[name].music = playing[name].music + 1
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playing[name].music = minetest.sound_play("ambience_music", {
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-- play music on interval check
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if playing[name].music > MUSICINTERVAL and playing[name].music_handler == nil then
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playing[name].music_handler = core.sound_play("ambience_music", {
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to_player = name,
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gain = MUSICVOLUME
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gain = playing[name].mvol
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})
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-- reset music timer after 10 minutes
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minetest.after(60 * 10, function(name)
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if playing[name] then
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playing[name].music = -1
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playing[name].music = 0 -- reset interval
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end
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end, name)
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end
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--print("-- music count", playing[name].music)
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--print("-- music timer", playing[name].music .. "/" .. MUSICINTERVAL)
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end
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-- get foot and head level nodes at player position
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local pos = player:get_pos() ; if not pos then return end
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local prop = player:get_properties()
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local eyeh = prop.eye_height or 1.47 -- eye level with fallback
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pos.y = pos.y + prop.eye_height -- eye level
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pos.y = pos.y + eyeh -- head level
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local nod_head = pplus and name and playerplus[name]
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and playerplus[name].nod_head or minetest.get_node(pos).name
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local nod_head = core.get_node(pos).name
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pos.y = (pos.y - prop.eye_height) + 0.2 -- foot level
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pos.y = (pos.y - eyeh) + 0.2 -- foot level
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local nod_feet = pplus and name and playerplus[name]
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and playerplus[name].nod_feet or minetest.get_node(pos).name
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local nod_feet = core.get_node(pos).name
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pos.y = pos.y - 0.2 -- reset pos
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-- get all set nodes around player
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local ps, cn = minetest.find_nodes_in_area(
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local ps, cn = core.find_nodes_in_area(
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{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
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{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
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-- loop through sets in order and choose first that meets it's conditions
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-- loop through sets in order and choose first that meets conditions set
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for n = 1, #sound_set_order do
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local set = sound_sets[ sound_set_order[n] ]
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if set and set.sound_check then
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-- pass settings to function for condition check
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-- get biome data
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local bdata = core.get_biome_data(pos)
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local biome = bdata and core.get_biome_name(bdata.biome) or ""
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-- pass settings to set function for condition check
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local set_name, gain = set.sound_check({
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player = player,
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pos = pos,
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@ -166,168 +189,179 @@ local get_ambience = function(player, tod, name)
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totals = cn,
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positions = ps,
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head_node = nod_head,
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feet_node = nod_feet
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feet_node = nod_feet,
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biome = biome
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})
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-- if conditions met return set name and gain value
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if set_name then
|
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return set_name, gain
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end
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if set_name then return set_name, gain end
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end
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end
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return nil, nil -- ADDED
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return nil, nil
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end
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-- players routine
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|
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local timer = 0
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local random = math.random
|
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|
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-- players routine
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minetest.register_globalstep(function(dtime)
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core.register_globalstep(function(dtime)
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|
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local players = core.get_connected_players()
|
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local pname
|
||||
|
||||
-- reduce sound timer for each player and stop/reset when needed
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for _, player in pairs(players) do
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|
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pname = player:get_player_name()
|
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|
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if playing[pname] and playing[pname].timer > 0 then
|
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|
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playing[pname].timer = playing[pname].timer - dtime
|
||||
|
||||
if playing[pname].timer <= 0 then
|
||||
|
||||
if playing[pname].handler then
|
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core.sound_stop(playing[pname].handler)
|
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end
|
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|
||||
playing[pname].set = nil
|
||||
playing[pname].gain = nil
|
||||
playing[pname].handler = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- one second timer
|
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timer = timer + dtime
|
||||
if timer < 1 then return end
|
||||
timer = 0
|
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timer = timer + dtime ; if timer < 1 then return end ; timer = 0
|
||||
|
||||
local player_name, number, chance, ambience, handler, ok
|
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local tod = minetest.get_timeofday()
|
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local number, chance, ambience, handler, ok
|
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local tod = core.get_timeofday()
|
||||
|
||||
-- loop through players
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
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for _, player in pairs(players) do
|
||||
|
||||
player_name = player:get_player_name()
|
||||
pname = player:get_player_name()
|
||||
|
||||
--local t1 = os.clock()
|
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local set_name, MORE_GAIN = get_ambience(player, tod, pname)
|
||||
|
||||
local set_name, MORE_GAIN = get_ambience(player, tod, player_name)
|
||||
|
||||
--print(string.format("elapsed time: %.4f\n", os.clock() - t1))
|
||||
|
||||
ok = playing[player_name] -- everything starts off ok if player found
|
||||
ok = playing[pname] -- everything starts off ok if player found
|
||||
|
||||
-- are we playing something already?
|
||||
if ok and playing[player_name].handler then
|
||||
if ok and playing[pname].handler then
|
||||
|
||||
-- stop current sound if another set active or gain changed
|
||||
if playing[player_name].set ~= set_name
|
||||
or playing[player_name].gain ~= MORE_GAIN then
|
||||
if playing[pname].set ~= set_name
|
||||
or playing[pname].gain ~= MORE_GAIN then
|
||||
|
||||
--print ("-- change stop", set_name, playing[player_name].handler)
|
||||
--print ("-- change stop", set_name, playing[pname].handler)
|
||||
|
||||
minetest.sound_stop(playing[player_name].handler)
|
||||
core.sound_stop(playing[pname].handler)
|
||||
|
||||
playing[player_name].set = nil
|
||||
playing[player_name].gain = nil
|
||||
playing[player_name].handler = nil
|
||||
playing[pname].set = nil
|
||||
playing[pname].gain = nil
|
||||
playing[pname].handler = nil
|
||||
playing[pname].timer = 0
|
||||
else
|
||||
ok = false -- sound set still playing, skip new sound
|
||||
end
|
||||
end
|
||||
|
||||
-- set random chance
|
||||
chance = random(1, 1000)
|
||||
chance = random(1000)
|
||||
|
||||
-- if chance is lower than set frequency then select set
|
||||
if ok and set_name and chance < sound_sets[set_name].frequency then
|
||||
|
||||
-- choose random sound from set
|
||||
number = random(#sound_sets[set_name].sounds)
|
||||
ambience = sound_sets[set_name].sounds[number]
|
||||
number = random(#sound_sets[set_name].sounds) -- choose random sound from set
|
||||
ambience = sound_sets[set_name].sounds[number] -- grab sound information
|
||||
|
||||
-- play sound
|
||||
handler = minetest.sound_play(ambience.name, {
|
||||
to_player = player_name,
|
||||
gain = ((ambience.gain or 0.3) + (MORE_GAIN or 0)) * SOUNDVOLUME,
|
||||
handler = core.sound_play(ambience.name, {
|
||||
to_player = pname,
|
||||
gain = ((ambience.gain or 0.3) + (MORE_GAIN or 0)) * playing[pname].svol,
|
||||
pitch = ambience.pitch or 1.0
|
||||
}, ambience.ephemeral)
|
||||
|
||||
--print ("playing... " .. ambience.name .. " (" .. chance .. " < "
|
||||
-- .. sound_sets[set_name].frequency .. ") @ ", MORE_GAIN, handler)
|
||||
|
||||
-- only continue if sound playing returns handler
|
||||
if handler then
|
||||
|
||||
--print("-- current handler", handler)
|
||||
|
||||
-- set what player is currently listening to
|
||||
playing[player_name].set = set_name
|
||||
playing[player_name].gain = MORE_GAIN
|
||||
playing[player_name].handler = handler
|
||||
|
||||
-- set timer to stop sound
|
||||
minetest.after(ambience.length, function(handler, player_name)
|
||||
|
||||
--print("-- timed stop", set_name, handler)
|
||||
if handler then
|
||||
minetest.sound_stop(handler)
|
||||
end
|
||||
|
||||
-- reset variables if handlers match
|
||||
if playing[player_name]
|
||||
and playing[player_name].handler == handler then
|
||||
|
||||
--print("-- timed reset", handler, player_name)
|
||||
|
||||
playing[player_name].set = nil
|
||||
playing[player_name].gain = nil
|
||||
playing[player_name].handler = nil
|
||||
end
|
||||
end, handler, player_name)
|
||||
-- set what player is currently listening to if handler found
|
||||
playing[pname].set = set_name
|
||||
playing[pname].gain = MORE_GAIN
|
||||
playing[pname].handler = handler
|
||||
playing[pname].timer = ambience.length
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- sound volume command
|
||||
minetest.register_chatcommand("svol", {
|
||||
params = "<svol>",
|
||||
description = "set sound volume (0.1 to 1.0)",
|
||||
privs = {server = true},
|
||||
|
||||
core.register_chatcommand("svol", {
|
||||
params = S("<svol>"),
|
||||
description = S("set sound volume (0.1 to 1.0)"),
|
||||
privs = {},
|
||||
|
||||
func = function(name, param)
|
||||
|
||||
SOUNDVOLUME = tonumber(param) or SOUNDVOLUME
|
||||
local svol = tonumber(param) or playing[name].svol
|
||||
|
||||
if SOUNDVOLUME < 0.1 then SOUNDVOLUME = 0.1 end
|
||||
if SOUNDVOLUME > 1.0 then SOUNDVOLUME = 1.0 end
|
||||
if svol < 0.1 then svol = 0.1 end
|
||||
if svol > 1.0 then svol = 1.0 end
|
||||
|
||||
return true, "Sound volume set to " .. SOUNDVOLUME
|
||||
local player = core.get_player_by_name(name)
|
||||
local meta = player:get_meta()
|
||||
|
||||
meta:set_string("ambience.svol", svol)
|
||||
|
||||
playing[name].svol = svol
|
||||
|
||||
return true, S("Sound volume set to @1", svol)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- music volume command (0 stops music)
|
||||
minetest.register_chatcommand("mvol", {
|
||||
params = "<mvol>",
|
||||
description = "set music volume (0.1 to 1.0, 0 to stop music)",
|
||||
privs = {server = true},
|
||||
|
||||
core.register_chatcommand("mvol", {
|
||||
params = S("<mvol>"),
|
||||
description = S("set music volume (0.1 to 1.0, 0 to stop music)"),
|
||||
privs = {},
|
||||
|
||||
func = function(name, param)
|
||||
|
||||
MUSICVOLUME = tonumber(param) or MUSICVOLUME
|
||||
local mvol = tonumber(param) or playing[name].mvol
|
||||
|
||||
-- ability to stop music by setting volume to 0
|
||||
if MUSICVOLUME == 0 and playing[name].music
|
||||
and playing[name].music >= 0 then
|
||||
-- stop music currently playing by setting volume to 0
|
||||
if mvol == 0 and playing[name].music_handler then
|
||||
|
||||
minetest.sound_stop(playing[name].music)
|
||||
core.sound_stop(playing[name].music_handler)
|
||||
|
||||
playing[name].music = -1
|
||||
playing[name].music_handler = nil
|
||||
|
||||
core.chat_send_player(name, S("Music stopped!"))
|
||||
end
|
||||
|
||||
if MUSICVOLUME < 0 then MUSICVOLUME = 0 end
|
||||
if MUSICVOLUME > 1.0 then MUSICVOLUME = 1.0 end
|
||||
if mvol < 0 then mvol = 0 end
|
||||
if mvol > 1.0 then mvol = 1.0 end
|
||||
|
||||
return true, "Music volume set to " .. MUSICVOLUME
|
||||
local player = core.get_player_by_name(name)
|
||||
local meta = player:get_meta()
|
||||
|
||||
meta:set_string("ambience.mvol", mvol)
|
||||
|
||||
playing[name].mvol = mvol
|
||||
|
||||
return true, S("Music volume set to @1", mvol)
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
-- load default sound sets
|
||||
dofile(minetest.get_modpath("ambience") .. "/soundsets.lua")
|
||||
|
||||
dofile(core.get_modpath("ambience") .. "/soundsets.lua")
|
||||
|
||||
|
||||
print("[MOD] Ambience Lite loaded")
|
||||
|
@ -1,16 +1,40 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2022 TenPlus1
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
||||
|
||||
Sound licenses:
|
||||
|
||||
-----------Sound Lic:
|
||||
--Nightime Sound, Recorded by Mike Koenig, License: Attribution 3.0 http://soundbible.com/951-Nightime.html
|
||||
|
||||
--Crickets At Night Sound, License: Attribution 3.0 | Recorded by Mike Koenig |http://soundbible.com/365-Crickets-At-Night.html
|
||||
|
||||
--Medium Pack Of Wolves Howling, License: Public Domain | Recorded by fws.gov, http://soundbible.com/277-Medium-Pack-Of-Wolves-Howling.html
|
||||
|
||||
--Horned Owl Sound, License: Attribution 3.0 | Recorded by Mike Koenig , http://soundbible.com/1851-Horned-Owl.html
|
||||
--Bats In Cave Sound, License: Attr-Noncommercial 3.0 | Recorded by Mike Koenig , http://soundbible.com/1939-Bats-In-Cave.html
|
||||
|
||||
--Bats In Cave Sound, License: CC0 | Recorded by SaloSensei , https://freesound.org/people/SaloSensei/sounds/616219/
|
||||
|
||||
--Spooky Water Drops Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/380-Spooky-Water-Drops.html
|
||||
|
||||
|
||||
-- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html
|
||||
|
||||
--HollowWind, Black Boe, Creative Commons 0 License, http://www.freesound.org/people/Black%20Boe/sounds/22331/
|
||||
@ -29,12 +53,8 @@
|
||||
|
||||
--scuba1*.ogg- digifishmusic, Attribution License, http://www.freesound.org/people/digifishmusic/sounds/45521/
|
||||
|
||||
--Underwater Pool - Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/1660-Underwater-Pool.html
|
||||
|
||||
--dolphin_screaming - Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/161691/
|
||||
|
||||
--dolphins - Attribution Noncommercial License, acclivity, http://www.freesound.org/people/acclivity/sounds/13691/
|
||||
|
||||
ComboWind uses:
|
||||
--wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/
|
||||
--drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/
|
||||
@ -45,13 +65,11 @@ ComboWind uses:
|
||||
|
||||
--Lake_Waves_2*, Attribution License, Benboncan, http://www.freesound.org/people/Benboncan/sounds/67884/
|
||||
|
||||
--water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/
|
||||
|
||||
--earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785
|
||||
|
||||
--fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/
|
||||
|
||||
--seagull, Attribution Noncommercial License., hazure, http://www.freesound.org/people/hazure/sounds/23707/,
|
||||
--seagull, Attribution 3.0 License., hazure, http://www.freesound.org/people/hazure/sounds/23707/,
|
||||
|
||||
desert:
|
||||
coyote2, Attribution License, rogerforeman, http://www.freesound.org/people/rogerforeman/sounds/68068/
|
||||
@ -62,44 +80,9 @@ Rattlesnake Rattle, Public Domain, fws.gov, http://soundbible.com/237-Rattlesna
|
||||
flying:
|
||||
crystal_airlines: Attribution License, suonho, http://www.freesound.org/people/suonho/sounds/56364/
|
||||
|
||||
----------------Not used yet:
|
||||
desert:
|
||||
desert wind:
|
||||
Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104320/
|
||||
|
||||
313hummer (Jordan Craige)
|
||||
--echos http://soundcloud.com/jordan-craige/echos-1
|
||||
Creative Commons Attribution license (reuse allowed) Attribution 3.0 Unported (CC BY 3.0)
|
||||
Not Used:--FoamOfTheSea http://soundcloud.com/jordan-craige/foam-of-the-sea
|
||||
|
||||
xi-intersection:
|
||||
http://soundcloud.com/xi-intersection/mass-effect-uncharted-worlds Creative Commons License
|
||||
--not used:
|
||||
http://soundcloud.com/xi-intersection/donkey-kong-country-2-flight
|
||||
http://soundcloud.com/kogyo/kogyo-skalar-m1
|
||||
|
||||
lava:
|
||||
http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc) (combine with rocks falling?)
|
||||
http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good)
|
||||
http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm)
|
||||
Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/
|
||||
|
||||
|
||||
http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano)
|
||||
|
||||
--natural night sounds in Boquete.wav, Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
|
||||
http://www.freesound.org/people/Dynamicell/sounds/17553/
|
||||
http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind
|
||||
http://www.freesound.org/people/Benboncan/sounds/69761/ wind in hedge birds animals
|
||||
|
||||
|
||||
ButterflyTea:
|
||||
Creative Commons : Attribution-Noncommercial-Share Alike 3.0
|
||||
http://www.jamendo.com/en/track/904012/dance-of-magical-flowers
|
||||
http://www.jamendo.com/en/track/904013/magic-of-the-seventh-world
|
||||
http://www.jamendo.com/en/track/904016/in-search-of-the-soul
|
||||
|
||||
http://www.freesfx.co.uk/soundeffects/forests-jungles/
|
||||
|
||||
zero-project
|
||||
|
||||
icecrack.ogg by figowitz (http://freesound.org/people/Figowitz/sounds/67881/)
|
||||
icecrack.ogg by ecfike, Creative Commons 0 license (https://freesound.org/people/ecfike/sounds/177212/)
|
7
locale/ambience.eo.tr
Normal file
7
locale/ambience.eo.tr
Normal file
@ -0,0 +1,7 @@
|
||||
# textdomain: ambience
|
||||
<svol>=<slaŭtec>
|
||||
set sound volume (0.1 to 1.0)=agordi sonlaŭtecon (0.1 ĝis 1.0)
|
||||
Sound volume set to @1=Sonlaŭteco agordita al @1
|
||||
<mvol>=<mlaŭtec>
|
||||
set music volume (0.1 to 1.0, 0 to stop music)=agordi muziklaŭtecon (0.1 ĝis 1.0; malŝalti muzikon per 0)
|
||||
Music volume set to @1=Muziklaŭteco agordita al @1
|
7
locale/ambience.es.tr
Normal file
7
locale/ambience.es.tr
Normal file
@ -0,0 +1,7 @@
|
||||
# textdomain: ambience
|
||||
<svol>=<volumen de sonido>
|
||||
set sound volume (0.1 to 1.0)=establecer volumen de sonido (0.1 a 1.0)
|
||||
Sound volume set to @1=Volumen de sonido establecido a @1
|
||||
<mvol>=<volumen de música>
|
||||
set music volume (0.1 to 1.0, 0 to stop music)=establecer volumen de música (0.1 a 1.0, 0 para detener la música)
|
||||
Music volume set to @1=Volumen de música establecido a @1
|
7
locale/ambience.pl.tr
Normal file
7
locale/ambience.pl.tr
Normal file
@ -0,0 +1,7 @@
|
||||
# textdomain: ambience
|
||||
<svol>=<sgłośność>
|
||||
set sound volume (0.1 to 1.0)=ustaw głośność dźwięku (0.1 do 1.0)
|
||||
Sound volume set to @1=Głośność dźwięku ustawiona na @1
|
||||
<mvol>=<mgłośność>
|
||||
set music volume (0.1 to 1.0, 0 to stop music)=ustaw głośność muzyki (0.1 do 1.0, 0 aby zatrzymać muzykę)
|
||||
Music volume set to @1=Głośność muzyki ustawiona na @1
|
7
locale/template.txt
Normal file
7
locale/template.txt
Normal file
@ -0,0 +1,7 @@
|
||||
# textdomain: ambience
|
||||
<svol>=
|
||||
set sound volume (0.1 to 1.0)=
|
||||
Sound volume set to @1=
|
||||
<mvol>=
|
||||
set music volume (0.1 to 1.0, 0 to stop music)=
|
||||
Music volume set to @1=
|
4
mod.conf
4
mod.conf
@ -1,4 +1,4 @@
|
||||
name = ambience
|
||||
depends = default
|
||||
optional_depends = fire, playerplus
|
||||
description = Adds realistic sound effects into your world.
|
||||
optional_depends = default, mcl_core, mclx_core
|
||||
min_minetest_version = 5.0
|
||||
|
BIN
screenshot.jpg
Normal file
BIN
screenshot.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 96 KiB |
BIN
screenshot.png
BIN
screenshot.png
Binary file not shown.
Before Width: | Height: | Size: 51 KiB |
BIN
sounds/bats.ogg
Normal file
BIN
sounds/bats.ogg
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
240
soundsets.lua
240
soundsets.lua
@ -2,10 +2,15 @@
|
||||
Default Sound Sets
|
||||
------------------
|
||||
|
||||
Order is very important when adding a sound set so it will play a certain
|
||||
set of sounds before any another.
|
||||
Order is very important when adding a sound set so it will play
|
||||
certain sound sets before any another.
|
||||
--]]
|
||||
|
||||
-- mod support
|
||||
|
||||
local mod_def = core.get_modpath("default")
|
||||
local mod_mcl = core.get_modpath("mcl_core")
|
||||
|
||||
-- Underwater sounds play when player head is submerged
|
||||
|
||||
ambience.add_set("underwater", {
|
||||
@ -18,8 +23,9 @@ ambience.add_set("underwater", {
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
if minetest.registered_nodes[def.head_node]
|
||||
and minetest.registered_nodes[def.head_node].groups.water then
|
||||
local nodef = core.registered_nodes[def.head_node]
|
||||
|
||||
if nodef and nodef.groups and nodef.groups.water then
|
||||
return "underwater"
|
||||
end
|
||||
end
|
||||
@ -27,26 +33,35 @@ ambience.add_set("underwater", {
|
||||
|
||||
-- Splashing sound plays when player walks inside water nodes (if enabled)
|
||||
|
||||
if minetest.settings:get_bool("ambience_water_move") ~= false then
|
||||
if core.settings:get_bool("ambience_water_move") ~= false then
|
||||
|
||||
-- override default water sounds
|
||||
minetest.override_item("default:water_source", { sounds = {} })
|
||||
minetest.override_item("default:water_flowing", { sounds = {} })
|
||||
minetest.override_item("default:river_water_source", { sounds = {} })
|
||||
minetest.override_item("default:river_water_flowing", { sounds = {} })
|
||||
|
||||
if mod_def then
|
||||
core.override_item("default:water_source", { sounds = {} })
|
||||
core.override_item("default:water_flowing", { sounds = {} })
|
||||
core.override_item("default:river_water_source", { sounds = {} })
|
||||
core.override_item("default:river_water_flowing", { sounds = {} })
|
||||
elseif mod_mcl then
|
||||
core.override_item("mcl_core:water_source", { sounds = {} })
|
||||
core.override_item("mcl_core:water_flowing", { sounds = {} })
|
||||
core.override_item("mclx_core:river_water_source", { sounds = {} })
|
||||
core.override_item("mclx_core:river_water_flowing", { sounds = {} })
|
||||
end
|
||||
|
||||
ambience.add_set("splash", {
|
||||
|
||||
frequency = 1000,
|
||||
|
||||
sounds = {
|
||||
{name = "swim_splashing", length = 3}
|
||||
{name = "default_water_footstep", length = 2}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
if minetest.registered_nodes[def.feet_node]
|
||||
and minetest.registered_nodes[def.feet_node].groups.water then
|
||||
local nodef = core.registered_nodes[def.feet_node]
|
||||
|
||||
if nodef and nodef.groups and nodef.groups.water then
|
||||
|
||||
local control = def.player:get_player_control()
|
||||
|
||||
@ -56,11 +71,10 @@ ambience.add_set("splash", {
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-- check for env_sounds mod, if not found enable water flowing and lava sounds
|
||||
if not minetest.get_modpath("env_sounds") then
|
||||
if not core.get_modpath("env_sounds") then
|
||||
|
||||
-- Water sound plays when near flowing water
|
||||
|
||||
@ -72,18 +86,16 @@ ambience.add_set("flowing_water", {
|
||||
{name = "waterfall", length = 6}
|
||||
},
|
||||
|
||||
nodes = {"default:water_flowing"},
|
||||
nodes = {"group:water"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:water_flowing"] or 0)
|
||||
+ (def.totals["mcl_core:water_flowing"] or 0)
|
||||
|
||||
if c > 40 then
|
||||
return "flowing_water", 0.5
|
||||
if c > 40 then return "flowing_water", 0.5
|
||||
|
||||
elseif c > 5 then
|
||||
return "flowing_water"
|
||||
end
|
||||
elseif c > 5 then return "flowing_water" end
|
||||
end
|
||||
})
|
||||
|
||||
@ -97,18 +109,14 @@ ambience.add_set("river", {
|
||||
{name = "river", length = 4, gain = 0.1}
|
||||
},
|
||||
|
||||
nodes = {"default:river_water_flowing"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:river_water_flowing"] or 0)
|
||||
+ (def.totals["mclx_core:river_water_flowing"] or 0)
|
||||
|
||||
if c > 20 then
|
||||
return "river", 0.5
|
||||
if c > 20 then return "river", 0.5
|
||||
|
||||
elseif c > 5 then
|
||||
return "river"
|
||||
end
|
||||
elseif c > 5 then return "river" end
|
||||
end
|
||||
})
|
||||
|
||||
@ -122,88 +130,22 @@ ambience.add_set("lava", {
|
||||
{name = "lava", length = 7}
|
||||
},
|
||||
|
||||
nodes = {"default:lava_source", "default:lava_flowing"},
|
||||
nodes = {"group:lava"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:lava_source"] or 0)
|
||||
+ (def.totals["default:lava_flowing"] or 0)
|
||||
+ (def.totals["mcl_core:lava_source"] or 0)
|
||||
+ (def.totals["mcl_core:lava_flowing"] or 0)
|
||||
|
||||
if c > 20 then
|
||||
return "lava", 0.5
|
||||
if c > 20 then return "lava", 0.5
|
||||
|
||||
elseif c > 5 then
|
||||
return "lava"
|
||||
end
|
||||
elseif c > 5 then return "lava" end
|
||||
end
|
||||
})
|
||||
|
||||
else
|
||||
print ("[Ambience] found env_sounds, flowing water sounds disabled.")
|
||||
end
|
||||
|
||||
-- Only add fire sounds set if flame_sound is disabled or fire redo active
|
||||
|
||||
local flame_sound = minetest.settings:get_bool("flame_sound", true)
|
||||
local fire_redo = minetest.get_modpath("fire") and fire.mod and fire.mod == "redo"
|
||||
|
||||
if flame_sound and not fire_redo then
|
||||
|
||||
print ("[Ambience] fire sounds not enabled, already active in fire mod.")
|
||||
|
||||
else
|
||||
|
||||
-- Small fire sound plays when near lower than 9 flames
|
||||
|
||||
ambience.add_set("smallfire", {
|
||||
|
||||
frequency = 1000,
|
||||
|
||||
sounds = {
|
||||
{name = "fire_small", length = 6, gain = 0.1}
|
||||
},
|
||||
|
||||
nodes = {"fire:basic_flame", "fire:permanent_flame"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["fire:basic_flame"] or 0)
|
||||
+ (def.totals["fire:permanent_flame"] or 0)
|
||||
|
||||
if c > 5 and c < 9 then
|
||||
return "smallfire", 0.5
|
||||
|
||||
elseif c > 0 and c < 9 then
|
||||
return "smallfire"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- Large fire sound plays when near more than 9 flames
|
||||
|
||||
ambience.add_set("largefire", {
|
||||
|
||||
frequency = 1000,
|
||||
|
||||
sounds = {
|
||||
{name = "fire_large", length = 8, gain = 0.4}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
-- fire nodes were added in last set, so don't need to be added in this one
|
||||
local c = (def.totals["fire:basic_flame"] or 0)
|
||||
+ (def.totals["fire:permanent_flame"] or 0)
|
||||
|
||||
if c > 20 then
|
||||
return "largefire", 0.5
|
||||
|
||||
elseif c > 8 then
|
||||
return "largefire"
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
print ("[MOD] Ambience - found env_sounds, using for water and lava sounds.")
|
||||
end
|
||||
|
||||
-- Beach sounds play when below y-pos 6 and 150+ water source found
|
||||
@ -214,16 +156,16 @@ ambience.add_set("beach", {
|
||||
|
||||
sounds = {
|
||||
{name = "seagull", length = 4.5, ephemeral = true},
|
||||
{name = "seagull", length = 4.5, pitch = 1.2, ephemeral = true},
|
||||
{name = "beach", length = 13},
|
||||
{name = "gull", length = 1, ephemeral = true},
|
||||
{name = "beach_2", length = 6}
|
||||
},
|
||||
|
||||
nodes = {"default:water_source"},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:water_source"] or 0)
|
||||
+ (def.totals["mcl_core:water_source"] or 0)
|
||||
|
||||
if def.pos.y < 6 and def.pos.y > 0 and c > 150 then
|
||||
return "beach"
|
||||
@ -235,23 +177,23 @@ ambience.add_set("beach", {
|
||||
|
||||
ambience.add_set("ice", {
|
||||
|
||||
frequency = 250,
|
||||
frequency = 80,
|
||||
|
||||
sounds = {
|
||||
{name = "icecrack", length = 23},
|
||||
{name = "icecrack", length = 5, gain = 1.1},
|
||||
{name = "desertwind", length = 8},
|
||||
{name = "wind", length = 9}
|
||||
},
|
||||
|
||||
nodes = {"default:ice"},
|
||||
nodes = (mod_mcl and {"mcl_core:ice", "mcl_core:packed_ice"} or {"default:ice"}),
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:ice"] or 0)
|
||||
+(def.totals["mcl_core:ice"] or 0)
|
||||
+ (def.totals["mcl_core:packed_ice"] or 0)
|
||||
|
||||
if c > 100 then
|
||||
return "ice"
|
||||
end
|
||||
if c > 400 then return "ice" end
|
||||
end
|
||||
})
|
||||
|
||||
@ -267,20 +209,23 @@ ambience.add_set("desert", {
|
||||
{name = "desertwind", length = 8}
|
||||
},
|
||||
|
||||
nodes = {"default:desert_sand", "default:sand"},
|
||||
nodes = {
|
||||
(mod_mcl and "mcl_core:redsand" or "default:desert_sand"),
|
||||
(mod_mcl and "mcl_core:sand" or "default:sand")
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:desert_sand"] or 0)
|
||||
+ (def.totals["default:sand"] or 0)
|
||||
+ (def.totals["mcl_core:sand"] or 0)
|
||||
+ (def.totals["mcl_core:redsand"] or 0)
|
||||
|
||||
if c > 150 and def.pos.y > 10 then
|
||||
return "desert"
|
||||
end
|
||||
if c > 150 and def.pos.y > 10 then return "desert" end
|
||||
end
|
||||
})
|
||||
|
||||
-- Cave sounds play when below player position Y -25
|
||||
-- Cave sounds play when below player position Y -25 and water nearby
|
||||
|
||||
ambience.add_set("cave", {
|
||||
|
||||
@ -288,14 +233,18 @@ ambience.add_set("cave", {
|
||||
|
||||
sounds = {
|
||||
{name = "drippingwater1", length = 1.5, ephemeral = true},
|
||||
{name = "drippingwater2", length = 1.5, ephemeral = true}
|
||||
{name = "drippingwater2", length = 1.5, ephemeral = true},
|
||||
{name = "drippingwater2", length = 1.5, pitch = 1.2, ephemeral = true},
|
||||
{name = "drippingwater2", length = 1.5, pitch = 1.4, ephemeral = true},
|
||||
{name = "bats", length = 5, ephemeral = true}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
if def.pos.y < -25 then
|
||||
return "cave"
|
||||
end
|
||||
local c = (def.totals["default:water_source"] or 0)
|
||||
+ (def.totals["mcl_core:water_source"] or 0)
|
||||
|
||||
if c > 0 and def.pos.y < -25 then return "cave" end
|
||||
end
|
||||
})
|
||||
|
||||
@ -310,18 +259,18 @@ ambience.add_set("jungle", {
|
||||
{name = "deer", length = 7, ephemeral = true},
|
||||
{name = "canadianloon2", length = 14},
|
||||
{name = "bird1", length = 11},
|
||||
{name = "peacock", length = 2, ephemeral = true}
|
||||
{name = "peacock", length = 2, ephemeral = true},
|
||||
{name = "peacock", length = 2, pitch = 1.2, ephemeral = true}
|
||||
},
|
||||
|
||||
nodes = {"default:jungletree"},
|
||||
nodes = {(mod_mcl and "mcl_trees:tree_jungle" or "default:jungletree")},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:jungletree"] or 0)
|
||||
+ (def.totals["mcl_trees:tree_jungle"] or 0)
|
||||
|
||||
if def.tod > 0.2 and def.tod < 0.8 and c > 90 then
|
||||
return "jungle"
|
||||
end
|
||||
if def.tod > 0.2 and def.tod < 0.8 and c > 79 then return "jungle" end
|
||||
end
|
||||
})
|
||||
|
||||
@ -335,17 +284,17 @@ ambience.add_set("jungle_night", {
|
||||
{name = "jungle_night_1", length = 4, ephemeral = true},
|
||||
{name = "jungle_night_2", length = 4, ephemeral = true},
|
||||
{name = "deer", length = 7, ephemeral = true},
|
||||
{name = "frog", length = 1, ephemeral = true}
|
||||
{name = "frog", length = 1, ephemeral = true},
|
||||
{name = "frog", length = 1, pitch = 1.3, ephemeral = true}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
-- jungle tree was added in last set, so doesnt need to be added in this one
|
||||
local c = (def.totals["default:jungletree"] or 0)
|
||||
+ (def.totals["mcl_trees:tree_jungle"] or 0)
|
||||
|
||||
if (def.tod < 0.2 or def.tod > 0.8) and c > 90 then
|
||||
return "jungle_night"
|
||||
end
|
||||
if (def.tod < 0.2 or def.tod > 0.8) and c > 79 then return "jungle_night" end
|
||||
end
|
||||
})
|
||||
|
||||
@ -360,10 +309,13 @@ ambience.add_set("day", {
|
||||
{name = "craw", length = 3, ephemeral = true},
|
||||
{name = "bluejay", length = 6, ephemeral = true},
|
||||
{name = "robin", length = 4, ephemeral = true},
|
||||
{name = "robin", length = 4, pitch = 1.2, ephemeral = true},
|
||||
{name = "bird1", length = 11},
|
||||
{name = "bird2", length = 6, ephemeral = true},
|
||||
{name = "crestedlark", length = 6, ephemeral = true},
|
||||
{name = "crestedlark", length = 6, pitch = 1.1, ephemeral = true},
|
||||
{name = "peacock", length = 2, ephemeral = true},
|
||||
{name = "peacock", length = 2, pitch = 1.2, ephemeral = true},
|
||||
{name = "wind", length = 9}
|
||||
},
|
||||
|
||||
@ -371,15 +323,10 @@ ambience.add_set("day", {
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
-- we used group:leaves but still need to specify actual nodes for total
|
||||
local c = (def.totals["default:leaves"] or 0)
|
||||
+ (def.totals["default:bush_leaves"] or 0)
|
||||
+ (def.totals["default:pine_needles"] or 0)
|
||||
+ (def.totals["default:aspen_leaves"] or 0)
|
||||
-- use handy function to count all nodes in group:leaves
|
||||
local c = ambience.group_total(def.totals, "leaves")
|
||||
|
||||
if (def.tod > 0.2 and def.tod < 0.8)
|
||||
and def.pos.y > -10
|
||||
and c > 5 then
|
||||
if (def.tod > 0.2 and def.tod < 0.8) and def.pos.y > 0 and c > 50 then
|
||||
return "day"
|
||||
end
|
||||
end
|
||||
@ -393,23 +340,21 @@ ambience.add_set("night", {
|
||||
|
||||
sounds = {
|
||||
{name = "hornedowl", length = 2, ephemeral = true},
|
||||
{name = "hornedowl", length = 2, pitch = 1.1, ephemeral = true},
|
||||
{name = "wolves", length = 4, gain = 0.4, ephemeral = true},
|
||||
{name = "cricket", length = 6, ephemeral = true},
|
||||
{name = "deer", length = 7, ephemeral = true},
|
||||
{name = "frog", length = 1, ephemeral = true}
|
||||
{name = "frog", length = 1, ephemeral = true},
|
||||
{name = "frog", length = 1, pitch = 1.2, ephemeral = true},
|
||||
{name = "wind", length = 9}
|
||||
},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
-- leaves were added in last set, so don't need to be added to this one
|
||||
local c = (def.totals["default:leaves"] or 0)
|
||||
+ (def.totals["default:bush_leaves"] or 0)
|
||||
+ (def.totals["default:pine_needles"] or 0)
|
||||
+ (def.totals["default:aspen_leaves"] or 0)
|
||||
-- use handy function to count all nodes in group:leaves
|
||||
local c = ambience.group_total(def.totals, "leaves")
|
||||
|
||||
if (def.tod < 0.2 or def.tod > 0.8)
|
||||
and def.pos.y > -10
|
||||
and c > 5 then
|
||||
if (def.tod < 0.2 or def.tod > 0.8) and def.pos.y > 0 and c > 50 then
|
||||
return "night"
|
||||
end
|
||||
end
|
||||
@ -423,17 +368,18 @@ ambience.add_set("high_up", {
|
||||
|
||||
sounds = {
|
||||
{name = "desertwind", length = 8},
|
||||
{name = "wind", length = 9}
|
||||
{name = "desertwind", length = 8, pitch = 1.3},
|
||||
{name = "wind", length = 9},
|
||||
{name = "wind", length = 9, pitch = 1.4}
|
||||
},
|
||||
|
||||
nodes = {"default:snowblock"},
|
||||
nodes = {(mod_mcl and "mcl_core:snowblock" or "default:snowblock")},
|
||||
|
||||
sound_check = function(def)
|
||||
|
||||
local c = (def.totals["default:snowblock"] or 0)
|
||||
+ (def.totals["mcl_core:snowblock"] or 0)
|
||||
|
||||
if def.pos.y > 50 or c > 150 then
|
||||
return "high_up"
|
||||
end
|
||||
if def.pos.y > 50 or c > 100 then return "high_up" end
|
||||
end
|
||||
})
|
||||
|
Reference in New Issue
Block a user