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mirror of https://github.com/HybridDog/connected_chests.git synced 2024-12-28 06:00:17 +01:00
connected_chests/init.lua

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-- for translation
local S = minetest.get_translator("connected_chests")
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-- param_tab maps the x and z offset to a param2 value
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local param_tab = {
["-1 0"] = 0,
["1 0"] = 2,
["0 -1"] = 3,
["0 1"] = 1,
}
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-- param_tab2 maps the other way round
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local param_tab2 = {}
for n,i in pairs(param_tab) do
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param_tab2[i] = n:split" "
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end
local function return_remove_next(allowed_name, add_open)
local function remove_next(pos, oldnode)
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-- if the left node had an unexpected rotation, the right one can't be
-- found, in this case simply do nothing
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if oldnode.param2 > 3 then
return
end
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-- remove the right one if there is one
-- (the left one is already removed)
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local x, z = unpack(param_tab2[oldnode.param2])
pos.x = pos.x-x
pos.z = pos.z-z
local right_n = minetest.get_node(pos).name
if right_n == allowed_name
or (add_open and right_n == allowed_name .. "_open") then
minetest.remove_node(pos)
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end
end
return remove_next
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end
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-- used when constructing the left node
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local function return_add_next(right_name)
local function add_next(pos, node)
node = node or minetest.get_node(pos)
local par = node.param2
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-- if the left node is set with an unexpected rotation, put the chest
-- with default rotation
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if par > 3 then
minetest.log("action",
node.name .. " with invalid param2 found, pos: " ..
minetest.pos_to_string(pos) .. ", param2: " .. par)
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node.param2 = 0
minetest.set_node(pos, node)
return
end
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-- put the right chest if possible
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local x, z = unpack(param_tab2[par])
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pos.x = pos.x-x
pos.z = pos.z-z
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, {name=right_name, param2=par})
end
end
return add_next
end
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-- gives information about the positions and param to place the nodes
local function get_pointed_info(pt, name)
if not pt then
return
end
local pu = minetest.get_pointed_thing_position(pt)
local pa = minetest.get_pointed_thing_position(pt, true)
if not pu
or not pa
or pu.y ~= pa.y then
return
end
local nd_u = minetest.get_node(pu)
if nd_u.name ~= name then
return
end
return pu, pa, nd_u.param2
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end
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local pars = {[0]=2, 3, 0, 1}
local chestdata = {}
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-- executed when connecting the chests
local function connect_chests(pu, pa, old_param2, data)
local metatable = minetest.get_meta(pu):to_table()
local par = param_tab[pu.x-pa.x.." "..pu.z-pa.z]
local par_inverted = pars[par]
if old_param2 == par_inverted then
pu, pa = pa, pu
par = par_inverted
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end
data.on_connect(pu, pa, par, metatable)
end
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local tube_to_left, tube_to_left_locked, tube_update, tube_groups
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if minetest.global_exists"pipeworks" then
tube_to_left_locked = {
insert_object = function(pos, node, stack)
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local x, z = unpack(param_tab2[node.param2])
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return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z
}:get_inventory():add_item("main", stack)
end,
can_insert = function(pos, node, stack)
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local x, z = unpack(param_tab2[node.param2])
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return minetest.get_meta{x=pos.x+x, y=pos.y, z=pos.z+z
}:get_inventory():room_for_item("main", stack)
end,
connect_sides = {right = 1, back = 1, front = 1, bottom = 1, top = 1}
}
tube_to_left = table.copy(tube_to_left_locked)
tube_to_left.input_inventory = "main"
tube_update = pipeworks.scan_for_tube_objects
tube_groups = {tubedevice=1, tubedevice_receiver=1}
else
function tube_update() end
end
connected_chests = {chestdata = chestdata}
--[[
connected_chests.register_chest(<original_node>, {
description = <string>, -- The name of the connected chest as shown to the
-- player, i.e. the node metadata infotext
get_formspec = function(metatable, pos)
return <formspec_of_big>
end,
lock = true, -- indicates whether a lock should be added to the texture
-- and has an impact on the tube function
front = <keyhole_texture>, -- if present, this texture is added to the chest
-- front
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on_rightclick = <func>, -- sets an on_rightclick (some chests need this)
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})
]]
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function connected_chests.register_chest(fromname, data)
chestdata[fromname] = data
--~ local mod, name = fromname:split":"
local name_left = fromname .. "_connected_left"
local name_right = fromname .. "_connected_right"
data.left = name_left
data.right = name_right
local description = data.description
if not description then
minetest.log("deprecated",
"Missing connected chest description for " .. fromname)
description = "Big " .. minetest.registered_nodes[fromname].description
end
-- executed when connecting the chest
data.on_connect = function(pu, pa, par, metatable)
minetest.add_node(pu, {name=name_left, param2=par})
minetest.add_node(pa, {name=name_right, param2=par})
if not data.add_open_chest then
metatable.fields.formspec = data.get_formspec(metatable, pu)
end
metatable.fields.infotext = description
local meta = minetest.get_meta(pu)
meta:from_table(metatable)
local inv = meta:get_inventory()
inv:set_size("main", 65)
end
-- override the original node to support connecting
local place_chest = minetest.registered_nodes[fromname].on_place
local creative_mode = minetest.settings:get_bool"creative_mode"
minetest.override_item(fromname, {
on_place = function(itemstack, placer, pointed_thing)
if not placer
or not placer:get_player_control().sneak then
return place_chest(itemstack, placer, pointed_thing)
end
local pu, pa, par2 = get_pointed_info(pointed_thing, fromname)
if not pu then
return place_chest(itemstack, placer, pointed_thing)
end
if minetest.is_protected(pa, placer:get_player_name()) then
return
end
connect_chests(pu, pa, par2, data)
if not creative_mode then
itemstack:take_item()
return itemstack
end
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end
})
-- Adds the big chest nodes
-- the left one contains inventory
local chest = {}
local origdef = minetest.registered_nodes[fromname]
for i in pairs(origdef) do
chest[i] = rawget(origdef, i)
end
local top = chest.tiles[1]
local side = chest.tiles[4]
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local top_texture = top .. "^([combine:16x16:5,0=" .. top ..
"^connected_chests_frame.png^[makealpha:255,126,126)"
local side_texture = side .. "^([combine:16x16:5,0=" .. side ..
"^connected_chests_frame.png^[makealpha:255,126,126)"
local inside_texture
chest.description = description
chest.groups = table.copy(chest.groups)
chest.groups.not_in_creative_inventory = 1
chest.legacy_facedir_simple = nil
chest.after_place_node = nil
chest.on_receive_fields = nil
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if data.on_rightclick then
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chest.on_rightclick = data.on_rightclick
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end
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-- disallow rotating a connected chest using a screwdriver
function chest.on_rotate()
return false
end
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-- copy pipeworks tube data (if requisite)
if chest.tube then
chest.tube = table.copy(chest.tube)
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chest.tube.connect_sides = {left = 1, -- no connection to the right.
back = 1, front = 1, bottom = 1, top = 1}
end
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if not data.front then
data.front = "connected_chests_front.png"
if data.lock then
data.front = data.front .. "^connected_chests_lock.png"
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end
end
chest.tiles = {top_texture, top_texture, "default_obsidian_glass.png",
side, side_texture.."^[transformFX", side_texture.."^" .. data.front}
chest.drop = (chest.drop or fromname) .. " 2"
chest.selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 1.5, 0.5, 0.5},
},
}
chest.on_construct = return_add_next(name_right)
chest.after_destruct = return_remove_next(name_right, data.add_open_chest)
if data.add_open_chest then
-- mostly copied from default
local def_opened = table.copy(chest)
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def_opened.mesh = "connected_chest_open.obj"
def_opened.drawtype = "mesh"
def_opened.paramtype = "light"
for i = 1, #def_opened.tiles do
if type(def_opened.tiles[i]) == "string" then
def_opened.tiles[i] =
{name = def_opened.tiles[i], backface_culling = true}
elseif def_opened.tiles[i].backface_culling == nil then
def_opened.tiles[i].backface_culling = true
end
end
def_opened.selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 1.5, 3/16, 0.5},
}
def_opened.diggable = false
def_opened.on_blast = function() end
inside_texture = "default_chest_inside.png^([combine:16x32:5,0=" ..
"default_chest_inside.png^connected_chests_inside_frame.png^[" ..
"makealpha:255,126,126)"
-- TODO, see right chest
-- here 3 and 4 are swapped and no mirroring is needed…
def_opened.tiles[3] = def_opened.tiles[4]
def_opened.tiles[3].name = def_opened.tiles[3].name
def_opened.tiles[5] = def_opened.tiles[6]
def_opened.tiles[6] = inside_texture
minetest.register_node(":" .. name_left.. "_open", def_opened)
end
--~ minetest.register_node("connected_chests:chest_left", chest)
minetest.register_node(":" .. name_left, chest)
-- the right one is the deco one
local tiles = {top_texture.."^[transformFX", top_texture.."^[transformFX",
side, "default_obsidian_glass.png", side_texture, side_texture
.. "^" .. data.front .. "^[transformFX"}
local right_def = {
tiles = tiles,
paramtype2 = "facedir",
drop = "",
pointable = false,
diggable = false,
on_construct = function(pos)
local node = minetest.get_node(pos)
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-- if the right node has an unexpected rotation, try to set it with
-- a valid one
if node.param2 > 3 then
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node.param2 = node.param2 % 4
minetest.set_node(pos, node)
return
end
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-- remove it if the left node can't be found
local x, z = unpack(param_tab2[node.param2])
local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
if node_left.name ~= name_left
or node_left.param2 ~= node.param2 then
minetest.remove_node(pos)
return
end
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-- connect pipework tubes if there are any
tube_update(pos)
end,
after_destruct = function(pos, oldnode)
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-- simply remove the right node if it has an unexpected rotation
if oldnode.param2 > 3 then
return
end
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-- add it back if the left node is still there
local x, z = unpack(param_tab2[oldnode.param2])
local node_left = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
if node_left.name == name_left
and node_left.param2 == oldnode.param2
and minetest.get_node(pos).name == "air" then
minetest.set_node(pos, oldnode)
return
end
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-- disconnect pipework tubes if there are any
tube_update(pos)
end,
tube = data.lock and tube_to_left_locked or tube_to_left,
groups = tube_groups,
}
if data.add_open_chest then
local def_opened = table.copy(right_def)
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def_opened.mesh = "connected_chest_open.obj"
def_opened.drawtype = "mesh"
def_opened.paramtype = "light"
for i = 1, #def_opened.tiles do
if type(def_opened.tiles[i]) == "string" then
def_opened.tiles[i] =
{name = def_opened.tiles[i], backface_culling = true}
elseif def_opened.tiles[i].backface_culling == nil then
def_opened.tiles[i].backface_culling = true
end
end
--~ def_opened.tiles[1] = "default_mese.png" -- top, passt
--~ def_opened.tiles[2] = "default_wood.png" -- bottom
--~ def_opened.tiles[3] = "default_stone.png" -- right and left side or so
--~ def_opened.tiles[4] = "default_obsidian.png" -- back side
--~ def_opened.tiles[5] = "default_cobble.png" -- front side
--~ def_opened.tiles[6] = "default_leaves.png" -- inside
-- fix right side, somehow
def_opened.tiles[4] = def_opened.tiles[3]
def_opened.tiles[4].name = def_opened.tiles[4].name .. "^[transformFX"
-- fix front side
def_opened.tiles[5] = def_opened.tiles[6]
-- add inside
def_opened.tiles[6] = inside_texture .. "^[transformFX"
-- TODO: back side looks like right side
minetest.register_node(":" .. name_right .. "_open", def_opened)
end
minetest.register_node(":" .. name_right, right_def)
-- LBMs to fix half chests if they occur for some reason
minetest.register_lbm{
label = "Connected Chest fixer " .. name_right,
name = ":" .. name_right .. "_reconnect_lbm",
nodenames = {name_right},
run_at_every_load = true,
action = function(pos, node)
if node.param2 > 3 then
node.param2 = node.param2%4
minetest.set_node(pos, node)
return
end
local x, z = unpack(param_tab2[node.param2])
local left_node = minetest.get_node{x=pos.x+x, y=pos.y, z=pos.z+z}
if left_node.name ~= name_left
or left_node.param2 ~= node.param2 then
minetest.remove_node(pos)
end
end,
}
minetest.register_lbm{
label = "Connected Chest fixer " .. name_left,
name = ":" .. name_left .. "_reconnect_lbm",
nodenames = {name_left},
run_at_every_load = true,
action = return_add_next(name_right),
}
end
local function get_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
local formspec =
"size[13,9]" ..
"list[nodemeta:" .. spos .. ";main;0,0;13,5;]" ..
"list[current_player;main;2.5,5.2;8,4;]" ..
"listring[nodemeta:" .. spos .. ";main]" ..
"listring[current_player;main]"
return formspec
end
local open_chests = {} -- counter for players viewing the chest
local accessed_chests = {} -- position of the chest a player views
-- a hacky way to close open connected default chests
-- vi: vector index of the position of the left chest
local function close_chest(vi)
local pos = minetest.get_position_from_hash(vi)
local node = minetest.get_node(pos)
local is_locked = node.name == "default:chest_locked_connected_left_open"
if node.name ~= "default:chest_connected_left_open"
and not is_locked then
return
end
if is_locked then
node.name = "default:chest_locked_connected_left"
else
node.name = "default:chest_connected_left"
end
minetest.swap_node(pos, node)
-- close the right chest
-- TODO: test for valid rotation
local x, z = unpack(param_tab2[node.param2])
pos.x = pos.x-x
pos.z = pos.z-z
node = minetest.get_node(pos)
if is_locked then
if node.name == "default:chest_locked_connected_right_open" then
node.name = "default:chest_locked_connected_right"
minetest.swap_node(pos, node)
end
else
if node.name == "default:chest_connected_right_open" then
node.name = "default:chest_connected_right"
minetest.swap_node(pos, node)
end
end
pos.x = pos.x + x * 0.5
pos.z = pos.z + z * 0.5
minetest.sound_play("default_chest_close",
{gain = 0.3, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
end
-- close all remaining open chest on shutdown
minetest.register_on_shutdown(function()
for vi in pairs(open_chests) do
close_chest(vi)
end
open_chests = nil
end)
-- close open chests when the last player exits formspec
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "default:chest_connected"
and formname ~= "default:chest_locked_connected" then
return
end
if not player
or not fields.quit then
return
end
local pn = player:get_player_name()
local vi = accessed_chests[pn]
if not vi then
minetest.log("warning", pn .. " opened a chest without lid?")
return
end
accessed_chests[pn] = nil
local cnt = open_chests[vi]
if cnt == 1 then
close_chest(vi)
open_chests[vi] = nil
else
open_chests[vi] = cnt-1
end
return true
end)
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local chest_lid_obstructed = default.chest
and default.chest.chest_lid_obstructed
connected_chests.register_chest("default:chest", {
description = S("Big Chest"),
add_open_chest = true,
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on_rightclick = function(pos, _, player)
minetest.sound_play("default_chest_open",
{gain = 0.3, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
local vi = minetest.hash_node_position(pos)
if not open_chests[vi]
and not chest_lid_obstructed(pos) then
local left_param2 = minetest.get_node(pos).param2
-- TODO: test for invalid param2 values
local x, z = unpack(param_tab2[left_param2])
local pos_right = {x=pos.x-x, y=pos.y, z=pos.z-z}
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local node = minetest.get_node(pos_right)
if node.name == "default:chest_connected_right"
and not chest_lid_obstructed(pos_right) then
minetest.swap_node(pos, {
name = "default:chest_connected_left_open",
param2 = left_param2})
minetest.swap_node(pos_right, {
name = "default:chest_connected_right_open",
param2 = node.param2})
end
end
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local pname = player:get_player_name()
local spec = get_chest_formspec(pos)
minetest.after(0.2, minetest.show_formspec, pname,
"default:chest_connected", spec)
if not accessed_chests[pname] then
open_chests[vi] = open_chests[vi] or 0
open_chests[vi] = open_chests[vi]+1
accessed_chests[pname] = vi
end
end
})
connected_chests.register_chest("default:chest_locked", {
description = S("Big Locked Chest"),
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lock = true,
add_open_chest = true,
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on_rightclick = function(pos, _, player)
if not default.can_interact_with_node(player, pos) then
minetest.sound_play("default_chest_locked", {pos = pos}, true)
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return
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end
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minetest.sound_play("default_chest_open",
{gain = 0.32, pos = pos, max_hear_distance = 10, pitch = 0.7}, true)
local vi = minetest.hash_node_position(pos)
-- TODO: somehow avoid using the chest node names here
if not open_chests[vi]
and not chest_lid_obstructed(pos) then
local left_param2 = minetest.get_node(pos).param2
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-- TODO: test for invalid param2 values
local x, z = unpack(param_tab2[left_param2])
local pos_right = {x=pos.x-x, y=pos.y, z=pos.z-z}
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local node = minetest.get_node(pos_right)
if node.name == "default:chest_locked_connected_right"
and not chest_lid_obstructed(pos_right) then
minetest.swap_node(pos_right, {
name = "default:chest_locked_connected_right_open",
param2 = node.param2})
minetest.swap_node(pos, {
name = "default:chest_locked_connected_left_open",
param2 = left_param2})
end
end
local pname = player:get_player_name()
local spec = get_chest_formspec(pos)
minetest.after(0.2, minetest.show_formspec, pname,
"default:chest_locked_connected", spec)
if not accessed_chests[pname] then
open_chests[vi] = open_chests[vi] or 0
open_chests[vi] = open_chests[vi]+1
accessed_chests[pname] = vi
end
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end
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})
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-- legacy
-- the default chest lid obstruction function wasn't exposed in minetest 0.4.16
if not chest_lid_obstructed then
-- copied from default's nodes.lua
function chest_lid_obstructed(pos)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local def = minetest.registered_nodes[minetest.get_node(above).name]
-- allow ladders, signs, wallmounted things and torches to not obstruct
if def and
(def.drawtype == "airlike" or
def.drawtype == "signlike" or
def.drawtype == "torchlike" or
(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
return false
end
return true
end
end
-- once the connected_chests mod supported only default chests and used
-- different node names
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minetest.register_alias("connected_chests:chest_left",
"default:chest_connected_left")
minetest.register_alias("connected_chests:chest_right",
"default:chest_connected_right")
minetest.register_alias("connected_chests:chest_left_locked", "default:chest_locked_connected_left")
minetest.register_alias("connected_chests:chest_right_locked", "default:chest_locked_connected_right")
minetest.register_alias("connected_chests:chest_locked_left", "default:chest_locked_connected_left")
minetest.register_alias("connected_chests:chest_locked_right", "default:chest_locked_connected_right")