Commit Graph

174 Commits

Author SHA1 Message Date
FaceDeer 9ce7aa8f7a mention glowing salts in bloodthorn caverns 2019-08-18 20:01:42 -06:00
FaceDeer aae7962a2a update cave coral screenshot 2019-08-18 19:58:17 -06:00
FaceDeer 595caf9b33 update mapgen_helper 2019-08-18 18:39:53 -06:00
FaceDeer 97fa1e99c5 add softer footsteps for some fungus types 2019-08-12 20:48:41 -06:00
FaceDeer ca0db16a17 revamp bones loot 2019-08-11 13:52:31 -06:00
FaceDeer bbe7f169c6 Unique images and names for cooking recipes. 2019-08-11 03:53:55 -06:00
FaceDeer f3988057f7 add a bit of displacement to the underside of the slade layer 2019-08-09 20:34:25 -06:00
FaceDeer 5c703563c3 in anticipation of eventually adding stuff below the Slade, making glowing pit erosion self-limiting. 2019-08-08 19:01:19 -06:00
FaceDeer a1eb415587 add spindlestem to fungiwood caverns too, and increase warren coverage 2019-08-08 18:20:36 -06:00
FaceDeer 4129641bcf auto-generate minetestmapper colors.
need to update the spindlestem colours manually
2019-08-08 00:00:25 -06:00
FaceDeer df4ea90e9b documentation for salt crystals 2019-08-07 21:35:21 -06:00
FaceDeer cbe23e25d6 add salt crystals to the bloodthorn caverns, illuminating the floor 2019-08-07 19:07:25 -06:00
FaceDeer ad11fa3677 also cook black cap gills into paraffin, they're oily 2019-08-07 01:33:59 -06:00
FaceDeer 3eacfd361d MIT license for bones_loot 2019-08-07 01:13:10 -06:00
FaceDeer 534de2ffe1 add old bones to the underworld 2019-08-07 01:12:12 -06:00
FaceDeer 1db8158509 add a recipe for cooking oil into paraffin 2019-08-06 22:02:33 -06:00
FaceDeer 168654dfe8 documentation for cave coral, update some locale text 2019-08-05 20:39:27 -06:00
FaceDeer 4817204b6d add castle coral to replace cave coral, which has been repurposed into column decoration 2019-08-05 19:35:34 -06:00
FaceDeer 40f076ee1c bunch of documentation 2019-08-04 21:09:58 -06:00
FaceDeer 271a9441f4 put spindlestems with goblin caps, make them always grow red when near those 2019-08-04 19:53:13 -06:00
FaceDeer c20e3918ef Pearls don't grow on falling nodes 2019-08-04 17:30:26 -06:00
FaceDeer 19f14ea356 switch experimental simplecrafting_lib support to crafting mod 2019-08-04 17:02:46 -06:00
FaceDeer ab3c671029 add cave pearls to some level 2 warrens and tunnels 2019-08-04 17:01:29 -06:00
FaceDeer 13a7f96c41 update internal names, adjust mineral detection range 2019-08-04 11:28:25 -06:00
FaceDeer efee7bb029 add spindlestems to cavern level 1, most level 1 warrens are now lit up 2019-08-04 11:17:32 -06:00
FaceDeer aa8185bd36 add gas wisps to mapgen 2019-08-03 23:58:19 -06:00
FaceDeer f525a0cbb2 optimize pngs 2019-08-03 22:31:48 -06:00
FaceDeer 7631386f29 revamp spindlestems into a sort of mineral detector, add glowing extract bottles 2019-08-03 22:30:55 -06:00
FaceDeer badcc5e8e0 make wisps rarely spawned by gas explosions 2019-08-03 19:38:50 -06:00
FaceDeer 27c1f5d295 add the wandering "gas wisp" to light up some of the gas-filled caverns 2019-08-03 19:07:11 -06:00
FaceDeer 38a77f3748 cave pearls and spindleshrooms (name subject to change) now are things. Not in mapgen yet. 2019-08-02 23:44:09 -06:00
FaceDeer 5e113ec200 turn underwater pillars/stalagmites in the Sunless Sea into cave coral 2019-08-01 23:07:15 -06:00
FaceDeer 161719eb4d update mapgen_helper and subterrane 2019-07-10 00:01:07 -06:00
FaceDeer 833278678e lossless png compression 2019-07-09 23:52:27 -06:00
FaceDeer 8d30f718f7 math.random can produce up to a maxint, updating requested range 2019-07-09 23:51:23 -06:00
FaceDeer bcc1d1d848 update oil sea to use new mine gas 2019-07-01 16:19:35 -06:00
FaceDeer 211afcc8c3 split mine gas out into a separate mod 2019-06-29 19:54:57 -06:00
FaceDeer a474ef31b4 Mention an option for how to disable mapgen lava 2019-02-26 20:46:03 -07:00
FaceDeer 9ad487fa7a add a check guarding against a reported nil crash 2019-02-26 20:21:12 -07:00
FaceDeer 07437c5b41 add mortar and pestle recipe for dwarven sugar 2019-01-12 22:05:06 -07:00
FaceDeer 4d199775da add farming:mortar_pestle recipe for cave wheat 2019-01-12 01:24:42 -07:00
FaceDeer 492d0513fb small wording tweaks 2018-12-31 12:26:40 -07:00
FaceDeer 882395ef75
Modpack refactor (#4)
Split this mod into a set of sub-mods in a modpack, and in the process did a whole bunch of renovations.

* updated Subterrane's API to allow for more patterned placement of things
* added "warrens"
* clean separation of flooded and non-flooded caverns
* rearranged biomes to make cavern layers more distinct
* added oil layer
* added underworld layer
2018-12-31 11:46:27 -07:00
FaceDeer 24c955dbd4 fix some debug spam 2018-11-17 21:48:36 -07:00
FaceDeer 03e71b6cb7 fixing aliases 2018-11-17 15:24:40 -07:00
FaceDeer b2b9954ac1 Update cave_coral.lua 2018-11-17 12:42:36 -07:00
FaceDeer 99d99b2b5e add a unique use for spore tree hypahe 2018-06-05 22:55:21 -06:00
FaceDeer 97c7e93be4 add option to have larger caverns stretch across cave layers 2018-06-05 20:36:20 -06:00
FaceDeer 602df71908 add mese radiation to the glow_mese 2018-06-03 01:22:06 -06:00
FaceDeer f2801ef9ba
Merge pull request #3 from FaceDeer/sunless-sea
Sunless sea
2018-05-31 20:33:22 -06:00