86 Commits

Author SHA1 Message Date
de57f627e2 update mapgen_helper 2020-02-12 23:43:34 -07:00
ffd088200d update screenshots with new slade colors 2020-02-12 15:28:33 -07:00
893dd85bce give slade a more muted, gloomy hue to differentiate it from nether stone 2020-02-12 15:13:02 -07:00
769f704f85 remove the smoke from torchspines again - it doesn't dissipate that deep underground 2020-02-11 19:58:34 -07:00
336c0849aa improve the efficiency of giant mycelium growth using flat node array, fewer dereferences 2020-02-10 13:38:27 -07:00
d9b3903e66 make mapgen mycelium timer delay configurable 2020-02-09 17:15:41 -07:00
bf507c3177 switch from ABM to node timer for mapgen mycelium growth 2020-02-09 14:40:08 -07:00
7877f2cb4b replace glowstone texture with a new animated one 2020-02-09 01:26:14 -07:00
788a00e307 add smokey back to torchspine now that it can be dialed down a bit 2020-02-08 23:33:42 -07:00
e2c6507e5f new mapgen_helper metrics 2020-02-08 23:10:37 -07:00
18051ce3a6 add pitter patter of spore tree spores, alternate paper recipe 2020-02-06 18:56:47 -07:00
239d4569e2 caverns become far too smokey, alas 2020-02-06 14:38:44 -07:00
599f17ec60 generate dry stalactites in near-surface caverns. 2020-02-05 20:59:55 -07:00
98e3e0a222 fix drop definitions 2020-02-04 17:30:09 -07:00
89639e289a make torchspines smokey and manually lightable 2020-02-04 17:14:15 -07:00
240d35cfa6 fix slade undiggability 2020-02-03 02:22:16 -07:00
c5fe22f7ec add lbm to upgrade old bones 2020-02-02 22:57:10 -07:00
6deb010475 fix bones formspec 2020-02-02 22:13:32 -07:00
ad319c50a3 add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more. 2020-02-02 04:34:11 -07:00
64ab6ebd05 fix leftover undefined variable 2020-02-01 17:22:00 -07:00
84efae02c4 update spindlestem growth code, remove deprecated functions 2020-02-01 17:06:16 -07:00
96e6ecefe7 make mapping kit requirement more flexible 2020-01-31 14:13:35 -07:00
e59144a33b add various eating sounds 2020-01-30 20:50:07 -07:00
4a40eaf2b2 update deprecated functions 2020-01-30 17:33:14 -07:00
9e53ee9836 fix a few minor bugs 2020-01-30 03:29:32 -07:00
ff1d5d0af2 fixing up fungus light sensitivity, tree growth code 2020-01-30 00:57:29 -07:00
27afe3e383 make it slightly harder to dig down through amethyst sheathing of pits 2020-01-29 16:34:18 -07:00
d82be17b6b update colours 2020-01-29 14:07:50 -07:00
19236da965 better goblin cap schematics 2020-01-29 03:07:43 -07:00
b4293d30c6 add rare thicker Goblin Caps, suitable for use as huts. 2020-01-28 22:58:32 -07:00
d9236c33a3 change surface tunnel detection to allow above-ground stalactites and stalagmites 2020-01-27 23:40:39 -07:00
861b8935a9 update subterrane 2020-01-27 20:42:23 -07:00
70996a5e4b make mycelia climbable 2020-01-27 20:32:09 -07:00
95578b06e1 record identity of slade-breachers 2020-01-27 20:11:59 -07:00
41edf4d7b1 separate setting for ruin markers 2020-01-27 16:49:44 -07:00
aec1cac984 add names to the glowing pits and some of the ruins 2020-01-27 16:19:23 -07:00
af402c08ce spreading_dirt_type depends on light, create my own ABM instead 2020-01-27 11:08:38 -07:00
e4a69b3e1f reduce density of megaflora a bit - was too hard to walk through 2020-01-27 11:01:55 -07:00
7cb293b6be update mapgen_helper and subterrane 2020-01-27 09:40:08 -07:00
3ba2542979 updated magma sea screenshot 2020-01-26 22:54:43 -07:00
41b512dc47 update guide with some Primordial teasers 2020-01-26 22:36:44 -07:00
6b41029b84 polishing up the Primordial layer 2020-01-26 19:56:19 -07:00
9ddb8c5b6f try a more efficient way of changing the interiors of columns 2020-01-26 11:30:40 -07:00
a47c25a89c add named waypoints to the underworld 2020-01-25 13:55:40 -07:00
f11e878b08 update map colours 2019-12-27 23:47:51 -07:00
19f518b21e boost default plant growth delay, add growing selection boxes 2019-12-27 22:45:09 -07:00
2eb5273746 remove deprecated files 2019-12-14 16:02:09 -07:00
3bd29df3bc add trail mod support 2019-12-14 14:29:56 -07:00
859f84686a fix ice/oil on level 3, tweak some loot probabilities 2019-12-08 01:19:35 -07:00
ad5d64d901 puzzle particle, bones were only spawning on top of structures 2019-12-05 17:24:26 -07:00
7ee75edeab fancy up the seal's upper surface with inscriptions to make the formspec feel consistent 2019-12-03 21:39:13 -07:00
43d67e764d switch to compositing to save a few bytes 2019-12-03 21:35:47 -07:00
9bcd5532fe tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1 2019-12-03 21:30:25 -07:00
04fd11c312 add a clue to the seal formspec 2019-12-03 21:21:01 -07:00
a33058ede0 fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages 2019-12-03 20:31:26 -07:00
54bbf456c4 switch to a different key bell 2019-12-02 00:14:57 -07:00
ccc200661d add flowers to the underworld warrior bones 2019-12-01 18:49:43 -07:00
e0b3b023b0 add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation 2019-12-01 18:30:29 -07:00
922181bba2 puzzle seals now fully functional. Need to add clues for decoding the keys next. 2019-12-01 17:46:08 -07:00
91e2da49c8 Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger. 2019-11-30 21:59:01 -07:00
ff44fb87c2 add seal block 2019-11-29 21:37:01 -07:00
d352178244 primordial column material, add sealed shafts to underworld 2019-11-29 16:04:50 -07:00
ce5c6f807d fix for overgen crash in level 2 2019-11-11 15:23:41 -07:00
cc30f96d52 remove unintentional airspace from underside of slade 2019-11-11 13:29:26 -07:00
816f0bf7eb more fixes for overgen support 2019-11-11 13:12:46 -07:00
b29f549d76 fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area 2019-11-11 09:42:56 -07:00
85ab92f32d use custom is_ground_content method 2019-11-11 01:53:02 -07:00
13c75410aa optimize pngs, add is_ground_content to everything 2019-11-10 21:47:10 -07:00
cacddcd347 Merge branch 'master' into primordial 2019-08-18 21:30:04 -06:00
bf5227f055 Make a spectrum of jungle growth 2019-08-16 21:04:33 -06:00
9db3e47342 rough out the jungle biome 2019-08-15 19:46:57 -06:00
c64f0a6f63 make giant mushrooms edible, make jungle trees growable 2019-08-12 23:00:41 -06:00
1a86f38f71 add a use for giant mycelium 2019-08-12 20:03:55 -06:00
63efbf6179 allow mycelium growth to pause when it hits unloaded areas 2019-08-12 17:48:21 -06:00
b2b5231c43 make mycelium grow when players aren't present 2019-08-12 14:09:31 -06:00
eb3377fba0 fix settings for giant mycelium 2019-08-12 09:26:58 -06:00
99588c160f add giant mycelium to mapgen 2019-08-11 23:36:18 -06:00
f2c1f54215 add giant mycelium fungoidal structure 2019-08-11 19:33:50 -06:00
62b33c126f update primordial mushroom schematic placement to ensure it fits 2019-08-10 14:32:31 -06:00
78963d4b89 update mapgen_helper 2019-08-10 14:31:07 -06:00
e6ce07a013 decorate fungal floor a bit 2019-08-10 01:16:23 -06:00
19a6da4f78 fungal ceiling decorations 2019-08-09 21:51:39 -06:00
7ebcdd0178 add giant jungle mushroom, rough out actual cavern layer code framework 2019-08-09 20:32:27 -06:00
3486f534e2 import ClockGen's giant mushroom schematics, make them and giant ferns growable 2019-08-09 00:44:21 -06:00
86535e82fc update mapgen_helper 2019-08-08 23:16:13 -06:00
02e699890f bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch. 2019-08-07 23:31:01 -06:00

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@ -16,8 +16,6 @@ Below the Sunless Sea are seas of a more dangerous sort: lakes of oil and the ma
At the very foundation of the world lies an ancient impenetrable realm. There are signs that life once existed here but it is now long gone. Its dead hollows rest on a layer of Slade, a dense material impervious to conventional mining efforts. At the very foundation of the world lies an ancient impenetrable realm. There are signs that life once existed here but it is now long gone. Its dead hollows rest on a layer of Slade, a dense material impervious to conventional mining efforts.
Unconventional methods of penetrating the Slade do exist, however. And should it be breached, the exotic Primordial cavern layer can be found beneath.
## Other Features ## Other Features
The giant caverns generated by this mod differ slightly from the default giant caverns found in some mapgens, they use an additional source of noise to generate more ledges and horizontal floors. They also contain stalactites and stalagmites of various sizes - from single-node spikes decorating the default twisty tunnels to mountainous behemoths in the main caverns that can reach tens of meters in diameter and hundreds of meters in height. The giant caverns generated by this mod differ slightly from the default giant caverns found in some mapgens, they use an additional source of noise to generate more ledges and horizontal floors. They also contain stalactites and stalagmites of various sizes - from single-node spikes decorating the default twisty tunnels to mountainous behemoths in the main caverns that can reach tens of meters in diameter and hundreds of meters in height.
@ -39,5 +37,3 @@ The "[doc](https://forum.minetest.net/viewtopic.php?f=9&t=15912&p=240152)" mod i
"[ropes](https://github.com/minetest-mods/ropes)" are very useful for navigating some of the large open spaces this mod provides. "[ropes](https://github.com/minetest-mods/ropes)" are very useful for navigating some of the large open spaces this mod provides.
"[radiant damage](https://github.com/FaceDeer/radiant_damage)" greatly increases the danger of the Magma Sea if heat radiance is enabled, as well as several of the rare crystals in the deeper layers that emit Mese radiation if that damage type is enabled. "[radiant damage](https://github.com/FaceDeer/radiant_damage)" greatly increases the danger of the Magma Sea if heat radiance is enabled, as well as several of the rare crystals in the deeper layers that emit Mese radiation if that damage type is enabled.
Adding "[named_waypoints](https://github.com/FaceDeer/named_waypoints)" and "[namegen](https://github.com/FaceDeer/namegen)" will provide some landmarks in the Underworld that a player can use to navigate by.