de57f627e2
update mapgen_helper
2020-02-12 23:43:34 -07:00
ffd088200d
update screenshots with new slade colors
2020-02-12 15:28:33 -07:00
893dd85bce
give slade a more muted, gloomy hue to differentiate it from nether stone
2020-02-12 15:13:02 -07:00
769f704f85
remove the smoke from torchspines again - it doesn't dissipate that deep underground
2020-02-11 19:58:34 -07:00
336c0849aa
improve the efficiency of giant mycelium growth using flat node array, fewer dereferences
2020-02-10 13:38:27 -07:00
d9b3903e66
make mapgen mycelium timer delay configurable
2020-02-09 17:15:41 -07:00
bf507c3177
switch from ABM to node timer for mapgen mycelium growth
2020-02-09 14:40:08 -07:00
7877f2cb4b
replace glowstone texture with a new animated one
2020-02-09 01:26:14 -07:00
788a00e307
add smokey back to torchspine now that it can be dialed down a bit
2020-02-08 23:33:42 -07:00
e2c6507e5f
new mapgen_helper metrics
2020-02-08 23:10:37 -07:00
18051ce3a6
add pitter patter of spore tree spores, alternate paper recipe
2020-02-06 18:56:47 -07:00
239d4569e2
caverns become far too smokey, alas
2020-02-06 14:38:44 -07:00
599f17ec60
generate dry stalactites in near-surface caverns.
2020-02-05 20:59:55 -07:00
98e3e0a222
fix drop definitions
2020-02-04 17:30:09 -07:00
89639e289a
make torchspines smokey and manually lightable
2020-02-04 17:14:15 -07:00
240d35cfa6
fix slade undiggability
2020-02-03 02:22:16 -07:00
c5fe22f7ec
add lbm to upgrade old bones
2020-02-02 22:57:10 -07:00
6deb010475
fix bones formspec
2020-02-02 22:13:32 -07:00
ad319c50a3
add fireflies to primordial, spread out the post-mapgen node timer for plant matter a bit more.
2020-02-02 04:34:11 -07:00
64ab6ebd05
fix leftover undefined variable
2020-02-01 17:22:00 -07:00
84efae02c4
update spindlestem growth code, remove deprecated functions
2020-02-01 17:06:16 -07:00
96e6ecefe7
make mapping kit requirement more flexible
2020-01-31 14:13:35 -07:00
e59144a33b
add various eating sounds
2020-01-30 20:50:07 -07:00
4a40eaf2b2
update deprecated functions
2020-01-30 17:33:14 -07:00
9e53ee9836
fix a few minor bugs
2020-01-30 03:29:32 -07:00
ff1d5d0af2
fixing up fungus light sensitivity, tree growth code
2020-01-30 00:57:29 -07:00
27afe3e383
make it slightly harder to dig down through amethyst sheathing of pits
2020-01-29 16:34:18 -07:00
d82be17b6b
update colours
2020-01-29 14:07:50 -07:00
19236da965
better goblin cap schematics
2020-01-29 03:07:43 -07:00
b4293d30c6
add rare thicker Goblin Caps, suitable for use as huts.
2020-01-28 22:58:32 -07:00
d9236c33a3
change surface tunnel detection to allow above-ground stalactites and stalagmites
2020-01-27 23:40:39 -07:00
861b8935a9
update subterrane
2020-01-27 20:42:23 -07:00
70996a5e4b
make mycelia climbable
2020-01-27 20:32:09 -07:00
95578b06e1
record identity of slade-breachers
2020-01-27 20:11:59 -07:00
41edf4d7b1
separate setting for ruin markers
2020-01-27 16:49:44 -07:00
aec1cac984
add names to the glowing pits and some of the ruins
2020-01-27 16:19:23 -07:00
af402c08ce
spreading_dirt_type depends on light, create my own ABM instead
2020-01-27 11:08:38 -07:00
e4a69b3e1f
reduce density of megaflora a bit - was too hard to walk through
2020-01-27 11:01:55 -07:00
7cb293b6be
update mapgen_helper and subterrane
2020-01-27 09:40:08 -07:00
3ba2542979
updated magma sea screenshot
2020-01-26 22:54:43 -07:00
41b512dc47
update guide with some Primordial teasers
2020-01-26 22:36:44 -07:00
6b41029b84
polishing up the Primordial layer
2020-01-26 19:56:19 -07:00
9ddb8c5b6f
try a more efficient way of changing the interiors of columns
2020-01-26 11:30:40 -07:00
a47c25a89c
add named waypoints to the underworld
2020-01-25 13:55:40 -07:00
f11e878b08
update map colours
2019-12-27 23:47:51 -07:00
19f518b21e
boost default plant growth delay, add growing selection boxes
2019-12-27 22:45:09 -07:00
2eb5273746
remove deprecated files
2019-12-14 16:02:09 -07:00
3bd29df3bc
add trail mod support
2019-12-14 14:29:56 -07:00
859f84686a
fix ice/oil on level 3, tweak some loot probabilities
2019-12-08 01:19:35 -07:00
ad5d64d901
puzzle particle, bones were only spawning on top of structures
2019-12-05 17:24:26 -07:00
7ee75edeab
fancy up the seal's upper surface with inscriptions to make the formspec feel consistent
2019-12-03 21:39:13 -07:00
43d67e764d
switch to compositing to save a few bytes
2019-12-03 21:35:47 -07:00
9bcd5532fe
tweak background of inscription 2 so it's less obviously a copy of the background for inscription 1
2019-12-03 21:30:25 -07:00
04fd11c312
add a clue to the seal formspec
2019-12-03 21:21:01 -07:00
a33058ede0
fancy up the puzzle seal temples with some custom blocks, add sub-slade grid passages
2019-12-03 20:31:26 -07:00
54bbf456c4
switch to a different key bell
2019-12-02 00:14:57 -07:00
ccc200661d
add flowers to the underworld warrior bones
2019-12-01 18:49:43 -07:00
e0b3b023b0
add a small bit of anti-griefing - the seal breach bell only tolls globally 13 times per activation
2019-12-01 18:30:29 -07:00
922181bba2
puzzle seals now fully functional. Need to add clues for decoding the keys next.
2019-12-01 17:46:08 -07:00
91e2da49c8
Set up puzzle seals to be able to dig a staircase shaft through the slade layer. TODO: the puzzle to guard the trigger.
2019-11-30 21:59:01 -07:00
ff44fb87c2
add seal block
2019-11-29 21:37:01 -07:00
d352178244
primordial column material, add sealed shafts to underworld
2019-11-29 16:04:50 -07:00
ce5c6f807d
fix for overgen crash in level 2
2019-11-11 15:23:41 -07:00
cc30f96d52
remove unintentional airspace from underside of slade
2019-11-11 13:29:26 -07:00
816f0bf7eb
more fixes for overgen support
2019-11-11 13:12:46 -07:00
b29f549d76
fix a crash with veinstone, and simplify nvals_cave lookup now that overgen covers the same area
2019-11-11 09:42:56 -07:00
85ab92f32d
use custom is_ground_content method
2019-11-11 01:53:02 -07:00
13c75410aa
optimize pngs, add is_ground_content to everything
2019-11-10 21:47:10 -07:00
cacddcd347
Merge branch 'master' into primordial
2019-08-18 21:30:04 -06:00
bf5227f055
Make a spectrum of jungle growth
2019-08-16 21:04:33 -06:00
9db3e47342
rough out the jungle biome
2019-08-15 19:46:57 -06:00
c64f0a6f63
make giant mushrooms edible, make jungle trees growable
2019-08-12 23:00:41 -06:00
1a86f38f71
add a use for giant mycelium
2019-08-12 20:03:55 -06:00
63efbf6179
allow mycelium growth to pause when it hits unloaded areas
2019-08-12 17:48:21 -06:00
b2b5231c43
make mycelium grow when players aren't present
2019-08-12 14:09:31 -06:00
eb3377fba0
fix settings for giant mycelium
2019-08-12 09:26:58 -06:00
99588c160f
add giant mycelium to mapgen
2019-08-11 23:36:18 -06:00
f2c1f54215
add giant mycelium fungoidal structure
2019-08-11 19:33:50 -06:00
62b33c126f
update primordial mushroom schematic placement to ensure it fits
2019-08-10 14:32:31 -06:00
78963d4b89
update mapgen_helper
2019-08-10 14:31:07 -06:00
e6ce07a013
decorate fungal floor a bit
2019-08-10 01:16:23 -06:00
19a6da4f78
fungal ceiling decorations
2019-08-09 21:51:39 -06:00
7ebcdd0178
add giant jungle mushroom, rough out actual cavern layer code framework
2019-08-09 20:32:27 -06:00
3486f534e2
import ClockGen's giant mushroom schematics, make them and giant ferns growable
2019-08-09 00:44:21 -06:00
86535e82fc
update mapgen_helper
2019-08-08 23:16:13 -06:00
02e699890f
bring in the art assets from ClockGen's "better_caves_modpack" under CC BY 4.0,, code written from scratch.
2019-08-07 23:31:01 -06:00